diff options
4 files changed, 21 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fe1f55e85..73c59e5cc 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) { } std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, - bool using_depth_fb) { + bool using_depth_fb, + bool preserve_contents) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) { @@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c Surface depth_surface; MathUtil::Rectangle<u32> surfaces_rect; std::tie(color_surface, depth_surface, surfaces_rect) = - res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb); + res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents); const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; const MathUtil::Rectangle<u32> draw_rect{ @@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() { ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = - ConfigureFramebuffers(use_color_fb, use_depth_fb); + ConfigureFramebuffers(use_color_fb, use_depth_fb, false); // TODO(Subv): Support clearing only partial colors. glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2], @@ -445,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() { ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = - ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); + ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true); SyncDepthTestState(); SyncBlendState(); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 74307f626..4a7c5b923 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -87,7 +87,8 @@ private: /// Configures the color and depth framebuffer states and returns the dirty <Color, Depth> /// surfaces if writing was enabled. - std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb); + std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb, + bool preserve_contents); /// Binds the framebuffer color and depth surface void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index fb7476fb8..27bf9ece7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, - bool using_depth_fb) { + bool using_depth_fb, + bool preserve_contents) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer @@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> color_rect{}; Surface color_surface; if (using_color_fb) { - color_surface = GetSurface(color_params); + color_surface = GetSurface(color_params, preserve_contents); if (color_surface) { color_rect = color_surface->GetSurfaceParams().GetRect(); } @@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> depth_rect{}; Surface depth_surface; if (using_depth_fb) { - depth_surface = GetSurface(depth_params); + depth_surface = GetSurface(depth_params, preserve_contents); if (depth_surface) { depth_rect = depth_surface->GetSurfaceParams().GetRect(); } @@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { surface->FlushGLBuffer(); } -Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { +Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { if (params.addr == 0 || params.height * params.width == 0) { return {}; } @@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { // Use the cached surface as-is return surface; - } else { - // If surface parameters changed, recreate the surface from the old one + } else if (preserve_contents) { + // If surface parameters changed and we care about keeping the previous data, recreate + // the surface from the old one return RecreateSurface(surface, params); + } else { + // Delete the old surface before creating a new one to prevent collisions. + UnregisterSurface(surface); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index fc8b44219..907e7d606 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -722,7 +722,8 @@ public: Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); /// Get the color and depth surfaces based on the framebuffer configuration - SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb); + SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, + bool preserve_contents); /// Flushes the surface to Switch memory void FlushSurface(const Surface& surface); @@ -738,7 +739,7 @@ public: private: void LoadSurface(const Surface& surface); - Surface GetSurface(const SurfaceParams& params); + Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true); /// Recreates a surface with new parameters Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params); |