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-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp13
-rw-r--r--src/core/hle/service/filesystem/filesystem.h6
-rw-r--r--src/yuzu/main.cpp3
3 files changed, 12 insertions, 10 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index 1a318b233..914315d20 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -345,16 +345,15 @@ void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
if (bis_factory == nullptr)
bis_factory = std::make_unique<FileSys::BISFactory>(nand_directory);
-
- auto savedata = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
- save_data_factory = std::move(savedata);
-
- auto sdcard = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
- sdmc_factory = std::move(sdcard);
+ if (save_data_factory == nullptr)
+ save_data_factory = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
+ if (sdmc_factory == nullptr)
+ sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
}
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
- RegisterFileSystems(vfs);
+ romfs_factory = nullptr;
+ CreateFactories(vfs, false);
std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
std::make_shared<FSP_PR>()->InstallAsService(service_manager);
std::make_shared<FSP_SRV>()->InstallAsService(service_manager);
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index df78be44a..d88a66825 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -46,8 +46,12 @@ ResultVal<FileSys::VirtualDir> OpenSDMC();
std::shared_ptr<FileSys::RegisteredCache> GetSystemNANDContents();
std::shared_ptr<FileSys::RegisteredCache> GetUserNANDContents();
+std::shared_ptr<FileSys::RegisteredCache> GetSDMCContents();
+
+// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
+// above is called.
+void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
-/// Registers all Filesystem services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index c62360bd4..bbd1feb85 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -122,8 +122,7 @@ GMainWindow::GMainWindow()
show();
// Necessary to load titles from nand in gamelist.
- Service::FileSystem::RegisterBIS(std::make_unique<FileSys::BISFactory>(vfs->OpenDirectory(
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir), FileSys::Mode::ReadWrite)));
+ Service::FileSystem::CreateFactories(vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
// Show one-time "callout" messages to the user