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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp211
-rw-r--r--src/video_core/swrasterizer/texturing.cpp228
-rw-r--r--src/video_core/swrasterizer/texturing.h28
4 files changed, 259 insertions, 210 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 479edfff4..5317719e8 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -17,6 +17,7 @@ set(SRCS
swrasterizer/framebuffer.cpp
swrasterizer/rasterizer.cpp
swrasterizer/swrasterizer.cpp
+ swrasterizer/texturing.cpp
texture/etc1.cpp
texture/texture_decode.cpp
vertex_loader.cpp
@@ -55,6 +56,7 @@ set(HEADERS
swrasterizer/framebuffer.h
swrasterizer/rasterizer.h
swrasterizer/swrasterizer.h
+ swrasterizer/texturing.h
texture/etc1.h
texture/texture_decode.h
utils.h
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 7044a6136..0fd842abe 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -24,222 +24,13 @@
#include "video_core/shader/shader.h"
#include "video_core/swrasterizer/framebuffer.h"
#include "video_core/swrasterizer/rasterizer.h"
+#include "video_core/swrasterizer/texturing.h"
#include "video_core/texture/texture_decode.h"
#include "video_core/utils.h"
namespace Pica {
namespace Rasterizer {
-using TevStageConfig = TexturingRegs::TevStageConfig;
-
-static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
- switch (mode) {
- case TexturingRegs::TextureConfig::ClampToEdge:
- val = std::max(val, 0);
- val = std::min(val, (int)size - 1);
- return val;
-
- case TexturingRegs::TextureConfig::ClampToBorder:
- return val;
-
- case TexturingRegs::TextureConfig::Repeat:
- return (int)((unsigned)val % size);
-
- case TexturingRegs::TextureConfig::MirroredRepeat: {
- unsigned int coord = ((unsigned)val % (2 * size));
- if (coord >= size)
- coord = 2 * size - 1 - coord;
- return (int)coord;
- }
-
- default:
- LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
- UNIMPLEMENTED();
- return 0;
- }
-};
-
-static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
- const Math::Vec4<u8>& values) {
- using ColorModifier = TevStageConfig::ColorModifier;
-
- switch (factor) {
- case ColorModifier::SourceColor:
- return values.rgb();
-
- case ColorModifier::OneMinusSourceColor:
- return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
-
- case ColorModifier::SourceAlpha:
- return values.aaa();
-
- case ColorModifier::OneMinusSourceAlpha:
- return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
-
- case ColorModifier::SourceRed:
- return values.rrr();
-
- case ColorModifier::OneMinusSourceRed:
- return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
-
- case ColorModifier::SourceGreen:
- return values.ggg();
-
- case ColorModifier::OneMinusSourceGreen:
- return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
-
- case ColorModifier::SourceBlue:
- return values.bbb();
-
- case ColorModifier::OneMinusSourceBlue:
- return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
- }
-};
-
-static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
- using AlphaModifier = TevStageConfig::AlphaModifier;
-
- switch (factor) {
- case AlphaModifier::SourceAlpha:
- return values.a();
-
- case AlphaModifier::OneMinusSourceAlpha:
- return 255 - values.a();
-
- case AlphaModifier::SourceRed:
- return values.r();
-
- case AlphaModifier::OneMinusSourceRed:
- return 255 - values.r();
-
- case AlphaModifier::SourceGreen:
- return values.g();
-
- case AlphaModifier::OneMinusSourceGreen:
- return 255 - values.g();
-
- case AlphaModifier::SourceBlue:
- return values.b();
-
- case AlphaModifier::OneMinusSourceBlue:
- return 255 - values.b();
- }
-};
-
-static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
- using Operation = TevStageConfig::Operation;
-
- switch (op) {
- case Operation::Replace:
- return input[0];
-
- case Operation::Modulate:
- return ((input[0] * input[1]) / 255).Cast<u8>();
-
- case Operation::Add: {
- auto result = input[0] + input[1];
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::AddSigned: {
- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
- // (byte) 128 is correct
- auto result =
- input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
- result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
- result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
- result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
- return result.Cast<u8>();
- }
-
- case Operation::Lerp:
- return ((input[0] * input[2] +
- input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
- 255)
- .Cast<u8>();
-
- case Operation::Subtract: {
- auto result = input[0].Cast<int>() - input[1].Cast<int>();
- result.r() = std::max(0, result.r());
- result.g() = std::max(0, result.g());
- result.b() = std::max(0, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::MultiplyThenAdd: {
- auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- return result.Cast<u8>();
- }
-
- case Operation::AddThenMultiply: {
- auto result = input[0] + input[1];
- result.r() = std::min(255, result.r());
- result.g() = std::min(255, result.g());
- result.b() = std::min(255, result.b());
- result = (result * input[2].Cast<int>()) / 255;
- return result.Cast<u8>();
- }
- case Operation::Dot3_RGB: {
- // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
- // indicate that the per-component computation can't have a higher precision than 1/256,
- // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
- // different results.
- int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
- ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
- ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
- result = std::max(0, std::min(255, result));
- return {(u8)result, (u8)result, (u8)result};
- }
- default:
- LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
- UNIMPLEMENTED();
- return {0, 0, 0};
- }
-};
-
-static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
- switch (op) {
- using Operation = TevStageConfig::Operation;
- case Operation::Replace:
- return input[0];
-
- case Operation::Modulate:
- return input[0] * input[1] / 255;
-
- case Operation::Add:
- return std::min(255, input[0] + input[1]);
-
- case Operation::AddSigned: {
- // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
- auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
- return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
- }
-
- case Operation::Lerp:
- return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
-
- case Operation::Subtract:
- return std::max(0, (int)input[0] - (int)input[1]);
-
- case Operation::MultiplyThenAdd:
- return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
-
- case Operation::AddThenMultiply:
- return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
-
- default:
- LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
- UNIMPLEMENTED();
- return 0;
- }
-};
-
static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest,
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
new file mode 100644
index 000000000..eb18e4ba4
--- /dev/null
+++ b/src/video_core/swrasterizer/texturing.cpp
@@ -0,0 +1,228 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "common/vector_math.h"
+#include "video_core/regs_texturing.h"
+#include "video_core/swrasterizer/texturing.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+using TevStageConfig = TexturingRegs::TevStageConfig;
+
+int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
+ switch (mode) {
+ case TexturingRegs::TextureConfig::ClampToEdge:
+ val = std::max(val, 0);
+ val = std::min(val, (int)size - 1);
+ return val;
+
+ case TexturingRegs::TextureConfig::ClampToBorder:
+ return val;
+
+ case TexturingRegs::TextureConfig::Repeat:
+ return (int)((unsigned)val % size);
+
+ case TexturingRegs::TextureConfig::MirroredRepeat: {
+ unsigned int coord = ((unsigned)val % (2 * size));
+ if (coord >= size)
+ coord = 2 * size - 1 - coord;
+ return (int)coord;
+ }
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
+ UNIMPLEMENTED();
+ return 0;
+ }
+};
+
+Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
+ const Math::Vec4<u8>& values) {
+ using ColorModifier = TevStageConfig::ColorModifier;
+
+ switch (factor) {
+ case ColorModifier::SourceColor:
+ return values.rgb();
+
+ case ColorModifier::OneMinusSourceColor:
+ return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
+
+ case ColorModifier::SourceAlpha:
+ return values.aaa();
+
+ case ColorModifier::OneMinusSourceAlpha:
+ return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
+
+ case ColorModifier::SourceRed:
+ return values.rrr();
+
+ case ColorModifier::OneMinusSourceRed:
+ return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
+
+ case ColorModifier::SourceGreen:
+ return values.ggg();
+
+ case ColorModifier::OneMinusSourceGreen:
+ return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
+
+ case ColorModifier::SourceBlue:
+ return values.bbb();
+
+ case ColorModifier::OneMinusSourceBlue:
+ return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
+ }
+};
+
+u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
+ using AlphaModifier = TevStageConfig::AlphaModifier;
+
+ switch (factor) {
+ case AlphaModifier::SourceAlpha:
+ return values.a();
+
+ case AlphaModifier::OneMinusSourceAlpha:
+ return 255 - values.a();
+
+ case AlphaModifier::SourceRed:
+ return values.r();
+
+ case AlphaModifier::OneMinusSourceRed:
+ return 255 - values.r();
+
+ case AlphaModifier::SourceGreen:
+ return values.g();
+
+ case AlphaModifier::OneMinusSourceGreen:
+ return 255 - values.g();
+
+ case AlphaModifier::SourceBlue:
+ return values.b();
+
+ case AlphaModifier::OneMinusSourceBlue:
+ return 255 - values.b();
+ }
+};
+
+Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
+ using Operation = TevStageConfig::Operation;
+
+ switch (op) {
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return ((input[0] * input[1]) / 255).Cast<u8>();
+
+ case Operation::Add: {
+ auto result = input[0] + input[1];
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::AddSigned: {
+ // TODO(bunnei): Verify that the color conversion from (float) 0.5f to
+ // (byte) 128 is correct
+ auto result =
+ input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
+ result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
+ result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
+ result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
+ return result.Cast<u8>();
+ }
+
+ case Operation::Lerp:
+ return ((input[0] * input[2] +
+ input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
+ 255)
+ .Cast<u8>();
+
+ case Operation::Subtract: {
+ auto result = input[0].Cast<int>() - input[1].Cast<int>();
+ result.r() = std::max(0, result.r());
+ result.g() = std::max(0, result.g());
+ result.b() = std::max(0, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::MultiplyThenAdd: {
+ auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ return result.Cast<u8>();
+ }
+
+ case Operation::AddThenMultiply: {
+ auto result = input[0] + input[1];
+ result.r() = std::min(255, result.r());
+ result.g() = std::min(255, result.g());
+ result.b() = std::min(255, result.b());
+ result = (result * input[2].Cast<int>()) / 255;
+ return result.Cast<u8>();
+ }
+ case Operation::Dot3_RGB: {
+ // Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
+ // indicate that the per-component computation can't have a higher precision than 1/256,
+ // while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
+ // different results.
+ int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
+ ((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
+ ((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
+ result = std::max(0, std::min(255, result));
+ return {(u8)result, (u8)result, (u8)result};
+ }
+ default:
+ LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
+ UNIMPLEMENTED();
+ return {0, 0, 0};
+ }
+};
+
+u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
+ switch (op) {
+ using Operation = TevStageConfig::Operation;
+ case Operation::Replace:
+ return input[0];
+
+ case Operation::Modulate:
+ return input[0] * input[1] / 255;
+
+ case Operation::Add:
+ return std::min(255, input[0] + input[1]);
+
+ case Operation::AddSigned: {
+ // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
+ auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
+ return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
+ }
+
+ case Operation::Lerp:
+ return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
+
+ case Operation::Subtract:
+ return std::max(0, (int)input[0] - (int)input[1]);
+
+ case Operation::MultiplyThenAdd:
+ return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
+
+ case Operation::AddThenMultiply:
+ return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
+ UNIMPLEMENTED();
+ return 0;
+ }
+};
+
+} // namespace Rasterizer
+} // namespace Pica
diff --git a/src/video_core/swrasterizer/texturing.h b/src/video_core/swrasterizer/texturing.h
new file mode 100644
index 000000000..24f74a5a3
--- /dev/null
+++ b/src/video_core/swrasterizer/texturing.h
@@ -0,0 +1,28 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/regs_texturing.h"
+
+namespace Pica {
+namespace Rasterizer {
+
+int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
+
+Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
+ const Math::Vec4<u8>& values);
+
+u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
+ const Math::Vec4<u8>& values);
+
+Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
+ const Math::Vec3<u8> input[3]);
+
+u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
+
+} // namespace Rasterizer
+} // namespace Pica