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author | Subv <subv2112@gmail.com> | 2018-06-05 02:14:23 +0200 |
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committer | Subv <subv2112@gmail.com> | 2018-06-05 02:14:23 +0200 |
commit | d27279092fd4d9b038e5b9132801eecea27a3248 (patch) | |
tree | f744368af17a42bc329465cc1aef288ea8577382 /src | |
parent | Merge pull request #501 from Subv/shader_bra (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4cfd6f042..c802532db 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -115,7 +115,16 @@ private: if (const auto opcode = OpCode::Decode(instr)) { switch (opcode->GetId()) { case OpCode::Id::EXIT: { - return exit_method = ExitMethod::AlwaysEnd; + // The EXIT instruction can be predicated, which means that the shader can + // conditionally end on this instruction. We have to consider the case where the + // condition is not met and check the exit method of that other basic block. + using Tegra::Shader::Pred; + if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { + return exit_method = ExitMethod::AlwaysEnd; + } else { + ExitMethod not_met = Scan(offset + 1, end, labels); + return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met); + } } case OpCode::Id::BRA: { u32 target = offset + instr.bra.GetBranchTarget(); |