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-rw-r--r--CMakeLists.txt11
-rw-r--r--src/yuzu/game_list.cpp4
2 files changed, 11 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1c0e49c03..c8e86959b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -118,8 +118,15 @@ message(STATUS "Target architecture: ${ARCHITECTURE}")
# Configure C++ standard
# ===========================
-set(CMAKE_CXX_STANDARD 17)
-set(CMAKE_CXX_STANDARD_REQUIRED ON)
+if (MSVC)
+ add_compile_options(/std:c++latest)
+
+ # cubeb and boost still make use of deprecated result_of.
+ add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
+else()
+ set(CMAKE_CXX_STANDARD 17)
+ set(CMAKE_CXX_STANDARD_REQUIRED ON)
+endif()
# Output binaries to bin/
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index bfb600df0..ab7fc7a24 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -531,8 +531,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
UISettings::GameDir& game_dir =
*selected.data(GameListDir::GameDirRole).value<UISettings::GameDir*>();
- QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
- QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
+ QAction* move_up = context_menu.addAction(tr("\u25B2 Move Up"));
+ QAction* move_down = context_menu.addAction(tr("\u25bc Move Down"));
QAction* open_directory_location = context_menu.addAction(tr("Open Directory Location"));
const int row = selected.row();