summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
Diffstat (limited to '')
m---------externals/dynarmic0
-rw-r--r--src/video_core/engines/maxwell_3d.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h10
4 files changed, 13 insertions, 24 deletions
diff --git a/externals/dynarmic b/externals/dynarmic
-Subproject fc6b73bd855d0b87b6d78ba859732a4616e5a85
+Subproject 98e23801297167db1fd266696484a49096e734c
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d7328ff39..0e205ed72 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -75,14 +75,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
ProcessMacroUpload(value);
break;
}
- case MAXWELL3D_REG_INDEX(code_address.code_address_high):
- case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
- // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS
- // register, we do not currently know if that's intended or a bug, so we assert it lest
- // stuff breaks in other places (like the shader address calculation).
- ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
- break;
- }
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 5d5ad84b7..a1c47bae9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
#include <string>
+#include <string_view>
#include <tuple>
#include <utility>
#include <glad/glad.h>
@@ -37,11 +38,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL() {
- has_ARB_buffer_storage = false;
- has_ARB_direct_state_access = false;
- has_ARB_separate_shader_objects = false;
- has_ARB_vertex_attrib_binding = false;
-
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -59,7 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL() {
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
- std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
+ const std::string_view extension{
+ reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_buffer_storage") {
has_ARB_buffer_storage = true;
@@ -110,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
}
- accelerate_draw = AccelDraw::Disabled;
-
glEnable(GL_BLEND);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
@@ -694,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
- std::string buffer_name = used_buffer.GetName();
- GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
- if (index != -1)
+ const std::string buffer_name = used_buffer.GetName();
+ const GLuint index =
+ glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
+ if (index != GL_INVALID_INDEX) {
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
+ }
}
state.Apply();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ab06e2d95..e150be58f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -135,10 +135,10 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
- bool has_ARB_buffer_storage;
- bool has_ARB_direct_state_access;
- bool has_ARB_separate_shader_objects;
- bool has_ARB_vertex_attrib_binding;
+ bool has_ARB_buffer_storage = false;
+ bool has_ARB_direct_state_access = false;
+ bool has_ARB_separate_shader_objects = false;
+ bool has_ARB_vertex_attrib_binding = false;
OpenGLState state;
@@ -167,5 +167,5 @@ private:
void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
enum class AccelDraw { Disabled, Arrays, Indexed };
- AccelDraw accelerate_draw;
+ AccelDraw accelerate_draw = AccelDraw::Disabled;
};