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-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp76
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h1
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp17
5 files changed, 36 insertions, 64 deletions
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 38d553d3c..9d5209e97 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -53,13 +53,11 @@ Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rast
VAddr cpu_addr_, u64 size_bytes_)
: VideoCommon::BufferBase<VideoCore::RasterizerInterface>(rasterizer_, cpu_addr_, size_bytes_) {
buffer.Create();
- const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
- glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
- glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
-
- if (runtime.has_unified_vertex_buffers) {
- glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address);
+ if (runtime.device.HasDebuggingToolAttached()) {
+ const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr());
+ glObjectLabel(GL_BUFFER, buffer.handle, static_cast<GLsizei>(name.size()), name.data());
}
+ glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW);
}
void Buffer::ImmediateUpload(size_t offset, std::span<const u8> data) noexcept {
@@ -111,7 +109,6 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
: device{device_}, staging_buffer_pool{staging_buffer_pool_},
has_fast_buffer_sub_data{device.HasFastBufferSubData()},
use_assembly_shaders{device.UseAssemblyShaders()},
- has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
GLint gl_max_attributes;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes);
@@ -123,16 +120,18 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_,
GL_STREAM_DRAW);
}
}
- for (auto& stage_uniforms : copy_uniforms) {
- for (OGLBuffer& buffer : stage_uniforms) {
+ if (use_assembly_shaders) {
+ for (auto& stage_uniforms : copy_uniforms) {
+ for (OGLBuffer& buffer : stage_uniforms) {
+ buffer.Create();
+ glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
+ }
+ }
+ for (OGLBuffer& buffer : copy_compute_uniforms) {
buffer.Create();
glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
}
}
- for (OGLBuffer& buffer : copy_compute_uniforms) {
- buffer.Create();
- glNamedBufferData(buffer.handle, 0x10'000, nullptr, GL_STREAM_COPY);
- }
device_access_memory = [this]() -> u64 {
if (device.CanReportMemoryUsage()) {
@@ -206,14 +205,8 @@ void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t siz
}
void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
- if (has_unified_vertex_buffers) {
- buffer.MakeResident(GL_READ_ONLY);
- glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
- static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
- } else {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
- index_buffer_offset = offset;
- }
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
+ index_buffer_offset = offset;
}
void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size,
@@ -221,24 +214,23 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset,
if (index >= max_attributes) {
return;
}
- if (has_unified_vertex_buffers) {
- buffer.MakeResident(GL_READ_ONLY);
- glBindVertexBuffer(index, 0, 0, static_cast<GLsizei>(stride));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index,
- buffer.HostGpuAddr() + offset, static_cast<GLsizeiptr>(size));
- } else {
- glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
- static_cast<GLsizei>(stride));
- }
+ glBindVertexBuffer(index, buffer.Handle(), static_cast<GLintptr>(offset),
+ static_cast<GLsizei>(stride));
}
void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
- for (u32 index = 0; index < bindings.buffers.size(); ++index) {
- BindVertexBuffer(bindings.min_index + index, *bindings.buffers[index],
- static_cast<u32>(bindings.offsets[index]),
- static_cast<u32>(bindings.sizes[index]),
- static_cast<u32>(bindings.strides[index]));
- }
+ // TODO: Should HostBindings provide the correct runtime types to avoid these transforms?
+ std::array<GLuint, 32> buffer_handles;
+ std::array<GLsizei, 32> buffer_strides;
+ std::ranges::transform(bindings.buffers, buffer_handles.begin(),
+ [](const Buffer* const buffer) { return buffer->Handle(); });
+ std::ranges::transform(bindings.strides, buffer_strides.begin(),
+ [](u64 stride) { return static_cast<GLsizei>(stride); });
+ const u32 count =
+ std::min(static_cast<u32>(bindings.buffers.size()), max_attributes - bindings.min_index);
+ glBindVertexBuffers(bindings.min_index, static_cast<GLsizei>(count), buffer_handles.data(),
+ reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
+ buffer_strides.data());
}
void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer,
@@ -330,11 +322,13 @@ void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer,
}
void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
- for (u32 index = 0; index < bindings.buffers.size(); ++index) {
- glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index, bindings.buffers[index]->Handle(),
- static_cast<GLintptr>(bindings.offsets[index]),
- static_cast<GLsizeiptr>(bindings.sizes[index]));
- }
+ std::array<GLuint, 4> buffer_handles;
+ std::ranges::transform(bindings.buffers, buffer_handles.begin(),
+ [](const Buffer* const buffer) { return buffer->Handle(); });
+ glBindBuffersRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0,
+ static_cast<GLsizei>(bindings.buffers.size()), buffer_handles.data(),
+ reinterpret_cast<const GLintptr*>(bindings.offsets.data()),
+ reinterpret_cast<const GLsizeiptr*>(bindings.strides.data()));
}
void BufferCacheRuntime::BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 41b746f3b..8613037eb 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -194,7 +194,6 @@ private:
bool has_fast_buffer_sub_data = false;
bool use_assembly_shaders = false;
- bool has_unified_vertex_buffers = false;
bool use_storage_buffers = false;
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 94258ccd0..46d88c664 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -200,7 +200,6 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
has_broken_texture_view_formats = is_amd || (!is_linux && is_intel);
has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
has_derivative_control = GLAD_GL_ARB_derivative_control;
- has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions);
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index a5a6bbbba..96034ea4a 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -72,10 +72,6 @@ public:
return has_texture_shadow_lod;
}
- bool HasVertexBufferUnifiedMemory() const {
- return has_vertex_buffer_unified_memory;
- }
-
bool HasASTC() const {
return has_astc;
}
@@ -215,7 +211,6 @@ private:
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
- bool has_vertex_buffer_unified_memory{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6b8d4e554..6bfed08a1 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -168,15 +168,6 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
}
- // Enable unified vertex attributes and query vertex buffer address when the driver supports it
- if (device.HasVertexBufferUnifiedMemory()) {
- glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
- glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
-
- glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
- glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
- &vertex_buffer_address);
- }
}
RendererOpenGL::~RendererOpenGL() = default;
@@ -680,13 +671,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
offsetof(ScreenRectVertex, tex_coord));
glVertexAttribBinding(PositionLocation, 0);
glVertexAttribBinding(TexCoordLocation, 0);
- if (device.HasVertexBufferUnifiedMemory()) {
- glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
- glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
- sizeof(vertices));
- } else {
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- }
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
glBindSampler(0, present_sampler.handle);