diff options
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 18 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 12 |
2 files changed, 29 insertions, 1 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 3a4e88e4e..4fdea0fdc 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -12,6 +12,7 @@ namespace Engines { constexpr u32 MacroRegistersStart = 0xE00; const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = { + {0xE1A, {"BindTextureInfoBuffer", 1, &Maxwell3D::BindTextureInfoBuffer}}, {0xE24, {"SetShader", 5, &Maxwell3D::SetShader}}, {0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}}, }; @@ -160,6 +161,23 @@ void Maxwell3D::DrawArrays() { LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring"); } +void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) { + /** + * Parameters description: + * [0] = Shader stage, usually 4 for FragmentShader + */ + + u32 stage = parameters[0]; + + // Perform the same operations as the real macro code. + GPUVAddr address = static_cast<GPUVAddr>(regs.tex_info_buffers.address[stage]) << 8; + u32 size = regs.tex_info_buffers.size[stage]; + + regs.const_buffer.cb_size = size; + regs.const_buffer.cb_address_high = address >> 32; + regs.const_buffer.cb_address_low = address & 0xFFFFFFFF; +} + void Maxwell3D::SetShader(const std::vector<u32>& parameters) { /** * Parameters description: diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 3e97d9045..5d9b0043b 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -178,7 +178,14 @@ public: } } ssbo_info; - INSERT_PADDING_WORDS(0x11D); + INSERT_PADDING_WORDS(0x11); + + struct { + u32 address[MaxShaderStage]; + u32 size[MaxShaderStage]; + } tex_info_buffers; + + INSERT_PADDING_WORDS(0x102); }; std::array<u32, NUM_REGS> reg_array; }; @@ -240,6 +247,7 @@ private: void DrawArrays(); /// Method call handlers + void BindTextureInfoBuffer(const std::vector<u32>& parameters); void SetShader(const std::vector<u32>& parameters); void BindStorageBuffer(const std::vector<u32>& parameters); @@ -266,6 +274,8 @@ ASSERT_REG_POSITION(const_buffer, 0x8E0); ASSERT_REG_POSITION(cb_bind[0], 0x904); ASSERT_REG_POSITION(tex_cb_index, 0x982); ASSERT_REG_POSITION(ssbo_info, 0xD18); +ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A); +ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F); #undef ASSERT_REG_POSITION |