diff options
-rw-r--r-- | README.md | 77 | ||||
-rw-r--r-- | src/audio_core/sink_context.h | 2 | ||||
-rw-r--r-- | src/core/hle/service/mii/manager.h | 2 | ||||
-rw-r--r-- | src/input_common/mouse/mouse_poller.cpp | 2 | ||||
-rw-r--r-- | src/input_common/touch_from_button.cpp | 1 |
5 files changed, 64 insertions, 20 deletions
@@ -1,43 +1,80 @@ -yuzu emulator -============= -[![Travis CI Build Status](https://travis-ci.com/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.com/yuzu-emu/yuzu) -[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/) -[![Discord](https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white)](https://discord.com/invite/u77vRWY) +<h1 align="center"> + <br> + <a href="https://yuzu-emu.org/"><img src="https://raw.githubusercontent.com/yuzu-emu/yuzu-assets/master/icons/icon.png" alt="yuzu" width="200"></a> + <br> + <b>yuzu</b> + <br> +</h1> -yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/). +<h4 align="center"><b>yuzu</b> is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of <a href="https://citra-emu.org" target="_blank">Citra</a>. +<br> +It is written in C++ with portability in mind, and we actively maintain builds for Windows and Linux. +</h4> -It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games. +<p align="center"> + <a href="https://dev.azure.com/yuzu-emu/yuzu/"> + <img src="https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master" + alt="Azure Mainline CI Build Status"> + </a> + <a href="https://discord.com/invite/u77vRWY"> + <img src="https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white" + alt="Discord"> + </a> +</p> -yuzu only emulates a subset of Switch hardware and therefore most commercial games **do not** run at full speed or are not fully functional. +<p align="center"> + <a href="#compatibility">Compatibility</a> | + <a href="#development">Development</a> | + <a href="#building">Building</a> | + <a href="#download">Download</a> | + <a href="#support">Support</a> | + <a href="#license">License</a> +</p> -Do you want to check which games are compatible and which ones are not? Please visit our [Compatibility page](https://yuzu-emu.org/game/)! +## Compatibility -yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. +The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements). -Check out our [website](https://yuzu-emu.org/)! +For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/) -For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY). +Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more! -### Development +## Development -Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. +Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY). -If you want to contribute please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). You should also contact any of the developers on Discord in order to know about the current state of the emulator. +If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information). +You can also contact any of the developers on Discord in order to know about the current state of the emulator. -If you want to contribute to the user interface translation, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations. +If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations. -### Building +## Building * __Windows__: [Windows Build](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Windows) * __Linux__: [Linux Build](https://github.com/yuzu-emu/yuzu/wiki/Building-For-Linux) +## Download -### Support -We happily accept monetary donations, or donated games and hardware. Please see our [donations page](https://yuzu-emu.org/donate/) for more information on how you can contribute to yuzu. Any donations received will go towards things like: +You can download the latest releases automatically via the installer on our [downloads](https://yuzu-emu.org/downloads/) page. + + +## Support + +If you enjoy the project and want to support us financially, check out our Patreon! + +<a href="https://www.patreon.com/yuzuteam"> + <img src="https://c5.patreon.com/external/logo/become_a_patron_button@2x.png" width="160"> +</a> + +Any donations received will go towards things like: * Switch consoles to explore and reverse-engineer the hardware * Switch games for testing, reverse-engineering, and implementing new features * Web hosting and infrastructure setup * Software licenses (e.g. Visual Studio, IDA Pro, etc.) * Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.) -We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our [Discord](https://discord.gg/VXqngT3) and talk to bunnei. You may also contact: donations@yuzu-emu.org. +If you wish to support us a different way, please join our [Discord](https://discord.gg/u77vRWY) and talk to bunnei. You may also contact: donations@yuzu-emu.org. + +## License + +yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file. diff --git a/src/audio_core/sink_context.h b/src/audio_core/sink_context.h index 66ee4e8a0..9e2b69785 100644 --- a/src/audio_core/sink_context.h +++ b/src/audio_core/sink_context.h @@ -4,6 +4,8 @@ #pragma once +#include <array> +#include <vector> #include "audio_core/common.h" #include "common/common_funcs.h" #include "common/common_types.h" diff --git a/src/core/hle/service/mii/manager.h b/src/core/hle/service/mii/manager.h index ec7efa5f7..8e048fc56 100644 --- a/src/core/hle/service/mii/manager.h +++ b/src/core/hle/service/mii/manager.h @@ -4,6 +4,8 @@ #pragma once +#include <array> +#include <vector> #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/uuid.h" diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp index d96104a4e..758f7af1f 100644 --- a/src/input_common/mouse/mouse_poller.cpp +++ b/src/input_common/mouse/mouse_poller.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> +#include <memory> #include <mutex> #include <utility> diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp index e94ba197b..5b24fd8bf 100644 --- a/src/input_common/touch_from_button.cpp +++ b/src/input_common/touch_from_button.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include "common/settings.h" #include "core/frontend/framebuffer_layout.h" #include "input_common/touch_from_button.h" |