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-rw-r--r--src/video_core/engines/maxwell_3d.cpp21
-rw-r--r--src/video_core/engines/maxwell_3d.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp53
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h7
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
8 files changed, 104 insertions, 16 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 2d7c3152f..98ed11ec5 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -301,5 +301,26 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
return regs.reg_array[method];
}
+bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
+ // The Vertex stage is always enabled.
+ if (stage == Regs::ShaderStage::Vertex)
+ return true;
+
+ switch (stage) {
+ case Regs::ShaderStage::TesselationControl:
+ return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
+ .enable != 0;
+ case Regs::ShaderStage::TesselationEval:
+ return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
+ .enable != 0;
+ case Regs::ShaderStage::Geometry:
+ return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
+ case Regs::ShaderStage::Fragment:
+ return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
+ }
+
+ UNREACHABLE();
+}
+
} // namespace Engines
} // namespace Tegra
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 9c6236c39..1fae41cb2 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -518,6 +518,9 @@ public:
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
+ /// Returns whether the specified shader stage is enabled or not.
+ bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
+
private:
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f75d4c658..2a2268c20 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -46,6 +46,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
+ // Create SSBOs
+ for (size_t stage = 0; stage < ssbos.size(); ++stage) {
+ for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
+ ssbos[stage][buffer].Create();
+ state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
+ }
+ }
+
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
@@ -191,8 +199,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
- // VertexB program is always enabled, despite bit setting
- const bool is_enabled{shader_config.enable || program == Maxwell::ShaderProgram::VertexB};
+ const auto& stage = index - 1; // Stage indices are 0 - 5
+
+ const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
// Skip stages that are not enabled
if (!is_enabled) {
@@ -200,7 +209,6 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size
}
// Upload uniform data as one UBO per stage
- const auto& stage = index - 1; // Stage indices are 0 - 5
const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
sizeof(GLShader::MaxwellUniformData));
@@ -298,6 +306,8 @@ void RasterizerOpenGL::DrawArrays() {
// Sync and bind the texture surfaces
BindTextures();
+ // Configure the constant buffer objects
+ SetupConstBuffers();
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
@@ -380,7 +390,7 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::BindTextures() {
using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
+ auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
@@ -527,6 +537,41 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
+void RasterizerOpenGL::SetupConstBuffers() {
+ using Regs = Tegra::Engines::Maxwell3D::Regs;
+ auto& gpu = Core::System::GetInstance().GPU();
+ auto& maxwell3d = gpu.Get3DEngine();
+
+ // Upload only the enabled buffers from the 16 constbuffers of each shader stage
+ u32 current_bindpoint = 0;
+ for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
+ auto& shader_stage = maxwell3d.state.shader_stages[stage];
+ bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
+
+ for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
+ const auto& buffer = shader_stage.const_buffers[buffer_id];
+
+ state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
+
+ if (buffer.enabled && stage_enabled) {
+ state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
+ current_bindpoint++;
+
+ VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
+ const u8* data = Memory::GetPointer(addr);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER,
+ state.draw.const_buffers[stage][buffer_id].ssbo);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ } else {
+ state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
+ }
+ }
+ }
+
+ state.Apply();
+}
+
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 71c21c69b..bf3308aef 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -87,6 +87,9 @@ private:
/// Binds the required textures to OpenGL before drawing a batch.
void BindTextures();
+ /// Configures the current constbuffers to use for the draw command.
+ void SetupConstBuffers();
+
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
@@ -129,6 +132,10 @@ private:
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
+ std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
+ Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
+ ssbos;
+
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 7fceedce8..85b838faa 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -53,13 +53,6 @@ void SetShaderSamplerBindings(GLuint shader) {
} // namespace Impl
-void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
- const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
- for (unsigned index = 0; index < shader_stage.const_buffers.size(); ++index) {
- const auto& const_buffer = shader_stage.const_buffers[index];
- const VAddr vaddr = memory_manager->PhysicalToVirtualAddress(const_buffer.address);
- Memory::ReadBlock(vaddr, const_buffers[index].data(), sizeof(ConstBuffer));
- }
-}
+void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {}
} // namespace GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 5c8560cf5..f003ce532 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -30,11 +30,10 @@ void SetShaderSamplerBindings(GLuint shader);
// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
-
- using ConstBuffer = std::array<GLvec4, 4>;
- alignas(16) std::array<ConstBuffer, Maxwell3D::Regs::MaxConstBuffers> const_buffers;
+ // TODO(Subv): Use this for something.
};
-static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is incorrect");
+// static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is
+// incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 6da3a7781..7b8a15ed2 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -202,6 +202,20 @@ void OpenGLState::Apply() const {
}
}
+ // Constbuffers
+ for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) {
+ for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
+ auto& current = cur_state.draw.const_buffers[stage][buffer_id];
+ auto& new_state = draw.const_buffers[stage][buffer_id];
+ if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
+ current.ssbo != new_state.ssbo) {
+ if (new_state.enabled) {
+ glBindBufferBase(GL_SHADER_STORAGE_BUFFER, new_state.bindpoint, new_state.ssbo);
+ }
+ }
+ }
+ }
+
// Lighting LUTs
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
glActiveTexture(TextureUnits::LightingLUT.Enum());
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index b18af14bb..6a80e6a7d 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -123,6 +123,12 @@ public:
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
+ struct ConstBufferConfig {
+ bool enabled;
+ GLuint bindpoint;
+ GLuint ssbo;
+ };
+ std::array<std::array<ConstBufferConfig, 16>, 5> const_buffers{};
} draw;
struct {