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-rw-r--r--src/yuzu/bootmanager.cpp5
-rw-r--r--src/yuzu/bootmanager.h5
-rw-r--r--src/yuzu/main.cpp11
3 files changed, 14 insertions, 7 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 1a47fb9c9..642f96690 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -79,6 +79,11 @@ void EmuThread::run() {
system.GetCpuManager().OnGpuReady();
+ system.RegisterExitCallback([this]() {
+ stop_source.request_stop();
+ SetRunning(false);
+ });
+
// Holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index f4deae4ee..f0edad6e4 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -84,9 +84,10 @@ public:
}
/**
- * Requests for the emulation thread to stop running
+ * Requests for the emulation thread to immediately stop running
*/
- void RequestStop() {
+ void ForceStop() {
+ LOG_WARNING(Frontend, "Force stopping EmuThread");
stop_source.request_stop();
SetRunning(false);
}
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index df7166d4b..70552bdb8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1710,9 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- // Register an Exit callback such that Core can exit the currently running application.
- system->RegisterExitCallback([this]() { render_window->Exit(); });
-
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@@ -1799,12 +1796,16 @@ void GMainWindow::ShutdownGame() {
system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
- emu_thread->RequestStop();
+
+ RequestGameExit();
emit EmulationStopping();
// Wait for emulation thread to complete and delete it
- emu_thread->wait();
+ if (!emu_thread->wait(5000)) {
+ emu_thread->ForceStop();
+ emu_thread->wait();
+ }
emu_thread = nullptr;
emulation_running = false;