diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/swrasterizer/rasterizer.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp index 2c7a1a815..b108a0f86 100644 --- a/src/video_core/swrasterizer/rasterizer.cpp +++ b/src/video_core/swrasterizer/rasterizer.cpp @@ -116,7 +116,7 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v } static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, - float delta) { + float delta) { ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); ASSERT_MSG(index < lighting.luts[0].size(), "Out of range index"); @@ -129,8 +129,8 @@ static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut } std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( - const Pica::LightingRegs& lighting, const Math::Quaternion<float>& normquat, - const Math::Vec3<float>& view) { + const Pica::LightingRegs& lighting, const Pica::State::Lighting& lighting_state, + const Math::Quaternion<float>& normquat, const Math::Vec3<float>& view) { // TODO(Subv): Bump mapping Math::Vec3<float> surface_normal = {0.0f, 0.0f, 1.0f}; @@ -148,7 +148,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( for (unsigned light_index = 0; light_index <= lighting.max_light_index; ++light_index) { unsigned num = lighting.light_enable.GetNum(light_index); - const auto& light_config = g_state.regs.lighting.light[num]; + const auto& light_config = lighting.light[num]; Math::Vec3<float> refl_value = {}; Math::Vec3<float> position = {float16::FromRaw(light_config.x).ToFloat32(), @@ -176,7 +176,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( u8 lutindex = static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); float delta = sample_loc * 256 - lutindex; - dist_atten = LookupLightingLut(g_state.lighting, lut, lutindex, delta); + dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); } auto GetLutIndex = [&](unsigned num, LightingRegs::LightingLutInput input, @@ -243,7 +243,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( d0_lut_value = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), index, delta); } @@ -264,7 +264,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( refl_value.x = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), index, delta); } else { @@ -285,7 +285,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( refl_value.y = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), index, delta); } else { @@ -306,7 +306,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( refl_value.z = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), index, delta); } else { @@ -328,7 +328,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( d1_lut_value = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), index, delta); } @@ -350,7 +350,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( float lut_value = scale * - LookupLightingLut(g_state.lighting, + LookupLightingLut(lighting_state, static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), index, delta); @@ -729,8 +729,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; if (!g_state.regs.lighting.disable) { - std::tie(primary_fragment_color, secondary_fragment_color) = - ComputeFragmentsColors(g_state.regs.lighting, normquat, fragment_position); + std::tie(primary_fragment_color, secondary_fragment_color) = ComputeFragmentsColors( + g_state.regs.lighting, g_state.lighting, normquat, fragment_position); } for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); |