diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/regs_lighting.h | 63 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 45 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.cpp | 39 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_gen.h | 3 |
5 files changed, 128 insertions, 28 deletions
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h index 6793405d9..fbfebc0a7 100644 --- a/src/video_core/regs_lighting.h +++ b/src/video_core/regs_lighting.h @@ -26,6 +26,16 @@ struct LightingRegs { DistanceAttenuation = 16, }; + static LightingSampler SpotlightAttenuationSampler(unsigned index) { + return static_cast<LightingSampler>( + static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index); + } + + static LightingSampler DistanceAttenuationSampler(unsigned index) { + return static_cast<LightingSampler>( + static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index); + } + /** * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, @@ -73,6 +83,8 @@ struct LightingRegs { VH = 1, // Cosine of the angle between the view and half-angle vectors NV = 2, // Cosine of the angle between the normal and the view vector LN = 3, // Cosine of the angle between the light and the normal vectors + SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors + CP = 5, // TODO: document and implement }; enum class LightingBumpMode : u32 { @@ -104,6 +116,9 @@ struct LightingRegs { return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5); + case LightingSampler::SpotlightAttenuation: + return (config != LightingConfig::Config2) && (config != LightingConfig::Config3); + case LightingSampler::Fresnel: return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && (config != LightingConfig::Config4); @@ -116,11 +131,10 @@ struct LightingRegs { return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7); default: - UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " - "unreachable section, sampler should be one " - "of Distribution0, Distribution1, Fresnel, " - "ReflectRed, ReflectGreen or ReflectBlue, instead " - "got %i", + UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, " + "sampler should be one of Distribution0, Distribution1, " + "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " + "ReflectBlue, instead got %i", static_cast<int>(config)); } } @@ -140,7 +154,16 @@ struct LightingRegs { BitField<0, 16, u32> z; }; - INSERT_PADDING_WORDS(0x3); + // inverse spotlight direction vector, encoded as fixed1.1.11 + union { + BitField<0, 13, s32> spot_x; + BitField<16, 13, s32> spot_y; + }; + union { + BitField<0, 13, s32> spot_z; + }; + + INSERT_PADDING_WORDS(0x1); union { BitField<0, 1, u32> directional; @@ -169,8 +192,16 @@ struct LightingRegs { } config0; union { + u32 raw; + + // Each bit specifies whether spot light attenuation should be applied for the corresponding + // light. + BitField<8, 8, u32> disable_spot_atten; + BitField<16, 1, u32> disable_lut_d0; BitField<17, 1, u32> disable_lut_d1; + // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a + // dummy bit which is always set as 1. BitField<19, 1, u32> disable_lut_fr; BitField<20, 1, u32> disable_lut_rr; BitField<21, 1, u32> disable_lut_rg; @@ -178,23 +209,15 @@ struct LightingRegs { // Each bit specifies whether distance attenuation should be applied for the corresponding // light. - BitField<24, 1, u32> disable_dist_atten_light_0; - BitField<25, 1, u32> disable_dist_atten_light_1; - BitField<26, 1, u32> disable_dist_atten_light_2; - BitField<27, 1, u32> disable_dist_atten_light_3; - BitField<28, 1, u32> disable_dist_atten_light_4; - BitField<29, 1, u32> disable_dist_atten_light_5; - BitField<30, 1, u32> disable_dist_atten_light_6; - BitField<31, 1, u32> disable_dist_atten_light_7; + BitField<24, 8, u32> disable_dist_atten; } config1; bool IsDistAttenDisabled(unsigned index) const { - const unsigned disable[] = { - config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, - config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, - config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, - config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; - return disable[index] != 0; + return (config1.disable_dist_atten & (1 << index)) != 0; + } + + bool IsSpotAttenDisabled(unsigned index) const { + return (config1.disable_spot_atten & (1 << index)) != 0; } union { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index aa9b831dd..57d5e8253 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { SyncLightPosition(7); break; + // Fragment spot lighting direction + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10): + SyncLightSpotDirection(0); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10): + SyncLightSpotDirection(1); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10): + SyncLightSpotDirection(2); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10): + SyncLightSpotDirection(3); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10): + SyncLightSpotDirection(4); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10): + SyncLightSpotDirection(5); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10): + SyncLightSpotDirection(6); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10): + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10): + SyncLightSpotDirection(7); + break; + // Fragment lighting light source config case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): @@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { } } +void RasterizerOpenGL::SyncLightSpotDirection(int light_index) { + const auto& light = Pica::g_state.regs.lighting.light[light_index]; + GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f, + light.spot_z / 2047.0f}; + + if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) { + uniform_block_data.data.light_src[light_index].spot_direction = spot_direction; + uniform_block_data.dirty = true; + } +} + void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index a9ad7d660..d9a3e9d1c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -125,6 +125,7 @@ private: alignas(16) GLvec3 diffuse; alignas(16) GLvec3 ambient; alignas(16) GLvec3 position; + alignas(16) GLvec3 spot_direction; // negated GLfloat dist_atten_bias; GLfloat dist_atten_scale; }; @@ -153,7 +154,7 @@ private: }; static_assert( - sizeof(UniformData) == 0x3E0, + sizeof(UniformData) == 0x460, "The size of the UniformData structure has changed, update the structure in the shader"); static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); @@ -241,6 +242,9 @@ private: /// Syncs the specified light's position to match the PICA register void SyncLightPosition(int light_index); + /// Syncs the specified spot light direcition to match the PICA register + void SyncLightSpotDirection(int light_index); + /// Syncs the specified light's distance attenuation bias to match the PICA register void SyncLightDistanceAttenuationBias(int light_index); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index ffe419863..db53710aa 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); + state.lighting.light[light_index].spot_atten_enable = + !regs.lighting.IsSpotAttenDisabled(num); } state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; @@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) { state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); + // this is a dummy field due to lack of the corresponding register + state.lighting.lut_sp.enable = true; + state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0; + state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value(); + state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp); + state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); @@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" "vec3 light_vector = vec3(0.0);\n" - "vec3 refl_value = vec3(0.0);\n"; + "vec3 refl_value = vec3(0.0);\n" + "vec3 spot_dir = vec3(0.0);\n;"; // Compute fragment normals if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { @@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { index = std::string("dot(light_vector, normal)"); break; + case LightingRegs::LightingLutInput::SP: + index = std::string("dot(light_vector, spot_dir)"); + break; + default: LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); UNIMPLEMENTED(); @@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { else out += "light_vector = normalize(" + light_src + ".position + view);\n"; + out += "spot_dir = " + light_src + ".spot_direction;\n"; + // Compute dot product of light_vector and normal, adjust if lighting is one-sided or // two-sided std::string dot_product = light_config.two_sided_diffuse ? "abs(dot(light_vector, normal))" : "max(dot(light_vector, normal), 0.0)"; + // If enabled, compute spot light attenuation value + std::string spot_atten = "1.0"; + if (light_config.spot_atten_enable && + LightingRegs::IsLightingSamplerSupported( + lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) { + std::string index = + GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input); + auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num); + spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + + GetLutValue(sampler, index) + ")"; + } + // If enabled, compute distance attenuation value std::string dist_atten = "1.0"; if (light_config.dist_atten_enable) { std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; - const unsigned lut_num = - ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num); - dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index); + auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); + dist_atten = GetLutValue(sampler, index); } // If enabled, clamp specular component if lighting result is negative @@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Compute primary fragment color (diffuse lighting) function out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + - light_src + ".ambient) * " + dist_atten + ";\n"; + light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n"; // Compute secondary fragment color (specular lighting) function out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + - clamp_highlights + " * " + dist_atten + ";\n"; + clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n"; } // Sum final lighting result @@ -967,6 +993,7 @@ struct LightSrc { vec3 diffuse; vec3 ambient; vec3 position; + vec3 spot_direction; float dist_atten_bias; float dist_atten_scale; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index ea6d216d1..9c90eadf9 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -93,6 +93,7 @@ union PicaShaderConfig { bool directional; bool two_sided_diffuse; bool dist_atten_enable; + bool spot_atten_enable; } light[8]; bool enable; @@ -110,7 +111,7 @@ union PicaShaderConfig { bool abs_input; Pica::LightingRegs::LightingLutInput type; float scale; - } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; + } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb; } lighting; struct { |