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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp113
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h10
3 files changed, 116 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 72a6dfd2a..eec01e8c2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() {
}
void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback) {}
+ const VideoCore::DiskResourceLoadCallback& callback) {
+ shader_cache.LoadDiskResources(title_id, stop_loading, callback);
+}
void RasterizerOpenGL::Clear() {
MICROPROFILE_SCOPE(OpenGL_Clears);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 33757938a..3aa5ac31d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -3,17 +3,19 @@
// Refer to the license.txt file included.
#include <atomic>
+#include <fstream>
#include <functional>
#include <mutex>
-#include <optional>
#include <string>
#include <thread>
-#include <unordered_set>
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
+#include "common/thread_worker.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
@@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM;
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
+using VideoCommon::FileEnvironment;
+using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
template <typename Container>
@@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) {
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program) {
- UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
-
Shader::RuntimeInfo info;
switch (program.stage) {
case Shader::Stage::TessellationEval:
@@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
ShaderCache::~ShaderCache() = default;
+void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
+ const VideoCore::DiskResourceLoadCallback& callback) {
+ if (title_id == 0) {
+ return;
+ }
+ auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
+ auto base_dir{shader_dir / "new_opengl"};
+ auto transferable_dir{base_dir / "transferable"};
+ auto precompiled_dir{base_dir / "precompiled"};
+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
+ !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
+ LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
+ return;
+ }
+ shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
+
+ struct Context {
+ explicit Context(Core::Frontend::EmuWindow& emu_window)
+ : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
+ Core::Frontend::GraphicsContext::Scoped scoped;
+ ShaderPools pools;
+ };
+ Common::StatefulThreadWorker<Context> workers(
+ std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
+ [this] { return Context{emu_window}; });
+
+ struct {
+ std::mutex mutex;
+ size_t total{0};
+ size_t built{0};
+ bool has_loaded{false};
+ } state;
+
+ const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
+ ComputePipelineKey key;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
+ workers.QueueWork(
+ [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
+ ctx->pools.ReleaseContents();
+ auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
+
+ std::lock_guard lock{state.mutex};
+ compute_cache.emplace(key, std::move(pipeline));
+ ++state.built;
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
+ }
+ });
+ ++state.total;
+ }};
+ const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
+ GraphicsPipelineKey key;
+ file.read(reinterpret_cast<char*>(&key), sizeof(key));
+ workers.QueueWork(
+ [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
+ boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
+ for (auto& env : envs) {
+ env_ptrs.push_back(&env);
+ }
+ ctx->pools.ReleaseContents();
+ auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
+
+ std::lock_guard lock{state.mutex};
+ graphics_cache.emplace(key, std::move(pipeline));
+ ++state.built;
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
+ }
+ });
+ ++state.total;
+ }};
+ VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics);
+
+ std::unique_lock lock{state.mutex};
+ callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
+ state.has_loaded = true;
+ lock.unlock();
+
+ workers.WaitForRequests();
+}
+
GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
if (!RefreshStages(graphics_key.unique_hashes)) {
return nullptr;
@@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
main_pools.ReleaseContents();
- return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true);
+ auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
+ if (shader_cache_filename.empty()) {
+ return pipeline;
+ }
+ boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
+ for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ if (graphics_key.unique_hashes[index] != 0) {
+ env_ptrs.push_back(&environments.envs[index]);
+ }
+ }
+ VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
+ return pipeline;
}
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
@@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
env.SetCachedSize(shader->size_bytes);
main_pools.ReleaseContents();
- return CreateComputePipeline(main_pools, key, env, true);
+ auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
+ if (!shader_cache_filename.empty()) {
+ VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
+ shader_cache_filename);
+ }
+ return pipeline;
}
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index a56559ea9..16175318b 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -5,6 +5,8 @@
#pragma once
#include <array>
+#include <filesystem>
+#include <stop_token>
#include <unordered_map>
#include <glad/glad.h>
@@ -23,10 +25,6 @@ namespace Tegra {
class MemoryManager;
}
-namespace Core::Frontend {
-class EmuWindow;
-}
-
namespace OpenGL {
class Device;
@@ -55,6 +53,9 @@ public:
ProgramManager& program_manager_, StateTracker& state_tracker_);
~ShaderCache();
+ void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
+ const VideoCore::DiskResourceLoadCallback& callback);
+
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
@@ -88,6 +89,7 @@ private:
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
Shader::Profile profile;
+ std::filesystem::path shader_cache_filename;
};
} // namespace OpenGL