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-rw-r--r--appveyor.yml8
-rw-r--r--src/citra/config.cpp7
-rw-r--r--src/citra/default_ini.h19
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp7
-rw-r--r--src/citra_qt/bootmanager.cpp7
-rw-r--r--src/citra_qt/config.cpp8
-rw-r--r--src/common/emu_window.cpp24
-rw-r--r--src/common/emu_window.h46
-rw-r--r--src/common/key_map.cpp126
-rw-r--r--src/common/key_map.h59
-rw-r--r--src/core/CMakeLists.txt4
-rw-r--r--src/core/hle/function_wrappers.h10
-rw-r--r--src/core/hle/kernel/client_port.cpp16
-rw-r--r--src/core/hle/kernel/client_port.h36
-rw-r--r--src/core/hle/kernel/kernel.h7
-rw-r--r--src/core/hle/kernel/server_port.cpp41
-rw-r--r--src/core/hle/kernel/server_port.h46
-rw-r--r--src/core/hle/service/hid/hid.cpp70
-rw-r--r--src/core/hle/service/hid/hid.h3
-rw-r--r--src/core/hle/svc.cpp21
-rw-r--r--src/core/settings.h22
-rw-r--r--src/video_core/command_processor.cpp14
-rw-r--r--src/video_core/pica.h53
-rw-r--r--src/video_core/pica_state.h16
-rw-r--r--src/video_core/rasterizer.cpp73
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp68
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h27
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp38
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_state.h4
30 files changed, 756 insertions, 132 deletions
diff --git a/appveyor.yml b/appveyor.yml
index fa4134384..55beb7820 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -44,12 +44,10 @@ on_success:
# Do a second archive with only the binaries
7z a $BUILD_NAME_NOQT .\build\bin\release\*.exe
- # Download winscp
- Invoke-WebRequest "http://iweb.dl.sourceforge.net/project/winscp/WinSCP/5.7.3/winscp573.zip" -OutFile "winscp573.zip"
- 7z e -y winscp573.zip
- # Upload to server
- .\WinSCP.com /command `
+ # Download WinSCP and upload to server
+ choco install winscp.portable
+ WinSCP.exe /command `
"option batch abort" `
"option confirm off" `
"open sftp://citra-builds:${env:BUILD_PASSWORD}@builds.citra-emu.org -hostkey=*" `
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index c64de8e22..22cb51ea8 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -44,12 +44,16 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
+ // directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
+ SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L,
+
+ // indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
- SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
+ SDL_SCANCODE_D,
};
void Config::ReadValues() {
@@ -58,6 +62,7 @@ void Config::ReadValues() {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
+ Settings::values.pad_circle_modifier_scale = (float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
// Core
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 49126356f..4e63f3206 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -23,14 +23,19 @@ pad_l =
pad_r =
pad_zl =
pad_zr =
-pad_sup =
-pad_sdown =
-pad_sleft =
-pad_sright =
pad_cup =
pad_cdown =
pad_cleft =
pad_cright =
+pad_circle_up =
+pad_circle_down =
+pad_circle_left =
+pad_circle_right =
+pad_circle_modifier =
+
+# The applied modifier scale to circle pad.
+# Must be in range of 0.0-1.0. Defaults to 0.5
+pad_circle_modifier_scale =
[Core]
# The applied frameskip amount. Must be a power of two.
@@ -66,7 +71,11 @@ output_engine =
# 1 (default): Yes, 0: No
use_virtual_sd =
-[System Region]
+[System]
+# The system model that Citra will try to emulate
+# 0: Old 3DS (default), 1: New 3DS
+is_new_3ds =
+
# The system region that Citra will use during emulation
# 0: Japan, 1: USA (default), 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
region_value =
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 12cdd9d95..591f68aa4 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
- KeyPressed({ key, keyboard_id });
+ KeyMap::PressKey(*this, { key, keyboard_id });
} else if (state == SDL_RELEASED) {
- KeyReleased({ key, keyboard_id });
+ KeyMap::ReleaseKey(*this, { key, keyboard_id });
}
}
@@ -168,8 +168,9 @@ void EmuWindow_SDL2::DoneCurrent() {
}
void EmuWindow_SDL2::ReloadSetKeymaps() {
+ KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
+ KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
}
}
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 01b81c11c..414b2f8af 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -235,12 +235,12 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
- this->KeyPressed({event->key(), keyboard_id});
+ KeyMap::PressKey(*this, { event->key(), keyboard_id });
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
- this->KeyReleased({event->key(), keyboard_id});
+ KeyMap::ReleaseKey(*this, { event->key(), keyboard_id });
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
@@ -270,8 +270,9 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
void GRenderWindow::ReloadSetKeymaps()
{
+ KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
+ KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, KeyMap::mapping_targets[i]);
}
}
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 6e4ba3907..ba7edaff9 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -22,12 +22,16 @@ Config::Config() {
}
static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
+ // directly mapped keys
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B,
Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
+ Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
+
+ // indirectly mapped keys
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
- Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L
+ Qt::Key_D,
};
void Config::ReadValues() {
@@ -36,6 +40,7 @@ void Config::ReadValues() {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
}
+ Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Core");
@@ -126,6 +131,7 @@ void Config::SaveValues() {
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
}
+ qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale);
qt_config->endGroup();
qt_config->beginGroup("Core");
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index b2807354a..08270dd88 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -11,12 +11,28 @@
#include "emu_window.h"
#include "video_core/video_core.h"
-void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
- pad_state.hex |= KeyMap::GetPadKey(key).hex;
+void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
+ pad_state.hex |= pad.hex;
}
-void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
- pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
+void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
+ pad_state.hex &= ~pad.hex;
+}
+
+void EmuWindow::CirclePadUpdated(float x, float y) {
+ constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
+ circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
}
/**
diff --git a/src/common/emu_window.h b/src/common/emu_window.h
index 7c3486dea..57e303b6d 100644
--- a/src/common/emu_window.h
+++ b/src/common/emu_window.h
@@ -12,10 +12,6 @@
#include "core/hle/service/hid/hid.h"
-namespace KeyMap {
-struct HostDeviceKey;
-}
-
/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).
@@ -76,11 +72,27 @@ public:
virtual void ReloadSetKeymaps() = 0;
- /// Signals a key press action to the HID module
- void KeyPressed(KeyMap::HostDeviceKey key);
+ /**
+ * Signals a button press action to the HID module.
+ * @param pad_state indicates which button to press
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
+ */
+ void ButtonPressed(Service::HID::PadState pad_state);
+
+ /**
+ * Signals a button release action to the HID module.
+ * @param pad_state indicates which button to press
+ * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
+ */
+ void ButtonReleased(Service::HID::PadState pad_state);
- /// Signals a key release action to the HID module
- void KeyReleased(KeyMap::HostDeviceKey key);
+ /**
+ * Signals a circle pad change action to the HID module.
+ * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
+ * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
+ * @note the coordinates will be normalized if the radius is larger than 1
+ */
+ void CirclePadUpdated(float x, float y);
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
@@ -100,8 +112,9 @@ public:
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
/**
- * Gets the current pad state (which buttons are pressed and the circle pad direction).
+ * Gets the current pad state (which buttons are pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
+ * @note This doesn't include analog input like circle pad direction
* @todo Fix this function to be thread-safe.
* @return PadState object indicating the current pad state
*/
@@ -110,6 +123,16 @@ public:
}
/**
+ * Gets the current circle pad state.
+ * @note This should be called by the core emu thread to get a state set by the window thread.
+ * @todo Fix this function to be thread-safe.
+ * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
+ */
+ std::tuple<s16, s16> GetCirclePadState() const {
+ return std::make_tuple(circle_pad_x, circle_pad_y);
+ }
+
+ /**
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
* @note This should be called by the core emu thread to get a state set by the window thread.
* @todo Fix this function to be thread-safe.
@@ -200,6 +223,8 @@ protected:
pad_state.hex = 0;
touch_x = 0;
touch_y = 0;
+ circle_pad_x = 0;
+ circle_pad_y = 0;
touch_pressed = false;
}
virtual ~EmuWindow() {}
@@ -260,6 +285,9 @@ private:
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
+ s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
+ s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
+
/**
* Clip the provided coordinates to be inside the touchscreen area.
*/
diff --git a/src/common/key_map.cpp b/src/common/key_map.cpp
index 844d5df68..ad311d66b 100644
--- a/src/common/key_map.cpp
+++ b/src/common/key_map.cpp
@@ -2,24 +2,138 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "key_map.h"
#include <map>
+#include "common/emu_window.h"
+#include "common/key_map.h"
+
namespace KeyMap {
-static std::map<HostDeviceKey, Service::HID::PadState> key_map;
+// TODO (wwylele): currently we treat c-stick as four direction buttons
+// and map it directly to EmuWindow::ButtonPressed.
+// It should go the analog input way like circle pad does.
+const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
+ Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
+ Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
+ Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
+ Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
+ Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT,
+
+ IndirectTarget::CirclePadUp,
+ IndirectTarget::CirclePadDown,
+ IndirectTarget::CirclePadLeft,
+ IndirectTarget::CirclePadRight,
+ IndirectTarget::CirclePadModifier,
+}};
+
+static std::map<HostDeviceKey, KeyTarget> key_map;
static int next_device_id = 0;
+static bool circle_pad_up = false;
+static bool circle_pad_down = false;
+static bool circle_pad_left = false;
+static bool circle_pad_right = false;
+static bool circle_pad_modifier = false;
+
+static void UpdateCirclePad(EmuWindow& emu_window) {
+ constexpr float SQRT_HALF = 0.707106781;
+ int x = 0, y = 0;
+
+ if (circle_pad_right)
+ ++x;
+ if (circle_pad_left)
+ --x;
+ if (circle_pad_up)
+ ++y;
+ if (circle_pad_down)
+ --y;
+
+ float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0;
+ emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), y * modifier * (x == 0 ? 1.0 : SQRT_HALF));
+}
+
int NewDeviceId() {
return next_device_id++;
}
-void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState) {
- key_map[key].hex = padState.hex;
+void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
+ key_map[key] = target;
+}
+
+void ClearKeyMapping(int device_id) {
+ auto iter = key_map.begin();
+ while (iter != key_map.end()) {
+ if (iter->first.device_id == device_id)
+ key_map.erase(iter++);
+ else
+ ++iter;
+ }
}
-Service::HID::PadState GetPadKey(HostDeviceKey key) {
- return key_map[key];
+void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CirclePadUp:
+ circle_pad_up = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadDown:
+ circle_pad_down = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadLeft:
+ circle_pad_left = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadRight:
+ circle_pad_right = true;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadModifier:
+ circle_pad_modifier = true;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
+}
+
+void ReleaseKey(EmuWindow& emu_window,HostDeviceKey key) {
+ auto target = key_map.find(key);
+ if (target == key_map.end())
+ return;
+
+ if (target->second.direct) {
+ emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
+ } else {
+ switch (target->second.target.indirect_target) {
+ case IndirectTarget::CirclePadUp:
+ circle_pad_up = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadDown:
+ circle_pad_down = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadLeft:
+ circle_pad_left = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadRight:
+ circle_pad_right = false;
+ UpdateCirclePad(emu_window);
+ break;
+ case IndirectTarget::CirclePadModifier:
+ circle_pad_modifier = false;
+ UpdateCirclePad(emu_window);
+ break;
+ }
+ }
}
}
diff --git a/src/common/key_map.h b/src/common/key_map.h
index 68f7e2f99..b62f017c6 100644
--- a/src/common/key_map.h
+++ b/src/common/key_map.h
@@ -4,12 +4,51 @@
#pragma once
+#include <array>
#include <tuple>
#include "core/hle/service/hid/hid.h"
+class EmuWindow;
+
namespace KeyMap {
/**
+ * Represents key mapping targets that are not real 3DS buttons.
+ * They will be handled by KeyMap and translated to 3DS input.
+ */
+enum class IndirectTarget {
+ CirclePadUp,
+ CirclePadDown,
+ CirclePadLeft,
+ CirclePadRight,
+ CirclePadModifier,
+};
+
+/**
+ * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
+ * or an IndirectTarget.
+ */
+struct KeyTarget {
+ bool direct;
+ union {
+ u32 direct_target_hex;
+ IndirectTarget indirect_target;
+ } target;
+
+ KeyTarget() : direct(true) {
+ target.direct_target_hex = 0;
+ }
+
+ KeyTarget(Service::HID::PadState pad) : direct(true) {
+ target.direct_target_hex = pad.hex;
+ }
+
+ KeyTarget(IndirectTarget i) : direct(false) {
+ target.indirect_target = i;
+ }
+};
+
+/**
* Represents a key for a specific host device.
*/
struct HostDeviceKey {
@@ -27,19 +66,31 @@ struct HostDeviceKey {
}
};
+extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
+
/**
* Generates a new device id, which uniquely identifies a host device within KeyMap.
*/
int NewDeviceId();
/**
- * Maps a device-specific key to a PadState.
+ * Maps a device-specific key to a target (a PadState or an IndirectTarget).
+ */
+void SetKeyMapping(HostDeviceKey key, KeyTarget target);
+
+/**
+ * Clears all key mappings belonging to one device.
+ */
+void ClearKeyMapping(int device_id);
+
+/**
+ * Maps a key press action and call the corresponding function in EmuWindow
*/
-void SetKeyMapping(HostDeviceKey key, Service::HID::PadState padState);
+void PressKey(EmuWindow& emu_window, HostDeviceKey key);
/**
- * Gets the PadState that's mapped to the provided device-specific key.
+ * Maps a key release action and call the corresponding function in EmuWindow
*/
-Service::HID::PadState GetPadKey(HostDeviceKey key);
+void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
}
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index f356e4b48..02d902bb5 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -30,6 +30,7 @@ set(SRCS
hle/applets/mii_selector.cpp
hle/applets/swkbd.cpp
hle/kernel/address_arbiter.cpp
+ hle/kernel/client_port.cpp
hle/kernel/event.cpp
hle/kernel/kernel.cpp
hle/kernel/memory.cpp
@@ -37,6 +38,7 @@ set(SRCS
hle/kernel/process.cpp
hle/kernel/resource_limit.cpp
hle/kernel/semaphore.cpp
+ hle/kernel/server_port.cpp
hle/kernel/session.cpp
hle/kernel/shared_memory.cpp
hle/kernel/thread.cpp
@@ -169,6 +171,7 @@ set(HEADERS
hle/applets/mii_selector.h
hle/applets/swkbd.h
hle/kernel/address_arbiter.h
+ hle/kernel/client_port.h
hle/kernel/event.h
hle/kernel/kernel.h
hle/kernel/memory.h
@@ -176,6 +179,7 @@ set(HEADERS
hle/kernel/process.h
hle/kernel/resource_limit.h
hle/kernel/semaphore.h
+ hle/kernel/server_port.h
hle/kernel/session.h
hle/kernel/shared_memory.h
hle/kernel/thread.h
diff --git a/src/core/hle/function_wrappers.h b/src/core/hle/function_wrappers.h
index bf7f875b6..8839ce482 100644
--- a/src/core/hle/function_wrappers.h
+++ b/src/core/hle/function_wrappers.h
@@ -194,6 +194,16 @@ template<ResultCode func(Handle, u32)> void Wrap() {
FuncReturn(func(PARAM(0), PARAM(1)).raw);
}
+template<ResultCode func(Handle*, Handle*, const char*, u32)> void Wrap() {
+ Handle param_1 = 0;
+ Handle param_2 = 0;
+ u32 retval = func(&param_1, &param_2, reinterpret_cast<const char*>(Memory::GetPointer(PARAM(2))), PARAM(3)).raw;
+ // The first out parameter is moved into R2 and the second is moved into R1.
+ Core::g_app_core->SetReg(1, param_2);
+ Core::g_app_core->SetReg(2, param_1);
+ FuncReturn(retval);
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
// Function wrappers that return type u32
diff --git a/src/core/hle/kernel/client_port.cpp b/src/core/hle/kernel/client_port.cpp
new file mode 100644
index 000000000..444ce8d45
--- /dev/null
+++ b/src/core/hle/kernel/client_port.cpp
@@ -0,0 +1,16 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+
+#include "core/hle/kernel/client_port.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/server_port.h"
+
+namespace Kernel {
+
+ClientPort::ClientPort() {}
+ClientPort::~ClientPort() {}
+
+} // namespace
diff --git a/src/core/hle/kernel/client_port.h b/src/core/hle/kernel/client_port.h
new file mode 100644
index 000000000..480b6ddae
--- /dev/null
+++ b/src/core/hle/kernel/client_port.h
@@ -0,0 +1,36 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+#include "common/common_types.h"
+
+#include "core/hle/kernel/kernel.h"
+
+namespace Kernel {
+
+class ServerPort;
+
+class ClientPort : public Object {
+public:
+ friend class ServerPort;
+ std::string GetTypeName() const override { return "ClientPort"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::ClientPort;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ SharedPtr<ServerPort> server_port; ///< ServerPort associated with this client port.
+ u32 max_sessions; ///< Maximum number of simultaneous sessions the port can have
+ u32 active_sessions; ///< Number of currently open sessions to this port
+ std::string name; ///< Name of client port (optional)
+
+protected:
+ ClientPort();
+ ~ClientPort() override;
+};
+
+} // namespace
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 4d4276f7a..27ba3f912 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -35,7 +35,7 @@ enum KernelHandle : Handle {
enum class HandleType : u32 {
Unknown = 0,
- Port = 1,
+
Session = 2,
Event = 3,
Mutex = 4,
@@ -48,6 +48,8 @@ enum class HandleType : u32 {
Timer = 11,
ResourceLimit = 12,
CodeSet = 13,
+ ClientPort = 14,
+ ServerPort = 15,
};
enum {
@@ -72,6 +74,7 @@ public:
bool IsWaitable() const {
switch (GetHandleType()) {
case HandleType::Session:
+ case HandleType::ServerPort:
case HandleType::Event:
case HandleType::Mutex:
case HandleType::Thread:
@@ -80,13 +83,13 @@ public:
return true;
case HandleType::Unknown:
- case HandleType::Port:
case HandleType::SharedMemory:
case HandleType::Redirection:
case HandleType::Process:
case HandleType::AddressArbiter:
case HandleType::ResourceLimit:
case HandleType::CodeSet:
+ case HandleType::ClientPort:
return false;
}
}
diff --git a/src/core/hle/kernel/server_port.cpp b/src/core/hle/kernel/server_port.cpp
new file mode 100644
index 000000000..fcc684a20
--- /dev/null
+++ b/src/core/hle/kernel/server_port.cpp
@@ -0,0 +1,41 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+
+#include "common/assert.h"
+
+#include "core/hle/kernel/client_port.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/server_port.h"
+#include "core/hle/kernel/thread.h"
+
+namespace Kernel {
+
+ServerPort::ServerPort() {}
+ServerPort::~ServerPort() {}
+
+bool ServerPort::ShouldWait() {
+ // If there are no pending sessions, we wait until a new one is added.
+ return pending_sessions.size() == 0;
+}
+
+void ServerPort::Acquire() {
+ ASSERT_MSG(!ShouldWait(), "object unavailable!");
+}
+
+std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair(u32 max_sessions, std::string name) {
+ SharedPtr<ServerPort> server_port(new ServerPort);
+ SharedPtr<ClientPort> client_port(new ClientPort);
+
+ server_port->name = name + "_Server";
+ client_port->name = name + "_Client";
+ client_port->server_port = server_port;
+ client_port->max_sessions = max_sessions;
+ client_port->active_sessions = 0;
+
+ return std::make_tuple(std::move(server_port), std::move(client_port));
+}
+
+} // namespace
diff --git a/src/core/hle/kernel/server_port.h b/src/core/hle/kernel/server_port.h
new file mode 100644
index 000000000..e9c972ce6
--- /dev/null
+++ b/src/core/hle/kernel/server_port.h
@@ -0,0 +1,46 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <tuple>
+
+#include "common/common_types.h"
+
+#include "core/hle/kernel/kernel.h"
+
+namespace Kernel {
+
+class ClientPort;
+
+class ServerPort final : public WaitObject {
+public:
+ /**
+ * Creates a pair of ServerPort and an associated ClientPort.
+ * @param max_sessions Maximum number of sessions to the port
+ * @param name Optional name of the ports
+ * @return The created port tuple
+ */
+ static std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> CreatePortPair(u32 max_sessions, std::string name = "UnknownPort");
+
+ std::string GetTypeName() const override { return "ServerPort"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::ServerPort;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ std::string name; ///< Name of port (optional)
+
+ std::vector<SharedPtr<WaitObject>> pending_sessions; ///< ServerSessions waiting to be accepted by the port
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+private:
+ ServerPort();
+ ~ServerPort() override;
+};
+
+} // namespace
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index d216cecb4..cdec11388 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cmath>
+
#include "common/logging/log.h"
#include "common/emu_window.h"
@@ -19,8 +21,6 @@
namespace Service {
namespace HID {
-static const int MAX_CIRCLEPAD_POS = 0x9C; ///< Max value for a circle pad position
-
// Handle to shared memory region designated to HID_User service
static Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
@@ -39,38 +39,48 @@ static u32 next_gyroscope_index;
static int enable_accelerometer_count = 0; // positive means enabled
static int enable_gyroscope_count = 0; // positive means enabled
-const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{
- Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
- Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
- Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
- Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
- Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
- Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
-}};
-
-
-// TODO(peachum):
-// Add a method for setting analog input from joystick device for the circle Pad.
-//
-// This method should:
-// * Be called after both PadButton<Press, Release>().
-// * Be called before PadUpdateComplete()
-// * Set current PadEntry.circle_pad_<axis> using analog data
-// * Set PadData.raw_circle_pad_data
-// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_x >= 41
-// * Set PadData.current_state.circle_up = 1 if current PadEntry.circle_pad_y >= 41
-// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
-// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
+static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
+ constexpr float TAN30 = 0.577350269, TAN60 = 1 / TAN30; // 30 degree and 60 degree are angular thresholds for directions
+ constexpr int CIRCLE_PAD_THRESHOLD_SQUARE = 40 * 40; // a circle pad radius greater than 40 will trigger circle pad direction
+ PadState state;
+ state.hex = 0;
+
+ if (circle_pad_x * circle_pad_x + circle_pad_y * circle_pad_y > CIRCLE_PAD_THRESHOLD_SQUARE) {
+ float t = std::abs(static_cast<float>(circle_pad_y) / circle_pad_x);
+
+ if (circle_pad_x != 0 && t < TAN60) {
+ if (circle_pad_x > 0)
+ state.circle_right.Assign(1);
+ else
+ state.circle_left.Assign(1);
+ }
+
+ if (circle_pad_x == 0 || t > TAN30) {
+ if (circle_pad_y > 0)
+ state.circle_up.Assign(1);
+ else
+ state.circle_down.Assign(1);
+ }
+ }
+
+ return state;
+}
void Update() {
SharedMem* mem = reinterpret_cast<SharedMem*>(shared_mem->GetPointer());
- const PadState state = VideoCore::g_emu_window->GetPadState();
if (mem == nullptr) {
LOG_DEBUG(Service_HID, "Cannot update HID prior to mapping shared memory!");
return;
}
+ PadState state = VideoCore::g_emu_window->GetPadState();
+
+ // Get current circle pad position and update circle pad direction
+ s16 circle_pad_x, circle_pad_y;
+ std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
+ state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
+
mem->pad.current_state.hex = state.hex;
mem->pad.index = next_pad_index;
next_pad_index = (next_pad_index + 1) % mem->pad.entries.size();
@@ -88,13 +98,9 @@ void Update() {
// Update entry properties
pad_entry.current_state.hex = state.hex;
pad_entry.delta_additions.hex = changed.hex & state.hex;
- pad_entry.delta_removals.hex = changed.hex & old_state.hex;;
-
- // Set circle Pad
- pad_entry.circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
- state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
- pad_entry.circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
- state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
+ pad_entry.delta_removals.hex = changed.hex & old_state.hex;
+ pad_entry.circle_pad_x = circle_pad_x;
+ pad_entry.circle_pad_y = circle_pad_y;
// If we just updated index 0, provide a new timestamp
if (mem->pad.index == 0) {
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 170d19ea8..669b1f723 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -215,9 +215,6 @@ const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
-
-extern const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping;
-
/**
* HID::GetIPCHandles service function
* Inputs:
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 0ce72de87..5d71d5619 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -14,12 +14,14 @@
#include "core/arm/arm_interface.h"
#include "core/hle/kernel/address_arbiter.h"
+#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/semaphore.h"
+#include "core/hle/kernel/server_port.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
@@ -834,6 +836,23 @@ static ResultCode CreateMemoryBlock(Handle* out_handle, u32 addr, u32 size, u32
return RESULT_SUCCESS;
}
+static ResultCode CreatePort(Handle* server_port, Handle* client_port, const char* name, u32 max_sessions) {
+ // TODO(Subv): Implement named ports.
+ ASSERT_MSG(name == nullptr, "Named ports are currently unimplemented");
+
+ using Kernel::ServerPort;
+ using Kernel::ClientPort;
+ using Kernel::SharedPtr;
+
+ auto ports = ServerPort::CreatePortPair(max_sessions);
+ CASCADE_RESULT(*client_port, Kernel::g_handle_table.Create(std::move(std::get<SharedPtr<ClientPort>>(ports))));
+ // Note: The 3DS kernel also leaks the client port handle if the server port handle fails to be created.
+ CASCADE_RESULT(*server_port, Kernel::g_handle_table.Create(std::move(std::get<SharedPtr<ServerPort>>(ports))));
+
+ LOG_TRACE(Kernel_SVC, "called max_sessions=%u", max_sessions);
+ return RESULT_SUCCESS;
+}
+
static ResultCode GetSystemInfo(s64* out, u32 type, s32 param) {
using Kernel::MemoryRegion;
@@ -1011,7 +1030,7 @@ static const FunctionDef SVC_Table[] = {
{0x44, nullptr, "Unknown"},
{0x45, nullptr, "Unknown"},
{0x46, nullptr, "Unknown"},
- {0x47, nullptr, "CreatePort"},
+ {0x47, HLE::Wrap<CreatePort>, "CreatePort"},
{0x48, nullptr, "CreateSessionToPort"},
{0x49, nullptr, "CreateSession"},
{0x4A, nullptr, "AcceptSession"},
diff --git a/src/core/settings.h b/src/core/settings.h
index ea72f4d9c..f95e62390 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -13,29 +13,40 @@ namespace Settings {
namespace NativeInput {
enum Values {
+ // directly mapped keys
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
- SUP, SDOWN, SLEFT, SRIGHT,
CUP, CDOWN, CLEFT, CRIGHT,
+
+ // indirectly mapped keys
+ CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
+ CIRCLE_MODIFIER,
+
NUM_INPUTS
};
+
static const std::array<const char*, NUM_INPUTS> Mapping = {{
+ // directly mapped keys
"pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
- "pad_sup", "pad_sdown", "pad_sleft", "pad_sright",
- "pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
+ "pad_cup", "pad_cdown", "pad_cleft", "pad_cright",
+
+ // indirectly mapped keys
+ "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
+ "pad_circle_modifier",
}};
static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
- SUP, SDOWN, SLEFT, SRIGHT,
- CUP, CDOWN, CLEFT, CRIGHT
+ CUP, CDOWN, CLEFT, CRIGHT,
+ CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT,
+ CIRCLE_MODIFIER,
}};
}
@@ -46,6 +57,7 @@ struct Values {
// Controls
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
+ float pad_circle_modifier_scale;
// Core
int frame_skip;
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 19e03adf4..689859049 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -423,6 +423,20 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
+ {
+ g_state.fog.lut[regs.fog_lut_offset % 128].raw = value;
+ regs.fog_lut_offset.Assign(regs.fog_lut_offset + 1);
+ break;
+ }
+
default:
break;
}
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 544ea037f..09702d46a 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -401,22 +401,47 @@ struct Regs {
TevStageConfig tev_stage3;
INSERT_PADDING_WORDS(0x3);
+ enum class FogMode : u32 {
+ None = 0,
+ Fog = 5,
+ Gas = 7,
+ };
+
union {
- // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
- // these masks are set
- BitField< 8, 4, u32> update_mask_rgb;
- BitField<12, 4, u32> update_mask_a;
+ BitField<0, 3, FogMode> fog_mode;
+ BitField<16, 1, u32> fog_flip;
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
- }
+ union {
+ // Tev stages 0-3 write their output to the combiner buffer if the corresponding bit in
+ // these masks are set
+ BitField< 8, 4, u32> update_mask_rgb;
+ BitField<12, 4, u32> update_mask_a;
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && (update_mask_a & (1 << stage_index));
- }
- } tev_combiner_buffer_input;
+ bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
+ return (stage_index < 4) && (update_mask_rgb & (1 << stage_index));
+ }
+
+ bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
+ return (stage_index < 4) && (update_mask_a & (1 << stage_index));
+ }
+ } tev_combiner_buffer_input;
+ };
+
+ union {
+ u32 raw;
+ BitField< 0, 8, u32> r;
+ BitField< 8, 8, u32> g;
+ BitField<16, 8, u32> b;
+ } fog_color;
+
+ INSERT_PADDING_WORDS(0x4);
+
+ BitField<0, 16, u32> fog_lut_offset;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ u32 fog_lut_data[8];
- INSERT_PADDING_WORDS(0xf);
TevStageConfig tev_stage4;
INSERT_PADDING_WORDS(0x3);
TevStageConfig tev_stage5;
@@ -1318,6 +1343,10 @@ ASSERT_REG_POSITION(tev_stage1, 0xc8);
ASSERT_REG_POSITION(tev_stage2, 0xd0);
ASSERT_REG_POSITION(tev_stage3, 0xd8);
ASSERT_REG_POSITION(tev_combiner_buffer_input, 0xe0);
+ASSERT_REG_POSITION(fog_mode, 0xe0);
+ASSERT_REG_POSITION(fog_color, 0xe1);
+ASSERT_REG_POSITION(fog_lut_offset, 0xe6);
+ASSERT_REG_POSITION(fog_lut_data, 0xe8);
ASSERT_REG_POSITION(tev_stage4, 0xf0);
ASSERT_REG_POSITION(tev_stage5, 0xf8);
ASSERT_REG_POSITION(tev_combiner_buffer_color, 0xfd);
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
index 495174c25..01f4285a8 100644
--- a/src/video_core/pica_state.h
+++ b/src/video_core/pica_state.h
@@ -33,10 +33,10 @@ struct State {
u32 raw;
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
- BitField< 0, 12, u32> value;
+ BitField< 0, 12, u32> value; // 0.0.12 fixed point
// Used by HW for efficient interpolation, Citra does not use these
- BitField<12, 12, u32> difference;
+ BitField<12, 12, s32> difference; // 1.0.11 fixed point
float ToFloat() {
return static_cast<float>(value) / 4095.f;
@@ -46,6 +46,18 @@ struct State {
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
+ struct {
+ union LutEntry {
+ // Used for raw access
+ u32 raw;
+
+ BitField< 0, 13, s32> difference; // 1.1.11 fixed point
+ BitField<13, 11, u32> value; // 0.0.11 fixed point
+ };
+
+ std::array<LutEntry, 128> lut;
+ } fog;
+
/// Current Pica command list
struct {
const u32* head_ptr;
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 65168f05a..a84170094 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -398,6 +398,26 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
float24::FromFloat32(static_cast<float>(w2)));
float24 interpolated_w_inverse = float24::FromFloat32(1.0f) / Math::Dot(w_inverse, baricentric_coordinates);
+ // interpolated_z = z / w
+ float interpolated_z_over_w = (v0.screenpos[2].ToFloat32() * w0 +
+ v1.screenpos[2].ToFloat32() * w1 +
+ v2.screenpos[2].ToFloat32() * w2) / wsum;
+
+ // Not fully accurate. About 3 bits in precision are missing.
+ // Z-Buffer (z / w * scale + offset)
+ float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
+ float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
+ float depth = interpolated_z_over_w * depth_scale + depth_offset;
+
+ // Potentially switch to W-Buffer
+ if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+ // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
+ depth *= interpolated_w_inverse.ToFloat32() * wsum;
+ }
+
+ // Clamp the result
+ depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
+
// Perspective correct attribute interpolation:
// Attribute values cannot be calculated by simple linear interpolation since
// they are not linear in screen space. For example, when interpolating a
@@ -833,6 +853,38 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
continue;
}
+ // Apply fog combiner
+ // Not fully accurate. We'd have to know what data type is used to
+ // store the depth etc. Using float for now until we know more
+ // about Pica datatypes
+ if (regs.fog_mode == Regs::FogMode::Fog) {
+ const Math::Vec3<u8> fog_color = {
+ static_cast<u8>(regs.fog_color.r.Value()),
+ static_cast<u8>(regs.fog_color.g.Value()),
+ static_cast<u8>(regs.fog_color.b.Value()),
+ };
+
+ // Get index into fog LUT
+ float fog_index;
+ if (g_state.regs.fog_flip) {
+ fog_index = (1.0f - depth) * 128.0f;
+ } else {
+ fog_index = depth * 128.0f;
+ }
+
+ // Generate clamped fog factor from LUT for given fog index
+ float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f);
+ float fog_f = fog_index - fog_i;
+ const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)];
+ float fog_factor = (fog_lut_entry.value + fog_lut_entry.difference * fog_f) / 2047.0f; // This is signed fixed point 1.11
+ fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f);
+
+ // Blend the fog
+ for (unsigned i = 0; i < 3; i++) {
+ combiner_output[i] = fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i];
+ }
+ }
+
u8 old_stencil = 0;
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
@@ -887,27 +939,6 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
}
}
- // interpolated_z = z / w
- float interpolated_z_over_w = (v0.screenpos[2].ToFloat32() * w0 +
- v1.screenpos[2].ToFloat32() * w1 +
- v2.screenpos[2].ToFloat32() * w2) / wsum;
-
- // Not fully accurate. About 3 bits in precision are missing.
- // Z-Buffer (z / w * scale + offset)
- float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
- float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
- float depth = interpolated_z_over_w * depth_scale + depth_offset;
-
- // Potentially switch to W-Buffer
- if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
-
- // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
- depth *= interpolated_w_inverse.ToFloat32() * wsum;
- }
-
- // Clamp the result
- depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
-
// Convert float to integer
unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
u32 z = (u32)(depth * ((1 << num_bits) - 1));
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 931c34a37..328a4f66b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -62,6 +62,8 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
uniform_block_data.lut_dirty[index] = true;
}
+ uniform_block_data.fog_lut_dirty = true;
+
// Set vertex attributes
glVertexAttribPointer(GLShader::ATTRIBUTE_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, position));
glEnableVertexAttribArray(GLShader::ATTRIBUTE_POSITION);
@@ -102,6 +104,18 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
+ // Setup the LUT for the fog
+ {
+ fog_lut.Create();
+ state.fog_lut.texture_1d = fog_lut.handle;
+ }
+ state.Apply();
+
+ glActiveTexture(GL_TEXTURE9);
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_R32UI, 128, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
// Sync fixed function OpenGL state
SyncCullMode();
SyncBlendEnabled();
@@ -215,6 +229,12 @@ void RasterizerOpenGL::DrawTriangles() {
}
}
+ // Sync the fog lut
+ if (uniform_block_data.fog_lut_dirty) {
+ SyncFogLUT();
+ uniform_block_data.fog_lut_dirty = false;
+ }
+
// Sync the uniform data
if (uniform_block_data.dirty) {
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
@@ -280,6 +300,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncBlendColor();
break;
+ // Fog state
+ case PICA_REG_INDEX(fog_color):
+ SyncFogColor();
+ break;
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[0], 0xe8):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[1], 0xe9):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[2], 0xea):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[3], 0xeb):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[4], 0xec):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[5], 0xed):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[6], 0xee):
+ case PICA_REG_INDEX_WORKAROUND(fog_lut_data[7], 0xef):
+ uniform_block_data.fog_lut_dirty = true;
+ break;
+
// Alpha test
case PICA_REG_INDEX(output_merger.alpha_test):
SyncAlphaTest();
@@ -329,6 +364,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// TEV stages
+ // (This also syncs fog_mode and fog_flip which are part of tev_combiner_buffer_input)
case PICA_REG_INDEX(tev_stage0.color_source1):
case PICA_REG_INDEX(tev_stage0.color_modifier1):
case PICA_REG_INDEX(tev_stage0.color_op):
@@ -950,9 +986,15 @@ void RasterizerOpenGL::SetShader() {
uniform_lut = glGetUniformLocation(shader->shader.handle, "lut[5]");
if (uniform_lut != -1) { glUniform1i(uniform_lut, 8); }
+ GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
+ if (uniform_fog_lut != -1) { glUniform1i(uniform_fog_lut, 9); }
+
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
+ GLint block_size;
+ glGetActiveUniformBlockiv(current_shader->shader.handle, block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
+ ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms
@@ -974,6 +1016,8 @@ void RasterizerOpenGL::SetShader() {
SyncLightDistanceAttenuationBias(light_index);
SyncLightDistanceAttenuationScale(light_index);
}
+
+ SyncFogColor();
}
}
@@ -1040,6 +1084,30 @@ void RasterizerOpenGL::SyncBlendColor() {
state.blend.color.alpha = blend_color[3];
}
+void RasterizerOpenGL::SyncFogColor() {
+ const auto& regs = Pica::g_state.regs;
+ uniform_block_data.data.fog_color = {
+ regs.fog_color.r.Value() / 255.0f,
+ regs.fog_color.g.Value() / 255.0f,
+ regs.fog_color.b.Value() / 255.0f
+ };
+ uniform_block_data.dirty = true;
+}
+
+void RasterizerOpenGL::SyncFogLUT() {
+ std::array<GLuint, 128> new_data;
+
+ std::transform(Pica::g_state.fog.lut.begin(), Pica::g_state.fog.lut.end(), new_data.begin(), [](const auto& entry) {
+ return entry.raw;
+ });
+
+ if (new_data != fog_lut_data) {
+ fog_lut_data = new_data;
+ glActiveTexture(GL_TEXTURE9);
+ glTexSubImage1D(GL_TEXTURE_1D, 0, 0, 128, GL_RED_INTEGER, GL_UNSIGNED_INT, fog_lut_data.data());
+ }
+}
+
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bb7f20161..42482df4b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -76,6 +76,9 @@ union PicaShaderConfig {
state.tev_stages[i].scales_raw = tev_stage.scales_raw;
}
+ state.fog_mode = regs.fog_mode;
+ state.fog_flip = regs.fog_flip;
+
state.combiner_buffer_input =
regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
@@ -168,13 +171,14 @@ union PicaShaderConfig {
};
struct State {
-
Pica::Regs::CompareFunc alpha_test_func;
Pica::Regs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;
u8 combiner_buffer_input;
Pica::Regs::DepthBuffering depthmap_enable;
+ Pica::Regs::FogMode fog_mode;
+ bool fog_flip;
struct {
struct {
@@ -316,19 +320,22 @@ private:
GLfloat dist_atten_scale;
};
- /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
+ /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
+ // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
+ // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+ // Not following that rule will cause problems on some AMD drivers.
struct UniformData {
- // A vec4 color for each of the six tev stages
- GLvec4 const_color[6];
- GLvec4 tev_combiner_buffer_color;
GLint alphatest_ref;
GLfloat depth_scale;
GLfloat depth_offset;
+ alignas(16) GLvec3 fog_color;
alignas(16) GLvec3 lighting_global_ambient;
LightSrc light_src[8];
+ alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
+ alignas(16) GLvec4 tev_combiner_buffer_color;
};
- static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
+ static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
/// Sets the OpenGL shader in accordance with the current PICA register state
@@ -352,6 +359,10 @@ private:
/// Syncs the blend color to match the PICA register
void SyncBlendColor();
+ /// Syncs the fog states to match the PICA register
+ void SyncFogColor();
+ void SyncFogLUT();
+
/// Syncs the alpha test states to match the PICA register
void SyncAlphaTest();
@@ -419,6 +430,7 @@ private:
struct {
UniformData data;
bool lut_dirty[6];
+ bool fog_lut_dirty;
bool dirty;
} uniform_block_data = {};
@@ -430,4 +442,7 @@ private:
std::array<OGLTexture, 6> lighting_luts;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
+
+ OGLTexture fog_lut;
+ std::array<GLuint, 128> fog_lut_data{};
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 8332e722d..3bace7f01 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -552,17 +552,19 @@ struct LightSrc {
};
layout (std140) uniform shader_data {
- vec4 const_color[NUM_TEV_STAGES];
- vec4 tev_combiner_buffer_color;
int alphatest_ref;
float depth_scale;
float depth_offset;
+ vec3 fog_color;
vec3 lighting_global_ambient;
LightSrc light_src[NUM_LIGHTS];
+ vec4 const_color[NUM_TEV_STAGES];
+ vec4 tev_combiner_buffer_color;
};
uniform sampler2D tex[3];
uniform sampler1D lut[6];
+uniform usampler1D fog_lut;
// Rotate the vector v by the quaternion q
vec3 quaternion_rotate(vec4 q, vec3 v) {
@@ -580,6 +582,12 @@ vec4 secondary_fragment_color = vec4(0.0);
return out;
}
+ out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
+ out += "float depth = z_over_w * depth_scale + depth_offset;\n";
+ if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+ out += "depth /= gl_FragCoord.w;\n";
+ }
+
if (state.lighting.enable)
WriteLighting(out, config);
@@ -596,14 +604,30 @@ vec4 secondary_fragment_color = vec4(0.0);
out += ") discard;\n";
}
- out += "color = last_tex_env_out;\n";
+ // Append fog combiner
+ if (state.fog_mode == Regs::FogMode::Fog) {
+ // Get index into fog LUT
+ if (state.fog_flip) {
+ out += "float fog_index = (1.0 - depth) * 128.0;\n";
+ } else {
+ out += "float fog_index = depth * 128.0;\n";
+ }
- out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
- out += "float depth = z_over_w * depth_scale + depth_offset;\n";
- if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
- out += "depth /= gl_FragCoord.w;\n";
+ // Generate clamped fog factor from LUT for given fog index
+ out += "float fog_i = clamp(floor(fog_index), 0.0, 127.0);\n";
+ out += "float fog_f = fog_index - fog_i;\n";
+ out += "uint fog_lut_entry = texelFetch(fog_lut, int(fog_i), 0).r;\n";
+ out += "float fog_lut_entry_difference = float(int((fog_lut_entry & 0x1FFFU) << 19U) >> 19);\n"; // Extract signed difference
+ out += "float fog_lut_entry_value = float((fog_lut_entry >> 13U) & 0x7FFU);\n";
+ out += "float fog_factor = (fog_lut_entry_value + fog_lut_entry_difference * fog_f) / 2047.0;\n";
+ out += "fog_factor = clamp(fog_factor, 0.0, 1.0);\n";
+
+ // Blend the fog
+ out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
}
+
out += "gl_FragDepth = depth;\n";
+ out += "color = last_tex_env_out;\n";
out += "}";
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index fa141fc9a..13ee986b9 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -58,6 +58,8 @@ OpenGLState::OpenGLState() {
lut.texture_1d = 0;
}
+ fog_lut.texture_1d = 0;
+
draw.read_framebuffer = 0;
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
@@ -195,6 +197,12 @@ void OpenGLState::Apply() const {
}
}
+ // Fog LUT
+ if (fog_lut.texture_1d != cur_state.fog_lut.texture_1d) {
+ glActiveTexture(GL_TEXTURE9);
+ glBindTexture(GL_TEXTURE_1D, fog_lut.texture_1d);
+ }
+
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 228727054..13c71b0a6 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -68,6 +68,10 @@ public:
} lighting_luts[6];
struct {
+ GLuint texture_1d; // GL_TEXTURE_BINDING_1D
+ } fog_lut;
+
+ struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING