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-rw-r--r--src/video_core/shader/shader_ir.cpp21
-rw-r--r--src/video_core/shader/shader_ir.h5
2 files changed, 26 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 3bc9f72f5..0c814fc80 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -88,6 +88,27 @@ Node ShaderIR::GetPredicate(bool immediate) {
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
}
+Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
+ const Tegra::Shader::IpaMode& input_mode, Node buffer) {
+ const auto [entry, is_new] =
+ used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
+ entry->second.insert(input_mode);
+
+ return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
+}
+
+Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
+ if (index == Attribute::Index::ClipDistances0123 ||
+ index == Attribute::Index::ClipDistances4567) {
+ const auto clip_index =
+ static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
+ used_clip_distances.at(clip_index) = true;
+ }
+ used_output_attributes.insert(index);
+
+ return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
+}
+
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
bool is_signed) {
if (is_signed) {
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 4e786a344..fde1594aa 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -624,6 +624,11 @@ private:
Node GetPredicate(u64 pred, bool negated = false);
/// Generates a predicate node for an immediate true or false value
Node GetPredicate(bool immediate);
+ /// Generates a node representing an input atttribute. Keeps track of used attributes.
+ Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
+ const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
+ /// Generates a node representing an output atttribute. Keeps track of used attributes.
+ Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
template <typename... T>
inline Node Operation(OperationCode code, const T*... operands) {