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-rw-r--r--src/core/core.cpp2
-rw-r--r--src/core/hle/kernel/process.h21
-rw-r--r--src/core/hle/kernel/svc.cpp31
-rw-r--r--src/core/hle/kernel/svc_wrap.h8
-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp16
-rw-r--r--src/core/hle/service/filesystem/filesystem.h4
-rw-r--r--src/core/hle/service/service.cpp4
-rw-r--r--src/core/hle/service/service.h3
-rw-r--r--src/video_core/engines/fermi_2d.cpp14
-rw-r--r--src/video_core/engines/maxwell_dma.cpp10
-rw-r--r--src/video_core/engines/maxwell_dma.h4
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp59
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h20
-rw-r--r--src/video_core/textures/decoders.cpp193
-rw-r--r--src/video_core/textures/decoders.h15
-rw-r--r--src/video_core/textures/texture.h1
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp5
-rw-r--r--src/yuzu/main.cpp34
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
19 files changed, 295 insertions, 151 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index e2fb9e038..32baa40dc 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -148,7 +148,7 @@ struct System::Impl {
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
- Service::Init(service_manager, virtual_filesystem);
+ Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 73ec01e11..f2816943a 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -24,6 +24,7 @@ class ProgramMetadata;
namespace Kernel {
class KernelCore;
+class ResourceLimit;
struct AddressMapping {
// Address and size must be page-aligned
@@ -57,9 +58,23 @@ union ProcessFlags {
BitField<12, 1, u16> loaded_high; ///< Application loaded high (not at 0x00100000).
};
-enum class ProcessStatus { Created, Running, Exited };
-
-class ResourceLimit;
+/**
+ * Indicates the status of a Process instance.
+ *
+ * @note These match the values as used by kernel,
+ * so new entries should only be added if RE
+ * shows that a new value has been introduced.
+ */
+enum class ProcessStatus {
+ Created,
+ CreatedWithDebuggerAttached,
+ Running,
+ WaitingForDebuggerToAttach,
+ DebuggerAttached,
+ Exiting,
+ Exited,
+ DebugBreak,
+};
struct CodeSet final {
struct Segment {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index e406df829..7a053da1e 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -389,6 +389,12 @@ static void Break(u32 reason, u64 info1, u64 info2) {
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
ASSERT(false);
+
+ Core::CurrentProcess()->PrepareForTermination();
+
+ // Kill the current thread
+ GetCurrentThread()->Stop();
+ Core::System::GetInstance().PrepareReschedule();
}
}
@@ -1092,6 +1098,29 @@ static ResultCode ClearEvent(Handle handle) {
return RESULT_SUCCESS;
}
+static ResultCode GetProcessInfo(u64* out, Handle process_handle, u32 type) {
+ LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type);
+
+ // This function currently only allows retrieving a process' status.
+ enum class InfoType {
+ Status,
+ };
+
+ const auto& kernel = Core::System::GetInstance().Kernel();
+ const auto process = kernel.HandleTable().Get<Process>(process_handle);
+ if (!process) {
+ return ERR_INVALID_HANDLE;
+ }
+
+ const auto info_type = static_cast<InfoType>(type);
+ if (info_type != InfoType::Status) {
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ *out = static_cast<u64>(process->GetStatus());
+ return RESULT_SUCCESS;
+}
+
namespace {
struct FunctionDef {
using Func = void();
@@ -1227,7 +1256,7 @@ static const FunctionDef SVC_Table[] = {
{0x79, nullptr, "CreateProcess"},
{0x7A, nullptr, "StartProcess"},
{0x7B, nullptr, "TerminateProcess"},
- {0x7C, nullptr, "GetProcessInfo"},
+ {0x7C, SvcWrap<GetProcessInfo>, "GetProcessInfo"},
{0x7D, nullptr, "CreateResourceLimit"},
{0x7E, nullptr, "SetResourceLimitLimitValue"},
{0x7F, nullptr, "CallSecureMonitor"},
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index cbb80c3c4..b09753c80 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -77,6 +77,14 @@ void SvcWrap() {
FuncReturn(retval);
}
+template <ResultCode func(u64*, u32, u32)>
+void SvcWrap() {
+ u64 param_1 = 0;
+ u32 retval = func(&param_1, static_cast<u32>(Param(1)), static_cast<u32>(Param(2))).raw;
+ Core::CurrentArmInterface().SetReg(1, param_1);
+ FuncReturn(retval);
+}
+
template <ResultCode func(u32, u64)>
void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), Param(1)).raw);
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index 439e62d27..e06712603 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -361,19 +361,19 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
return bis_factory->GetModificationLoadRoot(title_id);
}
-void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
+void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
if (overwrite) {
bis_factory = nullptr;
save_data_factory = nullptr;
sdmc_factory = nullptr;
}
- auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
- FileSys::Mode::ReadWrite);
- auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
- FileSys::Mode::ReadWrite);
- auto load_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
- FileSys::Mode::ReadWrite);
+ auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
+ FileSys::Mode::ReadWrite);
+ auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
+ FileSys::Mode::ReadWrite);
+ auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
+ FileSys::Mode::ReadWrite);
if (bis_factory == nullptr)
bis_factory = std::make_unique<FileSys::BISFactory>(nand_directory, load_directory);
@@ -383,7 +383,7 @@ void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
}
-void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
+void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs) {
romfs_factory = nullptr;
CreateFactories(vfs, false);
std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index 53b01bb01..2df1faeb0 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -57,9 +57,9 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
-void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
+void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
-void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
+void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs);
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index 62f049660..a225cb4cb 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -197,7 +197,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
// Module interface
/// Initialize ServiceManager
-void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) {
+void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs) {
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
// here and pass it into the respective InstallInterfaces functions.
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
@@ -220,7 +220,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesys
EUPLD::InstallInterfaces(*sm);
Fatal::InstallInterfaces(*sm);
FGM::InstallInterfaces(*sm);
- FileSystem::InstallInterfaces(*sm, rfs);
+ FileSystem::InstallInterfaces(*sm, vfs);
Friend::InstallInterfaces(*sm);
GRC::InstallInterfaces(*sm);
HID::InstallInterfaces(*sm);
diff --git a/src/core/hle/service/service.h b/src/core/hle/service/service.h
index 2fc57a82e..98483ecf1 100644
--- a/src/core/hle/service/service.h
+++ b/src/core/hle/service/service.h
@@ -180,8 +180,7 @@ private:
};
/// Initialize ServiceManager
-void Init(std::shared_ptr<SM::ServiceManager>& sm,
- const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
+void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs);
/// Shutdown ServiceManager
void Shutdown();
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 912e785b9..597b279b9 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -62,14 +62,16 @@ void Fermi2D::HandleSurfaceCopy() {
u8* dst_buffer = Memory::GetPointer(dest_cpu);
if (!regs.src.linear && regs.dst.linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
- regs.src.BlockHeight());
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
+ src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
+ dst_buffer, true, regs.src.BlockHeight(),
+ regs.src.BlockDepth());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
- regs.dst.BlockHeight());
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
+ src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
+ src_buffer, false, regs.dst.BlockHeight(),
+ regs.dst.BlockDepth());
}
}
}
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index aa7481b8c..bf2a21bb6 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -68,12 +68,14 @@ void MaxwellDMA::HandleCopy() {
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer,
- dst_buffer, true, regs.src_params.BlockHeight());
+ Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y,
+ regs.src_params.size_z, 1, 1, src_buffer, dst_buffer, true,
+ regs.src_params.BlockHeight(), regs.src_params.BlockDepth());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer,
- src_buffer, false, regs.dst_params.BlockHeight());
+ Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y,
+ regs.dst_params.size_z, 1, 1, dst_buffer, src_buffer, false,
+ regs.dst_params.BlockHeight(), regs.dst_params.BlockDepth());
}
}
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 311ccb616..df19e02e2 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -43,6 +43,10 @@ public:
u32 BlockHeight() const {
return 1 << block_height;
}
+
+ u32 BlockDepth() const {
+ return 1 << block_depth;
+ }
};
static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 65a220c41..801d45144 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -231,6 +231,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -277,7 +279,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
static bool IsPixelFormatASTC(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_5X4:
case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
return true;
default:
return false;
@@ -288,8 +292,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
switch (format) {
case PixelFormat::ASTC_2D_4X4:
return {4, 4};
+ case PixelFormat::ASTC_2D_5X4:
+ return {5, 4};
case PixelFormat::ASTC_2D_8X8:
return {8, 8};
+ case PixelFormat::ASTC_2D_8X5:
+ return {8, 5};
default:
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
UNREACHABLE();
@@ -323,8 +331,8 @@ static bool IsFormatBCn(PixelFormat format) {
}
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::size_t gl_buffer_size,
- VAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
+ std::size_t gl_buffer_size, VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
@@ -333,7 +341,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
// pixel values.
const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, block_height);
+ addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
@@ -345,7 +353,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, std::si
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
// clang-format off
@@ -395,6 +403,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<true, PixelFormat::RG32UI>,
MortonCopy<true, PixelFormat::R32UI>,
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -403,7 +413,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
// clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
+static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
// clang-format off
@@ -455,6 +465,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, std::size_t, VAddr),
MortonCopy<false, PixelFormat::RG32UI>,
MortonCopy<false, PixelFormat::R32UI>,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -790,7 +802,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
u32 width, u32 height) {
switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_8X8: {
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ case PixelFormat::ASTC_2D_5X4: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
@@ -827,36 +841,23 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) {
gl_buffer.resize(total_size);
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
- params.block_depth, static_cast<u32>(params.target));
- // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
- // this for 3D textures, etc.
- switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
- // Pass impl. to the fallback code below
- break;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- for (std::size_t index = 0; index < params.depth; ++index) {
- const std::size_t offset{index * copy_size};
- morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data() + offset,
- copy_size, params.addr + offset);
- }
- break;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}",
- static_cast<u32>(params.target));
- UNREACHABLE();
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ block_depth = 1U;
}
+ const std::size_t size = copy_size * depth;
+
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), copy_size,
- params.addr);
+ params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
+ size, params.addr);
} else {
const u8* const texture_src_data_end{texture_src_data + total_size};
gl_buffer.assign(texture_src_data, texture_src_data_end);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 66d98ad4e..0b8ae3eb4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -74,19 +74,21 @@ struct SurfaceParams {
RG32UI = 43,
R32UI = 44,
ASTC_2D_8X8 = 45,
+ ASTC_2D_8X5 = 46,
+ ASTC_2D_5X4 = 47,
MaxColorFormat,
// Depth formats
- Z32F = 46,
- Z16 = 47,
+ Z32F = 48,
+ Z16 = 49,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 48,
- S8Z24 = 49,
- Z32FS8 = 50,
+ Z24S8 = 50,
+ S8Z24 = 51,
+ Z32FS8 = 52,
MaxDepthStencilFormat,
@@ -220,6 +222,8 @@ struct SurfaceParams {
1, // RG32UI
1, // R32UI
4, // ASTC_2D_8X8
+ 4, // ASTC_2D_8X5
+ 4, // ASTC_2D_5X4
1, // Z32F
1, // Z16
1, // Z24S8
@@ -282,6 +286,8 @@ struct SurfaceParams {
64, // RG32UI
32, // R32UI
16, // ASTC_2D_8X8
+ 32, // ASTC_2D_8X5
+ 32, // ASTC_2D_5X4
32, // Z32F
16, // Z16
32, // Z24S8
@@ -553,8 +559,12 @@ struct SurfaceParams {
return PixelFormat::BC6H_SF16;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
return PixelFormat::ASTC_2D_4X4;
+ case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
+ return PixelFormat::ASTC_2D_5X4;
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
return PixelFormat::ASTC_2D_8X8;
+ case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
+ return PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 0d2456b56..18ab723f7 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -40,72 +40,146 @@ struct alignas(64) SwizzleTable {
constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();
constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
-static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
- u32 block_height) {
+/**
+ * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
+ * Instead of going gob by gob, we map the coordinates inside a block and manage from
+ * those. Block_Width is assumed to be 1.
+ */
+void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+ const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
+ const u32 y_end, const u32 z_end, const u32 tile_offset,
+ const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
+ const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
- const std::size_t stride = width * bytes_per_pixel;
- const std::size_t gobs_in_x = 64;
- const std::size_t gobs_in_y = 8;
- const std::size_t gobs_size = gobs_in_x * gobs_in_y;
- const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x};
- for (std::size_t y = 0; y < height; ++y) {
- const std::size_t gob_y_address =
- (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs +
- (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size;
- const auto& table = legacy_swizzle_table[y % gobs_in_y];
- for (std::size_t x = 0; x < width; ++x) {
- const std::size_t gob_address =
- gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height;
- const std::size_t x2 = x * bytes_per_pixel;
- const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x];
- const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel;
-
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
-
- std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ u32 z_address = tile_offset;
+ const u32 gob_size_x = 64;
+ const u32 gob_size_y = 8;
+ const u32 gob_size_z = 1;
+ const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+ for (u32 z = z_start; z < z_end; z++) {
+ u32 y_address = z_address;
+ u32 pixel_base = layer_z * z + y_start * stride_x;
+ for (u32 y = y_start; y < y_end; y++) {
+ const auto& table = legacy_swizzle_table[y % gob_size_y];
+ for (u32 x = x_start; x < x_end; x++) {
+ const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]};
+ const u32 pixel_index{x * out_bytes_per_pixel + pixel_base};
+ data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
+ data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
+ std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ pixel_base += stride_x;
+ if ((y + 1) % gob_size_y == 0)
+ y_address += gob_size;
}
+ z_address += xy_block_size;
}
}
-static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
- u32 block_height) {
+/**
+ * This function manages ALL the GOBs(Group of Bytes) Inside a single block.
+ * Instead of going gob by gob, we map the coordinates inside a block and manage from
+ * those. Block_Width is assumed to be 1.
+ */
+void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+ const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
+ const u32 y_end, const u32 z_end, const u32 tile_offset,
+ const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
+ const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
- const std::size_t stride{width * bytes_per_pixel};
- const std::size_t gobs_in_x = 64;
- const std::size_t gobs_in_y = 8;
- const std::size_t gobs_size = gobs_in_x * gobs_in_y;
- const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x};
- const std::size_t copy_size{16};
- for (std::size_t y = 0; y < height; ++y) {
- const std::size_t initial_gob =
- (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs +
- (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size;
- const std::size_t pixel_base{y * width * out_bytes_per_pixel};
- const auto& table = fast_swizzle_table[y % gobs_in_y];
- for (std::size_t xb = 0; xb < stride; xb += copy_size) {
- const std::size_t gob_address{initial_gob +
- (xb / gobs_in_x) * gobs_size * block_height};
- const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]};
- const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
- const std::size_t pixel_index{out_x + pixel_base};
- data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
- data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
- std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
+ u32 z_address = tile_offset;
+ const u32 x_startb = x_start * bytes_per_pixel;
+ const u32 x_endb = x_end * bytes_per_pixel;
+ const u32 copy_size = 16;
+ const u32 gob_size_x = 64;
+ const u32 gob_size_y = 8;
+ const u32 gob_size_z = 1;
+ const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+ for (u32 z = z_start; z < z_end; z++) {
+ u32 y_address = z_address;
+ u32 pixel_base = layer_z * z + y_start * stride_x;
+ for (u32 y = y_start; y < y_end; y++) {
+ const auto& table = fast_swizzle_table[y % gob_size_y];
+ for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
+ const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
+ const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
+ const u32 pixel_index{out_x + pixel_base};
+ data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
+ data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
+ std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
+ }
+ pixel_base += stride_x;
+ if ((y + 1) % gob_size_y == 0)
+ y_address += gob_size;
+ }
+ z_address += xy_block_size;
+ }
+}
+
+/**
+ * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue.
+ * The body of this function takes care of splitting the swizzled texture into blocks,
+ * and managing the extents of it. Once all the parameters of a single block are obtained,
+ * the function calls 'ProcessBlock' to process that particular Block.
+ *
+ * Documentation for the memory layout and decoding can be found at:
+ * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
+ */
+template <bool fast>
+void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width,
+ const u32 height, const u32 depth, const u32 bytes_per_pixel,
+ const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) {
+ auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
+ const u32 stride_x = width * out_bytes_per_pixel;
+ const u32 layer_z = height * stride_x;
+ const u32 gob_x_bytes = 64;
+ const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
+ const u32 gob_elements_y = 8;
+ const u32 gob_elements_z = 1;
+ const u32 block_x_elements = gob_elements_x;
+ const u32 block_y_elements = gob_elements_y * block_height;
+ const u32 block_z_elements = gob_elements_z * block_depth;
+ const u32 blocks_on_x = div_ceil(width, block_x_elements);
+ const u32 blocks_on_y = div_ceil(height, block_y_elements);
+ const u32 blocks_on_z = div_ceil(depth, block_z_elements);
+ const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z;
+ const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
+ const u32 xy_block_size = gob_size * block_height;
+ const u32 block_size = xy_block_size * block_depth;
+ u32 tile_offset = 0;
+ for (u32 zb = 0; zb < blocks_on_z; zb++) {
+ const u32 z_start = zb * block_z_elements;
+ const u32 z_end = std::min(depth, z_start + block_z_elements);
+ for (u32 yb = 0; yb < blocks_on_y; yb++) {
+ const u32 y_start = yb * block_y_elements;
+ const u32 y_end = std::min(height, y_start + block_y_elements);
+ for (u32 xb = 0; xb < blocks_on_x; xb++) {
+ const u32 x_start = xb * block_x_elements;
+ const u32 x_end = std::min(width, x_start + block_x_elements);
+ if (fast) {
+ FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
+ z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
+ layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
+ } else {
+ PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start,
+ z_start, x_end, y_end, z_end, tile_offset, xy_block_size,
+ layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel);
+ }
+ tile_offset += block_size;
+ }
}
}
}
-void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) {
+void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
+ u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ bool unswizzle, u32 block_height, u32 block_depth) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
- FastSwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data,
- unswizzled_data, unswizzle, block_height);
+ SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
} else {
- LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data,
- unswizzled_data, unswizzle, block_height);
+ SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
}
}
@@ -126,7 +200,9 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::R32_G32_B32:
return 12;
case TextureFormat::ASTC_2D_4X4:
+ case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8:
+ case TextureFormat::ASTC_2D_8X5:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@@ -153,10 +229,11 @@ u32 BytesPerPixel(TextureFormat format) {
}
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 block_height) {
- std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
- CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
- Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
+ u32 height, u32 depth, u32 block_height, u32 block_depth) {
+ std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
+ CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
+ Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
+ block_depth);
return unswizzled_data;
}
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 234d250af..aaf316947 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -14,17 +14,14 @@ namespace Tegra::Texture {
* Unswizzles a swizzled texture without changing its format.
*/
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
-
-/**
- * Unswizzles a swizzled depth texture without changing its format.
- */
-std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
- u32 block_height = TICEntry::DefaultBlockHeight);
+ u32 height, u32 depth,
+ u32 block_height = TICEntry::DefaultBlockHeight,
+ u32 block_depth = TICEntry::DefaultBlockHeight);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
-void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
- u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height);
+void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
+ u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
+ bool unswizzle, u32 block_height, u32 block_depth);
/**
* Decodes an unswizzled texture into a A8R8G8B8 texture.
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 58d17abcb..5947bd2b9 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -141,6 +141,7 @@ static_assert(sizeof(TextureHandle) == 4, "TextureHandle has wrong size");
struct TICEntry {
static constexpr u32 DefaultBlockHeight = 16;
+ static constexpr u32 DefaultBlockDepth = 1;
union {
u32 raw;
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index cbcd5dd5f..44d423da2 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -386,8 +386,9 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
- auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
- *address, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width, surface_height);
+ auto unswizzled_data =
+ Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
+ surface_width, surface_height, 1U);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index fc186dc2d..cc92ea5b8 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
// Necessary to load titles from nand in gamelist.
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
@@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
}
void GMainWindow::OnMenuLoadFile() {
- QString extensions;
- for (const auto& piece : game_list->supported_file_extensions)
- extensions += "*." + piece + " ";
+ const QString extensions =
+ QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
+ const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
+ "%1 is an identifier for the Switch executable file extensions.")
+ .arg(extensions);
+ const QString filename = QFileDialog::getOpenFileName(
+ this, tr("Load File"), UISettings::values.roms_path, file_filter);
- extensions += "main ";
-
- QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
- file_filter += ";;" + tr("All Files (*.*)");
-
- QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
- UISettings::values.roms_path, file_filter);
- if (!filename.isEmpty()) {
- UISettings::values.roms_path = QFileInfo(filename).path();
-
- BootGame(filename);
+ if (filename.isEmpty()) {
+ return;
}
+
+ UISettings::values.roms_path = QFileInfo(filename).path();
+ BootGame(filename);
}
void GMainWindow::OnMenuLoadFolder() {
@@ -1139,7 +1137,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
@@ -1410,7 +1408,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
keys.DeriveETicket(pdm);
};
@@ -1450,7 +1448,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
- Service::FileSystem::CreateFactories(vfs);
+ Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 27aba95f6..c8b93b85b 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -175,7 +175,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()};
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
- Service::FileSystem::CreateFactories(system.GetFilesystem());
+ Service::FileSystem::CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });