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-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp6
-rw-r--r--src/video_core/shader/decode/image.cpp4
-rw-r--r--src/video_core/shader/decode/other.cpp2
-rw-r--r--src/video_core/shader/decode/shift.cpp2
-rw-r--r--src/video_core/shader/decode/video.cpp2
-rw-r--r--src/video_core/shader/decode/warp.cpp7
6 files changed, 12 insertions, 11 deletions
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index b73f6536e..a33d242e9 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -144,7 +144,7 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
case OpCode::Id::ICMP_IMM: {
const Node zero = Immediate(0);
- const auto [op_b, test] = [&]() -> std::pair<Node, Node> {
+ const auto [op_rhs, test] = [&]() -> std::pair<Node, Node> {
switch (opcode->get().GetId()) {
case OpCode::Id::ICMP_CR:
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
@@ -161,10 +161,10 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
return {zero, zero};
}
}();
- const Node op_a = GetRegister(instr.gpr8);
+ const Node op_lhs = GetRegister(instr.gpr8);
const Node comparison =
GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero);
- SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b));
+ SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_lhs, op_rhs));
break;
}
case OpCode::Id::LOP_C:
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 95ec1cdd9..b02d2cb95 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -144,8 +144,8 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
const auto offset{static_cast<std::size_t>(image.index.Value())};
- if (const auto image = TryUseExistingImage(offset, type)) {
- return *image;
+ if (const auto existing_image = TryUseExistingImage(offset, type)) {
+ return *existing_image;
}
const std::size_t next_index{used_images.size()};
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index d46e0f823..116b95f76 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -67,7 +67,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::MOV_SYS: {
- const Node value = [&]() {
+ const Node value = [this, instr] {
switch (instr.sys20) {
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
index f6ee68a54..d419e9c45 100644
--- a/src/video_core/shader/decode/shift.cpp
+++ b/src/video_core/shader/decode/shift.cpp
@@ -18,7 +18,7 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
Node op_a = GetRegister(instr.gpr8);
- Node op_b = [&]() {
+ Node op_b = [this, instr] {
if (instr.is_b_imm) {
return Immediate(instr.alu.GetSignedImm20_20());
} else if (instr.is_b_gpr) {
diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp
index 97fc6f9b1..b047cf870 100644
--- a/src/video_core/shader/decode/video.cpp
+++ b/src/video_core/shader/decode/video.cpp
@@ -23,7 +23,7 @@ u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) {
const Node op_a =
GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
instr.video.type_a, instr.video.byte_height_a);
- const Node op_b = [&]() {
+ const Node op_b = [this, instr] {
if (instr.video.use_register_b) {
return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
instr.video.signed_b, instr.video.type_b,
diff --git a/src/video_core/shader/decode/warp.cpp b/src/video_core/shader/decode/warp.cpp
index a8e481b3c..fa8a250cc 100644
--- a/src/video_core/shader/decode/warp.cpp
+++ b/src/video_core/shader/decode/warp.cpp
@@ -46,9 +46,10 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::SHFL: {
- Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
- : GetRegister(instr.gpr39);
- Node width = [&] {
+ Node width = [this, instr] {
+ Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
+ : GetRegister(instr.gpr39);
+
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
// different parameters that don't properly map to GLSL's interface, but it should work