diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 113 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.h | 10 |
3 files changed, 116 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 72a6dfd2a..eec01e8c2 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -140,7 +140,9 @@ void RasterizerOpenGL::SyncVertexInstances() { } void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_loading, - const VideoCore::DiskResourceLoadCallback& callback) {} + const VideoCore::DiskResourceLoadCallback& callback) { + shader_cache.LoadDiskResources(title_id, stop_loading, callback); +} void RasterizerOpenGL::Clear() { MICROPROFILE_SCOPE(OpenGL_Clears); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 33757938a..3aa5ac31d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -3,17 +3,19 @@ // Refer to the license.txt file included. #include <atomic> +#include <fstream> #include <functional> #include <mutex> -#include <optional> #include <string> #include <thread> -#include <unordered_set> #include "common/alignment.h" #include "common/assert.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/scope_exit.h" +#include "common/thread_worker.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" @@ -40,6 +42,8 @@ using Shader::Backend::GLASM::EmitGLASM; using Shader::Backend::SPIRV::EmitSPIRV; using Shader::Maxwell::TranslateProgram; using VideoCommon::ComputeEnvironment; +using VideoCommon::FileEnvironment; +using VideoCommon::GenericEnvironment; using VideoCommon::GraphicsEnvironment; template <typename Container> @@ -154,8 +158,6 @@ GLenum AssemblyStage(size_t stage_index) { Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, const Shader::IR::Program& program) { - UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks"); - Shader::RuntimeInfo info; switch (program.stage) { case Shader::Stage::TessellationEval: @@ -282,6 +284,89 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo ShaderCache::~ShaderCache() = default; +void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, + const VideoCore::DiskResourceLoadCallback& callback) { + if (title_id == 0) { + return; + } + auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)}; + auto base_dir{shader_dir / "new_opengl"}; + auto transferable_dir{base_dir / "transferable"}; + auto precompiled_dir{base_dir / "precompiled"}; + if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) || + !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) { + LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories"); + return; + } + shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id); + + struct Context { + explicit Context(Core::Frontend::EmuWindow& emu_window) + : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {} + + std::unique_ptr<Core::Frontend::GraphicsContext> gl_context; + Core::Frontend::GraphicsContext::Scoped scoped; + ShaderPools pools; + }; + Common::StatefulThreadWorker<Context> workers( + std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder", + [this] { return Context{emu_window}; }); + + struct { + std::mutex mutex; + size_t total{0}; + size_t built{0}; + bool has_loaded{false}; + } state; + + const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { + ComputePipelineKey key; + file.read(reinterpret_cast<char*>(&key), sizeof(key)); + workers.QueueWork( + [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { + ctx->pools.ReleaseContents(); + auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)}; + + std::lock_guard lock{state.mutex}; + compute_cache.emplace(key, std::move(pipeline)); + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); + ++state.total; + }}; + const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { + GraphicsPipelineKey key; + file.read(reinterpret_cast<char*>(&key), sizeof(key)); + workers.QueueWork( + [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { + boost::container::static_vector<Shader::Environment*, 5> env_ptrs; + for (auto& env : envs) { + env_ptrs.push_back(&env); + } + ctx->pools.ReleaseContents(); + auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; + + std::lock_guard lock{state.mutex}; + graphics_cache.emplace(key, std::move(pipeline)); + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); + ++state.total; + }}; + VideoCommon::LoadPipelines(stop_loading, shader_cache_filename, load_compute, load_graphics); + + std::unique_lock lock{state.mutex}; + callback(VideoCore::LoadCallbackStage::Build, 0, state.total); + state.has_loaded = true; + lock.unlock(); + + workers.WaitForRequests(); +} + GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { if (!RefreshStages(graphics_key.unique_hashes)) { return nullptr; @@ -332,7 +417,18 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() { GetGraphicsEnvironments(environments, graphics_key.unique_hashes); main_pools.ReleaseContents(); - return CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true); + auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)}; + if (shader_cache_filename.empty()) { + return pipeline; + } + boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs; + for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) { + if (graphics_key.unique_hashes[index] != 0) { + env_ptrs.push_back(&environments.envs[index]); + } + } + VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename); + return pipeline; } std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( @@ -396,7 +492,12 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( env.SetCachedSize(shader->size_bytes); main_pools.ReleaseContents(); - return CreateComputePipeline(main_pools, key, env, true); + auto pipeline{CreateComputePipeline(main_pools, key, env, true)}; + if (!shader_cache_filename.empty()) { + VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, + shader_cache_filename); + } + return pipeline; } std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools, diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index a56559ea9..16175318b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -5,6 +5,8 @@ #pragma once #include <array> +#include <filesystem> +#include <stop_token> #include <unordered_map> #include <glad/glad.h> @@ -23,10 +25,6 @@ namespace Tegra { class MemoryManager; } -namespace Core::Frontend { -class EmuWindow; -} - namespace OpenGL { class Device; @@ -55,6 +53,9 @@ public: ProgramManager& program_manager_, StateTracker& state_tracker_); ~ShaderCache(); + void LoadDiskResources(u64 title_id, std::stop_token stop_loading, + const VideoCore::DiskResourceLoadCallback& callback); + [[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline(); [[nodiscard]] ComputePipeline* CurrentComputePipeline(); @@ -88,6 +89,7 @@ private: std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache; Shader::Profile profile; + std::filesystem::path shader_cache_filename; }; } // namespace OpenGL |