diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 13 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 104 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/maxwell_to_gl.h | 66 | ||||
-rw-r--r-- | src/video_core/textures/texture.h | 13 |
9 files changed, 138 insertions, 88 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 5ae836aca..d1777b25b 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -53,6 +53,19 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One; regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero; } + regs.stencil_front_op_fail = Regs::StencilOp::Keep; + regs.stencil_front_op_zfail = Regs::StencilOp::Keep; + regs.stencil_front_op_zpass = Regs::StencilOp::Keep; + regs.stencil_front_func_func = Regs::ComparisonOp::Always; + regs.stencil_front_func_mask = 0xFFFFFFFF; + regs.stencil_front_mask = 0xFFFFFFFF; + regs.stencil_two_side_enable = 1; + regs.stencil_back_op_fail = Regs::StencilOp::Keep; + regs.stencil_back_op_zfail = Regs::StencilOp::Keep; + regs.stencil_back_op_zpass = Regs::StencilOp::Keep; + regs.stencil_back_func_func = Regs::ComparisonOp::Always; + regs.stencil_back_func_mask = 0xFFFFFFFF; + regs.stencil_back_mask = 0xFFFFFFFF; } void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 557795d0f..91ca57883 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -345,6 +345,14 @@ public: Invert = 6, IncrWrap = 7, DecrWrap = 8, + KeepOGL = 0x1E00, + ZeroOGL = 0, + ReplaceOGL = 0x1E01, + IncrOGL = 0x1E02, + DecrOGL = 0x1E03, + InvertOGL = 0x150A, + IncrWrapOGL = 0x8507, + DecrWrapOGL = 0x8508, }; enum class MemoryLayout : u32 { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a99f2b1f9..54cc47a9b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -140,7 +140,7 @@ void RasterizerOpenGL::SetupVertexFormat() { if (is_cache_miss) { VAO.Create(); state.draw.vertex_array = VAO.handle; - state.Apply(); + state.ApplyVertexBufferState(); // The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work // around. @@ -182,7 +182,7 @@ void RasterizerOpenGL::SetupVertexFormat() { } } state.draw.vertex_array = VAO.handle; - state.Apply(); + state.ApplyVertexBufferState(); } void RasterizerOpenGL::SetupVertexBuffer() { @@ -342,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { index++; } } - - state.Apply(); } std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { @@ -412,8 +410,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) { cached_pages.add({pages_interval, delta}); } -void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb, - bool preserve_contents, +void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb, + bool using_depth_fb, bool preserve_contents, std::optional<std::size_t> single_color_target) { MICROPROFILE_SCOPE(OpenGL_Framebuffer); const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; @@ -429,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); // Bind the framebuffer surfaces - state.draw.draw_framebuffer = framebuffer.handle; - state.Apply(); - state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; + current_state.draw.draw_framebuffer = framebuffer.handle; + current_state.ApplyFramebufferState(); + current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; if (using_color_fb) { if (single_color_target) { @@ -509,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } - - SyncViewport(); - - state.Apply(); + SyncViewport(current_state); } void RasterizerOpenGL::Clear() { @@ -525,22 +520,23 @@ void RasterizerOpenGL::Clear() { bool use_stencil{}; OpenGLState clear_state; - clear_state.draw.draw_framebuffer = framebuffer.handle; - clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; - clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; - clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; - clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE; - if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { use_color = true; } + if (use_color) { + clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE; + clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE; + clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE; + clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE; + } if (regs.clear_buffers.Z) { ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!"); use_depth = true; // Always enable the depth write when clearing the depth buffer. The depth write mask is - // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true. + // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to + // true. clear_state.depth.test_enabled = true; clear_state.depth.test_func = GL_ALWAYS; } @@ -557,11 +553,8 @@ void RasterizerOpenGL::Clear() { ScopeAcquireGLContext acquire_context{emu_window}; - ConfigureFramebuffers(use_color, use_depth || use_stencil, false, + ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value()); - // Copy the sRGB setting to the clear state to avoid problem with - // specific driver implementations - clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled; clear_state.Apply(); if (use_color) { @@ -587,7 +580,7 @@ void RasterizerOpenGL::DrawArrays() { ScopeAcquireGLContext acquire_context{emu_window}; - ConfigureFramebuffers(); + ConfigureFramebuffers(state); SyncColorMask(); SyncDepthTestState(); SyncStencilTestState(); @@ -608,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() { const bool is_indexed = accelerate_draw == AccelDraw::Indexed; state.draw.vertex_buffer = buffer_cache.GetHandle(); - state.Apply(); + state.ApplyVertexBufferState(); std::size_t buffer_size = CalculateVertexArraysSize(); @@ -740,9 +733,9 @@ void RasterizerOpenGL::SamplerInfo::Create() { glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); } -void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { +void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) { const GLuint s = sampler.handle; - + const Tegra::Texture::TSCEntry& config = info.tsc; if (mag_filter != config.mag_filter) { mag_filter = config.mag_filter; glSamplerParameteri( @@ -793,6 +786,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); } } + if (info.tic.use_header_opt_control == 0) { + if (GLAD_GL_ARB_texture_filter_anisotropic) { + glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, + static_cast<float>(1 << info.tic.max_anisotropy.Value())); + } else if (GLAD_GL_EXT_texture_filter_anisotropic) { + glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, + static_cast<float>(1 << info.tic.max_anisotropy.Value())); + } + glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, + static_cast<float>(info.tic.res_min_mip_level.Value())); + glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, + static_cast<float>(info.tic.res_max_mip_level.Value() == 0 + ? 16 + : info.tic.res_max_mip_level.Value())); + glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f); + } } u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader, @@ -890,7 +899,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, continue; } - texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); + texture_samplers[current_bindpoint].SyncWithConfig(texture); Surface surface = res_cache.GetTextureSurface(texture, entry); if (surface != nullptr) { state.texture_units[current_bindpoint].texture = surface->Texture().handle; @@ -912,11 +921,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, return current_unit + static_cast<u32>(entries.size()); } -void RasterizerOpenGL::SyncViewport() { +void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; - auto& viewport = state.viewports[i]; + auto& viewport = current_state.viewports[i]; viewport.x = viewport_rect.left; viewport.y = viewport_rect.bottom; viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth()); @@ -985,9 +994,6 @@ void RasterizerOpenGL::SyncStencilTestState() { return; } - // TODO(bunnei): Verify behavior when this is not set - ASSERT(regs.stencil_two_side_enable); - state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); state.stencil.front.test_ref = regs.stencil_front_func_ref; state.stencil.front.test_mask = regs.stencil_front_func_mask; @@ -995,14 +1001,23 @@ void RasterizerOpenGL::SyncStencilTestState() { state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail); state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass); state.stencil.front.write_mask = regs.stencil_front_mask; - - state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); - state.stencil.back.test_ref = regs.stencil_back_func_ref; - state.stencil.back.test_mask = regs.stencil_back_func_mask; - state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail); - state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); - state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); - state.stencil.back.write_mask = regs.stencil_back_mask; + if (regs.stencil_two_side_enable) { + state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); + state.stencil.back.test_ref = regs.stencil_back_func_ref; + state.stencil.back.test_mask = regs.stencil_back_func_mask; + state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail); + state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); + state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); + state.stencil.back.write_mask = regs.stencil_back_mask; + } else { + state.stencil.back.test_func = GL_ALWAYS; + state.stencil.back.test_ref = 0; + state.stencil.back.test_mask = 0xFFFFFFFF; + state.stencil.back.write_mask = 0xFFFFFFFF; + state.stencil.back.action_stencil_fail = GL_KEEP; + state.stencil.back.action_depth_fail = GL_KEEP; + state.stencil.back.action_depth_pass = GL_KEEP; + } } void RasterizerOpenGL::SyncColorMask() { @@ -1114,9 +1129,8 @@ void RasterizerOpenGL::CheckAlphaTests() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) { - LOG_CRITICAL( - Render_OpenGL, - "Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined."); + LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, " + "this behavior is undefined."); UNREACHABLE(); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 5eee5f088..8ef0f6c12 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -88,7 +88,7 @@ private: /// SamplerInfo struct. void Create(); /// Syncs the sampler object with the config, updating any necessary state. - void SyncWithConfig(const Tegra::Texture::TSCEntry& config); + void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info); private: Tegra::Texture::TextureFilter mag_filter; @@ -109,8 +109,8 @@ private: * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. * @param single_color_target Specifies if a single color buffer target should be used. */ - void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true, - bool preserve_contents = true, + void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true, + bool using_depth_fb = true, bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); /* @@ -134,7 +134,7 @@ private: GLenum primitive_mode, u32 current_unit); /// Syncs the viewport and depth range to match the guest state - void SyncViewport(); + void SyncViewport(OpenGLState& current_state); /// Syncs the clip enabled status to match the guest state void SyncClipEnabled(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index c8864cce8..894f4f294 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -580,7 +580,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, state.draw.draw_framebuffer = draw_fb_handle; // Set sRGB enabled if the destination surfaces need it state.framebuffer_srgb.enabled = dst_params.srgb_conversion; - state.Apply(); + state.ApplyFramebufferState(); u32 buffers{}; diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 9517285e5..2635f2b0c 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -427,7 +427,7 @@ void OpenGLState::ApplySamplers() const { } } -void OpenGLState::Apply() const { +void OpenGLState::ApplyFramebufferState() const { // Framebuffer if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); @@ -435,7 +435,9 @@ void OpenGLState::Apply() const { if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); } +} +void OpenGLState::ApplyVertexBufferState() const { // Vertex array if (draw.vertex_array != cur_state.draw.vertex_array) { glBindVertexArray(draw.vertex_array); @@ -445,7 +447,11 @@ void OpenGLState::Apply() const { if (draw.vertex_buffer != cur_state.draw.vertex_buffer) { glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer); } +} +void OpenGLState::Apply() const { + ApplyFramebufferState(); + ApplyVertexBufferState(); // Uniform buffer if (draw.uniform_buffer != cur_state.draw.uniform_buffer) { glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer); diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index b8cf1f637..eacca0b9c 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -181,6 +181,10 @@ public: } /// Apply this state as the current OpenGL state void Apply() const; + /// Apply only the state afecting the framebuffer + void ApplyFramebufferState() const; + /// Apply only the state afecting the vertex buffer + void ApplyVertexBufferState() const; /// Set the initial OpenGL state static void ApplyDefaultState(); /// Resets any references to the given resource diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 87d511c38..3ce2cc6d2 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -159,10 +159,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, } } } - LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", - static_cast<u32>(filter_mode)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode)); + return GL_LINEAR; } inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { @@ -183,9 +181,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: return GL_MIRROR_CLAMP_TO_EDGE; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); + return GL_REPEAT; } inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { @@ -207,10 +204,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { case Tegra::Texture::DepthCompareFunc::Always: return GL_ALWAYS; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}", - static_cast<u32>(func)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}", + static_cast<u32>(func)); + return GL_GREATER; } inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { @@ -226,9 +222,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { case Maxwell::Blend::Equation::Max: return GL_MAX; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation)); + return GL_FUNC_ADD; } inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { @@ -291,9 +286,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: return GL_ONE_MINUS_CONSTANT_ALPHA; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor)); + return GL_ZERO; } inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) { @@ -312,9 +306,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) { case Tegra::Texture::SwizzleSource::OneFloat: return GL_ONE; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source)); + return GL_ZERO; } inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { @@ -344,33 +337,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { case Maxwell::ComparisonOp::AlwaysOld: return GL_ALWAYS; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison)); + return GL_ALWAYS; } inline GLenum StencilOp(Maxwell::StencilOp stencil) { switch (stencil) { case Maxwell::StencilOp::Keep: + case Maxwell::StencilOp::KeepOGL: return GL_KEEP; case Maxwell::StencilOp::Zero: + case Maxwell::StencilOp::ZeroOGL: return GL_ZERO; case Maxwell::StencilOp::Replace: + case Maxwell::StencilOp::ReplaceOGL: return GL_REPLACE; case Maxwell::StencilOp::Incr: + case Maxwell::StencilOp::IncrOGL: return GL_INCR; case Maxwell::StencilOp::Decr: + case Maxwell::StencilOp::DecrOGL: return GL_DECR; case Maxwell::StencilOp::Invert: + case Maxwell::StencilOp::InvertOGL: return GL_INVERT; case Maxwell::StencilOp::IncrWrap: + case Maxwell::StencilOp::IncrWrapOGL: return GL_INCR_WRAP; case Maxwell::StencilOp::DecrWrap: + case Maxwell::StencilOp::DecrWrapOGL: return GL_DECR_WRAP; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil)); + return GL_KEEP; } inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { @@ -380,9 +379,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { case Maxwell::Cull::FrontFace::CounterClockWise: return GL_CCW; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face)); + return GL_CCW; } inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) { @@ -394,9 +392,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) { case Maxwell::Cull::CullFace::FrontAndBack: return GL_FRONT_AND_BACK; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face)); + return GL_BACK; } inline GLenum LogicOp(Maxwell::LogicOperation operation) { @@ -434,9 +431,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) { case Maxwell::LogicOperation::Set: return GL_SET; } - LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation)); - UNREACHABLE(); - return {}; + LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation)); + return GL_COPY; } } // namespace MaxwellToGL diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index d12d2ecb8..e199d019a 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -168,20 +168,29 @@ struct TICEntry { // High 16 bits of the pitch value BitField<0, 16, u32> pitch_high; - + BitField<26, 1, u32> use_header_opt_control; + BitField<27, 1, u32> depth_texture; BitField<28, 4, u32> max_mip_level; }; union { BitField<0, 16, u32> width_minus_1; BitField<22, 1, u32> srgb_conversion; BitField<23, 4, TextureType> texture_type; + BitField<29, 3, u32> border_size; }; union { BitField<0, 16, u32> height_minus_1; BitField<16, 15, u32> depth_minus_1; }; + union { + BitField<6, 13, u32> mip_lod_bias; + BitField<27, 3, u32> max_anisotropy; + }; - INSERT_PADDING_BYTES(8); + union { + BitField<0, 4, u32> res_min_mip_level; + BitField<4, 4, u32> res_max_mip_level; + }; GPUVAddr Address() const { return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); |