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-rw-r--r--src/common/vector_math.h3
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader_interpreter.cpp74
3 files changed, 43 insertions, 38 deletions
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 2d56f168c..a57d86d88 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -60,7 +60,6 @@ public:
}
Vec2() = default;
- Vec2(const T a[2]) : x(a[0]), y(a[1]) {}
Vec2(const T& _x, const T& _y) : x(_x), y(_y) {}
template <typename T2>
@@ -199,7 +198,6 @@ public:
}
Vec3() = default;
- Vec3(const T a[3]) : x(a[0]), y(a[1]), z(a[2]) {}
Vec3(const T& _x, const T& _y, const T& _z) : x(_x), y(_y), z(_z) {}
template <typename T2>
@@ -405,7 +403,6 @@ public:
}
Vec4() = default;
- Vec4(const T a[4]) : x(a[0]), y(a[1]), z(a[2]), w(a[3]) {}
Vec4(const T& _x, const T& _y, const T& _z, const T& _w) : x(_x), y(_y), z(_z), w(_w) {}
template <typename T2>
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 272f3ffe1..3febe739c 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
state.debug.max_opdesc_id = 0;
// Setup input register table
+ boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
const auto& attribute_register_map = config.input_register_map;
- float24 dummy_register;
- boost::fill(state.registers.input, &dummy_register);
-
for (unsigned i = 0; i < num_attributes; i++)
state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 501d00b6b..6abb6761f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -116,32 +116,36 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
: state.address_registers[instr.common.address_register_index - 1];
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) +
- (!is_inverted * address_offset));
+ (is_inverted ? 0 : address_offset));
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) +
- (is_inverted * address_offset));
+ (is_inverted ? address_offset : 0));
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24* dest =
@@ -451,34 +455,40 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
float24 src1[4] = {
- src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)],
- src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)],
+ src1_[(int)swizzle.src1_selector_0.Value()],
+ src1_[(int)swizzle.src1_selector_1.Value()],
+ src1_[(int)swizzle.src1_selector_2.Value()],
+ src1_[(int)swizzle.src1_selector_3.Value()],
};
if (negate_src1) {
- src1[0] = src1[0] * float24::FromFloat32(-1);
- src1[1] = src1[1] * float24::FromFloat32(-1);
- src1[2] = src1[2] * float24::FromFloat32(-1);
- src1[3] = src1[3] * float24::FromFloat32(-1);
+ src1[0] = -src1[0];
+ src1[1] = -src1[1];
+ src1[2] = -src1[2];
+ src1[3] = -src1[3];
}
float24 src2[4] = {
- src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)],
- src2_[(int)swizzle.GetSelectorSrc2(2)], src2_[(int)swizzle.GetSelectorSrc2(3)],
+ src2_[(int)swizzle.src2_selector_0.Value()],
+ src2_[(int)swizzle.src2_selector_1.Value()],
+ src2_[(int)swizzle.src2_selector_2.Value()],
+ src2_[(int)swizzle.src2_selector_3.Value()],
};
if (negate_src2) {
- src2[0] = src2[0] * float24::FromFloat32(-1);
- src2[1] = src2[1] * float24::FromFloat32(-1);
- src2[2] = src2[2] * float24::FromFloat32(-1);
- src2[3] = src2[3] * float24::FromFloat32(-1);
+ src2[0] = -src2[0];
+ src2[1] = -src2[1];
+ src2[2] = -src2[2];
+ src2[3] = -src2[3];
}
float24 src3[4] = {
- src3_[(int)swizzle.GetSelectorSrc3(0)], src3_[(int)swizzle.GetSelectorSrc3(1)],
- src3_[(int)swizzle.GetSelectorSrc3(2)], src3_[(int)swizzle.GetSelectorSrc3(3)],
+ src3_[(int)swizzle.src3_selector_0.Value()],
+ src3_[(int)swizzle.src3_selector_1.Value()],
+ src3_[(int)swizzle.src3_selector_2.Value()],
+ src3_[(int)swizzle.src3_selector_3.Value()],
};
if (negate_src3) {
- src3[0] = src3[0] * float24::FromFloat32(-1);
- src3[1] = src3[1] * float24::FromFloat32(-1);
- src3[2] = src3[2] * float24::FromFloat32(-1);
- src3[3] = src3[3] * float24::FromFloat32(-1);
+ src3[0] = -src3[0];
+ src3[1] = -src3[1];
+ src3[2] = -src3[2];
+ src3[3] = -src3[3];
}
float24* dest =