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-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 21e51d749..7893a85bb 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -47,6 +47,10 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* p
item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
+ tree_view->header()->setStretchLastSection(false);
+ tree_view->header()->setSectionResizeMode(0, QHeaderView::ResizeMode::Stretch);
+ tree_view->header()->setMinimumSectionSize(150);
+
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@@ -138,5 +142,5 @@ void ConfigurePerGameAddons::LoadConfiguration() {
item_model->appendRow(list_items.back());
}
- tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
+ tree_view->resizeColumnToContents(1);
}