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-rw-r--r--src/common/zstd_compression.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp4
-rw-r--r--src/video_core/shader/decode/texture.cpp1
3 files changed, 2 insertions, 5 deletions
diff --git a/src/common/zstd_compression.cpp b/src/common/zstd_compression.cpp
index 60a35c67c..978526492 100644
--- a/src/common/zstd_compression.cpp
+++ b/src/common/zstd_compression.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#pragma once
-
#include <algorithm>
#include <zstd.h>
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index db73e746c..3cc945235 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
- viewport.depth_range_far = regs.viewports[i].depth_range_far;
- viewport.depth_range_near = regs.viewports[i].depth_range_near;
+ viewport.depth_range_far = src.depth_range_far;
+ viewport.depth_range_near = src.depth_range_near;
}
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 819cc6131..8b574d4e5 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
bool is_array, bool is_aoffi) {
const std::size_t coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
- const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();