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authorGPUCode <geoster3d@gmail.com>2023-05-01 22:12:28 +0200
committerGPUCode <geoster3d@gmail.com>2023-05-01 22:13:24 +0200
commitf403d2794187bd136fb4d30fb7a6aea950145013 (patch)
tree0e78d295ae6cbe48dc5ab76b96424044e90dad5b /src
parentvk_blit_screen: Recreate FSR when frame is recreated (diff)
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Diffstat (limited to '')
-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_present_manager.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_present_manager.h3
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp7
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui15
-rw-r--r--src/yuzu_cmd/config.cpp1
-rw-r--r--src/yuzu_cmd/default_ini.h4
10 files changed, 45 insertions, 6 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 84955030b..77ff21128 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -205,6 +205,7 @@ void RestoreGlobalState(bool is_powered_on) {
// Renderer
values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
+ values.async_presentation.SetGlobal(true);
values.renderer_force_max_clock.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.fullscreen_mode.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index b77a1580a..5379d0dd5 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -422,6 +422,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
+ SwitchableSetting<bool> async_presentation{false, "async_presentation"};
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp
index 0b8e8ad27..a137c66f2 100644
--- a/src/video_core/renderer_vulkan/vk_present_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/microprofile.h"
+#include "common/settings.h"
#include "common/thread.h"
#include "video_core/renderer_vulkan/vk_present_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
@@ -97,6 +98,7 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
: render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
+ use_present_thread{Settings::values.async_presentation.GetValue()},
image_count{swapchain.GetImageCount()} {
auto& dld = device.GetLogical();
@@ -126,7 +128,9 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
free_queue.push(&frame);
}
- present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
+ if (use_present_thread) {
+ present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
+ }
}
PresentManager::~PresentManager() = default;
@@ -150,6 +154,12 @@ Frame* PresentManager::GetRenderFrame() {
}
void PresentManager::PushFrame(Frame* frame) {
+ if (!use_present_thread) {
+ CopyToSwapchain(frame);
+ free_queue.push(frame);
+ return;
+ }
+
std::unique_lock lock{queue_mutex};
present_queue.push(frame);
frame_cv.notify_one();
@@ -227,6 +237,10 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, bool is_
}
void PresentManager::WaitPresent() {
+ if (!use_present_thread) {
+ return;
+ }
+
// Wait for the present queue to be empty
{
std::unique_lock queue_lock{queue_mutex};
diff --git a/src/video_core/renderer_vulkan/vk_present_manager.h b/src/video_core/renderer_vulkan/vk_present_manager.h
index f5d9fc96d..9885fd7c6 100644
--- a/src/video_core/renderer_vulkan/vk_present_manager.h
+++ b/src/video_core/renderer_vulkan/vk_present_manager.h
@@ -75,7 +75,8 @@ private:
std::mutex queue_mutex;
std::mutex free_mutex;
std::jthread present_thread;
- bool blit_supported{};
+ bool blit_supported;
+ bool use_present_thread;
std::size_t image_count;
};
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index bb731276e..305891d18 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -692,6 +692,7 @@ void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.renderer_backend);
+ ReadGlobalSetting(Settings::values.async_presentation);
ReadGlobalSetting(Settings::values.renderer_force_max_clock);
ReadGlobalSetting(Settings::values.vulkan_device);
ReadGlobalSetting(Settings::values.fullscreen_mode);
@@ -1313,6 +1314,7 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal());
+ WriteGlobalSetting(Settings::values.async_presentation);
WriteGlobalSetting(Settings::values.renderer_force_max_clock);
WriteGlobalSetting(Settings::values.vulkan_device);
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 59fb1b334..7f7bf0e4d 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
+ ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->async_astc->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
@@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
+ ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
@@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
+ ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
@@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
+ ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
+ async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index bf1b04749..5394ed40a 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -36,6 +36,7 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
+ ConfigurationShared::CheckState async_present;
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_astc;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index a7dbdc18c..d7ec18939 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>404</width>
- <height>321</height>
+ <height>376</height>
</rect>
</property>
<property name="windowTitle">
@@ -70,6 +70,13 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="async_present">
+ <property name="text">
+ <string>Enable asynchronous presentation (Vulkan only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="renderer_force_max_clock">
<property name="toolTip">
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
@@ -112,7 +119,7 @@
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
- <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
+ <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
@@ -122,7 +129,7 @@
<item>
<widget class="QCheckBox" name="use_pessimistic_flushes">
<property name="toolTip">
- <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
+ <string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
</property>
<property name="text">
<string>Use pessimistic buffer flushes (Hack)</string>
@@ -132,7 +139,7 @@
<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
- <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
+ <string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 464da3231..fa347fb8c 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -300,6 +300,7 @@ void Config::ReadValues() {
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
+ ReadSetting("Renderer", Settings::values.async_presentation);
ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 209cfc28a..c0c89fbb9 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -264,6 +264,10 @@ cpuopt_unsafe_ignore_global_monitor =
# 0: OpenGL, 1 (default): Vulkan
backend =
+# Whether to enable asynchronous presentation (Vulkan only)
+# 0 (default): Off, 1: On
+async_presentation =
+
# Enable graphics API debugging mode.
# 0 (default): Disabled, 1: Enabled
debug =