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-rw-r--r--src/core/file_sys/errors.h1
-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp9
-rw-r--r--src/yuzu/game_list.cpp6
3 files changed, 12 insertions, 4 deletions
diff --git a/src/core/file_sys/errors.h b/src/core/file_sys/errors.h
index bb4654366..1a920b45d 100644
--- a/src/core/file_sys/errors.h
+++ b/src/core/file_sys/errors.h
@@ -9,6 +9,7 @@
namespace FileSys {
constexpr ResultCode ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1};
+constexpr ResultCode ERROR_PATH_ALREADY_EXISTS{ErrorModule::FS, 2};
constexpr ResultCode ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002};
constexpr ResultCode ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001};
constexpr ResultCode ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005};
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index 72ad273b2..67b2b3102 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -55,10 +55,15 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
- // dir can be nullptr if path contains subdirectories, create those prior to creating the file.
if (dir == nullptr) {
- dir = backing->CreateSubdirectory(Common::FS::GetParentPath(path));
+ return FileSys::ERROR_PATH_NOT_FOUND;
+ }
+
+ const auto entry_type = GetEntryType(path);
+ if (entry_type.Code() == RESULT_SUCCESS) {
+ return FileSys::ERROR_PATH_ALREADY_EXISTS;
}
+
auto file = dir->CreateFile(Common::FS::GetFilename(path));
if (file == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 827bc10e7..63cf82f7d 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -623,7 +623,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// move the treeview items
QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row - 1, item);
- tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
+ tree_view->setExpanded(selected.sibling(row - 1, 0),
+ UISettings::values.game_dirs[other_index].expanded);
});
connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
@@ -638,7 +639,8 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
// move the treeview items
const QList<QStandardItem*> item = item_model->takeRow(row);
item_model->invisibleRootItem()->insertRow(row + 1, item);
- tree_view->setExpanded(selected, UISettings::values.game_dirs[game_dir_index].expanded);
+ tree_view->setExpanded(selected.sibling(row + 1, 0),
+ UISettings::values.game_dirs[other_index].expanded);
});
connect(open_directory_location, &QAction::triggered, [this, game_dir_index] {