diff options
m--------- | externals/sirit | 0 | ||||
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/blit.frag | 24 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/blit.vert | 28 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/quad_array.comp | 37 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/shaders/uint8.comp | 33 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_shader_decompiler.cpp | 107 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_shader_decompiler.h | 4 | ||||
-rw-r--r-- | src/video_core/shader/decode/conversion.cpp | 15 | ||||
-rw-r--r-- | src/video_core/shader/decode/memory.cpp | 38 | ||||
-rw-r--r-- | src/video_core/shader/decode/texture.cpp | 13 | ||||
-rw-r--r-- | src/video_core/texture_cache/surface_params.cpp | 38 | ||||
-rw-r--r-- | src/video_core/texture_cache/surface_params.h | 14 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 89 | ||||
-rw-r--r-- | src/video_core/textures/decoders.h | 4 |
16 files changed, 372 insertions, 75 deletions
diff --git a/externals/sirit b/externals/sirit -Subproject 12f40a80324d7c154f19f25c448a5ce27d38cd1 +Subproject 9f4d057aa28c4e9509bdc767afb27b4aee303b7 diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index d6a2cc8b8..dfb12cd2d 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1973,7 +1973,7 @@ private: INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"), INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"), - INST("11011111--00----", Id::TLD4S, Type::Texture, "TLD4S"), + INST("11011111-0------", Id::TLD4S, Type::Texture, "TLD4S"), INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"), diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index d1ae4be6d..0389c2143 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -399,6 +399,7 @@ public: DeclareConstantBuffers(); DeclareGlobalMemory(); DeclareSamplers(); + DeclareImages(); DeclarePhysicalAttributeReader(); code.AddLine("void execute_{}() {{", suffix); diff --git a/src/video_core/renderer_vulkan/shaders/blit.frag b/src/video_core/renderer_vulkan/shaders/blit.frag new file mode 100644 index 000000000..a06ecd24a --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/blit.frag @@ -0,0 +1,24 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (location = 0) in vec2 frag_tex_coord; + +layout (location = 0) out vec4 color; + +layout (binding = 1) uniform sampler2D color_texture; + +void main() { + color = texture(color_texture, frag_tex_coord); +} diff --git a/src/video_core/renderer_vulkan/shaders/blit.vert b/src/video_core/renderer_vulkan/shaders/blit.vert new file mode 100644 index 000000000..c64d9235a --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/blit.vert @@ -0,0 +1,28 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (location = 0) in vec2 vert_position; +layout (location = 1) in vec2 vert_tex_coord; + +layout (location = 0) out vec2 frag_tex_coord; + +layout (set = 0, binding = 0) uniform MatrixBlock { + mat4 modelview_matrix; +}; + +void main() { + gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); + frag_tex_coord = vert_tex_coord; +} diff --git a/src/video_core/renderer_vulkan/shaders/quad_array.comp b/src/video_core/renderer_vulkan/shaders/quad_array.comp new file mode 100644 index 000000000..5a5703308 --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/quad_array.comp @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core + +layout (local_size_x = 1024) in; + +layout (std430, set = 0, binding = 0) buffer OutputBuffer { + uint output_indexes[]; +}; + +layout (push_constant) uniform PushConstants { + uint first; +}; + +void main() { + uint primitive = gl_GlobalInvocationID.x; + if (primitive * 6 >= output_indexes.length()) { + return; + } + + const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3); + for (uint vertex = 0; vertex < 6; ++vertex) { + uint index = first + primitive * 4 + quad_map[vertex]; + output_indexes[primitive * 6 + vertex] = index; + } +} diff --git a/src/video_core/renderer_vulkan/shaders/uint8.comp b/src/video_core/renderer_vulkan/shaders/uint8.comp new file mode 100644 index 000000000..a320f3ae0 --- /dev/null +++ b/src/video_core/renderer_vulkan/shaders/uint8.comp @@ -0,0 +1,33 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +/* + * Build instructions: + * $ glslangValidator -V $THIS_FILE -o output.spv + * $ spirv-opt -O --strip-debug output.spv -o optimized.spv + * $ xxd -i optimized.spv + * + * Then copy that bytecode to the C++ file + */ + +#version 460 core +#extension GL_EXT_shader_16bit_storage : require +#extension GL_EXT_shader_8bit_storage : require + +layout (local_size_x = 1024) in; + +layout (std430, set = 0, binding = 0) readonly buffer InputBuffer { + uint8_t input_indexes[]; +}; + +layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer { + uint16_t output_indexes[]; +}; + +void main() { + uint id = gl_GlobalInvocationID.x; + if (id < input_indexes.length()) { + output_indexes[id] = uint16_t(input_indexes[id]); + } +} diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index 6227bc70b..a8baf91de 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -543,7 +543,7 @@ private: } for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) { - if (!IsRenderTargetUsed(rt)) { + if (!specialization.enabled_rendertargets[rt]) { continue; } @@ -1555,40 +1555,48 @@ private: Expression Texture(Operation operation) { const auto& meta = std::get<MetaTexture>(operation.GetMeta()); - UNIMPLEMENTED_IF(!meta.aoffi.empty()); const bool can_implicit = stage == ShaderType::Fragment; const Id sampler = GetTextureSampler(operation); const Id coords = GetCoordinates(operation, Type::Float); + std::vector<Id> operands; + spv::ImageOperandsMask mask{}; + if (meta.bias) { + mask = mask | spv::ImageOperandsMask::Bias; + operands.push_back(AsFloat(Visit(meta.bias))); + } + + if (!can_implicit) { + mask = mask | spv::ImageOperandsMask::Lod; + operands.push_back(v_float_zero); + } + + if (!meta.aoffi.empty()) { + mask = mask | spv::ImageOperandsMask::Offset; + operands.push_back(GetOffsetCoordinates(operation)); + } + if (meta.depth_compare) { // Depth sampling UNIMPLEMENTED_IF(meta.bias); const Id dref = AsFloat(Visit(meta.depth_compare)); if (can_implicit) { - return {OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, {}), - Type::Float}; + return { + OpImageSampleDrefImplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } else { - return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, - spv::ImageOperandsMask::Lod, v_float_zero), - Type::Float}; + return { + OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } } - std::vector<Id> operands; - spv::ImageOperandsMask mask{}; - if (meta.bias) { - mask = mask | spv::ImageOperandsMask::Bias; - operands.push_back(AsFloat(Visit(meta.bias))); - } - Id texture; if (can_implicit) { texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, operands); } else { - texture = OpImageSampleExplicitLod(t_float4, sampler, coords, - mask | spv::ImageOperandsMask::Lod, v_float_zero, - operands); + texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands); } return GetTextureElement(operation, texture, Type::Float); } @@ -1601,7 +1609,8 @@ private: const Id lod = AsFloat(Visit(meta.lod)); spv::ImageOperandsMask mask = spv::ImageOperandsMask::Lod; - std::vector<Id> operands; + std::vector<Id> operands{lod}; + if (!meta.aoffi.empty()) { mask = mask | spv::ImageOperandsMask::Offset; operands.push_back(GetOffsetCoordinates(operation)); @@ -1609,11 +1618,10 @@ private: if (meta.sampler.IsShadow()) { const Id dref = AsFloat(Visit(meta.depth_compare)); - return { - OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, lod, operands), - Type::Float}; + return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands), + Type::Float}; } - const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, lod, operands); + const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, operands); return GetTextureElement(operation, texture, Type::Float); } @@ -1722,7 +1730,7 @@ private: const std::vector grad = {dx, dy}; static constexpr auto mask = spv::ImageOperandsMask::Grad; - const Id texture = OpImageSampleImplicitLod(t_float4, sampler, coords, mask, grad); + const Id texture = OpImageSampleExplicitLod(t_float4, sampler, coords, mask, grad); return GetTextureElement(operation, texture, Type::Float); } @@ -1833,7 +1841,7 @@ private: } void PreExit() { - if (stage == ShaderType::Vertex) { + if (stage == ShaderType::Vertex && specialization.ndc_minus_one_to_one) { const u32 position_index = out_indices.position.value(); const Id z_pointer = AccessElement(t_out_float, out_vertex, position_index, 2U); const Id w_pointer = AccessElement(t_out_float, out_vertex, position_index, 3U); @@ -1860,12 +1868,18 @@ private: // rendertargets/components are skipped in the register assignment. u32 current_reg = 0; for (u32 rt = 0; rt < Maxwell::NumRenderTargets; ++rt) { + if (!specialization.enabled_rendertargets[rt]) { + // Skip rendertargets that are not enabled + continue; + } // TODO(Subv): Figure out how dual-source blending is configured in the Switch. for (u32 component = 0; component < 4; ++component) { + const Id pointer = AccessElement(t_out_float, frag_colors.at(rt), component); if (header.ps.IsColorComponentOutputEnabled(rt, component)) { - OpStore(AccessElement(t_out_float, frag_colors.at(rt), component), - SafeGetRegister(current_reg)); + OpStore(pointer, SafeGetRegister(current_reg)); ++current_reg; + } else { + OpStore(pointer, component == 3 ? v_float_one : v_float_zero); } } } @@ -1995,15 +2009,6 @@ private: return DeclareBuiltIn(builtin, spv::StorageClass::Input, type, std::move(name)); } - bool IsRenderTargetUsed(u32 rt) const { - for (u32 component = 0; component < 4; ++component) { - if (header.ps.IsColorComponentOutputEnabled(rt, component)) { - return true; - } - } - return false; - } - template <typename... Args> Id AccessElement(Id pointer_type, Id composite, Args... elements_) { std::vector<Id> members; @@ -2552,29 +2557,7 @@ public: } Id operator()(const ExprCondCode& expr) { - const Node cc = decomp.ir.GetConditionCode(expr.cc); - Id target; - - if (const auto pred = std::get_if<PredicateNode>(&*cc)) { - const auto index = pred->GetIndex(); - switch (index) { - case Tegra::Shader::Pred::NeverExecute: - target = decomp.v_false; - break; - case Tegra::Shader::Pred::UnusedIndex: - target = decomp.v_true; - break; - default: - target = decomp.predicates.at(index); - break; - } - } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) { - target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag())); - } else { - UNREACHABLE(); - } - - return decomp.OpLoad(decomp.t_bool, target); + return decomp.AsBool(decomp.Visit(decomp.ir.GetConditionCode(expr.cc))); } Id operator()(const ExprVar& expr) { @@ -2589,7 +2572,7 @@ public: const Id target = decomp.Constant(decomp.t_uint, expr.value); Id gpr = decomp.OpLoad(decomp.t_float, decomp.registers.at(expr.gpr)); gpr = decomp.OpBitcast(decomp.t_uint, gpr); - return decomp.OpLogicalEqual(decomp.t_uint, gpr, target); + return decomp.OpIEqual(decomp.t_bool, gpr, target); } Id Visit(const Expr& node) { @@ -2659,11 +2642,11 @@ public: const Id loop_label = decomp.OpLabel(); const Id endloop_label = decomp.OpLabel(); const Id loop_start_block = decomp.OpLabel(); - const Id loop_end_block = decomp.OpLabel(); + const Id loop_continue_block = decomp.OpLabel(); current_loop_exit = endloop_label; decomp.OpBranch(loop_label); decomp.AddLabel(loop_label); - decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone); + decomp.OpLoopMerge(endloop_label, loop_continue_block, spv::LoopControlMask::MaskNone); decomp.OpBranch(loop_start_block); decomp.AddLabel(loop_start_block); ASTNode current = ast.nodes.GetFirst(); @@ -2671,6 +2654,8 @@ public: Visit(current); current = current->GetNext(); } + decomp.OpBranch(loop_continue_block); + decomp.AddLabel(loop_continue_block); ExprDecompiler expr_parser{decomp}; const Id condition = expr_parser.Visit(ast.condition); decomp.OpBranchConditional(condition, loop_label, endloop_label); diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h index 2b01321b6..10794be1c 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h @@ -94,6 +94,7 @@ struct Specialization final { Maxwell::PrimitiveTopology primitive_topology{}; std::optional<float> point_size{}; std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{}; + bool ndc_minus_one_to_one{}; // Tessellation specific struct { @@ -101,6 +102,9 @@ struct Specialization final { Maxwell::TessellationSpacing spacing{}; bool clockwise{}; } tessellation; + + // Fragment specific + std::bitset<8> enabled_rendertargets; }; // Old gcc versions don't consider this trivially copyable. // static_assert(std::is_trivially_copyable_v<Specialization>); diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp index 32facd6ba..0eeb75559 100644 --- a/src/video_core/shader/decode/conversion.cpp +++ b/src/video_core/shader/decode/conversion.cpp @@ -63,12 +63,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { case OpCode::Id::I2F_R: case OpCode::Id::I2F_C: case OpCode::Id::I2F_IMM: { - UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0); UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long); UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in I2F is not implemented"); - Node value = [&]() { + Node value = [&] { switch (opcode->get().GetId()) { case OpCode::Id::I2F_R: return GetRegister(instr.gpr20); @@ -81,7 +80,19 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) { return Immediate(0); } }(); + const bool input_signed = instr.conversion.is_input_signed; + + if (instr.conversion.src_size == Register::Size::Byte) { + const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8; + if (offset > 0) { + value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed, + std::move(value), Immediate(offset)); + } + } else { + UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0); + } + value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed); value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed); value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value); diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 78e92f52e..c934d0719 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -22,7 +22,23 @@ using Tegra::Shader::Register; namespace { -u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) { +u32 GetLdgMemorySize(Tegra::Shader::UniformType uniform_type) { + switch (uniform_type) { + case Tegra::Shader::UniformType::UnsignedByte: + case Tegra::Shader::UniformType::Single: + return 1; + case Tegra::Shader::UniformType::Double: + return 2; + case Tegra::Shader::UniformType::Quad: + case Tegra::Shader::UniformType::UnsignedQuad: + return 4; + default: + UNIMPLEMENTED_MSG("Unimplemented size={}!", static_cast<u32>(uniform_type)); + return 1; + } +} + +u32 GetStgMemorySize(Tegra::Shader::UniformType uniform_type) { switch (uniform_type) { case Tegra::Shader::UniformType::Single: return 1; @@ -170,7 +186,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { const auto [real_address_base, base_address, descriptor] = TrackGlobalMemory(bb, instr, false); - const u32 count = GetUniformTypeElementsCount(type); + const u32 count = GetLdgMemorySize(type); if (!real_address_base || !base_address) { // Tracking failed, load zeroes. for (u32 i = 0; i < count; ++i) { @@ -181,12 +197,22 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { for (u32 i = 0; i < count; ++i) { const Node it_offset = Immediate(i * 4); - const Node real_address = - Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset); - const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor); + const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset); + Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor); + + if (type == Tegra::Shader::UniformType::UnsignedByte) { + // To handle unaligned loads get the byte used to dereferenced global memory + // and extract that byte from the loaded uint32. + Node byte = Operation(OperationCode::UBitwiseAnd, real_address, Immediate(3)); + byte = Operation(OperationCode::ULogicalShiftLeft, std::move(byte), Immediate(3)); + + gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem), std::move(byte), + Immediate(8)); + } SetTemporary(bb, i, gmem); } + for (u32 i = 0; i < count; ++i) { SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i)); } @@ -276,7 +302,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { break; } - const u32 count = GetUniformTypeElementsCount(type); + const u32 count = GetStgMemorySize(type); for (u32 i = 0; i < count; ++i) { const Node it_offset = Immediate(i * 4); const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset); diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 994c05611..dff01a541 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp @@ -743,13 +743,18 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is // When lod is used always is in gpr20 const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - // Fill empty entries from the guest sampler. + // Fill empty entries from the guest sampler const std::size_t entry_coord_count = GetCoordCount(sampler.GetType()); if (type_coord_count != entry_coord_count) { LOG_WARNING(HW_GPU, "Bound and built texture types mismatch"); - } - for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { - coords.push_back(GetRegister(Register::ZeroIndex)); + + // When the size is higher we insert zeroes + for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) { + coords.push_back(GetRegister(Register::ZeroIndex)); + } + + // Then we ensure the size matches the number of entries (dropping unused values) + coords.resize(entry_coord_count); } Node4 values; diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index a4f1edd9a..38b3a4ba8 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -392,4 +392,42 @@ std::string SurfaceParams::TargetName() const { } } +u32 SurfaceParams::GetBlockSize() const { + const u32 x = 64U << block_width; + const u32 y = 8U << block_height; + const u32 z = 1U << block_depth; + return x * y * z; +} + +std::pair<u32, u32> SurfaceParams::GetBlockXY() const { + const u32 x_pixels = 64U / GetBytesPerPixel(); + const u32 x = x_pixels << block_width; + const u32 y = 8U << block_height; + return {x, y}; +} + +std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const { + const auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; + const u32 block_size = GetBlockSize(); + const u32 block_index = offset / block_size; + const u32 gob_offset = offset % block_size; + const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize()); + const u32 x_gob_pixels = 64U / GetBytesPerPixel(); + const u32 x_block_pixels = x_gob_pixels << block_width; + const u32 y_block_pixels = 8U << block_height; + const u32 z_block_pixels = 1U << block_depth; + const u32 x_blocks = div_ceil(width, x_block_pixels); + const u32 y_blocks = div_ceil(height, y_block_pixels); + const u32 z_blocks = div_ceil(depth, z_block_pixels); + const u32 base_x = block_index % x_blocks; + const u32 base_y = (block_index / x_blocks) % y_blocks; + const u32 base_z = (block_index / (x_blocks * y_blocks)) % z_blocks; + u32 x = base_x * x_block_pixels; + u32 y = base_y * y_block_pixels; + u32 z = base_z * z_block_pixels; + z += gob_index >> block_height; + y += (gob_index * 8U) % y_block_pixels; + return {x, y, z}; +} + } // namespace VideoCommon diff --git a/src/video_core/texture_cache/surface_params.h b/src/video_core/texture_cache/surface_params.h index 129817ad3..992b5c022 100644 --- a/src/video_core/texture_cache/surface_params.h +++ b/src/video_core/texture_cache/surface_params.h @@ -4,6 +4,8 @@ #pragma once +#include <utility> + #include "common/alignment.h" #include "common/bit_util.h" #include "common/cityhash.h" @@ -136,6 +138,15 @@ public: std::size_t GetConvertedMipmapSize(u32 level) const; + /// Get this texture Tegra Block size in guest memory layout + u32 GetBlockSize() const; + + /// Get X, Y coordinates max sizes of a single block. + std::pair<u32, u32> GetBlockXY() const; + + /// Get the offset in x, y, z coordinates from a memory offset + std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const; + /// Returns the size of a layer in bytes in guest memory. std::size_t GetGuestLayerSize() const { return GetLayerSize(false, false); @@ -269,7 +280,8 @@ private: /// Returns the size of all mipmap levels and aligns as needed. std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const { - return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth); + return GetLayerSize(as_host_size, uncompressed) * + (layer_only ? 1U : (is_layered ? depth : 1U)); } /// Returns the size of a layer diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 02d2e9136..f4c015635 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -616,6 +616,86 @@ private: } /** + * Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D + * textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of + * the HLE methods. + * + * @param overlaps The overlapping surfaces registered in the cache. + * @param params The parameters on the new surface. + * @param gpu_addr The starting address of the new surface. + * @param cache_addr The starting address of the new surface on physical memory. + * @param preserve_contents Indicates that the new surface should be loaded from memory or + * left blank. + */ + std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps, + const SurfaceParams& params, + const GPUVAddr gpu_addr, + const CacheAddr cache_addr, + bool preserve_contents) { + if (params.target == SurfaceTarget::Texture3D) { + bool failed = false; + if (params.num_levels > 1) { + // We can't handle mipmaps in 3D textures yet, better fallback to LLE approach + return std::nullopt; + } + TSurface new_surface = GetUncachedSurface(gpu_addr, params); + bool modified = false; + for (auto& surface : overlaps) { + const SurfaceParams& src_params = surface->GetSurfaceParams(); + if (src_params.target != SurfaceTarget::Texture2D) { + failed = true; + break; + } + if (src_params.height != params.height) { + failed = true; + break; + } + if (src_params.block_depth != params.block_depth || + src_params.block_height != params.block_height) { + failed = true; + break; + } + const u32 offset = static_cast<u32>(surface->GetCacheAddr() - cache_addr); + const auto [x, y, z] = params.GetBlockOffsetXYZ(offset); + modified |= surface->IsModified(); + const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height, + 1); + ImageCopy(surface, new_surface, copy_params); + } + if (failed) { + return std::nullopt; + } + for (const auto& surface : overlaps) { + Unregister(surface); + } + new_surface->MarkAsModified(modified, Tick()); + Register(new_surface); + auto view = new_surface->GetMainView(); + return {{std::move(new_surface), view}}; + } else { + for (const auto& surface : overlaps) { + if (!surface->MatchTarget(params.target)) { + if (overlaps.size() == 1 && surface->GetCacheAddr() == cache_addr) { + if (Settings::values.use_accurate_gpu_emulation) { + return std::nullopt; + } + Unregister(surface); + return InitializeSurface(gpu_addr, params, preserve_contents); + } + return std::nullopt; + } + if (surface->GetCacheAddr() != cache_addr) { + continue; + } + if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) { + return {{surface, surface->GetMainView()}}; + } + } + return InitializeSurface(gpu_addr, params, preserve_contents); + } + } + + /** * Gets the starting address and parameters of a candidate surface and tries * to find a matching surface within the cache. This is done in 3 big steps: * @@ -687,6 +767,15 @@ private: } } + // Check if it's a 3D texture + if (params.block_depth > 0) { + auto surface = + Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents); + if (surface) { + return *surface; + } + } + // Split cases between 1 overlap or many. if (overlaps.size() == 1) { TSurface current_surface = overlaps[0]; diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index f1e3952bc..e5eac3f3b 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -12,6 +12,10 @@ namespace Tegra::Texture { // GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents // an small rect of (64/bytes_per_pixel)X8. +inline std::size_t GetGOBSize() { + return 512; +} + inline std::size_t GetGOBSizeShift() { return 9; } |