diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 74 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 23 | ||||
-rw-r--r-- | src/video_core/macro_interpreter.cpp | 2 | ||||
-rw-r--r-- | src/video_core/rasterizer_interface.h | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 89 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 |
7 files changed, 192 insertions, 11 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index c7a3c85a0..48fc1a9e1 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() { // Some games (like Super Mario Odyssey) assume that SRGB is enabled. regs.framebuffer_srgb = 1; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; + mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; + mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true; } #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name)) @@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { } } +void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) { + const u32 method = method_call.method; + if (mme_inline[method]) { + regs.reg_array[method] = method_call.argument; + if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || + method == MAXWELL3D_REG_INDEX(index_array.count)) { + MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) + ? MMMEDrawMode::Array + : MMMEDrawMode::Indexed; + u32 count = method_call.argument; + while (true) { + if (mme_draw.current_mode == MMMEDrawMode::Undefined) { + mme_draw.current_mode = expected_mode; + mme_draw.current_count = count; + mme_draw.instance_count = 1; + break; + } else { + if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) { + mme_draw.instance_count++; + break; + } else { + FlushMMEInlineDraw(); + } + } + } + } + } else { + if (mme_draw.current_mode != MMMEDrawMode::Undefined) { + FlushMMEInlineDraw(); + } + CallMethod(method_call); + } +} + +void Maxwell3D::FlushMMEInlineDraw() { + LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()), + regs.vertex_buffer.count); + ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); + + auto debug_context = system.GetGPUDebugContext(); + + if (debug_context) { + debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr); + } + + // Both instance configuration registers can not be set at the same time. + ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, + "Illegal combination of instancing parameters"); + + const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed; + rasterizer.AccelerateDrawMultiBatch(is_indexed); + + if (debug_context) { + debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); + } + + // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if + // the game is trying to draw indexed or direct mode. This needs to be verified on HW still - + // it's possible that it is incorrect and that there is some other register used to specify the + // drawing mode. + if (is_indexed) { + regs.index_array.count = 0; + } else { + regs.vertex_buffer.count = 0; + } + mme_draw.current_mode = MMMEDrawMode::Undefined; + mme_draw.current_count = 0; + mme_draw.instance_count = 0; +} + void Maxwell3D::ProcessMacroUpload(u32 data) { ASSERT_MSG(regs.macros.upload_address < macro_memory.size(), "upload_address exceeded macro_memory size!"); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index e5ec90717..1547d930e 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -811,8 +811,9 @@ public: INSERT_PADDING_WORDS(0x21); u32 vb_element_base; + u32 vb_base_instance; - INSERT_PADDING_WORDS(0x36); + INSERT_PADDING_WORDS(0x35); union { BitField<0, 1, u32> c0; @@ -1238,6 +1239,11 @@ public: /// Write the value to the register identified by method. void CallMethod(const GPU::MethodCall& method_call); + /// Write the value to the register identified by method. + void CallMethodFromMME(const GPU::MethodCall& method_call); + + void FlushMMEInlineDraw(); + /// Given a Texture Handle, returns the TSC and TIC entries. Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle, std::size_t offset) const; @@ -1263,6 +1269,18 @@ public: return execute_on; } + enum class MMMEDrawMode : u32 { + Undefined, + Array, + Indexed, + }; + + struct MMEDrawState { + MMMEDrawMode current_mode{MMMEDrawMode::Undefined}; + u32 current_count; + u32 instance_count; + } mme_draw; + private: void InitializeRegisterDefaults(); @@ -1275,6 +1293,8 @@ private: /// Start offsets of each macro in macro_memory std::array<u32, 0x80> macro_positions = {}; + std::array<bool, Regs::NUM_REGS> mme_inline{}; + /// Memory for macro code MacroMemory macro_memory; @@ -1402,6 +1422,7 @@ ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); ASSERT_REG_POSITION(screen_y_control, 0x4EB); ASSERT_REG_POSITION(vb_element_base, 0x50D); +ASSERT_REG_POSITION(vb_base_instance, 0x50E); ASSERT_REG_POSITION(clip_distance_enabled, 0x544); ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(zeta_enable, 0x54E); diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp index 62afc0d11..dbaeac6db 100644 --- a/src/video_core/macro_interpreter.cpp +++ b/src/video_core/macro_interpreter.cpp @@ -257,7 +257,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) { } void MacroInterpreter::Send(u32 value) { - maxwell3d.CallMethod({method_address.address, value}); + maxwell3d.CallMethodFromMME({method_address.address, value}); // Increment the method address by the method increment. method_address.address.Assign(method_address.address.Value() + method_address.increment.Value()); diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index 6b3f2d50a..a37b84b8c 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -31,6 +31,9 @@ public: /// Draw the current batch of vertex arrays virtual void DrawArrays() = 0; + /// Draw the current batch of vertex arrays + virtual void DrawMultiArrays() = 0; + /// Clear the current framebuffer virtual void Clear() = 0; @@ -73,6 +76,10 @@ public: return false; } + virtual bool AccelerateDrawMultiBatch(bool is_indexed) { + return false; + } + /// Increase/decrease the number of object in pages touching the specified region virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 4dd08bccb..5df7f3f56 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -405,6 +405,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { return true; } +bool RasterizerOpenGL::AccelerateDrawMultiBatch(bool is_indexed) { + accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; + DrawMultiArrays(); + return true; +} + template <typename Map, typename Interval> static constexpr auto RangeFromInterval(Map& map, const Interval& interval) { return boost::make_iterator_range(map.equal_range(interval)); @@ -688,7 +694,7 @@ void RasterizerOpenGL::Clear() { } } -void RasterizerOpenGL::DrawArrays() { +void RasterizerOpenGL::DrawPrelude() { if (accelerate_draw == AccelDraw::Disabled) return; @@ -743,10 +749,7 @@ void RasterizerOpenGL::DrawArrays() { // Upload vertex and index data. SetupVertexBuffer(vao); SetupVertexInstances(vao); - const GLintptr index_buffer_offset = SetupIndexBuffer(); - - // Setup draw parameters. It will automatically choose what glDraw* method to use. - const DrawParameters params = SetupDraw(index_buffer_offset); + index_buffer_offset = SetupIndexBuffer(); // Prepare packed bindings. bind_ubo_pushbuffer.Setup(0); @@ -754,7 +757,8 @@ void RasterizerOpenGL::DrawArrays() { // Setup shaders and their used resources. texture_cache.GuardSamplers(true); - SetupShaders(params.primitive_mode); + const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology); + SetupShaders(primitive_mode); texture_cache.GuardSamplers(false); ConfigureFramebuffers(state); @@ -778,11 +782,80 @@ void RasterizerOpenGL::DrawArrays() { if (texture_cache.TextureBarrier()) { glTextureBarrier(); } +} - params.DispatchDraw(); +void RasterizerOpenGL::DrawArrays() { + DrawPrelude(); + + auto& maxwell3d = system.GPU().Maxwell3D(); + auto& regs = maxwell3d.regs; + auto current_instance = maxwell3d.state.current_instance; + auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); + if (accelerate_draw == AccelDraw::Indexed) { + auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); + auto count = regs.index_array.count; + auto base_vertex = static_cast<GLint>(regs.vb_element_base); + const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); + if (current_instance > 0) { + glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, + index_buffer_ptr, 1, base_vertex, + current_instance); + } else { + glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, + base_vertex); + } + } else { + auto count = regs.vertex_buffer.count; + auto vertex_first = regs.vertex_buffer.first; + if (current_instance > 0) { + glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1, + current_instance); + } else { + glDrawArrays(primitive_mode, vertex_first, count); + } + } + + accelerate_draw = AccelDraw::Disabled; + maxwell3d.dirty.memory_general = false; +} + +#pragma optimize("", off) + +void RasterizerOpenGL::DrawMultiArrays() { + DrawPrelude(); + + auto& maxwell3d = system.GPU().Maxwell3D(); + auto& regs = maxwell3d.regs; + auto& draw_setup = maxwell3d.mme_draw; + auto num_instances = draw_setup.instance_count; + auto base_instance = static_cast<GLint>(regs.vb_base_instance); + auto primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); + if (draw_setup.current_mode == Tegra::Engines::Maxwell3D::MMMEDrawMode::Indexed) { + auto index_format = MaxwellToGL::IndexFormat(regs.index_array.format); + auto count = regs.index_array.count; + auto base_vertex = static_cast<GLint>(regs.vb_element_base); + const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); + if (num_instances > 1) { + glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, + index_buffer_ptr, num_instances, + base_vertex, base_instance); + } else { + glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, + base_vertex); + } + } else { + auto count = regs.vertex_buffer.count; + auto vertex_first = regs.vertex_buffer.first; + if (num_instances > 1) { + glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, num_instances, + base_instance); + } else { + glDrawArrays(primitive_mode, vertex_first, count); + } + } accelerate_draw = AccelDraw::Disabled; - gpu.dirty.memory_general = false; + maxwell3d.dirty.memory_general = false; } void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index eada752e0..63a914ff9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -58,6 +58,7 @@ public: ~RasterizerOpenGL() override; void DrawArrays() override; + void DrawMultiArrays() override; void Clear() override; void DispatchCompute(GPUVAddr code_addr) override; void FlushAll() override; @@ -72,6 +73,7 @@ public: bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; + bool AccelerateDrawMultiBatch(bool is_indexed) override; void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override; void LoadDiskResources(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; @@ -136,6 +138,8 @@ private: void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, std::size_t size); + void DrawPrelude(); + /// Configures the current textures to use for the draw command. Returns shaders texture buffer /// usage. TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, @@ -252,6 +256,8 @@ private: DrawParameters SetupDraw(GLintptr index_buffer_offset); + GLintptr index_buffer_offset; + void SetupShaders(GLenum primitive_mode); enum class AccelDraw { Disabled, Arrays, Indexed }; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 14834d86a..62e32697e 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -964,7 +964,7 @@ private: switch (element) { case 2: // Config pack's first value is instance_id. - return {"config_pack[0]", Type::Uint}; + return {"gl_InstanceID", Type::Uint}; case 3: return {"gl_VertexID", Type::Int}; } |