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-rw-r--r--src/core/hle/service/gsp_gpu.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp30
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h3
4 files changed, 29 insertions, 19 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 710e0e485..78cb761be 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -346,7 +346,7 @@ static void SetAxiConfigQoSMode(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
- LOG_WARNING(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
+ LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
}
/**
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 1b734aaa5..3f2255e06 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -715,7 +715,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
CachedSurface src_params;
src_params.addr = config.GetPhysicalInputAddress();
- src_params.width = config.output_width;
+ // It's important to use the correct source input width to properly skip over parts of the input
+ // image which will be cropped from the output but still affect the stride of the input image.
+ src_params.width = config.input_width;
+ // Using the output's height is fine because we don't read or skip over the remaining part of
+ // the image, and it allows for smaller texture cache lookup rectangles.
src_params.height = config.output_height;
src_params.is_tiled = !config.input_linear;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
@@ -736,6 +740,11 @@ bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransfe
return false;
}
+ // Adjust the source rectangle to take into account parts of the input lines being cropped
+ if (config.input_width > config.output_width) {
+ src_rect.right -= (config.input_width - config.output_width) * src_surface->res_scale_width;
+ }
+
// Require destination surface to have same resolution scale as source to preserve scaling
dst_params.res_scale_width = src_surface->res_scale_width;
dst_params.res_scale_height = src_surface->res_scale_height;
@@ -938,7 +947,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
src_params.addr = framebuffer_addr;
src_params.width = config.width;
src_params.height = config.height;
- src_params.stride = pixel_stride;
+ src_params.pixel_stride = pixel_stride;
src_params.is_tiled = false;
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 5cbad9b43..61f6e767f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -158,24 +158,21 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
- if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
+ bool can_blit = OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE &&
+ OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
+ if (can_blit) {
+ glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
+ dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
}
- glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
- dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
// Restore previous framebuffer bindings
cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply();
- return true;
+ return can_blit;
}
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@@ -291,6 +288,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
+ // Stride only applies to linear images.
+ ASSERT(params.pixel_stride == 0 || !params.is_tiled);
+
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
new_surface->addr = params.addr;
@@ -299,7 +299,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
new_surface->texture.Create();
new_surface->width = params.width;
new_surface->height = params.height;
- new_surface->stride = params.stride;
+ new_surface->pixel_stride = params.pixel_stride;
new_surface->res_scale_width = params.res_scale_width;
new_surface->res_scale_height = params.res_scale_height;
@@ -325,14 +325,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
if (!new_surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
tuple.format, tuple.type, texture_src_data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -391,7 +392,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
}
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
@@ -701,13 +701,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
if (!surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+ glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -750,7 +751,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
false);
}
}
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
surface->dirty = false;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 849530d86..32abfbaf5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -171,7 +171,8 @@ struct CachedSurface {
OGLTexture texture;
u32 width;
u32 height;
- u32 stride = 0;
+ /// Stride between lines, in pixels. Only valid for images in linear format.
+ u32 pixel_stride = 0;
float res_scale_width = 1.f;
float res_scale_height = 1.f;