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-rw-r--r--src/video_core/shader/shader.cpp29
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp17
-rw-r--r--src/video_core/shader/shader_jit_x64.h20
3 files changed, 28 insertions, 38 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 78d295c76..e17368a4a 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -28,15 +28,8 @@ namespace Pica {
namespace Shader {
#ifdef ARCHITECTURE_x86_64
-static std::unordered_map<u64, CompiledShader*> shader_map;
-static JitCompiler jit;
-static CompiledShader* jit_shader;
-
-static void ClearCache() {
- shader_map.clear();
- jit.Clear();
- LOG_INFO(HW_GPU, "Shader JIT cache cleared");
-}
+static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
+static const JitCompiler* jit_shader;
#endif // ARCHITECTURE_x86_64
void Setup(UnitState<false>& state) {
@@ -48,16 +41,12 @@ void Setup(UnitState<false>& state) {
auto iter = shader_map.find(cache_key);
if (iter != shader_map.end()) {
- jit_shader = iter->second;
+ jit_shader = iter->second.get();
} else {
- // Check if remaining JIT code space is enough for at least one more (massive) shader
- if (jit.GetSpaceLeft() < jit_shader_size) {
- // If not, clear the cache of all previously compiled shaders
- ClearCache();
- }
-
- jit_shader = jit.Compile();
- shader_map.emplace(cache_key, jit_shader);
+ auto shader = std::make_unique<JitCompiler>();
+ shader->Compile();
+ jit_shader = shader.get();
+ shader_map[cache_key] = std::move(shader);
}
}
#endif // ARCHITECTURE_x86_64
@@ -65,7 +54,7 @@ void Setup(UnitState<false>& state) {
void Shutdown() {
#ifdef ARCHITECTURE_x86_64
- ClearCache();
+ shader_map.clear();
#endif // ARCHITECTURE_x86_64
}
@@ -109,7 +98,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
#ifdef ARCHITECTURE_x86_64
if (VideoCore::g_shader_jit_enabled)
- jit_shader(&state.registers);
+ jit_shader->Run(&state.registers);
else
RunInterpreter(state);
#else
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index c798992ec..3da4e51fa 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -589,7 +589,7 @@ void JitCompiler::Compile_CALL(Instruction instr) {
fixup_branches.push_back({ b, instr.flow_control.dest_offset });
// Make sure that if the above code changes, SKIP gets updated
- ASSERT(reinterpret_cast<uintptr_t>(GetCodePtr()) - start == SKIP);
+ ASSERT(reinterpret_cast<ptrdiff_t>(GetCodePtr()) - start == SKIP);
}
void JitCompiler::Compile_CALLC(Instruction instr) {
@@ -803,8 +803,8 @@ void JitCompiler::FindReturnOffsets() {
}
}
-CompiledShader* JitCompiler::Compile() {
- const u8* start = GetCodePtr();
+void JitCompiler::Compile() {
+ program = (CompiledShader*)GetCodePtr();
// The stack pointer is 8 modulo 16 at the entry of a procedure
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
@@ -850,15 +850,14 @@ CompiledShader* JitCompiler::Compile() {
SetJumpTarget(branch.first, code_ptr[branch.second]);
}
- return (CompiledShader*)start;
-}
+ uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
+ ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
-JitCompiler::JitCompiler() {
- AllocCodeSpace(jit_cache_size);
+ LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
}
-void JitCompiler::Clear() {
- ClearCodeSpace();
+JitCompiler::JitCompiler() {
+ AllocCodeSpace(MAX_SHADER_SIZE);
}
} // namespace Shader
diff --git a/src/video_core/shader/shader_jit_x64.h b/src/video_core/shader/shader_jit_x64.h
index d6f03892d..19f9bdb56 100644
--- a/src/video_core/shader/shader_jit_x64.h
+++ b/src/video_core/shader/shader_jit_x64.h
@@ -22,10 +22,8 @@ namespace Pica {
namespace Shader {
-/// Memory needed to be available to compile the next shader (otherwise, clear the cache)
-constexpr size_t jit_shader_size = 1024 * 512;
-/// Memory allocated for the JIT code space cache
-constexpr size_t jit_cache_size = 1024 * 1024 * 8;
+/// Memory allocated for each compiled shader (64Kb)
+constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
using CompiledShader = void(void* registers);
@@ -37,9 +35,11 @@ class JitCompiler : public Gen::XCodeBlock {
public:
JitCompiler();
- CompiledShader* Compile();
+ void Run(void* registers) const {
+ program(registers);
+ }
- void Clear();
+ void Compile();
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
@@ -104,12 +104,14 @@ private:
/// Offsets in code where a return needs to be inserted
std::set<unsigned> return_offsets;
- unsigned last_program_counter; ///< Offset of the most recent instruction decoded
- unsigned program_counter; ///< Offset of the next instruction to decode
- bool looping = false; ///< True if compiling a loop, used to check for nested loops
+ unsigned last_program_counter = 0; ///< Offset of the most recent instruction decoded
+ unsigned program_counter = 0; ///< Offset of the next instruction to decode
+ bool looping = false; ///< True if compiling a loop, used to check for nested loops
/// Branches that need to be fixed up once the entire shader program is compiled
std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
+
+ CompiledShader* program = nullptr;
};
} // Shader