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-rw-r--r--src/video_core/engines/shader_bytecode.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp7
2 files changed, 12 insertions, 0 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index da1aaeeee..3b70efeec 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -451,6 +451,8 @@ public:
enum class Id {
KIL,
SSY,
+ SYNC,
+ DEPBAR,
BFE_C,
BFE_R,
BFE_IMM,
@@ -547,6 +549,7 @@ public:
Shift,
Ffma,
Flow,
+ Synch,
Memory,
FloatSet,
FloatSetPredicate,
@@ -651,6 +654,8 @@ private:
INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
+ INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
+ INST("1111000011111---", Id::SYNC, Type::Synch, "SYNC"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 03ac4fe9e..e817aca5a 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1632,6 +1632,13 @@ private:
// can ignore this when generating GLSL code.
break;
}
+ case OpCode::Id::DEPBAR:
+ case OpCode::Id::SYNC: {
+ // TODO(Subv): Find out if we actually have to care about these instructions or if
+ // the GLSL compiler takes care of that for us.
+ LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
+ break;
+ }
default: {
LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
UNREACHABLE();