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-rw-r--r--src/video_core/buffer_cache/buffer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_arb_decompiler.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp3
-rw-r--r--src/video_core/shader/control_flow.cpp10
-rw-r--r--src/video_core/shader/decode.cpp4
8 files changed, 13 insertions, 16 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index e7edd733f..38961f3fd 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -545,7 +545,7 @@ private:
bool IsRegionWritten(VAddr start, VAddr end) const {
const u64 page_end = end >> WRITE_PAGE_BIT;
for (u64 page_start = start >> WRITE_PAGE_BIT; page_start <= page_end; ++page_start) {
- if (written_pages.count(page_start) > 0) {
+ if (written_pages.contains(page_start)) {
return true;
}
}
diff --git a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
index 78066cc63..3e4d88c30 100644
--- a/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_arb_decompiler.cpp
@@ -1485,9 +1485,7 @@ void ARBDecompiler::Exit() {
}
const auto safe_get_register = [this](u32 reg) -> std::string {
- // TODO(Rodrigo): Replace with contains once C++20 releases
- const auto& used_registers = ir.GetRegisters();
- if (used_registers.find(reg) != used_registers.end()) {
+ if (ir.GetRegisters().contains(reg)) {
return fmt::format("R{}.x", reg);
}
return "{0, 0, 0, 0}.x";
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 0b96481f5..eabfdea5d 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -459,7 +459,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
const std::unordered_set<GLenum>& supported_formats) {
- if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
+ if (!supported_formats.contains(precompiled_entry.binary_format)) {
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format, removing");
return {};
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 70dd0c3c6..955b2abc4 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -343,7 +343,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
}
const u64 id = entry.unique_identifier;
- if (stored_transferable.find(id) != stored_transferable.end()) {
+ if (stored_transferable.contains(id)) {
// The shader already exists
return;
}
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index f8a1bcf34..970979fa1 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -230,7 +230,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
if (!attribute.enabled) {
continue;
}
- if (input_attributes.find(static_cast<u32>(index)) == input_attributes.end()) {
+ if (!input_attributes.contains(static_cast<u32>(index))) {
// Skip attributes not used by the vertex shaders.
continue;
}
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 5748eab3a..ca12b3793 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -2125,8 +2125,7 @@ private:
OpStore(z_pointer, depth);
}
if (stage == ShaderType::Fragment) {
- const auto SafeGetRegister = [&](u32 reg) {
- // TODO(Rodrigo): Replace with contains once C++20 releases
+ const auto SafeGetRegister = [this](u32 reg) {
if (const auto it = registers.find(reg); it != registers.end()) {
return OpLoad(t_float, it->second);
}
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 9120bf705..43d965f2f 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -257,7 +257,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
single_branch.ignore = false;
break;
}
- if (state.registered.count(offset) != 0) {
+ if (state.registered.contains(offset)) {
single_branch.address = offset;
single_branch.ignore = true;
break;
@@ -632,12 +632,12 @@ void DecompileShader(CFGRebuildState& state) {
for (auto label : state.labels) {
state.manager->DeclareLabel(label);
}
- for (auto& block : state.block_info) {
- if (state.labels.count(block.start) != 0) {
+ for (const auto& block : state.block_info) {
+ if (state.labels.contains(block.start)) {
state.manager->InsertLabel(block.start);
}
const bool ignore = BlockBranchIsIgnored(block.branch);
- u32 end = ignore ? block.end + 1 : block.end;
+ const u32 end = ignore ? block.end + 1 : block.end;
state.manager->InsertBlock(block.start, end);
if (!ignore) {
InsertBranch(*state.manager, block.branch);
@@ -737,7 +737,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
auto back = result_out->blocks.begin();
auto next = std::next(back);
while (next != result_out->blocks.end()) {
- if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
+ if (!state.labels.contains(next->start) && next->start == back->end + 1) {
back->end = next->end;
next = result_out->blocks.erase(next);
continue;
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index c8f4da6df..ab14c1aa3 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -153,8 +153,8 @@ void ShaderIR::Decode() {
const auto& blocks = shader_info.blocks;
NodeBlock current_block;
u32 current_label = static_cast<u32>(exit_branch);
- for (auto& block : blocks) {
- if (shader_info.labels.count(block.start) != 0) {
+ for (const auto& block : blocks) {
+ if (shader_info.labels.contains(block.start)) {
insert_block(current_block, current_label);
current_block.clear();
current_label = block.start;