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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h3
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp92
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h9
-rw-r--r--src/video_core/texture_cache/texture_cache.h40
8 files changed, 148 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 65a88b06c..ad15ea54e 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -28,6 +28,7 @@ Device::Device() {
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = TestComponentIndexingBug();
+ is_turing_plus = GLAD_GL_NV_mesh_shader;
}
Device::Device(std::nullptr_t) {
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 8c8c93760..1afe16779 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -34,6 +34,10 @@ public:
return has_component_indexing_bug;
}
+ bool IsTuringGPU() const {
+ return is_turing_plus;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestComponentIndexingBug();
@@ -43,6 +47,7 @@ private:
u32 max_varyings{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
+ bool is_turing_plus{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 8fe115aec..97c55f2ec 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -82,7 +82,7 @@ struct DrawParameters {
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
- : texture_cache{system, *this}, shader_cache{*this, system, emu_window, device},
+ : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
global_cache{*this}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 9f81c15cb..a1f91d677 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -148,6 +148,14 @@ void OGLBuffer::Release() {
handle = 0;
}
+void OGLBuffer::MakePersistant(std::size_t buffer_size) {
+ if (handle == 0 || buffer_size == 0)
+ return;
+
+ const GLbitfield flags = GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT | GL_MAP_READ_BIT;
+ glNamedBufferStorage(handle, static_cast<GLsizeiptr>(buffer_size), nullptr, flags);
+}
+
void OGLSync::Create() {
if (handle != 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 310ee2bf3..f2873ef96 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -186,6 +186,9 @@ public:
/// Deletes the internal OpenGL resource
void Release();
+ // Converts the buffer into a persistant storage buffer
+ void MakePersistant(std::size_t buffer_size);
+
GLuint handle = 0;
};
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index e6f08a764..bddb15cb1 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "common/assert.h"
+#include "common/bit_util.h"
#include "common/common_types.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
@@ -435,8 +436,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
}
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
- VideoCore::RasterizerInterface& rasterizer)
+ VideoCore::RasterizerInterface& rasterizer,
+ const Device& device)
: TextureCacheBase{system, rasterizer} {
+ support_info.depth_color_image_copies = !device.IsTuringGPU();
src_framebuffer.Create();
dst_framebuffer.Create();
}
@@ -449,6 +452,14 @@ Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams
void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
const VideoCommon::CopyParams& copy_params) {
+ if (!support_info.depth_color_image_copies) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+ if (src_params.type != dst_params.type) {
+ // A fallback is needed
+ return;
+ }
+ }
const auto src_handle = src_surface->GetTexture();
const auto src_target = src_surface->GetTarget();
const auto dst_handle = dst_surface->GetTexture();
@@ -517,4 +528,83 @@ void TextureCacheOpenGL::ImageBlit(View src_view, View dst_view,
is_linear ? GL_LINEAR : GL_NEAREST);
}
+void TextureCacheOpenGL::BufferCopy(Surface src_surface, Surface dst_surface) {
+ const auto& src_params = src_surface->GetSurfaceParams();
+ const auto& dst_params = dst_surface->GetSurfaceParams();
+
+ const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
+ const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+
+ const std::size_t source_size = src_surface->GetHostSizeInBytes();
+ const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
+
+ const std::size_t buffer_size = std::max(source_size, dest_size);
+
+ GLuint copy_pbo_handle = FetchPBO(buffer_size);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
+
+ if (source_format.compressed) {
+ glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
+ nullptr);
+ } else {
+ glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type,
+ static_cast<GLsizei>(source_size), nullptr);
+ }
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
+
+ const GLsizei width = static_cast<GLsizei>(dst_params.width);
+ const GLsizei height = static_cast<GLsizei>(dst_params.height);
+ const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
+ if (dest_format.compressed) {
+ LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
+ UNREACHABLE();
+ } else {
+ switch (dst_params.target) {
+ case SurfaceTarget::Texture1D:
+ glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format,
+ dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture2D:
+ glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ case SurfaceTarget::TextureCubemap:
+ glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
+ dest_format.format, dest_format.type, nullptr);
+ break;
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
+ static_cast<u32>(dst_params.target));
+ UNREACHABLE();
+ }
+ }
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ glTextureBarrier();
+}
+
+GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) {
+ if (buffer_size < 0) {
+ UNREACHABLE();
+ return 0;
+ }
+ const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size));
+ OGLBuffer& cp = copy_pbo_cache[l2];
+ if (cp.handle == 0) {
+ const std::size_t ceil_size = 1ULL << l2;
+ cp.Create();
+ cp.MakePersistant(ceil_size);
+ }
+ return cp.handle;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 0b333e9e3..f514f137c 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/texture_cache/texture_cache.h"
@@ -129,7 +130,8 @@ private:
class TextureCacheOpenGL final : public TextureCacheBase {
public:
- explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
+ explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
+ const Device& device);
~TextureCacheOpenGL();
protected:
@@ -141,9 +143,14 @@ protected:
void ImageBlit(View src_view, View dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) override;
+ void BufferCopy(Surface src_surface, Surface dst_surface) override;
+
private:
+ GLuint FetchPBO(std::size_t buffer_size);
+
OGLFramebuffer src_framebuffer;
OGLFramebuffer dst_framebuffer;
+ std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
};
} // namespace OpenGL
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 69ef7a2bd..e0d0e1f70 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -214,6 +214,13 @@ public:
}
protected:
+ // This structure is used for communicating with the backend, on which behaviors
+ // it supports and what not, to avoid assuming certain things about hardware.
+ // The backend is RESPONSIBLE for filling this settings on creation.
+ struct Support {
+ bool depth_color_image_copies;
+ } support_info;
+
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
: system{system}, rasterizer{rasterizer} {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
@@ -233,6 +240,10 @@ protected:
virtual void ImageBlit(TView src_view, TView dst_view,
const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
+ // Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
+ // and reading it from a sepparate buffer.
+ virtual void BufferCopy(TSurface src_surface, TSurface dst_surface) = 0;
+
void Register(TSurface surface) {
std::lock_guard lock{mutex};
@@ -377,9 +388,14 @@ private:
const SurfaceParams& params) {
const auto gpu_addr = current_surface->GetGpuAddr();
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
- std::vector<CopyParams> bricks = current_surface->BreakDown(params);
- for (auto& brick : bricks) {
- ImageCopy(current_surface, new_surface, brick);
+ const auto& cr_params = current_surface->GetSurfaceParams();
+ if (!support_info.depth_color_image_copies && cr_params.type != params.type) {
+ BufferCopy(current_surface, new_surface);
+ } else {
+ std::vector<CopyParams> bricks = current_surface->BreakDown(params);
+ for (auto& brick : bricks) {
+ ImageCopy(current_surface, new_surface, brick);
+ }
}
Unregister(current_surface);
Register(new_surface);
@@ -505,7 +521,8 @@ private:
auto topological_result = current_surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
std::vector<TSurface> overlaps{current_surface};
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
}
MatchStructureResult s_result = current_surface->MatchesStructure(params);
if (s_result != MatchStructureResult::None &&
@@ -537,7 +554,8 @@ private:
for (auto surface : overlaps) {
auto topological_result = surface->MatchesTopology(params);
if (topological_result != MatchTopologyResult::FullMatch) {
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, topological_result);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ topological_result);
}
}
@@ -555,7 +573,8 @@ private:
return *view;
}
}
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
// Now we check if the candidate is a mipmap/layer of the overlap
std::optional<TView> view =
@@ -578,13 +597,15 @@ private:
pair.first->EmplaceView(params, gpu_addr, candidate_size);
if (mirage_view)
return {pair.first, *mirage_view};
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
return {current_surface, *view};
}
// The next case is unsafe, so if we r in accurate GPU, just skip it
if (Settings::values.use_accurate_gpu_emulation) {
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
// This is the case the texture is a part of the parent.
if (current_surface->MatchesSubTexture(params, gpu_addr)) {
@@ -601,7 +622,8 @@ private:
}
}
// We failed all the tests, recycle the overlaps into a new texture.
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch);
+ return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
+ MatchTopologyResult::FullMatch);
}
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,