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-rw-r--r--src/core/file_sys/control_metadata.cpp24
-rw-r--r--src/core/gdbstub/gdbstub.cpp2
-rw-r--r--src/core/hle/kernel/resource_limit.h6
-rw-r--r--src/core/hle/kernel/svc.cpp124
-rw-r--r--src/core/hle/kernel/svc_wrap.h8
-rw-r--r--src/core/hle/service/nvdrv/interface.cpp18
-rw-r--r--src/core/hle/service/nvdrv/interface.h2
-rw-r--r--src/core/hle/service/sm/sm.cpp2
-rw-r--r--src/core/hle/service/sm/sm.h2
-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/command_processor.cpp3
-rw-r--r--src/video_core/engines/fermi_2d.cpp5
-rw-r--r--src/video_core/engines/kepler_memory.cpp3
-rw-r--r--src/video_core/engines/maxwell_3d.cpp16
-rw-r--r--src/video_core/engines/maxwell_3d.h46
-rw-r--r--src/video_core/engines/maxwell_dma.cpp5
-rw-r--r--src/video_core/engines/shader_bytecode.h19
-rw-r--r--src/video_core/engines/shader_header.h11
-rw-r--r--src/video_core/memory_manager.cpp7
-rw-r--r--src/video_core/memory_manager.h3
-rw-r--r--src/video_core/morton.cpp354
-rw-r--r--src/video_core/morton.h21
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp66
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp193
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp444
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h9
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp57
-rw-r--r--src/video_core/renderer_opengl/gl_state.h10
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp2
-rw-r--r--src/video_core/utils.h164
35 files changed, 1121 insertions, 540 deletions
diff --git a/src/core/file_sys/control_metadata.cpp b/src/core/file_sys/control_metadata.cpp
index c8fa912bf..e065e592f 100644
--- a/src/core/file_sys/control_metadata.cpp
+++ b/src/core/file_sys/control_metadata.cpp
@@ -8,13 +8,23 @@
namespace FileSys {
-const std::array<const char*, 15> LANGUAGE_NAMES = {
- "AmericanEnglish", "BritishEnglish", "Japanese",
- "French", "German", "LatinAmericanSpanish",
- "Spanish", "Italian", "Dutch",
- "CanadianFrench", "Portugese", "Russian",
- "Korean", "Taiwanese", "Chinese",
-};
+const std::array<const char*, 15> LANGUAGE_NAMES{{
+ "AmericanEnglish",
+ "BritishEnglish",
+ "Japanese",
+ "French",
+ "German",
+ "LatinAmericanSpanish",
+ "Spanish",
+ "Italian",
+ "Dutch",
+ "CanadianFrench",
+ "Portuguese",
+ "Russian",
+ "Korean",
+ "Taiwanese",
+ "Chinese",
+}};
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index 687dea409..e6b5171ee 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -282,7 +282,7 @@ static void FpuWrite(std::size_t id, u128 val, Kernel::Thread* thread = nullptr)
if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
thread_context.vector_registers[id - UC_ARM64_REG_Q0] = val;
} else if (id == FPCR_REGISTER) {
- thread_context.fpcr = val[0];
+ thread_context.fpcr = static_cast<u32>(val[0]);
}
}
diff --git a/src/core/hle/kernel/resource_limit.h b/src/core/hle/kernel/resource_limit.h
index bec065543..59dc11c22 100644
--- a/src/core/hle/kernel/resource_limit.h
+++ b/src/core/hle/kernel/resource_limit.h
@@ -14,7 +14,7 @@ namespace Kernel {
class KernelCore;
-enum class ResourceType {
+enum class ResourceType : u32 {
PhysicalMemory,
Threads,
Events,
@@ -25,6 +25,10 @@ enum class ResourceType {
ResourceTypeCount
};
+constexpr bool IsValidResourceType(ResourceType type) {
+ return type < ResourceType::ResourceTypeCount;
+}
+
class ResourceLimit final : public Object {
public:
/**
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index b8b6b4d49..1f19d5576 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -105,6 +105,38 @@ ResultCode MapUnmapMemorySanityChecks(const VMManager& vm_manager, VAddr dst_add
return RESULT_SUCCESS;
}
+
+enum class ResourceLimitValueType {
+ CurrentValue,
+ LimitValue,
+};
+
+ResultVal<s64> RetrieveResourceLimitValue(Handle resource_limit, u32 resource_type,
+ ResourceLimitValueType value_type) {
+ const auto type = static_cast<ResourceType>(resource_type);
+ if (!IsValidResourceType(type)) {
+ LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type);
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ const auto& kernel = Core::System::GetInstance().Kernel();
+ const auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ const auto resource_limit_object =
+ current_process->GetHandleTable().Get<ResourceLimit>(resource_limit);
+ if (!resource_limit_object) {
+ LOG_ERROR(Kernel_SVC, "Handle to non-existent resource limit instance used. Handle={:08X}",
+ resource_limit);
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (value_type == ResourceLimitValueType::CurrentValue) {
+ return MakeResult(resource_limit_object->GetCurrentResourceValue(type));
+ }
+
+ return MakeResult(resource_limit_object->GetMaxResourceValue(type));
+}
} // Anonymous namespace
/// Set the process heap to a given Size. It can both extend and shrink the heap.
@@ -671,7 +703,8 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
break;
}
default:
- UNIMPLEMENTED();
+ LOG_WARNING(Kernel_SVC, "(STUBBED) Unimplemented svcGetInfo id=0x{:016X}", info_id);
+ return ERR_INVALID_ENUM_VALUE;
}
return RESULT_SUCCESS;
@@ -1345,6 +1378,87 @@ static ResultCode GetProcessInfo(u64* out, Handle process_handle, u32 type) {
return RESULT_SUCCESS;
}
+static ResultCode CreateResourceLimit(Handle* out_handle) {
+ LOG_DEBUG(Kernel_SVC, "called");
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ auto resource_limit = ResourceLimit::Create(kernel);
+
+ auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ const auto handle = current_process->GetHandleTable().Create(std::move(resource_limit));
+ if (handle.Failed()) {
+ return handle.Code();
+ }
+
+ *out_handle = *handle;
+ return RESULT_SUCCESS;
+}
+
+static ResultCode GetResourceLimitLimitValue(u64* out_value, Handle resource_limit,
+ u32 resource_type) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}", resource_limit, resource_type);
+
+ const auto limit_value = RetrieveResourceLimitValue(resource_limit, resource_type,
+ ResourceLimitValueType::LimitValue);
+ if (limit_value.Failed()) {
+ return limit_value.Code();
+ }
+
+ *out_value = static_cast<u64>(*limit_value);
+ return RESULT_SUCCESS;
+}
+
+static ResultCode GetResourceLimitCurrentValue(u64* out_value, Handle resource_limit,
+ u32 resource_type) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}", resource_limit, resource_type);
+
+ const auto current_value = RetrieveResourceLimitValue(resource_limit, resource_type,
+ ResourceLimitValueType::CurrentValue);
+ if (current_value.Failed()) {
+ return current_value.Code();
+ }
+
+ *out_value = static_cast<u64>(*current_value);
+ return RESULT_SUCCESS;
+}
+
+static ResultCode SetResourceLimitLimitValue(Handle resource_limit, u32 resource_type, u64 value) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}, Value={}", resource_limit,
+ resource_type, value);
+
+ const auto type = static_cast<ResourceType>(resource_type);
+ if (!IsValidResourceType(type)) {
+ LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type);
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ auto resource_limit_object =
+ current_process->GetHandleTable().Get<ResourceLimit>(resource_limit);
+ if (!resource_limit_object) {
+ LOG_ERROR(Kernel_SVC, "Handle to non-existent resource limit instance used. Handle={:08X}",
+ resource_limit);
+ return ERR_INVALID_HANDLE;
+ }
+
+ const auto set_result = resource_limit_object->SetLimitValue(type, static_cast<s64>(value));
+ if (set_result.IsError()) {
+ LOG_ERROR(
+ Kernel_SVC,
+ "Attempted to lower resource limit ({}) for category '{}' below its current value ({})",
+ resource_limit_object->GetMaxResourceValue(type), resource_type,
+ resource_limit_object->GetCurrentResourceValue(type));
+ return set_result;
+ }
+
+ return RESULT_SUCCESS;
+}
+
namespace {
struct FunctionDef {
using Func = void();
@@ -1404,8 +1518,8 @@ static const FunctionDef SVC_Table[] = {
{0x2D, nullptr, "UnmapPhysicalMemory"},
{0x2E, nullptr, "GetFutureThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
- {0x30, nullptr, "GetResourceLimitLimitValue"},
- {0x31, nullptr, "GetResourceLimitCurrentValue"},
+ {0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
+ {0x31, SvcWrap<GetResourceLimitCurrentValue>, "GetResourceLimitCurrentValue"},
{0x32, SvcWrap<SetThreadActivity>, "SetThreadActivity"},
{0x33, SvcWrap<GetThreadContext>, "GetThreadContext"},
{0x34, SvcWrap<WaitForAddress>, "WaitForAddress"},
@@ -1481,8 +1595,8 @@ static const FunctionDef SVC_Table[] = {
{0x7A, nullptr, "StartProcess"},
{0x7B, nullptr, "TerminateProcess"},
{0x7C, SvcWrap<GetProcessInfo>, "GetProcessInfo"},
- {0x7D, nullptr, "CreateResourceLimit"},
- {0x7E, nullptr, "SetResourceLimitLimitValue"},
+ {0x7D, SvcWrap<CreateResourceLimit>, "CreateResourceLimit"},
+ {0x7E, SvcWrap<SetResourceLimitLimitValue>, "SetResourceLimitLimitValue"},
{0x7F, nullptr, "CallSecureMonitor"},
};
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index 233a99fb0..fa1116624 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -43,6 +43,14 @@ void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1))).raw);
}
+template <ResultCode func(u32*)>
+void SvcWrap() {
+ u32 param = 0;
+ const u32 retval = func(&param).raw;
+ Core::CurrentArmInterface().SetReg(1, param);
+ FuncReturn(retval);
+}
+
template <ResultCode func(u32*, u32)>
void SvcWrap() {
u32 param_1 = 0;
diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp
index ac3859353..602086eed 100644
--- a/src/core/hle/service/nvdrv/interface.cpp
+++ b/src/core/hle/service/nvdrv/interface.cpp
@@ -88,6 +88,20 @@ void NVDRV::FinishInitialize(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
}
+void NVDRV::GetStatus(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
+void NVDRV::DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx) {
+ // According to SwitchBrew, this has no inputs and no outputs, so effectively does nothing on
+ // retail hardware.
+ LOG_DEBUG(Service_NVDRV, "called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
: ServiceFramework(name), nvdrv(std::move(nvdrv)) {
static const FunctionInfo functions[] = {
@@ -97,10 +111,10 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{3, &NVDRV::Initialize, "Initialize"},
{4, &NVDRV::QueryEvent, "QueryEvent"},
{5, nullptr, "MapSharedMem"},
- {6, nullptr, "GetStatus"},
+ {6, &NVDRV::GetStatus, "GetStatus"},
{7, nullptr, "ForceSetClientPID"},
{8, &NVDRV::SetClientPID, "SetClientPID"},
- {9, nullptr, "DumpGraphicsMemoryInfo"},
+ {9, &NVDRV::DumpGraphicsMemoryInfo, "DumpGraphicsMemoryInfo"},
{10, nullptr, "InitializeDevtools"},
{11, &NVDRV::Ioctl, "Ioctl2"},
{12, nullptr, "Ioctl3"},
diff --git a/src/core/hle/service/nvdrv/interface.h b/src/core/hle/service/nvdrv/interface.h
index d340893c2..5a1e4baa7 100644
--- a/src/core/hle/service/nvdrv/interface.h
+++ b/src/core/hle/service/nvdrv/interface.h
@@ -24,6 +24,8 @@ private:
void QueryEvent(Kernel::HLERequestContext& ctx);
void SetClientPID(Kernel::HLERequestContext& ctx);
void FinishInitialize(Kernel::HLERequestContext& ctx);
+ void GetStatus(Kernel::HLERequestContext& ctx);
+ void DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx);
std::shared_ptr<Module> nvdrv;
diff --git a/src/core/hle/service/sm/sm.cpp b/src/core/hle/service/sm/sm.cpp
index c1b2f33b9..9ca8483a5 100644
--- a/src/core/hle/service/sm/sm.cpp
+++ b/src/core/hle/service/sm/sm.cpp
@@ -63,7 +63,7 @@ ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> ServiceManager::RegisterService
return MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port));
}
-ResultCode ServiceManager::UnregisterService(std::string name) {
+ResultCode ServiceManager::UnregisterService(const std::string& name) {
CASCADE_CODE(ValidateServiceName(name));
const auto iter = registered_services.find(name);
diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h
index c4714b3e3..bef25433e 100644
--- a/src/core/hle/service/sm/sm.h
+++ b/src/core/hle/service/sm/sm.h
@@ -50,7 +50,7 @@ public:
ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> RegisterService(std::string name,
unsigned int max_sessions);
- ResultCode UnregisterService(std::string name);
+ ResultCode UnregisterService(const std::string& name);
ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> GetServicePort(const std::string& name);
ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ConnectToService(const std::string& name);
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index a780215c1..3f906a517 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -21,6 +21,8 @@ add_library(video_core STATIC
macro_interpreter.h
memory_manager.cpp
memory_manager.h
+ morton.cpp
+ morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
@@ -62,7 +64,6 @@ add_library(video_core STATIC
textures/decoders.cpp
textures/decoders.h
textures/texture.h
- utils.h
video_core.cpp
video_core.h
)
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 28e8c13aa..8b9c548cc 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -34,6 +34,9 @@ MICROPROFILE_DEFINE(ProcessCommandLists, "GPU", "Execute command buffer", MP_RGB
void GPU::ProcessCommandLists(const std::vector<CommandListHeader>& commands) {
MICROPROFILE_SCOPE(ProcessCommandLists);
+ // On entering GPU code, assume all memory may be touched by the ARM core.
+ maxwell_3d->dirty_flags.OnMemoryWrite();
+
auto WriteReg = [this](u32 method, u32 subchannel, u32 value, u32 remaining_params) {
LOG_TRACE(HW_GPU,
"Processing method {:08X} on subchannel {} value "
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 74e44c7fe..8d0700d13 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
@@ -47,6 +49,9 @@ void Fermi2D::HandleSurfaceCopy() {
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
+ // All copies here update the main memory, so mark all rasterizer states as invalid.
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+
rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index 585290d9f..2adbc9eaf 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -3,8 +3,10 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/kepler_memory.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra::Engines {
@@ -47,6 +49,7 @@ void KeplerMemory::ProcessData(u32 data) {
rasterizer.InvalidateRegion(dest_address, sizeof(u32));
Memory::Write32(dest_address, data);
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
state.write_offset++;
}
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 2bc534be3..f0a5470b9 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -135,10 +135,24 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
if (regs.reg_array[method] != value) {
regs.reg_array[method] = value;
+ // Vertex format
if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
dirty_flags.vertex_attrib_format = true;
}
+
+ // Vertex buffer
+ if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
+ method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
+ dirty_flags.vertex_array |= 1u << ((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
+ } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
+ method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
+ dirty_flags.vertex_array |=
+ 1u << ((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
+ } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
+ method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
+ dirty_flags.vertex_array |= 1u << (method - MAXWELL3D_REG_INDEX(instanced_arrays));
+ }
}
switch (method) {
@@ -270,6 +284,7 @@ void Maxwell3D::ProcessQueryGet() {
query_result.timestamp = CoreTiming::GetTicks();
Memory::WriteBlock(*address, &query_result, sizeof(query_result));
}
+ dirty_flags.OnMemoryWrite();
break;
}
default:
@@ -346,6 +361,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
Memory::Write32(*address, value);
+ dirty_flags.OnMemoryWrite();
// Increment the current buffer position.
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 4f137e693..9324d9710 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -590,10 +590,18 @@ public:
float clear_color[4];
float clear_depth;
+
INSERT_PADDING_WORDS(0x3);
+
s32 clear_stencil;
- INSERT_PADDING_WORDS(0x17);
+ INSERT_PADDING_WORDS(0x7);
+
+ u32 polygon_offset_point_enable;
+ u32 polygon_offset_line_enable;
+ u32 polygon_offset_fill_enable;
+
+ INSERT_PADDING_WORDS(0xD);
std::array<ScissorTest, NumViewports> scissor_test;
@@ -728,6 +736,7 @@ public:
u32 frag_color_clamp;
union {
+ BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;
@@ -761,7 +770,11 @@ public:
}
} tsc;
- INSERT_PADDING_WORDS(0x3);
+ INSERT_PADDING_WORDS(0x1);
+
+ float polygon_offset_factor;
+
+ INSERT_PADDING_WORDS(0x1);
struct {
u32 tic_address_high;
@@ -786,7 +799,9 @@ public:
u32 framebuffer_srgb;
- INSERT_PADDING_WORDS(0x12);
+ float polygon_offset_units;
+
+ INSERT_PADDING_WORDS(0x11);
union {
BitField<2, 1, u32> coord_origin;
@@ -863,7 +878,9 @@ public:
INSERT_PADDING_WORDS(0x7);
- INSERT_PADDING_WORDS(0x20);
+ INSERT_PADDING_WORDS(0x1F);
+
+ float polygon_offset_clamp;
struct {
u32 is_instanced[NumVertexArrays];
@@ -879,7 +896,13 @@ public:
Cull cull;
- INSERT_PADDING_WORDS(0x28);
+ u32 pixel_center_integer;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ u32 viewport_transform_enabled;
+
+ INSERT_PADDING_WORDS(0x25);
struct {
u32 enable;
@@ -1044,6 +1067,11 @@ public:
struct DirtyFlags {
bool vertex_attrib_format = true;
+ u32 vertex_array = 0xFFFFFFFF;
+
+ void OnMemoryWrite() {
+ vertex_array = 0xFFFFFFFF;
+ }
};
DirtyFlags dirty_flags;
@@ -1136,6 +1164,9 @@ ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
+ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
+ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
+ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
@@ -1174,6 +1205,7 @@ ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(tsc, 0x557);
+ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
@@ -1181,13 +1213,17 @@ ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
+ASSERT_REG_POSITION(polygon_offset_units, 0x56F);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
+ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
+ASSERT_REG_POSITION(pixel_center_integer, 0x649);
+ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index b8a78cf82..a34e884fe 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -2,7 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/core.h"
#include "core/memory.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
@@ -54,6 +56,9 @@ void MaxwellDMA::HandleCopy() {
return;
}
+ // All copies here update the main memory, so mark all rasterizer states as invalid.
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 7e8449bc4..b9faaf8e0 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -82,6 +82,8 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
+ ClipDistances0123 = 44,
+ ClipDistances4567 = 45,
PointCoord = 46,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
@@ -366,6 +368,11 @@ enum class HalfPrecision : u64 {
FMZ = 2,
};
+enum class R2pMode : u64 {
+ Pr = 0,
+ Cc = 1,
+};
+
enum class IpaInterpMode : u64 {
Linear = 0,
Perspective = 1,
@@ -855,6 +862,12 @@ union Instruction {
} hsetp2;
union {
+ BitField<40, 1, R2pMode> mode;
+ BitField<41, 2, u64> byte;
+ BitField<20, 7, u64> immediate_mask;
+ } r2p;
+
+ union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
BitField<43, 1, u64> neg_a;
@@ -1256,6 +1269,7 @@ public:
BFE_C,
BFE_R,
BFE_IMM,
+ BFI_IMM_R,
BRA,
PBK,
LD_A,
@@ -1381,6 +1395,7 @@ public:
PSETP,
PSET,
CSETP,
+ R2P_IMM,
XMAD_IMM,
XMAD_CR,
XMAD_RC,
@@ -1396,6 +1411,7 @@ public:
ArithmeticHalf,
ArithmeticHalfImmediate,
Bfe,
+ Bfi,
Shift,
Ffma,
Hfma2,
@@ -1410,6 +1426,7 @@ public:
HalfSetPredicate,
PredicateSetPredicate,
PredicateSetRegister,
+ RegisterSetPredicate,
Conversion,
Xmad,
Unknown,
@@ -1613,6 +1630,7 @@ private:
INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
+ INST("0011011-11110---", Id::BFI_IMM_R, Type::Bfi, "BFI_IMM_R"),
INST("0100110001000---", Id::LOP_C, Type::ArithmeticInteger, "LOP_C"),
INST("0101110001000---", Id::LOP_R, Type::ArithmeticInteger, "LOP_R"),
INST("0011100001000---", Id::LOP_IMM, Type::ArithmeticInteger, "LOP_IMM"),
@@ -1647,6 +1665,7 @@ private:
INST("0101000010001---", Id::PSET, Type::PredicateSetRegister, "PSET"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("010100001010----", Id::CSETP, Type::PredicateSetPredicate, "CSETP"),
+ INST("0011100-11110---", Id::R2P_IMM, Type::RegisterSetPredicate, "R2P_IMM"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),
diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h
index a0e015c4b..99c34649f 100644
--- a/src/video_core/engines/shader_header.h
+++ b/src/video_core/engines/shader_header.h
@@ -62,7 +62,16 @@ struct Header {
INSERT_PADDING_BYTES(1); // ImapSystemValuesB
INSERT_PADDING_BYTES(16); // ImapGenericVector[32]
INSERT_PADDING_BYTES(2); // ImapColor
- INSERT_PADDING_BYTES(2); // ImapSystemValuesC
+ union {
+ BitField<0, 8, u16> clip_distances;
+ BitField<8, 1, u16> point_sprite_s;
+ BitField<9, 1, u16> point_sprite_t;
+ BitField<10, 1, u16> fog_coordinate;
+ BitField<12, 1, u16> tessellation_eval_point_u;
+ BitField<13, 1, u16> tessellation_eval_point_v;
+ BitField<14, 1, u16> instance_id;
+ BitField<15, 1, u16> vertex_id;
+ };
INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10]
INSERT_PADDING_BYTES(1); // ImapReserved
INSERT_PADDING_BYTES(3); // OmapSystemValuesA
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 77a20bb84..47247f097 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -9,6 +9,13 @@
namespace Tegra {
+MemoryManager::MemoryManager() {
+ // Mark the first page as reserved, so that 0 is not a valid GPUVAddr. Otherwise, games might
+ // try to use 0 as a valid address, which is also used to mean nullptr. This fixes a bug with
+ // Undertale using 0 for a render target.
+ PageSlot(0) = static_cast<u64>(PageStatus::Reserved);
+}
+
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 4eb338aa2..fb03497ca 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -18,7 +18,7 @@ using GPUVAddr = u64;
class MemoryManager final {
public:
- MemoryManager() = default;
+ MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
@@ -37,6 +37,7 @@ private:
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
+ Reserved = 0xFFFFFFFFFFFFFFFDULL,
};
std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
new file mode 100644
index 000000000..8c3b97463
--- /dev/null
+++ b/src/video_core/morton.cpp
@@ -0,0 +1,354 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <cstring>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/memory.h"
+#include "video_core/morton.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace VideoCore {
+
+using Surface::GetBytesPerPixel;
+using Surface::PixelFormat;
+
+using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr);
+using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
+
+template <bool morton_to_linear, PixelFormat format>
+static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
+ u8* buffer, std::size_t buffer_size, VAddr addr) {
+ constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
+
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size_x{GetDefaultBlockWidth(format)};
+ const u32 tile_size_y{GetDefaultBlockHeight(format)};
+
+ if constexpr (morton_to_linear) {
+ Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
+ stride, height, depth, block_height, block_depth);
+ } else {
+ Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth,
+ bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
+ buffer, false, block_height, block_depth);
+ }
+}
+
+static constexpr ConversionArray morton_to_linear_fns = {
+ // clang-format off
+ MortonCopy<true, PixelFormat::ABGR8U>,
+ MortonCopy<true, PixelFormat::ABGR8S>,
+ MortonCopy<true, PixelFormat::ABGR8UI>,
+ MortonCopy<true, PixelFormat::B5G6R5U>,
+ MortonCopy<true, PixelFormat::A2B10G10R10U>,
+ MortonCopy<true, PixelFormat::A1B5G5R5U>,
+ MortonCopy<true, PixelFormat::R8U>,
+ MortonCopy<true, PixelFormat::R8UI>,
+ MortonCopy<true, PixelFormat::RGBA16F>,
+ MortonCopy<true, PixelFormat::RGBA16U>,
+ MortonCopy<true, PixelFormat::RGBA16UI>,
+ MortonCopy<true, PixelFormat::R11FG11FB10F>,
+ MortonCopy<true, PixelFormat::RGBA32UI>,
+ MortonCopy<true, PixelFormat::DXT1>,
+ MortonCopy<true, PixelFormat::DXT23>,
+ MortonCopy<true, PixelFormat::DXT45>,
+ MortonCopy<true, PixelFormat::DXN1>,
+ MortonCopy<true, PixelFormat::DXN2UNORM>,
+ MortonCopy<true, PixelFormat::DXN2SNORM>,
+ MortonCopy<true, PixelFormat::BC7U>,
+ MortonCopy<true, PixelFormat::BC6H_UF16>,
+ MortonCopy<true, PixelFormat::BC6H_SF16>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+ MortonCopy<true, PixelFormat::G8R8U>,
+ MortonCopy<true, PixelFormat::G8R8S>,
+ MortonCopy<true, PixelFormat::BGRA8>,
+ MortonCopy<true, PixelFormat::RGBA32F>,
+ MortonCopy<true, PixelFormat::RG32F>,
+ MortonCopy<true, PixelFormat::R32F>,
+ MortonCopy<true, PixelFormat::R16F>,
+ MortonCopy<true, PixelFormat::R16U>,
+ MortonCopy<true, PixelFormat::R16S>,
+ MortonCopy<true, PixelFormat::R16UI>,
+ MortonCopy<true, PixelFormat::R16I>,
+ MortonCopy<true, PixelFormat::RG16>,
+ MortonCopy<true, PixelFormat::RG16F>,
+ MortonCopy<true, PixelFormat::RG16UI>,
+ MortonCopy<true, PixelFormat::RG16I>,
+ MortonCopy<true, PixelFormat::RG16S>,
+ MortonCopy<true, PixelFormat::RGB32F>,
+ MortonCopy<true, PixelFormat::RGBA8_SRGB>,
+ MortonCopy<true, PixelFormat::RG8U>,
+ MortonCopy<true, PixelFormat::RG8S>,
+ MortonCopy<true, PixelFormat::RG32UI>,
+ MortonCopy<true, PixelFormat::R32UI>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
+ MortonCopy<true, PixelFormat::BGRA8_SRGB>,
+ MortonCopy<true, PixelFormat::DXT1_SRGB>,
+ MortonCopy<true, PixelFormat::DXT23_SRGB>,
+ MortonCopy<true, PixelFormat::DXT45_SRGB>,
+ MortonCopy<true, PixelFormat::BC7U_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
+ MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::Z32FS8>,
+ // clang-format on
+};
+
+static constexpr ConversionArray linear_to_morton_fns = {
+ // clang-format off
+ MortonCopy<false, PixelFormat::ABGR8U>,
+ MortonCopy<false, PixelFormat::ABGR8S>,
+ MortonCopy<false, PixelFormat::ABGR8UI>,
+ MortonCopy<false, PixelFormat::B5G6R5U>,
+ MortonCopy<false, PixelFormat::A2B10G10R10U>,
+ MortonCopy<false, PixelFormat::A1B5G5R5U>,
+ MortonCopy<false, PixelFormat::R8U>,
+ MortonCopy<false, PixelFormat::R8UI>,
+ MortonCopy<false, PixelFormat::RGBA16F>,
+ MortonCopy<false, PixelFormat::RGBA16U>,
+ MortonCopy<false, PixelFormat::RGBA16UI>,
+ MortonCopy<false, PixelFormat::R11FG11FB10F>,
+ MortonCopy<false, PixelFormat::RGBA32UI>,
+ MortonCopy<false, PixelFormat::DXT1>,
+ MortonCopy<false, PixelFormat::DXT23>,
+ MortonCopy<false, PixelFormat::DXT45>,
+ MortonCopy<false, PixelFormat::DXN1>,
+ MortonCopy<false, PixelFormat::DXN2UNORM>,
+ MortonCopy<false, PixelFormat::DXN2SNORM>,
+ MortonCopy<false, PixelFormat::BC7U>,
+ MortonCopy<false, PixelFormat::BC6H_UF16>,
+ MortonCopy<false, PixelFormat::BC6H_SF16>,
+ // TODO(Subv): Swizzling ASTC formats are not supported
+ nullptr,
+ MortonCopy<false, PixelFormat::G8R8U>,
+ MortonCopy<false, PixelFormat::G8R8S>,
+ MortonCopy<false, PixelFormat::BGRA8>,
+ MortonCopy<false, PixelFormat::RGBA32F>,
+ MortonCopy<false, PixelFormat::RG32F>,
+ MortonCopy<false, PixelFormat::R32F>,
+ MortonCopy<false, PixelFormat::R16F>,
+ MortonCopy<false, PixelFormat::R16U>,
+ MortonCopy<false, PixelFormat::R16S>,
+ MortonCopy<false, PixelFormat::R16UI>,
+ MortonCopy<false, PixelFormat::R16I>,
+ MortonCopy<false, PixelFormat::RG16>,
+ MortonCopy<false, PixelFormat::RG16F>,
+ MortonCopy<false, PixelFormat::RG16UI>,
+ MortonCopy<false, PixelFormat::RG16I>,
+ MortonCopy<false, PixelFormat::RG16S>,
+ MortonCopy<false, PixelFormat::RGB32F>,
+ MortonCopy<false, PixelFormat::RGBA8_SRGB>,
+ MortonCopy<false, PixelFormat::RG8U>,
+ MortonCopy<false, PixelFormat::RG8S>,
+ MortonCopy<false, PixelFormat::RG32UI>,
+ MortonCopy<false, PixelFormat::R32UI>,
+ nullptr,
+ nullptr,
+ nullptr,
+ MortonCopy<false, PixelFormat::BGRA8_SRGB>,
+ MortonCopy<false, PixelFormat::DXT1_SRGB>,
+ MortonCopy<false, PixelFormat::DXT23_SRGB>,
+ MortonCopy<false, PixelFormat::DXT45_SRGB>,
+ MortonCopy<false, PixelFormat::BC7U_SRGB>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ MortonCopy<false, PixelFormat::Z32F>,
+ MortonCopy<false, PixelFormat::Z16>,
+ MortonCopy<false, PixelFormat::Z24S8>,
+ MortonCopy<false, PixelFormat::S8Z24>,
+ MortonCopy<false, PixelFormat::Z32FS8>,
+ // clang-format on
+};
+
+static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFormat format) {
+ switch (mode) {
+ case MortonSwizzleMode::MortonToLinear:
+ return morton_to_linear_fns[static_cast<std::size_t>(format)];
+ case MortonSwizzleMode::LinearToMorton:
+ return linear_to_morton_fns[static_cast<std::size_t>(format)];
+ }
+ UNREACHABLE();
+}
+
+/// 8x8 Z-Order coordinate from 2D coordinates
+static u32 MortonInterleave(u32 x, u32 y) {
+ static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
+ static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
+ return xlut[x % 8] + ylut[y % 8];
+}
+
+/// Calculates the offset of the position of the pixel in Morton order
+static u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
+ // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
+ // of which is composed of four 2x2 subtiles each of which is composed of four texels.
+ // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
+ // texels are laid out in a 2x2 subtile like this:
+ // 2 3
+ // 0 1
+ //
+ // The full 8x8 tile has the texels arranged like this:
+ //
+ // 42 43 46 47 58 59 62 63
+ // 40 41 44 45 56 57 60 61
+ // 34 35 38 39 50 51 54 55
+ // 32 33 36 37 48 49 52 53
+ // 10 11 14 15 26 27 30 31
+ // 08 09 12 13 24 25 28 29
+ // 02 03 06 07 18 19 22 23
+ // 00 01 04 05 16 17 20 21
+ //
+ // This pattern is what's called Z-order curve, or Morton order.
+
+ const unsigned int block_height = 8;
+ const unsigned int coarse_x = x & ~7;
+
+ u32 i = MortonInterleave(x, y);
+
+ const unsigned int offset = coarse_x * block_height;
+
+ return (i + offset) * bytes_per_pixel;
+}
+
+static u32 MortonInterleave128(u32 x, u32 y) {
+ // 128x128 Z-Order coordinate from 2D coordinates
+ static constexpr u32 xlut[] = {
+ 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
+ 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
+ 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
+ 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
+ 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
+ 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
+ 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
+ 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
+ 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
+ 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
+ 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
+ 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
+ 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
+ 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
+ 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
+ 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
+ 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
+ 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
+ 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
+ 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
+ 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
+ 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
+ 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
+ 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
+ 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
+ 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
+ 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
+ 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
+ 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
+ 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
+ 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
+ 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
+ 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
+ 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
+ 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
+ };
+ static constexpr u32 ylut[] = {
+ 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
+ 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
+ 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
+ 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
+ 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
+ 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
+ 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
+ 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
+ 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
+ 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
+ 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
+ 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
+ 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
+ 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
+ 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
+ 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
+ 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
+ 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
+ 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
+ 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
+ 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
+ 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
+ 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
+ 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
+ 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
+ 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
+ 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
+ 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
+ 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
+ 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
+ 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
+ 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
+ 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
+ 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
+ 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
+ };
+ return xlut[x % 128] + ylut[y % 128];
+}
+
+static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
+ // Calculates the offset of the position of the pixel in Morton order
+ // Framebuffer images are split into 128x128 tiles.
+
+ constexpr u32 block_height = 128;
+ const u32 coarse_x = x & ~127;
+
+ const u32 i = MortonInterleave128(x, y);
+
+ const u32 offset = coarse_x * block_height;
+
+ return (i + offset) * bytes_per_pixel;
+}
+
+void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
+ u32 block_height, u32 height, u32 block_depth, u32 depth, u8* buffer,
+ std::size_t buffer_size, VAddr addr) {
+
+ GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth, buffer,
+ buffer_size, addr);
+}
+
+void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
+ u8* morton_data, u8* linear_data, bool morton_to_linear) {
+ u8* data_ptrs[2];
+ for (u32 y = 0; y < height; ++y) {
+ for (u32 x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~127;
+ const u32 morton_offset =
+ GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
+
+ data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
+ data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
+
+ std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ }
+}
+
+} // namespace VideoCore \ No newline at end of file
diff --git a/src/video_core/morton.h b/src/video_core/morton.h
new file mode 100644
index 000000000..b9b9eca86
--- /dev/null
+++ b/src/video_core/morton.h
@@ -0,0 +1,21 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "video_core/surface.h"
+
+namespace VideoCore {
+
+enum class MortonSwizzleMode { MortonToLinear, LinearToMorton };
+
+void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
+ u32 block_height, u32 height, u32 block_depth, u32 depth, u8* buffer,
+ std::size_t buffer_size, VAddr addr);
+
+void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
+ u8* morton_data, u8* linear_data, bool morton_to_linear);
+
+} // namespace VideoCore \ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 075192c3f..46a6c0308 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -76,7 +76,7 @@ std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::s
return std::make_tuple(uploaded_ptr, uploaded_offset);
}
-void OGLBufferCache::Map(std::size_t max_size) {
+bool OGLBufferCache::Map(std::size_t max_size) {
bool invalidate;
std::tie(buffer_ptr, buffer_offset_base, invalidate) =
stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
@@ -85,6 +85,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
if (invalidate) {
InvalidateAll();
}
+ return invalidate;
}
void OGLBufferCache::Unmap() {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 91fca3f6c..c11acfb79 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -50,7 +50,7 @@ public:
/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
- void Map(std::size_t max_size);
+ bool Map(std::size_t max_size);
void Unmap();
GLuint GetHandle() const;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 630a58e49..82b7a0649 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -176,15 +176,25 @@ void RasterizerOpenGL::SetupVertexFormat() {
}
state.draw.vertex_array = VAO.handle;
state.ApplyVertexBufferState();
+
+ // Rebinding the VAO invalidates the vertex buffer bindings.
+ gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
}
void RasterizerOpenGL::SetupVertexBuffer() {
- MICROPROFILE_SCOPE(OpenGL_VB);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
+ if (!gpu.dirty_flags.vertex_array)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_VB);
+
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ if (~gpu.dirty_flags.vertex_array & (1u << index))
+ continue;
+
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled())
continue;
@@ -211,6 +221,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
state.draw.vertex_buffer = buffer_cache.GetHandle();
+
+ gpu.dirty_flags.vertex_array = 0;
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -600,7 +612,7 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
ScopeAcquireGLContext acquire_context{emu_window};
@@ -620,7 +632,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncTransformFeedback();
SyncPointState();
CheckAlphaTests();
-
+ SyncPolygonOffset();
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
@@ -653,7 +665,11 @@ void RasterizerOpenGL::DrawArrays() {
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
- buffer_cache.Map(buffer_size);
+ bool invalidate = buffer_cache.Map(buffer_size);
+ if (invalidate) {
+ // As all cached buffers are invalidated, we need to recheck their state.
+ gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
+ }
SetupVertexFormat();
SetupVertexBuffer();
@@ -969,13 +985,25 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ const bool geometry_shaders_enabled =
+ regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
+ const std::size_t viewport_count =
+ geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
+ for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
- viewport.x = viewport_rect.left;
- viewport.y = viewport_rect.bottom;
- viewport.width = viewport_rect.GetWidth();
- viewport.height = viewport_rect.GetHeight();
+ const auto& src = regs.viewports[i];
+ if (regs.viewport_transform_enabled) {
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ viewport.x = viewport_rect.left;
+ viewport.y = viewport_rect.bottom;
+ viewport.width = viewport_rect.GetWidth();
+ viewport.height = viewport_rect.GetHeight();
+ } else {
+ viewport.x = src.x;
+ viewport.y = src.y;
+ viewport.width = src.width;
+ viewport.height = src.height;
+ }
viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
@@ -1149,7 +1177,11 @@ void RasterizerOpenGL::SyncLogicOpState() {
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
+ const bool geometry_shaders_enabled =
+ regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
+ const std::size_t viewport_count =
+ geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
+ for (std::size_t i = 0; i < viewport_count; i++) {
const auto& src = regs.scissor_test[i];
auto& dst = current_state.viewports[i].scissor;
dst.enabled = (src.enable != 0);
@@ -1179,6 +1211,16 @@ void RasterizerOpenGL::SyncPointState() {
state.point.size = regs.point_size;
}
+void RasterizerOpenGL::SyncPolygonOffset() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
+ state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
+ state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
+ state.polygon_offset.units = regs.polygon_offset_units;
+ state.polygon_offset.factor = regs.polygon_offset_factor;
+ state.polygon_offset.clamp = regs.polygon_offset_clamp;
+}
+
void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index f4354289c..dfb4616f2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -183,6 +183,9 @@ private:
/// Syncs Color Mask
void SyncColorMask();
+ /// Syncs the polygon offsets
+ void SyncPolygonOffset();
+
/// Check asserts for alpha testing.
void CheckAlphaTests();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 4f434fc31..d458f77e4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -15,6 +15,7 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
@@ -22,10 +23,11 @@
#include "video_core/surface.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
-#include "video_core/utils.h"
namespace OpenGL {
+using VideoCore::MortonSwizzle;
+using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
@@ -370,174 +372,7 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
return {0, actual_height, MipWidth(mip_level), 0};
}
-template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
- std::size_t gl_buffer_size, VAddr addr) {
- constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
-
- // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
- // pixel values.
- const u32 tile_size_x{GetDefaultBlockWidth(format)};
- const u32 tile_size_y{GetDefaultBlockHeight(format)};
-
- if (morton_to_gl) {
- Tegra::Texture::UnswizzleTexture(gl_buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
- stride, height, depth, block_height, block_depth);
- } else {
- Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
- (height + tile_size_y - 1) / tile_size_y, depth,
- bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
- gl_buffer, false, block_height, block_depth);
- }
-}
-
-using GLConversionArray = std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
- VideoCore::Surface::MaxPixelFormat>;
-
-static constexpr GLConversionArray morton_to_gl_fns = {
- // clang-format off
- MortonCopy<true, PixelFormat::ABGR8U>,
- MortonCopy<true, PixelFormat::ABGR8S>,
- MortonCopy<true, PixelFormat::ABGR8UI>,
- MortonCopy<true, PixelFormat::B5G6R5U>,
- MortonCopy<true, PixelFormat::A2B10G10R10U>,
- MortonCopy<true, PixelFormat::A1B5G5R5U>,
- MortonCopy<true, PixelFormat::R8U>,
- MortonCopy<true, PixelFormat::R8UI>,
- MortonCopy<true, PixelFormat::RGBA16F>,
- MortonCopy<true, PixelFormat::RGBA16U>,
- MortonCopy<true, PixelFormat::RGBA16UI>,
- MortonCopy<true, PixelFormat::R11FG11FB10F>,
- MortonCopy<true, PixelFormat::RGBA32UI>,
- MortonCopy<true, PixelFormat::DXT1>,
- MortonCopy<true, PixelFormat::DXT23>,
- MortonCopy<true, PixelFormat::DXT45>,
- MortonCopy<true, PixelFormat::DXN1>,
- MortonCopy<true, PixelFormat::DXN2UNORM>,
- MortonCopy<true, PixelFormat::DXN2SNORM>,
- MortonCopy<true, PixelFormat::BC7U>,
- MortonCopy<true, PixelFormat::BC6H_UF16>,
- MortonCopy<true, PixelFormat::BC6H_SF16>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::G8R8U>,
- MortonCopy<true, PixelFormat::G8R8S>,
- MortonCopy<true, PixelFormat::BGRA8>,
- MortonCopy<true, PixelFormat::RGBA32F>,
- MortonCopy<true, PixelFormat::RG32F>,
- MortonCopy<true, PixelFormat::R32F>,
- MortonCopy<true, PixelFormat::R16F>,
- MortonCopy<true, PixelFormat::R16U>,
- MortonCopy<true, PixelFormat::R16S>,
- MortonCopy<true, PixelFormat::R16UI>,
- MortonCopy<true, PixelFormat::R16I>,
- MortonCopy<true, PixelFormat::RG16>,
- MortonCopy<true, PixelFormat::RG16F>,
- MortonCopy<true, PixelFormat::RG16UI>,
- MortonCopy<true, PixelFormat::RG16I>,
- MortonCopy<true, PixelFormat::RG16S>,
- MortonCopy<true, PixelFormat::RGB32F>,
- MortonCopy<true, PixelFormat::RGBA8_SRGB>,
- MortonCopy<true, PixelFormat::RG8U>,
- MortonCopy<true, PixelFormat::RG8S>,
- MortonCopy<true, PixelFormat::RG32UI>,
- MortonCopy<true, PixelFormat::R32UI>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
- MortonCopy<true, PixelFormat::BGRA8_SRGB>,
- MortonCopy<true, PixelFormat::DXT1_SRGB>,
- MortonCopy<true, PixelFormat::DXT23_SRGB>,
- MortonCopy<true, PixelFormat::DXT45_SRGB>,
- MortonCopy<true, PixelFormat::BC7U_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
- MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
- MortonCopy<true, PixelFormat::Z32F>,
- MortonCopy<true, PixelFormat::Z16>,
- MortonCopy<true, PixelFormat::Z24S8>,
- MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32FS8>,
- // clang-format on
-};
-
-static constexpr GLConversionArray gl_to_morton_fns = {
- // clang-format off
- MortonCopy<false, PixelFormat::ABGR8U>,
- MortonCopy<false, PixelFormat::ABGR8S>,
- MortonCopy<false, PixelFormat::ABGR8UI>,
- MortonCopy<false, PixelFormat::B5G6R5U>,
- MortonCopy<false, PixelFormat::A2B10G10R10U>,
- MortonCopy<false, PixelFormat::A1B5G5R5U>,
- MortonCopy<false, PixelFormat::R8U>,
- MortonCopy<false, PixelFormat::R8UI>,
- MortonCopy<false, PixelFormat::RGBA16F>,
- MortonCopy<false, PixelFormat::RGBA16U>,
- MortonCopy<false, PixelFormat::RGBA16UI>,
- MortonCopy<false, PixelFormat::R11FG11FB10F>,
- MortonCopy<false, PixelFormat::RGBA32UI>,
- MortonCopy<false, PixelFormat::DXT1>,
- MortonCopy<false, PixelFormat::DXT23>,
- MortonCopy<false, PixelFormat::DXT45>,
- MortonCopy<false, PixelFormat::DXN1>,
- MortonCopy<false, PixelFormat::DXN2UNORM>,
- MortonCopy<false, PixelFormat::DXN2SNORM>,
- MortonCopy<false, PixelFormat::BC7U>,
- MortonCopy<false, PixelFormat::BC6H_UF16>,
- MortonCopy<false, PixelFormat::BC6H_SF16>,
- // TODO(Subv): Swizzling ASTC formats are not supported
- nullptr,
- MortonCopy<false, PixelFormat::G8R8U>,
- MortonCopy<false, PixelFormat::G8R8S>,
- MortonCopy<false, PixelFormat::BGRA8>,
- MortonCopy<false, PixelFormat::RGBA32F>,
- MortonCopy<false, PixelFormat::RG32F>,
- MortonCopy<false, PixelFormat::R32F>,
- MortonCopy<false, PixelFormat::R16F>,
- MortonCopy<false, PixelFormat::R16U>,
- MortonCopy<false, PixelFormat::R16S>,
- MortonCopy<false, PixelFormat::R16UI>,
- MortonCopy<false, PixelFormat::R16I>,
- MortonCopy<false, PixelFormat::RG16>,
- MortonCopy<false, PixelFormat::RG16F>,
- MortonCopy<false, PixelFormat::RG16UI>,
- MortonCopy<false, PixelFormat::RG16I>,
- MortonCopy<false, PixelFormat::RG16S>,
- MortonCopy<false, PixelFormat::RGB32F>,
- MortonCopy<false, PixelFormat::RGBA8_SRGB>,
- MortonCopy<false, PixelFormat::RG8U>,
- MortonCopy<false, PixelFormat::RG8S>,
- MortonCopy<false, PixelFormat::RG32UI>,
- MortonCopy<false, PixelFormat::R32UI>,
- nullptr,
- nullptr,
- nullptr,
- MortonCopy<false, PixelFormat::BGRA8_SRGB>,
- MortonCopy<false, PixelFormat::DXT1_SRGB>,
- MortonCopy<false, PixelFormat::DXT23_SRGB>,
- MortonCopy<false, PixelFormat::DXT45_SRGB>,
- MortonCopy<false, PixelFormat::BC7U_SRGB>,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- MortonCopy<false, PixelFormat::Z32F>,
- MortonCopy<false, PixelFormat::Z16>,
- MortonCopy<false, PixelFormat::Z24S8>,
- MortonCopy<false, PixelFormat::S8Z24>,
- MortonCopy<false, PixelFormat::Z32FS8>,
- // clang-format on
-};
-
-void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
+void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
std::vector<u8>& gl_buffer, u32 mip_level) {
u32 depth = params.MipDepth(mip_level);
if (params.target == SurfaceTarget::Texture2D) {
@@ -550,19 +385,19 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
const u64 layer_size = params.LayerMemorySize();
const u64 gl_size = params.LayerSizeGL(mip_level);
for (u32 i = 0; i < params.depth; i++) {
- functions[static_cast<std::size_t>(params.pixel_format)](
- params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
- params.MipHeight(mip_level), params.MipBlockDepth(mip_level), 1,
- gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
+ MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
+ params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
+ params.MipBlockDepth(mip_level), 1, gl_buffer.data() + offset_gl, gl_size,
+ params.addr + offset);
offset += layer_size;
offset_gl += gl_size;
}
} else {
const u64 offset = params.GetMipmapLevelOffset(mip_level);
- functions[static_cast<std::size_t>(params.pixel_format)](
- params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
- params.MipHeight(mip_level), params.MipBlockDepth(mip_level), depth, gl_buffer.data(),
- gl_buffer.size(), params.addr + offset);
+ MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
+ params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
+ params.MipBlockDepth(mip_level), depth, gl_buffer.data(), gl_buffer.size(),
+ params.addr + offset);
}
}
@@ -996,7 +831,7 @@ void CachedSurface::LoadGLBuffer() {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
for (u32 i = 0; i < params.max_mip_level; i++)
- SwizzleFunc(morton_to_gl_fns, params, gl_buffer[i], i);
+ SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
} else {
const auto texture_src_data{Memory::GetPointer(params.addr)};
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
@@ -1035,7 +870,7 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- SwizzleFunc(gl_to_morton_fns, params, gl_buffer[0], 0);
+ SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0);
} else {
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer[0].data(), GetSizeInBytes());
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 97b9028c5..0c4524d5c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -500,27 +500,42 @@ public:
const Register& buf_reg) {
const std::string dest = GetOutputAttribute(attribute);
const std::string src = GetRegisterAsFloat(val_reg);
+ if (dest.empty())
+ return;
- if (!dest.empty()) {
- // Can happen with unknown/unimplemented output attributes, in which case we ignore the
- // instruction for now.
- if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
- // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
- // shader. These instructions use a dirty register as buffer index, to avoid some
- // drivers from complaining about out of boundary writes, guard them.
- const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
- std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
- shader.AddLine("amem[" + buf_index + "][" +
- std::to_string(static_cast<u32>(attribute)) + ']' +
- GetSwizzle(elem) + " = " + src + ';');
- } else {
- if (attribute == Attribute::Index::PointSize) {
- fixed_pipeline_output_attributes_used.insert(attribute);
- shader.AddLine(dest + " = " + src + ';');
- } else {
- shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
- }
- }
+ // Can happen with unknown/unimplemented output attributes, in which case we ignore the
+ // instruction for now.
+ if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
+ // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
+ // shader. These instructions use a dirty register as buffer index, to avoid some
+ // drivers from complaining about out of boundary writes, guard them.
+ const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
+ std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
+ shader.AddLine("amem[" + buf_index + "][" +
+ std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) +
+ " = " + src + ';');
+ return;
+ }
+
+ switch (attribute) {
+ case Attribute::Index::ClipDistances0123:
+ case Attribute::Index::ClipDistances4567: {
+ const u64 index = (attribute == Attribute::Index::ClipDistances4567 ? 4 : 0) + elem;
+ UNIMPLEMENTED_IF_MSG(
+ ((header.vtg.clip_distances >> index) & 1) == 0,
+ "Shader is setting gl_ClipDistance{} without enabling it in the header", index);
+
+ fixed_pipeline_output_attributes_used.insert(attribute);
+ shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';');
+ break;
+ }
+ case Attribute::Index::PointSize:
+ fixed_pipeline_output_attributes_used.insert(attribute);
+ shader.AddLine(dest + " = " + src + ';');
+ break;
+ default:
+ shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ break;
}
}
@@ -740,12 +755,19 @@ private:
void GenerateVertex() {
if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
return;
+ bool clip_distances_declared = false;
+
declarations.AddLine("out gl_PerVertex {");
++declarations.scope;
declarations.AddLine("vec4 gl_Position;");
for (auto& o : fixed_pipeline_output_attributes_used) {
if (o == Attribute::Index::PointSize)
declarations.AddLine("float gl_PointSize;");
+ if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
+ o == Attribute::Index::ClipDistances4567)) {
+ declarations.AddLine("float gl_ClipDistance[];");
+ clip_distances_declared = true;
+ }
}
--declarations.scope;
declarations.AddLine("};");
@@ -845,7 +867,8 @@ private:
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
- return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
+ // Config pack's first value is instance_id.
+ return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))";
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
@@ -916,6 +939,10 @@ private:
return "gl_PointSize";
case Attribute::Index::Position:
return "position";
+ case Attribute::Index::ClipDistances0123:
+ case Attribute::Index::ClipDistances4567: {
+ return "gl_ClipDistance";
+ }
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
@@ -1266,7 +1293,15 @@ private:
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
- void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
+ void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
+ const std::string& texture) {
+ // Add an extra scope and declare the texture coords inside to prevent
+ // overwriting them in case they are used as outputs of the texs instruction.
+ shader.AddLine('{');
+ ++shader.scope;
+ shader.AddLine(coord);
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
+
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@@ -1278,17 +1313,19 @@ private:
if (written_components < 2) {
// Write the first two swizzle components to gpr0 and gpr0+1
- regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false,
+ regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false,
written_components % 2);
} else {
ASSERT(instr.texs.HasTwoDestinations());
// Write the rest of the swizzle components to gpr28 and gpr28+1
- regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false,
+ regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false,
written_components % 2);
}
++written_components;
}
+ --shader.scope;
+ shader.AddLine('}');
}
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
@@ -1685,6 +1722,26 @@ private:
break;
}
+ case OpCode::Type::Bfi: {
+ UNIMPLEMENTED_IF(instr.generates_cc);
+
+ const auto [base, packed_shift] = [&]() -> std::tuple<std::string, std::string> {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::BFI_IMM_R:
+ return {regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ std::to_string(instr.alu.GetSignedImm20_20())};
+ default:
+ UNREACHABLE();
+ }
+ }();
+ const std::string offset = '(' + packed_shift + " & 0xff)";
+ const std::string bits = "((" + packed_shift + " >> 8) & 0xff)";
+ const std::string insert = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
+ regs.SetRegisterToInteger(
+ instr.gpr0, false, 0,
+ "bitfieldInsert(" + base + ", " + insert + ", " + offset + ", " + bits + ')', 1, 1);
+ break;
+ }
case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b;
@@ -2510,61 +2567,83 @@ private:
const bool depth_compare =
instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
- if (depth_compare)
- num_coordinates += 1;
+ u32 start_index = 0;
+ std::string array_elem;
+ if (is_array) {
+ array_elem = regs.GetRegisterAsInteger(instr.gpr8);
+ start_index = 1;
+ }
+ const auto process_mode = instr.tex.GetTextureProcessMode();
+ u32 start_index_b = 0;
+ std::string lod_value;
+ if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
+ process_mode != Tegra::Shader::TextureProcessMode::None) {
+ start_index_b = 1;
+ lod_value = regs.GetRegisterAsFloat(instr.gpr20);
+ }
+
+ std::string depth_value;
+ if (depth_compare) {
+ depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
+ }
+
+ bool depth_compare_extra = false;
switch (num_coordinates) {
case 1: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + index + ");";
+ if (depth_compare) {
+ coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
+ array_elem + ");";
+ } else {
+ coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
+ }
} else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
+ if (depth_compare) {
+ coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
+ } else {
+ coord = "float coords = " + x + ';';
+ }
}
break;
}
case 2: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ if (depth_compare) {
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
+ ", " + array_elem + ");";
+ } else {
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
+ }
} else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ if (depth_compare) {
+ coord =
+ "vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
+ } else {
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
}
break;
}
case 3: {
- if (depth_compare) {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
- ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- }
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
+ const std::string z =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
+ if (is_array) {
+ depth_compare_extra = depth_compare;
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
+ array_elem + ");";
} else {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
- coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
- ");";
+ if (depth_compare) {
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
+ depth_value + ");";
} else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
}
}
@@ -2580,82 +2659,85 @@ private:
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
}
- // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
- // or lod.
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
- shader.AddLine("{");
+ shader.AddLine('{');
++shader.scope;
shader.AddLine(coord);
std::string texture;
switch (instr.tex.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None: {
- texture = "texture(" + sampler + ", coords)";
+ if (!depth_compare_extra) {
+ texture = "texture(" + sampler + ", coords)";
+ } else {
+ texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+ }
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
- texture = "textureLod(" + sampler + ", coords, 0.0)";
+ if (!depth_compare_extra) {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ } else {
+ texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+ }
break;
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
- const std::string bias = [&]() {
- if (depth_compare) {
- if (is_array)
- return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
- else
- return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- } else {
- return regs.GetRegisterAsFloat(instr.gpr20);
- }
- }();
- shader.AddLine("float bias = " + bias + ';');
-
// TODO: Figure if A suffix changes the equation at all.
- texture = "texture(" + sampler + ", coords, bias)";
+ if (!depth_compare_extra) {
+ texture = "texture(" + sampler + ", coords, " + lod_value + ')';
+ } else {
+ texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+ LOG_WARNING(HW_GPU,
+ "OpenGL Limitation: can't set bias value along depth compare");
+ }
break;
}
case Tegra::Shader::TextureProcessMode::LL:
case Tegra::Shader::TextureProcessMode::LLA: {
- const std::string lod = [&]() {
- if (num_coordinates <= 2) {
- return regs.GetRegisterAsFloat(instr.gpr20);
- } else {
- return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- }
- }();
- shader.AddLine("float lod = " + lod + ';');
-
// TODO: Figure if A suffix changes the equation at all.
- texture = "textureLod(" + sampler + ", coords, lod)";
+ if (!depth_compare_extra) {
+ texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
+ } else {
+ texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+ LOG_WARNING(HW_GPU,
+ "OpenGL Limitation: can't set lod value along depth compare");
+ }
break;
}
default: {
- texture = "texture(" + sampler + ", coords)";
+ if (!depth_compare_extra) {
+ texture = "texture(" + sampler + ", coords)";
+ } else {
+ texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+ }
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
static_cast<u32>(instr.tex.GetTextureProcessMode()));
}
}
if (!depth_compare) {
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+ dest_elem);
++dest_elem;
}
} else {
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
- shader.AddLine("}");
+ shader.AddLine('}');
break;
}
case OpCode::Id::TEXS: {
@@ -2668,41 +2750,76 @@ private:
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
u32 num_coordinates = TextureCoordinates(texture_type);
- if (depth_compare)
- num_coordinates += 1;
-
- // Scope to avoid variable name overlaps.
- shader.AddLine('{');
- ++shader.scope;
+ const auto process_mode = instr.texs.GetTextureProcessMode();
+ std::string lod_value;
+ std::string coord;
+ u32 lod_offset = 0;
+ if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
+ if (num_coordinates > 2) {
+ lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ lod_offset = 2;
+ } else {
+ lod_value = regs.GetRegisterAsFloat(instr.gpr20);
+ lod_offset = 1;
+ }
+ }
switch (num_coordinates) {
+ case 1: {
+ coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
+ break;
+ }
case 2: {
if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + ");");
+ if (depth_compare) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ }
} else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
+ if (lod_offset != 0) {
+ if (depth_compare) {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z =
+ regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
+ } else {
+ if (depth_compare) {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y =
+ regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
+ }
}
break;
}
case 3: {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
- index + ");");
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
- }
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
@@ -2712,14 +2829,14 @@ private:
// Fallback to interpreting as a 2D texture for now
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
std::string texture;
- switch (instr.texs.GetTextureProcessMode()) {
+ switch (process_mode) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
@@ -2733,8 +2850,7 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
- const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
+ texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
break;
}
default: {
@@ -2744,13 +2860,11 @@ private:
}
}
if (!depth_compare) {
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coord, texture);
} else {
- WriteTexsInstruction(instr, "vec4(" + texture + ')');
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
}
- shader.AddLine('}');
- --shader.scope;
break;
}
case OpCode::Id::TLDS: {
@@ -2772,11 +2886,12 @@ private:
// Scope to avoid variable name overlaps.
shader.AddLine('{');
++shader.scope;
+ std::string coords;
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- shader.AddLine("int coords = " + x + ';');
+ coords = "float coords = " + x + ';';
break;
}
case Tegra::Shader::TextureType::Texture2D: {
@@ -2784,7 +2899,8 @@ private:
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
- shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
extra_op_offset = 1;
break;
}
@@ -2812,7 +2928,7 @@ private:
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
}
}
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coords, texture);
--shader.scope;
shader.AddLine('}');
@@ -2871,14 +2987,17 @@ private:
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
+
if (!depth_compare) {
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+ dest_elem);
++dest_elem;
}
} else {
@@ -2899,6 +3018,7 @@ private:
// Scope to avoid variable name overlaps.
shader.AddLine('{');
++shader.scope;
+ std::string coords;
const bool depth_compare =
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
@@ -2908,20 +3028,19 @@ private:
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
if (!depth_compare) {
- shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
+ coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
} else {
// Note: TLD4S coordinate encoding works just like TEXS's
- shader.AddLine(
- "float op_y = " + regs.GetRegisterAsFloat(instr.gpr8.Value() + 1) + ';');
- shader.AddLine("vec3 coords = vec3(" + op_a + ", op_y, " + op_b + ");");
+ const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
}
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
if (!depth_compare) {
- WriteTexsInstruction(instr, texture);
+ WriteTexsInstruction(instr, coords, texture);
} else {
- WriteTexsInstruction(instr, "vec4(" + texture + ')');
+ WriteTexsInstruction(instr, coords, "vec4(" + texture + ')');
}
--shader.scope;
@@ -3217,6 +3336,34 @@ private:
}
break;
}
+ case OpCode::Type::RegisterSetPredicate: {
+ UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
+
+ const std::string apply_mask = [&]() {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::R2P_IMM:
+ return std::to_string(instr.r2p.immediate_mask);
+ default:
+ UNREACHABLE();
+ }
+ }();
+ const std::string mask = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
+ " >> " + std::to_string(instr.r2p.byte) + ')';
+
+ constexpr u64 programmable_preds = 7;
+ for (u64 pred = 0; pred < programmable_preds; ++pred) {
+ const auto shift = std::to_string(1 << pred);
+
+ shader.AddLine("if ((" + apply_mask + " & " + shift + ") != 0) {");
+ ++shader.scope;
+
+ SetPredicate(pred, '(' + mask + " & " + shift + ") != 0");
+
+ --shader.scope;
+ shader.AddLine('}');
+ }
+ break;
+ }
case OpCode::Type::FloatSet: {
const std::string op_a = GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8),
instr.fset.abs_a != 0, instr.fset.neg_a != 0);
@@ -3254,6 +3401,10 @@ private:
regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
1);
}
+ if (instr.generates_cc.Value() != 0) {
+ regs.SetInternalFlag(InternalFlag::ZeroFlag, predicate);
+ LOG_WARNING(HW_GPU, "FSET Condition Code is incomplete");
+ }
break;
}
case OpCode::Type::IntegerSet: {
@@ -3507,6 +3658,11 @@ private:
regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
break;
}
+ case Tegra::Shader::SystemVariable::Ydirection: {
+ // Config pack's third value is Y_NEGATE's state.
+ regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1);
+ break;
+ }
default: {
UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value()));
@@ -3530,11 +3686,17 @@ private:
"BRA with constant buffers are not implemented");
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
- UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
- "BRA condition code used: {}", static_cast<u32>(cc));
-
const u32 target = offset + instr.bra.GetBranchTarget();
- shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ if (cc != Tegra::Shader::ConditionCode::T) {
+ const std::string condition_code = regs.GetConditionCode(cc);
+ shader.AddLine("if (" + condition_code + "){");
+ shader.scope++;
+ shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ shader.scope--;
+ shader.AddLine('}');
+ } else {
+ shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ }
break;
}
case OpCode::Id::IPA: {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index eea090e52..23ed91e27 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -24,8 +24,7 @@ layout (location = 0) out vec4 position;
layout(std140) uniform vs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
)";
@@ -63,7 +62,8 @@ void main() {
out += R"(
// Check if the flip stage is VertexB
- if (flip_stage[0] == 1) {
+ // Config pack's second value is flip_stage
+ if (config_pack[1] == 1) {
// Viewport can be flipped, which is unsupported by glViewport
position.xy *= viewport_flip.xy;
}
@@ -71,7 +71,7 @@ void main() {
// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
// For now, this is here to bring order in lieu of proper emulation
- if (flip_stage[0] == 1) {
+ if (config_pack[1] == 1) {
position.w = 1.0;
}
}
@@ -101,8 +101,7 @@ layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
@@ -139,8 +138,7 @@ layout (location = 0) in vec4 position;
layout (std140) uniform fs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 8b8869ecb..6a30c28d2 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -27,16 +27,18 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
alpha_test.func = func;
alpha_test.ref = regs.alpha_test_ref;
- // We only assign the instance to the first component of the vector, the rest is just padding.
- instance_id[0] = state.current_instance;
+ instance_id = state.current_instance;
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
- flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
} else {
- flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
+ flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}
+
+ // Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
+ y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
}
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 9a5d7e289..b757f5f44 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -21,8 +21,11 @@ using Tegra::Engines::Maxwell3D;
struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
alignas(16) GLvec4 viewport_flip;
- alignas(16) GLuvec4 instance_id;
- alignas(16) GLuvec4 flip_stage;
+ struct alignas(16) {
+ GLuint instance_id;
+ GLuint flip_stage;
+ GLfloat y_direction;
+ };
struct alignas(16) {
GLuint enabled;
GLuint func;
@@ -30,7 +33,7 @@ struct MaxwellUniformData {
GLuint padding;
} alpha_test;
};
-static_assert(sizeof(MaxwellUniformData) == 64, "MaxwellUniformData structure size is incorrect");
+static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 934f4db78..b3bfad6a0 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -92,6 +92,13 @@ OpenGLState::OpenGLState() {
point.size = 1;
fragment_color_clamp.enabled = false;
+
+ polygon_offset.fill_enable = false;
+ polygon_offset.line_enable = false;
+ polygon_offset.point_enable = false;
+ polygon_offset.factor = 0.0f;
+ polygon_offset.units = 0.0f;
+ polygon_offset.clamp = 0.0f;
}
void OpenGLState::ApplyDefaultState() {
@@ -406,6 +413,55 @@ void OpenGLState::ApplyLogicOp() const {
}
}
+void OpenGLState::ApplyPolygonOffset() const {
+
+ const bool fill_enable_changed =
+ polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable;
+ const bool line_enable_changed =
+ polygon_offset.line_enable != cur_state.polygon_offset.line_enable;
+ const bool point_enable_changed =
+ polygon_offset.point_enable != cur_state.polygon_offset.point_enable;
+ const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor;
+ const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units;
+ const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp;
+
+ if (fill_enable_changed) {
+ if (polygon_offset.fill_enable) {
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+ }
+
+ if (line_enable_changed) {
+ if (polygon_offset.line_enable) {
+ glEnable(GL_POLYGON_OFFSET_LINE);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ }
+ }
+
+ if (point_enable_changed) {
+ if (polygon_offset.point_enable) {
+ glEnable(GL_POLYGON_OFFSET_POINT);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_POINT);
+ }
+ }
+
+ if ((polygon_offset.fill_enable || polygon_offset.line_enable || polygon_offset.point_enable) &&
+ (factor_changed || units_changed || clamp_changed)) {
+
+ if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) {
+ glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp);
+ } else {
+ glPolygonOffset(polygon_offset.factor, polygon_offset.units);
+ UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0,
+ "Unimplemented Depth polygon offset clamp.");
+ }
+ }
+}
+
void OpenGLState::ApplyTextures() const {
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
@@ -532,6 +588,7 @@ void OpenGLState::Apply() const {
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
+ ApplyPolygonOffset();
cur_state = *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 032fc43f0..0bf19ed07 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -176,6 +176,15 @@ public:
float size; // GL_POINT_SIZE
} point;
+ struct {
+ bool point_enable;
+ bool line_enable;
+ bool fill_enable;
+ GLfloat units;
+ GLfloat factor;
+ GLfloat clamp;
+ } polygon_offset;
+
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();
@@ -226,6 +235,7 @@ private:
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
+ void ApplyPolygonOffset() const;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 1492e063a..4fd0d66c5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -19,9 +19,9 @@
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tracer/recorder.h"
+#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/utils.h"
namespace OpenGL {
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
deleted file mode 100644
index e0a14d48f..000000000
--- a/src/video_core/utils.h
+++ /dev/null
@@ -1,164 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-
-namespace VideoCore {
-
-// 8x8 Z-Order coordinate from 2D coordinates
-static inline u32 MortonInterleave(u32 x, u32 y) {
- static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
- static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
- return xlut[x % 8] + ylut[y % 8];
-}
-
-/**
- * Calculates the offset of the position of the pixel in Morton order
- */
-static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
- // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
- // of which is composed of four 2x2 subtiles each of which is composed of four texels.
- // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
- // texels are laid out in a 2x2 subtile like this:
- // 2 3
- // 0 1
- //
- // The full 8x8 tile has the texels arranged like this:
- //
- // 42 43 46 47 58 59 62 63
- // 40 41 44 45 56 57 60 61
- // 34 35 38 39 50 51 54 55
- // 32 33 36 37 48 49 52 53
- // 10 11 14 15 26 27 30 31
- // 08 09 12 13 24 25 28 29
- // 02 03 06 07 18 19 22 23
- // 00 01 04 05 16 17 20 21
- //
- // This pattern is what's called Z-order curve, or Morton order.
-
- const unsigned int block_height = 8;
- const unsigned int coarse_x = x & ~7;
-
- u32 i = VideoCore::MortonInterleave(x, y);
-
- const unsigned int offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
-static inline u32 MortonInterleave128(u32 x, u32 y) {
- // 128x128 Z-Order coordinate from 2D coordinates
- static constexpr u32 xlut[] = {
- 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
- 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
- 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
- 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
- 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
- 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
- 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
- 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
- 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
- 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
- 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
- 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
- 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
- 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
- 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
- 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
- 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
- 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
- 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
- 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
- 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
- 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
- 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
- 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
- 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
- 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
- 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
- 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
- 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
- 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
- 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
- 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
- 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
- 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
- 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
- };
- static constexpr u32 ylut[] = {
- 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
- 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
- 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
- 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
- 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
- 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
- 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
- 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
- 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
- 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
- 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
- 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
- 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
- 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
- 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
- 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
- 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
- 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
- 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
- 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
- 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
- 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
- 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
- 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
- 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
- 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
- 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
- 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
- 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
- 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
- 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
- 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
- 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
- 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
- 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
- };
- return xlut[x % 128] + ylut[y % 128];
-}
-
-static inline u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
- // Calculates the offset of the position of the pixel in Morton order
- // Framebuffer images are split into 128x128 tiles.
-
- const unsigned int block_height = 128;
- const unsigned int coarse_x = x & ~127;
-
- u32 i = MortonInterleave128(x, y);
-
- const unsigned int offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
-static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel,
- u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data,
- bool morton_to_gl) {
- u8* data_ptrs[2];
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~127;
- u32 morton_offset =
- GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + y * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
-}
-
-} // namespace VideoCore