diff options
-rw-r--r-- | .ci/yuzu-patreon-step2.yml | 1 | ||||
-rw-r--r-- | src/common/wall_clock.cpp | 2 | ||||
-rw-r--r-- | src/common/wall_clock.h | 2 | ||||
-rw-r--r-- | src/common/x64/native_clock.h | 2 | ||||
-rw-r--r-- | src/core/core.h | 2 | ||||
-rw-r--r-- | src/core/frontend/applets/controller.cpp | 8 | ||||
-rw-r--r-- | src/core/frontend/applets/controller.h | 8 | ||||
-rw-r--r-- | src/core/frontend/input.h | 3 | ||||
-rw-r--r-- | src/core/hle/service/am/applets/applets.cpp | 3 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/controller_base.h | 4 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 227 | ||||
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.h | 6 | ||||
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 29 | ||||
-rw-r--r-- | src/core/hle/service/hid/hid.h | 2 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 39 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_device.cpp | 8 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 5 | ||||
-rw-r--r-- | src/yuzu/game_list_p.h | 2 |
18 files changed, 244 insertions, 109 deletions
diff --git a/.ci/yuzu-patreon-step2.yml b/.ci/yuzu-patreon-step2.yml index 41eccd973..3f338e2a0 100644 --- a/.ci/yuzu-patreon-step2.yml +++ b/.ci/yuzu-patreon-step2.yml @@ -9,6 +9,7 @@ stages: displayName: 'build' jobs: - job: build + timeoutInMinutes: 120 displayName: 'windows-msvc' pool: vmImage: windows-2019 diff --git a/src/common/wall_clock.cpp b/src/common/wall_clock.cpp index 3afbdb898..7a20e95b7 100644 --- a/src/common/wall_clock.cpp +++ b/src/common/wall_clock.cpp @@ -15,7 +15,7 @@ namespace Common { using base_timer = std::chrono::steady_clock; using base_time_point = std::chrono::time_point<base_timer>; -class StandardWallClock : public WallClock { +class StandardWallClock final : public WallClock { public: StandardWallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency) : WallClock(emulated_cpu_frequency, emulated_clock_frequency, false) { diff --git a/src/common/wall_clock.h b/src/common/wall_clock.h index 5db30083d..bc7adfbf8 100644 --- a/src/common/wall_clock.h +++ b/src/common/wall_clock.h @@ -13,6 +13,8 @@ namespace Common { class WallClock { public: + virtual ~WallClock() = default; + /// Returns current wall time in nanoseconds [[nodiscard]] virtual std::chrono::nanoseconds GetTimeNS() = 0; diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h index 891a3bbfd..7c503df26 100644 --- a/src/common/x64/native_clock.h +++ b/src/common/x64/native_clock.h @@ -12,7 +12,7 @@ namespace Common { namespace X64 { -class NativeClock : public WallClock { +class NativeClock final : public WallClock { public: NativeClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, u64 rtsc_frequency); diff --git a/src/core/core.h b/src/core/core.h index 83ded63a5..27efe30bb 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -120,7 +120,7 @@ public: * Gets the instance of the System singleton class. * @returns Reference to the instance of the System singleton class. */ - static System& GetInstance() { + [[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() { return s_instance; } diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 4505da758..c5d65f2d0 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -4,7 +4,6 @@ #include "common/assert.h" #include "common/logging/log.h" -#include "core/core.h" #include "core/frontend/applets/controller.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" @@ -14,6 +13,9 @@ namespace Core::Frontend { ControllerApplet::~ControllerApplet() = default; +DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_) + : service_manager{service_manager_} {} + DefaultControllerApplet::~DefaultControllerApplet() = default; void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callback, @@ -21,9 +23,7 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); auto& npad = - Core::System::GetInstance() - .ServiceManager() - .GetService<Service::HID::Hid>("hid") + service_manager.GetService<Service::HID::Hid>("hid") ->GetAppletResource() ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad); diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h index a227f15cd..3e49cdbb9 100644 --- a/src/core/frontend/applets/controller.h +++ b/src/core/frontend/applets/controller.h @@ -8,6 +8,10 @@ #include "common/common_types.h" +namespace Service::SM { +class ServiceManager; +} + namespace Core::Frontend { using BorderColor = std::array<u8, 4>; @@ -39,10 +43,14 @@ public: class DefaultControllerApplet final : public ControllerApplet { public: + explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_); ~DefaultControllerApplet() override; void ReconfigureControllers(std::function<void()> callback, ControllerParameters parameters) const override; + +private: + Service::SM::ServiceManager& service_manager; }; } // namespace Core::Frontend diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 9da0d2829..277b70e53 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -33,6 +33,9 @@ public: virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const { return {}; } + virtual bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const { + return {}; + } }; /// An abstract class template for a factory that can create input devices. diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp index 4e0800f9a..2b626bb40 100644 --- a/src/core/hle/service/am/applets/applets.cpp +++ b/src/core/hle/service/am/applets/applets.cpp @@ -206,7 +206,8 @@ void AppletManager::SetDefaultAppletFrontendSet() { void AppletManager::SetDefaultAppletsIfMissing() { if (frontend.controller == nullptr) { - frontend.controller = std::make_unique<Core::Frontend::DefaultControllerApplet>(); + frontend.controller = + std::make_unique<Core::Frontend::DefaultControllerApplet>(system.ServiceManager()); } if (frontend.e_commerce == nullptr) { diff --git a/src/core/hle/service/hid/controllers/controller_base.h b/src/core/hle/service/hid/controllers/controller_base.h index 8bc69c372..f47a9e61c 100644 --- a/src/core/hle/service/hid/controllers/controller_base.h +++ b/src/core/hle/service/hid/controllers/controller_base.h @@ -31,6 +31,10 @@ public: virtual void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) = 0; + // When the controller is requesting a motion update for the shared memory + virtual void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, + std::size_t size) {} + // Called when input devices should be loaded virtual void OnLoadInputDevices() = 0; diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 620386cd1..fb007767d 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -365,6 +365,135 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } const u32 npad_index = static_cast<u32>(i); + RequestPadStateUpdate(npad_index); + auto& pad_state = npad_pad_states[npad_index]; + + auto& main_controller = + npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index]; + auto& handheld_entry = + npad.handheld_states.npad[npad.handheld_states.common.last_entry_index]; + auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index]; + auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index]; + auto& right_entry = + npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index]; + auto& pokeball_entry = + npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index]; + auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; + + libnx_entry.connection_status.raw = 0; + libnx_entry.connection_status.IsConnected.Assign(1); + auto& full_sixaxis_entry = + npad.sixaxis_full.sixaxis[npad.sixaxis_full.common.last_entry_index]; + auto& handheld_sixaxis_entry = + npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index]; + auto& dual_left_sixaxis_entry = + npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index]; + auto& dual_right_sixaxis_entry = + npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index]; + auto& left_sixaxis_entry = + npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index]; + auto& right_sixaxis_entry = + npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index]; + + switch (controller_type) { + case NPadControllerType::None: + UNREACHABLE(); + break; + case NPadControllerType::ProController: + main_controller.connection_status.raw = 0; + main_controller.connection_status.IsConnected.Assign(1); + main_controller.connection_status.IsWired.Assign(1); + main_controller.pad.pad_states.raw = pad_state.pad_states.raw; + main_controller.pad.l_stick = pad_state.l_stick; + main_controller.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsWired.Assign(1); + break; + case NPadControllerType::Handheld: + handheld_entry.connection_status.raw = 0; + handheld_entry.connection_status.IsConnected.Assign(1); + handheld_entry.connection_status.IsWired.Assign(1); + handheld_entry.connection_status.IsLeftJoyConnected.Assign(1); + handheld_entry.connection_status.IsRightJoyConnected.Assign(1); + handheld_entry.connection_status.IsLeftJoyWired.Assign(1); + handheld_entry.connection_status.IsRightJoyWired.Assign(1); + handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw; + handheld_entry.pad.l_stick = pad_state.l_stick; + handheld_entry.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsWired.Assign(1); + libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); + libnx_entry.connection_status.IsRightJoyConnected.Assign(1); + libnx_entry.connection_status.IsLeftJoyWired.Assign(1); + libnx_entry.connection_status.IsRightJoyWired.Assign(1); + break; + case NPadControllerType::JoyDual: + dual_entry.connection_status.raw = 0; + dual_entry.connection_status.IsConnected.Assign(1); + dual_entry.connection_status.IsLeftJoyConnected.Assign(1); + dual_entry.connection_status.IsRightJoyConnected.Assign(1); + dual_entry.pad.pad_states.raw = pad_state.pad_states.raw; + dual_entry.pad.l_stick = pad_state.l_stick; + dual_entry.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); + libnx_entry.connection_status.IsRightJoyConnected.Assign(1); + break; + case NPadControllerType::JoyLeft: + left_entry.connection_status.raw = 0; + left_entry.connection_status.IsConnected.Assign(1); + left_entry.connection_status.IsLeftJoyConnected.Assign(1); + left_entry.pad.pad_states.raw = pad_state.pad_states.raw; + left_entry.pad.l_stick = pad_state.l_stick; + left_entry.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); + break; + case NPadControllerType::JoyRight: + right_entry.connection_status.raw = 0; + right_entry.connection_status.IsConnected.Assign(1); + right_entry.connection_status.IsRightJoyConnected.Assign(1); + right_entry.pad.pad_states.raw = pad_state.pad_states.raw; + right_entry.pad.l_stick = pad_state.l_stick; + right_entry.pad.r_stick = pad_state.r_stick; + + libnx_entry.connection_status.IsRightJoyConnected.Assign(1); + break; + case NPadControllerType::Pokeball: + pokeball_entry.connection_status.raw = 0; + pokeball_entry.connection_status.IsConnected.Assign(1); + pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw; + pokeball_entry.pad.l_stick = pad_state.l_stick; + pokeball_entry.pad.r_stick = pad_state.r_stick; + break; + } + + // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate + // any controllers. + libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw; + libnx_entry.pad.l_stick = pad_state.l_stick; + libnx_entry.pad.r_stick = pad_state.r_stick; + + press_state |= static_cast<u32>(pad_state.pad_states.raw); + } + std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), + shared_memory_entries.size() * sizeof(NPadEntry)); +} + +void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, + std::size_t data_len) { + if (!IsControllerActivated()) { + return; + } + for (std::size_t i = 0; i < shared_memory_entries.size(); i++) { + auto& npad = shared_memory_entries[i]; + + const auto& controller_type = connected_controllers[i].type; + + if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { + continue; + } + const std::array<SixAxisGeneric*, 6> controller_sixaxes{ &npad.sixaxis_full, &npad.sixaxis_handheld, &npad.sixaxis_dual_left, &npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right, @@ -403,9 +532,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } } - RequestPadStateUpdate(npad_index); - auto& pad_state = npad_pad_states[npad_index]; - auto& main_controller = npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index]; auto& handheld_entry = @@ -418,8 +544,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index]; auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; - libnx_entry.connection_status.raw = 0; - libnx_entry.connection_status.IsConnected.Assign(1); auto& full_sixaxis_entry = npad.sixaxis_full.sixaxis[npad.sixaxis_full.common.last_entry_index]; auto& handheld_sixaxis_entry = @@ -438,15 +562,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* UNREACHABLE(); break; case NPadControllerType::ProController: - main_controller.connection_status.raw = 0; - main_controller.connection_status.IsConnected.Assign(1); - main_controller.connection_status.IsWired.Assign(1); - main_controller.pad.pad_states.raw = pad_state.pad_states.raw; - main_controller.pad.l_stick = pad_state.l_stick; - main_controller.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.IsWired.Assign(1); - if (sixaxis_sensors_enabled && motions[i][0]) { full_sixaxis_entry.accel = motion_devices[0].accel; full_sixaxis_entry.gyro = motion_devices[0].gyro; @@ -455,23 +570,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } break; case NPadControllerType::Handheld: - handheld_entry.connection_status.raw = 0; - handheld_entry.connection_status.IsConnected.Assign(1); - handheld_entry.connection_status.IsWired.Assign(1); - handheld_entry.connection_status.IsLeftJoyConnected.Assign(1); - handheld_entry.connection_status.IsRightJoyConnected.Assign(1); - handheld_entry.connection_status.IsLeftJoyWired.Assign(1); - handheld_entry.connection_status.IsRightJoyWired.Assign(1); - handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw; - handheld_entry.pad.l_stick = pad_state.l_stick; - handheld_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.IsWired.Assign(1); - libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); - libnx_entry.connection_status.IsRightJoyConnected.Assign(1); - libnx_entry.connection_status.IsLeftJoyWired.Assign(1); - libnx_entry.connection_status.IsRightJoyWired.Assign(1); - if (sixaxis_sensors_enabled && motions[i][0]) { handheld_sixaxis_entry.accel = motion_devices[0].accel; handheld_sixaxis_entry.gyro = motion_devices[0].gyro; @@ -480,17 +578,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } break; case NPadControllerType::JoyDual: - dual_entry.connection_status.raw = 0; - dual_entry.connection_status.IsConnected.Assign(1); - dual_entry.connection_status.IsLeftJoyConnected.Assign(1); - dual_entry.connection_status.IsRightJoyConnected.Assign(1); - dual_entry.pad.pad_states.raw = pad_state.pad_states.raw; - dual_entry.pad.l_stick = pad_state.l_stick; - dual_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); - libnx_entry.connection_status.IsRightJoyConnected.Assign(1); - if (sixaxis_sensors_enabled && motions[i][0]) { // Set motion for the left joycon dual_left_sixaxis_entry.accel = motion_devices[0].accel; @@ -507,15 +594,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } break; case NPadControllerType::JoyLeft: - left_entry.connection_status.raw = 0; - left_entry.connection_status.IsConnected.Assign(1); - left_entry.connection_status.IsLeftJoyConnected.Assign(1); - left_entry.pad.pad_states.raw = pad_state.pad_states.raw; - left_entry.pad.l_stick = pad_state.l_stick; - left_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); - if (sixaxis_sensors_enabled && motions[i][0]) { left_sixaxis_entry.accel = motion_devices[0].accel; left_sixaxis_entry.gyro = motion_devices[0].gyro; @@ -524,15 +602,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } break; case NPadControllerType::JoyRight: - right_entry.connection_status.raw = 0; - right_entry.connection_status.IsConnected.Assign(1); - right_entry.connection_status.IsRightJoyConnected.Assign(1); - right_entry.pad.pad_states.raw = pad_state.pad_states.raw; - right_entry.pad.l_stick = pad_state.l_stick; - right_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.IsRightJoyConnected.Assign(1); - if (sixaxis_sensors_enabled && motions[i][1]) { right_sixaxis_entry.accel = motion_devices[1].accel; right_sixaxis_entry.gyro = motion_devices[1].gyro; @@ -541,21 +610,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* } break; case NPadControllerType::Pokeball: - pokeball_entry.connection_status.raw = 0; - pokeball_entry.connection_status.IsConnected.Assign(1); - pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw; - pokeball_entry.pad.l_stick = pad_state.l_stick; - pokeball_entry.pad.r_stick = pad_state.r_stick; break; } - - // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate - // any controllers. - libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw; - libnx_entry.pad.l_stick = pad_state.l_stick; - libnx_entry.pad.r_stick = pad_state.r_stick; - - press_state |= static_cast<u32>(pad_state.pad_states.raw); } std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), shared_memory_entries.size() * sizeof(NPadEntry)); @@ -609,20 +665,31 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) } } -void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids, +void Controller_NPad::VibrateController(const std::vector<u32>& controllers, const std::vector<Vibration>& vibrations) { - LOG_DEBUG(Service_HID, "(STUBBED) called"); + LOG_TRACE(Service_HID, "called"); if (!Settings::values.vibration_enabled || !can_controllers_vibrate) { return; } - for (std::size_t i = 0; i < controller_ids.size(); i++) { - std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i)); - if (connected_controllers[controller_pos].is_connected) { - // TODO(ogniK): Vibrate the physical controller + bool success = true; + for (std::size_t i = 0; i < controllers.size(); ++i) { + if (!connected_controllers[i].is_connected) { + continue; } + using namespace Settings::NativeButton; + const auto& button_state = buttons[i]; + if (button_state[A - BUTTON_HID_BEGIN]) { + if (button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( + vibrations[0].amp_high, vibrations[0].amp_low, vibrations[0].freq_high, + vibrations[0].freq_low)) { + success = false; + } + } + } + if (success) { + last_processed_vibration = vibrations.back(); } - last_processed_vibration = vibrations.back(); } Controller_NPad::Vibration Controller_NPad::GetLastVibration() const { diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 654d97c3f..e65277c7b 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -32,6 +32,10 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; + // When the controller is requesting a motion update for the shared memory + void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, + std::size_t size) override; + // Called when input devices should be loaded void OnLoadInputDevices() override; @@ -121,7 +125,7 @@ public: void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode); - void VibrateController(const std::vector<u32>& controller_ids, + void VibrateController(const std::vector<u32>& controllers, const std::vector<Vibration>& vibrations); Vibration GetLastVibration() const; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 6bb79622d..001427fd8 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -40,7 +40,8 @@ namespace Service::HID { // Updating period for each HID device. // HID is polled every 15ms, this value was derived from // https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet -constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz) +constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz) +constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system) @@ -79,10 +80,14 @@ IAppletResource::IAppletResource(Core::System& system) [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { UpdateControllers(user_data, ns_late); }); - - // TODO(shinyquagsire23): Other update callbacks? (accel, gyro?) + motion_update_event = Core::Timing::CreateEvent( + "HID::MotionPadCallback", + [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + UpdateMotion(user_data, ns_late); + }); system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event); + system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event); ReloadInputDevices(); } @@ -122,6 +127,16 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data, core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event); } +void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + auto& core_timing = system.CoreTiming(); + + for (const auto& controller : controllers) { + controller->OnMotionUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE); + } + + core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event); +} + class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> { public: IActiveVibrationDeviceList() : ServiceFramework("IActiveVibrationDeviceList") { @@ -815,18 +830,18 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) { void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto controller_id{rp.Pop<u32>()}; + const auto controller{rp.Pop<u32>()}; const auto vibration_values{rp.PopRaw<Controller_NPad::Vibration>()}; const auto applet_resource_user_id{rp.Pop<u64>()}; - LOG_DEBUG(Service_HID, "called, controller_id={}, applet_resource_user_id={}", controller_id, + LOG_DEBUG(Service_HID, "called, controller={}, applet_resource_user_id={}", controller, applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); applet_resource->GetController<Controller_NPad>(HidController::NPad) - .VibrateController({controller_id}, {vibration_values}); + .VibrateController({controller}, {vibration_values}); } void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) { @@ -844,8 +859,6 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) { std::memcpy(controller_list.data(), controllers.data(), controllers.size()); std::memcpy(vibration_list.data(), vibrations.data(), vibrations.size()); - std::transform(controller_list.begin(), controller_list.end(), controller_list.begin(), - [](u32 controller_id) { return controller_id - 3; }); applet_resource->GetController<Controller_NPad>(HidController::NPad) .VibrateController(controller_list, vibration_list); diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index b7f6f4aa4..1c7d39b67 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -65,10 +65,12 @@ private: void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx); void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); + void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); std::shared_ptr<Kernel::SharedMemory> shared_mem; std::shared_ptr<Core::Timing::EventType> pad_update_event; + std::shared_ptr<Core::Timing::EventType> motion_update_event; Core::System& system; std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)> diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index a9e676f4b..27a96c18b 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -5,6 +5,7 @@ #include <algorithm> #include <array> #include <atomic> +#include <chrono> #include <cmath> #include <functional> #include <mutex> @@ -78,6 +79,33 @@ public: return state.axes.at(axis) / (32767.0f * range); } + bool RumblePlay(f32 amp_low, f32 amp_high, int time) { + const u16 raw_amp_low = static_cast<u16>(amp_low * 0xFFFF); + const u16 raw_amp_high = static_cast<u16>(amp_high * 0xFFFF); + // Lower drastically the number of state changes + if (raw_amp_low >> 11 == last_state_rumble_low >> 11 && + raw_amp_high >> 11 == last_state_rumble_high >> 11) { + if (raw_amp_low + raw_amp_high != 0 || + last_state_rumble_low + last_state_rumble_high == 0) { + return false; + } + } + // Don't change state if last vibration was < 20ms + const auto now = std::chrono::system_clock::now(); + if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_vibration) < + std::chrono::milliseconds(20)) { + return raw_amp_low + raw_amp_high == 0; + } + + last_vibration = now; + last_state_rumble_low = raw_amp_low; + last_state_rumble_high = raw_amp_high; + if (sdl_joystick) { + SDL_JoystickRumble(sdl_joystick.get(), raw_amp_low, raw_amp_high, time); + } + return false; + } + std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range) const { float x = GetAxis(axis_x, range); float y = GetAxis(axis_y, range); @@ -139,6 +167,9 @@ private: } state; std::string guid; int port; + u16 last_state_rumble_high; + u16 last_state_rumble_low; + std::chrono::time_point<std::chrono::system_clock> last_vibration; std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; mutable std::mutex mutex; @@ -207,7 +238,7 @@ void SDLState::InitJoystick(int joystick_index) { sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); } if (!sdl_joystick) { - LOG_ERROR(Input, "failed to open joystick {}", joystick_index); + LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); return; } const std::string guid = GetGUID(sdl_joystick); @@ -303,6 +334,12 @@ public: return joystick->GetButton(button); } + bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override { + const f32 new_amp_low = pow(amp_low, 0.5f) * (3.0f - 2.0f * pow(amp_low, 0.15f)); + const f32 new_amp_high = pow(amp_high, 0.5f) * (3.0f - 2.0f * pow(amp_high, 0.15f)); + return joystick->RumblePlay(new_amp_low, new_amp_high, 250); + } + private: std::shared_ptr<SDLJoystick> joystick; int button; diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp index 05e31f1de..3d8d3213d 100644 --- a/src/video_core/renderer_vulkan/vk_device.cpp +++ b/src/video_core/renderer_vulkan/vk_device.cpp @@ -388,14 +388,6 @@ bool VKDevice::Create() { CollectTelemetryParameters(); - if (ext_extended_dynamic_state && driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR) { - // AMD's proprietary driver supports VK_EXT_extended_dynamic_state but the <stride> field - // seems to be bugged. Blacklisting it for now. - LOG_WARNING(Render_Vulkan, - "Blacklisting AMD proprietary from VK_EXT_extended_dynamic_state"); - ext_extended_dynamic_state = false; - } - graphics_queue = logical.GetQueue(graphics_family); present_queue = logical.GetQueue(present_family); diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index a9738e298..70d865112 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -25,7 +25,8 @@ #include "yuzu/main.h" #include "yuzu/uisettings.h" -GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {} +GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) + : QObject(parent), gamelist{gamelist} {} // EventFilter in order to process systemkeys while editing the searchfield bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) { @@ -116,7 +117,7 @@ void GameListSearchField::setFocus() { } GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} { - auto* const key_release_eater = new KeyReleaseEater(parent); + auto* const key_release_eater = new KeyReleaseEater(parent, this); layout_filter = new QHBoxLayout; layout_filter->setMargin(8); label_filter = new QLabel; diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 92779a9c7..248855aff 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -330,7 +330,7 @@ public: private: class KeyReleaseEater : public QObject { public: - explicit KeyReleaseEater(GameList* gamelist); + explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr); private: GameList* gamelist = nullptr; |