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-rw-r--r--src/video_core/guest_driver.cpp4
-rw-r--r--src/video_core/guest_driver.h2
2 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/guest_driver.cpp b/src/video_core/guest_driver.cpp
index b1ac254ff..55b9bd021 100644
--- a/src/video_core/guest_driver.cpp
+++ b/src/video_core/guest_driver.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
+
#include "video_core/guest_driver.h"
namespace VideoCore {
@@ -28,7 +30,7 @@ void GuestDriverProfile::DeduceTextureHandlerSize(std::vector<u32>&& bound_offse
return;
}
texture_handler_size_deduced = true;
- texture_handler_size = sizeof(u32) * min_val;
+ texture_handler_size = min_texture_handler_size * min_val;
}
} // namespace VideoCore
diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h
index f64f043af..7687a0434 100644
--- a/src/video_core/guest_driver.h
+++ b/src/video_core/guest_driver.h
@@ -27,6 +27,8 @@ public:
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
private:
+ // Minimum size of texture handler any driver can use.
+ static constexpr u32 min_texture_handler_size = 4;
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
// use 4 bytes instead. Thus, certain drivers may squish the size.
static constexpr u32 default_texture_handler_size = 8;