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-rw-r--r--src/common/fs/fs_paths.h1
-rw-r--r--src/common/fs/path_util.cpp1
-rw-r--r--src/common/fs/path_util.h1
-rw-r--r--src/common/settings.h5
-rw-r--r--src/input_common/CMakeLists.txt4
-rw-r--r--src/input_common/main.cpp52
-rw-r--r--src/input_common/main.h39
-rw-r--r--src/input_common/tas/tas_input.cpp455
-rw-r--r--src/input_common/tas/tas_input.h237
-rw-r--r--src/input_common/tas/tas_poller.cpp101
-rw-r--r--src/input_common/tas/tas_poller.h43
-rw-r--r--src/yuzu/CMakeLists.txt3
-rw-r--r--src/yuzu/bootmanager.cpp2
-rw-r--r--src/yuzu/configuration/config.cpp26
-rw-r--r--src/yuzu/configuration/config.h2
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp30
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp19
-rw-r--r--src/yuzu/configuration/configure_input_player_widget.h3
-rw-r--r--src/yuzu/configuration/configure_tas.cpp84
-rw-r--r--src/yuzu/configuration/configure_tas.h38
-rw-r--r--src/yuzu/configuration/configure_tas.ui183
-rw-r--r--src/yuzu/configuration/configure_vibration.cpp2
-rw-r--r--src/yuzu/debugger/controller.cpp18
-rw-r--r--src/yuzu/debugger/controller.h22
-rw-r--r--src/yuzu/main.cpp67
-rw-r--r--src/yuzu/main.h3
-rw-r--r--src/yuzu/main.ui6
27 files changed, 1426 insertions, 21 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index b32614797..5d447f108 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -21,6 +21,7 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
+#define TAS_DIR "tas"
// yuzu-specific files
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 6cdd14f13..43b79bd6d 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -116,6 +116,7 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
+ GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index f956ac9a2..0a9e3a145 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -23,6 +23,7 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
+ TASDir, // Where TAS scripts are stored.
};
/**
diff --git a/src/common/settings.h b/src/common/settings.h
index b1bddb895..c53d5acc3 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -512,6 +512,11 @@ struct Values {
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+ BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
+ BasicSetting<bool> tas_enable{false, "tas_enable"};
+ BasicSetting<bool> tas_loop{false, "tas_loop"};
+ BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
+
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index c4283a952..dd13d948f 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -21,6 +21,10 @@ add_library(input_common STATIC
mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
+ tas/tas_input.cpp
+ tas/tas_input.h
+ tas/tas_poller.cpp
+ tas/tas_poller.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index ff23230f0..18d7d8817 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -5,6 +5,7 @@
#include <memory>
#include <thread>
#include "common/param_package.h"
+#include "common/settings.h"
#include "input_common/analog_from_button.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
@@ -13,6 +14,8 @@
#include "input_common/motion_from_button.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
@@ -60,6 +63,12 @@ struct InputSubsystem::Impl {
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
+
+ tas = std::make_shared<TasInput::Tas>();
+ tasbuttons = std::make_shared<TasButtonFactory>(tas);
+ Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
+ tasanalog = std::make_shared<TasAnalogFactory>(tas);
+ Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
}
void Shutdown() {
@@ -94,6 +103,12 @@ struct InputSubsystem::Impl {
mouseanalog.reset();
mousemotion.reset();
mousetouch.reset();
+
+ Input::UnregisterFactory<Input::ButtonDevice>("tas");
+ Input::UnregisterFactory<Input::AnalogDevice>("tas");
+
+ tasbuttons.reset();
+ tasanalog.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -101,6 +116,10 @@ struct InputSubsystem::Impl {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
};
+ if (Settings::values.tas_enable) {
+ devices.emplace_back(
+ Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
+ }
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
@@ -120,6 +139,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetAnalogMappingForDevice(params);
}
+ if (params.Get("class", "") == "tas") {
+ return tas->GetAnalogMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
@@ -136,6 +158,9 @@ struct InputSubsystem::Impl {
if (params.Get("class", "") == "gcpad") {
return gcadapter->GetButtonMappingForDevice(params);
}
+ if (params.Get("class", "") == "tas") {
+ return tas->GetButtonMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
@@ -174,9 +199,12 @@ struct InputSubsystem::Impl {
std::shared_ptr<MouseAnalogFactory> mouseanalog;
std::shared_ptr<MouseMotionFactory> mousemotion;
std::shared_ptr<MouseTouchFactory> mousetouch;
+ std::shared_ptr<TasButtonFactory> tasbuttons;
+ std::shared_ptr<TasAnalogFactory> tasanalog;
std::shared_ptr<CemuhookUDP::Client> udp;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
std::shared_ptr<MouseInput::Mouse> mouse;
+ std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -207,6 +235,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
+TasInput::Tas* InputSubsystem::GetTas() {
+ return impl->tas.get();
+}
+
+const TasInput::Tas* InputSubsystem::GetTas() const {
+ return impl->tas.get();
+}
+
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
@@ -287,6 +323,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
return impl->mousetouch.get();
}
+TasButtonFactory* InputSubsystem::GetTasButtons() {
+ return impl->tasbuttons.get();
+}
+
+const TasButtonFactory* InputSubsystem::GetTasButtons() const {
+ return impl->tasbuttons.get();
+}
+
+TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
+ return impl->tasanalog.get();
+}
+
+const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
+ return impl->tasanalog.get();
+}
+
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 5d6f26385..6390d3f09 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -29,6 +29,10 @@ namespace MouseInput {
class Mouse;
}
+namespace TasInput {
+class Tas;
+}
+
namespace InputCommon {
namespace Polling {
@@ -64,6 +68,8 @@ class MouseButtonFactory;
class MouseAnalogFactory;
class MouseMotionFactory;
class MouseTouchFactory;
+class TasButtonFactory;
+class TasAnalogFactory;
class Keyboard;
/**
@@ -103,6 +109,11 @@ public:
/// Retrieves the underlying mouse device.
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
+ /// Retrieves the underlying tas device.
+ [[nodiscard]] TasInput::Tas* GetTas();
+
+ /// Retrieves the underlying tas device.
+ [[nodiscard]] const TasInput::Tas* GetTas() const;
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -144,30 +155,42 @@ public:
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
- /// Retrieves the underlying GameCube button handler.
+ /// Retrieves the underlying mouse button handler.
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
- /// Retrieves the underlying GameCube button handler.
+ /// Retrieves the underlying mouse button handler.
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse analog handler.
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse analog handler.
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
- /// Retrieves the underlying udp motion handler.
+ /// Retrieves the underlying mouse motion handler.
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
- /// Retrieves the underlying udp motion handler.
+ /// Retrieves the underlying mouse motion handler.
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse touch handler.
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
- /// Retrieves the underlying udp touch handler.
+ /// Retrieves the underlying mouse touch handler.
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
+ /// Retrieves the underlying tas button handler.
+ [[nodiscard]] TasButtonFactory* GetTasButtons();
+
+ /// Retrieves the underlying tas button handler.
+ [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
+
+ /// Retrieves the underlying tas analogs handler.
+ [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
+
+ /// Retrieves the underlying tas analogs handler.
+ [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
+
/// Reloads the input devices
void ReloadInputDevices();
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
new file mode 100644
index 000000000..1598092b6
--- /dev/null
+++ b/src/input_common/tas/tas_input.cpp
@@ -0,0 +1,455 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <regex>
+
+#include "common/fs/file.h"
+#include "common/fs/fs_types.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "input_common/tas/tas_input.h"
+
+namespace TasInput {
+
+// Supported keywords and buttons from a TAS file
+constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
+ std::pair{"KEY_A", TasButton::BUTTON_A},
+ {"KEY_B", TasButton::BUTTON_B},
+ {"KEY_X", TasButton::BUTTON_X},
+ {"KEY_Y", TasButton::BUTTON_Y},
+ {"KEY_LSTICK", TasButton::STICK_L},
+ {"KEY_RSTICK", TasButton::STICK_R},
+ {"KEY_L", TasButton::TRIGGER_L},
+ {"KEY_R", TasButton::TRIGGER_R},
+ {"KEY_PLUS", TasButton::BUTTON_PLUS},
+ {"KEY_MINUS", TasButton::BUTTON_MINUS},
+ {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+ {"KEY_DUP", TasButton::BUTTON_UP},
+ {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+ {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+ {"KEY_SL", TasButton::BUTTON_SL},
+ {"KEY_SR", TasButton::BUTTON_SR},
+ {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+ {"KEY_HOME", TasButton::BUTTON_HOME},
+ {"KEY_ZL", TasButton::TRIGGER_ZL},
+ {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
+Tas::Tas() {
+ if (!Settings::values.tas_enable) {
+ needs_reset = true;
+ return;
+ }
+ LoadTasFiles();
+}
+
+Tas::~Tas() {
+ Stop();
+};
+
+void Tas::LoadTasFiles() {
+ script_length = 0;
+ for (size_t i = 0; i < commands.size(); i++) {
+ LoadTasFile(i);
+ if (commands[i].size() > script_length) {
+ script_length = commands[i].size();
+ }
+ }
+}
+
+void Tas::LoadTasFile(size_t player_index) {
+ if (!commands[player_index].empty()) {
+ commands[player_index].clear();
+ }
+ std::string file =
+ Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
+ fmt::format("script0-{}.txt", player_index + 1),
+ Common::FS::FileType::BinaryFile);
+ std::stringstream command_line(file);
+ std::string line;
+ int frame_no = 0;
+ while (std::getline(command_line, line, '\n')) {
+ if (line.empty()) {
+ continue;
+ }
+ LOG_DEBUG(Input, "Loading line: {}", line);
+ std::smatch m;
+
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ' ')) {
+ seglist.push_back(segment);
+ }
+
+ if (seglist.size() < 4) {
+ continue;
+ }
+
+ while (frame_no < std::stoi(seglist.at(0))) {
+ commands[player_index].push_back({});
+ frame_no++;
+ }
+
+ TASCommand command = {
+ .buttons = ReadCommandButtons(seglist.at(1)),
+ .l_axis = ReadCommandAxis(seglist.at(2)),
+ .r_axis = ReadCommandAxis(seglist.at(3)),
+ };
+ commands[player_index].push_back(command);
+ frame_no++;
+ }
+ LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
+}
+
+void Tas::WriteTasFile(std::u8string file_name) {
+ std::string output_text;
+ for (size_t frame = 0; frame < record_commands.size(); frame++) {
+ if (!output_text.empty()) {
+ output_text += "\n";
+ }
+ const TASCommand& line = record_commands[frame];
+ output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
+ WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
+ }
+ const auto bytes_written = Common::FS::WriteStringToFile(
+ Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
+ Common::FS::FileType::TextFile, output_text);
+ if (bytes_written == output_text.size()) {
+ LOG_INFO(Input, "TAS file written to file!");
+ } else {
+ LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
+ output_text.size());
+ }
+}
+
+std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
+ auto [x, y] = old;
+ return {x, -y};
+}
+
+void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
+ last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
+}
+
+std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
+ TasState state;
+ if (is_recording) {
+ return {TasState::Recording, 0, record_commands.size()};
+ }
+
+ if (is_running) {
+ state = TasState::Running;
+ } else {
+ state = TasState::Stopped;
+ }
+
+ return {state, current_command, script_length};
+}
+
+std::string Tas::DebugButtons(u32 buttons) const {
+ return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
+}
+
+std::string Tas::DebugJoystick(float x, float y) const {
+ return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
+}
+
+std::string Tas::DebugInput(const TasData& data) const {
+ return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
+ DebugJoystick(data.axis[0], data.axis[1]),
+ DebugJoystick(data.axis[2], data.axis[3]));
+}
+
+std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
+ std::string returns = "[ ";
+ for (size_t i = 0; i < arr.size(); i++) {
+ returns += DebugInput(arr[i]);
+ if (i != arr.size() - 1) {
+ returns += " , ";
+ }
+ }
+ return returns + "]";
+}
+
+std::string Tas::ButtonsToString(u32 button) const {
+ std::string returns;
+ for (auto [text_button, tas_button] : text_to_tas_button) {
+ if ((button & static_cast<u32>(tas_button)) != 0)
+ returns += fmt::format(", {}", text_button.substr(4));
+ }
+ return returns.empty() ? "" : returns.substr(2);
+}
+
+void Tas::UpdateThread() {
+ if (!Settings::values.tas_enable) {
+ if (is_running) {
+ Stop();
+ }
+ return;
+ }
+
+ if (is_recording) {
+ record_commands.push_back(last_input);
+ }
+ if (needs_reset) {
+ current_command = 0;
+ needs_reset = false;
+ LoadTasFiles();
+ LOG_DEBUG(Input, "tas_reset done");
+ }
+
+ if (!is_running) {
+ tas_data.fill({});
+ return;
+ }
+ if (current_command < script_length) {
+ LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+ size_t frame = current_command++;
+ for (size_t i = 0; i < commands.size(); i++) {
+ if (frame < commands[i].size()) {
+ TASCommand command = commands[i][frame];
+ tas_data[i].buttons = command.buttons;
+ auto [l_axis_x, l_axis_y] = command.l_axis;
+ tas_data[i].axis[0] = l_axis_x;
+ tas_data[i].axis[1] = l_axis_y;
+ auto [r_axis_x, r_axis_y] = command.r_axis;
+ tas_data[i].axis[2] = r_axis_x;
+ tas_data[i].axis[3] = r_axis_y;
+ } else {
+ tas_data[i] = {};
+ }
+ }
+ } else {
+ is_running = Settings::values.tas_loop.GetValue();
+ current_command = 0;
+ tas_data.fill({});
+ if (!is_running) {
+ SwapToStoredController();
+ }
+ }
+ LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
+}
+
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
+ std::stringstream linestream(line);
+ std::string segment;
+ std::vector<std::string> seglist;
+
+ while (std::getline(linestream, segment, ';')) {
+ seglist.push_back(segment);
+ }
+
+ const float x = std::stof(seglist.at(0)) / 32767.0f;
+ const float y = std::stof(seglist.at(1)) / 32767.0f;
+
+ return {x, y};
+}
+
+u32 Tas::ReadCommandButtons(const std::string& data) const {
+ std::stringstream button_text(data);
+ std::string line;
+ u32 buttons = 0;
+ while (std::getline(button_text, line, ';')) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (text == line) {
+ buttons |= static_cast<u32>(tas_button);
+ break;
+ }
+ }
+ }
+ return buttons;
+}
+
+std::string Tas::WriteCommandAxis(TasAnalog data) const {
+ auto [x, y] = data;
+ std::string line;
+ line += std::to_string(static_cast<int>(x * 32767));
+ line += ";";
+ line += std::to_string(static_cast<int>(y * 32767));
+ return line;
+}
+
+std::string Tas::WriteCommandButtons(u32 data) const {
+ if (data == 0) {
+ return "NONE";
+ }
+
+ std::string line;
+ u32 index = 0;
+ while (data > 0) {
+ if ((data & 1) == 1) {
+ for (auto [text, tas_button] : text_to_tas_button) {
+ if (tas_button == static_cast<TasButton>(1 << index)) {
+ if (line.size() > 0) {
+ line += ";";
+ }
+ line += text;
+ break;
+ }
+ }
+ }
+ index++;
+ data >>= 1;
+ }
+ return line;
+}
+
+void Tas::StartStop() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ if (is_running) {
+ Stop();
+ } else {
+ is_running = true;
+ SwapToTasController();
+ }
+}
+
+void Tas::Stop() {
+ is_running = false;
+ SwapToStoredController();
+}
+
+void Tas::SwapToTasController() {
+ if (!Settings::values.tas_swap_controllers) {
+ return;
+ }
+ auto& players = Settings::values.players.GetValue();
+ for (std::size_t index = 0; index < players.size(); index++) {
+ auto& player = players[index];
+ player_mappings[index] = player;
+
+ // Only swap active controllers
+ if (!player.connected) {
+ continue;
+ }
+
+ Common::ParamPackage tas_param;
+ tas_param.Set("pad", static_cast<u8>(index));
+ auto button_mapping = GetButtonMappingForDevice(tas_param);
+ auto analog_mapping = GetAnalogMappingForDevice(tas_param);
+ auto& buttons = player.buttons;
+ auto& analogs = player.analogs;
+
+ for (std::size_t i = 0; i < buttons.size(); ++i) {
+ buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
+ }
+ for (std::size_t i = 0; i < analogs.size(); ++i) {
+ analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
+ }
+ }
+ is_old_input_saved = true;
+ Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::SwapToStoredController() {
+ if (!is_old_input_saved) {
+ return;
+ }
+ auto& players = Settings::values.players.GetValue();
+ for (std::size_t index = 0; index < players.size(); index++) {
+ players[index] = player_mappings[index];
+ }
+ is_old_input_saved = false;
+ Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::Reset() {
+ if (!Settings::values.tas_enable) {
+ return;
+ }
+ needs_reset = true;
+}
+
+bool Tas::Record() {
+ if (!Settings::values.tas_enable) {
+ return true;
+ }
+ is_recording = !is_recording;
+ return is_recording;
+}
+
+void Tas::SaveRecording(bool overwrite_file) {
+ if (is_recording) {
+ return;
+ }
+ if (record_commands.empty()) {
+ return;
+ }
+ WriteTasFile(u8"record.txt");
+ if (overwrite_file) {
+ WriteTasFile(u8"script0-1.txt");
+ }
+ needs_reset = true;
+ record_commands.clear();
+}
+
+InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
+ const Common::ParamPackage& params) const {
+ // This list is missing ZL/ZR since those are not considered buttons.
+ // We will add those afterwards
+ // This list also excludes any button that can't be really mapped
+ static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
+ switch_to_tas_button = {
+ std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
+ {Settings::NativeButton::B, TasButton::BUTTON_B},
+ {Settings::NativeButton::X, TasButton::BUTTON_X},
+ {Settings::NativeButton::Y, TasButton::BUTTON_Y},
+ {Settings::NativeButton::LStick, TasButton::STICK_L},
+ {Settings::NativeButton::RStick, TasButton::STICK_R},
+ {Settings::NativeButton::L, TasButton::TRIGGER_L},
+ {Settings::NativeButton::R, TasButton::TRIGGER_R},
+ {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
+ {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
+ {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
+ {Settings::NativeButton::DUp, TasButton::BUTTON_UP},
+ {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
+ {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
+ {Settings::NativeButton::SL, TasButton::BUTTON_SL},
+ {Settings::NativeButton::SR, TasButton::BUTTON_SR},
+ {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
+ {Settings::NativeButton::Home, TasButton::BUTTON_HOME},
+ {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
+ {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
+ };
+
+ InputCommon::ButtonMapping mapping{};
+ for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
+ Common::ParamPackage button_params({{"engine", "tas"}});
+ button_params.Set("pad", params.Get("pad", 0));
+ button_params.Set("button", static_cast<int>(tas_button));
+ mapping.insert_or_assign(switch_button, std::move(button_params));
+ }
+
+ return mapping;
+}
+
+InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
+ const Common::ParamPackage& params) const {
+
+ InputCommon::AnalogMapping mapping = {};
+ Common::ParamPackage left_analog_params;
+ left_analog_params.Set("engine", "tas");
+ left_analog_params.Set("pad", params.Get("pad", 0));
+ left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
+ left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
+ Common::ParamPackage right_analog_params;
+ right_analog_params.Set("engine", "tas");
+ right_analog_params.Set("pad", params.Get("pad", 0));
+ right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
+ right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
+ mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+ return mapping;
+}
+
+const TasData& Tas::GetTasState(std::size_t pad) const {
+ return tas_data[pad];
+}
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
new file mode 100644
index 000000000..3e2db8f00
--- /dev/null
+++ b/src/input_common/tas/tas_input.h
@@ -0,0 +1,237 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/settings_input.h"
+#include "core/frontend/input.h"
+#include "input_common/main.h"
+
+/*
+To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
+Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
+for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+
+A script file has the same format as TAS-nx uses, so final files will look like this:
+
+1 KEY_B 0;0 0;0
+6 KEY_ZL 0;0 0;0
+41 KEY_ZL;KEY_Y 0;0 0;0
+43 KEY_X;KEY_A 32767;0 0;0
+44 KEY_A 32767;0 0;0
+45 KEY_A 32767;0 0;0
+46 KEY_A 32767;0 0;0
+47 KEY_A 32767;0 0;0
+
+After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
+CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
+has. Playback can be started or stopped using CTRL+F5.
+
+However, for playback to actually work, the correct input device has to be selected: In the Controls
+menu, select TAS from the device list for the controller that the script should be played on.
+
+Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
+connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
+again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
+record.txt.
+
+For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
+P1).
+*/
+
+namespace TasInput {
+
+constexpr size_t PLAYER_NUMBER = 8;
+
+using TasAnalog = std::pair<float, float>;
+
+enum class TasState {
+ Running,
+ Recording,
+ Stopped,
+};
+
+enum class TasButton : u32 {
+ BUTTON_A = 1U << 0,
+ BUTTON_B = 1U << 1,
+ BUTTON_X = 1U << 2,
+ BUTTON_Y = 1U << 3,
+ STICK_L = 1U << 4,
+ STICK_R = 1U << 5,
+ TRIGGER_L = 1U << 6,
+ TRIGGER_R = 1U << 7,
+ TRIGGER_ZL = 1U << 8,
+ TRIGGER_ZR = 1U << 9,
+ BUTTON_PLUS = 1U << 10,
+ BUTTON_MINUS = 1U << 11,
+ BUTTON_LEFT = 1U << 12,
+ BUTTON_UP = 1U << 13,
+ BUTTON_RIGHT = 1U << 14,
+ BUTTON_DOWN = 1U << 15,
+ BUTTON_SL = 1U << 16,
+ BUTTON_SR = 1U << 17,
+ BUTTON_HOME = 1U << 18,
+ BUTTON_CAPTURE = 1U << 19,
+};
+
+enum class TasAxes : u8 {
+ StickX,
+ StickY,
+ SubstickX,
+ SubstickY,
+ Undefined,
+};
+
+struct TasData {
+ u32 buttons{};
+ std::array<float, 4> axis{};
+};
+
+class Tas {
+public:
+ Tas();
+ ~Tas();
+
+ // Changes the input status that will be stored in each frame
+ void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
+
+ // Main loop that records or executes input
+ void UpdateThread();
+
+ // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
+ void StartStop();
+
+ // Stop the TAS and reverts any controller profile
+ void Stop();
+
+ // Sets the flag to reload the file and start from the begining in the next update
+ void Reset();
+
+ /**
+ * Sets the flag to enable or disable recording of inputs
+ * @return Returns true if the current recording status is enabled
+ */
+ bool Record();
+
+ // Saves contents of record_commands on a file if overwrite is enabled player 1 will be
+ // overwritten with the recorded commands
+ void SaveRecording(bool overwrite_file);
+
+ /**
+ * Returns the current status values of TAS playback/recording
+ * @return Tuple of
+ * TasState indicating the current state out of Running, Recording or Stopped ;
+ * Current playback progress or amount of frames (so far) for Recording ;
+ * Total length of script file currently loaded or amount of frames (so far) for Recording
+ */
+ std::tuple<TasState, size_t, size_t> GetStatus() const;
+
+ // Retuns an array of the default button mappings
+ InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
+
+ // Retuns an array of the default analog mappings
+ InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
+ [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
+
+private:
+ struct TASCommand {
+ u32 buttons{};
+ TasAnalog l_axis{};
+ TasAnalog r_axis{};
+ };
+
+ // Loads TAS files from all players
+ void LoadTasFiles();
+
+ // Loads TAS file from the specified player
+ void LoadTasFile(size_t player_index);
+
+ // Writes a TAS file from the recorded commands
+ void WriteTasFile(std::u8string file_name);
+
+ /**
+ * Parses a string containing the axis values with the following format "x;y"
+ * X and Y have a range from -32767 to 32767
+ * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
+ */
+ TasAnalog ReadCommandAxis(const std::string& line) const;
+
+ /**
+ * Parses a string containing the button values with the following format "a;b;c;d..."
+ * Each button is represented by it's text format specified in text_to_tas_button array
+ * @return Returns a u32 with each bit representing the status of a button
+ */
+ u32 ReadCommandButtons(const std::string& line) const;
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons to be written to the file
+ */
+ std::string WriteCommandButtons(u32 data) const;
+
+ /**
+ * Converts an TAS analog object containing the axis status into the text equivalent
+ * @return Returns a string with the value of the axis to be written to the file
+ */
+ std::string WriteCommandAxis(TasAnalog data) const;
+
+ // Inverts the Y axis polarity
+ std::pair<float, float> FlipAxisY(std::pair<float, float> old);
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons to be printed on console
+ */
+ std::string DebugButtons(u32 buttons) const;
+
+ /**
+ * Converts an TAS analog object containing the axis status into the text equivalent
+ * @return Returns a string with the value of the axis to be printed on console
+ */
+ std::string DebugJoystick(float x, float y) const;
+
+ /**
+ * Converts the given TAS status into the text equivalent
+ * @return Returns a string with the value of the TAS status to be printed on console
+ */
+ std::string DebugInput(const TasData& data) const;
+
+ /**
+ * Converts the given TAS status of multiple players into the text equivalent
+ * @return Returns a string with the value of the status of all TAS players to be printed on
+ * console
+ */
+ std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
+
+ /**
+ * Converts an u32 containing the button status into the text equivalent
+ * @return Returns a string with the name of the buttons
+ */
+ std::string ButtonsToString(u32 button) const;
+
+ // Stores current controller configuration and sets a TAS controller for every active controller
+ // to the current config
+ void SwapToTasController();
+
+ // Sets the stored controller configuration to the current config
+ void SwapToStoredController();
+
+ size_t script_length{0};
+ std::array<TasData, PLAYER_NUMBER> tas_data;
+ bool is_old_input_saved{false};
+ bool is_recording{false};
+ bool is_running{false};
+ bool needs_reset{false};
+ std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
+ std::vector<TASCommand> record_commands{};
+ size_t current_command{0};
+ TASCommand last_input{}; // only used for recording
+
+ // Old settings for swapping controllers
+ std::array<Settings::PlayerInput, 10> player_mappings;
+};
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp
new file mode 100644
index 000000000..15810d6b0
--- /dev/null
+++ b/src/input_common/tas/tas_poller.cpp
@@ -0,0 +1,101 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <mutex>
+#include <utility>
+
+#include "common/settings.h"
+#include "common/threadsafe_queue.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
+
+namespace InputCommon {
+
+class TasButton final : public Input::ButtonDevice {
+public:
+ explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
+ : button(button_), pad(pad_), tas_input(tas_input_) {}
+
+ bool GetStatus() const override {
+ return (tas_input->GetTasState(pad).buttons & button) != 0;
+ }
+
+private:
+ const u32 button;
+ const u32 pad;
+ const TasInput::Tas* tas_input;
+};
+
+TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
+ : tas_input(std::move(tas_input_)) {}
+
+std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+ const auto pad = params.Get("pad", 0);
+
+ return std::make_unique<TasButton>(button_id, pad, tas_input.get());
+}
+
+class TasAnalog final : public Input::AnalogDevice {
+public:
+ explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
+ : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
+
+ float GetAxis(u32 axis) const {
+ std::lock_guard lock{mutex};
+ return tas_input->GetTasState(pad).axis.at(axis);
+ }
+
+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return {x, y};
+ }
+
+ std::tuple<float, float> GetStatus() const override {
+ return GetAnalog(axis_x, axis_y);
+ }
+
+ Input::AnalogProperties GetAnalogProperties() const override {
+ return {0.0f, 1.0f, 0.5f};
+ }
+
+private:
+ const u32 pad;
+ const u32 axis_x;
+ const u32 axis_y;
+ const TasInput::Tas* tas_input;
+ mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
+ : tas_input(std::move(tas_input_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
+ const auto pad = static_cast<u32>(params.Get("pad", 0));
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+
+ return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h
new file mode 100644
index 000000000..09e426cef
--- /dev/null
+++ b/src/input_common/tas/tas_poller.h
@@ -0,0 +1,43 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+#include "input_common/tas/tas_input.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a tas bot. It receives tas events and forward them
+ * to all button devices it created.
+ */
+class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
+public:
+ explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
+
+ /**
+ * Creates a button device from a button press
+ * @param params contains parameters for creating the device:
+ * - "code": the code of the key to bind with the button
+ */
+ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr<TasInput::Tas> tas_input;
+};
+
+/// An analog device factory that creates analog devices from tas
+class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
+public:
+ explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
+
+ std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+ std::shared_ptr<TasInput::Tas> tas_input;
+};
+
+} // namespace InputCommon
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 19ba0dbba..b6dda283d 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -108,6 +108,9 @@ add_executable(yuzu
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
+ configuration/configure_tas.cpp
+ configuration/configure_tas.h
+ configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 2e0ade815..1519a46ed 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -36,6 +36,7 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_input.h"
+#include "input_common/tas/tas_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@@ -312,6 +313,7 @@ GRenderWindow::~GRenderWindow() {
}
void GRenderWindow::OnFrameDisplayed() {
+ input_subsystem->GetTas()->UpdateThread();
if (!first_frame) {
first_frame = true;
emit FirstFrameDisplayed();
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 952e96769..27b67fd9e 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
-const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
+const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@@ -235,6 +235,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
+ {QStringLiteral("TAS Start/Stop"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
+ {QStringLiteral("TAS Reset"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
+ {QStringLiteral("TAS Record"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Framerate Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
@@ -564,6 +567,11 @@ void Config::ReadControlValues() {
Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
+ ReadBasicSetting(Settings::values.tas_enable);
+ ReadBasicSetting(Settings::values.tas_loop);
+ ReadBasicSetting(Settings::values.tas_swap_controllers);
+ ReadBasicSetting(Settings::values.pause_tas_on_load);
+
ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected
@@ -661,6 +669,13 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString()
.toStdString());
+ FS::SetYuzuPath(FS::YuzuPath::TASDir,
+ qt_config
+ ->value(QStringLiteral("tas_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
+ .toString()
+ .toStdString());
+
ReadBasicSetting(Settings::values.gamecard_inserted);
ReadBasicSetting(Settings::values.gamecard_current_game);
ReadBasicSetting(Settings::values.gamecard_path);
@@ -1188,6 +1203,11 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
+ WriteBasicSetting(Settings::values.tas_enable);
+ WriteBasicSetting(Settings::values.tas_loop);
+ WriteBasicSetting(Settings::values.tas_swap_controllers);
+ WriteBasicSetting(Settings::values.pause_tas_on_load);
+
qt_config->endGroup();
}
@@ -1215,6 +1235,10 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
+ WriteSetting(QStringLiteral("tas_directory"),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
+ QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
+
WriteBasicSetting(Settings::values.gamecard_inserted);
WriteBasicSetting(Settings::values.gamecard_current_game);
WriteBasicSetting(Settings::values.gamecard_path);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 4733227b6..3ee694e7c 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -42,7 +42,7 @@ public:
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
- static const std::array<UISettings::Shortcut, 18> default_hotkeys;
+ static const std::array<UISettings::Shortcut, 21> default_hotkeys;
private:
void Initialize(const std::string& config_name);
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 7527c068b..88f4bf388 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -124,6 +124,19 @@ QString ButtonToText(const Common::ParamPackage& param) {
return GetKeyName(param.Get("code", 0));
}
+ if (param.Get("engine", "") == "tas") {
+ if (param.Has("axis")) {
+ const QString axis_str = QString::fromStdString(param.Get("axis", ""));
+
+ return QObject::tr("TAS Axis %1").arg(axis_str);
+ }
+ if (param.Has("button")) {
+ const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
+ return QObject::tr("TAS Btn %1").arg(button_str);
+ }
+ return GetKeyName(param.Get("code", 0));
+ }
+
if (param.Get("engine", "") == "cemuhookudp") {
if (param.Has("pad_index")) {
const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
@@ -187,7 +200,8 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
const bool invert_x = param.Get("invert_x", "+") == "-";
const bool invert_y = param.Get("invert_y", "+") == "-";
- if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
+ if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
+ engine_str == "tas") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
@@ -926,9 +940,9 @@ void ConfigureInputPlayer::UpdateUI() {
int slider_value;
auto& param = analogs_param[analog_id];
- const bool is_controller = param.Get("engine", "") == "sdl" ||
- param.Get("engine", "") == "gcpad" ||
- param.Get("engine", "") == "mouse";
+ const bool is_controller =
+ param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
+ param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
if (is_controller) {
if (!param.Has("deadzone")) {
@@ -1045,8 +1059,12 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();
- for (auto device : input_devices) {
- ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
+ for (auto& device : input_devices) {
+ const std::string display = device.Get("display", "Unknown");
+ ui->comboDevices->addItem(QString::fromStdString(display), {});
+ if (display == "TAS") {
+ device.Set("pad", static_cast<u8>(player_index));
+ }
}
}
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 9c890ed5d..da328d904 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -175,7 +175,7 @@ void PlayerControlPreview::ResetInputs() {
}
void PlayerControlPreview::UpdateInput() {
- if (!is_enabled && !mapping_active) {
+ if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
return;
}
bool input_changed = false;
@@ -222,6 +222,19 @@ void PlayerControlPreview::UpdateInput() {
if (input_changed) {
update();
+ if (controller_callback.input != nullptr) {
+ ControllerInput input{
+ .axis_values = {std::pair<float, float>{
+ axis_values[Settings::NativeAnalog::LStick].value.x(),
+ axis_values[Settings::NativeAnalog::LStick].value.y()},
+ std::pair<float, float>{
+ axis_values[Settings::NativeAnalog::RStick].value.x(),
+ axis_values[Settings::NativeAnalog::RStick].value.y()}},
+ .button_values = button_values,
+ .changed = true,
+ };
+ controller_callback.input(std::move(input));
+ }
}
if (mapping_active) {
@@ -229,6 +242,10 @@ void PlayerControlPreview::UpdateInput() {
}
}
+void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
+ controller_callback = std::move(callback_);
+}
+
void PlayerControlPreview::paintEvent(QPaintEvent* event) {
QFrame::paintEvent(event);
QPainter p(this);
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index f4a6a5e1b..f4bbfa528 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -9,6 +9,7 @@
#include <QPointer>
#include "common/settings.h"
#include "core/frontend/input.h"
+#include "yuzu/debugger/controller.h"
class QLabel;
@@ -33,6 +34,7 @@ public:
void BeginMappingAnalog(std::size_t button_id);
void EndMapping();
void UpdateInput();
+ void SetCallBack(ControllerCallback callback_);
protected:
void paintEvent(QPaintEvent* event) override;
@@ -181,6 +183,7 @@ private:
using StickArray =
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
+ ControllerCallback controller_callback;
bool is_enabled{};
bool mapping_active{};
int blink_counter{};
diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp
new file mode 100644
index 000000000..b666b175a
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.cpp
@@ -0,0 +1,84 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QFileDialog>
+#include <QMessageBox>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "ui_configure_tas.h"
+#include "yuzu/configuration/configure_tas.h"
+#include "yuzu/uisettings.h"
+
+ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
+
+ ui->setupUi(this);
+
+ setFocusPolicy(Qt::ClickFocus);
+ setWindowTitle(tr("TAS Configuration"));
+
+ connect(ui->tas_path_button, &QToolButton::pressed, this,
+ [this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
+
+ LoadConfiguration();
+}
+
+ConfigureTasDialog::~ConfigureTasDialog() = default;
+
+void ConfigureTasDialog::LoadConfiguration() {
+ ui->tas_path_edit->setText(
+ QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
+ ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
+ ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
+ ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
+ ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
+}
+
+void ConfigureTasDialog::ApplyConfiguration() {
+ Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
+ Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
+ Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
+ Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
+ Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
+}
+
+void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
+ QString caption;
+
+ switch (target) {
+ case DirectoryTarget::TAS:
+ caption = tr("Select TAS Load Directory...");
+ break;
+ }
+
+ QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
+
+ if (str.isEmpty()) {
+ return;
+ }
+
+ if (str.back() != QChar::fromLatin1('/')) {
+ str.append(QChar::fromLatin1('/'));
+ }
+
+ edit->setText(str);
+}
+
+void ConfigureTasDialog::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QDialog::changeEvent(event);
+}
+
+void ConfigureTasDialog::RetranslateUI() {
+ ui->retranslateUi(this);
+}
+
+void ConfigureTasDialog::HandleApplyButtonClicked() {
+ UISettings::values.configuration_applied = true;
+ ApplyConfiguration();
+}
diff --git a/src/yuzu/configuration/configure_tas.h b/src/yuzu/configuration/configure_tas.h
new file mode 100644
index 000000000..1546bf16f
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.h
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QDialog>
+
+namespace Ui {
+class ConfigureTas;
+}
+
+class ConfigureTasDialog : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureTasDialog(QWidget* parent);
+ ~ConfigureTasDialog() override;
+
+ /// Save all button configurations to settings file
+ void ApplyConfiguration();
+
+private:
+ enum class DirectoryTarget {
+ TAS,
+ };
+
+ void LoadConfiguration();
+
+ void SetDirectory(DirectoryTarget target, QLineEdit* edit);
+
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ void HandleApplyButtonClicked();
+
+ std::unique_ptr<Ui::ConfigureTas> ui;
+};
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
new file mode 100644
index 000000000..8a3ecb834
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureTas</class>
+ <widget class="QDialog" name="ConfigureTas">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>800</width>
+ <height>300</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Dialog</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_1">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>TAS</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0" colspan="1">
+ <widget class="QLabel" name="label_1">
+ <property name="text">
+ <string>Reads controller input from scripts in the same format as TAS-nx scripts. For a more detailed explanation please consult the FAQ on the yuzu website.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="1">
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -> Hotkeys).</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0" colspan="1">
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>WARNING: This is an experimental feature. It will not play back scripts frame perfectly with the current, imperfect syncing method.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>Settings</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0" colspan="4">
+ <widget class="QCheckBox" name="tas_enable">
+ <property name="text">
+ <string>Enable TAS features</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="4">
+ <widget class="QCheckBox" name="tas_control_swap">
+ <property name="text">
+ <string>Automatic controller profile swapping</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0" colspan="4">
+ <widget class="QCheckBox" name="tas_loop_script">
+ <property name="text">
+ <string>Loop script</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0" colspan="4">
+ <widget class="QCheckBox" name="tas_pause_on_load">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>Pause execution during loads</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>Script Directory</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0">
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Path</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <widget class="QToolButton" name="tas_path_button">
+ <property name="text">
+ <string>...</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QLineEdit" name="tas_path_edit"/>
+ </item>
+ <item row="0" column="1">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Maximum</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>60</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ConfigureTas</receiver>
+ <slot>accept()</slot>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>ConfigureTas</receiver>
+ <slot>reject()</slot>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index 9d92c4949..46a0f3025 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
const auto guid = param.Get("guid", "");
const auto port = param.Get("port", "");
- if (engine.empty() || engine == "keyboard" || engine == "mouse") {
+ if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
continue;
}
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index c1fc69578..5a844409b 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,10 +6,13 @@
#include <QLayout>
#include <QString>
#include "common/settings.h"
+#include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
#include "yuzu/configuration/configure_input_player_widget.h"
#include "yuzu/debugger/controller.h"
-ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
+ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
+ : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
setObjectName(QStringLiteral("Controller"));
setWindowTitle(tr("Controller P1"));
resize(500, 350);
@@ -38,6 +41,9 @@ void ControllerDialog::refreshConfiguration() {
constexpr std::size_t player = 0;
widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
widget->SetControllerType(players[player].controller_type);
+ ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
+ widget->SetCallBack(callback);
+ widget->repaint();
widget->SetConnectedStatus(players[player].connected);
}
@@ -67,3 +73,13 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
widget->SetConnectedStatus(false);
QWidget::hideEvent(ev);
}
+
+void ControllerDialog::InputController(ControllerInput input) {
+ u32 buttons = 0;
+ int index = 0;
+ for (bool btn : input.button_values) {
+ buttons |= (btn ? 1U : 0U) << index;
+ index++;
+ }
+ input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
+}
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index c54750070..7742db58b 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,18 +4,35 @@
#pragma once
+#include <QFileSystemWatcher>
#include <QWidget>
+#include "common/settings.h"
class QAction;
class QHideEvent;
class QShowEvent;
class PlayerControlPreview;
+namespace InputCommon {
+class InputSubsystem;
+}
+
+struct ControllerInput {
+ std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
+ std::array<bool, Settings::NativeButton::NumButtons> button_values{};
+ bool changed{};
+};
+
+struct ControllerCallback {
+ std::function<void(ControllerInput)> input;
+};
+
class ControllerDialog : public QWidget {
Q_OBJECT
public:
- explicit ControllerDialog(QWidget* parent = nullptr);
+ explicit ControllerDialog(QWidget* parent = nullptr,
+ InputCommon::InputSubsystem* input_subsystem_ = nullptr);
/// Returns a QAction that can be used to toggle visibility of this dialog.
QAction* toggleViewAction();
@@ -26,6 +43,9 @@ protected:
void hideEvent(QHideEvent* ev) override;
private:
+ void InputController(ControllerInput input);
QAction* toggle_view_action = nullptr;
+ QFileSystemWatcher* watcher = nullptr;
PlayerControlPreview* widget;
+ InputCommon::InputSubsystem* input_subsystem;
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f4e49001d..3c2824362 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -19,6 +19,7 @@
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
+#include "configuration/configure_tas.h"
#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
@@ -102,6 +103,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -747,6 +749,11 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
+ tas_label = new QLabel();
+ tas_label->setObjectName(QStringLiteral("TASlabel"));
+ tas_label->setFocusPolicy(Qt::NoFocus);
+ statusBar()->insertPermanentWidget(0, tas_label);
+
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -841,7 +848,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this);
+ controller_dialog = new ControllerDialog(this, input_subsystem.get());
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -1014,6 +1021,28 @@ void GMainWindow::InitializeHotkeys() {
render_window->setAttribute(Qt::WA_Hover, true);
}
});
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
+ &QShortcut::activated, this, [&] {
+ if (!emulation_running) {
+ return;
+ }
+ input_subsystem->GetTas()->StartStop();
+ });
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
+ &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
+ connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
+ &QShortcut::activated, this, [&] {
+ if (!emulation_running) {
+ return;
+ }
+ bool is_recording = input_subsystem->GetTas()->Record();
+ if (!is_recording) {
+ const auto res = QMessageBox::question(this, tr("TAS Recording"),
+ tr("Overwrite file of player 1?"),
+ QMessageBox::Yes | QMessageBox::No);
+ input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -1132,6 +1161,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
@@ -1464,6 +1494,8 @@ void GMainWindow::ShutdownGame() {
game_list->show();
}
game_list->SetFilterFocus();
+ tas_label->clear();
+ input_subsystem->GetTas()->Stop();
render_window->removeEventFilter(render_window);
render_window->setAttribute(Qt::WA_Hover, false);
@@ -2698,6 +2730,19 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
+void GMainWindow::OnConfigureTas() {
+ const auto& system = Core::System::GetInstance();
+ ConfigureTasDialog dialog(this);
+ const auto result = dialog.exec();
+
+ if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+ Settings::RestoreGlobalState(system.IsPoweredOn());
+ return;
+ } else if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+ }
+}
+
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
@@ -2874,12 +2919,32 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
}
+QString GMainWindow::GetTasStateDescription() const {
+ auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+ switch (tas_status) {
+ case TasInput::TasState::Running:
+ return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ case TasInput::TasState::Recording:
+ return tr("TAS state: Recording %1").arg(total_tas_frames);
+ case TasInput::TasState::Stopped:
+ return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ default:
+ return tr("TAS State: Invalid");
+ }
+}
+
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();
return;
}
+ if (Settings::values.tas_enable) {
+ tas_label->setText(GetTasStateDescription());
+ } else {
+ tas_label->clear();
+ }
+
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();
auto& shader_notify = system.GPU().ShaderNotify();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 38e66ccd0..36eed6103 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -259,6 +259,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
+ void OnConfigureTas();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
@@ -300,6 +301,7 @@ private:
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
+ QString GetTasStateDescription() const;
Ui::MainWindow ui;
@@ -318,6 +320,7 @@ private:
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
+ QLabel* tas_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 048870687..653c010d8 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -100,6 +100,7 @@
<addaction name="action_Rederive"/>
<addaction name="separator"/>
<addaction name="action_Capture_Screenshot"/>
+ <addaction name="action_Configure_Tas"/>
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@@ -294,6 +295,11 @@
<string>&amp;Capture Screenshot</string>
</property>
</action>
+ <action name="action_Configure_Tas">
+ <property name="text">
+ <string>Configure &amp;TAS...</string>
+ </property>
+ </action>
<action name="action_Configure_Current_Game">
<property name="enabled">
<bool>false</bool>