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-rw-r--r--src/input_common/keyboard.cpp3
-rw-r--r--src/input_common/main.cpp2
-rw-r--r--src/input_common/sdl/sdl_impl.cpp1
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp50
4 files changed, 27 insertions, 29 deletions
diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp
index eb6c3112b..afb8e6612 100644
--- a/src/input_common/keyboard.cpp
+++ b/src/input_common/keyboard.cpp
@@ -49,9 +49,8 @@ public:
void ChangeKeyStatus(int key_code, bool pressed) {
std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) {
- if (pair.key_code == key_code) {
+ if (pair.key_code == key_code)
pair.key_button->status.store(pressed);
- }
}
}
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index f13420b38..fd0af1019 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -45,6 +45,7 @@ void Init() {
#ifdef HAVE_SDL2
sdl = SDL::Init();
#endif
+
udp = CemuhookUDP::Init();
}
@@ -111,6 +112,7 @@ std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
pollers = sdl->GetPollers(type);
#endif
+
return pollers;
}
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 6b264f2a6..675b477fa 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -444,7 +444,6 @@ private:
class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
-
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 49b8c8386..00433926d 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -281,25 +281,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=] {
- HandleClick(
- button_map[button_id],
- [=](Common::ParamPackage params) {
- // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
- // Analog triggers (from controllers like the XBOX controller) would not
- // work due to a different range of their signals (from 0 to 255 on
- // analog triggers instead of -32768 to 32768 on analog joysticks). The
- // SDL driver misinterprets analog triggers as analog joysticks.
- // TODO: reinterpret the signal range for analog triggers to map the
- // values correctly. This is required for the correct emulation of the
- // analog triggers of the GameCube controller.
- if (button_id == Settings::NativeButton::ZL ||
- button_id == Settings::NativeButton::ZR) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- }
- buttons_param[button_id] = std::move(params);
- },
- InputCommon::Polling::DeviceType::Button);
+ HandleClick(button_map[button_id],
+ [=](Common::ParamPackage params) {
+ // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
+ // Analog triggers (from controllers like the XBOX controller) would not
+ // work due to a different range of their signals (from 0 to 255 on
+ // analog triggers instead of -32768 to 32768 on analog joysticks). The
+ // SDL driver misinterprets analog triggers as analog joysticks.
+ // TODO: reinterpret the signal range for analog triggers to map the
+ // values correctly. This is required for the correct emulation of the
+ // analog triggers of the GameCube controller.
+ if (button_id == Settings::NativeButton::ZL ||
+ button_id == Settings::NativeButton::ZR) {
+ params.Set("direction", "+");
+ params.Set("threshold", "0.5");
+ }
+ buttons_param[button_id] = std::move(params);
+ },
+ InputCommon::Polling::DeviceType::Button);
});
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
@@ -325,13 +324,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=]() {
- HandleClick(
- analog_map_buttons[analog_id][sub_button_id],
- [=](const Common::ParamPackage& params) {
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- },
- InputCommon::Polling::DeviceType::Button);
+ HandleClick(analog_map_buttons[analog_id][sub_button_id],
+ [=](const Common::ParamPackage& params) {
+ SetAnalogButton(params, analogs_param[analog_id],
+ analog_sub_buttons[sub_button_id]);
+ },
+ InputCommon::Polling::DeviceType::Button);
});
connect(analog_button, &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {