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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9cb115959..f5a592490 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -618,19 +618,6 @@ private:
break;
}
}
- if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
- if (ir.UsesLayer()) {
- code.AddLine("int gl_Layer;");
- }
- if (ir.UsesViewportIndex()) {
- code.AddLine("int gl_ViewportIndex;");
- }
- } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
- !device.HasVertexViewportLayer()) {
- LOG_ERROR(
- Render_OpenGL,
- "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
- }
if (ir.UsesPointSize()) {
code.AddLine("float gl_PointSize;");
@@ -647,6 +634,21 @@ private:
--code.scope;
code.AddLine("}};");
code.AddNewLine();
+
+ if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
+ if (ir.UsesLayer()) {
+ code.AddLine("out int gl_Layer;");
+ }
+ if (ir.UsesViewportIndex()) {
+ code.AddLine("out int gl_ViewportIndex;");
+ }
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
+ !device.HasVertexViewportLayer()) {
+ LOG_ERROR(
+ Render_OpenGL,
+ "GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
+ }
+ code.AddNewLine();
}
void DeclareRegisters() {