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-rw-r--r--src/yuzu/game_list.cpp6
-rw-r--r--src/yuzu/main.cpp364
-rw-r--r--src/yuzu/main.h21
-rw-r--r--src/yuzu/util/util.cpp12
-rw-r--r--src/yuzu/util/util.h3
5 files changed, 258 insertions, 148 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 7e7d8e252..f294dc23d 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -567,9 +567,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
+// TODO: Implement shortcut creation for macOS
+#if !defined(__APPLE__)
QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
-#ifndef WIN32
QAction* create_applications_menu_shortcut =
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
@@ -647,10 +648,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
});
+// TODO: Implement shortcut creation for macOS
+#if !defined(__APPLE__)
connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
});
-#ifndef WIN32
connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
});
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 91aba118a..c8efd1917 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2843,170 +2843,259 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
-void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
- GameListShortcutTarget target) {
- // Get path to yuzu executable
- const QStringList args = QApplication::arguments();
- std::filesystem::path yuzu_command = args[0].toStdString();
-
- // If relative path, make it an absolute path
- if (yuzu_command.c_str()[0] == '.') {
- yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
+bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
+ const std::string& comment,
+ const std::filesystem::path& icon_path,
+ const std::filesystem::path& command,
+ const std::string& arguments, const std::string& categories,
+ const std::string& keywords, const std::string& name) try {
+#if defined(__linux__) || defined(__FreeBSD__) // Linux and FreeBSD
+ std::filesystem::path shortcut_path_full = shortcut_path / (name + ".desktop");
+ std::ofstream shortcut_stream(shortcut_path_full, std::ios::binary | std::ios::trunc);
+ if (!shortcut_stream.is_open()) {
+ LOG_ERROR(Frontend, "Failed to create shortcut");
+ return false;
}
-
-#if defined(__linux__)
- // Warn once if we are making a shortcut to a volatile AppImage
- const std::string appimage_ending =
- std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
- if (yuzu_command.string().ends_with(appimage_ending) &&
- !UISettings::values.shortcut_already_warned) {
- if (QMessageBox::warning(this, tr("Create Shortcut"),
- tr("This will create a shortcut to the current AppImage. This may "
- "not work well if you update. Continue?"),
- QMessageBox::StandardButton::Ok |
- QMessageBox::StandardButton::Cancel) ==
- QMessageBox::StandardButton::Cancel) {
- return;
+ fmt::print(shortcut_stream, "[Desktop Entry]\n");
+ fmt::print(shortcut_stream, "Type=Application\n");
+ fmt::print(shortcut_stream, "Version=1.0\n");
+ fmt::print(shortcut_stream, "Name={}\n", name);
+ if (!comment.empty()) {
+ fmt::print(shortcut_stream, "Comment={}\n", comment);
+ }
+ if (std::filesystem::is_regular_file(icon_path)) {
+ fmt::print(shortcut_stream, "Icon={}\n", icon_path.string());
+ }
+ fmt::print(shortcut_stream, "TryExec={}\n", command.string());
+ fmt::print(shortcut_stream, "Exec={} {}\n", command.string(), arguments);
+ if (!categories.empty()) {
+ fmt::print(shortcut_stream, "Categories={}\n", categories);
+ }
+ if (!keywords.empty()) {
+ fmt::print(shortcut_stream, "Keywords={}\n", keywords);
+ }
+ return true;
+#elif defined(_WIN32) // Windows
+ HRESULT hr = CoInitialize(nullptr);
+ if (FAILED(hr)) {
+ LOG_ERROR(Frontend, "CoInitialize failed");
+ return false;
+ }
+ SCOPE_EXIT({ CoUninitialize(); });
+ IShellLinkW* ps1 = nullptr;
+ IPersistFile* persist_file = nullptr;
+ SCOPE_EXIT({
+ if (persist_file != nullptr) {
+ persist_file->Release();
}
- UISettings::values.shortcut_already_warned = true;
+ if (ps1 != nullptr) {
+ ps1->Release();
+ }
+ });
+ HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
+ reinterpret_cast<void**>(&ps1));
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to create IShellLinkW instance");
+ return false;
}
-#endif // __linux__
-
- std::filesystem::path target_directory{};
-
- switch (target) {
- case GameListShortcutTarget::Desktop: {
- const QString desktop_path =
- QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
- target_directory = desktop_path.toUtf8().toStdString();
- break;
+ hres = ps1->SetPath(command.c_str());
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to set path");
+ return false;
}
- case GameListShortcutTarget::Applications: {
- const QString applications_path =
- QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation);
- if (applications_path.isEmpty()) {
- const char* home = std::getenv("HOME");
- if (home != nullptr) {
- target_directory = std::filesystem::path(home) / ".local/share/applications";
- }
- } else {
- target_directory = applications_path.toUtf8().toStdString();
+ if (!arguments.empty()) {
+ hres = ps1->SetArguments(Common::UTF8ToUTF16W(arguments).data());
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to set arguments");
+ return false;
}
- break;
}
- default:
- return;
+ if (!comment.empty()) {
+ hres = ps1->SetDescription(Common::UTF8ToUTF16W(comment).data());
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to set description");
+ return false;
+ }
}
-
- const QDir dir(QString::fromStdString(target_directory.generic_string()));
- if (!dir.exists()) {
- QMessageBox::critical(this, tr("Create Shortcut"),
- tr("Cannot create shortcut. Path \"%1\" does not exist.")
- .arg(QString::fromStdString(target_directory.generic_string())),
- QMessageBox::StandardButton::Ok);
- return;
+ if (std::filesystem::is_regular_file(icon_path)) {
+ hres = ps1->SetIconLocation(icon_path.c_str(), 0);
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to set icon location");
+ return false;
+ }
}
+ hres = ps1->QueryInterface(IID_IPersistFile, reinterpret_cast<void**>(&persist_file));
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to get IPersistFile interface");
+ return false;
+ }
+ hres = persist_file->Save(std::filesystem::path{shortcut_path / (name + ".lnk")}.c_str(), TRUE);
+ if (FAILED(hres)) {
+ LOG_ERROR(Frontend, "Failed to save shortcut");
+ return false;
+ }
+ return true;
+#else // Unsupported platform
+ return false;
+#endif
+} catch (const std::exception& e) {
+ LOG_ERROR(Frontend, "Failed to create shortcut: {}", e.what());
+ return false;
+}
+// Messages in pre-defined message boxes for less code spaghetti
+bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
+ int result = 0;
+ QMessageBox::StandardButtons buttons;
+ switch (imsg) {
+ case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
+ buttons = QMessageBox::Yes | QMessageBox::No;
+ result =
+ QMessageBox::information(parent, tr("Create Shortcut"),
+ tr("Do you want to launch the game in fullscreen?"), buttons);
+ return result == QMessageBox::Yes;
+ case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
+ QMessageBox::information(parent, tr("Create Shortcut"),
+ tr("Successfully created a shortcut to %1").arg(game_title));
+ return false;
+ case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
+ buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
+ result =
+ QMessageBox::warning(this, tr("Create Shortcut"),
+ tr("This will create a shortcut to the current AppImage. This may "
+ "not work well if you update. Continue?"),
+ buttons);
+ return result == QMessageBox::Ok;
+ default:
+ buttons = QMessageBox::Ok;
+ QMessageBox::critical(parent, tr("Create Shortcut"),
+ tr("Failed to create a shortcut to %1").arg(game_title), buttons);
+ return false;
+ }
+}
- const std::string game_file_name = std::filesystem::path(game_path).filename().string();
- // Determine full paths for icon and shortcut
-#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
- const char* home = std::getenv("HOME");
- const std::filesystem::path home_path = (home == nullptr ? "~" : home);
- const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
-
- std::filesystem::path system_icons_path =
- (xdg_data_home == nullptr ? home_path / ".local/share/"
- : std::filesystem::path(xdg_data_home)) /
- "icons/hicolor/256x256";
- if (!Common::FS::CreateDirs(system_icons_path)) {
+bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
+ std::filesystem::path& out_icon_path) {
+ // Get path to Yuzu icons directory & icon extension
+ std::string ico_extension = "png";
+#if defined(_WIN32)
+ out_icon_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "icons";
+ ico_extension = "ico";
+#elif defined(__linux__) || defined(__FreeBSD__)
+ out_icon_path = Common::FS::GetDataDirectory("XDG_DATA_HOME") / "icons/hicolor/256x256";
+#endif
+
+ // Create icons directory if it doesn't exist
+ if (!Common::FS::CreateDirs(out_icon_path)) {
QMessageBox::critical(
this, tr("Create Icon"),
tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
- .arg(QString::fromStdString(system_icons_path)),
+ .arg(QString::fromStdString(out_icon_path.string())),
QMessageBox::StandardButton::Ok);
- return;
+ out_icon_path.clear();
+ return false;
}
- std::filesystem::path icon_path =
- system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
- : fmt::format("yuzu-{:016X}.png", program_id));
- const std::filesystem::path shortcut_path =
- target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
- : fmt::format("yuzu-{:016X}.desktop", program_id));
-#elif defined(WIN32)
- std::filesystem::path icons_path =
- Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
- std::filesystem::path icon_path =
- icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
- : fmt::format("yuzu-{:016X}.ico", program_id)));
-#else
- std::string icon_extension;
-#endif
-
- // Get title from game file
- const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
- system->GetContentProvider()};
- const auto control = pm.GetControlMetadata();
- const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
-
- std::string title{fmt::format("{:016X}", program_id)};
- if (control.first != nullptr) {
- title = control.first->GetApplicationName();
- } else {
- loader->ReadTitle(title);
- }
+ // Create icon file path
+ out_icon_path /= (program_id == 0 ? fmt::format("yuzu-{}.{}", game_file_name, ico_extension)
+ : fmt::format("yuzu-{:016X}.{}", program_id, ico_extension));
+ return true;
+}
- // Get icon from game file
- std::vector<u8> icon_image_file{};
- if (control.second != nullptr) {
- icon_image_file = control.second->ReadAllBytes();
- } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
- LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
+void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
+ GameListShortcutTarget target) {
+ std::string game_title;
+ QString qt_game_title;
+ std::filesystem::path out_icon_path;
+ // Get path to yuzu executable
+ const QStringList args = QApplication::arguments();
+ std::filesystem::path yuzu_command = args[0].toStdString();
+ // If relative path, make it an absolute path
+ if (yuzu_command.c_str()[0] == '.') {
+ yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
}
-
- QImage icon_data =
- QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
-#if defined(__linux__) || defined(__FreeBSD__) || defined(__APPLE__)
- // Convert and write the icon as a PNG
- if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
- LOG_ERROR(Frontend, "Could not write icon as PNG to file");
+ // Shortcut path
+ std::filesystem::path shortcut_path{};
+ if (target == GameListShortcutTarget::Desktop) {
+ shortcut_path =
+ QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
+ } else if (target == GameListShortcutTarget::Applications) {
+ shortcut_path =
+ QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
+ }
+ // Icon path and title
+ if (std::filesystem::exists(shortcut_path)) {
+ // Get title from game file
+ const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
+ system->GetContentProvider()};
+ const auto control = pm.GetControlMetadata();
+ const auto loader =
+ Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
+ game_title = fmt::format("{:016X}", program_id);
+ if (control.first != nullptr) {
+ game_title = control.first->GetApplicationName();
+ } else {
+ loader->ReadTitle(game_title);
+ }
+ // Delete illegal characters from title
+ const std::string illegal_chars = "<>:\"/\\|?*.";
+ for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
+ if (illegal_chars.find(*it) != std::string::npos) {
+ game_title.erase(it.base() - 1);
+ }
+ }
+ qt_game_title = QString::fromStdString(game_title);
+ // Get icon from game file
+ std::vector<u8> icon_image_file{};
+ if (control.second != nullptr) {
+ icon_image_file = control.second->ReadAllBytes();
+ } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
+ LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
+ }
+ QImage icon_data =
+ QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
+ if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
+ if (!SaveIconToFile(out_icon_path, icon_data)) {
+ LOG_ERROR(Frontend, "Could not write icon to file");
+ }
+ }
} else {
- LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
- }
-#elif defined(WIN32)
- if (!SaveIconToFile(icon_path.string(), icon_data)) {
- LOG_ERROR(Frontend, "Could not write icon to file");
+ GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
+ qt_game_title);
+ LOG_ERROR(Frontend, "Invalid shortcut target");
return;
}
+#if defined(__linux__)
+ // Special case for AppImages
+ // Warn once if we are making a shortcut to a volatile AppImage
+ const std::string appimage_ending =
+ std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
+ if (yuzu_command.string().ends_with(appimage_ending) &&
+ !UISettings::values.shortcut_already_warned) {
+ if (GMainWindow::CreateShortcutMessagesGUI(
+ this, GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING, qt_game_title)) {
+ return;
+ }
+ UISettings::values.shortcut_already_warned = true;
+ }
#endif // __linux__
-
-#ifdef _WIN32
- // Replace characters that are illegal in Windows filenames by a dash
- const std::string illegal_chars = "<>:\"/\\|?*";
- for (char c : illegal_chars) {
- std::replace(title.begin(), title.end(), c, '_');
+ // Create shortcut
+ std::string arguments = fmt::format("-g \"{:s}\"", game_path);
+ if (GMainWindow::CreateShortcutMessagesGUI(
+ this, GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES, qt_game_title)) {
+ arguments = "-f " + arguments;
}
- const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
-#endif
-
- const std::string comment =
- tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
- const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
+ const std::string comment = fmt::format("Start {:s} with the yuzu Emulator", game_title);
const std::string categories = "Game;Emulator;Qt;";
const std::string keywords = "Switch;Nintendo;";
- if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
- yuzu_command.string(), arguments, categories, keywords)) {
- QMessageBox::critical(this, tr("Create Shortcut"),
- tr("Failed to create a shortcut at %1")
- .arg(QString::fromStdString(shortcut_path.string())));
+ if (GMainWindow::CreateShortcutLink(shortcut_path, comment, out_icon_path, yuzu_command,
+ arguments, categories, keywords, game_title)) {
+ GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS,
+ qt_game_title);
return;
}
-
- LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
- QMessageBox::information(
- this, tr("Create Shortcut"),
- tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
+ GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
+ qt_game_title);
}
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
@@ -4099,7 +4188,6 @@ void GMainWindow::OnLoadAmiibo() {
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons,
QMessageBox::StandardButton defaultButton) {
-
QMessageBox* box_dialog = new QMessageBox(parent);
box_dialog->setWindowTitle(title);
box_dialog->setText(text);
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index f9c6efe4f..f67c4cfda 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -6,6 +6,7 @@
#include <memory>
#include <optional>
+#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
@@ -174,6 +175,13 @@ class GMainWindow : public QMainWindow {
UI_EMU_STOPPING,
};
+ enum {
+ CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
+ CREATE_SHORTCUT_MSGBOX_SUCCESS,
+ CREATE_SHORTCUT_MSGBOX_ERROR,
+ CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
+ };
+
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
@@ -456,11 +464,14 @@ private:
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
- bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
- const std::string& comment, const std::string& icon_path,
- const std::string& command, const std::string& arguments,
- const std::string& categories, const std::string& keywords);
-
+ bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
+ bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
+ std::filesystem::path& out_icon_path);
+ bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
+ const std::filesystem::path& icon_path,
+ const std::filesystem::path& command, const std::string& arguments,
+ const std::string& categories, const std::string& keywords,
+ const std::string& name);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.
diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp
index f2854c8ec..7b2a47496 100644
--- a/src/yuzu/util/util.cpp
+++ b/src/yuzu/util/util.cpp
@@ -42,7 +42,7 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
return circle_pixmap;
}
-bool SaveIconToFile(const std::string_view path, const QImage& image) {
+bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image) {
#if defined(WIN32)
#pragma pack(push, 2)
struct IconDir {
@@ -73,7 +73,7 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
.id_count = static_cast<WORD>(scale_sizes.size()),
};
- Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
+ Common::FS::IOFile icon_file(icon_path.string(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
if (!icon_file.IsOpen()) {
return false;
@@ -135,6 +135,14 @@ bool SaveIconToFile(const std::string_view path, const QImage& image) {
icon_file.Close();
return true;
+#elif defined(__linux__) || defined(__FreeBSD__)
+ // Convert and write the icon as a PNG
+ if (!image.save(QString::fromStdString(icon_path.string()))) {
+ LOG_ERROR(Frontend, "Could not write icon as PNG to file");
+ } else {
+ LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
+ }
+ return true;
#else
return false;
#endif
diff --git a/src/yuzu/util/util.h b/src/yuzu/util/util.h
index 09c14ce3f..4094cf6c2 100644
--- a/src/yuzu/util/util.h
+++ b/src/yuzu/util/util.h
@@ -3,6 +3,7 @@
#pragma once
+#include <filesystem>
#include <QFont>
#include <QString>
@@ -25,4 +26,4 @@
* @param image The image to save
* @return bool If the operation succeeded
*/
-[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);
+[[nodiscard]] bool SaveIconToFile(const std::filesystem::path& icon_path, const QImage& image);