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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp72
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h4
2 files changed, 34 insertions, 42 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 291ef737d..6441e2586 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -36,7 +36,7 @@ static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
stage.GetAlphaMultiplier() == 1);
}
-RasterizerOpenGL::RasterizerOpenGL() : last_fb_color_addr(0), last_fb_depth_addr(0) { }
+RasterizerOpenGL::RasterizerOpenGL() : cached_fb_color_addr(0), cached_fb_depth_addr(0) { }
RasterizerOpenGL::~RasterizerOpenGL() { }
void RasterizerOpenGL::InitObjects() {
@@ -169,16 +169,14 @@ void RasterizerOpenGL::DrawTriangles() {
// Flush the resource cache at the current depth and color framebuffer addresses for render-to-texture
const auto& regs = Pica::g_state.regs;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
+ * fb_color_texture.width * fb_color_texture.height;
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
+ * fb_depth_texture.width * fb_depth_texture.height;
- res_cache.InvalidateInRange(cur_fb_color_addr, cur_fb_color_size, true);
- res_cache.InvalidateInRange(cur_fb_depth_addr, cur_fb_depth_size, true);
+ res_cache.InvalidateInRange(cached_fb_color_addr, cached_fb_color_size, true);
+ res_cache.InvalidateInRange(cached_fb_depth_addr, cached_fb_depth_size, true);
}
void RasterizerOpenGL::FlushFramebuffer() {
@@ -291,38 +289,34 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
+ * fb_color_texture.width * fb_color_texture.height;
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
+ * fb_depth_texture.width * fb_depth_texture.height;
// If source memory region overlaps 3DS framebuffers, commit them before the copy happens
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
+ if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
CommitColorBuffer();
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
+ if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
CommitDepthBuffer();
}
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
const auto& regs = Pica::g_state.regs;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
- u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_color_size = Pica::Regs::BytesPerColorPixel(fb_color_texture.format)
+ * fb_color_texture.width * fb_color_texture.height;
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
- u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
- * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
+ u32 cached_fb_depth_size = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format)
+ * fb_depth_texture.width * fb_depth_texture.height;
// If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
+ if (MathUtil::IntervalsIntersect(addr, size, cached_fb_color_addr, cached_fb_color_size))
ReloadColorBuffer();
- if (MathUtil::IntervalsIntersect(addr, size, cur_fb_depth_addr, cur_fb_depth_size))
+ if (MathUtil::IntervalsIntersect(addr, size, cached_fb_depth_addr, cached_fb_depth_size))
ReloadDepthBuffer();
// Notify cache of flush in case the region touches a cached resource
@@ -514,10 +508,10 @@ void RasterizerOpenGL::SetShader() {
void RasterizerOpenGL::SyncFramebuffer() {
const auto& regs = Pica::g_state.regs;
- PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
+ PAddr new_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
- PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
+ PAddr new_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
bool fb_size_changed = fb_color_texture.width != static_cast<GLsizei>(regs.framebuffer.GetWidth()) ||
@@ -529,10 +523,10 @@ void RasterizerOpenGL::SyncFramebuffer() {
bool depth_fb_prop_changed = fb_depth_texture.format != new_fb_depth_format ||
fb_size_changed;
- bool color_fb_modified = last_fb_color_addr != cur_fb_color_addr ||
+ bool color_fb_modified = cached_fb_color_addr != new_fb_color_addr ||
color_fb_prop_changed;
- bool depth_fb_modified = last_fb_depth_addr != cur_fb_depth_addr ||
+ bool depth_fb_modified = cached_fb_depth_addr != new_fb_depth_addr ||
depth_fb_prop_changed;
// Commit if framebuffer modified in any way
@@ -572,13 +566,13 @@ void RasterizerOpenGL::SyncFramebuffer() {
// Load buffer data again if fb modified in any way
if (color_fb_modified) {
- last_fb_color_addr = cur_fb_color_addr;
+ cached_fb_color_addr = new_fb_color_addr;
ReloadColorBuffer();
}
if (depth_fb_modified) {
- last_fb_depth_addr = cur_fb_depth_addr;
+ cached_fb_depth_addr = new_fb_depth_addr;
ReloadDepthBuffer();
}
@@ -723,7 +717,7 @@ void RasterizerOpenGL::SyncDrawState() {
MICROPROFILE_DEFINE(OpenGL_FramebufferReload, "OpenGL", "FB Reload", MP_RGB(70, 70, 200));
void RasterizerOpenGL::ReloadColorBuffer() {
- u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
+ u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
if (color_buffer == nullptr)
return;
@@ -758,13 +752,11 @@ void RasterizerOpenGL::ReloadColorBuffer() {
}
void RasterizerOpenGL::ReloadDepthBuffer() {
- PAddr depth_buffer_addr = Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress();
-
- if (depth_buffer_addr == 0)
+ if (cached_fb_depth_addr == 0)
return;
// TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
- u8* depth_buffer = Memory::GetPhysicalPointer(depth_buffer_addr);
+ u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
if (depth_buffer == nullptr)
return;
@@ -827,8 +819,8 @@ Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit");
MICROPROFILE_DEFINE(OpenGL_FramebufferCommit, "OpenGL", "FB Commit", MP_RGB(70, 70, 200));
void RasterizerOpenGL::CommitColorBuffer() {
- if (last_fb_color_addr != 0) {
- u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr);
+ if (cached_fb_color_addr != 0) {
+ u8* color_buffer = Memory::GetPhysicalPointer(cached_fb_color_addr);
if (color_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
@@ -863,9 +855,9 @@ void RasterizerOpenGL::CommitColorBuffer() {
}
void RasterizerOpenGL::CommitDepthBuffer() {
- if (last_fb_depth_addr != 0) {
+ if (cached_fb_depth_addr != 0) {
// TODO: Output seems correct visually, but doesn't quite match sw renderer output. One of them is wrong.
- u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr);
+ u8* depth_buffer = Memory::GetPhysicalPointer(cached_fb_depth_addr);
if (depth_buffer != nullptr) {
Common::Profiling::ScopeTimer timer(buffer_commit_category);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index c8a2d8f16..569beaa5c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -278,8 +278,8 @@ private:
OpenGLState state;
- PAddr last_fb_color_addr;
- PAddr last_fb_depth_addr;
+ PAddr cached_fb_color_addr;
+ PAddr cached_fb_depth_addr;
// Hardware rasterizer
std::array<SamplerInfo, 3> texture_samplers;