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-rw-r--r--src/core/frontend/emu_window.h39
-rw-r--r--src/yuzu/bootmanager.cpp91
-rw-r--r--src/yuzu/bootmanager.h10
-rw-r--r--src/yuzu/main.cpp3
4 files changed, 113 insertions, 30 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 7006a37b3..75c2be4ae 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -13,6 +13,23 @@
namespace Core::Frontend {
/**
+ * Represents a graphics context that can be used for background computation or drawing. If the
+ * graphics backend doesn't require the context, then the implementation of these methods can be
+ * stubs
+ */
+class GraphicsContext {
+public:
+ /// Makes the graphics context current for the caller thread
+ virtual void MakeCurrent() = 0;
+
+ /// Releases (dunno if this is the "right" word) the context from the caller thread
+ virtual void DoneCurrent() = 0;
+
+ /// Swap buffers to display the next frame
+ virtual void SwapBuffers() = 0;
+};
+
+/**
* Abstraction class used to provide an interface between emulation code and the frontend
* (e.g. SDL, QGLWidget, GLFW, etc...).
*
@@ -30,7 +47,7 @@ namespace Core::Frontend {
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
* re-read the upper points again and think about it if you don't see this.
*/
-class EmuWindow {
+class EmuWindow : public GraphicsContext {
public:
/// Data structure to store emuwindow configuration
struct WindowConfig {
@@ -40,17 +57,21 @@ public:
std::pair<unsigned, unsigned> min_client_area_size;
};
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
-
/// Polls window events
virtual void PollEvents() = 0;
- /// Makes the graphics context current for the caller thread
- virtual void MakeCurrent() = 0;
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- virtual void DoneCurrent() = 0;
+ /**
+ * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
+ * context can be used from other threads for background graphics computation. If the frontend
+ * is using a graphics backend that doesn't need anything specific to run on a different thread,
+ * then it can use a stubbed implemenation for GraphicsContext.
+ *
+ * If the return value is null, then the core should assume that the frontend cannot provide a
+ * Shared Context
+ */
+ virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
+ return nullptr;
+ }
/**
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index f74cb693a..087ee8f93 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -1,6 +1,13 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#include <QApplication>
#include <QHBoxLayout>
#include <QKeyEvent>
+#include <QOffscreenSurface>
+#include <QOpenGLWindow>
+#include <QPainter>
#include <QScreen>
#include <QWindow>
#include <fmt/format.h>
@@ -73,13 +80,36 @@ void EmuThread::run() {
render_window->moveContext();
}
+class GGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit GGLContext(QOpenGLContext* shared_context) : surface() {
+ context = std::make_unique<QOpenGLContext>(shared_context);
+ surface.setFormat(shared_context->format());
+ surface.create();
+ }
+
+ void MakeCurrent() override {
+ context->makeCurrent(&surface);
+ }
+
+ void DoneCurrent() override {
+ context->doneCurrent();
+ }
+
+ void SwapBuffers() override {}
+
+private:
+ std::unique_ptr<QOpenGLContext> context;
+ QOffscreenSurface surface;
+};
+
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
// context.
// The corresponding functionality is handled in EmuThread instead
-class GGLWidgetInternal : public QGLWidget {
+class GGLWidgetInternal : public QOpenGLWindow {
public:
- GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
- : QGLWidget(fmt, parent), parent(parent) {}
+ GGLWidgetInternal(GRenderWindow* parent, QOpenGLContext* shared_context)
+ : QOpenGLWindow(shared_context), parent(parent) {}
void paintEvent(QPaintEvent* ev) override {
if (do_painting) {
@@ -105,7 +135,7 @@ private:
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
- : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
+ : QWidget(parent), child(nullptr), context(nullptr), emu_thread(emu_thread) {
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
@@ -129,19 +159,19 @@ void GRenderWindow::moveContext() {
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr)
? emu_thread
: qApp->thread();
- child->context()->moveToThread(thread);
+ context->moveToThread(thread);
}
void GRenderWindow::SwapBuffers() {
- // In our multi-threaded QGLWidget use case we shouldn't need to call `makeCurrent`,
+ // In our multi-threaded QWidget use case we shouldn't need to call `makeCurrent`,
// since we never call `doneCurrent` in this thread.
// However:
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
// since the last time `swapBuffers` was executed;
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
- child->makeCurrent();
+ context->makeCurrent(child);
- child->swapBuffers();
+ context->swapBuffers(child);
if (!first_frame) {
emit FirstFrameDisplayed();
first_frame = true;
@@ -149,11 +179,11 @@ void GRenderWindow::SwapBuffers() {
}
void GRenderWindow::MakeCurrent() {
- child->makeCurrent();
+ context->makeCurrent(child);
}
void GRenderWindow::DoneCurrent() {
- child->doneCurrent();
+ context->doneCurrent();
}
void GRenderWindow::PollEvents() {}
@@ -173,7 +203,7 @@ void GRenderWindow::OnFramebufferSizeChanged() {
}
void GRenderWindow::BackupGeometry() {
- geometry = ((QGLWidget*)this)->saveGeometry();
+ geometry = ((QWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry() {
@@ -191,7 +221,7 @@ QByteArray GRenderWindow::saveGeometry() {
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr)
- return ((QGLWidget*)this)->saveGeometry();
+ return ((QWidget*)this)->saveGeometry();
else
return geometry;
}
@@ -305,7 +335,19 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
+std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
+ return std::make_unique<GGLContext>(shared_context.get());
+}
+
void GRenderWindow::InitRenderTarget() {
+ if (shared_context) {
+ shared_context.reset();
+ }
+
+ if (context) {
+ context.reset();
+ }
+
if (child) {
delete child;
}
@@ -318,19 +360,28 @@ void GRenderWindow::InitRenderTarget() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
- QGLFormat fmt;
+ QSurfaceFormat fmt;
fmt.setVersion(4, 3);
- fmt.setProfile(QGLFormat::CoreProfile);
+ fmt.setProfile(QSurfaceFormat::CoreProfile);
+ // TODO: expose a setting for buffer value (ie default/single/double/triple)
+ fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
+ shared_context = std::make_unique<QOpenGLContext>();
+ shared_context->setFormat(fmt);
+ shared_context->create();
+ context = std::make_unique<QOpenGLContext>();
+ context->setShareContext(shared_context.get());
+ context->setFormat(fmt);
+ context->create();
fmt.setSwapInterval(false);
- // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
- fmt.setOption(QGL::NoDeprecatedFunctions);
-
- child = new GGLWidgetInternal(fmt, this);
+ child = new GGLWidgetInternal(this, shared_context.get());
+ QWidget* container = QWidget::createWindowContainer(child, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
- layout->addWidget(child);
+ child->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ container->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
+ layout->addWidget(container);
layout->setMargin(0);
setLayout(layout);
@@ -340,6 +391,8 @@ void GRenderWindow::InitRenderTarget() {
NotifyClientAreaSizeChanged(std::pair<unsigned, unsigned>(child->width(), child->height()));
BackupGeometry();
+ // show causes the window to actually be created and the gl context as well
+ show();
}
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index d1f37e503..d2a440d0d 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -7,9 +7,9 @@
#include <atomic>
#include <condition_variable>
#include <mutex>
-#include <QGLWidget>
#include <QImage>
#include <QThread>
+#include <QWidget>
#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
@@ -21,6 +21,8 @@ class QTouchEvent;
class GGLWidgetInternal;
class GMainWindow;
class GRenderWindow;
+class QSurface;
+class QOpenGLContext;
class EmuThread : public QThread {
Q_OBJECT
@@ -115,6 +117,7 @@ public:
void MakeCurrent() override;
void DoneCurrent() override;
void PollEvents() override;
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
void BackupGeometry();
void RestoreGeometry();
@@ -168,6 +171,11 @@ private:
QByteArray geometry;
EmuThread* emu_thread;
+ // Context that backs the GGLWidgetInternal (and will be used by core to render)
+ std::unique_ptr<QOpenGLContext> context;
+ // Context that will be shared between all newly created contexts. This should never be made
+ // current
+ std::unique_ptr<QOpenGLContext> shared_context;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 2c3e27c2e..c8db7b907 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2032,7 +2032,8 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName("yuzu team");
QCoreApplication::setApplicationName("yuzu");
- QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
+ // Enables the core to make the qt created contexts current on std::threads
+ QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when