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-rw-r--r--src/video_core/shader/shader.h21
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp8
2 files changed, 11 insertions, 18 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 87c4e0b6f..d96724860 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -161,21 +161,16 @@ struct ShaderSetup {
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
- static size_t UniformOffset(RegisterType type, unsigned index) {
- switch (type) {
- case RegisterType::FloatUniform:
- return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
-
- case RegisterType::BoolUniform:
- return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
+ static size_t GetFloatUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.f) + index * sizeof(Math::Vec4<float24>);
+ }
- case RegisterType::IntUniform:
- return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
+ static size_t GetBoolUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.b) + index * sizeof(bool);
+ }
- default:
- UNREACHABLE();
- return 0;
- }
+ static size_t GetIntUniformOffset(unsigned index) {
+ return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
}
std::array<u32, 1024> program_code;
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 3ba31d474..a85a6776f 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -185,7 +185,7 @@ void JitShader::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRe
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
src_ptr = SETUP;
- src_offset = ShaderSetup::UniformOffset(RegisterType::FloatUniform, src_reg.GetIndex());
+ src_offset = ShaderSetup::GetFloatUniformOffset(src_reg.GetIndex());
} else {
src_ptr = STATE;
src_offset = UnitState<false>::InputOffset(src_reg);
@@ -348,8 +348,7 @@ void JitShader::Compile_EvaluateCondition(Instruction instr) {
}
void JitShader::Compile_UniformCondition(Instruction instr) {
- size_t offset =
- ShaderSetup::UniformOffset(RegisterType::BoolUniform, instr.flow_control.bool_uniform_id);
+ size_t offset = ShaderSetup::GetBoolUniformOffset(instr.flow_control.bool_uniform_id);
cmp(byte[SETUP + offset], 0);
}
@@ -732,8 +731,7 @@ void JitShader::Compile_LOOP(Instruction instr) {
// This decodes the fields from the integer uniform at index instr.flow_control.int_uniform_id.
// The Y (LOOPCOUNT_REG) and Z (LOOPINC) component are kept multiplied by 16 (Left shifted by
// 4 bits) to be used as an offset into the 16-byte vector registers later
- size_t offset =
- ShaderSetup::UniformOffset(RegisterType::IntUniform, instr.flow_control.int_uniform_id);
+ size_t offset = ShaderSetup::GetIntUniformOffset(instr.flow_control.int_uniform_id);
mov(LOOPCOUNT, dword[SETUP + offset]);
mov(LOOPCOUNT_REG, LOOPCOUNT);
shr(LOOPCOUNT_REG, 4);