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-rw-r--r--.gitmodules3
-rwxr-xr-x.travis/clang-format/build.sh2
-rwxr-xr-x.travis/clang-format/deps.sh2
-rwxr-xr-x.travis/clang-format/docker.sh3
-rwxr-xr-x.travis/linux-mingw/docker.sh1
-rw-r--r--CMakeLists.txt2
-rw-r--r--appveyor.yml19
-rw-r--r--externals/CMakeLists.txt9
-rw-r--r--externals/cmake-modules/GetGitRevisionDescription.cmake.in8
-rw-r--r--externals/glad/include/glad/glad.h2390
-rw-r--r--externals/glad/src/glad.c2467
m---------externals/xbyak0
-rw-r--r--src/audio_core/audio_renderer.cpp4
-rw-r--r--src/audio_core/audio_renderer.h9
-rw-r--r--src/common/CMakeLists.txt6
-rw-r--r--src/common/assert.h5
-rw-r--r--src/common/bit_field.h19
-rw-r--r--src/common/bit_set.h244
-rw-r--r--src/common/math_util.h16
-rw-r--r--src/common/string_util.cpp66
-rw-r--r--src/common/string_util.h41
-rw-r--r--src/common/thread.cpp35
-rw-r--r--src/common/thread.h20
-rw-r--r--src/common/x64/xbyak_abi.h222
-rw-r--r--src/common/x64/xbyak_util.h47
-rw-r--r--src/core/CMakeLists.txt16
-rw-r--r--src/core/core.cpp136
-rw-r--r--src/core/core.h5
-rw-r--r--src/core/cpu_core_manager.cpp142
-rw-r--r--src/core/cpu_core_manager.h59
-rw-r--r--src/core/crypto/key_manager.cpp3
-rw-r--r--src/core/file_sys/bis_factory.cpp9
-rw-r--r--src/core/file_sys/bis_factory.h4
-rw-r--r--src/core/file_sys/card_image.cpp2
-rw-r--r--src/core/file_sys/card_image.h16
-rw-r--r--src/core/file_sys/content_archive.cpp5
-rw-r--r--src/core/file_sys/content_archive.h3
-rw-r--r--src/core/file_sys/control_metadata.cpp30
-rw-r--r--src/core/file_sys/control_metadata.h1
-rw-r--r--src/core/file_sys/errors.h25
-rw-r--r--src/core/file_sys/patch_manager.cpp81
-rw-r--r--src/core/file_sys/registered_cache.cpp108
-rw-r--r--src/core/file_sys/registered_cache.h13
-rw-r--r--src/core/file_sys/romfs_factory.cpp2
-rw-r--r--src/core/file_sys/savedata_factory.cpp32
-rw-r--r--src/core/file_sys/savedata_factory.h3
-rw-r--r--src/core/file_sys/submission_package.cpp2
-rw-r--r--src/core/file_sys/submission_package.h2
-rw-r--r--src/core/file_sys/vfs.cpp46
-rw-r--r--src/core/file_sys/vfs.h20
-rw-r--r--src/core/frontend/applets/software_keyboard.cpp29
-rw-r--r--src/core/frontend/applets/software_keyboard.h54
-rw-r--r--src/core/frontend/input.h7
-rw-r--r--src/core/gdbstub/gdbstub.cpp123
-rw-r--r--src/core/hle/kernel/errors.h74
-rw-r--r--src/core/hle/kernel/handle_table.cpp16
-rw-r--r--src/core/hle/kernel/handle_table.h16
-rw-r--r--src/core/hle/kernel/hle_ipc.cpp29
-rw-r--r--src/core/hle/kernel/hle_ipc.h12
-rw-r--r--src/core/hle/kernel/kernel.cpp79
-rw-r--r--src/core/hle/kernel/kernel.h6
-rw-r--r--src/core/hle/kernel/object.cpp3
-rw-r--r--src/core/hle/kernel/object.h9
-rw-r--r--src/core/hle/kernel/process.cpp91
-rw-r--r--src/core/hle/kernel/process.h33
-rw-r--r--src/core/hle/kernel/readable_event.cpp (renamed from src/core/hle/kernel/event.cpp)27
-rw-r--r--src/core/hle/kernel/readable_event.h55
-rw-r--r--src/core/hle/kernel/resource_limit.cpp75
-rw-r--r--src/core/hle/kernel/resource_limit.h102
-rw-r--r--src/core/hle/kernel/shared_memory.cpp22
-rw-r--r--src/core/hle/kernel/shared_memory.h48
-rw-r--r--src/core/hle/kernel/svc.cpp718
-rw-r--r--src/core/hle/kernel/svc_wrap.h26
-rw-r--r--src/core/hle/kernel/thread.cpp48
-rw-r--r--src/core/hle/kernel/thread.h2
-rw-r--r--src/core/hle/kernel/vm_manager.cpp82
-rw-r--r--src/core/hle/kernel/vm_manager.h16
-rw-r--r--src/core/hle/kernel/writable_event.cpp52
-rw-r--r--src/core/hle/kernel/writable_event.h (renamed from src/core/hle/kernel/event.h)35
-rw-r--r--src/core/hle/result.h2
-rw-r--r--src/core/hle/service/acc/acc.cpp28
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp28
-rw-r--r--src/core/hle/service/acc/profile_manager.h27
-rw-r--r--src/core/hle/service/am/am.cpp567
-rw-r--r--src/core/hle/service/am/am.h46
-rw-r--r--src/core/hle/service/am/applet_ae.cpp66
-rw-r--r--src/core/hle/service/am/applet_oe.cpp27
-rw-r--r--src/core/hle/service/am/applets/applets.cpp114
-rw-r--r--src/core/hle/service/am/applets/applets.h109
-rw-r--r--src/core/hle/service/am/applets/software_keyboard.cpp161
-rw-r--r--src/core/hle/service/am/applets/software_keyboard.h74
-rw-r--r--src/core/hle/service/am/applets/stub_applet.cpp70
-rw-r--r--src/core/hle/service/am/applets/stub_applet.h24
-rw-r--r--src/core/hle/service/aoc/aoc_u.cpp20
-rw-r--r--src/core/hle/service/aoc/aoc_u.h6
-rw-r--r--src/core/hle/service/apm/interface.cpp16
-rw-r--r--src/core/hle/service/arp/arp.cpp4
-rw-r--r--src/core/hle/service/audio/audout_u.cpp48
-rw-r--r--src/core/hle/service/audio/audout_u.h3
-rw-r--r--src/core/hle/service/audio/audren_u.cpp102
-rw-r--r--src/core/hle/service/audio/hwopus.cpp48
-rw-r--r--src/core/hle/service/bcat/module.cpp3
-rw-r--r--src/core/hle/service/btdrv/btdrv.cpp43
-rw-r--r--src/core/hle/service/btm/btm.cpp121
-rw-r--r--src/core/hle/service/erpt/erpt.cpp12
-rw-r--r--src/core/hle/service/fgm/fgm.cpp4
-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp57
-rw-r--r--src/core/hle/service/filesystem/filesystem.h16
-rw-r--r--src/core/hle/service/filesystem/fsp_srv.cpp196
-rw-r--r--src/core/hle/service/filesystem/fsp_srv.h1
-rw-r--r--src/core/hle/service/hid/controllers/debug_pad.cpp43
-rw-r--r--src/core/hle/service/hid/controllers/debug_pad.h41
-rw-r--r--src/core/hle/service/hid/controllers/keyboard.cpp20
-rw-r--r--src/core/hle/service/hid/controllers/keyboard.h7
-rw-r--r--src/core/hle/service/hid/controllers/mouse.cpp25
-rw-r--r--src/core/hle/service/hid/controllers/mouse.h9
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp529
-rw-r--r--src/core/hle/service/hid/controllers/npad.h56
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.cpp13
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.h12
-rw-r--r--src/core/hle/service/hid/hid.cpp133
-rw-r--r--src/core/hle/service/hid/irs.cpp54
-rw-r--r--src/core/hle/service/lbl/lbl.cpp12
-rw-r--r--src/core/hle/service/ldn/ldn.cpp12
-rw-r--r--src/core/hle/service/ldr/ldr.cpp392
-rw-r--r--src/core/hle/service/lm/lm.cpp17
-rw-r--r--src/core/hle/service/mm/mm_u.cpp14
-rw-r--r--src/core/hle/service/nfc/nfc.cpp24
-rw-r--r--src/core/hle/service/nfp/nfp.cpp52
-rw-r--r--src/core/hle/service/nfp/nfp.h7
-rw-r--r--src/core/hle/service/nifm/nifm.cpp43
-rw-r--r--src/core/hle/service/nim/nim.cpp43
-rw-r--r--src/core/hle/service/ns/ns.cpp72
-rw-r--r--src/core/hle/service/ns/pl_u.cpp18
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp20
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h6
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp25
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp1
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp1
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.cpp1
-rw-r--r--src/core/hle/service/nvdrv/devices/nvmap.cpp16
-rw-r--r--src/core/hle/service/nvdrv/interface.cpp33
-rw-r--r--src/core/hle/service/nvdrv/interface.h9
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp24
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h11
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp13
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h11
-rw-r--r--src/core/hle/service/pctl/module.cpp8
-rw-r--r--src/core/hle/service/pm/pm.cpp4
-rw-r--r--src/core/hle/service/psc/psc.cpp4
-rw-r--r--src/core/hle/service/service.cpp4
-rw-r--r--src/core/hle/service/set/set.cpp52
-rw-r--r--src/core/hle/service/set/set.h1
-rw-r--r--src/core/hle/service/set/set_sys.cpp8
-rw-r--r--src/core/hle/service/sm/controller.cpp11
-rw-r--r--src/core/hle/service/sm/sm.cpp58
-rw-r--r--src/core/hle/service/sm/sm.h3
-rw-r--r--src/core/hle/service/spl/module.cpp13
-rw-r--r--src/core/hle/service/spl/module.h4
-rw-r--r--src/core/hle/service/ssl/ssl.cpp2
-rw-r--r--src/core/hle/service/time/interface.cpp5
-rw-r--r--src/core/hle/service/time/time.cpp170
-rw-r--r--src/core/hle/service/time/time.h20
-rw-r--r--src/core/hle/service/usb/usb.cpp6
-rw-r--r--src/core/hle/service/vi/vi.cpp99
-rw-r--r--src/core/loader/deconstructed_rom_directory.cpp3
-rw-r--r--src/core/loader/nro.cpp27
-rw-r--r--src/core/loader/nro.h8
-rw-r--r--src/core/loader/nso.cpp10
-rw-r--r--src/core/loader/nso.h8
-rw-r--r--src/core/settings.cpp50
-rw-r--r--src/core/settings.h322
-rw-r--r--src/video_core/CMakeLists.txt7
-rw-r--r--src/video_core/command_processor.cpp139
-rw-r--r--src/video_core/command_processor.h53
-rw-r--r--src/video_core/dma_pusher.cpp123
-rw-r--r--src/video_core/dma_pusher.h99
-rw-r--r--src/video_core/engines/fermi_2d.cpp17
-rw-r--r--src/video_core/engines/fermi_2d.h2
-rw-r--r--src/video_core/engines/kepler_memory.cpp13
-rw-r--r--src/video_core/engines/kepler_memory.h3
-rw-r--r--src/video_core/engines/maxwell_3d.cpp69
-rw-r--r--src/video_core/engines/maxwell_3d.h234
-rw-r--r--src/video_core/engines/maxwell_compute.cpp8
-rw-r--r--src/video_core/engines/maxwell_compute.h3
-rw-r--r--src/video_core/engines/maxwell_dma.cpp13
-rw-r--r--src/video_core/engines/maxwell_dma.h2
-rw-r--r--src/video_core/engines/shader_bytecode.h27
-rw-r--r--src/video_core/engines/shader_header.h11
-rw-r--r--src/video_core/gpu.cpp59
-rw-r--r--src/video_core/gpu.h27
-rw-r--r--src/video_core/macro_interpreter.cpp31
-rw-r--r--src/video_core/macro_interpreter.h4
-rw-r--r--src/video_core/memory_manager.cpp7
-rw-r--r--src/video_core/memory_manager.h3
-rw-r--r--src/video_core/morton.cpp355
-rw-r--r--src/video_core/morton.h21
-rw-r--r--src/video_core/rasterizer_cache.h35
-rw-r--r--src/video_core/renderer_base.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp310
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h60
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp432
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp1487
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp10
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h29
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp247
-rw-r--r--src/video_core/renderer_opengl/gl_state.h61
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
-rw-r--r--src/video_core/surface.cpp4
-rw-r--r--src/video_core/surface.h148
-rw-r--r--src/video_core/textures/decoders.cpp115
-rw-r--r--src/video_core/textures/decoders.h12
-rw-r--r--src/video_core/textures/texture.h17
-rw-r--r--src/video_core/utils.h164
-rw-r--r--src/yuzu/CMakeLists.txt11
-rw-r--r--src/yuzu/applets/software_keyboard.cpp152
-rw-r--r--src/yuzu/applets/software_keyboard.h79
-rw-r--r--src/yuzu/bootmanager.cpp2
-rw-r--r--src/yuzu/configuration/config.cpp403
-rw-r--r--src/yuzu/configuration/config.h14
-rw-r--r--src/yuzu/configuration/configure_audio.h5
-rw-r--r--src/yuzu/configuration/configure_debug.cpp4
-rw-r--r--src/yuzu/configuration/configure_debug.h3
-rw-r--r--src/yuzu/configuration/configure_debug.ui31
-rw-r--r--src/yuzu/configuration/configure_dialog.h3
-rw-r--r--src/yuzu/configuration/configure_gamelist.cpp16
-rw-r--r--src/yuzu/configuration/configure_gamelist.h4
-rw-r--r--src/yuzu/configuration/configure_gamelist.ui223
-rw-r--r--src/yuzu/configuration/configure_general.cpp36
-rw-r--r--src/yuzu/configuration/configure_general.h3
-rw-r--r--src/yuzu/configuration/configure_general.ui9
-rw-r--r--src/yuzu/configuration/configure_graphics.h3
-rw-r--r--src/yuzu/configuration/configure_graphics.ui94
-rw-r--r--src/yuzu/configuration/configure_input.cpp446
-rw-r--r--src/yuzu/configuration/configure_input.h58
-rw-r--r--src/yuzu/configuration/configure_input.ui1064
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp500
-rw-r--r--src/yuzu/configuration/configure_input_player.h104
-rw-r--r--src/yuzu/configuration/configure_input_player.ui1164
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.cpp213
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.h68
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.ui261
-rw-r--r--src/yuzu/configuration/configure_system.cpp19
-rw-r--r--src/yuzu/configuration/configure_system.ui228
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.cpp42
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.h32
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.ui199
-rw-r--r--src/yuzu/configuration/configure_web.h5
-rw-r--r--src/yuzu/debugger/wait_tree.cpp11
-rw-r--r--src/yuzu/debugger/wait_tree.h4
-rw-r--r--src/yuzu/game_list.cpp34
-rw-r--r--src/yuzu/game_list_worker.cpp109
-rw-r--r--src/yuzu/main.cpp88
-rw-r--r--src/yuzu/main.h11
-rw-r--r--src/yuzu/main.ui3
-rw-r--r--src/yuzu/ui_settings.h3
-rw-r--r--src/yuzu_cmd/config.cpp285
-rw-r--r--src/yuzu_cmd/default_ini.h9
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp18
268 files changed, 15545 insertions, 8108 deletions
diff --git a/.gitmodules b/.gitmodules
index 2c044ed7d..a33a04167 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -13,9 +13,6 @@
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
-[submodule "xbyak"]
- path = externals/xbyak
- url = https://github.com/herumi/xbyak.git
[submodule "fmt"]
path = externals/fmt
url = https://github.com/fmtlib/fmt.git
diff --git a/.travis/clang-format/build.sh b/.travis/clang-format/build.sh
index 3707be3c9..36c276c43 100755
--- a/.travis/clang-format/build.sh
+++ b/.travis/clang-format/build.sh
@@ -1,3 +1,3 @@
#!/bin/bash -ex
-docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
+docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache citraemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
diff --git a/.travis/clang-format/deps.sh b/.travis/clang-format/deps.sh
index 540bb934a..a15d164c7 100755
--- a/.travis/clang-format/deps.sh
+++ b/.travis/clang-format/deps.sh
@@ -1,3 +1,3 @@
#!/bin/sh -ex
-docker pull ubuntu:18.04
+docker pull citraemu/build-environments:linux-clang-format
diff --git a/.travis/clang-format/docker.sh b/.travis/clang-format/docker.sh
index 05047e9b8..b519ab40e 100755
--- a/.travis/clang-format/docker.sh
+++ b/.travis/clang-format/docker.sh
@@ -1,8 +1,5 @@
#!/bin/bash -ex
-apt-get update
-apt-get install -y clang-format-6.0
-
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh
diff --git a/.travis/linux-mingw/docker.sh b/.travis/linux-mingw/docker.sh
index d15c3f6e8..6cf43a006 100755
--- a/.travis/linux-mingw/docker.sh
+++ b/.travis/linux-mingw/docker.sh
@@ -57,3 +57,4 @@ done
pip3 install pefile
python3 .travis/linux-mingw/scan_dll.py package/*.exe "package/"
+python3 .travis/linux-mingw/scan_dll.py package/imageformats/*.dll "package/"
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 918cf5372..1f71f9fd9 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -377,7 +377,7 @@ if (CLANG_FORMAT)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
- COMMAND powershell.exe -Command "${CLANG_FORMAT} -i @(Get-ChildItem -Recurse ${SRCS}/* -Include \'*.h\', \'*.cpp\')"
+ COMMAND powershell.exe -Command "Get-ChildItem ${SRCS}/* -Include *.cpp,*.h -Recurse | Foreach {${CLANG_FORMAT} -i $_.fullname}"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
diff --git a/appveyor.yml b/appveyor.yml
index 6d0e6522a..d6a69fbc2 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -125,26 +125,27 @@ after_build:
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
+ # copy the qt windows plugin dll to platforms
+ Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
+
+ # copy the qt windows vista style dll to platforms
+ Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
+
+ # copy the qt jpeg imageformat dll to platforms
+ Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
+
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
+ $MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
- # copy the qt windows plugin dll to platforms
- Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
-
- # copy the qt windows vista style dll to platforms
- Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
-
- # copy the qt jpeg imageformat dll to platforms
- Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
-
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
7z a $MINGW_SEVENZIP $RELEASE_DIST
}
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index 1261062e8..e156bbece 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -9,7 +9,6 @@ target_include_directories(catch-single-include INTERFACE catch/single_include)
# Dynarmic
if (ARCHITECTURE_x86_64)
- add_library(xbyak INTERFACE)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
add_subdirectory(dynarmic)
@@ -53,14 +52,6 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# SoundTouch
add_subdirectory(soundtouch)
-# Xbyak
-if (ARCHITECTURE_x86_64)
- # Defined before "dynarmic" above
- # add_library(xbyak INTERFACE)
- target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
- target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
-endif()
-
# Opus
add_subdirectory(opus)
target_include_directories(opus INTERFACE ./opus/include)
diff --git a/externals/cmake-modules/GetGitRevisionDescription.cmake.in b/externals/cmake-modules/GetGitRevisionDescription.cmake.in
index 888ce13aa..0d7eb3c26 100644
--- a/externals/cmake-modules/GetGitRevisionDescription.cmake.in
+++ b/externals/cmake-modules/GetGitRevisionDescription.cmake.in
@@ -33,6 +33,10 @@ else()
endif()
if(NOT HEAD_HASH)
- file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
- string(STRIP "${HEAD_HASH}" HEAD_HASH)
+ if(EXISTS "@GIT_DATA@/head-ref")
+ file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
+ string(STRIP "${HEAD_HASH}" HEAD_HASH)
+ else()
+ set(HEAD_HASH "Unknown")
+ endif()
endif()
diff --git a/externals/glad/include/glad/glad.h b/externals/glad/include/glad/glad.h
index fd41dc702..d638600ff 100644
--- a/externals/glad/include/glad/glad.h
+++ b/externals/glad/include/glad/glad.h
@@ -1,10 +1,10 @@
/*
- OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
+ OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018.
Language/Generator: C/C++
Specification: gl
- APIs: gl=3.3
+ APIs: gl=4.3
Profile: core
Extensions:
GL_3DFX_multisample,
@@ -418,6 +418,7 @@
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
+ GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
@@ -442,6 +443,7 @@
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
+ GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
@@ -456,6 +458,8 @@
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
+ GL_NV_memory_attachment,
+ GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
@@ -472,9 +476,11 @@
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
+ GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
+ GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
@@ -483,8 +489,10 @@
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
+ GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
+ GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
@@ -503,6 +511,7 @@
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
+ GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
@@ -599,9 +608,10 @@
Loader: True
Local files: False
Omit khrplatform: False
+ Reproducible: False
Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
@@ -632,6 +642,10 @@
#define APIENTRYP APIENTRY *
#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -675,59 +689,21 @@ GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
-#include <stddef.h>
#include <KHR/khrplatform.h>
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
@@ -739,25 +715,17 @@ typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
+typedef khronos_intptr_t GLintptrARB;
typedef khronos_ssize_t GLsizeiptr;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLintptrARB;
-#else
-typedef ptrdiff_t GLintptrARB;
-#endif
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLsizeiptrARB;
-#else
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
+typedef khronos_ssize_t GLsizeiptrARB;
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
@@ -1586,6 +1554,493 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_QUADS 0x0007
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_RGB565 0x8D62
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STACK_OVERFLOW 0x0503
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
@@ -2756,6 +3211,592 @@ typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
#endif
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+GLAPI int GLAD_GL_VERSION_4_0;
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+#define glMinSampleShading glad_glMinSampleShading
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+#define glBlendEquationi glad_glBlendEquationi
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+#define glBlendFunci glad_glBlendFunci
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
+GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
+GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
+GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
+GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+#endif
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+GLAPI int GLAD_GL_VERSION_4_1;
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
+GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
+GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
+GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
+GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+#define glVertexAttribL1d glad_glVertexAttribL1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+#define glVertexAttribL2d glad_glVertexAttribL2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+#define glVertexAttribL3d glad_glVertexAttribL3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+#define glVertexAttribL4d glad_glVertexAttribL4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv glad_glVertexAttribL1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv glad_glVertexAttribL2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv glad_glVertexAttribL3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv glad_glVertexAttribL4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer glad_glVertexAttribLPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+#define glViewportArrayv glad_glViewportArrayv
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+#define glViewportIndexedf glad_glViewportIndexedf
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+#define glViewportIndexedfv glad_glViewportIndexedfv
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+#define glScissorArrayv glad_glScissorArrayv
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+#define glScissorIndexed glad_glScissorIndexed
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+#define glScissorIndexedv glad_glScissorIndexedv
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
+GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv glad_glDepthRangeArrayv
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed glad_glDepthRangeIndexed
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
+GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+#define glGetFloati_v glad_glGetFloati_v
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
+GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+#define glGetDoublei_v glad_glGetDoublei_v
+#endif
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+GLAPI int GLAD_GL_VERSION_4_2;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+#define glGetInternalformativ glad_glGetInternalformativ
+typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+#define glBindImageTexture glad_glBindImageTexture
+typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+#define glMemoryBarrier glad_glMemoryBarrier
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+#define glTexStorage1D glad_glTexStorage1D
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+#define glTexStorage2D glad_glTexStorage2D
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+#define glTexStorage3D glad_glTexStorage3D
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+#endif
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+GLAPI int GLAD_GL_VERSION_4_3;
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+#define glClearBufferData glad_glClearBufferData
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+#define glClearBufferSubData glad_glClearBufferSubData
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+#define glDispatchCompute glad_glDispatchCompute
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+#define glCopyImageSubData glad_glCopyImageSubData
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+#define glFramebufferParameteri glad_glFramebufferParameteri
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+#define glGetInternalformati64v glad_glGetInternalformati64v
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+#define glInvalidateTexImage glad_glInvalidateTexImage
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+#define glInvalidateBufferData glad_glInvalidateBufferData
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+#define glGetProgramResourceName glad_glGetProgramResourceName
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv glad_glGetProgramResourceiv
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+#define glTexBufferRange glad_glTexBufferRange
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
+#define glTextureView glad_glTextureView
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+#define glBindVertexBuffer glad_glBindVertexBuffer
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+#define glVertexAttribFormat glad_glVertexAttribFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat glad_glVertexAttribIFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat glad_glVertexAttribLFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+#define glVertexAttribBinding glad_glVertexAttribBinding
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor glad_glVertexBindingDivisor
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
+GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+#endif
#define GL_MULTISAMPLE_3DFX 0x86B2
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
#define GL_SAMPLES_3DFX 0x86B4
@@ -2932,38 +3973,9 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_RGB565 0x8D62
#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_UNSIGNED_INT64_ARB 0x140F
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_MAP_COHERENT_BIT 0x0080
@@ -2984,32 +3996,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
#define GL_CLAMP_READ_COLOR_ARB 0x891C
#define GL_FIXED_ONLY_ARB 0x891D
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
@@ -3049,7 +4035,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_TEXTURE_TARGET 0x1006
#define GL_QUERY_TARGET 0x82EA
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
@@ -3067,12 +4052,9 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_LOCATION_COMPONENT 0x934A
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_LENGTH_ARB 0x8627
@@ -3154,15 +4136,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_INDEX 0x8222
#define GL_LINES_ADJACENCY_ARB 0x000A
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
@@ -3182,30 +4155,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
#define GL_SPIR_V_BINARY_ARB 0x9552
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_INT64_ARB 0x140E
#define GL_INT64_VEC2_ARB 0x8FE9
#define GL_INT64_VEC3_ARB 0x8FEA
@@ -3281,109 +4232,26 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_PARAMETER_BUFFER_ARB 0x80EE
#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_VIEW_CLASS_EAC_R11 0x9383
+#define GL_VIEW_CLASS_EAC_RG11 0x9384
+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
#define GL_MATRIX_PALETTE_ARB 0x8840
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
@@ -3466,56 +4334,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_COORD_REPLACE_ARB 0x8862
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_QUERY_BUFFER 0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_QUERY_BUFFER_BINDING 0x9193
@@ -3537,106 +4355,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
#define GL_SAMPLE_SHADING_ARB 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_OBJECT_TYPE_ARB 0x8B4E
@@ -3671,29 +4389,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#define GL_SHADER_INCLUDE_ARB 0x8DAE
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
@@ -3717,49 +4412,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
#define GL_SPIR_V_EXTENSIONS 0x9553
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_QUADS 0x0007
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_TEXTURE_BUFFER_ARB 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
@@ -3851,30 +4509,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
@@ -3971,12 +4611,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
#define GL_DRAW_BUFFER0_ATI 0x8825
#define GL_DRAW_BUFFER1_ATI 0x8826
@@ -4243,7 +4877,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-#define GL_SAMPLER 0x82E6
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
#define GL_PROGRAM_MATRIX_EXT 0x8E2D
@@ -5099,45 +5732,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_OUTPUT 0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
@@ -5178,7 +5772,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW_KHR 0x0504
-#define GL_DISPLAY_LIST 0x82E7
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
#define GL_COMPLETION_STATUS_KHR 0x91B1
@@ -5462,6 +6055,64 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_CONFORMANT_NV 0x9374
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
+#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
+#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
+#define GL_MEMORY_ATTACHABLE_NV 0x95A8
+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
+#define GL_DETACHED_TEXTURES_NV 0x95AA
+#define GL_DETACHED_BUFFERS_NV 0x95AB
+#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
+#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
+#define GL_MESH_SHADER_NV 0x9559
+#define GL_TASK_SHADER_NV 0x955A
+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
+#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
+#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
+#define GL_MAX_MESH_VIEWS_NV 0x9557
+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
+#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
+#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
+#define GL_MESH_VERTICES_OUT_NV 0x9579
+#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
+#define GL_MESH_OUTPUT_TYPE_NV 0x957B
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
+#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
+#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
+#define GL_MESH_SUBROUTINE_NV 0x957C
+#define GL_TASK_SUBROUTINE_NV 0x957D
+#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
+#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
+#define GL_MESH_SHADER_BIT_NV 0x00000040
+#define GL_TASK_SHADER_BIT_NV 0x00000080
#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
#define GL_PIXEL_COUNTER_BITS_NV 0x8864
#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
@@ -5713,6 +6364,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_COMBINER7_NV 0x8557
#define GL_FOG 0x0B60
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
@@ -5722,6 +6374,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
+#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
#define GL_GPU_ADDRESS_NV 0x8F34
#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
@@ -5729,6 +6383,27 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define GL_WARP_SIZE_NV 0x9339
#define GL_WARPS_PER_SM_NV 0x933A
#define GL_SM_COUNT_NV 0x933B
+#define GL_SHADING_RATE_IMAGE_NV 0x9563
+#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
+#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
+#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
+#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
+#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
+#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
+#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
+#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
+#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
+#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
+#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
+#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
+#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
+#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
+#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
@@ -6925,21 +7600,6 @@ GLAPI int GLAD_GL_APPLE_ycbcr_422;
#ifndef GL_ARB_ES2_compatibility
#define GL_ARB_ES2_compatibility 1
GLAPI int GLAD_GL_ARB_ES2_compatibility;
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
-GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
-#define glShaderBinary glad_glShaderBinary
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-#define glDepthRangef glad_glDepthRangef
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
-GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-#define glClearDepthf glad_glClearDepthf
#endif
#ifndef GL_ARB_ES3_1_compatibility
#define GL_ARB_ES3_1_compatibility 1
@@ -6966,15 +7626,6 @@ GLAPI int GLAD_GL_ARB_arrays_of_arrays;
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
GLAPI int GLAD_GL_ARB_base_instance;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
-#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
-#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
#endif
#ifndef GL_ARB_bindless_texture
#define GL_ARB_bindless_texture 1
@@ -7049,12 +7700,6 @@ GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
#ifndef GL_ARB_clear_buffer_object
#define GL_ARB_clear_buffer_object 1
GLAPI int GLAD_GL_ARB_clear_buffer_object;
-typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
-#define glClearBufferData glad_glClearBufferData
-typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
-#define glClearBufferSubData glad_glClearBufferSubData
#endif
#ifndef GL_ARB_clear_texture
#define GL_ARB_clear_texture 1
@@ -7091,12 +7736,6 @@ GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
#ifndef GL_ARB_compute_shader
#define GL_ARB_compute_shader 1
GLAPI int GLAD_GL_ARB_compute_shader;
-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
-#define glDispatchCompute glad_glDispatchCompute
-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
-GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
-#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
#endif
#ifndef GL_ARB_compute_variable_group_size
#define GL_ARB_compute_variable_group_size 1
@@ -7120,9 +7759,6 @@ GLAPI int GLAD_GL_ARB_copy_buffer;
#ifndef GL_ARB_copy_image
#define GL_ARB_copy_image 1
GLAPI int GLAD_GL_ARB_copy_image;
-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
-#define glCopyImageSubData glad_glCopyImageSubData
#endif
#ifndef GL_ARB_cull_distance
#define GL_ARB_cull_distance 1
@@ -7485,12 +8121,6 @@ GLAPI int GLAD_GL_ARB_draw_elements_base_vertex;
#ifndef GL_ARB_draw_indirect
#define GL_ARB_draw_indirect 1
GLAPI int GLAD_GL_ARB_draw_indirect;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
-GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-#define glDrawArraysIndirect glad_glDrawArraysIndirect
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
-GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-#define glDrawElementsIndirect glad_glDrawElementsIndirect
#endif
#ifndef GL_ARB_draw_instanced
#define GL_ARB_draw_instanced 1
@@ -7598,12 +8228,6 @@ GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
#ifndef GL_ARB_framebuffer_no_attachments
#define GL_ARB_framebuffer_no_attachments 1
GLAPI int GLAD_GL_ARB_framebuffer_no_attachments;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
-#define glFramebufferParameteri glad_glFramebufferParameteri
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
-#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
#endif
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
@@ -7632,15 +8256,6 @@ GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
#ifndef GL_ARB_get_program_binary
#define GL_ARB_get_program_binary 1
GLAPI int GLAD_GL_ARB_get_program_binary;
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-#define glGetProgramBinary glad_glGetProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-#define glProgramBinary glad_glProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-#define glProgramParameteri glad_glProgramParameteri
#endif
#ifndef GL_ARB_get_texture_sub_image
#define GL_ARB_get_texture_sub_image 1
@@ -7666,60 +8281,6 @@ GLAPI int GLAD_GL_ARB_gpu_shader5;
#ifndef GL_ARB_gpu_shader_fp64
#define GL_ARB_gpu_shader_fp64 1
GLAPI int GLAD_GL_ARB_gpu_shader_fp64;
-typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
-GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
-#define glUniform1d glad_glUniform1d
-typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
-GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
-#define glUniform2d glad_glUniform2d
-typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
-#define glUniform3d glad_glUniform3d
-typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
-#define glUniform4d glad_glUniform4d
-typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-#define glUniform1dv glad_glUniform1dv
-typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-#define glUniform2dv glad_glUniform2dv
-typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-#define glUniform3dv glad_glUniform3dv
-typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-#define glUniform4dv glad_glUniform4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-#define glUniformMatrix2dv glad_glUniformMatrix2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-#define glUniformMatrix3dv glad_glUniformMatrix3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-#define glUniformMatrix4dv glad_glUniformMatrix4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
-typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
-GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-#define glGetUniformdv glad_glGetUniformdv
#endif
#ifndef GL_ARB_gpu_shader_int64
#define GL_ARB_gpu_shader_int64 1
@@ -7961,38 +8522,14 @@ GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
#ifndef GL_ARB_internalformat_query
#define GL_ARB_internalformat_query 1
GLAPI int GLAD_GL_ARB_internalformat_query;
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-#define glGetInternalformativ glad_glGetInternalformativ
#endif
#ifndef GL_ARB_internalformat_query2
#define GL_ARB_internalformat_query2 1
GLAPI int GLAD_GL_ARB_internalformat_query2;
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
-GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
-#define glGetInternalformati64v glad_glGetInternalformati64v
#endif
#ifndef GL_ARB_invalidate_subdata
#define GL_ARB_invalidate_subdata 1
GLAPI int GLAD_GL_ARB_invalidate_subdata;
-typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
-#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
-typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
-GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
-#define glInvalidateTexImage glad_glInvalidateTexImage
-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
-#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
-GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
-#define glInvalidateBufferData glad_glInvalidateBufferData
-typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
-typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
#endif
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
@@ -8046,12 +8583,6 @@ GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
#ifndef GL_ARB_multi_draw_indirect
#define GL_ARB_multi_draw_indirect 1
GLAPI int GLAD_GL_ARB_multi_draw_indirect;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
-#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
-#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
#endif
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
@@ -8241,24 +8772,6 @@ GLAPI int GLAD_GL_ARB_post_depth_coverage;
#ifndef GL_ARB_program_interface_query
#define GL_ARB_program_interface_query 1
GLAPI int GLAD_GL_ARB_program_interface_query;
-typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
-#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
-typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
-#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
-#define glGetProgramResourceName glad_glGetProgramResourceName
-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
-#define glGetProgramResourceiv glad_glGetProgramResourceiv
-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
-#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
-#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
#endif
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
@@ -8375,186 +8888,6 @@ GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;
#ifndef GL_ARB_separate_shader_objects
#define GL_ARB_separate_shader_objects 1
GLAPI int GLAD_GL_ARB_separate_shader_objects;
-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
-GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-#define glUseProgramStages glad_glUseProgramStages
-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
-GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-#define glActiveShaderProgram glad_glActiveShaderProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
-GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-#define glCreateShaderProgramv glad_glCreateShaderProgramv
-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-#define glBindProgramPipeline glad_glBindProgramPipeline
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
-GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
-GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-#define glGenProgramPipelines glad_glGenProgramPipelines
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-#define glIsProgramPipeline glad_glIsProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
-GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-#define glProgramUniform1i glad_glProgramUniform1i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-#define glProgramUniform1iv glad_glProgramUniform1iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
-GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-#define glProgramUniform1f glad_glProgramUniform1f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-#define glProgramUniform1fv glad_glProgramUniform1fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
-GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-#define glProgramUniform1d glad_glProgramUniform1d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-#define glProgramUniform1dv glad_glProgramUniform1dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
-GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-#define glProgramUniform1ui glad_glProgramUniform1ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-#define glProgramUniform1uiv glad_glProgramUniform1uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-#define glProgramUniform2i glad_glProgramUniform2i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-#define glProgramUniform2iv glad_glProgramUniform2iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-#define glProgramUniform2f glad_glProgramUniform2f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-#define glProgramUniform2fv glad_glProgramUniform2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
-GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-#define glProgramUniform2d glad_glProgramUniform2d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-#define glProgramUniform2dv glad_glProgramUniform2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-#define glProgramUniform2ui glad_glProgramUniform2ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-#define glProgramUniform2uiv glad_glProgramUniform2uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-#define glProgramUniform3i glad_glProgramUniform3i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-#define glProgramUniform3iv glad_glProgramUniform3iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-#define glProgramUniform3f glad_glProgramUniform3f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-#define glProgramUniform3fv glad_glProgramUniform3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-#define glProgramUniform3d glad_glProgramUniform3d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-#define glProgramUniform3dv glad_glProgramUniform3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-#define glProgramUniform3ui glad_glProgramUniform3ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-#define glProgramUniform3uiv glad_glProgramUniform3uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-#define glProgramUniform4i glad_glProgramUniform4i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-#define glProgramUniform4iv glad_glProgramUniform4iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-#define glProgramUniform4f glad_glProgramUniform4f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-#define glProgramUniform4fv glad_glProgramUniform4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-#define glProgramUniform4d glad_glProgramUniform4d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-#define glProgramUniform4dv glad_glProgramUniform4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-#define glProgramUniform4ui glad_glProgramUniform4ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-#define glProgramUniform4uiv glad_glProgramUniform4uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-#define glValidateProgramPipeline glad_glValidateProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
#endif
#ifndef GL_ARB_shader_atomic_counter_ops
#define GL_ARB_shader_atomic_counter_ops 1
@@ -8563,9 +8896,6 @@ GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;
#ifndef GL_ARB_shader_atomic_counters
#define GL_ARB_shader_atomic_counters 1
GLAPI int GLAD_GL_ARB_shader_atomic_counters;
-typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
#endif
#ifndef GL_ARB_shader_ballot
#define GL_ARB_shader_ballot 1
@@ -8590,12 +8920,6 @@ GLAPI int GLAD_GL_ARB_shader_group_vote;
#ifndef GL_ARB_shader_image_load_store
#define GL_ARB_shader_image_load_store 1
GLAPI int GLAD_GL_ARB_shader_image_load_store;
-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
-#define glBindImageTexture glad_glBindImageTexture
-typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
-GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-#define glMemoryBarrier glad_glMemoryBarrier
#endif
#ifndef GL_ARB_shader_image_size
#define GL_ARB_shader_image_size 1
@@ -8733,37 +9057,10 @@ GLAPI int GLAD_GL_ARB_shader_stencil_export;
#ifndef GL_ARB_shader_storage_buffer_object
#define GL_ARB_shader_storage_buffer_object 1
GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
-typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
-#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
#endif
#ifndef GL_ARB_shader_subroutine
#define GL_ARB_shader_subroutine 1
GLAPI int GLAD_GL_ARB_shader_subroutine;
-typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
-typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-#define glGetSubroutineIndex glad_glGetSubroutineIndex
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
-typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
-GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
-typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
-typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
-GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-#define glGetProgramStageiv glad_glGetProgramStageiv
#endif
#ifndef GL_ARB_shader_texture_image_samples
#define GL_ARB_shader_texture_image_samples 1
@@ -8862,12 +9159,6 @@ GLAPI int GLAD_GL_ARB_sync;
#ifndef GL_ARB_tessellation_shader
#define GL_ARB_tessellation_shader 1
GLAPI int GLAD_GL_ARB_tessellation_shader;
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
-GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-#define glPatchParameteri glad_glPatchParameteri
-typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
-GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-#define glPatchParameterfv glad_glPatchParameterfv
#endif
#ifndef GL_ARB_texture_barrier
#define GL_ARB_texture_barrier 1
@@ -8894,9 +9185,6 @@ GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;
#ifndef GL_ARB_texture_buffer_range
#define GL_ARB_texture_buffer_range 1
GLAPI int GLAD_GL_ARB_texture_buffer_range;
-typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
-#define glTexBufferRange glad_glTexBufferRange
#endif
#ifndef GL_ARB_texture_compression
#define GL_ARB_texture_compression 1
@@ -9014,25 +9302,10 @@ GLAPI int GLAD_GL_ARB_texture_stencil8;
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
GLAPI int GLAD_GL_ARB_texture_storage;
-typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-#define glTexStorage1D glad_glTexStorage1D
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-#define glTexStorage2D glad_glTexStorage2D
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-#define glTexStorage3D glad_glTexStorage3D
#endif
#ifndef GL_ARB_texture_storage_multisample
#define GL_ARB_texture_storage_multisample 1
GLAPI int GLAD_GL_ARB_texture_storage_multisample;
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
-#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
-#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
#endif
#ifndef GL_ARB_texture_swizzle
#define GL_ARB_texture_swizzle 1
@@ -9041,9 +9314,6 @@ GLAPI int GLAD_GL_ARB_texture_swizzle;
#ifndef GL_ARB_texture_view
#define GL_ARB_texture_view 1
GLAPI int GLAD_GL_ARB_texture_view;
-typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
-#define glTextureView glad_glTextureView
#endif
#ifndef GL_ARB_timer_query
#define GL_ARB_timer_query 1
@@ -9052,53 +9322,14 @@ GLAPI int GLAD_GL_ARB_timer_query;
#ifndef GL_ARB_transform_feedback2
#define GL_ARB_transform_feedback2 1
GLAPI int GLAD_GL_ARB_transform_feedback2;
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-#define glBindTransformFeedback glad_glBindTransformFeedback
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
-GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-#define glIsTransformFeedback glad_glIsTransformFeedback
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-#define glPauseTransformFeedback glad_glPauseTransformFeedback
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-#define glResumeTransformFeedback glad_glResumeTransformFeedback
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-#define glDrawTransformFeedback glad_glDrawTransformFeedback
#endif
#ifndef GL_ARB_transform_feedback3
#define GL_ARB_transform_feedback3 1
GLAPI int GLAD_GL_ARB_transform_feedback3;
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
-typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
-GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-#define glBeginQueryIndexed glad_glBeginQueryIndexed
-typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-#define glEndQueryIndexed glad_glEndQueryIndexed
-typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-#define glGetQueryIndexediv glad_glGetQueryIndexediv
#endif
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
GLAPI int GLAD_GL_ARB_transform_feedback_instanced;
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
#endif
#ifndef GL_ARB_transform_feedback_overflow_query
#define GL_ARB_transform_feedback_overflow_query 1
@@ -9135,58 +9366,10 @@ GLAPI int GLAD_GL_ARB_vertex_array_object;
#ifndef GL_ARB_vertex_attrib_64bit
#define GL_ARB_vertex_attrib_64bit 1
GLAPI int GLAD_GL_ARB_vertex_attrib_64bit;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-#define glVertexAttribL1d glad_glVertexAttribL1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-#define glVertexAttribL2d glad_glVertexAttribL2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-#define glVertexAttribL3d glad_glVertexAttribL3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-#define glVertexAttribL4d glad_glVertexAttribL4d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-#define glVertexAttribL1dv glad_glVertexAttribL1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
-#define glVertexAttribL2dv glad_glVertexAttribL2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
-#define glVertexAttribL3dv glad_glVertexAttribL3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-#define glVertexAttribL4dv glad_glVertexAttribL4dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-#define glVertexAttribLPointer glad_glVertexAttribLPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
#endif
#ifndef GL_ARB_vertex_attrib_binding
#define GL_ARB_vertex_attrib_binding 1
GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-#define glBindVertexBuffer glad_glBindVertexBuffer
-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-#define glVertexAttribFormat glad_glVertexAttribFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-#define glVertexAttribIFormat glad_glVertexAttribIFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-#define glVertexAttribLFormat glad_glVertexAttribLFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
-GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-#define glVertexAttribBinding glad_glVertexAttribBinding
-typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
-GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-#define glVertexBindingDivisor glad_glVertexBindingDivisor
#endif
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
@@ -9416,36 +9599,6 @@ GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
#ifndef GL_ARB_viewport_array
#define GL_ARB_viewport_array 1
GLAPI int GLAD_GL_ARB_viewport_array;
-typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-#define glViewportArrayv glad_glViewportArrayv
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-#define glViewportIndexedf glad_glViewportIndexedf
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-#define glViewportIndexedfv glad_glViewportIndexedfv
-typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
-GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-#define glScissorArrayv glad_glScissorArrayv
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
-#define glScissorIndexed glad_glScissorIndexed
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-#define glScissorIndexedv glad_glScissorIndexedv
-typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
-GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
-#define glDepthRangeArrayv glad_glDepthRangeArrayv
-typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
-#define glDepthRangeIndexed glad_glDepthRangeIndexed
-typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
-GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-#define glGetFloati_v glad_glGetFloati_v
-typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
-GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
-#define glGetDoublei_v glad_glGetDoublei_v
#endif
#ifndef GL_ARB_window_pos
#define GL_ARB_window_pos 1
@@ -12173,39 +12326,6 @@ GLAPI int GLAD_GL_KHR_context_flush_control;
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
GLAPI int GLAD_GL_KHR_debug;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
-#define glDebugMessageControl glad_glDebugMessageControl
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
-#define glDebugMessageInsert glad_glDebugMessageInsert
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
-#define glDebugMessageCallback glad_glDebugMessageCallback
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
-#define glGetDebugMessageLog glad_glGetDebugMessageLog
-typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
-#define glPushDebugGroup glad_glPushDebugGroup
-typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
-GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
-#define glPopDebugGroup glad_glPopDebugGroup
-typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
-#define glObjectLabel glad_glObjectLabel
-typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
-#define glGetObjectLabel glad_glGetObjectLabel
-typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
-#define glObjectPtrLabel glad_glObjectPtrLabel
-typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
-#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
-typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
-GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
-#define glGetPointerv glad_glGetPointerv
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
@@ -12597,6 +12717,10 @@ GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
#define GL_NV_compute_program5 1
GLAPI int GLAD_GL_NV_compute_program5;
#endif
+#ifndef GL_NV_compute_shader_derivatives
+#define GL_NV_compute_shader_derivatives 1
+GLAPI int GLAD_GL_NV_compute_shader_derivatives;
+#endif
#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render 1
GLAPI int GLAD_GL_NV_conditional_render;
@@ -12816,6 +12940,10 @@ GLAPI int GLAD_GL_NV_fragment_program4;
#define GL_NV_fragment_program_option 1
GLAPI int GLAD_GL_NV_fragment_program_option;
#endif
+#ifndef GL_NV_fragment_shader_barycentric
+#define GL_NV_fragment_shader_barycentric 1
+GLAPI int GLAD_GL_NV_fragment_shader_barycentric;
+#endif
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
GLAPI int GLAD_GL_NV_fragment_shader_interlock;
@@ -13124,6 +13252,44 @@ GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
#define GL_NV_light_max_exponent 1
GLAPI int GLAD_GL_NV_light_max_exponent;
#endif
+#ifndef GL_NV_memory_attachment
+#define GL_NV_memory_attachment 1
+GLAPI int GLAD_GL_NV_memory_attachment;
+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
+GLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
+#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
+typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
+GLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
+#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
+typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
+#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
+typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+GLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
+#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
+typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
+#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
+typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
+GLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
+#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
+#endif
+#ifndef GL_NV_mesh_shader
+#define GL_NV_mesh_shader 1
+GLAPI int GLAD_GL_NV_mesh_shader;
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
+GLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;
+#define glDrawMeshTasksNV glad_glDrawMeshTasksNV
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
+GLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;
+#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;
+#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;
+#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV
+#endif
#ifndef GL_NV_multisample_coverage
#define GL_NV_multisample_coverage 1
GLAPI int GLAD_GL_NV_multisample_coverage;
@@ -13503,6 +13669,10 @@ typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GL
GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
#endif
+#ifndef GL_NV_representative_fragment_test
+#define GL_NV_representative_fragment_test 1
+GLAPI int GLAD_GL_NV_representative_fragment_test;
+#endif
#ifndef GL_NV_robustness_video_memory_purge
#define GL_NV_robustness_video_memory_purge 1
GLAPI int GLAD_GL_NV_robustness_video_memory_purge;
@@ -13524,6 +13694,16 @@ GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
#define GL_NV_sample_mask_override_coverage 1
GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
#endif
+#ifndef GL_NV_scissor_exclusive
+#define GL_NV_scissor_exclusive 1
+GLAPI int GLAD_GL_NV_scissor_exclusive;
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;
+#define glScissorExclusiveNV glad_glScissorExclusiveNV
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;
+#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV
+#endif
#ifndef GL_NV_shader_atomic_counters
#define GL_NV_shader_atomic_counters 1
GLAPI int GLAD_GL_NV_shader_atomic_counters;
@@ -13595,6 +13775,10 @@ GLAPI int GLAD_GL_NV_shader_buffer_store;
#define GL_NV_shader_storage_buffer_object 1
GLAPI int GLAD_GL_NV_shader_storage_buffer_object;
#endif
+#ifndef GL_NV_shader_texture_footprint
+#define GL_NV_shader_texture_footprint 1
+GLAPI int GLAD_GL_NV_shader_texture_footprint;
+#endif
#ifndef GL_NV_shader_thread_group
#define GL_NV_shader_thread_group 1
GLAPI int GLAD_GL_NV_shader_thread_group;
@@ -13603,6 +13787,31 @@ GLAPI int GLAD_GL_NV_shader_thread_group;
#define GL_NV_shader_thread_shuffle 1
GLAPI int GLAD_GL_NV_shader_thread_shuffle;
#endif
+#ifndef GL_NV_shading_rate_image
+#define GL_NV_shading_rate_image 1
+GLAPI int GLAD_GL_NV_shading_rate_image;
+typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
+GLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;
+#define glBindShadingRateImageNV glad_glBindShadingRateImageNV
+typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);
+GLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;
+#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV
+typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);
+GLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;
+#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
+GLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;
+#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
+GLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;
+#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
+GLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;
+#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);
+GLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;
+#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV
+#endif
#ifndef GL_NV_stereo_view_rendering
#define GL_NV_stereo_view_rendering 1
GLAPI int GLAD_GL_NV_stereo_view_rendering;
@@ -13783,6 +13992,13 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const
GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
#endif
+#ifndef GL_NV_vdpau_interop2
+#define GL_NV_vdpau_interop2 1
+GLAPI int GLAD_GL_NV_vdpau_interop2;
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);
+GLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;
+#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV
+#endif
#ifndef GL_NV_vertex_array_range
#define GL_NV_vertex_array_range 1
GLAPI int GLAD_GL_NV_vertex_array_range;
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c
index 1cf0890b9..384507806 100644
--- a/externals/glad/src/glad.c
+++ b/externals/glad/src/glad.c
@@ -1,10 +1,10 @@
/*
- OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
+ OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018.
Language/Generator: C/C++
Specification: gl
- APIs: gl=3.3
+ APIs: gl=4.3
Profile: core
Extensions:
GL_3DFX_multisample,
@@ -418,6 +418,7 @@
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
+ GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
@@ -442,6 +443,7 @@
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
+ GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
@@ -456,6 +458,8 @@
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
+ GL_NV_memory_attachment,
+ GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
@@ -472,9 +476,11 @@
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
+ GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
+ GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
@@ -483,8 +489,10 @@
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
+ GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
+ GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
@@ -503,6 +511,7 @@
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
+ GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
@@ -599,9 +608,10 @@
Loader: True
Local files: False
Omit khrplatform: False
+ Reproducible: False
Commandline:
- --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
@@ -663,7 +673,7 @@ void close_gl(void) {
#include <dlfcn.h>
static void* libGL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
@@ -686,7 +696,7 @@ int open_gl(void) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
-#ifdef __APPLE__
+#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
@@ -713,7 +723,7 @@ void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
@@ -765,7 +775,11 @@ static int get_exts(void) {
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
- exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ if (tmp_exts_i == NULL) {
+ return 0;
+ }
+ exts_i = tmp_exts_i;
}
if (exts_i == NULL) {
@@ -851,969 +865,1172 @@ int GLAD_GL_VERSION_3_0 = 0;
int GLAD_GL_VERSION_3_1 = 0;
int GLAD_GL_VERSION_3_2 = 0;
int GLAD_GL_VERSION_3_3 = 0;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+int GLAD_GL_VERSION_4_0 = 0;
+int GLAD_GL_VERSION_4_1 = 0;
+int GLAD_GL_VERSION_4_2 = 0;
+int GLAD_GL_VERSION_4_3 = 0;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
-PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-int GLAD_GL_SGIX_pixel_tiles = 0;
-int GLAD_GL_EXT_post_depth_coverage = 0;
-int GLAD_GL_APPLE_element_array = 0;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_3DFX_tbuffer = 0;
+int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_AMD_conservative_depth = 0;
+int GLAD_GL_AMD_debug_output = 0;
+int GLAD_GL_AMD_depth_clamp_separate = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
+int GLAD_GL_AMD_framebuffer_sample_positions = 0;
+int GLAD_GL_AMD_gcn_shader = 0;
+int GLAD_GL_AMD_gpu_shader_half_float = 0;
+int GLAD_GL_AMD_gpu_shader_int16 = 0;
+int GLAD_GL_AMD_gpu_shader_int64 = 0;
+int GLAD_GL_AMD_interleaved_elements = 0;
int GLAD_GL_AMD_multi_draw_indirect = 0;
-int GLAD_GL_EXT_blend_subtract = 0;
-int GLAD_GL_SGIX_tag_sample_buffer = 0;
-int GLAD_GL_NV_point_sprite = 0;
-int GLAD_GL_IBM_texture_mirrored_repeat = 0;
-int GLAD_GL_APPLE_transform_hint = 0;
-int GLAD_GL_ATI_separate_stencil = 0;
-int GLAD_GL_NV_shader_atomic_int64 = 0;
-int GLAD_GL_EXT_semaphore_win32 = 0;
-int GLAD_GL_NV_vertex_program2_option = 0;
-int GLAD_GL_EXT_texture_buffer_object = 0;
-int GLAD_GL_ARB_vertex_blend = 0;
-int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_AMD_name_gen_delete = 0;
+int GLAD_GL_AMD_occlusion_query_event = 0;
+int GLAD_GL_AMD_performance_monitor = 0;
+int GLAD_GL_AMD_pinned_memory = 0;
+int GLAD_GL_AMD_query_buffer_object = 0;
+int GLAD_GL_AMD_sample_positions = 0;
+int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
+int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
+int GLAD_GL_AMD_shader_ballot = 0;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
-int GLAD_GL_NV_vertex_program2 = 0;
-int GLAD_GL_ARB_program_interface_query = 0;
-int GLAD_GL_EXT_misc_attribute = 0;
-int GLAD_GL_NV_multisample_coverage = 0;
-int GLAD_GL_ARB_shading_language_packing = 0;
-int GLAD_GL_EXT_texture_cube_map = 0;
-int GLAD_GL_NV_viewport_array2 = 0;
-int GLAD_GL_ARB_texture_stencil8 = 0;
-int GLAD_GL_EXT_index_func = 0;
-int GLAD_GL_EXT_memory_object_fd = 0;
-int GLAD_GL_OES_compressed_paletted_texture = 0;
-int GLAD_GL_MESA_shader_integer_functions = 0;
-int GLAD_GL_NV_shader_buffer_load = 0;
-int GLAD_GL_EXT_color_subtable = 0;
-int GLAD_GL_SUNX_constant_data = 0;
-int GLAD_GL_EXT_texture_compression_s3tc = 0;
-int GLAD_GL_EXT_multi_draw_arrays = 0;
-int GLAD_GL_ARB_shader_atomic_counters = 0;
-int GLAD_GL_ARB_arrays_of_arrays = 0;
-int GLAD_GL_NV_conditional_render = 0;
-int GLAD_GL_EXT_texture_env_combine = 0;
-int GLAD_GL_NV_fog_distance = 0;
-int GLAD_GL_SGIX_async_histogram = 0;
-int GLAD_GL_MESA_resize_buffers = 0;
-int GLAD_GL_NV_light_max_exponent = 0;
-int GLAD_GL_NV_texture_env_combine4 = 0;
-int GLAD_GL_ARB_spirv_extensions = 0;
-int GLAD_GL_ARB_texture_view = 0;
-int GLAD_GL_ARB_texture_env_combine = 0;
-int GLAD_GL_ARB_map_buffer_range = 0;
-int GLAD_GL_EXT_convolution = 0;
-int GLAD_GL_NV_compute_program5 = 0;
-int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
-int GLAD_GL_EXT_paletted_texture = 0;
-int GLAD_GL_ARB_texture_buffer_object = 0;
-int GLAD_GL_ATI_pn_triangles = 0;
-int GLAD_GL_SGIX_resample = 0;
-int GLAD_GL_SGIX_flush_raster = 0;
-int GLAD_GL_EXT_light_texture = 0;
-int GLAD_GL_ARB_point_sprite = 0;
-int GLAD_GL_SUN_convolution_border_modes = 0;
-int GLAD_GL_EXT_semaphore_fd = 0;
-int GLAD_GL_NV_parameter_buffer_object2 = 0;
-int GLAD_GL_ARB_half_float_pixel = 0;
-int GLAD_GL_NV_tessellation_program5 = 0;
-int GLAD_GL_REND_screen_coordinates = 0;
-int GLAD_GL_EXT_shared_texture_palette = 0;
-int GLAD_GL_EXT_packed_float = 0;
-int GLAD_GL_OML_subsample = 0;
-int GLAD_GL_SGIX_vertex_preclip = 0;
-int GLAD_GL_SGIX_texture_scale_bias = 0;
-int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_shader_image_load_store_lod = 0;
+int GLAD_GL_AMD_shader_stencil_export = 0;
+int GLAD_GL_AMD_shader_trinary_minmax = 0;
+int GLAD_GL_AMD_sparse_texture = 0;
+int GLAD_GL_AMD_stencil_operation_extended = 0;
+int GLAD_GL_AMD_texture_gather_bias_lod = 0;
+int GLAD_GL_AMD_texture_texture4 = 0;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
+int GLAD_GL_AMD_transform_feedback4 = 0;
+int GLAD_GL_AMD_vertex_shader_layer = 0;
+int GLAD_GL_AMD_vertex_shader_tessellator = 0;
+int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
+int GLAD_GL_APPLE_aux_depth_stencil = 0;
+int GLAD_GL_APPLE_client_storage = 0;
+int GLAD_GL_APPLE_element_array = 0;
+int GLAD_GL_APPLE_fence = 0;
+int GLAD_GL_APPLE_float_pixels = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_APPLE_object_purgeable = 0;
+int GLAD_GL_APPLE_rgb_422 = 0;
+int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_APPLE_specular_vector = 0;
int GLAD_GL_APPLE_texture_range = 0;
-int GLAD_GL_EXT_texture_array = 0;
-int GLAD_GL_NV_texture_barrier = 0;
-int GLAD_GL_ARB_texture_query_levels = 0;
-int GLAD_GL_NV_texgen_emboss = 0;
-int GLAD_GL_EXT_texture_swizzle = 0;
-int GLAD_GL_ARB_texture_rg = 0;
-int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_APPLE_transform_hint = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_APPLE_vertex_array_range = 0;
+int GLAD_GL_APPLE_vertex_program_evaluators = 0;
+int GLAD_GL_APPLE_ycbcr_422 = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_ARB_ES3_2_compatibility = 0;
+int GLAD_GL_ARB_ES3_compatibility = 0;
+int GLAD_GL_ARB_arrays_of_arrays = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_ARB_bindless_texture = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_ARB_cl_event = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_compatibility = 0;
+int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_ARB_conservative_depth = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_ARB_cull_distance = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_ARB_depth_buffer_float = 0;
+int GLAD_GL_ARB_depth_clamp = 0;
+int GLAD_GL_ARB_depth_texture = 0;
+int GLAD_GL_ARB_derivative_control = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_ARB_enhanced_layouts = 0;
+int GLAD_GL_ARB_explicit_attrib_location = 0;
+int GLAD_GL_ARB_explicit_uniform_location = 0;
+int GLAD_GL_ARB_fragment_coord_conventions = 0;
+int GLAD_GL_ARB_fragment_layer_viewport = 0;
+int GLAD_GL_ARB_fragment_program = 0;
+int GLAD_GL_ARB_fragment_program_shadow = 0;
int GLAD_GL_ARB_fragment_shader = 0;
-int GLAD_GL_3DFX_tbuffer = 0;
-int GLAD_GL_GREMEDY_frame_terminator = 0;
-int GLAD_GL_IBM_cull_vertex = 0;
-int GLAD_GL_EXT_separate_shader_objects = 0;
-int GLAD_GL_NV_texture_multisample = 0;
-int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_fragment_shader_interlock = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
int GLAD_GL_ARB_framebuffer_object = 0;
-int GLAD_GL_EXT_external_buffer = 0;
-int GLAD_GL_ATI_envmap_bumpmap = 0;
-int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
+int GLAD_GL_ARB_framebuffer_sRGB = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_gpu_shader5 = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_ARB_gpu_shader_int64 = 0;
+int GLAD_GL_ARB_half_float_pixel = 0;
+int GLAD_GL_ARB_half_float_vertex = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_ARB_map_buffer_alignment = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_ARB_matrix_palette = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_ARB_occlusion_query2 = 0;
+int GLAD_GL_ARB_parallel_shader_compile = 0;
+int GLAD_GL_ARB_pipeline_statistics_query = 0;
+int GLAD_GL_ARB_pixel_buffer_object = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_point_sprite = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_ARB_post_depth_coverage = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_ARB_query_buffer_object = 0;
int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
-int GLAD_GL_ARB_shader_stencil_export = 0;
-int GLAD_GL_NV_texture_rectangle = 0;
-int GLAD_GL_ARB_enhanced_layouts = 0;
-int GLAD_GL_ARB_texture_rectangle = 0;
-int GLAD_GL_SGI_texture_color_table = 0;
-int GLAD_GL_NV_viewport_swizzle = 0;
-int GLAD_GL_ATI_map_object_buffer = 0;
int GLAD_GL_ARB_robustness = 0;
-int GLAD_GL_NV_pixel_data_range = 0;
-int GLAD_GL_EXT_framebuffer_blit = 0;
-int GLAD_GL_ARB_gpu_shader_fp64 = 0;
-int GLAD_GL_NV_command_list = 0;
-int GLAD_GL_SGIX_depth_texture = 0;
-int GLAD_GL_AMD_framebuffer_sample_positions = 0;
-int GLAD_GL_GREMEDY_string_marker = 0;
-int GLAD_GL_ARB_texture_compression_bptc = 0;
-int GLAD_GL_EXT_subtexture = 0;
-int GLAD_GL_EXT_pixel_transform_color_table = 0;
-int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_ARB_robustness_isolation = 0;
+int GLAD_GL_ARB_sample_locations = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_seamless_cube_map = 0;
+int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
-int GLAD_GL_SGIX_depth_pass_instrument = 0;
-int GLAD_GL_EXT_gpu_program_parameters = 0;
-int GLAD_GL_NV_evaluators = 0;
-int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
-int GLAD_GL_SGIS_texture_filter4 = 0;
-int GLAD_GL_AMD_performance_monitor = 0;
-int GLAD_GL_NV_geometry_shader4 = 0;
-int GLAD_GL_EXT_stencil_clear_tag = 0;
-int GLAD_GL_NV_vertex_program1_1 = 0;
-int GLAD_GL_NV_present_video = 0;
-int GLAD_GL_ARB_texture_compression_rgtc = 0;
-int GLAD_GL_HP_convolution_border_modes = 0;
-int GLAD_GL_EXT_shader_integer_mix = 0;
-int GLAD_GL_SGIX_framezoom = 0;
-int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_shader_ballot = 0;
+int GLAD_GL_ARB_shader_bit_encoding = 0;
int GLAD_GL_ARB_shader_clock = 0;
-int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
-int GLAD_GL_SGIX_fog_offset = 0;
-int GLAD_GL_ARB_draw_elements_base_vertex = 0;
-int GLAD_GL_INGR_interlace_read = 0;
-int GLAD_GL_NV_transform_feedback = 0;
-int GLAD_GL_NV_fragment_program = 0;
-int GLAD_GL_AMD_stencil_operation_extended = 0;
-int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
-int GLAD_GL_ARB_instanced_arrays = 0;
-int GLAD_GL_ARB_get_texture_sub_image = 0;
-int GLAD_GL_NV_vertex_array_range2 = 0;
-int GLAD_GL_KHR_robustness = 0;
-int GLAD_GL_AMD_sparse_texture = 0;
-int GLAD_GL_ARB_clip_control = 0;
-int GLAD_GL_NV_fragment_coverage_to_color = 0;
-int GLAD_GL_NV_fence = 0;
+int GLAD_GL_ARB_shader_draw_parameters = 0;
+int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_shader_image_size = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shader_precision = 0;
+int GLAD_GL_ARB_shader_stencil_export = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_ARB_shader_texture_image_samples = 0;
+int GLAD_GL_ARB_shader_texture_lod = 0;
+int GLAD_GL_ARB_shader_viewport_layer_array = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_ARB_shading_language_420pack = 0;
+int GLAD_GL_ARB_shading_language_include = 0;
+int GLAD_GL_ARB_shading_language_packing = 0;
+int GLAD_GL_ARB_shadow = 0;
+int GLAD_GL_ARB_shadow_ambient = 0;
+int GLAD_GL_ARB_sparse_buffer = 0;
+int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_ARB_sparse_texture2 = 0;
+int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_ARB_spirv_extensions = 0;
+int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
int GLAD_GL_ARB_texture_buffer_range = 0;
-int GLAD_GL_SUN_mesh_array = 0;
-int GLAD_GL_ARB_vertex_attrib_binding = 0;
-int GLAD_GL_ARB_framebuffer_no_attachments = 0;
-int GLAD_GL_ARB_cl_event = 0;
-int GLAD_GL_EXT_vertex_weighting = 0;
-int GLAD_GL_ARB_derivative_control = 0;
-int GLAD_GL_NV_packed_depth_stencil = 0;
-int GLAD_GL_OES_single_precision = 0;
-int GLAD_GL_NV_primitive_restart = 0;
-int GLAD_GL_SUN_global_alpha = 0;
-int GLAD_GL_ARB_fragment_shader_interlock = 0;
-int GLAD_GL_EXT_texture_object = 0;
-int GLAD_GL_AMD_name_gen_delete = 0;
-int GLAD_GL_NV_texture_compression_vtc = 0;
-int GLAD_GL_NV_sample_mask_override_coverage = 0;
-int GLAD_GL_NV_texture_shader3 = 0;
-int GLAD_GL_MESA_tile_raster_order = 0;
-int GLAD_GL_ARB_texture_filter_anisotropic = 0;
-int GLAD_GL_EXT_texture = 0;
-int GLAD_GL_ARB_buffer_storage = 0;
-int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
-int GLAD_GL_APPLE_vertex_program_evaluators = 0;
-int GLAD_GL_AMD_texture_gather_bias_lod = 0;
-int GLAD_GL_NV_texgen_reflection = 0;
-int GLAD_GL_ARB_explicit_uniform_location = 0;
-int GLAD_GL_ARB_depth_buffer_float = 0;
-int GLAD_GL_NV_path_rendering_shared_edge = 0;
-int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_texture_compression_bptc = 0;
+int GLAD_GL_ARB_texture_compression_rgtc = 0;
int GLAD_GL_ARB_texture_cube_map = 0;
-int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
-int GLAD_GL_SGIX_list_priority = 0;
-int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
-int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
-int GLAD_GL_ARB_clear_texture = 0;
-int GLAD_GL_ATI_texture_env_combine3 = 0;
-int GLAD_GL_NV_depth_clamp = 0;
-int GLAD_GL_ARB_map_buffer_alignment = 0;
-int GLAD_GL_EXT_memory_object = 0;
-int GLAD_GL_NV_blend_equation_advanced = 0;
-int GLAD_GL_SGIS_sharpen_texture = 0;
-int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
-int GLAD_GL_ARB_pipeline_statistics_query = 0;
-int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_texture_cube_map_array = 0;
+int GLAD_GL_ARB_texture_env_add = 0;
+int GLAD_GL_ARB_texture_env_combine = 0;
+int GLAD_GL_ARB_texture_env_crossbar = 0;
+int GLAD_GL_ARB_texture_env_dot3 = 0;
+int GLAD_GL_ARB_texture_filter_anisotropic = 0;
+int GLAD_GL_ARB_texture_filter_minmax = 0;
+int GLAD_GL_ARB_texture_float = 0;
+int GLAD_GL_ARB_texture_gather = 0;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_ARB_texture_mirrored_repeat = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_ARB_texture_query_levels = 0;
+int GLAD_GL_ARB_texture_query_lod = 0;
+int GLAD_GL_ARB_texture_rectangle = 0;
+int GLAD_GL_ARB_texture_rg = 0;
int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
-int GLAD_GL_OML_interlace = 0;
-int GLAD_GL_ATI_pixel_format_float = 0;
-int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_ARB_texture_stencil8 = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_ARB_texture_swizzle = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
+int GLAD_GL_ARB_transpose_matrix = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_array_bgra = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_vertex_blend = 0;
int GLAD_GL_ARB_vertex_buffer_object = 0;
-int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ARB_window_pos = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_ATI_element_array = 0;
+int GLAD_GL_ATI_envmap_bumpmap = 0;
+int GLAD_GL_ATI_fragment_shader = 0;
+int GLAD_GL_ATI_map_object_buffer = 0;
+int GLAD_GL_ATI_meminfo = 0;
+int GLAD_GL_ATI_pixel_format_float = 0;
+int GLAD_GL_ATI_pn_triangles = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
int GLAD_GL_ATI_text_fragment_shader = 0;
-int GLAD_GL_NV_vertex_array_range = 0;
-int GLAD_GL_SGIX_fragment_lighting = 0;
-int GLAD_GL_AMD_shader_ballot = 0;
-int GLAD_GL_NV_texture_expand_normal = 0;
-int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
-int GLAD_GL_EXT_timer_query = 0;
-int GLAD_GL_EXT_vertex_array_bgra = 0;
-int GLAD_GL_NV_bindless_texture = 0;
-int GLAD_GL_KHR_debug = 0;
-int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_ATI_texture_env_combine3 = 0;
+int GLAD_GL_ATI_texture_float = 0;
+int GLAD_GL_ATI_texture_mirror_once = 0;
+int GLAD_GL_ATI_vertex_array_object = 0;
int GLAD_GL_ATI_vertex_attrib_array_object = 0;
-int GLAD_GL_SGIX_clipmap = 0;
-int GLAD_GL_EXT_geometry_shader4 = 0;
-int GLAD_GL_ARB_shader_texture_image_samples = 0;
-int GLAD_GL_MESA_ycbcr_texture = 0;
-int GLAD_GL_MESAX_texture_stack = 0;
-int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
-int GLAD_GL_EXT_bindable_uniform = 0;
-int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
-int GLAD_GL_ARB_shader_ballot = 0;
-int GLAD_GL_KHR_blend_equation_advanced = 0;
-int GLAD_GL_ARB_fragment_program_shadow = 0;
-int GLAD_GL_ATI_element_array = 0;
-int GLAD_GL_AMD_texture_texture4 = 0;
-int GLAD_GL_SGIX_reference_plane = 0;
-int GLAD_GL_EXT_stencil_two_side = 0;
-int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
-int GLAD_GL_SGIX_texture_lod_bias = 0;
-int GLAD_GL_KHR_no_error = 0;
-int GLAD_GL_NV_explicit_multisample = 0;
-int GLAD_GL_NV_stereo_view_rendering = 0;
-int GLAD_GL_IBM_static_data = 0;
-int GLAD_GL_EXT_clip_volume_hint = 0;
-int GLAD_GL_EXT_texture_perturb_normal = 0;
-int GLAD_GL_NV_fragment_program2 = 0;
-int GLAD_GL_NV_fragment_program4 = 0;
-int GLAD_GL_EXT_point_parameters = 0;
-int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_ATI_vertex_streams = 0;
+int GLAD_GL_EXT_422_pixels = 0;
int GLAD_GL_EXT_EGL_image_storage = 0;
-int GLAD_GL_SGIX_subsample = 0;
-int GLAD_GL_AMD_shader_stencil_export = 0;
-int GLAD_GL_ARB_shader_texture_lod = 0;
-int GLAD_GL_ARB_vertex_shader = 0;
-int GLAD_GL_ARB_depth_clamp = 0;
-int GLAD_GL_SGIS_texture_select = 0;
-int GLAD_GL_NV_texture_shader = 0;
-int GLAD_GL_ARB_tessellation_shader = 0;
-int GLAD_GL_EXT_draw_buffers2 = 0;
-int GLAD_GL_ARB_vertex_attrib_64bit = 0;
-int GLAD_GL_EXT_texture_filter_minmax = 0;
-int GLAD_GL_NV_query_resource = 0;
-int GLAD_GL_AMD_interleaved_elements = 0;
-int GLAD_GL_ARB_fragment_program = 0;
-int GLAD_GL_OML_resample = 0;
-int GLAD_GL_APPLE_ycbcr_422 = 0;
-int GLAD_GL_SGIX_texture_add_env = 0;
-int GLAD_GL_ARB_shadow_ambient = 0;
-int GLAD_GL_ARB_texture_storage = 0;
-int GLAD_GL_EXT_pixel_buffer_object = 0;
-int GLAD_GL_ARB_copy_image = 0;
-int GLAD_GL_SGIS_pixel_texture = 0;
-int GLAD_GL_SGIS_generate_mipmap = 0;
-int GLAD_GL_SGIX_instruments = 0;
-int GLAD_GL_ARB_fragment_layer_viewport = 0;
-int GLAD_GL_ARB_shader_storage_buffer_object = 0;
-int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_abgr = 0;
+int GLAD_GL_EXT_bgra = 0;
+int GLAD_GL_EXT_bindable_uniform = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_logic_op = 0;
int GLAD_GL_EXT_blend_minmax = 0;
-int GLAD_GL_MESA_pack_invert = 0;
-int GLAD_GL_ARB_base_instance = 0;
-int GLAD_GL_SGIX_convolution_accuracy = 0;
-int GLAD_GL_PGI_vertex_hints = 0;
-int GLAD_GL_AMD_transform_feedback4 = 0;
-int GLAD_GL_ARB_ES3_1_compatibility = 0;
-int GLAD_GL_EXT_memory_object_win32 = 0;
-int GLAD_GL_EXT_texture_integer = 0;
-int GLAD_GL_ARB_texture_multisample = 0;
-int GLAD_GL_ATI_vertex_streams = 0;
-int GLAD_GL_AMD_gpu_shader_int64 = 0;
-int GLAD_GL_S3_s3tc = 0;
-int GLAD_GL_ARB_query_buffer_object = 0;
-int GLAD_GL_AMD_vertex_shader_tessellator = 0;
-int GLAD_GL_ARB_invalidate_subdata = 0;
-int GLAD_GL_NV_draw_vulkan_image = 0;
-int GLAD_GL_EXT_index_material = 0;
-int GLAD_GL_NVX_linked_gpu_multicast = 0;
-int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
-int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
-int GLAD_GL_INTEL_parallel_arrays = 0;
-int GLAD_GL_ATI_draw_buffers = 0;
-int GLAD_GL_WIN_specular_fog = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_EXT_clip_volume_hint = 0;
int GLAD_GL_EXT_cmyka = 0;
-int GLAD_GL_SGIX_pixel_texture = 0;
-int GLAD_GL_APPLE_specular_vector = 0;
-int GLAD_GL_ARB_compatibility = 0;
-int GLAD_GL_ARB_timer_query = 0;
-int GLAD_GL_SGIX_interlace = 0;
-int GLAD_GL_NV_parameter_buffer_object = 0;
-int GLAD_GL_AMD_shader_trinary_minmax = 0;
-int GLAD_GL_ARB_direct_state_access = 0;
-int GLAD_GL_EXT_rescale_normal = 0;
-int GLAD_GL_ARB_pixel_buffer_object = 0;
-int GLAD_GL_ARB_uniform_buffer_object = 0;
-int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
-int GLAD_GL_ARB_texture_swizzle = 0;
-int GLAD_GL_NV_transform_feedback2 = 0;
-int GLAD_GL_SGIX_async_pixel = 0;
-int GLAD_GL_NV_fragment_program_option = 0;
-int GLAD_GL_ARB_explicit_attrib_location = 0;
-int GLAD_GL_EXT_blend_color = 0;
-int GLAD_GL_NV_shader_thread_group = 0;
-int GLAD_GL_EXT_stencil_wrap = 0;
-int GLAD_GL_EXT_index_array_formats = 0;
-int GLAD_GL_OVR_multiview2 = 0;
-int GLAD_GL_EXT_histogram = 0;
-int GLAD_GL_EXT_polygon_offset = 0;
-int GLAD_GL_SGIS_point_parameters = 0;
-int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_EXT_color_subtable = 0;
+int GLAD_GL_EXT_compiled_vertex_array = 0;
+int GLAD_GL_EXT_convolution = 0;
+int GLAD_GL_EXT_coordinate_frame = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_cull_vertex = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_depth_bounds_test = 0;
int GLAD_GL_EXT_direct_state_access = 0;
-int GLAD_GL_ARB_cull_distance = 0;
-int GLAD_GL_AMD_sample_positions = 0;
-int GLAD_GL_NV_vertex_program = 0;
-int GLAD_GL_NV_shader_thread_shuffle = 0;
-int GLAD_GL_ARB_shader_precision = 0;
-int GLAD_GL_EXT_vertex_shader = 0;
-int GLAD_GL_EXT_blend_func_separate = 0;
-int GLAD_GL_APPLE_fence = 0;
-int GLAD_GL_NV_query_resource_tag = 0;
-int GLAD_GL_OES_byte_coordinates = 0;
-int GLAD_GL_ARB_transpose_matrix = 0;
-int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_EXT_external_buffer = 0;
int GLAD_GL_EXT_fog_coord = 0;
-int GLAD_GL_EXT_vertex_array = 0;
-int GLAD_GL_ARB_half_float_vertex = 0;
-int GLAD_GL_EXT_blend_equation_separate = 0;
-int GLAD_GL_NV_framebuffer_mixed_samples = 0;
-int GLAD_GL_NVX_conditional_render = 0;
-int GLAD_GL_ARB_multi_draw_indirect = 0;
-int GLAD_GL_EXT_raster_multisample = 0;
-int GLAD_GL_NV_copy_image = 0;
-int GLAD_GL_HP_texture_lighting = 0;
-int GLAD_GL_INTEL_framebuffer_CMAA = 0;
-int GLAD_GL_ARB_transform_feedback2 = 0;
-int GLAD_GL_ARB_transform_feedback3 = 0;
-int GLAD_GL_SGIX_ycrcba = 0;
-int GLAD_GL_EXT_debug_marker = 0;
-int GLAD_GL_EXT_bgra = 0;
-int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_framebuffer_sRGB = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_gpu_program_parameters = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_EXT_histogram = 0;
+int GLAD_GL_EXT_index_array_formats = 0;
+int GLAD_GL_EXT_index_func = 0;
+int GLAD_GL_EXT_index_material = 0;
+int GLAD_GL_EXT_index_texture = 0;
+int GLAD_GL_EXT_light_texture = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_misc_attribute = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_multisample = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_packed_float = 0;
+int GLAD_GL_EXT_packed_pixels = 0;
+int GLAD_GL_EXT_paletted_texture = 0;
+int GLAD_GL_EXT_pixel_buffer_object = 0;
int GLAD_GL_EXT_pixel_transform = 0;
-int GLAD_GL_ARB_conservative_depth = 0;
-int GLAD_GL_ATI_fragment_shader = 0;
-int GLAD_GL_ARB_vertex_array_object = 0;
-int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_EXT_pixel_transform_color_table = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_EXT_polygon_offset = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_EXT_rescale_normal = 0;
+int GLAD_GL_EXT_secondary_color = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_EXT_separate_specular_color = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_EXT_shader_image_load_formatted = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_EXT_shared_texture_palette = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_stencil_clear_tag = 0;
+int GLAD_GL_EXT_stencil_two_side = 0;
+int GLAD_GL_EXT_stencil_wrap = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_EXT_texture_compression_latc = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_texture_cube_map = 0;
int GLAD_GL_EXT_texture_env_add = 0;
-int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_texture_env_combine = 0;
+int GLAD_GL_EXT_texture_env_dot3 = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_EXT_texture_lod_bias = 0;
int GLAD_GL_EXT_texture_mirror_clamp = 0;
-int GLAD_GL_NV_multisample_filter_hint = 0;
-int GLAD_GL_APPLE_float_pixels = 0;
-int GLAD_GL_ARB_transform_feedback_instanced = 0;
-int GLAD_GL_SGIX_async = 0;
-int GLAD_GL_EXT_texture_compression_latc = 0;
-int GLAD_GL_NV_robustness_video_memory_purge = 0;
-int GLAD_GL_ARB_shading_language_100 = 0;
-int GLAD_GL_INTEL_performance_query = 0;
-int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
-int GLAD_GL_NV_gpu_shader5 = 0;
-int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
-int GLAD_GL_ARB_ES2_compatibility = 0;
-int GLAD_GL_ARB_indirect_parameters = 0;
-int GLAD_GL_EXT_window_rectangles = 0;
-int GLAD_GL_NV_half_float = 0;
-int GLAD_GL_ARB_ES3_2_compatibility = 0;
-int GLAD_GL_ATI_texture_mirror_once = 0;
-int GLAD_GL_IBM_rasterpos_clip = 0;
-int GLAD_GL_EXT_semaphore = 0;
-int GLAD_GL_SGIX_shadow = 0;
-int GLAD_GL_EXT_polygon_offset_clamp = 0;
-int GLAD_GL_NV_deep_texture3D = 0;
-int GLAD_GL_ARB_shader_draw_parameters = 0;
-int GLAD_GL_SGIX_calligraphic_fragment = 0;
-int GLAD_GL_ARB_shader_bit_encoding = 0;
-int GLAD_GL_EXT_compiled_vertex_array = 0;
-int GLAD_GL_NV_depth_buffer_float = 0;
-int GLAD_GL_NV_occlusion_query = 0;
-int GLAD_GL_APPLE_flush_buffer_range = 0;
-int GLAD_GL_ARB_imaging = 0;
-int GLAD_GL_NV_shader_atomic_float = 0;
-int GLAD_GL_ARB_draw_buffers_blend = 0;
-int GLAD_GL_AMD_gcn_shader = 0;
-int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_perturb_normal = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
int GLAD_GL_EXT_texture_sRGB_decode = 0;
-int GLAD_GL_ARB_shading_language_420pack = 0;
-int GLAD_GL_ARB_shader_viewport_layer_array = 0;
-int GLAD_GL_ATI_meminfo = 0;
-int GLAD_GL_EXT_abgr = 0;
-int GLAD_GL_AMD_pinned_memory = 0;
-int GLAD_GL_EXT_texture_snorm = 0;
-int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
-int GLAD_GL_ARB_clear_buffer_object = 0;
-int GLAD_GL_ARB_multisample = 0;
-int GLAD_GL_EXT_debug_label = 0;
-int GLAD_GL_ARB_sample_shading = 0;
-int GLAD_GL_NV_internalformat_sample_query = 0;
-int GLAD_GL_INTEL_map_texture = 0;
-int GLAD_GL_ARB_texture_env_crossbar = 0;
-int GLAD_GL_EXT_422_pixels = 0;
-int GLAD_GL_NV_blend_minmax_factor = 0;
-int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
-int GLAD_GL_ARB_compute_shader = 0;
-int GLAD_GL_EXT_blend_logic_op = 0;
-int GLAD_GL_ARB_blend_func_extended = 0;
-int GLAD_GL_IBM_vertex_array_lists = 0;
-int GLAD_GL_ARB_color_buffer_float = 0;
-int GLAD_GL_ARB_bindless_texture = 0;
-int GLAD_GL_ARB_window_pos = 0;
-int GLAD_GL_ARB_internalformat_query = 0;
-int GLAD_GL_ARB_shadow = 0;
-int GLAD_GL_ARB_texture_mirrored_repeat = 0;
-int GLAD_GL_EXT_shader_image_load_store = 0;
-int GLAD_GL_EXT_copy_texture = 0;
-int GLAD_GL_NV_register_combiners2 = 0;
-int GLAD_GL_SGIX_ycrcb_subsample = 0;
-int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
-int GLAD_GL_SGIX_ir_instrument1 = 0;
-int GLAD_GL_NV_draw_texture = 0;
int GLAD_GL_EXT_texture_shared_exponent = 0;
-int GLAD_GL_NV_texture_shader2 = 0;
-int GLAD_GL_EXT_draw_instanced = 0;
-int GLAD_GL_NV_copy_depth_to_color = 0;
-int GLAD_GL_ARB_viewport_array = 0;
-int GLAD_GL_ARB_separate_shader_objects = 0;
-int GLAD_GL_NV_conservative_raster_pre_snap = 0;
-int GLAD_GL_EXT_depth_bounds_test = 0;
-int GLAD_GL_HP_image_transform = 0;
-int GLAD_GL_ARB_texture_env_add = 0;
-int GLAD_GL_NV_video_capture = 0;
-int GLAD_GL_ARB_sampler_objects = 0;
-int GLAD_GL_ARB_matrix_palette = 0;
-int GLAD_GL_SGIS_texture_color_mask = 0;
-int GLAD_GL_EXT_packed_pixels = 0;
-int GLAD_GL_EXT_coordinate_frame = 0;
-int GLAD_GL_ARB_texture_compression = 0;
-int GLAD_GL_ARB_multi_bind = 0;
-int GLAD_GL_APPLE_aux_depth_stencil = 0;
-int GLAD_GL_ARB_shader_subroutine = 0;
-int GLAD_GL_EXT_framebuffer_sRGB = 0;
-int GLAD_GL_ARB_texture_storage_multisample = 0;
-int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_EXT_texture_snorm = 0;
+int GLAD_GL_EXT_texture_swizzle = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_EXT_vertex_array_bgra = 0;
int GLAD_GL_EXT_vertex_attrib_64bit = 0;
-int GLAD_GL_NV_shader_atomic_float64 = 0;
-int GLAD_GL_ARB_depth_texture = 0;
-int GLAD_GL_NV_shader_buffer_store = 0;
-int GLAD_GL_OES_query_matrix = 0;
-int GLAD_GL_MESA_window_pos = 0;
-int GLAD_GL_NV_fill_rectangle = 0;
-int GLAD_GL_NV_shader_storage_buffer_object = 0;
-int GLAD_GL_ARB_texture_query_lod = 0;
-int GLAD_GL_ARB_copy_buffer = 0;
-int GLAD_GL_ARB_shader_image_size = 0;
-int GLAD_GL_NV_shader_atomic_counters = 0;
-int GLAD_GL_APPLE_object_purgeable = 0;
-int GLAD_GL_ARB_occlusion_query = 0;
-int GLAD_GL_INGR_color_clamp = 0;
-int GLAD_GL_SGI_color_table = 0;
-int GLAD_GL_NV_gpu_program5_mem_extended = 0;
-int GLAD_GL_ARB_texture_cube_map_array = 0;
-int GLAD_GL_SGIX_scalebias_hint = 0;
-int GLAD_GL_EXT_gpu_shader4 = 0;
-int GLAD_GL_NV_geometry_program4 = 0;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
-int GLAD_GL_AMD_debug_output = 0;
-int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_EXT_vertex_shader = 0;
+int GLAD_GL_EXT_vertex_weighting = 0;
int GLAD_GL_EXT_win32_keyed_mutex = 0;
-int GLAD_GL_ARB_fragment_coord_conventions = 0;
-int GLAD_GL_ARB_multitexture = 0;
-int GLAD_GL_SGIX_polynomial_ffd = 0;
-int GLAD_GL_EXT_texture_env_dot3 = 0;
-int GLAD_GL_EXT_provoking_vertex = 0;
-int GLAD_GL_ARB_point_parameters = 0;
-int GLAD_GL_ARB_shader_image_load_store = 0;
-int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_EXT_x11_sync_object = 0;
+int GLAD_GL_GREMEDY_frame_terminator = 0;
+int GLAD_GL_GREMEDY_string_marker = 0;
+int GLAD_GL_HP_convolution_border_modes = 0;
+int GLAD_GL_HP_image_transform = 0;
int GLAD_GL_HP_occlusion_test = 0;
-int GLAD_GL_ARB_ES3_compatibility = 0;
-int GLAD_GL_ARB_texture_barrier = 0;
-int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
-int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
-int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_HP_texture_lighting = 0;
+int GLAD_GL_IBM_cull_vertex = 0;
+int GLAD_GL_IBM_multimode_draw_arrays = 0;
+int GLAD_GL_IBM_rasterpos_clip = 0;
+int GLAD_GL_IBM_static_data = 0;
+int GLAD_GL_IBM_texture_mirrored_repeat = 0;
+int GLAD_GL_IBM_vertex_array_lists = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_INGR_color_clamp = 0;
+int GLAD_GL_INGR_interlace_read = 0;
int GLAD_GL_INTEL_blackhole_render = 0;
-int GLAD_GL_AMD_shader_image_load_store_lod = 0;
-int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
-int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_INTEL_conservative_rasterization = 0;
int GLAD_GL_INTEL_fragment_shader_ordering = 0;
-int GLAD_GL_ARB_texture_env_dot3 = 0;
-int GLAD_GL_NV_gpu_program4 = 0;
-int GLAD_GL_NV_gpu_program5 = 0;
-int GLAD_GL_NV_float_buffer = 0;
-int GLAD_GL_SGIS_texture_edge_clamp = 0;
-int GLAD_GL_ARB_framebuffer_sRGB = 0;
-int GLAD_GL_SUN_slice_accum = 0;
-int GLAD_GL_EXT_index_texture = 0;
-int GLAD_GL_EXT_shader_image_load_formatted = 0;
-int GLAD_GL_ARB_geometry_shader4 = 0;
-int GLAD_GL_EXT_separate_specular_color = 0;
-int GLAD_GL_AMD_depth_clamp_separate = 0;
-int GLAD_GL_NV_conservative_raster = 0;
-int GLAD_GL_ARB_sparse_texture2 = 0;
-int GLAD_GL_SGIX_sprite = 0;
-int GLAD_GL_ARB_get_program_binary = 0;
-int GLAD_GL_AMD_occlusion_query_event = 0;
-int GLAD_GL_SGIS_multisample = 0;
-int GLAD_GL_EXT_framebuffer_object = 0;
-int GLAD_GL_ARB_robustness_isolation = 0;
-int GLAD_GL_ARB_vertex_array_bgra = 0;
-int GLAD_GL_APPLE_vertex_array_range = 0;
-int GLAD_GL_AMD_query_buffer_object = 0;
-int GLAD_GL_NV_register_combiners = 0;
-int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_INTEL_framebuffer_CMAA = 0;
+int GLAD_GL_INTEL_map_texture = 0;
+int GLAD_GL_INTEL_parallel_arrays = 0;
+int GLAD_GL_INTEL_performance_query = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_MESAX_texture_stack = 0;
+int GLAD_GL_MESA_pack_invert = 0;
+int GLAD_GL_MESA_program_binary_formats = 0;
+int GLAD_GL_MESA_resize_buffers = 0;
+int GLAD_GL_MESA_shader_integer_functions = 0;
+int GLAD_GL_MESA_tile_raster_order = 0;
+int GLAD_GL_MESA_window_pos = 0;
+int GLAD_GL_MESA_ycbcr_texture = 0;
int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
-int GLAD_GL_AMD_gpu_shader_int16 = 0;
-int GLAD_GL_ARB_debug_output = 0;
-int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
-int GLAD_GL_SGI_color_matrix = 0;
-int GLAD_GL_EXT_cull_vertex = 0;
-int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
-int GLAD_GL_EXT_texture_sRGB = 0;
-int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_NVX_gpu_memory_info = 0;
+int GLAD_GL_NVX_linked_gpu_multicast = 0;
+int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
+int GLAD_GL_NV_bindless_texture = 0;
+int GLAD_GL_NV_blend_equation_advanced = 0;
+int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
+int GLAD_GL_NV_blend_minmax_factor = 0;
+int GLAD_GL_NV_blend_square = 0;
+int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_NV_command_list = 0;
+int GLAD_GL_NV_compute_program5 = 0;
+int GLAD_GL_NV_compute_shader_derivatives = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_NV_conservative_raster = 0;
+int GLAD_GL_NV_conservative_raster_dilate = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
int GLAD_GL_NV_conservative_raster_underestimation = 0;
-int GLAD_GL_IBM_multimode_draw_arrays = 0;
-int GLAD_GL_KHR_parallel_shader_compile = 0;
-int GLAD_GL_APPLE_vertex_array_object = 0;
-int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_NV_copy_depth_to_color = 0;
+int GLAD_GL_NV_copy_image = 0;
+int GLAD_GL_NV_deep_texture3D = 0;
+int GLAD_GL_NV_depth_buffer_float = 0;
+int GLAD_GL_NV_depth_clamp = 0;
+int GLAD_GL_NV_draw_texture = 0;
+int GLAD_GL_NV_draw_vulkan_image = 0;
+int GLAD_GL_NV_evaluators = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_fence = 0;
+int GLAD_GL_NV_fill_rectangle = 0;
+int GLAD_GL_NV_float_buffer = 0;
+int GLAD_GL_NV_fog_distance = 0;
+int GLAD_GL_NV_fragment_coverage_to_color = 0;
+int GLAD_GL_NV_fragment_program = 0;
+int GLAD_GL_NV_fragment_program2 = 0;
+int GLAD_GL_NV_fragment_program4 = 0;
+int GLAD_GL_NV_fragment_program_option = 0;
+int GLAD_GL_NV_fragment_shader_barycentric = 0;
int GLAD_GL_NV_fragment_shader_interlock = 0;
-int GLAD_GL_AMD_conservative_depth = 0;
-int GLAD_GL_ARB_texture_float = 0;
-int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
-int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_NV_framebuffer_mixed_samples = 0;
+int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_geometry_shader4 = 0;
int GLAD_GL_NV_geometry_shader_passthrough = 0;
-int GLAD_GL_ARB_draw_instanced = 0;
-int GLAD_GL_OES_read_format = 0;
-int GLAD_GL_ATI_texture_float = 0;
-int GLAD_GL_ARB_texture_gather = 0;
-int GLAD_GL_AMD_vertex_shader_layer = 0;
-int GLAD_GL_ARB_shading_language_include = 0;
-int GLAD_GL_APPLE_client_storage = 0;
-int GLAD_GL_WIN_phong_shading = 0;
-int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_NV_gpu_multicast = 0;
+int GLAD_GL_NV_gpu_program4 = 0;
+int GLAD_GL_NV_gpu_program5 = 0;
+int GLAD_GL_NV_gpu_program5_mem_extended = 0;
+int GLAD_GL_NV_gpu_shader5 = 0;
+int GLAD_GL_NV_half_float = 0;
+int GLAD_GL_NV_internalformat_sample_query = 0;
+int GLAD_GL_NV_light_max_exponent = 0;
+int GLAD_GL_NV_memory_attachment = 0;
+int GLAD_GL_NV_mesh_shader = 0;
+int GLAD_GL_NV_multisample_coverage = 0;
+int GLAD_GL_NV_multisample_filter_hint = 0;
+int GLAD_GL_NV_occlusion_query = 0;
+int GLAD_GL_NV_packed_depth_stencil = 0;
+int GLAD_GL_NV_parameter_buffer_object = 0;
+int GLAD_GL_NV_parameter_buffer_object2 = 0;
int GLAD_GL_NV_path_rendering = 0;
-int GLAD_GL_NV_conservative_raster_dilate = 0;
-int GLAD_GL_AMD_gpu_shader_half_float = 0;
-int GLAD_GL_ARB_post_depth_coverage = 0;
-int GLAD_GL_ARB_texture_non_power_of_two = 0;
-int GLAD_GL_APPLE_rgb_422 = 0;
-int GLAD_GL_EXT_texture_lod_bias = 0;
-int GLAD_GL_ARB_gpu_shader_int64 = 0;
-int GLAD_GL_ARB_seamless_cube_map = 0;
-int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_NV_path_rendering_shared_edge = 0;
+int GLAD_GL_NV_pixel_data_range = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_NV_present_video = 0;
+int GLAD_GL_NV_primitive_restart = 0;
+int GLAD_GL_NV_query_resource = 0;
+int GLAD_GL_NV_query_resource_tag = 0;
+int GLAD_GL_NV_register_combiners = 0;
+int GLAD_GL_NV_register_combiners2 = 0;
+int GLAD_GL_NV_representative_fragment_test = 0;
+int GLAD_GL_NV_robustness_video_memory_purge = 0;
+int GLAD_GL_NV_sample_locations = 0;
+int GLAD_GL_NV_sample_mask_override_coverage = 0;
+int GLAD_GL_NV_scissor_exclusive = 0;
+int GLAD_GL_NV_shader_atomic_counters = 0;
+int GLAD_GL_NV_shader_atomic_float = 0;
+int GLAD_GL_NV_shader_atomic_float64 = 0;
+int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
+int GLAD_GL_NV_shader_atomic_int64 = 0;
+int GLAD_GL_NV_shader_buffer_load = 0;
+int GLAD_GL_NV_shader_buffer_store = 0;
+int GLAD_GL_NV_shader_storage_buffer_object = 0;
+int GLAD_GL_NV_shader_texture_footprint = 0;
+int GLAD_GL_NV_shader_thread_group = 0;
+int GLAD_GL_NV_shader_thread_shuffle = 0;
+int GLAD_GL_NV_shading_rate_image = 0;
+int GLAD_GL_NV_stereo_view_rendering = 0;
+int GLAD_GL_NV_tessellation_program5 = 0;
+int GLAD_GL_NV_texgen_emboss = 0;
+int GLAD_GL_NV_texgen_reflection = 0;
+int GLAD_GL_NV_texture_barrier = 0;
+int GLAD_GL_NV_texture_compression_vtc = 0;
+int GLAD_GL_NV_texture_env_combine4 = 0;
+int GLAD_GL_NV_texture_expand_normal = 0;
+int GLAD_GL_NV_texture_multisample = 0;
+int GLAD_GL_NV_texture_rectangle = 0;
+int GLAD_GL_NV_texture_rectangle_compressed = 0;
+int GLAD_GL_NV_texture_shader = 0;
+int GLAD_GL_NV_texture_shader2 = 0;
+int GLAD_GL_NV_texture_shader3 = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
int GLAD_GL_NV_vdpau_interop = 0;
-int GLAD_GL_ARB_occlusion_query2 = 0;
-int GLAD_GL_ARB_internalformat_query2 = 0;
-int GLAD_GL_EXT_texture_filter_anisotropic = 0;
-int GLAD_GL_SUN_vertex = 0;
-int GLAD_GL_EXT_transform_feedback = 0;
-int GLAD_GL_SGIX_igloo_interface = 0;
-int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_NV_vdpau_interop2 = 0;
+int GLAD_GL_NV_vertex_array_range = 0;
+int GLAD_GL_NV_vertex_array_range2 = 0;
+int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
+int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_vertex_program1_1 = 0;
+int GLAD_GL_NV_vertex_program2 = 0;
+int GLAD_GL_NV_vertex_program2_option = 0;
int GLAD_GL_NV_vertex_program3 = 0;
-int GLAD_GL_ARB_draw_indirect = 0;
int GLAD_GL_NV_vertex_program4 = 0;
-int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
-int GLAD_GL_SGIS_fog_function = 0;
-int GLAD_GL_EXT_x11_sync_object = 0;
-int GLAD_GL_ARB_sync = 0;
-int GLAD_GL_NV_texture_rectangle_compressed = 0;
-int GLAD_GL_NV_sample_locations = 0;
-int GLAD_GL_NV_gpu_multicast = 0;
-int GLAD_GL_ARB_gl_spirv = 0;
-int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_NV_video_capture = 0;
+int GLAD_GL_NV_viewport_array2 = 0;
+int GLAD_GL_NV_viewport_swizzle = 0;
+int GLAD_GL_OES_byte_coordinates = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
int GLAD_GL_OES_fixed_point = 0;
-int GLAD_GL_MESA_program_binary_formats = 0;
-int GLAD_GL_NV_blend_square = 0;
-int GLAD_GL_EXT_framebuffer_multisample = 0;
-int GLAD_GL_ARB_gpu_shader5 = 0;
-int GLAD_GL_SGIS_texture4D = 0;
-int GLAD_GL_EXT_texture3D = 0;
-int GLAD_GL_EXT_multisample = 0;
-int GLAD_GL_EXT_secondary_color = 0;
-int GLAD_GL_INTEL_conservative_rasterization = 0;
-int GLAD_GL_ARB_texture_filter_minmax = 0;
-int GLAD_GL_ATI_vertex_array_object = 0;
-int GLAD_GL_ARB_parallel_shader_compile = 0;
-int GLAD_GL_NVX_gpu_memory_info = 0;
-int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_OES_query_matrix = 0;
+int GLAD_GL_OES_read_format = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_OML_interlace = 0;
+int GLAD_GL_OML_resample = 0;
+int GLAD_GL_OML_subsample = 0;
+int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_OVR_multiview2 = 0;
+int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_PGI_vertex_hints = 0;
+int GLAD_GL_REND_screen_coordinates = 0;
+int GLAD_GL_S3_s3tc = 0;
+int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_SGIS_fog_function = 0;
+int GLAD_GL_SGIS_generate_mipmap = 0;
+int GLAD_GL_SGIS_multisample = 0;
+int GLAD_GL_SGIS_pixel_texture = 0;
int GLAD_GL_SGIS_point_line_texgen = 0;
-int GLAD_GL_ARB_sample_locations = 0;
-int GLAD_GL_ARB_sparse_buffer = 0;
-int GLAD_GL_ARB_polygon_offset_clamp = 0;
-int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+int GLAD_GL_SGIS_sharpen_texture = 0;
+int GLAD_GL_SGIS_texture4D = 0;
+int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_SGIS_texture_color_mask = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_SGIS_texture_filter4 = 0;
+int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_SGIS_texture_select = 0;
+int GLAD_GL_SGIX_async = 0;
+int GLAD_GL_SGIX_async_histogram = 0;
+int GLAD_GL_SGIX_async_pixel = 0;
int GLAD_GL_SGIX_blend_alpha_minmax = 0;
-int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_SGIX_calligraphic_fragment = 0;
+int GLAD_GL_SGIX_clipmap = 0;
+int GLAD_GL_SGIX_convolution_accuracy = 0;
+int GLAD_GL_SGIX_depth_pass_instrument = 0;
+int GLAD_GL_SGIX_depth_texture = 0;
+int GLAD_GL_SGIX_flush_raster = 0;
+int GLAD_GL_SGIX_fog_offset = 0;
+int GLAD_GL_SGIX_fragment_lighting = 0;
+int GLAD_GL_SGIX_framezoom = 0;
+int GLAD_GL_SGIX_igloo_interface = 0;
+int GLAD_GL_SGIX_instruments = 0;
+int GLAD_GL_SGIX_interlace = 0;
+int GLAD_GL_SGIX_ir_instrument1 = 0;
+int GLAD_GL_SGIX_list_priority = 0;
+int GLAD_GL_SGIX_pixel_texture = 0;
+int GLAD_GL_SGIX_pixel_tiles = 0;
+int GLAD_GL_SGIX_polynomial_ffd = 0;
+int GLAD_GL_SGIX_reference_plane = 0;
+int GLAD_GL_SGIX_resample = 0;
+int GLAD_GL_SGIX_scalebias_hint = 0;
+int GLAD_GL_SGIX_shadow = 0;
+int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_SGIX_sprite = 0;
+int GLAD_GL_SGIX_subsample = 0;
+int GLAD_GL_SGIX_tag_sample_buffer = 0;
+int GLAD_GL_SGIX_texture_add_env = 0;
+int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
+int GLAD_GL_SGIX_texture_lod_bias = 0;
+int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_SGIX_texture_scale_bias = 0;
+int GLAD_GL_SGIX_vertex_preclip = 0;
+int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_SGIX_ycrcb_subsample = 0;
+int GLAD_GL_SGIX_ycrcba = 0;
+int GLAD_GL_SGI_color_matrix = 0;
+int GLAD_GL_SGI_color_table = 0;
+int GLAD_GL_SGI_texture_color_table = 0;
+int GLAD_GL_SUNX_constant_data = 0;
+int GLAD_GL_SUN_convolution_border_modes = 0;
+int GLAD_GL_SUN_global_alpha = 0;
+int GLAD_GL_SUN_mesh_array = 0;
+int GLAD_GL_SUN_slice_accum = 0;
+int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_SUN_vertex = 0;
+int GLAD_GL_WIN_phong_shading = 0;
+int GLAD_GL_WIN_specular_fog = 0;
PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
@@ -1921,16 +2138,8 @@ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
@@ -1949,16 +2158,11 @@ PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
@@ -2065,8 +2269,6 @@ PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
@@ -2088,36 +2290,13 @@ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NU
PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
-PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
-PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
-PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
-PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
@@ -2189,14 +2368,6 @@ PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
@@ -2208,8 +2379,6 @@ PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
@@ -2257,12 +2426,6 @@ PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
@@ -2287,69 +2450,6 @@ PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
@@ -2389,15 +2489,6 @@ PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
@@ -2408,11 +2499,8 @@ PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
@@ -2420,45 +2508,10 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
-PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
@@ -2526,16 +2579,6 @@ PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
@@ -3237,17 +3280,6 @@ PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
-PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
-PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
@@ -3463,6 +3495,16 @@ PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
+PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
+PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
+PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
+PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
+PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
+PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
+PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
+PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
@@ -3571,6 +3613,8 @@ PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NU
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
+PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
+PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
@@ -3584,6 +3628,13 @@ PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
+PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
+PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
+PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
+PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
+PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
@@ -3620,6 +3671,7 @@ PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
@@ -4439,6 +4491,209 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
+static void load_GL_VERSION_4_0(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_0) return;
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_VERSION_4_1(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_1) return;
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+}
+static void load_GL_VERSION_4_2(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_2) return;
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_VERSION_4_3(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_3) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+}
static void load_GL_3DFX_tbuffer(GLADloadproc load) {
if(!GLAD_GL_3DFX_tbuffer) return;
glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
@@ -7054,6 +7309,22 @@ static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
if(!GLAD_GL_NV_internalformat_sample_query) return;
glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
}
+static void load_GL_NV_memory_attachment(GLADloadproc load) {
+ if(!GLAD_GL_NV_memory_attachment) return;
+ glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
+ glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
+ glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
+ glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
+ glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
+ glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
+}
+static void load_GL_NV_mesh_shader(GLADloadproc load) {
+ if(!GLAD_GL_NV_mesh_shader) return;
+ glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
+ glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
+}
static void load_GL_NV_occlusion_query(GLADloadproc load) {
if(!GLAD_GL_NV_occlusion_query) return;
glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
@@ -7217,6 +7488,11 @@ static void load_GL_NV_sample_locations(GLADloadproc load) {
glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
}
+static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
+ if(!GLAD_GL_NV_scissor_exclusive) return;
+ glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
+ glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
+}
static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
if(!GLAD_GL_NV_shader_buffer_load) return;
glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
@@ -7234,6 +7510,17 @@ static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
}
+static void load_GL_NV_shading_rate_image(GLADloadproc load) {
+ if(!GLAD_GL_NV_shading_rate_image) return;
+ glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
+ glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
+ glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
+ glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
+ glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
+ glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
+ glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
+ glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
+}
static void load_GL_NV_texture_barrier(GLADloadproc load) {
if(!GLAD_GL_NV_texture_barrier) return;
glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
@@ -7285,6 +7572,10 @@ static void load_GL_NV_vdpau_interop(GLADloadproc load) {
glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
}
+static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
+ if(!GLAD_GL_NV_vdpau_interop2) return;
+ glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
+}
static void load_GL_NV_vertex_array_range(GLADloadproc load) {
if(!GLAD_GL_NV_vertex_array_range) return;
glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
@@ -8224,6 +8515,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling");
GLAD_GL_NV_command_list = has_ext("GL_NV_command_list");
GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5");
+ GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives");
GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render");
GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
@@ -8248,6 +8540,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2");
GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4");
GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option");
+ GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric");
GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples");
GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage");
@@ -8262,6 +8555,8 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
+ GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment");
+ GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader");
GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
@@ -8278,9 +8573,11 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
+ GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test");
GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
+ GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive");
GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
@@ -8289,8 +8586,10 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+ GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint");
GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
+ GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image");
GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
@@ -8309,6 +8608,7 @@ static int find_extensionsGL(void) {
GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
+ GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2");
GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
@@ -8454,8 +8754,12 @@ static void find_coreGL(void) {
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
- max_loaded_major = 3;
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) {
+ max_loaded_major = 4;
max_loaded_minor = 3;
}
}
@@ -8478,6 +8782,10 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);
+ load_GL_VERSION_4_0(load);
+ load_GL_VERSION_4_1(load);
+ load_GL_VERSION_4_2(load);
+ load_GL_VERSION_4_3(load);
if (!find_extensionsGL()) return 0;
load_GL_3DFX_tbuffer(load);
@@ -8718,6 +9026,8 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_NV_gpu_shader5(load);
load_GL_NV_half_float(load);
load_GL_NV_internalformat_sample_query(load);
+ load_GL_NV_memory_attachment(load);
+ load_GL_NV_mesh_shader(load);
load_GL_NV_occlusion_query(load);
load_GL_NV_parameter_buffer_object(load);
load_GL_NV_path_rendering(load);
@@ -8730,12 +9040,15 @@ int gladLoadGLLoader(GLADloadproc load) {
load_GL_NV_register_combiners(load);
load_GL_NV_register_combiners2(load);
load_GL_NV_sample_locations(load);
+ load_GL_NV_scissor_exclusive(load);
load_GL_NV_shader_buffer_load(load);
+ load_GL_NV_shading_rate_image(load);
load_GL_NV_texture_barrier(load);
load_GL_NV_texture_multisample(load);
load_GL_NV_transform_feedback(load);
load_GL_NV_transform_feedback2(load);
load_GL_NV_vdpau_interop(load);
+ load_GL_NV_vdpau_interop2(load);
load_GL_NV_vertex_array_range(load);
load_GL_NV_vertex_attrib_integer_64bit(load);
load_GL_NV_vertex_buffer_unified_memory(load);
diff --git a/externals/xbyak b/externals/xbyak
deleted file mode 160000
-Subproject 1de435ed04c8e74775804da944d176baf0ce56e
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 23e5d3f10..2e59894ab 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -8,7 +8,7 @@
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/logging/log.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/memory.h"
namespace AudioCore {
@@ -72,7 +72,7 @@ private:
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(AudioRendererParameter params,
- Kernel::SharedPtr<Kernel::Event> buffer_event)
+ Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count) {
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h
index 046417da3..7826881bf 100644
--- a/src/audio_core/audio_renderer.h
+++ b/src/audio_core/audio_renderer.h
@@ -15,7 +15,7 @@
#include "core/hle/kernel/object.h"
namespace Kernel {
-class Event;
+class WritableEvent;
}
namespace AudioCore {
@@ -143,7 +143,7 @@ struct AuxInfo {
std::array<u8, 24> output_mix_buffers;
u32_le mix_buffer_count;
u32_le sample_rate; // Stored in the aux buffer currently
- u32_le sampe_count;
+ u32_le sample_count;
u64_le send_buffer_info;
u64_le send_buffer_base;
@@ -208,7 +208,8 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
- AudioRenderer(AudioRendererParameter params, Kernel::SharedPtr<Kernel::Event> buffer_event);
+ AudioRenderer(AudioRendererParameter params,
+ Kernel::SharedPtr<Kernel::WritableEvent> buffer_event);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
@@ -224,7 +225,7 @@ private:
class VoiceState;
AudioRendererParameter worker_params;
- Kernel::SharedPtr<Kernel::Event> buffer_event;
+ Kernel::SharedPtr<Kernel::WritableEvent> buffer_event;
std::vector<VoiceState> voices;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index eccd8f64a..a5e71d879 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -44,7 +44,6 @@ add_library(common STATIC
detached_tasks.cpp
detached_tasks.h
bit_field.h
- bit_set.h
cityhash.cpp
cityhash.h
color.h
@@ -95,14 +94,9 @@ if(ARCHITECTURE_x86_64)
PRIVATE
x64/cpu_detect.cpp
x64/cpu_detect.h
- x64/xbyak_abi.h
- x64/xbyak_util.h
)
endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
-if (ARCHITECTURE_x86_64)
- target_link_libraries(common PRIVATE xbyak)
-endif()
diff --git a/src/common/assert.h b/src/common/assert.h
index 0d4eddc19..6002f7ab1 100644
--- a/src/common/assert.h
+++ b/src/common/assert.h
@@ -52,5 +52,8 @@ __declspec(noinline, noreturn)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
-#define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
+#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
+
+#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
+#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index bf803da8d..21e07925d 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -117,21 +117,21 @@ private:
// We don't delete it because we want BitField to be trivially copyable.
constexpr BitField& operator=(const BitField&) = default;
- // StorageType is T for non-enum types and the underlying type of T if
+ // UnderlyingType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
// std::underlying_type<T>::type directly.
- using StorageType = typename std::conditional_t<std::is_enum<T>::value, std::underlying_type<T>,
- std::enable_if<true, T>>::type;
+ using UnderlyingType = typename std::conditional_t<std::is_enum_v<T>, std::underlying_type<T>,
+ std::enable_if<true, T>>::type;
- // Unsigned version of StorageType
- using StorageTypeU = std::make_unsigned_t<StorageType>;
+ // We store the value as the unsigned type to avoid undefined behaviour on value shifting
+ using StorageType = std::make_unsigned_t<UnderlyingType>;
public:
/// Constants to allow limited introspection of fields if needed
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;
- static constexpr StorageType mask = (((StorageTypeU)~0) >> (8 * sizeof(T) - bits)) << position;
+ static constexpr StorageType mask = (((StorageType)~0) >> (8 * sizeof(T) - bits)) << position;
/**
* Formats a value by masking and shifting it according to the field parameters. A value
@@ -148,11 +148,12 @@ public:
* union in a constexpr context.
*/
static constexpr FORCE_INLINE T ExtractValue(const StorageType& storage) {
- if (std::numeric_limits<T>::is_signed) {
+ if constexpr (std::numeric_limits<UnderlyingType>::is_signed) {
std::size_t shift = 8 * sizeof(T) - bits;
- return (T)((storage << (shift - position)) >> shift);
+ return static_cast<T>(static_cast<UnderlyingType>(storage << (shift - position)) >>
+ shift);
} else {
- return (T)((storage & mask) >> position);
+ return static_cast<T>((storage & mask) >> position);
}
}
diff --git a/src/common/bit_set.h b/src/common/bit_set.h
deleted file mode 100644
index 5cd1352b2..000000000
--- a/src/common/bit_set.h
+++ /dev/null
@@ -1,244 +0,0 @@
-// This file is under the public domain.
-
-#pragma once
-
-#include <cstddef>
-#ifdef _WIN32
-#include <intrin.h>
-#endif
-#include <initializer_list>
-#include <new>
-#include <type_traits>
-#include "common/common_types.h"
-
-// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
-namespace Common {
-
-// Helper functions:
-
-#ifdef _MSC_VER
-template <typename T>
-static inline int CountSetBits(T v) {
- // from https://graphics.stanford.edu/~seander/bithacks.html
- // GCC has this built in, but MSVC's intrinsic will only emit the actual
- // POPCNT instruction, which we're not depending on
- v = v - ((v >> 1) & (T) ~(T)0 / 3);
- v = (v & (T) ~(T)0 / 15 * 3) + ((v >> 2) & (T) ~(T)0 / 15 * 3);
- v = (v + (v >> 4)) & (T) ~(T)0 / 255 * 15;
- return (T)(v * ((T) ~(T)0 / 255)) >> (sizeof(T) - 1) * 8;
-}
-static inline int LeastSignificantSetBit(u8 val) {
- unsigned long index;
- _BitScanForward(&index, val);
- return (int)index;
-}
-static inline int LeastSignificantSetBit(u16 val) {
- unsigned long index;
- _BitScanForward(&index, val);
- return (int)index;
-}
-static inline int LeastSignificantSetBit(u32 val) {
- unsigned long index;
- _BitScanForward(&index, val);
- return (int)index;
-}
-static inline int LeastSignificantSetBit(u64 val) {
- unsigned long index;
- _BitScanForward64(&index, val);
- return (int)index;
-}
-#else
-static inline int CountSetBits(u8 val) {
- return __builtin_popcount(val);
-}
-static inline int CountSetBits(u16 val) {
- return __builtin_popcount(val);
-}
-static inline int CountSetBits(u32 val) {
- return __builtin_popcount(val);
-}
-static inline int CountSetBits(u64 val) {
- return __builtin_popcountll(val);
-}
-static inline int LeastSignificantSetBit(u8 val) {
- return __builtin_ctz(val);
-}
-static inline int LeastSignificantSetBit(u16 val) {
- return __builtin_ctz(val);
-}
-static inline int LeastSignificantSetBit(u32 val) {
- return __builtin_ctz(val);
-}
-static inline int LeastSignificantSetBit(u64 val) {
- return __builtin_ctzll(val);
-}
-#endif
-
-// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
-// using the set bits of an integer to represent a set of integers. Like that
-// class, it acts like an array of bools:
-// BitSet32 bs;
-// bs[1] = true;
-// but also like the underlying integer ([0] = least significant bit):
-// BitSet32 bs2 = ...;
-// bs = (bs ^ bs2) & BitSet32(0xffff);
-// The following additional functionality is provided:
-// - Construction using an initializer list.
-// BitSet bs { 1, 2, 4, 8 };
-// - Efficiently iterating through the set bits:
-// for (int i : bs)
-// [i is the *index* of a set bit]
-// (This uses the appropriate CPU instruction to find the next set bit in one
-// operation.)
-// - Counting set bits using .Count() - see comment on that method.
-
-// TODO: use constexpr when MSVC gets out of the Dark Ages
-
-template <typename IntTy>
-class BitSet {
- static_assert(!std::is_signed_v<IntTy>, "BitSet should not be used with signed types");
-
-public:
- // A reference to a particular bit, returned from operator[].
- class Ref {
- public:
- Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
- Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
- operator bool() const {
- return (m_bs->m_val & m_mask) != 0;
- }
- bool operator=(bool set) {
- m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
- return set;
- }
-
- private:
- BitSet* m_bs;
- IntTy m_mask;
- };
-
- // A STL-like iterator is required to be able to use range-based for loops.
- class Iterator {
- public:
- Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
- Iterator(IntTy val) : m_val(val), m_bit(0) {}
- Iterator& operator=(Iterator other) {
- new (this) Iterator(other);
- return *this;
- }
- int operator*() {
- return m_bit + ComputeLsb();
- }
- Iterator& operator++() {
- int lsb = ComputeLsb();
- m_val >>= lsb + 1;
- m_bit += lsb + 1;
- m_has_lsb = false;
- return *this;
- }
- Iterator operator++(int _) {
- Iterator other(*this);
- ++*this;
- return other;
- }
- bool operator==(Iterator other) const {
- return m_val == other.m_val;
- }
- bool operator!=(Iterator other) const {
- return m_val != other.m_val;
- }
-
- private:
- int ComputeLsb() {
- if (!m_has_lsb) {
- m_lsb = LeastSignificantSetBit(m_val);
- m_has_lsb = true;
- }
- return m_lsb;
- }
- IntTy m_val;
- int m_bit;
- int m_lsb = -1;
- bool m_has_lsb = false;
- };
-
- BitSet() : m_val(0) {}
- explicit BitSet(IntTy val) : m_val(val) {}
- BitSet(std::initializer_list<int> init) {
- m_val = 0;
- for (int bit : init)
- m_val |= (IntTy)1 << bit;
- }
-
- static BitSet AllTrue(std::size_t count) {
- return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
- }
-
- Ref operator[](std::size_t bit) {
- return Ref(this, (IntTy)1 << bit);
- }
- const Ref operator[](std::size_t bit) const {
- return (*const_cast<BitSet*>(this))[bit];
- }
- bool operator==(BitSet other) const {
- return m_val == other.m_val;
- }
- bool operator!=(BitSet other) const {
- return m_val != other.m_val;
- }
- bool operator<(BitSet other) const {
- return m_val < other.m_val;
- }
- bool operator>(BitSet other) const {
- return m_val > other.m_val;
- }
- BitSet operator|(BitSet other) const {
- return BitSet(m_val | other.m_val);
- }
- BitSet operator&(BitSet other) const {
- return BitSet(m_val & other.m_val);
- }
- BitSet operator^(BitSet other) const {
- return BitSet(m_val ^ other.m_val);
- }
- BitSet operator~() const {
- return BitSet(~m_val);
- }
- BitSet& operator|=(BitSet other) {
- return *this = *this | other;
- }
- BitSet& operator&=(BitSet other) {
- return *this = *this & other;
- }
- BitSet& operator^=(BitSet other) {
- return *this = *this ^ other;
- }
- operator u32() = delete;
- operator bool() {
- return m_val != 0;
- }
-
- // Warning: Even though on modern CPUs this is a single fast instruction,
- // Dolphin's official builds do not currently assume POPCNT support on x86,
- // so slower explicit bit twiddling is generated. Still should generally
- // be faster than a loop.
- unsigned int Count() const {
- return CountSetBits(m_val);
- }
-
- Iterator begin() const {
- return Iterator(m_val);
- }
- Iterator end() const {
- return Iterator(0);
- }
-
- IntTy m_val;
-};
-
-} // namespace Common
-
-typedef Common::BitSet<u8> BitSet8;
-typedef Common::BitSet<u16> BitSet16;
-typedef Common::BitSet<u32> BitSet32;
-typedef Common::BitSet<u64> BitSet64;
diff --git a/src/common/math_util.h b/src/common/math_util.h
index 343cdd902..94b4394c5 100644
--- a/src/common/math_util.h
+++ b/src/common/math_util.h
@@ -4,18 +4,12 @@
#pragma once
-#include <algorithm>
#include <cstdlib>
#include <type_traits>
namespace MathUtil {
-static constexpr float PI = 3.14159265f;
-
-inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start1,
- unsigned length1) {
- return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
-}
+constexpr float PI = 3.14159265f;
template <class T>
struct Rectangle {
@@ -24,16 +18,16 @@ struct Rectangle {
T right{};
T bottom{};
- Rectangle() = default;
+ constexpr Rectangle() = default;
- Rectangle(T left, T top, T right, T bottom)
+ constexpr Rectangle(T left, T top, T right, T bottom)
: left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const {
- return std::abs(static_cast<typename std::make_signed<T>::type>(right - left));
+ return std::abs(static_cast<std::make_signed_t<T>>(right - left));
}
T GetHeight() const {
- return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
+ return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
}
Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp
index 731d1db34..959f278aa 100644
--- a/src/common/string_util.cpp
+++ b/src/common/string_util.cpp
@@ -4,11 +4,10 @@
#include <algorithm>
#include <cctype>
-#include <cerrno>
#include <codecvt>
-#include <cstdio>
#include <cstdlib>
-#include <cstring>
+#include <locale>
+#include <sstream>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -33,24 +32,6 @@ std::string ToUpper(std::string str) {
return str;
}
-// For Debugging. Read out an u8 array.
-std::string ArrayToString(const u8* data, std::size_t size, int line_len, bool spaces) {
- std::ostringstream oss;
- oss << std::setfill('0') << std::hex;
-
- for (int line = 0; size; ++data, --size) {
- oss << std::setw(2) << (int)*data;
-
- if (line_len == ++line) {
- oss << '\n';
- line = 0;
- } else if (spaces)
- oss << ' ';
- }
-
- return oss.str();
-}
-
std::string StringFromBuffer(const std::vector<u8>& data) {
return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
}
@@ -75,40 +56,6 @@ std::string StripQuotes(const std::string& s) {
return s;
}
-bool TryParse(const std::string& str, u32* const output) {
- char* endptr = nullptr;
-
- // Reset errno to a value other than ERANGE
- errno = 0;
-
- unsigned long value = strtoul(str.c_str(), &endptr, 0);
-
- if (!endptr || *endptr)
- return false;
-
- if (errno == ERANGE)
- return false;
-
-#if ULONG_MAX > UINT_MAX
- if (value >= 0x100000000ull && value <= 0xFFFFFFFF00000000ull)
- return false;
-#endif
-
- *output = static_cast<u32>(value);
- return true;
-}
-
-bool TryParse(const std::string& str, bool* const output) {
- if ("1" == str || "true" == ToLower(str))
- *output = true;
- else if ("0" == str || "false" == ToLower(str))
- *output = false;
- else
- return false;
-
- return true;
-}
-
std::string StringFromBool(bool value) {
return value ? "True" : "False";
}
@@ -267,6 +214,15 @@ std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t
return std::string(buffer, len);
}
+std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
+ std::size_t max_len) {
+ std::size_t len = 0;
+ while (len < max_len && buffer[len] != '\0')
+ ++len;
+
+ return std::u16string(buffer.begin(), buffer.begin() + len);
+}
+
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
diff --git a/src/common/string_util.h b/src/common/string_util.h
index 32bf6a19c..583fd05e6 100644
--- a/src/common/string_util.h
+++ b/src/common/string_util.h
@@ -5,8 +5,6 @@
#pragma once
#include <cstddef>
-#include <iomanip>
-#include <sstream>
#include <string>
#include <vector>
#include "common/common_types.h"
@@ -19,44 +17,13 @@ std::string ToLower(std::string str);
/// Make a string uppercase
std::string ToUpper(std::string str);
-std::string ArrayToString(const u8* data, std::size_t size, int line_len = 20, bool spaces = true);
-
std::string StringFromBuffer(const std::vector<u8>& data);
std::string StripSpaces(const std::string& s);
std::string StripQuotes(const std::string& s);
-// Thousand separator. Turns 12345678 into 12,345,678
-template <typename I>
-std::string ThousandSeparate(I value, int spaces = 0) {
- std::ostringstream oss;
-
-// std::locale("") seems to be broken on many platforms
-#if defined _WIN32 || (defined __linux__ && !defined __clang__)
- oss.imbue(std::locale(""));
-#endif
- oss << std::setw(spaces) << value;
-
- return oss.str();
-}
-
std::string StringFromBool(bool value);
-bool TryParse(const std::string& str, bool* output);
-bool TryParse(const std::string& str, u32* output);
-
-template <typename N>
-static bool TryParse(const std::string& str, N* const output) {
- std::istringstream iss(str);
-
- N tmp = 0;
- if (iss >> tmp) {
- *output = tmp;
- return true;
- } else
- return false;
-}
-
std::string TabsToSpaces(int tab_size, std::string in);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
@@ -100,6 +67,14 @@ bool ComparePartialString(InIt begin, InIt end, const char* other) {
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len);
/**
+ * Creates a UTF-16 std::u16string from a fixed-size NUL-terminated char buffer. If the buffer isn't
+ * null-terminated, then the string ends at the greatest multiple of two less then or equal to
+ * max_len_bytes.
+ */
+std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
+ std::size_t max_len);
+
+/**
* Attempts to trim an arbitrary prefix from `path`, leaving only the part starting at `root`. It's
* intended to be used to strip a system-specific build directory from the `__FILE__` macro,
* leaving only the path relative to the sources root.
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index 9e207118f..5144c0d9f 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -25,23 +25,6 @@
namespace Common {
-int CurrentThreadId() {
-#ifdef _MSC_VER
- return GetCurrentThreadId();
-#elif defined __APPLE__
- return mach_thread_self();
-#else
- return 0;
-#endif
-}
-
-#ifdef _WIN32
-// Supporting functions
-void SleepCurrentThread(int ms) {
- Sleep(ms);
-}
-#endif
-
#ifdef _MSC_VER
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
@@ -62,7 +45,7 @@ void SwitchCurrentThread() {
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
-void SetCurrentThreadName(const char* szThreadName) {
+void SetCurrentThreadName(const char* name) {
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
@@ -75,7 +58,7 @@ void SetCurrentThreadName(const char* szThreadName) {
#pragma pack(pop)
info.dwType = 0x1000;
- info.szName = szThreadName;
+ info.szName = name;
info.dwThreadID = -1; // dwThreadID;
info.dwFlags = 0;
@@ -107,10 +90,6 @@ void SetCurrentThreadAffinity(u32 mask) {
}
#ifndef _WIN32
-void SleepCurrentThread(int ms) {
- usleep(1000 * ms);
-}
-
void SwitchCurrentThread() {
usleep(1000 * 1);
}
@@ -118,15 +97,15 @@ void SwitchCurrentThread() {
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
-void SetCurrentThreadName(const char* szThreadName) {
+void SetCurrentThreadName(const char* name) {
#ifdef __APPLE__
- pthread_setname_np(szThreadName);
+ pthread_setname_np(name);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
- pthread_set_name_np(pthread_self(), szThreadName);
+ pthread_set_name_np(pthread_self(), name);
#elif defined(__NetBSD__)
- pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);
+ pthread_setname_np(pthread_self(), "%s", (void*)name);
#else
- pthread_setname_np(pthread_self(), szThreadName);
+ pthread_setname_np(pthread_self(), name);
#endif
}
#endif
diff --git a/src/common/thread.h b/src/common/thread.h
index 6cbdb96a3..2cf74452d 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -13,15 +13,8 @@
namespace Common {
-int CurrentThreadId();
-
-void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
-void SetCurrentThreadAffinity(u32 mask);
-
class Event {
public:
- Event() : is_set(false) {}
-
void Set() {
std::lock_guard<std::mutex> lk(mutex);
if (!is_set) {
@@ -53,14 +46,14 @@ public:
}
private:
- bool is_set;
+ bool is_set = false;
std::condition_variable condvar;
std::mutex mutex;
};
class Barrier {
public:
- explicit Barrier(std::size_t count_) : count(count_), waiting(0), generation(0) {}
+ explicit Barrier(std::size_t count_) : count(count_) {}
/// Blocks until all "count" threads have called Sync()
void Sync() {
@@ -80,12 +73,13 @@ public:
private:
std::condition_variable condvar;
std::mutex mutex;
- const std::size_t count;
- std::size_t waiting;
- std::size_t generation; // Incremented once each time the barrier is used
+ std::size_t count;
+ std::size_t waiting = 0;
+ std::size_t generation = 0; // Incremented once each time the barrier is used
};
-void SleepCurrentThread(int ms);
+void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
+void SetCurrentThreadAffinity(u32 mask);
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
diff --git a/src/common/x64/xbyak_abi.h b/src/common/x64/xbyak_abi.h
deleted file mode 100644
index 636a5c0f9..000000000
--- a/src/common/x64/xbyak_abi.h
+++ /dev/null
@@ -1,222 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <initializer_list>
-#include <xbyak.h>
-#include "common/assert.h"
-#include "common/bit_set.h"
-
-namespace Common::X64 {
-
-inline int RegToIndex(const Xbyak::Reg& reg) {
- using Kind = Xbyak::Reg::Kind;
- ASSERT_MSG((reg.getKind() & (Kind::REG | Kind::XMM)) != 0,
- "RegSet only support GPRs and XMM registers.");
- ASSERT_MSG(reg.getIdx() < 16, "RegSet only supports XXM0-15.");
- return reg.getIdx() + (reg.getKind() == Kind::REG ? 0 : 16);
-}
-
-inline Xbyak::Reg64 IndexToReg64(int reg_index) {
- ASSERT(reg_index < 16);
- return Xbyak::Reg64(reg_index);
-}
-
-inline Xbyak::Xmm IndexToXmm(int reg_index) {
- ASSERT(reg_index >= 16 && reg_index < 32);
- return Xbyak::Xmm(reg_index - 16);
-}
-
-inline Xbyak::Reg IndexToReg(int reg_index) {
- if (reg_index < 16) {
- return IndexToReg64(reg_index);
- } else {
- return IndexToXmm(reg_index);
- }
-}
-
-inline BitSet32 BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
- BitSet32 bits;
- for (const Xbyak::Reg& reg : regs) {
- bits[RegToIndex(reg)] = true;
- }
- return bits;
-}
-
-const BitSet32 ABI_ALL_GPRS(0x0000FFFF);
-const BitSet32 ABI_ALL_XMMS(0xFFFF0000);
-
-#ifdef _WIN32
-
-// Microsoft x64 ABI
-const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
-const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rcx;
-const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
-const Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
-const Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
-
-const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
- // GPRs
- Xbyak::util::rcx,
- Xbyak::util::rdx,
- Xbyak::util::r8,
- Xbyak::util::r9,
- Xbyak::util::r10,
- Xbyak::util::r11,
- // XMMs
- Xbyak::util::xmm0,
- Xbyak::util::xmm1,
- Xbyak::util::xmm2,
- Xbyak::util::xmm3,
- Xbyak::util::xmm4,
- Xbyak::util::xmm5,
-});
-
-const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
- // GPRs
- Xbyak::util::rbx,
- Xbyak::util::rsi,
- Xbyak::util::rdi,
- Xbyak::util::rbp,
- Xbyak::util::r12,
- Xbyak::util::r13,
- Xbyak::util::r14,
- Xbyak::util::r15,
- // XMMs
- Xbyak::util::xmm6,
- Xbyak::util::xmm7,
- Xbyak::util::xmm8,
- Xbyak::util::xmm9,
- Xbyak::util::xmm10,
- Xbyak::util::xmm11,
- Xbyak::util::xmm12,
- Xbyak::util::xmm13,
- Xbyak::util::xmm14,
- Xbyak::util::xmm15,
-});
-
-constexpr std::size_t ABI_SHADOW_SPACE = 0x20;
-
-#else
-
-// System V x86-64 ABI
-const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
-const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rdi;
-const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
-const Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
-const Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
-
-const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
- // GPRs
- Xbyak::util::rcx,
- Xbyak::util::rdx,
- Xbyak::util::rdi,
- Xbyak::util::rsi,
- Xbyak::util::r8,
- Xbyak::util::r9,
- Xbyak::util::r10,
- Xbyak::util::r11,
- // XMMs
- Xbyak::util::xmm0,
- Xbyak::util::xmm1,
- Xbyak::util::xmm2,
- Xbyak::util::xmm3,
- Xbyak::util::xmm4,
- Xbyak::util::xmm5,
- Xbyak::util::xmm6,
- Xbyak::util::xmm7,
- Xbyak::util::xmm8,
- Xbyak::util::xmm9,
- Xbyak::util::xmm10,
- Xbyak::util::xmm11,
- Xbyak::util::xmm12,
- Xbyak::util::xmm13,
- Xbyak::util::xmm14,
- Xbyak::util::xmm15,
-});
-
-const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
- // GPRs
- Xbyak::util::rbx,
- Xbyak::util::rbp,
- Xbyak::util::r12,
- Xbyak::util::r13,
- Xbyak::util::r14,
- Xbyak::util::r15,
-});
-
-constexpr std::size_t ABI_SHADOW_SPACE = 0;
-
-#endif
-
-inline void ABI_CalculateFrameSize(BitSet32 regs, std::size_t rsp_alignment,
- std::size_t needed_frame_size, s32* out_subtraction,
- s32* out_xmm_offset) {
- int count = (regs & ABI_ALL_GPRS).Count();
- rsp_alignment -= count * 8;
- std::size_t subtraction = 0;
- int xmm_count = (regs & ABI_ALL_XMMS).Count();
- if (xmm_count) {
- // If we have any XMMs to save, we must align the stack here.
- subtraction = rsp_alignment & 0xF;
- }
- subtraction += 0x10 * xmm_count;
- std::size_t xmm_base_subtraction = subtraction;
- subtraction += needed_frame_size;
- subtraction += ABI_SHADOW_SPACE;
- // Final alignment.
- rsp_alignment -= subtraction;
- subtraction += rsp_alignment & 0xF;
-
- *out_subtraction = (s32)subtraction;
- *out_xmm_offset = (s32)(subtraction - xmm_base_subtraction);
-}
-
-inline std::size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
- std::size_t rsp_alignment,
- std::size_t needed_frame_size = 0) {
- s32 subtraction, xmm_offset;
- ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
-
- for (int reg_index : (regs & ABI_ALL_GPRS)) {
- code.push(IndexToReg64(reg_index));
- }
-
- if (subtraction != 0) {
- code.sub(code.rsp, subtraction);
- }
-
- for (int reg_index : (regs & ABI_ALL_XMMS)) {
- code.movaps(code.xword[code.rsp + xmm_offset], IndexToXmm(reg_index));
- xmm_offset += 0x10;
- }
-
- return ABI_SHADOW_SPACE;
-}
-
-inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
- std::size_t rsp_alignment,
- std::size_t needed_frame_size = 0) {
- s32 subtraction, xmm_offset;
- ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
-
- for (int reg_index : (regs & ABI_ALL_XMMS)) {
- code.movaps(IndexToXmm(reg_index), code.xword[code.rsp + xmm_offset]);
- xmm_offset += 0x10;
- }
-
- if (subtraction != 0) {
- code.add(code.rsp, subtraction);
- }
-
- // GPRs need to be popped in reverse order
- for (int reg_index = 15; reg_index >= 0; reg_index--) {
- if (regs[reg_index]) {
- code.pop(IndexToReg64(reg_index));
- }
- }
-}
-
-} // namespace Common::X64
diff --git a/src/common/x64/xbyak_util.h b/src/common/x64/xbyak_util.h
deleted file mode 100644
index 5cc8a8c76..000000000
--- a/src/common/x64/xbyak_util.h
+++ /dev/null
@@ -1,47 +0,0 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <type_traits>
-#include <xbyak.h>
-#include "common/x64/xbyak_abi.h"
-
-namespace Common::X64 {
-
-// Constants for use with cmpps/cmpss
-enum {
- CMP_EQ = 0,
- CMP_LT = 1,
- CMP_LE = 2,
- CMP_UNORD = 3,
- CMP_NEQ = 4,
- CMP_NLT = 5,
- CMP_NLE = 6,
- CMP_ORD = 7,
-};
-
-inline bool IsWithin2G(uintptr_t ref, uintptr_t target) {
- u64 distance = target - (ref + 5);
- return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
-}
-
-inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
- return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
-}
-
-template <typename T>
-inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
- static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
- std::size_t addr = reinterpret_cast<std::size_t>(f);
- if (IsWithin2G(code, addr)) {
- code.call(f);
- } else {
- // ABI_RETURN is a safe temp register to use before a call
- code.mov(ABI_RETURN, addr);
- code.call(ABI_RETURN);
- }
-}
-
-} // namespace Common::X64
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 2d61e2f2c..882c9ab59 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -12,6 +12,8 @@ add_library(core STATIC
core_timing.h
core_timing_util.cpp
core_timing_util.h
+ cpu_core_manager.cpp
+ cpu_core_manager.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/encryption_layer.cpp
@@ -81,6 +83,8 @@ add_library(core STATIC
file_sys/vfs_vector.h
file_sys/xts_archive.cpp
file_sys/xts_archive.h
+ frontend/applets/software_keyboard.cpp
+ frontend/applets/software_keyboard.h
frontend/emu_window.cpp
frontend/emu_window.h
frontend/framebuffer_layout.cpp
@@ -97,8 +101,6 @@ add_library(core STATIC
hle/kernel/client_session.cpp
hle/kernel/client_session.h
hle/kernel/errors.h
- hle/kernel/event.cpp
- hle/kernel/event.h
hle/kernel/handle_table.cpp
hle/kernel/handle_table.h
hle/kernel/hle_ipc.cpp
@@ -111,6 +113,8 @@ add_library(core STATIC
hle/kernel/object.h
hle/kernel/process.cpp
hle/kernel/process.h
+ hle/kernel/readable_event.cpp
+ hle/kernel/readable_event.h
hle/kernel/resource_limit.cpp
hle/kernel/resource_limit.h
hle/kernel/scheduler.cpp
@@ -133,6 +137,8 @@ add_library(core STATIC
hle/kernel/vm_manager.h
hle/kernel/wait_object.cpp
hle/kernel/wait_object.h
+ hle/kernel/writable_event.cpp
+ hle/kernel/writable_event.h
hle/lock.cpp
hle/lock.h
hle/result.h
@@ -154,6 +160,12 @@ add_library(core STATIC
hle/service/am/applet_ae.h
hle/service/am/applet_oe.cpp
hle/service/am/applet_oe.h
+ hle/service/am/applets/applets.cpp
+ hle/service/am/applets/applets.h
+ hle/service/am/applets/software_keyboard.cpp
+ hle/service/am/applets/software_keyboard.h
+ hle/service/am/applets/stub_applet.cpp
+ hle/service/am/applets/stub_applet.h
hle/service/am/idle.cpp
hle/service/am/idle.h
hle/service/am/omm.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 6d5b5a2d0..795fabc65 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -14,6 +14,7 @@
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
+#include "core/cpu_core_manager.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
@@ -23,12 +24,13 @@
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/service/am/applets/software_keyboard.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
-#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "frontend/applets/software_keyboard.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
@@ -69,64 +71,22 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
return vfs->OpenFile(path, FileSys::Mode::Read);
}
-
-/// Runs a CPU core while the system is powered on
-void RunCpuCore(Cpu& cpu_state) {
- while (Core::System::GetInstance().IsPoweredOn()) {
- cpu_state.RunLoop(true);
- }
-}
} // Anonymous namespace
struct System::Impl {
Cpu& CurrentCpuCore() {
- if (Settings::values.use_multi_core) {
- const auto& search = thread_to_cpu.find(std::this_thread::get_id());
- ASSERT(search != thread_to_cpu.end());
- ASSERT(search->second);
- return *search->second;
- }
-
- // Otherwise, use single-threaded mode active_core variable
- return *cpu_cores[active_core];
+ return cpu_core_manager.GetCurrentCore();
}
ResultStatus RunLoop(bool tight_loop) {
status = ResultStatus::Success;
- // Update thread_to_cpu in case Core 0 is run from a different host thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
-
- if (GDBStub::IsServerEnabled()) {
- GDBStub::HandlePacket();
-
- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
- // execute. Otherwise, get out of the loop function.
- if (GDBStub::GetCpuHaltFlag()) {
- if (GDBStub::GetCpuStepFlag()) {
- tight_loop = false;
- } else {
- return ResultStatus::Success;
- }
- }
- }
-
- for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
- cpu_cores[active_core]->RunLoop(tight_loop);
- if (Settings::values.use_multi_core) {
- // Cores 1-3 are run on other threads in this mode
- break;
- }
- }
-
- if (GDBStub::IsServerEnabled()) {
- GDBStub::SetCpuStepFlag(false);
- }
+ cpu_core_manager.RunLoop(tight_loop);
return status;
}
- ResultStatus Init(Frontend::EmuWindow& emu_window) {
+ ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();
@@ -136,15 +96,13 @@ struct System::Impl {
if (virtual_filesystem == nullptr)
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
+ /// Create default implementations of applets if one is not provided.
+ if (software_keyboard == nullptr)
+ software_keyboard = std::make_unique<Core::Frontend::DefaultSoftwareKeyboardApplet>();
+
auto main_process = Kernel::Process::Create(kernel, "main");
kernel.MakeCurrentProcess(main_process.get());
- cpu_barrier = std::make_unique<CpuBarrier>();
- cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
- for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
- cpu_cores[index] = std::make_unique<Cpu>(*cpu_exclusive_monitor, *cpu_barrier, index);
- }
-
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
@@ -158,17 +116,8 @@ struct System::Impl {
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
- // Create threads for CPU cores 1-3, and build thread_to_cpu map
- // CPU core 0 is run on the main thread
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
- if (Settings::values.use_multi_core) {
- for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
- cpu_core_threads[index] =
- std::make_unique<std::thread>(RunCpuCore, std::ref(*cpu_cores[index + 1]));
- thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1].get();
- }
- }
-
+ cpu_core_manager.Initialize(system);
+ is_powered_on = true;
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
@@ -178,7 +127,8 @@ struct System::Impl {
return ResultStatus::Success;
}
- ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
+ ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
+ const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
@@ -195,7 +145,7 @@ struct System::Impl {
return ResultStatus::ErrorSystemMode;
}
- ResultStatus init_result{Init(emu_window)};
+ ResultStatus init_result{Init(system, emu_window)};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
@@ -225,6 +175,8 @@ struct System::Impl {
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
+ is_powered_on = false;
+
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
@@ -234,19 +186,7 @@ struct System::Impl {
gpu_core.reset();
// Close all CPU/threading state
- cpu_barrier->NotifyEnd();
- if (Settings::values.use_multi_core) {
- for (auto& thread : cpu_core_threads) {
- thread->join();
- thread.reset();
- }
- }
- thread_to_cpu.clear();
- for (auto& cpu_core : cpu_cores) {
- cpu_core.reset();
- }
- cpu_exclusive_monitor.reset();
- cpu_barrier.reset();
+ cpu_core_manager.Shutdown();
// Shutdown kernel and core timing
kernel.Shutdown();
@@ -283,11 +223,11 @@ struct System::Impl {
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
- std::unique_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
- std::unique_ptr<CpuBarrier> cpu_barrier;
- std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
- std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
- std::size_t active_core{}; ///< Active core, only used in single thread mode
+ CpuCoreManager cpu_core_manager;
+ bool is_powered_on = false;
+
+ /// Frontend applets
+ std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@@ -298,9 +238,6 @@ struct System::Impl {
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
- /// Map of guest threads to CPU cores
- std::map<std::thread::id, Cpu*> thread_to_cpu;
-
Core::PerfStats perf_stats;
Core::FrameLimiter frame_limiter;
};
@@ -325,17 +262,15 @@ System::ResultStatus System::SingleStep() {
}
void System::InvalidateCpuInstructionCaches() {
- for (auto& cpu : impl->cpu_cores) {
- cpu->ArmInterface().ClearInstructionCache();
- }
+ impl->cpu_core_manager.InvalidateAllInstructionCaches();
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
- return impl->Load(emu_window, filepath);
+ return impl->Load(*this, emu_window, filepath);
}
bool System::IsPoweredOn() const {
- return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
+ return impl->is_powered_on;
}
void System::PrepareReschedule() {
@@ -399,21 +334,20 @@ const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
}
Cpu& System::CpuCore(std::size_t core_index) {
- ASSERT(core_index < NUM_CPU_CORES);
- return *impl->cpu_cores[core_index];
+ return impl->cpu_core_manager.GetCore(core_index);
}
const Cpu& System::CpuCore(std::size_t core_index) const {
ASSERT(core_index < NUM_CPU_CORES);
- return *impl->cpu_cores[core_index];
+ return impl->cpu_core_manager.GetCore(core_index);
}
ExclusiveMonitor& System::Monitor() {
- return *impl->cpu_exclusive_monitor;
+ return impl->cpu_core_manager.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
- return *impl->cpu_exclusive_monitor;
+ return impl->cpu_core_manager.GetExclusiveMonitor();
}
Tegra::GPU& System::GPU() {
@@ -488,8 +422,16 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
+void System::SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet) {
+ impl->software_keyboard = std::move(applet);
+}
+
+const Core::Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() const {
+ return *impl->software_keyboard;
+}
+
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
- return impl->Init(emu_window);
+ return impl->Init(*this, emu_window);
}
void System::Shutdown() {
diff --git a/src/core/core.h b/src/core/core.h
index cfacceb81..be71bd437 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -13,6 +13,7 @@
namespace Core::Frontend {
class EmuWindow;
+class SoftwareKeyboardApplet;
} // namespace Core::Frontend
namespace FileSys {
@@ -236,6 +237,10 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
+ void SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet);
+
+ const Core::Frontend::SoftwareKeyboardApplet& GetSoftwareKeyboard() const;
+
private:
System();
diff --git a/src/core/cpu_core_manager.cpp b/src/core/cpu_core_manager.cpp
new file mode 100644
index 000000000..769a6fefa
--- /dev/null
+++ b/src/core/cpu_core_manager.cpp
@@ -0,0 +1,142 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "core/arm/exclusive_monitor.h"
+#include "core/core.h"
+#include "core/core_cpu.h"
+#include "core/cpu_core_manager.h"
+#include "core/gdbstub/gdbstub.h"
+#include "core/settings.h"
+
+namespace Core {
+namespace {
+void RunCpuCore(const System& system, Cpu& cpu_state) {
+ while (system.IsPoweredOn()) {
+ cpu_state.RunLoop(true);
+ }
+}
+} // Anonymous namespace
+
+CpuCoreManager::CpuCoreManager() = default;
+CpuCoreManager::~CpuCoreManager() = default;
+
+void CpuCoreManager::Initialize(System& system) {
+ barrier = std::make_unique<CpuBarrier>();
+ exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
+
+ for (std::size_t index = 0; index < cores.size(); ++index) {
+ cores[index] = std::make_unique<Cpu>(*exclusive_monitor, *barrier, index);
+ }
+
+ // Create threads for CPU cores 1-3, and build thread_to_cpu map
+ // CPU core 0 is run on the main thread
+ thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+ if (!Settings::values.use_multi_core) {
+ return;
+ }
+
+ for (std::size_t index = 0; index < core_threads.size(); ++index) {
+ core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
+ std::ref(*cores[index + 1]));
+ thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
+ }
+}
+
+void CpuCoreManager::Shutdown() {
+ barrier->NotifyEnd();
+ if (Settings::values.use_multi_core) {
+ for (auto& thread : core_threads) {
+ thread->join();
+ thread.reset();
+ }
+ }
+
+ thread_to_cpu.clear();
+ for (auto& cpu_core : cores) {
+ cpu_core.reset();
+ }
+
+ exclusive_monitor.reset();
+ barrier.reset();
+}
+
+Cpu& CpuCoreManager::GetCore(std::size_t index) {
+ return *cores.at(index);
+}
+
+const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
+ return *cores.at(index);
+}
+
+ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
+ return *exclusive_monitor;
+}
+
+const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
+ return *exclusive_monitor;
+}
+
+Cpu& CpuCoreManager::GetCurrentCore() {
+ if (Settings::values.use_multi_core) {
+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+ ASSERT(search != thread_to_cpu.end());
+ ASSERT(search->second);
+ return *search->second;
+ }
+
+ // Otherwise, use single-threaded mode active_core variable
+ return *cores[active_core];
+}
+
+const Cpu& CpuCoreManager::GetCurrentCore() const {
+ if (Settings::values.use_multi_core) {
+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+ ASSERT(search != thread_to_cpu.end());
+ ASSERT(search->second);
+ return *search->second;
+ }
+
+ // Otherwise, use single-threaded mode active_core variable
+ return *cores[active_core];
+}
+
+void CpuCoreManager::RunLoop(bool tight_loop) {
+ // Update thread_to_cpu in case Core 0 is run from a different host thread
+ thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::HandlePacket();
+
+ // If the loop is halted and we want to step, use a tiny (1) number of instructions to
+ // execute. Otherwise, get out of the loop function.
+ if (GDBStub::GetCpuHaltFlag()) {
+ if (GDBStub::GetCpuStepFlag()) {
+ tight_loop = false;
+ } else {
+ return;
+ }
+ }
+ }
+
+ for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
+ cores[active_core]->RunLoop(tight_loop);
+ if (Settings::values.use_multi_core) {
+ // Cores 1-3 are run on other threads in this mode
+ break;
+ }
+ }
+
+ if (GDBStub::IsServerEnabled()) {
+ GDBStub::SetCpuStepFlag(false);
+ }
+}
+
+void CpuCoreManager::InvalidateAllInstructionCaches() {
+ for (auto& cpu : cores) {
+ cpu->ArmInterface().ClearInstructionCache();
+ }
+}
+
+} // namespace Core
diff --git a/src/core/cpu_core_manager.h b/src/core/cpu_core_manager.h
new file mode 100644
index 000000000..a4d70ec56
--- /dev/null
+++ b/src/core/cpu_core_manager.h
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <map>
+#include <memory>
+#include <thread>
+
+namespace Core {
+
+class Cpu;
+class CpuBarrier;
+class ExclusiveMonitor;
+class System;
+
+class CpuCoreManager {
+public:
+ CpuCoreManager();
+ CpuCoreManager(const CpuCoreManager&) = delete;
+ CpuCoreManager(CpuCoreManager&&) = delete;
+
+ ~CpuCoreManager();
+
+ CpuCoreManager& operator=(const CpuCoreManager&) = delete;
+ CpuCoreManager& operator=(CpuCoreManager&&) = delete;
+
+ void Initialize(System& system);
+ void Shutdown();
+
+ Cpu& GetCore(std::size_t index);
+ const Cpu& GetCore(std::size_t index) const;
+
+ Cpu& GetCurrentCore();
+ const Cpu& GetCurrentCore() const;
+
+ ExclusiveMonitor& GetExclusiveMonitor();
+ const ExclusiveMonitor& GetExclusiveMonitor() const;
+
+ void RunLoop(bool tight_loop);
+
+ void InvalidateAllInstructionCaches();
+
+private:
+ static constexpr std::size_t NUM_CPU_CORES = 4;
+
+ std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
+ std::unique_ptr<CpuBarrier> barrier;
+ std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
+ std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
+ std::size_t active_core{}; ///< Active core, only used in single thread mode
+
+ /// Map of guest threads to CPU cores
+ std::map<std::thread::id, Cpu*> thread_to_cpu;
+};
+
+} // namespace Core
diff --git a/src/core/crypto/key_manager.cpp b/src/core/crypto/key_manager.cpp
index 904afa039..ca12fb4ab 100644
--- a/src/core/crypto/key_manager.cpp
+++ b/src/core/crypto/key_manager.cpp
@@ -246,7 +246,6 @@ std::vector<TicketRaw> GetTicketblob(const FileUtil::IOFile& ticket_save) {
}
std::vector<TicketRaw> out;
- u32 magic{};
for (std::size_t offset = 0; offset + 0x4 < buffer.size(); ++offset) {
if (buffer[offset] == 0x4 && buffer[offset + 1] == 0x0 && buffer[offset + 2] == 0x1 &&
buffer[offset + 3] == 0x0) {
@@ -794,7 +793,7 @@ void KeyManager::DeriveBase() {
void KeyManager::DeriveETicket(PartitionDataManager& data) {
// ETicket keys
- const auto es = Service::FileSystem::GetUnionContents()->GetEntry(
+ const auto es = Service::FileSystem::GetUnionContents().GetEntry(
0x0100000000000033, FileSys::ContentRecordType::Program);
if (es == nullptr)
diff --git a/src/core/file_sys/bis_factory.cpp b/src/core/file_sys/bis_factory.cpp
index 76a2b7e86..e29f70b3a 100644
--- a/src/core/file_sys/bis_factory.cpp
+++ b/src/core/file_sys/bis_factory.cpp
@@ -8,8 +8,9 @@
namespace FileSys {
-BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_)
+BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_, VirtualDir dump_root_)
: nand_root(std::move(nand_root_)), load_root(std::move(load_root_)),
+ dump_root(std::move(dump_root_)),
sysnand_cache(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(nand_root, "/system/Contents/registered"))),
usrnand_cache(std::make_unique<RegisteredCache>(
@@ -32,4 +33,10 @@ VirtualDir BISFactory::GetModificationLoadRoot(u64 title_id) const {
return GetOrCreateDirectoryRelative(load_root, fmt::format("/{:016X}", title_id));
}
+VirtualDir BISFactory::GetModificationDumpRoot(u64 title_id) const {
+ if (title_id == 0)
+ return nullptr;
+ return GetOrCreateDirectoryRelative(dump_root, fmt::format("/{:016X}", title_id));
+}
+
} // namespace FileSys
diff --git a/src/core/file_sys/bis_factory.h b/src/core/file_sys/bis_factory.h
index 364d309bd..453c11ad2 100644
--- a/src/core/file_sys/bis_factory.h
+++ b/src/core/file_sys/bis_factory.h
@@ -17,17 +17,19 @@ class RegisteredCache;
/// registered caches.
class BISFactory {
public:
- explicit BISFactory(VirtualDir nand_root, VirtualDir load_root);
+ explicit BISFactory(VirtualDir nand_root, VirtualDir load_root, VirtualDir dump_root);
~BISFactory();
RegisteredCache* GetSystemNANDContents() const;
RegisteredCache* GetUserNANDContents() const;
VirtualDir GetModificationLoadRoot(u64 title_id) const;
+ VirtualDir GetModificationDumpRoot(u64 title_id) const;
private:
VirtualDir nand_root;
VirtualDir load_root;
+ VirtualDir dump_root;
std::unique_ptr<RegisteredCache> sysnand_cache;
std::unique_ptr<RegisteredCache> usrnand_cache;
diff --git a/src/core/file_sys/card_image.cpp b/src/core/file_sys/card_image.cpp
index 1ece55731..2c145bd09 100644
--- a/src/core/file_sys/card_image.cpp
+++ b/src/core/file_sys/card_image.cpp
@@ -176,7 +176,7 @@ Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
for (const VirtualFile& file : partitions[static_cast<std::size_t>(part)]->GetFiles()) {
if (file->GetExtension() != "nca")
continue;
- auto nca = std::make_shared<NCA>(file);
+ auto nca = std::make_shared<NCA>(file, nullptr, 0, keys);
// TODO(DarkLordZach): Add proper Rev1+ Support
if (nca->IsUpdate())
continue;
diff --git a/src/core/file_sys/card_image.h b/src/core/file_sys/card_image.h
index 8f62571cf..a350496f7 100644
--- a/src/core/file_sys/card_image.h
+++ b/src/core/file_sys/card_image.h
@@ -9,6 +9,7 @@
#include <vector>
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/crypto/key_manager.h"
#include "core/file_sys/vfs.h"
namespace Loader {
@@ -31,7 +32,18 @@ enum class GamecardSize : u8 {
};
struct GamecardInfo {
- std::array<u8, 0x70> data;
+ u64_le firmware_version;
+ u32_le access_control_flags;
+ u32_le read_wait_time1;
+ u32_le read_wait_time2;
+ u32_le write_wait_time1;
+ u32_le write_wait_time2;
+ u32_le firmware_mode;
+ u32_le cup_version;
+ std::array<u8, 4> reserved1;
+ u64_le update_partition_hash;
+ u64_le cup_id;
+ std::array<u8, 0x38> reserved2;
};
static_assert(sizeof(GamecardInfo) == 0x70, "GamecardInfo has incorrect size.");
@@ -107,5 +119,7 @@ private:
std::shared_ptr<NSP> secure_partition;
std::shared_ptr<NCA> program;
std::vector<std::shared_ptr<NCA>> ncas;
+
+ Core::Crypto::KeyManager keys;
};
} // namespace FileSys
diff --git a/src/core/file_sys/content_archive.cpp b/src/core/file_sys/content_archive.cpp
index b46fe893c..19b6f8600 100644
--- a/src/core/file_sys/content_archive.cpp
+++ b/src/core/file_sys/content_archive.cpp
@@ -101,8 +101,9 @@ static bool IsValidNCA(const NCAHeader& header) {
return header.magic == Common::MakeMagic('N', 'C', 'A', '3');
}
-NCA::NCA(VirtualFile file_, VirtualFile bktr_base_romfs_, u64 bktr_base_ivfc_offset)
- : file(std::move(file_)), bktr_base_romfs(std::move(bktr_base_romfs_)) {
+NCA::NCA(VirtualFile file_, VirtualFile bktr_base_romfs_, u64 bktr_base_ivfc_offset,
+ Core::Crypto::KeyManager keys_)
+ : file(std::move(file_)), bktr_base_romfs(std::move(bktr_base_romfs_)), keys(std::move(keys_)) {
if (file == nullptr) {
status = Loader::ResultStatus::ErrorNullFile;
return;
diff --git a/src/core/file_sys/content_archive.h b/src/core/file_sys/content_archive.h
index 4bba55607..99294cbb4 100644
--- a/src/core/file_sys/content_archive.h
+++ b/src/core/file_sys/content_archive.h
@@ -79,7 +79,8 @@ inline bool IsDirectoryExeFS(const std::shared_ptr<VfsDirectory>& pfs) {
class NCA : public ReadOnlyVfsDirectory {
public:
explicit NCA(VirtualFile file, VirtualFile bktr_base_romfs = nullptr,
- u64 bktr_base_ivfc_offset = 0);
+ u64 bktr_base_ivfc_offset = 0,
+ Core::Crypto::KeyManager keys = Core::Crypto::KeyManager());
~NCA() override;
Loader::ResultStatus GetStatus() const;
diff --git a/src/core/file_sys/control_metadata.cpp b/src/core/file_sys/control_metadata.cpp
index a012c2be9..e065e592f 100644
--- a/src/core/file_sys/control_metadata.cpp
+++ b/src/core/file_sys/control_metadata.cpp
@@ -8,13 +8,23 @@
namespace FileSys {
-const std::array<const char*, 15> LANGUAGE_NAMES = {
- "AmericanEnglish", "BritishEnglish", "Japanese",
- "French", "German", "LatinAmericanSpanish",
- "Spanish", "Italian", "Dutch",
- "CanadianFrench", "Portugese", "Russian",
- "Korean", "Taiwanese", "Chinese",
-};
+const std::array<const char*, 15> LANGUAGE_NAMES{{
+ "AmericanEnglish",
+ "BritishEnglish",
+ "Japanese",
+ "French",
+ "German",
+ "LatinAmericanSpanish",
+ "Spanish",
+ "Italian",
+ "Dutch",
+ "CanadianFrench",
+ "Portuguese",
+ "Russian",
+ "Korean",
+ "Taiwanese",
+ "Chinese",
+}};
std::string LanguageEntry::GetApplicationName() const {
return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
@@ -66,4 +76,10 @@ std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
raw->version_string.size());
}
+
+std::vector<u8> NACP::GetRawBytes() const {
+ std::vector<u8> out(sizeof(RawNACP));
+ std::memcpy(out.data(), raw.get(), sizeof(RawNACP));
+ return out;
+}
} // namespace FileSys
diff --git a/src/core/file_sys/control_metadata.h b/src/core/file_sys/control_metadata.h
index 141f7e056..bfaad46b4 100644
--- a/src/core/file_sys/control_metadata.h
+++ b/src/core/file_sys/control_metadata.h
@@ -81,6 +81,7 @@ public:
u64 GetTitleId() const;
u64 GetDLCBaseTitleId() const;
std::string GetVersionString() const;
+ std::vector<u8> GetRawBytes() const;
private:
std::unique_ptr<RawNACP> raw;
diff --git a/src/core/file_sys/errors.h b/src/core/file_sys/errors.h
index fea0593c7..e4a4ee4ab 100644
--- a/src/core/file_sys/errors.h
+++ b/src/core/file_sys/errors.h
@@ -8,25 +8,10 @@
namespace FileSys {
-namespace ErrCodes {
-enum {
- NotFound = 1,
- TitleNotFound = 1002,
- SdCardNotFound = 2001,
- RomFSNotFound = 2520,
-};
-}
-
-constexpr ResultCode ERROR_PATH_NOT_FOUND(ErrorModule::FS, ErrCodes::NotFound);
-
-// TODO(bunnei): Replace these with correct errors for Switch OS
-constexpr ResultCode ERROR_INVALID_PATH(-1);
-constexpr ResultCode ERROR_UNSUPPORTED_OPEN_FLAGS(-1);
-constexpr ResultCode ERROR_INVALID_OPEN_FLAGS(-1);
-constexpr ResultCode ERROR_FILE_NOT_FOUND(-1);
-constexpr ResultCode ERROR_UNEXPECTED_FILE_OR_DIRECTORY(-1);
-constexpr ResultCode ERROR_DIRECTORY_ALREADY_EXISTS(-1);
-constexpr ResultCode ERROR_FILE_ALREADY_EXISTS(-1);
-constexpr ResultCode ERROR_DIRECTORY_NOT_EMPTY(-1);
+constexpr ResultCode ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1};
+constexpr ResultCode ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002};
+constexpr ResultCode ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001};
+constexpr ResultCode ERROR_INVALID_OFFSET{ErrorModule::FS, 6061};
+constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::FS, 6062};
} // namespace FileSys
diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp
index 0c1156989..6b14e08be 100644
--- a/src/core/file_sys/patch_manager.cpp
+++ b/src/core/file_sys/patch_manager.cpp
@@ -19,12 +19,18 @@
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
+#include "core/settings.h"
namespace FileSys {
constexpr u64 SINGLE_BYTE_MODULUS = 0x100;
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
+constexpr std::array<const char*, 14> EXEFS_FILE_NAMES{
+ "main", "main.npdm", "rtld", "sdk", "subsdk0", "subsdk1", "subsdk2",
+ "subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", "subsdk8", "subsdk9",
+};
+
struct NSOBuildHeader {
u32_le magic;
INSERT_PADDING_BYTES(0x3C);
@@ -56,19 +62,52 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
if (exefs == nullptr)
return exefs;
+ if (Settings::values.dump_exefs) {
+ LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
+ const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
+ if (dump_dir != nullptr) {
+ const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
+ VfsRawCopyD(exefs, exefs_dir);
+ }
+ }
+
const auto installed = Service::FileSystem::GetUnionContents();
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
- const auto update = installed->GetEntry(update_tid, ContentRecordType::Program);
+ const auto update = installed.GetEntry(update_tid, ContentRecordType::Program);
if (update != nullptr && update->GetExeFS() != nullptr &&
update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
- FormatTitleVersion(installed->GetEntryVersion(update_tid).value_or(0)));
+ FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
exefs = update->GetExeFS();
}
+ // LayeredExeFS
+ const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
+ if (load_dir != nullptr && load_dir->GetSize() > 0) {
+ auto patch_dirs = load_dir->GetSubdirectories();
+ std::sort(
+ patch_dirs.begin(), patch_dirs.end(),
+ [](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
+
+ std::vector<VirtualDir> layers;
+ layers.reserve(patch_dirs.size() + 1);
+ for (const auto& subdir : patch_dirs) {
+ auto exefs_dir = subdir->GetSubdirectory("exefs");
+ if (exefs_dir != nullptr)
+ layers.push_back(std::move(exefs_dir));
+ }
+ layers.push_back(exefs);
+
+ auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
+ if (layered != nullptr) {
+ LOG_INFO(Loader, " ExeFS: LayeredExeFS patches applied successfully");
+ exefs = std::move(layered);
+ }
+ }
+
return exefs;
}
@@ -119,6 +158,18 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso) const {
const auto build_id_raw = Common::HexArrayToString(header.build_id);
const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
+ if (Settings::values.dump_nso) {
+ LOG_INFO(Loader, "Dumping NSO for build_id={}, title_id={:016X}", build_id, title_id);
+ const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
+ if (dump_dir != nullptr) {
+ const auto nso_dir = GetOrCreateDirectoryRelative(dump_dir, "/nso");
+ const auto file = nso_dir->CreateFile(fmt::format("{}.nso", build_id));
+
+ file->Resize(nso.size());
+ file->WriteBytes(nso);
+ }
+ }
+
LOG_INFO(Loader, "Patching NSO for build_id={}", build_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
@@ -230,13 +281,13 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
- const auto update = installed->GetEntryRaw(update_tid, type);
+ const auto update = installed.GetEntryRaw(update_tid, type);
if (update != nullptr) {
const auto new_nca = std::make_shared<NCA>(update, romfs, ivfc_offset);
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
new_nca->GetRomFS() != nullptr) {
LOG_INFO(Loader, " RomFS: Update ({}) applied successfully",
- FormatTitleVersion(installed->GetEntryVersion(update_tid).value_or(0)));
+ FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
romfs = new_nca->GetRomFS();
}
} else if (update_raw != nullptr) {
@@ -278,8 +329,8 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
if (nacp != nullptr) {
out.insert_or_assign("Update", nacp->GetVersionString());
} else {
- if (installed->HasEntry(update_tid, ContentRecordType::Program)) {
- const auto meta_ver = installed->GetEntryVersion(update_tid);
+ if (installed.HasEntry(update_tid, ContentRecordType::Program)) {
+ const auto meta_ver = installed.GetEntryVersion(update_tid);
if (meta_ver.value_or(0) == 0) {
out.insert_or_assign("Update", "");
} else {
@@ -301,18 +352,25 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
if (IsDirValidAndNonEmpty(exefs_dir)) {
bool ips = false;
bool ipswitch = false;
+ bool layeredfs = false;
for (const auto& file : exefs_dir->GetFiles()) {
- if (file->GetExtension() == "ips")
+ if (file->GetExtension() == "ips") {
ips = true;
- else if (file->GetExtension() == "pchtxt")
+ } else if (file->GetExtension() == "pchtxt") {
ipswitch = true;
+ } else if (std::find(EXEFS_FILE_NAMES.begin(), EXEFS_FILE_NAMES.end(),
+ file->GetName()) != EXEFS_FILE_NAMES.end()) {
+ layeredfs = true;
+ }
}
if (ips)
AppendCommaIfNotEmpty(types, "IPS");
if (ipswitch)
AppendCommaIfNotEmpty(types, "IPSwitch");
+ if (layeredfs)
+ AppendCommaIfNotEmpty(types, "LayeredExeFS");
}
if (IsDirValidAndNonEmpty(mod->GetSubdirectory("romfs")))
AppendCommaIfNotEmpty(types, "LayeredFS");
@@ -325,14 +383,13 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
}
// DLC
- const auto dlc_entries = installed->ListEntriesFilter(TitleType::AOC, ContentRecordType::Data);
+ const auto dlc_entries = installed.ListEntriesFilter(TitleType::AOC, ContentRecordType::Data);
std::vector<RegisteredCacheEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[this, &installed](const RegisteredCacheEntry& entry) {
return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == title_id &&
- installed->GetEntry(entry)->GetStatus() ==
- Loader::ResultStatus::Success;
+ installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
});
if (!dlc_match.empty()) {
// Ensure sorted so DLC IDs show in order.
@@ -353,7 +410,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
std::pair<std::unique_ptr<NACP>, VirtualFile> PatchManager::GetControlMetadata() const {
const auto installed{Service::FileSystem::GetUnionContents()};
- const auto base_control_nca = installed->GetEntry(title_id, ContentRecordType::Control);
+ const auto base_control_nca = installed.GetEntry(title_id, ContentRecordType::Control);
if (base_control_nca == nullptr)
return {};
diff --git a/src/core/file_sys/registered_cache.cpp b/src/core/file_sys/registered_cache.cpp
index 96302a241..128199063 100644
--- a/src/core/file_sys/registered_cache.cpp
+++ b/src/core/file_sys/registered_cache.cpp
@@ -106,40 +106,42 @@ static ContentRecordType GetCRTypeFromNCAType(NCAContentType type) {
VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& dir,
std::string_view path) const {
- if (dir->GetFileRelative(path) != nullptr)
- return dir->GetFileRelative(path);
- if (dir->GetDirectoryRelative(path) != nullptr) {
- const auto nca_dir = dir->GetDirectoryRelative(path);
- VirtualFile file = nullptr;
-
- const auto files = nca_dir->GetFiles();
- if (files.size() == 1 && files[0]->GetName() == "00") {
- file = files[0];
- } else {
- std::vector<VirtualFile> concat;
- // Since the files are a two-digit hex number, max is FF.
- for (std::size_t i = 0; i < 0x100; ++i) {
- auto next = nca_dir->GetFile(fmt::format("{:02X}", i));
- if (next != nullptr) {
- concat.push_back(std::move(next));
- } else {
- next = nca_dir->GetFile(fmt::format("{:02x}", i));
- if (next != nullptr)
- concat.push_back(std::move(next));
- else
- break;
- }
- }
+ const auto file = dir->GetFileRelative(path);
+ if (file != nullptr) {
+ return file;
+ }
- if (concat.empty())
- return nullptr;
+ const auto nca_dir = dir->GetDirectoryRelative(path);
+ if (nca_dir == nullptr) {
+ return nullptr;
+ }
+
+ const auto files = nca_dir->GetFiles();
+ if (files.size() == 1 && files[0]->GetName() == "00") {
+ return files[0];
+ }
- file = ConcatenatedVfsFile::MakeConcatenatedFile(concat, concat.front()->GetName());
+ std::vector<VirtualFile> concat;
+ // Since the files are a two-digit hex number, max is FF.
+ for (std::size_t i = 0; i < 0x100; ++i) {
+ auto next = nca_dir->GetFile(fmt::format("{:02X}", i));
+ if (next != nullptr) {
+ concat.push_back(std::move(next));
+ } else {
+ next = nca_dir->GetFile(fmt::format("{:02x}", i));
+ if (next != nullptr) {
+ concat.push_back(std::move(next));
+ } else {
+ break;
+ }
}
+ }
- return file;
+ if (concat.empty()) {
+ return nullptr;
}
- return nullptr;
+
+ return ConcatenatedVfsFile::MakeConcatenatedFile(concat, concat.front()->GetName());
}
VirtualFile RegisteredCache::GetFileAtID(NcaID id) const {
@@ -225,7 +227,7 @@ void RegisteredCache::ProcessFiles(const std::vector<NcaID>& ids) {
if (file == nullptr)
continue;
- const auto nca = std::make_shared<NCA>(parser(file, id));
+ const auto nca = std::make_shared<NCA>(parser(file, id), nullptr, 0, keys);
if (nca->GetStatus() != Loader::ResultStatus::Success ||
nca->GetType() != NCAContentType::Meta) {
continue;
@@ -315,7 +317,7 @@ std::unique_ptr<NCA> RegisteredCache::GetEntry(u64 title_id, ContentRecordType t
const auto raw = GetEntryRaw(title_id, type);
if (raw == nullptr)
return nullptr;
- return std::make_unique<NCA>(raw);
+ return std::make_unique<NCA>(raw, nullptr, 0, keys);
}
std::unique_ptr<NCA> RegisteredCache::GetEntry(RegisteredCacheEntry entry) const {
@@ -378,22 +380,22 @@ std::vector<RegisteredCacheEntry> RegisteredCache::ListEntriesFilter(
return out;
}
-static std::shared_ptr<NCA> GetNCAFromNSPForID(std::shared_ptr<NSP> nsp, const NcaID& id) {
- const auto file = nsp->GetFile(fmt::format("{}.nca", Common::HexArrayToString(id, false)));
+static std::shared_ptr<NCA> GetNCAFromNSPForID(const NSP& nsp, const NcaID& id) {
+ const auto file = nsp.GetFile(fmt::format("{}.nca", Common::HexArrayToString(id, false)));
if (file == nullptr)
return nullptr;
return std::make_shared<NCA>(file);
}
-InstallResult RegisteredCache::InstallEntry(std::shared_ptr<XCI> xci, bool overwrite_if_exists,
+InstallResult RegisteredCache::InstallEntry(const XCI& xci, bool overwrite_if_exists,
const VfsCopyFunction& copy) {
- return InstallEntry(xci->GetSecurePartitionNSP(), overwrite_if_exists, copy);
+ return InstallEntry(*xci.GetSecurePartitionNSP(), overwrite_if_exists, copy);
}
-InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NSP> nsp, bool overwrite_if_exists,
+InstallResult RegisteredCache::InstallEntry(const NSP& nsp, bool overwrite_if_exists,
const VfsCopyFunction& copy) {
- const auto& ncas = nsp->GetNCAsCollapsed();
- const auto& meta_iter = std::find_if(ncas.begin(), ncas.end(), [](std::shared_ptr<NCA> nca) {
+ const auto ncas = nsp.GetNCAsCollapsed();
+ const auto meta_iter = std::find_if(ncas.begin(), ncas.end(), [](const auto& nca) {
return nca->GetType() == NCAContentType::Meta;
});
@@ -407,7 +409,7 @@ InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NSP> nsp, bool overw
const auto meta_id_raw = (*meta_iter)->GetName().substr(0, 32);
const auto meta_id = Common::HexStringToArray<16>(meta_id_raw);
- const auto res = RawInstallNCA(*meta_iter, copy, overwrite_if_exists, meta_id);
+ const auto res = RawInstallNCA(**meta_iter, copy, overwrite_if_exists, meta_id);
if (res != InstallResult::Success)
return res;
@@ -419,7 +421,7 @@ InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NSP> nsp, bool overw
const auto nca = GetNCAFromNSPForID(nsp, record.nca_id);
if (nca == nullptr)
return InstallResult::ErrorCopyFailed;
- const auto res2 = RawInstallNCA(nca, copy, overwrite_if_exists, record.nca_id);
+ const auto res2 = RawInstallNCA(*nca, copy, overwrite_if_exists, record.nca_id);
if (res2 != InstallResult::Success)
return res2;
}
@@ -428,21 +430,21 @@ InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NSP> nsp, bool overw
return InstallResult::Success;
}
-InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NCA> nca, TitleType type,
+InstallResult RegisteredCache::InstallEntry(const NCA& nca, TitleType type,
bool overwrite_if_exists, const VfsCopyFunction& copy) {
CNMTHeader header{
- nca->GetTitleId(), ///< Title ID
- 0, ///< Ignore/Default title version
- type, ///< Type
- {}, ///< Padding
- 0x10, ///< Default table offset
- 1, ///< 1 Content Entry
- 0, ///< No Meta Entries
- {}, ///< Padding
+ nca.GetTitleId(), ///< Title ID
+ 0, ///< Ignore/Default title version
+ type, ///< Type
+ {}, ///< Padding
+ 0x10, ///< Default table offset
+ 1, ///< 1 Content Entry
+ 0, ///< No Meta Entries
+ {}, ///< Padding
};
OptionalHeader opt_header{0, 0};
- ContentRecord c_rec{{}, {}, {}, GetCRTypeFromNCAType(nca->GetType()), {}};
- const auto& data = nca->GetBaseFile()->ReadBytes(0x100000);
+ ContentRecord c_rec{{}, {}, {}, GetCRTypeFromNCAType(nca.GetType()), {}};
+ const auto& data = nca.GetBaseFile()->ReadBytes(0x100000);
mbedtls_sha256(data.data(), data.size(), c_rec.hash.data(), 0);
memcpy(&c_rec.nca_id, &c_rec.hash, 16);
const CNMT new_cnmt(header, opt_header, {c_rec}, {});
@@ -451,10 +453,10 @@ InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NCA> nca, TitleType
return RawInstallNCA(nca, copy, overwrite_if_exists, c_rec.nca_id);
}
-InstallResult RegisteredCache::RawInstallNCA(std::shared_ptr<NCA> nca, const VfsCopyFunction& copy,
+InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFunction& copy,
bool overwrite_if_exists,
std::optional<NcaID> override_id) {
- const auto in = nca->GetBaseFile();
+ const auto in = nca.GetBaseFile();
Core::Crypto::SHA256Hash hash{};
// Calculate NcaID
diff --git a/src/core/file_sys/registered_cache.h b/src/core/file_sys/registered_cache.h
index 6cfb16017..3b77af4e0 100644
--- a/src/core/file_sys/registered_cache.h
+++ b/src/core/file_sys/registered_cache.h
@@ -6,12 +6,12 @@
#include <array>
#include <functional>
-#include <map>
#include <memory>
#include <string>
#include <vector>
#include <boost/container/flat_map.hpp>
#include "common/common_types.h"
+#include "core/crypto/key_manager.h"
#include "core/file_sys/vfs.h"
namespace FileSys {
@@ -103,17 +103,16 @@ public:
// Raw copies all the ncas from the xci/nsp to the csache. Does some quick checks to make sure
// there is a meta NCA and all of them are accessible.
- InstallResult InstallEntry(std::shared_ptr<XCI> xci, bool overwrite_if_exists = false,
+ InstallResult InstallEntry(const XCI& xci, bool overwrite_if_exists = false,
const VfsCopyFunction& copy = &VfsRawCopy);
- InstallResult InstallEntry(std::shared_ptr<NSP> nsp, bool overwrite_if_exists = false,
+ InstallResult InstallEntry(const NSP& nsp, bool overwrite_if_exists = false,
const VfsCopyFunction& copy = &VfsRawCopy);
// Due to the fact that we must use Meta-type NCAs to determine the existance of files, this
// poses quite a challenge. Instead of creating a new meta NCA for this file, yuzu will create a
// dir inside the NAND called 'yuzu_meta' and store the raw CNMT there.
// TODO(DarkLordZach): Author real meta-type NCAs and install those.
- InstallResult InstallEntry(std::shared_ptr<NCA> nca, TitleType type,
- bool overwrite_if_exists = false,
+ InstallResult InstallEntry(const NCA& nca, TitleType type, bool overwrite_if_exists = false,
const VfsCopyFunction& copy = &VfsRawCopy);
private:
@@ -127,12 +126,14 @@ private:
std::optional<NcaID> GetNcaIDFromMetadata(u64 title_id, ContentRecordType type) const;
VirtualFile GetFileAtID(NcaID id) const;
VirtualFile OpenFileOrDirectoryConcat(const VirtualDir& dir, std::string_view path) const;
- InstallResult RawInstallNCA(std::shared_ptr<NCA> nca, const VfsCopyFunction& copy,
+ InstallResult RawInstallNCA(const NCA& nca, const VfsCopyFunction& copy,
bool overwrite_if_exists, std::optional<NcaID> override_id = {});
bool RawInstallYuzuMeta(const CNMT& cnmt);
VirtualDir dir;
RegisteredCacheParsingFunction parser;
+ Core::Crypto::KeyManager keys;
+
// maps tid -> NcaID of meta
boost::container::flat_map<u64, NcaID> meta_id;
// maps tid -> meta
diff --git a/src/core/file_sys/romfs_factory.cpp b/src/core/file_sys/romfs_factory.cpp
index 0b645b106..6ad1e4f86 100644
--- a/src/core/file_sys/romfs_factory.cpp
+++ b/src/core/file_sys/romfs_factory.cpp
@@ -48,7 +48,7 @@ ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, Conte
switch (storage) {
case StorageId::None:
- res = Service::FileSystem::GetUnionContents()->GetEntry(title_id, type);
+ res = Service::FileSystem::GetUnionContents().GetEntry(title_id, type);
break;
case StorageId::NandSystem:
res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp
index ef1aaebbb..5434f2149 100644
--- a/src/core/file_sys/savedata_factory.cpp
+++ b/src/core/file_sys/savedata_factory.cpp
@@ -83,28 +83,32 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
return MakeResult<VirtualDir>(std::move(out));
}
-std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
- u128 user_id, u64 save_id) {
- // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
- // be interpreted as the title id of the current process.
- if (type == SaveDataType::SaveData && title_id == 0)
- title_id = Core::CurrentProcess()->GetTitleID();
-
- std::string out;
+VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
+ return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
+}
+std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
switch (space) {
case SaveDataSpaceId::NandSystem:
- out = "/system/";
- break;
+ return "/system/";
case SaveDataSpaceId::NandUser:
- out = "/user/";
- break;
+ return "/user/";
case SaveDataSpaceId::TemporaryStorage:
- out = "/temp/";
- break;
+ return "/temp/";
default:
ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
+ return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
}
+}
+
+std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
+ u128 user_id, u64 save_id) {
+ // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
+ // be interpreted as the title id of the current process.
+ if (type == SaveDataType::SaveData && title_id == 0)
+ title_id = Core::CurrentProcess()->GetTitleID();
+
+ std::string out = GetSaveDataSpaceIdPath(space);
switch (type) {
case SaveDataType::SystemSaveData:
diff --git a/src/core/file_sys/savedata_factory.h b/src/core/file_sys/savedata_factory.h
index d69ef6741..2a0088040 100644
--- a/src/core/file_sys/savedata_factory.h
+++ b/src/core/file_sys/savedata_factory.h
@@ -52,6 +52,9 @@ public:
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
+ VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
+
+ static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);
diff --git a/src/core/file_sys/submission_package.cpp b/src/core/file_sys/submission_package.cpp
index 2aaba4179..e1a4210db 100644
--- a/src/core/file_sys/submission_package.cpp
+++ b/src/core/file_sys/submission_package.cpp
@@ -252,7 +252,7 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
continue;
}
- auto next_nca = std::make_shared<NCA>(next_file);
+ auto next_nca = std::make_shared<NCA>(next_file, nullptr, 0, keys);
if (next_nca->GetType() == NCAContentType::Program)
program_status[cnmt.GetTitleID()] = next_nca->GetStatus();
if (next_nca->GetStatus() == Loader::ResultStatus::Success ||
diff --git a/src/core/file_sys/submission_package.h b/src/core/file_sys/submission_package.h
index 338080b7e..9a28ed5bb 100644
--- a/src/core/file_sys/submission_package.h
+++ b/src/core/file_sys/submission_package.h
@@ -70,6 +70,8 @@ private:
std::map<u64, std::map<ContentRecordType, std::shared_ptr<NCA>>> ncas;
std::vector<VirtualFile> ticket_files;
+ Core::Crypto::KeyManager keys;
+
VirtualFile romfs;
VirtualDir exefs;
};
diff --git a/src/core/file_sys/vfs.cpp b/src/core/file_sys/vfs.cpp
index 7b584de7f..e33327ef0 100644
--- a/src/core/file_sys/vfs.cpp
+++ b/src/core/file_sys/vfs.cpp
@@ -384,6 +384,28 @@ bool VfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
return success;
}
+bool VfsDirectory::CleanSubdirectoryRecursive(std::string_view name) {
+ auto dir = GetSubdirectory(name);
+ if (dir == nullptr) {
+ return false;
+ }
+
+ bool success = true;
+ for (const auto& file : dir->GetFiles()) {
+ if (!dir->DeleteFile(file->GetName())) {
+ success = false;
+ }
+ }
+
+ for (const auto& sdir : dir->GetSubdirectories()) {
+ if (!dir->DeleteSubdirectoryRecursive(sdir->GetName())) {
+ success = false;
+ }
+ }
+
+ return success;
+}
+
bool VfsDirectory::Copy(std::string_view src, std::string_view dest) {
const auto f1 = GetFile(src);
auto f2 = CreateFile(dest);
@@ -431,10 +453,34 @@ std::shared_ptr<VfsFile> ReadOnlyVfsDirectory::CreateFile(std::string_view name)
return nullptr;
}
+std::shared_ptr<VfsFile> ReadOnlyVfsDirectory::CreateFileAbsolute(std::string_view path) {
+ return nullptr;
+}
+
+std::shared_ptr<VfsFile> ReadOnlyVfsDirectory::CreateFileRelative(std::string_view path) {
+ return nullptr;
+}
+
+std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectory::CreateDirectoryAbsolute(std::string_view path) {
+ return nullptr;
+}
+
+std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectory::CreateDirectoryRelative(std::string_view path) {
+ return nullptr;
+}
+
bool ReadOnlyVfsDirectory::DeleteSubdirectory(std::string_view name) {
return false;
}
+bool ReadOnlyVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) {
+ return false;
+}
+
+bool ReadOnlyVfsDirectory::CleanSubdirectoryRecursive(std::string_view name) {
+ return false;
+}
+
bool ReadOnlyVfsDirectory::DeleteFile(std::string_view name) {
return false;
}
diff --git a/src/core/file_sys/vfs.h b/src/core/file_sys/vfs.h
index 002f99d4e..e5641b255 100644
--- a/src/core/file_sys/vfs.h
+++ b/src/core/file_sys/vfs.h
@@ -245,12 +245,18 @@ public:
// any failure.
virtual std::shared_ptr<VfsDirectory> CreateDirectoryAbsolute(std::string_view path);
- // Deletes the subdirectory with name and returns true on success.
+ // Deletes the subdirectory with the given name and returns true on success.
virtual bool DeleteSubdirectory(std::string_view name) = 0;
- // Deletes all subdirectories and files of subdirectory with name recirsively and then deletes
- // the subdirectory. Returns true on success.
+
+ // Deletes all subdirectories and files within the provided directory and then deletes
+ // the directory itself. Returns true on success.
virtual bool DeleteSubdirectoryRecursive(std::string_view name);
- // Returnes whether or not the file with name name was deleted successfully.
+
+ // Deletes all subdirectories and files within the provided directory.
+ // Unlike DeleteSubdirectoryRecursive, this does not delete the provided directory.
+ virtual bool CleanSubdirectoryRecursive(std::string_view name);
+
+ // Returns whether or not the file with name name was deleted successfully.
virtual bool DeleteFile(std::string_view name) = 0;
// Returns whether or not this directory was renamed to name.
@@ -276,7 +282,13 @@ public:
bool IsReadable() const override;
std::shared_ptr<VfsDirectory> CreateSubdirectory(std::string_view name) override;
std::shared_ptr<VfsFile> CreateFile(std::string_view name) override;
+ std::shared_ptr<VfsFile> CreateFileAbsolute(std::string_view path) override;
+ std::shared_ptr<VfsFile> CreateFileRelative(std::string_view path) override;
+ std::shared_ptr<VfsDirectory> CreateDirectoryAbsolute(std::string_view path) override;
+ std::shared_ptr<VfsDirectory> CreateDirectoryRelative(std::string_view path) override;
bool DeleteSubdirectory(std::string_view name) override;
+ bool DeleteSubdirectoryRecursive(std::string_view name) override;
+ bool CleanSubdirectoryRecursive(std::string_view name) override;
bool DeleteFile(std::string_view name) override;
bool Rename(std::string_view name) override;
};
diff --git a/src/core/frontend/applets/software_keyboard.cpp b/src/core/frontend/applets/software_keyboard.cpp
new file mode 100644
index 000000000..856ed33da
--- /dev/null
+++ b/src/core/frontend/applets/software_keyboard.cpp
@@ -0,0 +1,29 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/backend.h"
+#include "common/string_util.h"
+#include "core/frontend/applets/software_keyboard.h"
+
+namespace Core::Frontend {
+SoftwareKeyboardApplet::~SoftwareKeyboardApplet() = default;
+
+void DefaultSoftwareKeyboardApplet::RequestText(
+ std::function<void(std::optional<std::u16string>)> out,
+ SoftwareKeyboardParameters parameters) const {
+ if (parameters.initial_text.empty())
+ out(u"yuzu");
+
+ out(parameters.initial_text);
+}
+
+void DefaultSoftwareKeyboardApplet::SendTextCheckDialog(
+ std::u16string error_message, std::function<void()> finished_check) const {
+ LOG_WARNING(Service_AM,
+ "(STUBBED) called - Default fallback software keyboard does not support text "
+ "check! (error_message={})",
+ Common::UTF16ToUTF8(error_message));
+ finished_check();
+}
+} // namespace Core::Frontend
diff --git a/src/core/frontend/applets/software_keyboard.h b/src/core/frontend/applets/software_keyboard.h
new file mode 100644
index 000000000..f9b202664
--- /dev/null
+++ b/src/core/frontend/applets/software_keyboard.h
@@ -0,0 +1,54 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <optional>
+#include <string>
+#include "common/bit_field.h"
+#include "common/common_types.h"
+
+namespace Core::Frontend {
+struct SoftwareKeyboardParameters {
+ std::u16string submit_text;
+ std::u16string header_text;
+ std::u16string sub_text;
+ std::u16string guide_text;
+ std::u16string initial_text;
+ std::size_t max_length;
+ bool password;
+ bool cursor_at_beginning;
+
+ union {
+ u8 value;
+
+ BitField<1, 1, u8> disable_space;
+ BitField<2, 1, u8> disable_address;
+ BitField<3, 1, u8> disable_percent;
+ BitField<4, 1, u8> disable_slash;
+ BitField<6, 1, u8> disable_number;
+ BitField<7, 1, u8> disable_download_code;
+ };
+};
+
+class SoftwareKeyboardApplet {
+public:
+ virtual ~SoftwareKeyboardApplet();
+
+ virtual void RequestText(std::function<void(std::optional<std::u16string>)> out,
+ SoftwareKeyboardParameters parameters) const = 0;
+ virtual void SendTextCheckDialog(std::u16string error_message,
+ std::function<void()> finished_check) const = 0;
+};
+
+class DefaultSoftwareKeyboardApplet final : public SoftwareKeyboardApplet {
+public:
+ void RequestText(std::function<void(std::optional<std::u16string>)> out,
+ SoftwareKeyboardParameters parameters) const override;
+ void SendTextCheckDialog(std::u16string error_message,
+ std::function<void()> finished_check) const override;
+};
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 39bdf4e21..16fdcd376 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
+/**
+ * A mouse device is an input device that returns a tuple of two floats and four ints.
+ * The first two floats are X and Y device coordinates of the mouse (from 0-1).
+ * The s32s are the mouse wheel.
+ */
+using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
+
} // namespace Input
diff --git a/src/core/gdbstub/gdbstub.cpp b/src/core/gdbstub/gdbstub.cpp
index bdcc889e0..e6b5171ee 100644
--- a/src/core/gdbstub/gdbstub.cpp
+++ b/src/core/gdbstub/gdbstub.cpp
@@ -71,10 +71,6 @@ constexpr u32 PSTATE_REGISTER = 33;
constexpr u32 UC_ARM64_REG_Q0 = 34;
constexpr u32 FPCR_REGISTER = 66;
-// TODO/WiP - Used while working on support for FPU
-constexpr u32 TODO_DUMMY_REG_997 = 997;
-constexpr u32 TODO_DUMMY_REG_998 = 998;
-
// For sample XML files see the GDB source /gdb/features
// GDB also wants the l character at the start
// This XML defines what the registers are for this specific ARM device
@@ -260,6 +256,36 @@ static void RegWrite(std::size_t id, u64 val, Kernel::Thread* thread = nullptr)
}
}
+static u128 FpuRead(std::size_t id, Kernel::Thread* thread = nullptr) {
+ if (!thread) {
+ return u128{0};
+ }
+
+ auto& thread_context = thread->GetContext();
+
+ if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
+ return thread_context.vector_registers[id - UC_ARM64_REG_Q0];
+ } else if (id == FPCR_REGISTER) {
+ return u128{thread_context.fpcr, 0};
+ } else {
+ return u128{0};
+ }
+}
+
+static void FpuWrite(std::size_t id, u128 val, Kernel::Thread* thread = nullptr) {
+ if (!thread) {
+ return;
+ }
+
+ auto& thread_context = thread->GetContext();
+
+ if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
+ thread_context.vector_registers[id - UC_ARM64_REG_Q0] = val;
+ } else if (id == FPCR_REGISTER) {
+ thread_context.fpcr = static_cast<u32>(val[0]);
+ }
+}
+
/**
* Turns hex string character into the equivalent byte.
*
@@ -409,6 +435,27 @@ static u64 GdbHexToLong(const u8* src) {
return output;
}
+/**
+ * Convert a gdb-formatted hex string into a u128.
+ *
+ * @param src Pointer to hex string.
+ */
+static u128 GdbHexToU128(const u8* src) {
+ u128 output;
+
+ for (int i = 0; i < 16; i += 2) {
+ output[0] = (output[0] << 4) | HexCharToValue(src[15 - i - 1]);
+ output[0] = (output[0] << 4) | HexCharToValue(src[15 - i]);
+ }
+
+ for (int i = 0; i < 16; i += 2) {
+ output[1] = (output[1] << 4) | HexCharToValue(src[16 + 15 - i - 1]);
+ output[1] = (output[1] << 4) | HexCharToValue(src[16 + 15 - i]);
+ }
+
+ return output;
+}
+
/// Read a byte from the gdb client.
static u8 ReadByte() {
u8 c;
@@ -599,8 +646,7 @@ static void HandleQuery() {
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
- val += fmt::format("{:x}", thread->GetThreadID());
- val += ",";
+ val += fmt::format("{:x},", thread->GetThreadID());
}
}
val.pop_back();
@@ -791,11 +837,15 @@ static void ReadRegister() {
} else if (id == PSTATE_REGISTER) {
IntToGdbHex(reply, static_cast<u32>(RegRead(id, current_thread)));
} else if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
- LongToGdbHex(reply, RegRead(id, current_thread));
+ u128 r = FpuRead(id, current_thread);
+ LongToGdbHex(reply, r[0]);
+ LongToGdbHex(reply + 16, r[1]);
} else if (id == FPCR_REGISTER) {
- LongToGdbHex(reply, RegRead(TODO_DUMMY_REG_998, current_thread));
- } else {
- LongToGdbHex(reply, RegRead(TODO_DUMMY_REG_997, current_thread));
+ u128 r = FpuRead(id, current_thread);
+ IntToGdbHex(reply, static_cast<u32>(r[0]));
+ } else if (id == FPCR_REGISTER + 1) {
+ u128 r = FpuRead(id, current_thread);
+ IntToGdbHex(reply, static_cast<u32>(r[0] >> 32));
}
SendReply(reinterpret_cast<char*>(reply));
@@ -822,13 +872,18 @@ static void ReadRegisters() {
bufptr += 8;
- for (u32 reg = UC_ARM64_REG_Q0; reg <= UC_ARM64_REG_Q0 + 31; reg++) {
- LongToGdbHex(bufptr + reg * 16, RegRead(reg, current_thread));
+ u128 r;
+
+ for (u32 reg = UC_ARM64_REG_Q0; reg < FPCR_REGISTER; reg++) {
+ r = FpuRead(reg, current_thread);
+ LongToGdbHex(bufptr + reg * 32, r[0]);
+ LongToGdbHex(bufptr + reg * 32 + 16, r[1]);
}
bufptr += 32 * 32;
- LongToGdbHex(bufptr, RegRead(TODO_DUMMY_REG_998, current_thread));
+ r = FpuRead(FPCR_REGISTER, current_thread);
+ IntToGdbHex(bufptr, static_cast<u32>(r[0]));
bufptr += 8;
@@ -853,14 +908,12 @@ static void WriteRegister() {
} else if (id == PSTATE_REGISTER) {
RegWrite(id, GdbHexToInt(buffer_ptr), current_thread);
} else if (id >= UC_ARM64_REG_Q0 && id < FPCR_REGISTER) {
- RegWrite(id, GdbHexToLong(buffer_ptr), current_thread);
+ FpuWrite(id, GdbHexToU128(buffer_ptr), current_thread);
} else if (id == FPCR_REGISTER) {
- RegWrite(TODO_DUMMY_REG_998, GdbHexToLong(buffer_ptr), current_thread);
- } else {
- RegWrite(TODO_DUMMY_REG_997, GdbHexToLong(buffer_ptr), current_thread);
+ } else if (id == FPCR_REGISTER + 1) {
}
- // Update Unicorn context skipping scheduler, no running threads at this point
+ // Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
@@ -885,13 +938,13 @@ static void WriteRegisters() {
} else if (reg >= UC_ARM64_REG_Q0 && reg < FPCR_REGISTER) {
RegWrite(reg, GdbHexToLong(buffer_ptr + i * 16), current_thread);
} else if (reg == FPCR_REGISTER) {
- RegWrite(TODO_DUMMY_REG_998, GdbHexToLong(buffer_ptr + i * 16), current_thread);
- } else {
- UNIMPLEMENTED();
+ RegWrite(FPCR_REGISTER, GdbHexToLong(buffer_ptr + i * 16), current_thread);
+ } else if (reg == FPCR_REGISTER + 1) {
+ RegWrite(FPCR_REGISTER, GdbHexToLong(buffer_ptr + i * 16), current_thread);
}
}
- // Update Unicorn context skipping scheduler, no running threads at this point
+ // Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
@@ -917,12 +970,6 @@ static void ReadMemory() {
SendReply("E01");
}
- const auto& vm_manager = Core::CurrentProcess()->VMManager();
- if (addr < vm_manager.GetCodeRegionBaseAddress() ||
- addr >= vm_manager.GetMapRegionEndAddress()) {
- return SendReply("E00");
- }
-
if (!Memory::IsValidVirtualAddress(addr)) {
return SendReply("E00");
}
@@ -967,7 +1014,7 @@ void Break(bool is_memory_break) {
static void Step() {
if (command_length > 1) {
RegWrite(PC_REGISTER, GdbHexToLong(command_buffer + 1), current_thread);
- // Update Unicorn context skipping scheduler, no running threads at this point
+ // Update ARM context, skipping scheduler - no running threads at this point
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
@@ -1010,7 +1057,7 @@ static bool CommitBreakpoint(BreakpointType type, VAddr addr, u64 len) {
breakpoint.addr = addr;
breakpoint.len = len;
Memory::ReadBlock(addr, breakpoint.inst.data(), breakpoint.inst.size());
- static constexpr std::array<u8, 4> btrap{{0x00, 0x7d, 0x20, 0xd4}};
+ static constexpr std::array<u8, 4> btrap{0x00, 0x7d, 0x20, 0xd4};
Memory::WriteBlock(addr, btrap.data(), btrap.size());
Core::System::GetInstance().InvalidateCpuInstructionCaches();
p.insert({addr, breakpoint});
@@ -1321,13 +1368,15 @@ void SetCpuStepFlag(bool is_step) {
}
void SendTrap(Kernel::Thread* thread, int trap) {
- if (send_trap) {
- if (!halt_loop || current_thread == thread) {
- current_thread = thread;
- SendSignal(thread, trap);
- }
- halt_loop = true;
- send_trap = false;
+ if (!send_trap) {
+ return;
}
+
+ if (!halt_loop || current_thread == thread) {
+ current_thread = thread;
+ SendSignal(thread, trap);
+ }
+ halt_loop = true;
+ send_trap = false;
}
}; // namespace GDBStub
diff --git a/src/core/hle/kernel/errors.h b/src/core/hle/kernel/errors.h
index ee698c8a7..8b58d701d 100644
--- a/src/core/hle/kernel/errors.h
+++ b/src/core/hle/kernel/errors.h
@@ -8,58 +8,28 @@
namespace Kernel {
-namespace ErrCodes {
-enum {
- // Confirmed Switch OS error codes
- MaxConnectionsReached = 7,
- InvalidSize = 101,
- InvalidAddress = 102,
- HandleTableFull = 105,
- InvalidMemoryState = 106,
- InvalidMemoryPermissions = 108,
- InvalidMemoryRange = 110,
- InvalidThreadPriority = 112,
- InvalidProcessorId = 113,
- InvalidHandle = 114,
- InvalidPointer = 115,
- InvalidCombination = 116,
- Timeout = 117,
- SynchronizationCanceled = 118,
- TooLarge = 119,
- InvalidEnumValue = 120,
- NoSuchEntry = 121,
- AlreadyRegistered = 122,
- SessionClosed = 123,
- InvalidState = 125,
- ResourceLimitExceeded = 132,
-};
-}
+// Confirmed Switch kernel error codes
-// WARNING: The kernel is quite inconsistent in it's usage of errors code. Make sure to always
-// double check that the code matches before re-using the constant.
-
-constexpr ResultCode ERR_HANDLE_TABLE_FULL(ErrorModule::Kernel, ErrCodes::HandleTableFull);
-constexpr ResultCode ERR_SESSION_CLOSED_BY_REMOTE(ErrorModule::Kernel, ErrCodes::SessionClosed);
-constexpr ResultCode ERR_PORT_NAME_TOO_LONG(ErrorModule::Kernel, ErrCodes::TooLarge);
-constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED(ErrorModule::Kernel,
- ErrCodes::MaxConnectionsReached);
-constexpr ResultCode ERR_INVALID_ENUM_VALUE(ErrorModule::Kernel, ErrCodes::InvalidEnumValue);
-constexpr ResultCode ERR_INVALID_COMBINATION_KERNEL(ErrorModule::Kernel,
- ErrCodes::InvalidCombination);
-constexpr ResultCode ERR_INVALID_ADDRESS(ErrorModule::Kernel, ErrCodes::InvalidAddress);
-constexpr ResultCode ERR_INVALID_ADDRESS_STATE(ErrorModule::Kernel, ErrCodes::InvalidMemoryState);
-constexpr ResultCode ERR_INVALID_MEMORY_PERMISSIONS(ErrorModule::Kernel,
- ErrCodes::InvalidMemoryPermissions);
-constexpr ResultCode ERR_INVALID_MEMORY_RANGE(ErrorModule::Kernel, ErrCodes::InvalidMemoryRange);
-constexpr ResultCode ERR_INVALID_HANDLE(ErrorModule::Kernel, ErrCodes::InvalidHandle);
-constexpr ResultCode ERR_INVALID_PROCESSOR_ID(ErrorModule::Kernel, ErrCodes::InvalidProcessorId);
-constexpr ResultCode ERR_INVALID_SIZE(ErrorModule::Kernel, ErrCodes::InvalidSize);
-constexpr ResultCode ERR_ALREADY_REGISTERED(ErrorModule::Kernel, ErrCodes::AlreadyRegistered);
-constexpr ResultCode ERR_INVALID_STATE(ErrorModule::Kernel, ErrCodes::InvalidState);
-constexpr ResultCode ERR_INVALID_THREAD_PRIORITY(ErrorModule::Kernel,
- ErrCodes::InvalidThreadPriority);
-constexpr ResultCode ERR_INVALID_POINTER(ErrorModule::Kernel, ErrCodes::InvalidPointer);
-constexpr ResultCode ERR_NOT_FOUND(ErrorModule::Kernel, ErrCodes::NoSuchEntry);
-constexpr ResultCode RESULT_TIMEOUT(ErrorModule::Kernel, ErrCodes::Timeout);
+constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED{ErrorModule::Kernel, 7};
+constexpr ResultCode ERR_INVALID_SIZE{ErrorModule::Kernel, 101};
+constexpr ResultCode ERR_INVALID_ADDRESS{ErrorModule::Kernel, 102};
+constexpr ResultCode ERR_HANDLE_TABLE_FULL{ErrorModule::Kernel, 105};
+constexpr ResultCode ERR_INVALID_ADDRESS_STATE{ErrorModule::Kernel, 106};
+constexpr ResultCode ERR_INVALID_MEMORY_PERMISSIONS{ErrorModule::Kernel, 108};
+constexpr ResultCode ERR_INVALID_MEMORY_RANGE{ErrorModule::Kernel, 110};
+constexpr ResultCode ERR_INVALID_PROCESSOR_ID{ErrorModule::Kernel, 113};
+constexpr ResultCode ERR_INVALID_THREAD_PRIORITY{ErrorModule::Kernel, 112};
+constexpr ResultCode ERR_INVALID_HANDLE{ErrorModule::Kernel, 114};
+constexpr ResultCode ERR_INVALID_POINTER{ErrorModule::Kernel, 115};
+constexpr ResultCode ERR_INVALID_COMBINATION{ErrorModule::Kernel, 116};
+constexpr ResultCode RESULT_TIMEOUT{ErrorModule::Kernel, 117};
+constexpr ResultCode ERR_SYNCHRONIZATION_CANCELED{ErrorModule::Kernel, 118};
+constexpr ResultCode ERR_OUT_OF_RANGE{ErrorModule::Kernel, 119};
+constexpr ResultCode ERR_INVALID_ENUM_VALUE{ErrorModule::Kernel, 120};
+constexpr ResultCode ERR_NOT_FOUND{ErrorModule::Kernel, 121};
+constexpr ResultCode ERR_ALREADY_REGISTERED{ErrorModule::Kernel, 122};
+constexpr ResultCode ERR_SESSION_CLOSED_BY_REMOTE{ErrorModule::Kernel, 123};
+constexpr ResultCode ERR_INVALID_STATE{ErrorModule::Kernel, 125};
+constexpr ResultCode ERR_RESOURCE_LIMIT_EXCEEDED{ErrorModule::Kernel, 132};
} // namespace Kernel
diff --git a/src/core/hle/kernel/handle_table.cpp b/src/core/hle/kernel/handle_table.cpp
index 5ee5c05e3..c8acde5b1 100644
--- a/src/core/hle/kernel/handle_table.cpp
+++ b/src/core/hle/kernel/handle_table.cpp
@@ -12,12 +12,23 @@
#include "core/hle/kernel/thread.h"
namespace Kernel {
+namespace {
+constexpr u16 GetSlot(Handle handle) {
+ return handle >> 15;
+}
+
+constexpr u16 GetGeneration(Handle handle) {
+ return handle & 0x7FFF;
+}
+} // Anonymous namespace
HandleTable::HandleTable() {
next_generation = 1;
Clear();
}
+HandleTable::~HandleTable() = default;
+
ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
DEBUG_ASSERT(obj != nullptr);
@@ -31,9 +42,10 @@ ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
u16 generation = next_generation++;
// Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
- // CTR-OS doesn't use generation 0, so skip straight to 1.
- if (next_generation >= (1 << 15))
+ // Horizon OS uses zero to represent an invalid handle, so skip to 1.
+ if (next_generation >= (1 << 15)) {
next_generation = 1;
+ }
generations[slot] = generation;
objects[slot] = std::move(obj);
diff --git a/src/core/hle/kernel/handle_table.h b/src/core/hle/kernel/handle_table.h
index 9e2f33e8a..6b7927fd8 100644
--- a/src/core/hle/kernel/handle_table.h
+++ b/src/core/hle/kernel/handle_table.h
@@ -13,6 +13,7 @@
namespace Kernel {
enum KernelHandle : Handle {
+ InvalidHandle = 0,
CurrentThread = 0xFFFF8000,
CurrentProcess = 0xFFFF8001,
};
@@ -43,6 +44,7 @@ enum KernelHandle : Handle {
class HandleTable final : NonCopyable {
public:
HandleTable();
+ ~HandleTable();
/**
* Allocates a handle for the given object.
@@ -89,18 +91,8 @@ public:
void Clear();
private:
- /**
- * This is the maximum limit of handles allowed per process in CTR-OS. It can be further
- * reduced by ExHeader values, but this is not emulated here.
- */
- static const std::size_t MAX_COUNT = 4096;
-
- static u16 GetSlot(Handle handle) {
- return handle >> 15;
- }
- static u16 GetGeneration(Handle handle) {
- return handle & 0x7FFF;
- }
+ /// This is the maximum limit of handles allowed per process in Horizon
+ static constexpr std::size_t MAX_COUNT = 1024;
/// Stores the Object referenced by the handle or null if the slot is empty.
std::array<SharedPtr<Object>, MAX_COUNT> objects;
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index 68d5376cb..61ce7d7e4 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -15,13 +15,14 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/server_session.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/memory.h"
namespace Kernel {
@@ -36,11 +37,9 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s
boost::range::remove_erase(connected_sessions, server_session);
}
-SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
- const std::string& reason, u64 timeout,
- WakeupCallback&& callback,
- Kernel::SharedPtr<Kernel::Event> event) {
-
+SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
+ SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback,
+ SharedPtr<WritableEvent> writable_event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->SetWakeupCallback([context = *this, callback](
ThreadWakeupReason reason, SharedPtr<Thread> thread,
@@ -51,23 +50,25 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
return true;
});
- if (!event) {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ if (!writable_event) {
// Create event if not provided
- auto& kernel = Core::System::GetInstance().Kernel();
- event =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
+ const auto pair = WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "HLE Pause Event: " + reason);
+ writable_event = pair.writable;
}
- event->Clear();
+ const auto readable_event{writable_event->GetReadableEvent()};
+ writable_event->Clear();
thread->SetStatus(ThreadStatus::WaitHLEEvent);
- thread->SetWaitObjects({event});
- event->AddWaitingThread(thread);
+ thread->SetWaitObjects({readable_event});
+ readable_event->AddWaitingThread(thread);
if (timeout > 0) {
thread->WakeAfterDelay(timeout);
}
- return event;
+ return writable_event;
}
HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session)
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h
index a38e34b74..e5c0610cd 100644
--- a/src/core/hle/kernel/hle_ipc.h
+++ b/src/core/hle/kernel/hle_ipc.h
@@ -24,10 +24,11 @@ class ServiceFrameworkBase;
namespace Kernel {
class Domain;
-class Event;
class HandleTable;
class HLERequestContext;
class Process;
+class ReadableEvent;
+class WritableEvent;
/**
* Interface implemented by HLE Session handlers.
@@ -119,12 +120,13 @@ public:
* @param callback Callback to be invoked when the thread is resumed. This callback must write
* the entire command response once again, regardless of the state of it before this function
* was called.
- * @param event Event to use to wake up the thread. If unspecified, an event will be created.
+ * @param writable_event Event to use to wake up the thread. If unspecified, an event will be
+ * created.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
- SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
- u64 timeout, WakeupCallback&& callback,
- Kernel::SharedPtr<Kernel::Event> event = nullptr);
+ SharedPtr<WritableEvent> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
+ u64 timeout, WakeupCallback&& callback,
+ SharedPtr<WritableEvent> writable_event = nullptr);
/// Populates this context with data from the requesting process/thread.
ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table,
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 1fd4ba5d2..e441c5bc6 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -105,7 +105,7 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
Shutdown();
- InitializeResourceLimits(kernel);
+ InitializeSystemResourceLimit(kernel);
InitializeThreads();
InitializeTimers();
}
@@ -118,7 +118,7 @@ struct KernelCore::Impl {
process_list.clear();
current_process = nullptr;
- resource_limits.fill(nullptr);
+ system_resource_limit = nullptr;
thread_wakeup_callback_handle_table.Clear();
thread_wakeup_event_type = nullptr;
@@ -129,63 +129,17 @@ struct KernelCore::Impl {
named_ports.clear();
}
- void InitializeResourceLimits(KernelCore& kernel) {
- // Create the four resource limits that the system uses
- // Create the APPLICATION resource limit
- SharedPtr<ResourceLimit> resource_limit = ResourceLimit::Create(kernel, "Applications");
- resource_limit->max_priority = 0x18;
- resource_limit->max_commit = 0x4000000;
- resource_limit->max_threads = 0x20;
- resource_limit->max_events = 0x20;
- resource_limit->max_mutexes = 0x20;
- resource_limit->max_semaphores = 0x8;
- resource_limit->max_timers = 0x8;
- resource_limit->max_shared_mems = 0x10;
- resource_limit->max_address_arbiters = 0x2;
- resource_limit->max_cpu_time = 0x1E;
- resource_limits[static_cast<u8>(ResourceLimitCategory::APPLICATION)] = resource_limit;
-
- // Create the SYS_APPLET resource limit
- resource_limit = ResourceLimit::Create(kernel, "System Applets");
- resource_limit->max_priority = 0x4;
- resource_limit->max_commit = 0x5E00000;
- resource_limit->max_threads = 0x1D;
- resource_limit->max_events = 0xB;
- resource_limit->max_mutexes = 0x8;
- resource_limit->max_semaphores = 0x4;
- resource_limit->max_timers = 0x4;
- resource_limit->max_shared_mems = 0x8;
- resource_limit->max_address_arbiters = 0x3;
- resource_limit->max_cpu_time = 0x2710;
- resource_limits[static_cast<u8>(ResourceLimitCategory::SYS_APPLET)] = resource_limit;
-
- // Create the LIB_APPLET resource limit
- resource_limit = ResourceLimit::Create(kernel, "Library Applets");
- resource_limit->max_priority = 0x4;
- resource_limit->max_commit = 0x600000;
- resource_limit->max_threads = 0xE;
- resource_limit->max_events = 0x8;
- resource_limit->max_mutexes = 0x8;
- resource_limit->max_semaphores = 0x4;
- resource_limit->max_timers = 0x4;
- resource_limit->max_shared_mems = 0x8;
- resource_limit->max_address_arbiters = 0x1;
- resource_limit->max_cpu_time = 0x2710;
- resource_limits[static_cast<u8>(ResourceLimitCategory::LIB_APPLET)] = resource_limit;
-
- // Create the OTHER resource limit
- resource_limit = ResourceLimit::Create(kernel, "Others");
- resource_limit->max_priority = 0x4;
- resource_limit->max_commit = 0x2180000;
- resource_limit->max_threads = 0xE1;
- resource_limit->max_events = 0x108;
- resource_limit->max_mutexes = 0x25;
- resource_limit->max_semaphores = 0x43;
- resource_limit->max_timers = 0x2C;
- resource_limit->max_shared_mems = 0x1F;
- resource_limit->max_address_arbiters = 0x2D;
- resource_limit->max_cpu_time = 0x3E8;
- resource_limits[static_cast<u8>(ResourceLimitCategory::OTHER)] = resource_limit;
+ // Creates the default system resource limit
+ void InitializeSystemResourceLimit(KernelCore& kernel) {
+ system_resource_limit = ResourceLimit::Create(kernel, "System");
+
+ // If setting the default system values fails, then something seriously wrong has occurred.
+ ASSERT(system_resource_limit->SetLimitValue(ResourceType::PhysicalMemory, 0x200000000)
+ .IsSuccess());
+ ASSERT(system_resource_limit->SetLimitValue(ResourceType::Threads, 800).IsSuccess());
+ ASSERT(system_resource_limit->SetLimitValue(ResourceType::Events, 700).IsSuccess());
+ ASSERT(system_resource_limit->SetLimitValue(ResourceType::TransferMemory, 200).IsSuccess());
+ ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess());
}
void InitializeThreads() {
@@ -208,7 +162,7 @@ struct KernelCore::Impl {
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
- std::array<SharedPtr<ResourceLimit>, 4> resource_limits;
+ SharedPtr<ResourceLimit> system_resource_limit;
/// The event type of the generic timer callback event
CoreTiming::EventType* timer_callback_event_type = nullptr;
@@ -239,9 +193,8 @@ void KernelCore::Shutdown() {
impl->Shutdown();
}
-SharedPtr<ResourceLimit> KernelCore::ResourceLimitForCategory(
- ResourceLimitCategory category) const {
- return impl->resource_limits.at(static_cast<std::size_t>(category));
+SharedPtr<ResourceLimit> KernelCore::GetSystemResourceLimit() const {
+ return impl->system_resource_limit;
}
SharedPtr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const {
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 7f822d524..ea00c89f5 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -24,8 +24,6 @@ class ResourceLimit;
class Thread;
class Timer;
-enum class ResourceLimitCategory : u8;
-
/// Represents a single instance of the kernel.
class KernelCore {
private:
@@ -47,8 +45,8 @@ public:
/// Clears all resources in use by the kernel instance.
void Shutdown();
- /// Retrieves a shared pointer to a ResourceLimit identified by the given category.
- SharedPtr<ResourceLimit> ResourceLimitForCategory(ResourceLimitCategory category) const;
+ /// Retrieves a shared pointer to the system resource limit instance.
+ SharedPtr<ResourceLimit> GetSystemResourceLimit() const;
/// Retrieves a shared pointer to a Thread instance within the thread wakeup handle table.
SharedPtr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;
diff --git a/src/core/hle/kernel/object.cpp b/src/core/hle/kernel/object.cpp
index d87a62bb9..bb1b68778 100644
--- a/src/core/hle/kernel/object.cpp
+++ b/src/core/hle/kernel/object.cpp
@@ -13,7 +13,7 @@ Object::~Object() = default;
bool Object::IsWaitable() const {
switch (GetHandleType()) {
- case HandleType::Event:
+ case HandleType::ReadableEvent:
case HandleType::Thread:
case HandleType::Timer:
case HandleType::ServerPort:
@@ -21,6 +21,7 @@ bool Object::IsWaitable() const {
return true;
case HandleType::Unknown:
+ case HandleType::WritableEvent:
case HandleType::SharedMemory:
case HandleType::Process:
case HandleType::AddressArbiter:
diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h
index c9f4d0bb3..f1606a204 100644
--- a/src/core/hle/kernel/object.h
+++ b/src/core/hle/kernel/object.h
@@ -19,7 +19,8 @@ using Handle = u32;
enum class HandleType : u32 {
Unknown,
- Event,
+ WritableEvent,
+ ReadableEvent,
SharedMemory,
Thread,
Process,
@@ -33,9 +34,9 @@ enum class HandleType : u32 {
};
enum class ResetType {
- OneShot,
- Sticky,
- Pulse,
+ OneShot, ///< Reset automatically on object acquisition
+ Sticky, ///< Never reset automatically
+ Pulse, ///< Reset automatically on wakeup
};
class Object : NonCopyable {
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 420218d59..4ecb8c926 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -4,12 +4,11 @@
#include <algorithm>
#include <memory>
+#include <random>
#include "common/assert.h"
-#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/program_metadata.h"
-#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
@@ -17,6 +16,7 @@
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
+#include "core/settings.h"
namespace Kernel {
@@ -29,16 +29,25 @@ SharedPtr<Process> Process::Create(KernelCore& kernel, std::string&& name) {
process->name = std::move(name);
process->flags.raw = 0;
process->flags.memory_region.Assign(MemoryRegion::APPLICATION);
- process->resource_limit = kernel.ResourceLimitForCategory(ResourceLimitCategory::APPLICATION);
+ process->resource_limit = kernel.GetSystemResourceLimit();
process->status = ProcessStatus::Created;
process->program_id = 0;
process->process_id = kernel.CreateNewProcessID();
process->svc_access_mask.set();
+ std::mt19937 rng(Settings::values.rng_seed.value_or(0));
+ std::uniform_int_distribution<u64> distribution;
+ std::generate(process->random_entropy.begin(), process->random_entropy.end(),
+ [&] { return distribution(rng); });
+
kernel.AppendNewProcess(process);
return process;
}
+SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
+ return resource_limit;
+}
+
void Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
program_id = metadata.GetTitleID();
is_64bit_process = metadata.Is64BitProgram();
@@ -241,83 +250,15 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
}
ResultVal<VAddr> Process::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
- if (target < vm_manager.GetHeapRegionBaseAddress() ||
- target + size > vm_manager.GetHeapRegionEndAddress() || target + size < target) {
- return ERR_INVALID_ADDRESS;
- }
-
- if (heap_memory == nullptr) {
- // Initialize heap
- heap_memory = std::make_shared<std::vector<u8>>();
- heap_start = heap_end = target;
- } else {
- vm_manager.UnmapRange(heap_start, heap_end - heap_start);
- }
-
- // If necessary, expand backing vector to cover new heap extents.
- if (target < heap_start) {
- heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
- heap_start = target;
- vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
- }
- if (target + size > heap_end) {
- heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
- heap_end = target + size;
- vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
- }
- ASSERT(heap_end - heap_start == heap_memory->size());
-
- CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start,
- size, MemoryState::Heap));
- vm_manager.Reprotect(vma, perms);
-
- heap_used = size;
-
- return MakeResult<VAddr>(heap_end - size);
+ return vm_manager.HeapAllocate(target, size, perms);
}
ResultCode Process::HeapFree(VAddr target, u32 size) {
- if (target < vm_manager.GetHeapRegionBaseAddress() ||
- target + size > vm_manager.GetHeapRegionEndAddress() || target + size < target) {
- return ERR_INVALID_ADDRESS;
- }
-
- if (size == 0) {
- return RESULT_SUCCESS;
- }
-
- ResultCode result = vm_manager.UnmapRange(target, size);
- if (result.IsError())
- return result;
-
- heap_used -= size;
-
- return RESULT_SUCCESS;
+ return vm_manager.HeapFree(target, size);
}
-ResultCode Process::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
- auto vma = vm_manager.FindVMA(src_addr);
-
- ASSERT_MSG(vma != vm_manager.vma_map.end(), "Invalid memory address");
- ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
-
- // The returned VMA might be a bigger one encompassing the desired address.
- auto vma_offset = src_addr - vma->first;
- ASSERT_MSG(vma_offset + size <= vma->second.size,
- "Shared memory exceeds bounds of mapped block");
-
- const std::shared_ptr<std::vector<u8>>& backing_block = vma->second.backing_block;
- std::size_t backing_block_offset = vma->second.offset + vma_offset;
-
- CASCADE_RESULT(auto new_vma,
- vm_manager.MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size,
- MemoryState::Mapped));
- // Protect mirror with permissions from old region
- vm_manager.Reprotect(new_vma, vma->second.permissions);
- // Remove permissions from old region
- vm_manager.Reprotect(vma, VMAPermission::None);
-
- return RESULT_SUCCESS;
+ResultCode Process::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
+ return vm_manager.MirrorMemory(dst_addr, src_addr, size, state);
}
ResultCode Process::UnmapMemory(VAddr dst_addr, VAddr /*src_addr*/, u64 size) {
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 8d2616c79..49345aa66 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -119,6 +119,8 @@ struct CodeSet final {
class Process final : public Object {
public:
+ static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
+
static SharedPtr<Process> Create(KernelCore& kernel, std::string&& name);
std::string GetTypeName() const override {
@@ -169,14 +171,7 @@ public:
}
/// Gets the resource limit descriptor for this process
- ResourceLimit& GetResourceLimit() {
- return *resource_limit;
- }
-
- /// Gets the resource limit descriptor for this process
- const ResourceLimit& GetResourceLimit() const {
- return *resource_limit;
- }
+ SharedPtr<ResourceLimit> GetResourceLimit() const;
/// Gets the default CPU ID for this process
u8 GetDefaultProcessorID() const {
@@ -212,6 +207,11 @@ public:
total_process_running_time_ticks += ticks;
}
+ /// Gets 8 bytes of random data for svcGetInfo RandomEntropy
+ u64 GetRandomEntropy(std::size_t index) const {
+ return random_entropy.at(index);
+ }
+
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
@@ -251,7 +251,8 @@ public:
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u32 size);
- ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
+ ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
+ MemoryState state = MemoryState::Mapped);
ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);
@@ -292,17 +293,6 @@ private:
u32 allowed_thread_priority_mask = 0xFFFFFFFF;
u32 is_virtual_address_memory_enabled = 0;
- // Memory used to back the allocations in the regular heap. A single vector is used to cover
- // the entire virtual address space extents that bound the allocations, including any holes.
- // This makes deallocation and reallocation of holes fast and keeps process memory contiguous
- // in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
- std::shared_ptr<std::vector<u8>> heap_memory;
-
- // The left/right bounds of the address space covered by heap_memory.
- VAddr heap_start = 0;
- VAddr heap_end = 0;
- u64 heap_used = 0;
-
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
/// holds the TLS for a specific thread. This vector contains which parts are in use for each
@@ -321,6 +311,9 @@ private:
/// Per-process handle table for storing created object handles in.
HandleTable handle_table;
+ /// Random values for svcGetInfo RandomEntropy
+ std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy;
+
std::string name;
};
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/readable_event.cpp
index 8967e602e..92e16b4e6 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/readable_event.cpp
@@ -4,46 +4,37 @@
#include <algorithm>
#include "common/assert.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/writable_event.h"
namespace Kernel {
-Event::Event(KernelCore& kernel) : WaitObject{kernel} {}
-Event::~Event() = default;
+ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
+ReadableEvent::~ReadableEvent() = default;
-SharedPtr<Event> Event::Create(KernelCore& kernel, ResetType reset_type, std::string name) {
- SharedPtr<Event> evt(new Event(kernel));
-
- evt->signaled = false;
- evt->reset_type = reset_type;
- evt->name = std::move(name);
-
- return evt;
-}
-
-bool Event::ShouldWait(Thread* thread) const {
+bool ReadableEvent::ShouldWait(Thread* thread) const {
return !signaled;
}
-void Event::Acquire(Thread* thread) {
+void ReadableEvent::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
if (reset_type == ResetType::OneShot)
signaled = false;
}
-void Event::Signal() {
+void ReadableEvent::Signal() {
signaled = true;
WakeupAllWaitingThreads();
}
-void Event::Clear() {
+void ReadableEvent::Clear() {
signaled = false;
}
-void Event::WakeupAllWaitingThreads() {
+void ReadableEvent::WakeupAllWaitingThreads() {
WaitObject::WakeupAllWaitingThreads();
if (reset_type == ResetType::Pulse)
diff --git a/src/core/hle/kernel/readable_event.h b/src/core/hle/kernel/readable_event.h
new file mode 100644
index 000000000..867ff3051
--- /dev/null
+++ b/src/core/hle/kernel/readable_event.h
@@ -0,0 +1,55 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/wait_object.h"
+
+namespace Kernel {
+
+class KernelCore;
+class WritableEvent;
+
+class ReadableEvent final : public WaitObject {
+ friend class WritableEvent;
+
+public:
+ ~ReadableEvent() override;
+
+ std::string GetTypeName() const override {
+ return "ReadableEvent";
+ }
+ std::string GetName() const override {
+ return name;
+ }
+
+ ResetType GetResetType() const {
+ return reset_type;
+ }
+
+ static const HandleType HANDLE_TYPE = HandleType::ReadableEvent;
+ HandleType GetHandleType() const override {
+ return HANDLE_TYPE;
+ }
+
+ bool ShouldWait(Thread* thread) const override;
+ void Acquire(Thread* thread) override;
+
+ void WakeupAllWaitingThreads() override;
+
+ void Clear();
+
+private:
+ explicit ReadableEvent(KernelCore& kernel);
+
+ void Signal();
+
+ ResetType reset_type;
+ bool signaled;
+
+ std::string name; ///< Name of event (optional)
+};
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/resource_limit.cpp b/src/core/hle/kernel/resource_limit.cpp
index b253a680f..2f9695005 100644
--- a/src/core/hle/kernel/resource_limit.cpp
+++ b/src/core/hle/kernel/resource_limit.cpp
@@ -2,12 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
-#include "common/assert.h"
-#include "common/logging/log.h"
+#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/resource_limit.h"
+#include "core/hle/result.h"
namespace Kernel {
+namespace {
+constexpr std::size_t ResourceTypeToIndex(ResourceType type) {
+ return static_cast<std::size_t>(type);
+}
+} // Anonymous namespace
ResourceLimit::ResourceLimit(KernelCore& kernel) : Object{kernel} {}
ResourceLimit::~ResourceLimit() = default;
@@ -19,59 +23,22 @@ SharedPtr<ResourceLimit> ResourceLimit::Create(KernelCore& kernel, std::string n
return resource_limit;
}
-s32 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
- switch (resource) {
- case ResourceType::Commit:
- return current_commit;
- case ResourceType::Thread:
- return current_threads;
- case ResourceType::Event:
- return current_events;
- case ResourceType::Mutex:
- return current_mutexes;
- case ResourceType::Semaphore:
- return current_semaphores;
- case ResourceType::Timer:
- return current_timers;
- case ResourceType::SharedMemory:
- return current_shared_mems;
- case ResourceType::AddressArbiter:
- return current_address_arbiters;
- case ResourceType::CPUTime:
- return current_cpu_time;
- default:
- LOG_ERROR(Kernel, "Unknown resource type={:08X}", static_cast<u32>(resource));
- UNIMPLEMENTED();
- return 0;
- }
+s64 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
+ return values.at(ResourceTypeToIndex(resource));
+}
+
+s64 ResourceLimit::GetMaxResourceValue(ResourceType resource) const {
+ return limits.at(ResourceTypeToIndex(resource));
}
-u32 ResourceLimit::GetMaxResourceValue(ResourceType resource) const {
- switch (resource) {
- case ResourceType::Priority:
- return max_priority;
- case ResourceType::Commit:
- return max_commit;
- case ResourceType::Thread:
- return max_threads;
- case ResourceType::Event:
- return max_events;
- case ResourceType::Mutex:
- return max_mutexes;
- case ResourceType::Semaphore:
- return max_semaphores;
- case ResourceType::Timer:
- return max_timers;
- case ResourceType::SharedMemory:
- return max_shared_mems;
- case ResourceType::AddressArbiter:
- return max_address_arbiters;
- case ResourceType::CPUTime:
- return max_cpu_time;
- default:
- LOG_ERROR(Kernel, "Unknown resource type={:08X}", static_cast<u32>(resource));
- UNIMPLEMENTED();
- return 0;
+ResultCode ResourceLimit::SetLimitValue(ResourceType resource, s64 value) {
+ const auto index = ResourceTypeToIndex(resource);
+
+ if (value < values[index]) {
+ return ERR_INVALID_STATE;
}
+
+ values[index] = value;
+ return RESULT_SUCCESS;
}
} // namespace Kernel
diff --git a/src/core/hle/kernel/resource_limit.h b/src/core/hle/kernel/resource_limit.h
index 219e49562..59dc11c22 100644
--- a/src/core/hle/kernel/resource_limit.h
+++ b/src/core/hle/kernel/resource_limit.h
@@ -4,33 +4,31 @@
#pragma once
+#include <array>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
+union ResultCode;
+
namespace Kernel {
class KernelCore;
-enum class ResourceLimitCategory : u8 {
- APPLICATION = 0,
- SYS_APPLET = 1,
- LIB_APPLET = 2,
- OTHER = 3
-};
+enum class ResourceType : u32 {
+ PhysicalMemory,
+ Threads,
+ Events,
+ TransferMemory,
+ Sessions,
-enum class ResourceType {
- Priority = 0,
- Commit = 1,
- Thread = 2,
- Event = 3,
- Mutex = 4,
- Semaphore = 5,
- Timer = 6,
- SharedMemory = 7,
- AddressArbiter = 8,
- CPUTime = 9,
+ // Used as a count, not an actual type.
+ ResourceTypeCount
};
+constexpr bool IsValidResourceType(ResourceType type) {
+ return type < ResourceType::ResourceTypeCount;
+}
+
class ResourceLimit final : public Object {
public:
/**
@@ -55,61 +53,51 @@ public:
* @param resource Requested resource type
* @returns The current value of the resource type
*/
- s32 GetCurrentResourceValue(ResourceType resource) const;
+ s64 GetCurrentResourceValue(ResourceType resource) const;
/**
* Gets the max value for the specified resource.
* @param resource Requested resource type
* @returns The max value of the resource type
*/
- u32 GetMaxResourceValue(ResourceType resource) const;
-
- /// Name of resource limit object.
- std::string name;
-
- /// Max thread priority that a process in this category can create
- s32 max_priority = 0;
-
- /// Max memory that processes in this category can use
- s32 max_commit = 0;
+ s64 GetMaxResourceValue(ResourceType resource) const;
- ///< Max number of objects that can be collectively created by the processes in this category
- s32 max_threads = 0;
- s32 max_events = 0;
- s32 max_mutexes = 0;
- s32 max_semaphores = 0;
- s32 max_timers = 0;
- s32 max_shared_mems = 0;
- s32 max_address_arbiters = 0;
+ /**
+ * Sets the limit value for a given resource type.
+ *
+ * @param resource The resource type to apply the limit to.
+ * @param value The limit to apply to the given resource type.
+ *
+ * @return A result code indicating if setting the limit value
+ * was successful or not.
+ *
+ * @note The supplied limit value *must* be greater than or equal to
+ * the current resource value for the given resource type,
+ * otherwise ERR_INVALID_STATE will be returned.
+ */
+ ResultCode SetLimitValue(ResourceType resource, s64 value);
- /// Max CPU time that the processes in this category can utilize
- s32 max_cpu_time = 0;
+private:
+ explicit ResourceLimit(KernelCore& kernel);
+ ~ResourceLimit() override;
- // TODO(Subv): Increment these in their respective Kernel::T::Create functions, keeping in mind
- // that APPLICATION resource limits should not be affected by the objects created by service
- // modules.
+ // TODO(Subv): Increment resource limit current values in their respective Kernel::T::Create
+ // functions
+ //
// Currently we have no way of distinguishing if a Create was called by the running application,
// or by a service module. Approach this once we have separated the service modules into their
// own processes
- /// Current memory that the processes in this category are using
- s32 current_commit = 0;
+ using ResourceArray =
+ std::array<s64, static_cast<std::size_t>(ResourceType::ResourceTypeCount)>;
- ///< Current number of objects among all processes in this category
- s32 current_threads = 0;
- s32 current_events = 0;
- s32 current_mutexes = 0;
- s32 current_semaphores = 0;
- s32 current_timers = 0;
- s32 current_shared_mems = 0;
- s32 current_address_arbiters = 0;
+ /// Maximum values a resource type may reach.
+ ResourceArray limits{};
+ /// Current resource limit values.
+ ResourceArray values{};
- /// Current CPU time that the processes in this category are utilizing
- s32 current_cpu_time = 0;
-
-private:
- explicit ResourceLimit(KernelCore& kernel);
- ~ResourceLimit() override;
+ /// Name of resource limit object.
+ std::string name;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp
index a016a86b6..0494581f5 100644
--- a/src/core/hle/kernel/shared_memory.cpp
+++ b/src/core/hle/kernel/shared_memory.cpp
@@ -61,7 +61,7 @@ SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, SharedPtr<Proce
}
SharedPtr<SharedMemory> SharedMemory::CreateForApplet(
- KernelCore& kernel, std::shared_ptr<std::vector<u8>> heap_block, u32 offset, u32 size,
+ KernelCore& kernel, std::shared_ptr<std::vector<u8>> heap_block, std::size_t offset, u64 size,
MemoryPermission permissions, MemoryPermission other_permissions, std::string name) {
SharedPtr<SharedMemory> shared_memory(new SharedMemory(kernel));
@@ -78,10 +78,10 @@ SharedPtr<SharedMemory> SharedMemory::CreateForApplet(
return shared_memory;
}
-ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermission permissions,
+ResultCode SharedMemory::Map(Process& target_process, VAddr address, MemoryPermission permissions,
MemoryPermission other_permissions) {
const MemoryPermission own_other_permissions =
- target_process == owner_process ? this->permissions : this->other_permissions;
+ &target_process == owner_process ? this->permissions : this->other_permissions;
// Automatically allocated memory blocks can only be mapped with other_permissions = DontCare
if (base_address == 0 && other_permissions != MemoryPermission::DontCare) {
@@ -106,7 +106,7 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
VAddr target_address = address;
// Map the memory block into the target process
- auto result = target_process->VMManager().MapMemoryBlock(
+ auto result = target_process.VMManager().MapMemoryBlock(
target_address, backing_block, backing_block_offset, size, MemoryState::Shared);
if (result.Failed()) {
LOG_ERROR(
@@ -116,14 +116,14 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
return result.Code();
}
- return target_process->VMManager().ReprotectRange(target_address, size,
- ConvertPermissions(permissions));
+ return target_process.VMManager().ReprotectRange(target_address, size,
+ ConvertPermissions(permissions));
}
-ResultCode SharedMemory::Unmap(Process* target_process, VAddr address) {
+ResultCode SharedMemory::Unmap(Process& target_process, VAddr address) {
// TODO(Subv): Verify what happens if the application tries to unmap an address that is not
// mapped to a SharedMemory.
- return target_process->VMManager().UnmapRange(address, size);
+ return target_process.VMManager().UnmapRange(address, size);
}
VMAPermission SharedMemory::ConvertPermissions(MemoryPermission permission) {
@@ -132,7 +132,11 @@ VMAPermission SharedMemory::ConvertPermissions(MemoryPermission permission) {
return static_cast<VMAPermission>(masked_permissions);
}
-u8* SharedMemory::GetPointer(u32 offset) {
+u8* SharedMemory::GetPointer(std::size_t offset) {
+ return backing_block->data() + backing_block_offset + offset;
+}
+
+const u8* SharedMemory::GetPointer(std::size_t offset) const {
return backing_block->data() + backing_block_offset + offset;
}
diff --git a/src/core/hle/kernel/shared_memory.h b/src/core/hle/kernel/shared_memory.h
index 2c06bb7ce..0b48db699 100644
--- a/src/core/hle/kernel/shared_memory.h
+++ b/src/core/hle/kernel/shared_memory.h
@@ -64,7 +64,7 @@ public:
*/
static SharedPtr<SharedMemory> CreateForApplet(KernelCore& kernel,
std::shared_ptr<std::vector<u8>> heap_block,
- u32 offset, u32 size,
+ std::size_t offset, u64 size,
MemoryPermission permissions,
MemoryPermission other_permissions,
std::string name = "Unknown Applet");
@@ -81,6 +81,11 @@ public:
return HANDLE_TYPE;
}
+ /// Gets the size of the underlying memory block in bytes.
+ u64 GetSize() const {
+ return size;
+ }
+
/**
* Converts the specified MemoryPermission into the equivalent VMAPermission.
* @param permission The MemoryPermission to convert.
@@ -94,44 +99,51 @@ public:
* @param permissions Memory block map permissions (specified by SVC field)
* @param other_permissions Memory block map other permissions (specified by SVC field)
*/
- ResultCode Map(Process* target_process, VAddr address, MemoryPermission permissions,
+ ResultCode Map(Process& target_process, VAddr address, MemoryPermission permissions,
MemoryPermission other_permissions);
/**
* Unmaps a shared memory block from the specified address in system memory
- * @param target_process Process from which to umap the memory block.
+ * @param target_process Process from which to unmap the memory block.
* @param address Address in system memory where the shared memory block is mapped
* @return Result code of the unmap operation
*/
- ResultCode Unmap(Process* target_process, VAddr address);
+ ResultCode Unmap(Process& target_process, VAddr address);
/**
* Gets a pointer to the shared memory block
* @param offset Offset from the start of the shared memory block to get pointer
- * @return Pointer to the shared memory block from the specified offset
+ * @return A pointer to the shared memory block from the specified offset
*/
- u8* GetPointer(u32 offset = 0);
+ u8* GetPointer(std::size_t offset = 0);
+
+ /**
+ * Gets a constant pointer to the shared memory block
+ * @param offset Offset from the start of the shared memory block to get pointer
+ * @return A constant pointer to the shared memory block from the specified offset
+ */
+ const u8* GetPointer(std::size_t offset = 0) const;
+
+private:
+ explicit SharedMemory(KernelCore& kernel);
+ ~SharedMemory() override;
- /// Process that created this shared memory block.
- SharedPtr<Process> owner_process;
- /// Address of shared memory block in the owner process if specified.
- VAddr base_address;
/// Backing memory for this shared memory block.
std::shared_ptr<std::vector<u8>> backing_block;
/// Offset into the backing block for this shared memory.
- std::size_t backing_block_offset;
+ std::size_t backing_block_offset = 0;
/// Size of the memory block. Page-aligned.
- u64 size;
+ u64 size = 0;
/// Permission restrictions applied to the process which created the block.
- MemoryPermission permissions;
+ MemoryPermission permissions{};
/// Permission restrictions applied to other processes mapping the block.
- MemoryPermission other_permissions;
+ MemoryPermission other_permissions{};
+ /// Process that created this shared memory block.
+ SharedPtr<Process> owner_process;
+ /// Address of shared memory block in the owner process if specified.
+ VAddr base_address = 0;
/// Name of shared memory object.
std::string name;
-
-private:
- explicit SharedMemory(KernelCore& kernel);
- ~SharedMemory() override;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 7e8e87c33..e6c77f9db 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -20,17 +20,18 @@
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/kernel/svc_wrap.h"
#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
@@ -62,56 +63,129 @@ bool IsInsideNewMapRegion(const VMManager& vm, VAddr address, u64 size) {
vm.GetNewMapRegionEndAddress());
}
+// 8 GiB
+constexpr u64 MAIN_MEMORY_SIZE = 0x200000000;
+
// Helper function that performs the common sanity checks for svcMapMemory
// and svcUnmapMemory. This is doable, as both functions perform their sanitizing
// in the same order.
ResultCode MapUnmapMemorySanityChecks(const VMManager& vm_manager, VAddr dst_addr, VAddr src_addr,
u64 size) {
- if (!Common::Is4KBAligned(dst_addr) || !Common::Is4KBAligned(src_addr)) {
+ if (!Common::Is4KBAligned(dst_addr)) {
+ LOG_ERROR(Kernel_SVC, "Destination address is not aligned to 4KB, 0x{:016X}", dst_addr);
return ERR_INVALID_ADDRESS;
}
- if (size == 0 || !Common::Is4KBAligned(size)) {
+ if (!Common::Is4KBAligned(src_addr)) {
+ LOG_ERROR(Kernel_SVC, "Source address is not aligned to 4KB, 0x{:016X}", src_addr);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is 0");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:016X}", size);
return ERR_INVALID_SIZE;
}
if (!IsValidAddressRange(dst_addr, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Destination is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
+ dst_addr, size);
return ERR_INVALID_ADDRESS_STATE;
}
if (!IsValidAddressRange(src_addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Source is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
+ src_addr, size);
return ERR_INVALID_ADDRESS_STATE;
}
if (!IsInsideAddressSpace(vm_manager, src_addr, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Source is not within the address space, addr=0x{:016X}, size=0x{:016X}",
+ src_addr, size);
return ERR_INVALID_ADDRESS_STATE;
}
if (!IsInsideNewMapRegion(vm_manager, dst_addr, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Destination is not within the new map region, addr=0x{:016X}, size=0x{:016X}",
+ dst_addr, size);
return ERR_INVALID_MEMORY_RANGE;
}
const VAddr dst_end_address = dst_addr + size;
if (dst_end_address > vm_manager.GetHeapRegionBaseAddress() &&
vm_manager.GetHeapRegionEndAddress() > dst_addr) {
+ LOG_ERROR(Kernel_SVC,
+ "Destination does not fit within the heap region, addr=0x{:016X}, "
+ "size=0x{:016X}, end_addr=0x{:016X}",
+ dst_addr, size, dst_end_address);
return ERR_INVALID_MEMORY_RANGE;
}
if (dst_end_address > vm_manager.GetMapRegionBaseAddress() &&
vm_manager.GetMapRegionEndAddress() > dst_addr) {
+ LOG_ERROR(Kernel_SVC,
+ "Destination does not fit within the map region, addr=0x{:016X}, "
+ "size=0x{:016X}, end_addr=0x{:016X}",
+ dst_addr, size, dst_end_address);
return ERR_INVALID_MEMORY_RANGE;
}
return RESULT_SUCCESS;
}
+
+enum class ResourceLimitValueType {
+ CurrentValue,
+ LimitValue,
+};
+
+ResultVal<s64> RetrieveResourceLimitValue(Handle resource_limit, u32 resource_type,
+ ResourceLimitValueType value_type) {
+ const auto type = static_cast<ResourceType>(resource_type);
+ if (!IsValidResourceType(type)) {
+ LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type);
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ const auto& kernel = Core::System::GetInstance().Kernel();
+ const auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ const auto resource_limit_object =
+ current_process->GetHandleTable().Get<ResourceLimit>(resource_limit);
+ if (!resource_limit_object) {
+ LOG_ERROR(Kernel_SVC, "Handle to non-existent resource limit instance used. Handle={:08X}",
+ resource_limit);
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (value_type == ResourceLimitValueType::CurrentValue) {
+ return MakeResult(resource_limit_object->GetCurrentResourceValue(type));
+ }
+
+ return MakeResult(resource_limit_object->GetMaxResourceValue(type));
+}
} // Anonymous namespace
/// Set the process heap to a given Size. It can both extend and shrink the heap.
static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) {
LOG_TRACE(Kernel_SVC, "called, heap_size=0x{:X}", heap_size);
- // Size must be a multiple of 0x200000 (2MB) and be equal to or less than 4GB.
- if ((heap_size & 0xFFFFFFFE001FFFFF) != 0) {
+ // Size must be a multiple of 0x200000 (2MB) and be equal to or less than 8GB.
+ if ((heap_size % 0x200000) != 0) {
+ LOG_ERROR(Kernel_SVC, "The heap size is not a multiple of 2MB, heap_size=0x{:016X}",
+ heap_size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (heap_size >= 0x200000000) {
+ LOG_ERROR(Kernel_SVC, "The heap size is not less than 8GB, heap_size=0x{:016X}", heap_size);
return ERR_INVALID_SIZE;
}
@@ -122,6 +196,63 @@ static ResultCode SetHeapSize(VAddr* heap_addr, u64 heap_size) {
return RESULT_SUCCESS;
}
+static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) {
+ LOG_TRACE(Kernel_SVC, "called, addr=0x{:X}, size=0x{:X}, prot=0x{:X}", addr, size, prot);
+
+ if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, addr=0x{:016X}", addr);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is 0");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, size=0x{:016X}", size);
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!IsValidAddressRange(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Region is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
+ addr, size);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ const auto permission = static_cast<MemoryPermission>(prot);
+ if (permission != MemoryPermission::None && permission != MemoryPermission::Read &&
+ permission != MemoryPermission::ReadWrite) {
+ LOG_ERROR(Kernel_SVC, "Invalid memory permission specified, Got memory permission=0x{:08X}",
+ static_cast<u32>(permission));
+ return ERR_INVALID_MEMORY_PERMISSIONS;
+ }
+
+ auto* const current_process = Core::CurrentProcess();
+ auto& vm_manager = current_process->VMManager();
+
+ if (!IsInsideAddressSpace(vm_manager, addr, size)) {
+ LOG_ERROR(Kernel_SVC,
+ "Source is not within the address space, addr=0x{:016X}, size=0x{:016X}", addr,
+ size);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ const VMManager::VMAHandle iter = vm_manager.FindVMA(addr);
+ if (iter == vm_manager.vma_map.end()) {
+ LOG_ERROR(Kernel_SVC, "Unable to find VMA for address=0x{:016X}", addr);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ LOG_WARNING(Kernel_SVC, "Uniformity check on protected memory is not implemented.");
+ // TODO: Performs a uniformity check to make sure only protected memory is changed (it doesn't
+ // make sense to allow changing permissions on kernel memory itself, etc).
+
+ const auto converted_permissions = SharedMemory::ConvertPermissions(permission);
+
+ return vm_manager.ReprotectRange(addr, size, converted_permissions);
+}
+
static ResultCode SetMemoryAttribute(VAddr addr, u64 size, u32 state0, u32 state1) {
LOG_WARNING(Kernel_SVC,
"(STUBBED) called, addr=0x{:X}, size=0x{:X}, state0=0x{:X}, state1=0x{:X}", addr,
@@ -164,6 +295,9 @@ static ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
/// Connect to an OS service given the port name, returns the handle to the port to out
static ResultCode ConnectToNamedPort(Handle* out_handle, VAddr port_name_address) {
if (!Memory::IsValidVirtualAddress(port_name_address)) {
+ LOG_ERROR(Kernel_SVC,
+ "Port Name Address is not a valid virtual address, port_name_address=0x{:016X}",
+ port_name_address);
return ERR_NOT_FOUND;
}
@@ -171,7 +305,9 @@ static ResultCode ConnectToNamedPort(Handle* out_handle, VAddr port_name_address
// Read 1 char beyond the max allowed port name to detect names that are too long.
std::string port_name = Memory::ReadCString(port_name_address, PortNameMaxLength + 1);
if (port_name.size() > PortNameMaxLength) {
- return ERR_PORT_NAME_TOO_LONG;
+ LOG_ERROR(Kernel_SVC, "Port name is too long, expected {} but got {}", PortNameMaxLength,
+ port_name.size());
+ return ERR_OUT_OF_RANGE;
}
LOG_TRACE(Kernel_SVC, "called port_name={}", port_name);
@@ -219,6 +355,7 @@ static ResultCode GetThreadId(u32* thread_id, Handle thread_handle) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", thread_handle);
return ERR_INVALID_HANDLE;
}
@@ -233,6 +370,8 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
if (!process) {
+ LOG_ERROR(Kernel_SVC, "Process handle does not exist, process_handle=0x{:08X}",
+ process_handle);
return ERR_INVALID_HANDLE;
}
@@ -262,13 +401,20 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
LOG_TRACE(Kernel_SVC, "called handles_address=0x{:X}, handle_count={}, nano_seconds={}",
handles_address, handle_count, nano_seconds);
- if (!Memory::IsValidVirtualAddress(handles_address))
+ if (!Memory::IsValidVirtualAddress(handles_address)) {
+ LOG_ERROR(Kernel_SVC,
+ "Handle address is not a valid virtual address, handle_address=0x{:016X}",
+ handles_address);
return ERR_INVALID_POINTER;
+ }
static constexpr u64 MaxHandles = 0x40;
- if (handle_count > MaxHandles)
- return ResultCode(ErrorModule::Kernel, ErrCodes::TooLarge);
+ if (handle_count > MaxHandles) {
+ LOG_ERROR(Kernel_SVC, "Handle count specified is too large, expected {} but got {}",
+ MaxHandles, handle_count);
+ return ERR_OUT_OF_RANGE;
+ }
auto* const thread = GetCurrentThread();
@@ -281,6 +427,7 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
const auto object = handle_table.Get<WaitObject>(handle);
if (object == nullptr) {
+ LOG_ERROR(Kernel_SVC, "Object is a nullptr");
return ERR_INVALID_HANDLE;
}
@@ -304,11 +451,13 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
// If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread.
- if (nano_seconds == 0)
+ if (nano_seconds == 0) {
return RESULT_TIMEOUT;
+ }
- for (auto& object : objects)
+ for (auto& object : objects) {
object->AddWaitingThread(thread);
+ }
thread->SetWaitObjects(std::move(objects));
thread->SetStatus(ThreadStatus::WaitSynchAny);
@@ -329,12 +478,13 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
+ thread_handle);
return ERR_INVALID_HANDLE;
}
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
- thread->SetWaitSynchronizationResult(
- ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled));
+ thread->SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
thread->ResumeFromWait();
return RESULT_SUCCESS;
}
@@ -348,10 +498,13 @@ static ResultCode ArbitrateLock(Handle holding_thread_handle, VAddr mutex_addr,
holding_thread_handle, mutex_addr, requesting_thread_handle);
if (Memory::IsKernelVirtualAddress(mutex_addr)) {
+ LOG_ERROR(Kernel_SVC, "Mutex Address is a kernel virtual address, mutex_addr={:016X}",
+ mutex_addr);
return ERR_INVALID_ADDRESS_STATE;
}
if (!Common::IsWordAligned(mutex_addr)) {
+ LOG_ERROR(Kernel_SVC, "Mutex Address is not word aligned, mutex_addr={:016X}", mutex_addr);
return ERR_INVALID_ADDRESS;
}
@@ -365,10 +518,13 @@ static ResultCode ArbitrateUnlock(VAddr mutex_addr) {
LOG_TRACE(Kernel_SVC, "called mutex_addr=0x{:X}", mutex_addr);
if (Memory::IsKernelVirtualAddress(mutex_addr)) {
+ LOG_ERROR(Kernel_SVC, "Mutex Address is a kernel virtual address, mutex_addr={:016X}",
+ mutex_addr);
return ERR_INVALID_ADDRESS_STATE;
}
if (!Common::IsWordAligned(mutex_addr)) {
+ LOG_ERROR(Kernel_SVC, "Mutex Address is not word aligned, mutex_addr={:016X}", mutex_addr);
return ERR_INVALID_ADDRESS;
}
@@ -506,7 +662,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
TotalMemoryUsage = 6,
TotalHeapUsage = 7,
IsCurrentProcessBeingDebugged = 8,
- ResourceHandleLimit = 9,
+ RegisterResourceLimit = 9,
IdleTickCount = 10,
RandomEntropy = 11,
PerformanceCounter = 0xF0000002,
@@ -526,77 +682,172 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
ThreadTickCount = 0xF0000002,
};
- const auto* current_process = Core::CurrentProcess();
- const auto& vm_manager = current_process->VMManager();
+ const auto info_id_type = static_cast<GetInfoType>(info_id);
- switch (static_cast<GetInfoType>(info_id)) {
+ switch (info_id_type) {
case GetInfoType::AllowedCpuIdBitmask:
- *result = current_process->GetAllowedProcessorMask();
- break;
case GetInfoType::AllowedThreadPrioBitmask:
- *result = current_process->GetAllowedThreadPriorityMask();
- break;
case GetInfoType::MapRegionBaseAddr:
- *result = vm_manager.GetMapRegionBaseAddress();
- break;
case GetInfoType::MapRegionSize:
- *result = vm_manager.GetMapRegionSize();
- break;
case GetInfoType::HeapRegionBaseAddr:
- *result = vm_manager.GetHeapRegionBaseAddress();
- break;
case GetInfoType::HeapRegionSize:
- *result = vm_manager.GetHeapRegionSize();
- break;
- case GetInfoType::TotalMemoryUsage:
- *result = vm_manager.GetTotalMemoryUsage();
- break;
- case GetInfoType::TotalHeapUsage:
- *result = vm_manager.GetTotalHeapUsage();
- break;
- case GetInfoType::IsCurrentProcessBeingDebugged:
- *result = 0;
- break;
- case GetInfoType::RandomEntropy:
- *result = 0;
- break;
case GetInfoType::ASLRRegionBaseAddr:
- *result = vm_manager.GetASLRRegionBaseAddress();
- break;
case GetInfoType::ASLRRegionSize:
- *result = vm_manager.GetASLRRegionSize();
- break;
case GetInfoType::NewMapRegionBaseAddr:
- *result = vm_manager.GetNewMapRegionBaseAddress();
- break;
case GetInfoType::NewMapRegionSize:
- *result = vm_manager.GetNewMapRegionSize();
- break;
+ case GetInfoType::TotalMemoryUsage:
+ case GetInfoType::TotalHeapUsage:
case GetInfoType::IsVirtualAddressMemoryEnabled:
- *result = current_process->IsVirtualMemoryEnabled();
- break;
+ case GetInfoType::PersonalMmHeapUsage:
case GetInfoType::TitleId:
- *result = current_process->GetTitleID();
- break;
+ case GetInfoType::UserExceptionContextAddr: {
+ if (info_sub_id != 0) {
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ const auto& current_process_handle_table = Core::CurrentProcess()->GetHandleTable();
+ const auto process = current_process_handle_table.Get<Process>(static_cast<Handle>(handle));
+ if (!process) {
+ return ERR_INVALID_HANDLE;
+ }
+
+ switch (info_id_type) {
+ case GetInfoType::AllowedCpuIdBitmask:
+ *result = process->GetAllowedProcessorMask();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::AllowedThreadPrioBitmask:
+ *result = process->GetAllowedThreadPriorityMask();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::MapRegionBaseAddr:
+ *result = process->VMManager().GetMapRegionBaseAddress();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::MapRegionSize:
+ *result = process->VMManager().GetMapRegionSize();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::HeapRegionBaseAddr:
+ *result = process->VMManager().GetHeapRegionBaseAddress();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::HeapRegionSize:
+ *result = process->VMManager().GetHeapRegionSize();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::ASLRRegionBaseAddr:
+ *result = process->VMManager().GetASLRRegionBaseAddress();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::ASLRRegionSize:
+ *result = process->VMManager().GetASLRRegionSize();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::NewMapRegionBaseAddr:
+ *result = process->VMManager().GetNewMapRegionBaseAddress();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::NewMapRegionSize:
+ *result = process->VMManager().GetNewMapRegionSize();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::TotalMemoryUsage:
+ *result = process->VMManager().GetTotalMemoryUsage();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::TotalHeapUsage:
+ *result = process->VMManager().GetTotalHeapUsage();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::IsVirtualAddressMemoryEnabled:
+ *result = process->IsVirtualMemoryEnabled();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::TitleId:
+ *result = process->GetTitleID();
+ return RESULT_SUCCESS;
+
+ case GetInfoType::UserExceptionContextAddr:
+ LOG_WARNING(Kernel_SVC,
+ "(STUBBED) Attempted to query user exception context address, returned 0");
+ *result = 0;
+ return RESULT_SUCCESS;
+
+ default:
+ break;
+ }
+
+ LOG_WARNING(Kernel_SVC, "(STUBBED) Unimplemented svcGetInfo id=0x{:016X}", info_id);
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ case GetInfoType::IsCurrentProcessBeingDebugged:
+ *result = 0;
+ return RESULT_SUCCESS;
+
+ case GetInfoType::RegisterResourceLimit: {
+ if (handle != 0) {
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (info_sub_id != 0) {
+ return ERR_INVALID_COMBINATION;
+ }
+
+ Process* const current_process = Core::CurrentProcess();
+ HandleTable& handle_table = current_process->GetHandleTable();
+ const auto resource_limit = current_process->GetResourceLimit();
+ if (!resource_limit) {
+ *result = KernelHandle::InvalidHandle;
+ // Yes, the kernel considers this a successful operation.
+ return RESULT_SUCCESS;
+ }
+
+ const auto table_result = handle_table.Create(resource_limit);
+ if (table_result.Failed()) {
+ return table_result.Code();
+ }
+
+ *result = *table_result;
+ return RESULT_SUCCESS;
+ }
+
+ case GetInfoType::RandomEntropy:
+ if (handle != 0) {
+ LOG_ERROR(Kernel_SVC, "Process Handle is non zero, expected 0 result but got {:016X}",
+ handle);
+ return ERR_INVALID_HANDLE;
+ }
+
+ if (info_sub_id >= Process::RANDOM_ENTROPY_SIZE) {
+ LOG_ERROR(Kernel_SVC, "Entropy size is out of range, expected {} but got {}",
+ Process::RANDOM_ENTROPY_SIZE, info_sub_id);
+ return ERR_INVALID_COMBINATION;
+ }
+
+ *result = Core::CurrentProcess()->GetRandomEntropy(info_sub_id);
+ return RESULT_SUCCESS;
+
case GetInfoType::PrivilegedProcessId:
LOG_WARNING(Kernel_SVC,
"(STUBBED) Attempted to query privileged process id bounds, returned 0");
*result = 0;
- break;
- case GetInfoType::UserExceptionContextAddr:
- LOG_WARNING(Kernel_SVC,
- "(STUBBED) Attempted to query user exception context address, returned 0");
- *result = 0;
- break;
+ return RESULT_SUCCESS;
+
case GetInfoType::ThreadTickCount: {
constexpr u64 num_cpus = 4;
if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id >= num_cpus) {
- return ERR_INVALID_COMBINATION_KERNEL;
+ LOG_ERROR(Kernel_SVC, "Core count is out of range, expected {} but got {}", num_cpus,
+ info_sub_id);
+ return ERR_INVALID_COMBINATION;
}
const auto thread =
- current_process->GetHandleTable().Get<Thread>(static_cast<Handle>(handle));
+ Core::CurrentProcess()->GetHandleTable().Get<Thread>(static_cast<Handle>(handle));
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}",
+ static_cast<Handle>(handle));
return ERR_INVALID_HANDLE;
}
@@ -616,13 +867,13 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
}
*result = out_ticks;
- break;
+ return RESULT_SUCCESS;
}
+
default:
- UNIMPLEMENTED();
+ LOG_WARNING(Kernel_SVC, "(STUBBED) Unimplemented svcGetInfo id=0x{:016X}", info_id);
+ return ERR_INVALID_ENUM_VALUE;
}
-
- return RESULT_SUCCESS;
}
/// Sets the thread activity
@@ -638,14 +889,22 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
const auto* current_process = Core::CurrentProcess();
const SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
}
if (thread->GetOwnerProcess() != current_process) {
+ LOG_ERROR(Kernel_SVC,
+ "The current process does not own the current thread, thread_handle={:08X} "
+ "thread_pid={}, "
+ "current_process_pid={}",
+ handle, thread->GetOwnerProcess()->GetProcessID(),
+ current_process->GetProcessID());
return ERR_INVALID_HANDLE;
}
if (thread == GetCurrentThread()) {
+ LOG_ERROR(Kernel_SVC, "The thread handle specified is the current running thread");
return ERR_ALREADY_REGISTERED;
}
@@ -666,9 +925,12 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
/// Gets the priority for the specified thread
static ResultCode GetThreadPriority(u32* priority, Handle handle) {
+ LOG_TRACE(Kernel_SVC, "called");
+
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
}
@@ -678,21 +940,21 @@ static ResultCode GetThreadPriority(u32* priority, Handle handle) {
/// Sets the priority for the specified thread
static ResultCode SetThreadPriority(Handle handle, u32 priority) {
+ LOG_TRACE(Kernel_SVC, "called");
+
if (priority > THREADPRIO_LOWEST) {
+ LOG_ERROR(
+ Kernel_SVC,
+ "An invalid priority was specified, expected {} but got {} for thread_handle={:08X}",
+ THREADPRIO_LOWEST, priority, handle);
return ERR_INVALID_THREAD_PRIORITY;
}
const auto* const current_process = Core::CurrentProcess();
- // Note: The kernel uses the current process's resource limit instead of
- // the one from the thread owner's resource limit.
- const ResourceLimit& resource_limit = current_process->GetResourceLimit();
- if (resource_limit.GetMaxResourceValue(ResourceType::Priority) > priority) {
- return ERR_INVALID_THREAD_PRIORITY;
- }
-
SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
}
@@ -715,36 +977,50 @@ static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 s
shared_memory_handle, addr, size, permissions);
if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, addr=0x{:016X}", addr);
return ERR_INVALID_ADDRESS;
}
- if (size == 0 || !Common::Is4KBAligned(size)) {
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is 0");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, size=0x{:016X}", size);
return ERR_INVALID_SIZE;
}
if (!IsValidAddressRange(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Region is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
+ addr, size);
return ERR_INVALID_ADDRESS_STATE;
}
const auto permissions_type = static_cast<MemoryPermission>(permissions);
if (permissions_type != MemoryPermission::Read &&
permissions_type != MemoryPermission::ReadWrite) {
- LOG_ERROR(Kernel_SVC, "Invalid permissions=0x{:08X}", permissions);
+ LOG_ERROR(Kernel_SVC, "Expected Read or ReadWrite permission but got permissions=0x{:08X}",
+ permissions);
return ERR_INVALID_MEMORY_PERMISSIONS;
}
auto* const current_process = Core::CurrentProcess();
auto shared_memory = current_process->GetHandleTable().Get<SharedMemory>(shared_memory_handle);
if (!shared_memory) {
+ LOG_ERROR(Kernel_SVC, "Shared memory does not exist, shared_memory_handle=0x{:08X}",
+ shared_memory_handle);
return ERR_INVALID_HANDLE;
}
const auto& vm_manager = current_process->VMManager();
if (!vm_manager.IsWithinASLRRegion(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Region is not within the ASLR region. addr=0x{:016X}, size={:016X}",
+ addr, size);
return ERR_INVALID_MEMORY_RANGE;
}
- return shared_memory->Map(current_process, addr, permissions_type, MemoryPermission::DontCare);
+ return shared_memory->Map(*current_process, addr, permissions_type, MemoryPermission::DontCare);
}
static ResultCode UnmapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size) {
@@ -752,37 +1028,53 @@ static ResultCode UnmapSharedMemory(Handle shared_memory_handle, VAddr addr, u64
shared_memory_handle, addr, size);
if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address is not aligned to 4KB, addr=0x{:016X}", addr);
return ERR_INVALID_ADDRESS;
}
- if (size == 0 || !Common::Is4KBAligned(size)) {
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is 0");
+ return ERR_INVALID_SIZE;
+ }
+
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, size=0x{:016X}", size);
return ERR_INVALID_SIZE;
}
if (!IsValidAddressRange(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Region is not a valid address range, addr=0x{:016X}, size=0x{:016X}",
+ addr, size);
return ERR_INVALID_ADDRESS_STATE;
}
auto* const current_process = Core::CurrentProcess();
auto shared_memory = current_process->GetHandleTable().Get<SharedMemory>(shared_memory_handle);
if (!shared_memory) {
+ LOG_ERROR(Kernel_SVC, "Shared memory does not exist, shared_memory_handle=0x{:08X}",
+ shared_memory_handle);
return ERR_INVALID_HANDLE;
}
const auto& vm_manager = current_process->VMManager();
if (!vm_manager.IsWithinASLRRegion(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Region is not within the ASLR region. addr=0x{:016X}, size={:016X}",
+ addr, size);
return ERR_INVALID_MEMORY_RANGE;
}
- return shared_memory->Unmap(current_process, addr);
+ return shared_memory->Unmap(*current_process, addr);
}
/// Query process memory
static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
Handle process_handle, u64 addr) {
+ LOG_TRACE(Kernel_SVC, "called process=0x{:08X} addr={:X}", process_handle, addr);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
if (!process) {
+ LOG_ERROR(Kernel_SVC, "Process handle does not exist, process_handle=0x{:08X}",
+ process_handle);
return ERR_INVALID_HANDLE;
}
auto vma = process->VMManager().FindVMA(addr);
@@ -798,8 +1090,6 @@ static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_i
memory_info->size = vma->second.size;
memory_info->type = static_cast<u32>(vma->second.meminfo_state);
}
-
- LOG_TRACE(Kernel_SVC, "called process=0x{:08X} addr={:X}", process_handle, addr);
return RESULT_SUCCESS;
}
@@ -828,15 +1118,18 @@ static void ExitProcess() {
/// Creates a new thread
static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, VAddr stack_top,
u32 priority, s32 processor_id) {
+ LOG_TRACE(Kernel_SVC,
+ "called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
+ "threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
+ entry_point, arg, stack_top, priority, processor_id, *out_handle);
+
if (priority > THREADPRIO_LOWEST) {
+ LOG_ERROR(Kernel_SVC, "An invalid priority was specified, expected {} but got {}",
+ THREADPRIO_LOWEST, priority);
return ERR_INVALID_THREAD_PRIORITY;
}
auto* const current_process = Core::CurrentProcess();
- const ResourceLimit& resource_limit = current_process->GetResourceLimit();
- if (resource_limit.GetMaxResourceValue(ResourceType::Priority) > priority) {
- return ERR_INVALID_THREAD_PRIORITY;
- }
if (processor_id == THREADPROCESSORID_DEFAULT) {
// Set the target CPU to the one specified in the process' exheader.
@@ -863,6 +1156,8 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
const auto new_guest_handle = current_process->GetHandleTable().Create(thread);
if (new_guest_handle.Failed()) {
+ LOG_ERROR(Kernel_SVC, "Failed to create handle with error=0x{:X}",
+ new_guest_handle.Code().raw);
return new_guest_handle.Code();
}
thread->SetGuestHandle(*new_guest_handle);
@@ -870,11 +1165,6 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
- LOG_TRACE(Kernel_SVC,
- "called entrypoint=0x{:08X} ({}), arg=0x{:08X}, stacktop=0x{:08X}, "
- "threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
- entry_point, name, arg, stack_top, priority, processor_id, *out_handle);
-
return RESULT_SUCCESS;
}
@@ -885,6 +1175,8 @@ static ResultCode StartThread(Handle thread_handle) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
+ thread_handle);
return ERR_INVALID_HANDLE;
}
@@ -1064,10 +1356,12 @@ static ResultCode WaitForAddress(VAddr address, u32 type, s32 value, s64 timeout
address, type, value, timeout);
// If the passed address is a kernel virtual address, return invalid memory state.
if (Memory::IsKernelVirtualAddress(address)) {
+ LOG_ERROR(Kernel_SVC, "Address is a kernel virtual address, address={:016X}", address);
return ERR_INVALID_ADDRESS_STATE;
}
// If the address is not properly aligned to 4 bytes, return invalid address.
- if (address % sizeof(u32) != 0) {
+ if (!Common::IsWordAligned(address)) {
+ LOG_ERROR(Kernel_SVC, "Address is not word aligned, address={:016X}", address);
return ERR_INVALID_ADDRESS;
}
@@ -1079,6 +1373,10 @@ static ResultCode WaitForAddress(VAddr address, u32 type, s32 value, s64 timeout
case AddressArbiter::ArbitrationType::WaitIfEqual:
return AddressArbiter::WaitForAddressIfEqual(address, value, timeout);
default:
+ LOG_ERROR(Kernel_SVC,
+ "Invalid arbitration type, expected WaitIfLessThan, DecrementAndWaitIfLessThan "
+ "or WaitIfEqual but got {}",
+ type);
return ERR_INVALID_ENUM_VALUE;
}
}
@@ -1089,10 +1387,12 @@ static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to
address, type, value, num_to_wake);
// If the passed address is a kernel virtual address, return invalid memory state.
if (Memory::IsKernelVirtualAddress(address)) {
+ LOG_ERROR(Kernel_SVC, "Address is a kernel virtual address, address={:016X}", address);
return ERR_INVALID_ADDRESS_STATE;
}
// If the address is not properly aligned to 4 bytes, return invalid address.
- if (address % sizeof(u32) != 0) {
+ if (!Common::IsWordAligned(address)) {
+ LOG_ERROR(Kernel_SVC, "Address is not word aligned, address={:016X}", address);
return ERR_INVALID_ADDRESS;
}
@@ -1105,12 +1405,18 @@ static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to
return AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(address, value,
num_to_wake);
default:
+ LOG_ERROR(Kernel_SVC,
+ "Invalid signal type, expected Signal, IncrementAndSignalIfEqual "
+ "or ModifyByWaitingCountAndSignalIfEqual but got {}",
+ type);
return ERR_INVALID_ENUM_VALUE;
}
}
/// This returns the total CPU ticks elapsed since the CPU was powered-on
static u64 GetSystemTick() {
+ LOG_TRACE(Kernel_SVC, "called");
+
const u64 result{CoreTiming::GetTicks()};
// Advance time to defeat dumb games that busy-wait for the frame to end.
@@ -1129,10 +1435,10 @@ static ResultCode CloseHandle(Handle handle) {
/// Reset an event
static ResultCode ResetSignal(Handle handle) {
- LOG_WARNING(Kernel_SVC, "(STUBBED) called handle 0x{:08X}", handle);
+ LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
- auto event = handle_table.Get<Event>(handle);
+ auto event = handle_table.Get<ReadableEvent>(handle);
ASSERT(event != nullptr);
@@ -1142,9 +1448,39 @@ static ResultCode ResetSignal(Handle handle) {
/// Creates a TransferMemory object
static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32 permissions) {
- LOG_WARNING(Kernel_SVC, "(STUBBED) called addr=0x{:X}, size=0x{:X}, perms=0x{:08X}", addr, size,
- permissions);
- *handle = 0;
+ LOG_DEBUG(Kernel_SVC, "called addr=0x{:X}, size=0x{:X}, perms=0x{:08X}", addr, size,
+ permissions);
+
+ if (!Common::Is4KBAligned(addr)) {
+ LOG_ERROR(Kernel_SVC, "Address ({:016X}) is not page aligned!", addr);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (!Common::Is4KBAligned(size) || size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size ({:016X}) is not page aligned or equal to zero!", size);
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (!IsValidAddressRange(addr, size)) {
+ LOG_ERROR(Kernel_SVC, "Address and size cause overflow! (address={:016X}, size={:016X})",
+ addr, size);
+ return ERR_INVALID_ADDRESS_STATE;
+ }
+
+ const auto perms = static_cast<MemoryPermission>(permissions);
+ if (perms != MemoryPermission::None && perms != MemoryPermission::Read &&
+ perms != MemoryPermission::ReadWrite) {
+ LOG_ERROR(Kernel_SVC, "Invalid memory permissions for transfer memory! (perms={:08X})",
+ permissions);
+ return ERR_INVALID_MEMORY_PERMISSIONS;
+ }
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ auto& handle_table = Core::CurrentProcess()->GetHandleTable();
+ const auto shared_mem_handle = SharedMemory::Create(
+ kernel, handle_table.Get<Process>(CurrentProcess), size, perms, perms, addr);
+
+ CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
return RESULT_SUCCESS;
}
@@ -1154,6 +1490,8 @@ static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask)
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
+ thread_handle);
return ERR_INVALID_HANDLE;
}
@@ -1164,12 +1502,14 @@ static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask)
}
static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
- LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:16X}, core=0x{:X}", thread_handle,
+ LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:016X}, core=0x{:X}", thread_handle,
mask, core);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
+ LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
+ thread_handle);
return ERR_INVALID_HANDLE;
}
@@ -1184,7 +1524,8 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
}
if (mask == 0) {
- return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination);
+ LOG_ERROR(Kernel_SVC, "Mask is 0");
+ return ERR_INVALID_COMBINATION;
}
/// This value is used to only change the affinity mask without changing the current ideal core.
@@ -1193,12 +1534,15 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
if (core == OnlyChangeMask) {
core = thread->GetIdealCore();
} else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) {
- return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidProcessorId);
+ LOG_ERROR(Kernel_SVC, "Invalid core specified, got {}", core);
+ return ERR_INVALID_PROCESSOR_ID;
}
// Error out if the input core isn't enabled in the input mask.
if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
- return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination);
+ LOG_ERROR(Kernel_SVC, "Core is not enabled for the current mask, core={}, mask={:016X}",
+ core, mask);
+ return ERR_INVALID_COMBINATION;
}
thread->ChangeCore(core, mask);
@@ -1210,21 +1554,36 @@ static ResultCode CreateSharedMemory(Handle* handle, u64 size, u32 local_permiss
u32 remote_permissions) {
LOG_TRACE(Kernel_SVC, "called, size=0x{:X}, localPerms=0x{:08X}, remotePerms=0x{:08X}", size,
local_permissions, remote_permissions);
+ if (size == 0) {
+ LOG_ERROR(Kernel_SVC, "Size is 0");
+ return ERR_INVALID_SIZE;
+ }
+ if (!Common::Is4KBAligned(size)) {
+ LOG_ERROR(Kernel_SVC, "Size is not aligned to 4KB, 0x{:016X}", size);
+ return ERR_INVALID_SIZE;
+ }
- // Size must be a multiple of 4KB and be less than or equal to
- // approx. 8 GB (actually (1GB - 512B) * 8)
- if (size == 0 || (size & 0xFFFFFFFE00000FFF) != 0) {
+ if (size >= MAIN_MEMORY_SIZE) {
+ LOG_ERROR(Kernel_SVC, "Size is not less than 8GB, 0x{:016X}", size);
return ERR_INVALID_SIZE;
}
const auto local_perms = static_cast<MemoryPermission>(local_permissions);
if (local_perms != MemoryPermission::Read && local_perms != MemoryPermission::ReadWrite) {
+ LOG_ERROR(Kernel_SVC,
+ "Invalid local memory permissions, expected Read or ReadWrite but got "
+ "local_permissions={}",
+ static_cast<u32>(local_permissions));
return ERR_INVALID_MEMORY_PERMISSIONS;
}
const auto remote_perms = static_cast<MemoryPermission>(remote_permissions);
if (remote_perms != MemoryPermission::Read && remote_perms != MemoryPermission::ReadWrite &&
remote_perms != MemoryPermission::DontCare) {
+ LOG_ERROR(Kernel_SVC,
+ "Invalid remote memory permissions, expected Read, ReadWrite or DontCare but got "
+ "remote_permissions={}",
+ static_cast<u32>(remote_permissions));
return ERR_INVALID_MEMORY_PERMISSIONS;
}
@@ -1238,16 +1597,67 @@ static ResultCode CreateSharedMemory(Handle* handle, u64 size, u32 local_permiss
return RESULT_SUCCESS;
}
+static ResultCode CreateEvent(Handle* write_handle, Handle* read_handle) {
+ LOG_DEBUG(Kernel_SVC, "called");
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ const auto [readable_event, writable_event] =
+ WritableEvent::CreateEventPair(kernel, ResetType::Sticky, "CreateEvent");
+
+ HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();
+
+ const auto write_create_result = handle_table.Create(writable_event);
+ if (write_create_result.Failed()) {
+ return write_create_result.Code();
+ }
+ *write_handle = *write_create_result;
+
+ const auto read_create_result = handle_table.Create(readable_event);
+ if (read_create_result.Failed()) {
+ handle_table.Close(*write_create_result);
+ return read_create_result.Code();
+ }
+ *read_handle = *read_create_result;
+
+ LOG_DEBUG(Kernel_SVC,
+ "successful. Writable event handle=0x{:08X}, Readable event handle=0x{:08X}",
+ *write_create_result, *read_create_result);
+ return RESULT_SUCCESS;
+}
+
static ResultCode ClearEvent(Handle handle) {
LOG_TRACE(Kernel_SVC, "called, event=0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
- SharedPtr<Event> evt = handle_table.Get<Event>(handle);
- if (evt == nullptr) {
+
+ auto writable_event = handle_table.Get<WritableEvent>(handle);
+ if (writable_event) {
+ writable_event->Clear();
+ return RESULT_SUCCESS;
+ }
+
+ auto readable_event = handle_table.Get<ReadableEvent>(handle);
+ if (readable_event) {
+ readable_event->Clear();
+ return RESULT_SUCCESS;
+ }
+
+ LOG_ERROR(Kernel_SVC, "Event handle does not exist, handle=0x{:08X}", handle);
+ return ERR_INVALID_HANDLE;
+}
+
+static ResultCode SignalEvent(Handle handle) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle=0x{:08X}", handle);
+
+ HandleTable& handle_table = Core::CurrentProcess()->GetHandleTable();
+ auto writable_event = handle_table.Get<WritableEvent>(handle);
+
+ if (!writable_event) {
+ LOG_ERROR(Kernel_SVC, "Non-existent writable event handle used (0x{:08X})", handle);
return ERR_INVALID_HANDLE;
}
- evt->Clear();
+ writable_event->Signal();
return RESULT_SUCCESS;
}
@@ -1262,11 +1672,14 @@ static ResultCode GetProcessInfo(u64* out, Handle process_handle, u32 type) {
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const auto process = handle_table.Get<Process>(process_handle);
if (!process) {
+ LOG_ERROR(Kernel_SVC, "Process handle does not exist, process_handle=0x{:08X}",
+ process_handle);
return ERR_INVALID_HANDLE;
}
const auto info_type = static_cast<InfoType>(type);
if (info_type != InfoType::Status) {
+ LOG_ERROR(Kernel_SVC, "Expected info_type to be Status but got {} instead", type);
return ERR_INVALID_ENUM_VALUE;
}
@@ -1274,6 +1687,87 @@ static ResultCode GetProcessInfo(u64* out, Handle process_handle, u32 type) {
return RESULT_SUCCESS;
}
+static ResultCode CreateResourceLimit(Handle* out_handle) {
+ LOG_DEBUG(Kernel_SVC, "called");
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ auto resource_limit = ResourceLimit::Create(kernel);
+
+ auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ const auto handle = current_process->GetHandleTable().Create(std::move(resource_limit));
+ if (handle.Failed()) {
+ return handle.Code();
+ }
+
+ *out_handle = *handle;
+ return RESULT_SUCCESS;
+}
+
+static ResultCode GetResourceLimitLimitValue(u64* out_value, Handle resource_limit,
+ u32 resource_type) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}", resource_limit, resource_type);
+
+ const auto limit_value = RetrieveResourceLimitValue(resource_limit, resource_type,
+ ResourceLimitValueType::LimitValue);
+ if (limit_value.Failed()) {
+ return limit_value.Code();
+ }
+
+ *out_value = static_cast<u64>(*limit_value);
+ return RESULT_SUCCESS;
+}
+
+static ResultCode GetResourceLimitCurrentValue(u64* out_value, Handle resource_limit,
+ u32 resource_type) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}", resource_limit, resource_type);
+
+ const auto current_value = RetrieveResourceLimitValue(resource_limit, resource_type,
+ ResourceLimitValueType::CurrentValue);
+ if (current_value.Failed()) {
+ return current_value.Code();
+ }
+
+ *out_value = static_cast<u64>(*current_value);
+ return RESULT_SUCCESS;
+}
+
+static ResultCode SetResourceLimitLimitValue(Handle resource_limit, u32 resource_type, u64 value) {
+ LOG_DEBUG(Kernel_SVC, "called. Handle={:08X}, Resource type={}, Value={}", resource_limit,
+ resource_type, value);
+
+ const auto type = static_cast<ResourceType>(resource_type);
+ if (!IsValidResourceType(type)) {
+ LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type);
+ return ERR_INVALID_ENUM_VALUE;
+ }
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ auto* const current_process = kernel.CurrentProcess();
+ ASSERT(current_process != nullptr);
+
+ auto resource_limit_object =
+ current_process->GetHandleTable().Get<ResourceLimit>(resource_limit);
+ if (!resource_limit_object) {
+ LOG_ERROR(Kernel_SVC, "Handle to non-existent resource limit instance used. Handle={:08X}",
+ resource_limit);
+ return ERR_INVALID_HANDLE;
+ }
+
+ const auto set_result = resource_limit_object->SetLimitValue(type, static_cast<s64>(value));
+ if (set_result.IsError()) {
+ LOG_ERROR(
+ Kernel_SVC,
+ "Attempted to lower resource limit ({}) for category '{}' below its current value ({})",
+ resource_limit_object->GetMaxResourceValue(type), resource_type,
+ resource_limit_object->GetCurrentResourceValue(type));
+ return set_result;
+ }
+
+ return RESULT_SUCCESS;
+}
+
namespace {
struct FunctionDef {
using Func = void();
@@ -1287,7 +1781,7 @@ struct FunctionDef {
static const FunctionDef SVC_Table[] = {
{0x00, nullptr, "Unknown"},
{0x01, SvcWrap<SetHeapSize>, "SetHeapSize"},
- {0x02, nullptr, "SetMemoryPermission"},
+ {0x02, SvcWrap<SetMemoryPermission>, "SetMemoryPermission"},
{0x03, SvcWrap<SetMemoryAttribute>, "SetMemoryAttribute"},
{0x04, SvcWrap<MapMemory>, "MapMemory"},
{0x05, SvcWrap<UnmapMemory>, "UnmapMemory"},
@@ -1302,7 +1796,7 @@ static const FunctionDef SVC_Table[] = {
{0x0E, SvcWrap<GetThreadCoreMask>, "GetThreadCoreMask"},
{0x0F, SvcWrap<SetThreadCoreMask>, "SetThreadCoreMask"},
{0x10, SvcWrap<GetCurrentProcessorNumber>, "GetCurrentProcessorNumber"},
- {0x11, nullptr, "SignalEvent"},
+ {0x11, SvcWrap<SignalEvent>, "SignalEvent"},
{0x12, SvcWrap<ClearEvent>, "ClearEvent"},
{0x13, SvcWrap<MapSharedMemory>, "MapSharedMemory"},
{0x14, SvcWrap<UnmapSharedMemory>, "UnmapSharedMemory"},
@@ -1333,8 +1827,8 @@ static const FunctionDef SVC_Table[] = {
{0x2D, nullptr, "UnmapPhysicalMemory"},
{0x2E, nullptr, "GetFutureThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
- {0x30, nullptr, "GetResourceLimitLimitValue"},
- {0x31, nullptr, "GetResourceLimitCurrentValue"},
+ {0x30, SvcWrap<GetResourceLimitLimitValue>, "GetResourceLimitLimitValue"},
+ {0x31, SvcWrap<GetResourceLimitCurrentValue>, "GetResourceLimitCurrentValue"},
{0x32, SvcWrap<SetThreadActivity>, "SetThreadActivity"},
{0x33, SvcWrap<GetThreadContext>, "GetThreadContext"},
{0x34, SvcWrap<WaitForAddress>, "WaitForAddress"},
@@ -1354,7 +1848,7 @@ static const FunctionDef SVC_Table[] = {
{0x42, nullptr, "ReplyAndReceiveLight"},
{0x43, nullptr, "ReplyAndReceive"},
{0x44, nullptr, "ReplyAndReceiveWithUserBuffer"},
- {0x45, nullptr, "CreateEvent"},
+ {0x45, SvcWrap<CreateEvent>, "CreateEvent"},
{0x46, nullptr, "Unknown"},
{0x47, nullptr, "Unknown"},
{0x48, nullptr, "MapPhysicalMemoryUnsafe"},
@@ -1410,8 +1904,8 @@ static const FunctionDef SVC_Table[] = {
{0x7A, nullptr, "StartProcess"},
{0x7B, nullptr, "TerminateProcess"},
{0x7C, SvcWrap<GetProcessInfo>, "GetProcessInfo"},
- {0x7D, nullptr, "CreateResourceLimit"},
- {0x7E, nullptr, "SetResourceLimitLimitValue"},
+ {0x7D, SvcWrap<CreateResourceLimit>, "CreateResourceLimit"},
+ {0x7E, SvcWrap<SetResourceLimitLimitValue>, "SetResourceLimitLimitValue"},
{0x7F, nullptr, "CallSecureMonitor"},
};
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index b09753c80..24aef46c9 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -43,6 +43,14 @@ void SvcWrap() {
FuncReturn(func(static_cast<u32>(Param(0)), static_cast<u32>(Param(1))).raw);
}
+template <ResultCode func(u32*)>
+void SvcWrap() {
+ u32 param = 0;
+ const u32 retval = func(&param).raw;
+ Core::CurrentArmInterface().SetReg(1, param);
+ FuncReturn(retval);
+}
+
template <ResultCode func(u32*, u32)>
void SvcWrap() {
u32 param_1 = 0;
@@ -51,6 +59,19 @@ void SvcWrap() {
FuncReturn(retval);
}
+template <ResultCode func(u32*, u32*)>
+void SvcWrap() {
+ u32 param_1 = 0;
+ u32 param_2 = 0;
+ const u32 retval = func(&param_1, &param_2).raw;
+
+ auto& arm_interface = Core::CurrentArmInterface();
+ arm_interface.SetReg(1, param_1);
+ arm_interface.SetReg(2, param_2);
+
+ FuncReturn(retval);
+}
+
template <ResultCode func(u32*, u64)>
void SvcWrap() {
u32 param_1 = 0;
@@ -121,6 +142,11 @@ void SvcWrap() {
FuncReturn(func(Param(0), Param(1), Param(2)).raw);
}
+template <ResultCode func(u64, u64, u32)>
+void SvcWrap() {
+ FuncReturn(func(Param(0), Param(1), static_cast<u32>(Param(2))).raw);
+}
+
template <ResultCode func(u32, u64, u64, u32)>
void SvcWrap() {
FuncReturn(
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index dd5cd9ced..4ffb76818 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -142,36 +142,7 @@ void Thread::ResumeFromWait() {
status = ThreadStatus::Ready;
- std::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
- if (!new_processor_id) {
- new_processor_id = processor_id;
- }
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
- new_processor_id = ideal_core;
- }
-
- ASSERT(*new_processor_id < 4);
-
- // Add thread to new core's scheduler
- auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
-
- if (*new_processor_id != processor_id) {
- // Remove thread from previous core's scheduler
- scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
- }
-
- processor_id = *new_processor_id;
-
- // If the thread was ready, unschedule from the previous core and schedule on the new core
- scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
-
- // Change thread's scheduler
- scheduler = next_scheduler;
-
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
+ ChangeScheduler();
}
/**
@@ -364,42 +335,45 @@ void Thread::UpdatePriority() {
void Thread::ChangeCore(u32 core, u64 mask) {
ideal_core = core;
affinity_mask = mask;
+ ChangeScheduler();
+}
+void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
+ auto& system = Core::System::GetInstance();
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
- if (ideal_core != -1 &&
- Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) {
+ if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
- auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id);
+ auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
- next_scheduler->AddThread(this, current_priority);
+ next_scheduler.AddThread(this, current_priority);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
- next_scheduler->ScheduleThread(this, current_priority);
+ next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
- scheduler = next_scheduler;
+ scheduler = &next_scheduler;
- Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
+ system.CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 4a6e11239..d384d50db 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -374,6 +374,8 @@ private:
explicit Thread(KernelCore& kernel);
~Thread() override;
+ void ChangeScheduler();
+
Core::ARM_Interface::ThreadContext context{};
u32 thread_id = 0;
diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp
index 1a92c8f70..100f8f6bf 100644
--- a/src/core/hle/kernel/vm_manager.cpp
+++ b/src/core/hle/kernel/vm_manager.cpp
@@ -243,6 +243,85 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p
return RESULT_SUCCESS;
}
+ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
+ if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() ||
+ target + size < target) {
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (heap_memory == nullptr) {
+ // Initialize heap
+ heap_memory = std::make_shared<std::vector<u8>>();
+ heap_start = heap_end = target;
+ } else {
+ UnmapRange(heap_start, heap_end - heap_start);
+ }
+
+ // If necessary, expand backing vector to cover new heap extents.
+ if (target < heap_start) {
+ heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
+ heap_start = target;
+ RefreshMemoryBlockMappings(heap_memory.get());
+ }
+ if (target + size > heap_end) {
+ heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
+ heap_end = target + size;
+ RefreshMemoryBlockMappings(heap_memory.get());
+ }
+ ASSERT(heap_end - heap_start == heap_memory->size());
+
+ CASCADE_RESULT(auto vma, MapMemoryBlock(target, heap_memory, target - heap_start, size,
+ MemoryState::Heap));
+ Reprotect(vma, perms);
+
+ heap_used = size;
+
+ return MakeResult<VAddr>(heap_end - size);
+}
+
+ResultCode VMManager::HeapFree(VAddr target, u64 size) {
+ if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() ||
+ target + size < target) {
+ return ERR_INVALID_ADDRESS;
+ }
+
+ if (size == 0) {
+ return RESULT_SUCCESS;
+ }
+
+ const ResultCode result = UnmapRange(target, size);
+ if (result.IsError()) {
+ return result;
+ }
+
+ heap_used -= size;
+ return RESULT_SUCCESS;
+}
+
+ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
+ const auto vma = FindVMA(src_addr);
+
+ ASSERT_MSG(vma != vma_map.end(), "Invalid memory address");
+ ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
+
+ // The returned VMA might be a bigger one encompassing the desired address.
+ const auto vma_offset = src_addr - vma->first;
+ ASSERT_MSG(vma_offset + size <= vma->second.size,
+ "Shared memory exceeds bounds of mapped block");
+
+ const std::shared_ptr<std::vector<u8>>& backing_block = vma->second.backing_block;
+ const std::size_t backing_block_offset = vma->second.offset + vma_offset;
+
+ CASCADE_RESULT(auto new_vma,
+ MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size, state));
+ // Protect mirror with permissions from old region
+ Reprotect(new_vma, vma->second.permissions);
+ // Remove permissions from old region
+ Reprotect(vma, VMAPermission::None);
+
+ return RESULT_SUCCESS;
+}
+
void VMManager::RefreshMemoryBlockMappings(const std::vector<u8>* block) {
// If this ever proves to have a noticeable performance impact, allow users of the function to
// specify a specific range of addresses to limit the scan to.
@@ -495,8 +574,7 @@ u64 VMManager::GetTotalMemoryUsage() const {
}
u64 VMManager::GetTotalHeapUsage() const {
- LOG_WARNING(Kernel, "(STUBBED) called");
- return 0x0;
+ return heap_used;
}
VAddr VMManager::GetAddressSpaceBaseAddress() const {
diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h
index 2447cbb8f..d522404fe 100644
--- a/src/core/hle/kernel/vm_manager.h
+++ b/src/core/hle/kernel/vm_manager.h
@@ -186,6 +186,12 @@ public:
/// Changes the permissions of a range of addresses, splitting VMAs as necessary.
ResultCode ReprotectRange(VAddr target, u64 size, VMAPermission new_perms);
+ ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
+ ResultCode HeapFree(VAddr target, u64 size);
+
+ ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
+ MemoryState state = MemoryState::Mapped);
+
/**
* Scans all VMAs and updates the page table range of any that use the given vector as backing
* memory. This should be called after any operation that causes reallocation of the vector.
@@ -343,5 +349,15 @@ private:
VAddr tls_io_region_base = 0;
VAddr tls_io_region_end = 0;
+
+ // Memory used to back the allocations in the regular heap. A single vector is used to cover
+ // the entire virtual address space extents that bound the allocations, including any holes.
+ // This makes deallocation and reallocation of holes fast and keeps process memory contiguous
+ // in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
+ std::shared_ptr<std::vector<u8>> heap_memory;
+ // The left/right bounds of the address space covered by heap_memory.
+ VAddr heap_start = 0;
+ VAddr heap_end = 0;
+ u64 heap_used = 0;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/writable_event.cpp b/src/core/hle/kernel/writable_event.cpp
new file mode 100644
index 000000000..a58ea6ec8
--- /dev/null
+++ b/src/core/hle/kernel/writable_event.cpp
@@ -0,0 +1,52 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include "common/assert.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/thread.h"
+#include "core/hle/kernel/writable_event.h"
+
+namespace Kernel {
+
+WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {}
+WritableEvent::~WritableEvent() = default;
+
+EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_type,
+ std::string name) {
+ SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel));
+ SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel));
+
+ writable_event->name = name + ":Writable";
+ writable_event->readable = readable_event;
+ readable_event->name = name + ":Readable";
+ readable_event->signaled = false;
+ readable_event->reset_type = reset_type;
+
+ return {std::move(readable_event), std::move(writable_event)};
+}
+
+SharedPtr<ReadableEvent> WritableEvent::GetReadableEvent() const {
+ return readable;
+}
+
+ResetType WritableEvent::GetResetType() const {
+ return readable->reset_type;
+}
+
+void WritableEvent::Signal() {
+ readable->Signal();
+}
+
+void WritableEvent::Clear() {
+ readable->Clear();
+}
+
+bool WritableEvent::IsSignaled() const {
+ return readable->signaled;
+}
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/event.h b/src/core/hle/kernel/writable_event.h
index 27d6126b0..8fa8d68ee 100644
--- a/src/core/hle/kernel/event.h
+++ b/src/core/hle/kernel/writable_event.h
@@ -11,49 +11,52 @@
namespace Kernel {
class KernelCore;
+class ReadableEvent;
+class WritableEvent;
-class Event final : public WaitObject {
+struct EventPair {
+ SharedPtr<ReadableEvent> readable;
+ SharedPtr<WritableEvent> writable;
+};
+
+class WritableEvent final : public Object {
public:
+ ~WritableEvent() override;
+
/**
* Creates an event
* @param kernel The kernel instance to create this event under.
* @param reset_type ResetType describing how to create event
* @param name Optional name of event
*/
- static SharedPtr<Event> Create(KernelCore& kernel, ResetType reset_type,
- std::string name = "Unknown");
+ static EventPair CreateEventPair(KernelCore& kernel, ResetType reset_type,
+ std::string name = "Unknown");
std::string GetTypeName() const override {
- return "Event";
+ return "WritableEvent";
}
std::string GetName() const override {
return name;
}
- static const HandleType HANDLE_TYPE = HandleType::Event;
+ static const HandleType HANDLE_TYPE = HandleType::WritableEvent;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
- ResetType GetResetType() const {
- return reset_type;
- }
-
- bool ShouldWait(Thread* thread) const override;
- void Acquire(Thread* thread) override;
+ SharedPtr<ReadableEvent> GetReadableEvent() const;
- void WakeupAllWaitingThreads() override;
+ ResetType GetResetType() const;
void Signal();
void Clear();
+ bool IsSignaled() const;
private:
- explicit Event(KernelCore& kernel);
- ~Event() override;
+ explicit WritableEvent(KernelCore& kernel);
- ResetType reset_type; ///< Current ResetType
+ SharedPtr<ReadableEvent> readable;
- bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
};
diff --git a/src/core/hle/result.h b/src/core/hle/result.h
index c6b18cfba..bfb77cc31 100644
--- a/src/core/hle/result.h
+++ b/src/core/hle/result.h
@@ -19,8 +19,6 @@
enum class ErrorDescription : u32 {
Success = 0,
RemoteProcessDead = 301,
- InvalidOffset = 6061,
- InvalidLength = 6062,
};
/**
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 8318eff5f..1f8ed265e 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -21,17 +21,6 @@
namespace Service::Account {
-// TODO: RE this structure
-struct UserData {
- INSERT_PADDING_WORDS(1);
- u32 icon_id;
- u8 bg_color_id;
- INSERT_PADDING_BYTES(0x7);
- INSERT_PADDING_BYTES(0x10);
- INSERT_PADDING_BYTES(0x60);
-};
-static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
-
// Smallest JPEG https://github.com/mathiasbynens/small/blob/master/jpeg.jpg
// used as a backup should the one on disk not exist
constexpr u32 backup_jpeg_size = 107;
@@ -72,9 +61,11 @@ private:
void Get(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
- std::array<u8, MAX_DATA> data{};
+ ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
- ctx.WriteBuffer(data);
+ std::array<u8, sizeof(ProfileData)> raw_data;
+ std::memcpy(raw_data.data(), &data, sizeof(ProfileData));
+ ctx.WriteBuffer(raw_data);
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
@@ -216,10 +207,11 @@ void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
UUID user_id = rp.PopRaw<UUID>();
+ LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
- LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
}
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
@@ -236,10 +228,10 @@ void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx
}
void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IManagerForApplication>();
- LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
@@ -252,8 +244,10 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
rb.PushRaw<u128>(INVALID_UUID);
return;
}
- auto user_list = profile_manager->GetAllUsers();
- if (user_list.empty()) {
+
+ const auto user_list = profile_manager->GetAllUsers();
+ if (std::all_of(user_list.begin(), user_list.end(),
+ [](const auto& user) { return user.uuid == INVALID_UUID; })) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(INVALID_UUID);
return;
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index c08394e4c..1316d0b07 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cstring>
#include <random>
+#include <fmt/format.h>
+
#include "common/file_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
@@ -15,7 +18,7 @@ struct UserRaw {
UUID uuid2;
u64 timestamp;
ProfileUsername username;
- INSERT_PADDING_BYTES(0x80);
+ ProfileData extra_data;
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");
@@ -39,6 +42,19 @@ UUID UUID::Generate() {
return UUID{distribution(gen), distribution(gen)};
}
+std::string UUID::Format() const {
+ return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
+}
+
+std::string UUID::FormatSwitch() const {
+ std::array<u8, 16> s{};
+ std::memcpy(s.data(), uuid.data(), sizeof(u128));
+ return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
+ ":02x}{:02x}{:02x}{:02x}{:02x}",
+ s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
+ s[12], s[13], s[14], s[15]);
+}
+
ProfileManager::ProfileManager() {
ParseUserSaveFile();
@@ -325,11 +341,12 @@ void ProfileManager::ParseUserSaveFile() {
return;
}
- for (std::size_t i = 0; i < MAX_USERS; ++i) {
- const auto& user = data.users[i];
+ for (const auto& user : data.users) {
+ if (user.uuid == UUID(INVALID_UUID)) {
+ continue;
+ }
- if (user.uuid != UUID(INVALID_UUID))
- AddUser({user.uuid, user.username, user.timestamp, {}, false});
+ AddUser({user.uuid, user.username, user.timestamp, user.extra_data, false});
}
std::stable_partition(profiles.begin(), profiles.end(),
@@ -344,6 +361,7 @@ void ProfileManager::WriteUserSaveFile() {
raw.users[i].uuid2 = profiles[i].user_uuid;
raw.users[i].uuid = profiles[i].user_uuid;
raw.users[i].timestamp = profiles[i].creation_time;
+ raw.users[i].extra_data = profiles[i].data;
}
const auto raw_path =
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index 747c46c20..c4ce2e0b3 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -13,7 +13,6 @@
namespace Service::Account {
constexpr std::size_t MAX_USERS = 8;
-constexpr std::size_t MAX_DATA = 128;
constexpr u128 INVALID_UUID{{0, 0}};
struct UUID {
@@ -42,26 +41,28 @@ struct UUID {
void Invalidate() {
uuid = INVALID_UUID;
}
- std::string Format() const {
- return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
- }
- std::string FormatSwitch() const {
- std::array<u8, 16> s{};
- std::memcpy(s.data(), uuid.data(), sizeof(u128));
- return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
- ":02x}{:02x}{:02x}{:02x}{:02x}",
- s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
- s[12], s[13], s[14], s[15]);
- }
+ std::string Format() const;
+ std::string FormatSwitch() const;
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
constexpr std::size_t profile_username_size = 32;
using ProfileUsername = std::array<u8, profile_username_size>;
-using ProfileData = std::array<u8, MAX_DATA>;
using UserIDArray = std::array<UUID, MAX_USERS>;
+/// Contains extra data related to a user.
+/// TODO: RE this structure
+struct ProfileData {
+ INSERT_PADDING_WORDS(1);
+ u32 icon_id;
+ u8 bg_color_id;
+ INSERT_PADDING_BYTES(0x7);
+ INSERT_PADDING_BYTES(0x10);
+ INSERT_PADDING_BYTES(0x60);
+};
+static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect size");
+
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 0477ce66e..3a7b6da84 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -6,14 +6,21 @@
#include <cinttypes>
#include <cstring>
#include <stack>
+#include "audio_core/audio_renderer.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
+#include "core/hle/service/am/applets/applets.h"
+#include "core/hle/service/am/applets/software_keyboard.h"
+#include "core/hle/service/am/applets/stub_applet.h"
#include "core/hle/service/am/idle.h"
#include "core/hle/service/am/omm.h"
#include "core/hle/service/am/spsm.h"
@@ -28,6 +35,13 @@
namespace Service::AM {
+constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 0x2};
+constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 0x1F7};
+
+enum class AppletId : u32 {
+ SoftwareKeyboard = 0x11,
+};
+
constexpr u32 POP_LAUNCH_PARAMETER_MAGIC = 0xC79497CA;
struct LaunchParameters {
@@ -196,15 +210,16 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- launchable_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::Sticky, "ISelfController:LaunchableEvent");
+ launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "ISelfController:LaunchableEvent");
}
ISelfController::~ISelfController() = default;
void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) {
- // Takes 3 input u8s with each field located immediately after the previous u8, these are
- // bool flags. No output.
+ // Takes 3 input u8s with each field located immediately after the previous
+ // u8, these are bool flags. No output.
+ LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::RequestParser rp{ctx};
@@ -217,159 +232,156 @@ void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::SetRestartMessageEnabled(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
bool flag = rp.Pop<bool>();
+ LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag);
}
void ISelfController::SetScreenShotPermission(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
bool flag = rp.Pop<bool>();
+ LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag);
}
void ISelfController::SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx) {
- // Takes 3 input u8s with each field located immediately after the previous u8, these are
- // bool flags. No output.
+ // Takes 3 input u8s with each field located immediately after the previous
+ // u8, these are bool flags. No output.
IPC::RequestParser rp{ctx};
bool enabled = rp.Pop<bool>();
+ LOG_WARNING(Service_AM, "(STUBBED) called enabled={}", enabled);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called enabled={}", enabled);
}
void ISelfController::LockExit(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::UnlockExit(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx) {
- launchable_event->Signal();
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ launchable_event.writable->Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(launchable_event);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ rb.PushCopyObjects(launchable_event.readable);
}
void ISelfController::SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx) {
- // TODO(Subv): Find out how AM determines the display to use, for now just create the layer
- // in the Default display.
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+ // TODO(Subv): Find out how AM determines the display to use, for now just
+ // create the layer in the Default display.
u64 display_id = nvflinger->OpenDisplay("Default");
u64 layer_id = nvflinger->CreateLayer(display_id);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(layer_id);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
idle_time_detection_extension = rp.Pop<u32>();
+ LOG_WARNING(Service_AM, "(STUBBED) called idle_time_detection_extension={}",
+ idle_time_detection_extension);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(idle_time_detection_extension);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
AppletMessageQueue::AppletMessageQueue() {
auto& kernel = Core::System::GetInstance().Kernel();
- on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
- "AMMessageQueue:OnMessageRecieved");
- on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
- "AMMessageQueue:OperationModeChanged");
+ on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "AMMessageQueue:OnMessageRecieved");
+ on_operation_mode_changed = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "AMMessageQueue:OperationModeChanged");
}
AppletMessageQueue::~AppletMessageQueue() = default;
-const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
- return on_new_message;
+const Kernel::SharedPtr<Kernel::ReadableEvent>& AppletMessageQueue::GetMesssageRecieveEvent()
+ const {
+ return on_new_message.readable;
}
-const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
- return on_operation_mode_changed;
+const Kernel::SharedPtr<Kernel::ReadableEvent>& AppletMessageQueue::GetOperationModeChangedEvent()
+ const {
+ return on_operation_mode_changed.readable;
}
void AppletMessageQueue::PushMessage(AppletMessage msg) {
messages.push(msg);
- on_new_message->Signal();
+ on_new_message.writable->Signal();
}
AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
if (messages.empty()) {
- on_new_message->Clear();
+ on_new_message.writable->Clear();
return AppletMessage::NoMessage;
}
auto msg = messages.front();
messages.pop();
if (messages.empty()) {
- on_new_message->Clear();
+ on_new_message.writable->Clear();
}
return msg;
}
@@ -381,7 +393,7 @@ std::size_t AppletMessageQueue::GetMessageCount() const {
void AppletMessageQueue::OperationModeChanged() {
PushMessage(AppletMessage::OperationModeChanged);
PushMessage(AppletMessage::PerformanceModeChanged);
- on_operation_mode_changed->Signal();
+ on_operation_mode_changed.writable->Signal();
}
ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
@@ -418,97 +430,131 @@ ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_q
// clang-format on
RegisterHandlers(functions);
-
- auto& kernel = Core::System::GetInstance().Kernel();
- event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "ICommonStateGetter:Event");
}
ICommonStateGetter::~ICommonStateGetter() = default;
void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(static_cast<u8>(Service::PM::SystemBootMode::Normal)); // Normal boot mode
-
- LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
-
- LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
-
- LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u8>(FocusState::InFocus));
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
-
- LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
if (Settings::values.use_docked_mode) {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
} else {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
}
+}
- LOG_DEBUG(Service_AM, "called");
+IStorage::IStorage(std::vector<u8> buffer)
+ : ServiceFramework("IStorage"), buffer(std::move(buffer)) {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &IStorage::Open, "Open"},
+ {1, nullptr, "OpenTransferStorage"},
+ };
+ // clang-format on
+
+ RegisterHandlers(functions);
+}
+
+IStorage::~IStorage() = default;
+
+const std::vector<u8>& IStorage::GetData() const {
+ return buffer;
}
void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
const bool use_docked_mode{Settings::values.use_docked_mode};
+ LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
-
- LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
const bool use_docked_mode{Settings::values.use_docked_mode};
+ LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
: APM::PerformanceMode::Handheld));
-
- LOG_DEBUG(Service_AM, "called");
}
-class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
+class ILibraryAppletAccessor final : public ServiceFramework<ILibraryAppletAccessor> {
public:
- explicit IStorageAccessor(std::vector<u8> buffer)
- : ServiceFramework("IStorageAccessor"), buffer(std::move(buffer)) {
+ explicit ILibraryAppletAccessor(std::shared_ptr<Applets::Applet> applet)
+ : ServiceFramework("ILibraryAppletAccessor"), applet(std::move(applet)) {
// clang-format off
static const FunctionInfo functions[] = {
- {0, &IStorageAccessor::GetSize, "GetSize"},
- {10, &IStorageAccessor::Write, "Write"},
- {11, &IStorageAccessor::Read, "Read"},
+ {0, &ILibraryAppletAccessor::GetAppletStateChangedEvent, "GetAppletStateChangedEvent"},
+ {1, &ILibraryAppletAccessor::IsCompleted, "IsCompleted"},
+ {10, &ILibraryAppletAccessor::Start, "Start"},
+ {20, nullptr, "RequestExit"},
+ {25, nullptr, "Terminate"},
+ {30, &ILibraryAppletAccessor::GetResult, "GetResult"},
+ {50, nullptr, "SetOutOfFocusApplicationSuspendingEnabled"},
+ {100, &ILibraryAppletAccessor::PushInData, "PushInData"},
+ {101, &ILibraryAppletAccessor::PopOutData, "PopOutData"},
+ {102, nullptr, "PushExtraStorage"},
+ {103, &ILibraryAppletAccessor::PushInteractiveInData, "PushInteractiveInData"},
+ {104, &ILibraryAppletAccessor::PopInteractiveOutData, "PopInteractiveOutData"},
+ {105, &ILibraryAppletAccessor::GetPopOutDataEvent, "GetPopOutDataEvent"},
+ {106, &ILibraryAppletAccessor::GetPopInteractiveOutDataEvent, "GetPopInteractiveOutDataEvent"},
+ {110, nullptr, "NeedsToExitProcess"},
+ {120, nullptr, "GetLibraryAppletInfo"},
+ {150, nullptr, "RequestForAppletToGetForeground"},
+ {160, nullptr, "GetIndirectLayerConsumerHandle"},
};
// clang-format on
@@ -516,158 +562,200 @@ public:
}
private:
- std::vector<u8> buffer;
+ void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- void GetSize(Kernel::HLERequestContext& ctx) {
- IPC::ResponseBuilder rb{ctx, 4};
+ applet->GetBroker().SignalStateChanged();
+ const auto event = applet->GetBroker().GetStateChangedEvent();
+ IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.Push(static_cast<u64>(buffer.size()));
+ rb.PushCopyObjects(event);
+ }
+ void IsCompleted(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u32>(applet->TransactionComplete());
}
- void Write(Kernel::HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
+ void GetResult(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- const u64 offset{rp.Pop<u64>()};
- const std::vector<u8> data{ctx.ReadBuffer()};
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(applet->GetStatus());
+ }
- ASSERT(offset + data.size() <= buffer.size());
+ void Start(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- std::memcpy(&buffer[offset], data.data(), data.size());
+ ASSERT(applet != nullptr);
+
+ applet->Initialize();
+ applet->Execute();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_DEBUG(Service_AM, "called, offset={}", offset);
}
- void Read(Kernel::HLERequestContext& ctx) {
+ void PushInData(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::RequestParser rp{ctx};
+ applet->GetBroker().PushNormalDataFromGame(*rp.PopIpcInterface<IStorage>());
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void PopOutData(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- const u64 offset{rp.Pop<u64>()};
- const std::size_t size{ctx.GetWriteBufferSize()};
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- ASSERT(offset + size <= buffer.size());
+ const auto storage = applet->GetBroker().PopNormalDataToGame();
+ if (storage == nullptr) {
+ LOG_ERROR(Service_AM,
+ "storage is a nullptr. There is no data in the current normal channel");
- ctx.WriteBuffer(buffer.data() + offset, size);
+ rb.Push(ERR_NO_DATA_IN_CHANNEL);
+ return;
+ }
- IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_DEBUG(Service_AM, "called, offset={}", offset);
+ rb.PushIpcInterface<IStorage>(std::move(*storage));
}
-};
-class IStorage final : public ServiceFramework<IStorage> {
-public:
- explicit IStorage(std::vector<u8> buffer)
- : ServiceFramework("IStorage"), buffer(std::move(buffer)) {
- // clang-format off
- static const FunctionInfo functions[] = {
- {0, &IStorage::Open, "Open"},
- {1, nullptr, "OpenTransferStorage"},
- };
- // clang-format on
+ void PushInteractiveInData(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- RegisterHandlers(functions);
+ IPC::RequestParser rp{ctx};
+ applet->GetBroker().PushInteractiveDataFromGame(*rp.PopIpcInterface<IStorage>());
+
+ ASSERT(applet->IsInitialized());
+ applet->ExecuteInteractive();
+ applet->Execute();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
}
-private:
- std::vector<u8> buffer;
+ void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- void Open(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ const auto storage = applet->GetBroker().PopInteractiveDataToGame();
+ if (storage == nullptr) {
+ LOG_ERROR(Service_AM,
+ "storage is a nullptr. There is no data in the current interactive channel");
+
+ rb.Push(ERR_NO_DATA_IN_CHANNEL);
+ return;
+ }
+
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IStorage>(std::move(*storage));
+ }
+
+ void GetPopOutDataEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<AM::IStorageAccessor>(buffer);
+ rb.PushCopyObjects(applet->GetBroker().GetNormalDataEvent());
+ }
+ void GetPopInteractiveOutDataEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(applet->GetBroker().GetInteractiveDataEvent());
}
+
+ std::shared_ptr<Applets::Applet> applet;
};
-class ILibraryAppletAccessor final : public ServiceFramework<ILibraryAppletAccessor> {
-public:
- explicit ILibraryAppletAccessor() : ServiceFramework("ILibraryAppletAccessor") {
- // clang-format off
+void IStorage::Open(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IStorageAccessor>(*this);
+}
+
+IStorageAccessor::IStorageAccessor(IStorage& storage)
+ : ServiceFramework("IStorageAccessor"), backing(storage) {
+ // clang-format off
static const FunctionInfo functions[] = {
- {0, &ILibraryAppletAccessor::GetAppletStateChangedEvent, "GetAppletStateChangedEvent"},
- {1, nullptr, "IsCompleted"},
- {10, &ILibraryAppletAccessor::Start, "Start"},
- {20, nullptr, "RequestExit"},
- {25, nullptr, "Terminate"},
- {30, &ILibraryAppletAccessor::GetResult, "GetResult"},
- {50, nullptr, "SetOutOfFocusApplicationSuspendingEnabled"},
- {100, &ILibraryAppletAccessor::PushInData, "PushInData"},
- {101, &ILibraryAppletAccessor::PopOutData, "PopOutData"},
- {102, nullptr, "PushExtraStorage"},
- {103, nullptr, "PushInteractiveInData"},
- {104, nullptr, "PopInteractiveOutData"},
- {105, nullptr, "GetPopOutDataEvent"},
- {106, nullptr, "GetPopInteractiveOutDataEvent"},
- {110, nullptr, "NeedsToExitProcess"},
- {120, nullptr, "GetLibraryAppletInfo"},
- {150, nullptr, "RequestForAppletToGetForeground"},
- {160, nullptr, "GetIndirectLayerConsumerHandle"},
+ {0, &IStorageAccessor::GetSize, "GetSize"},
+ {10, &IStorageAccessor::Write, "Write"},
+ {11, &IStorageAccessor::Read, "Read"},
};
- // clang-format on
+ // clang-format on
- RegisterHandlers(functions);
+ RegisterHandlers(functions);
+}
- auto& kernel = Core::System::GetInstance().Kernel();
- state_changed_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
- "ILibraryAppletAccessor:StateChangedEvent");
- }
+IStorageAccessor::~IStorageAccessor() = default;
-private:
- void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
- state_changed_event->Signal();
+void IStorageAccessor::GetSize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(state_changed_event);
+ IPC::ResponseBuilder rb{ctx, 4};
- LOG_WARNING(Service_AM, "(STUBBED) called");
- }
+ rb.Push(RESULT_SUCCESS);
+ rb.Push(static_cast<u64>(backing.buffer.size()));
+}
- void GetResult(Kernel::HLERequestContext& ctx) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
+void IStorageAccessor::Write(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
- LOG_WARNING(Service_AM, "(STUBBED) called");
- }
+ const u64 offset{rp.Pop<u64>()};
+ LOG_DEBUG(Service_AM, "called, offset={}", offset);
- void Start(Kernel::HLERequestContext& ctx) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
+ const std::vector<u8> data{ctx.ReadBuffer()};
+
+ if (data.size() > backing.buffer.size() - offset) {
+ LOG_ERROR(Service_AM,
+ "offset is out of bounds, backing_buffer_sz={}, data_size={}, offset={}",
+ backing.buffer.size(), data.size(), offset);
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_SIZE_OUT_OF_BOUNDS);
}
- void PushInData(Kernel::HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
- storage_stack.push(rp.PopIpcInterface<AM::IStorage>());
+ std::memcpy(backing.buffer.data() + offset, data.data(), data.size());
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
- LOG_DEBUG(Service_AM, "called");
- }
+void IStorageAccessor::Read(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
- void PopOutData(Kernel::HLERequestContext& ctx) {
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<AM::IStorage>(std::move(storage_stack.top()));
+ const u64 offset{rp.Pop<u64>()};
+ LOG_DEBUG(Service_AM, "called, offset={}", offset);
- storage_stack.pop();
+ const std::size_t size{ctx.GetWriteBufferSize()};
- LOG_DEBUG(Service_AM, "called");
+ if (size > backing.buffer.size() - offset) {
+ LOG_ERROR(Service_AM, "offset is out of bounds, backing_buffer_sz={}, size={}, offset={}",
+ backing.buffer.size(), size, offset);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_SIZE_OUT_OF_BOUNDS);
}
- std::stack<std::shared_ptr<AM::IStorage>> storage_stack;
- Kernel::SharedPtr<Kernel::Event> state_changed_event;
-};
+ ctx.WriteBuffer(backing.buffer.data() + offset, size);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
ILibraryAppletCreator::ILibraryAppletCreator() : ServiceFramework("ILibraryAppletCreator") {
static const FunctionInfo functions[] = {
@@ -675,7 +763,7 @@ ILibraryAppletCreator::ILibraryAppletCreator() : ServiceFramework("ILibraryApple
{1, nullptr, "TerminateAllLibraryApplets"},
{2, nullptr, "AreAnyLibraryAppletsLeft"},
{10, &ILibraryAppletCreator::CreateStorage, "CreateStorage"},
- {11, nullptr, "CreateTransferMemoryStorage"},
+ {11, &ILibraryAppletCreator::CreateTransferMemoryStorage, "CreateTransferMemoryStorage"},
{12, nullptr, "CreateHandleStorage"},
};
RegisterHandlers(functions);
@@ -683,25 +771,79 @@ ILibraryAppletCreator::ILibraryAppletCreator() : ServiceFramework("ILibraryApple
ILibraryAppletCreator::~ILibraryAppletCreator() = default;
+static std::shared_ptr<Applets::Applet> GetAppletFromId(AppletId id) {
+ switch (id) {
+ case AppletId::SoftwareKeyboard:
+ return std::make_shared<Applets::SoftwareKeyboard>();
+ default:
+ LOG_ERROR(Service_AM, "Unimplemented AppletId [{:08X}]! -- Falling back to stub!",
+ static_cast<u32>(id));
+ return std::make_shared<Applets::StubApplet>();
+ }
+}
+
void ILibraryAppletCreator::CreateLibraryApplet(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto applet_id = rp.PopRaw<AppletId>();
+ const auto applet_mode = rp.PopRaw<u32>();
+
+ LOG_DEBUG(Service_AM, "called with applet_id={:08X}, applet_mode={:08X}",
+ static_cast<u32>(applet_id), applet_mode);
+
+ const auto applet = GetAppletFromId(applet_id);
+
+ if (applet == nullptr) {
+ LOG_ERROR(Service_AM, "Applet doesn't exist! applet_id={}", static_cast<u32>(applet_id));
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultCode(-1));
+ return;
+ }
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<AM::ILibraryAppletAccessor>();
-
- LOG_DEBUG(Service_AM, "called");
+ rb.PushIpcInterface<AM::ILibraryAppletAccessor>(applet);
}
void ILibraryAppletCreator::CreateStorage(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 size{rp.Pop<u64>()};
+ LOG_DEBUG(Service_AM, "called, size={}", size);
+
std::vector<u8> buffer(size);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<AM::IStorage>(std::move(buffer));
+}
- LOG_DEBUG(Service_AM, "called, size={}", size);
+void ILibraryAppletCreator::CreateTransferMemoryStorage(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
+ IPC::RequestParser rp{ctx};
+
+ rp.SetCurrentOffset(3);
+ const auto handle{rp.Pop<Kernel::Handle>()};
+
+ const auto shared_mem =
+ Core::System::GetInstance().CurrentProcess()->GetHandleTable().Get<Kernel::SharedMemory>(
+ handle);
+
+ if (shared_mem == nullptr) {
+ LOG_ERROR(Service_AM, "shared_mem is a nullpr for handle={:08X}", handle);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultCode(-1));
+ return;
+ }
+
+ const u8* mem_begin = shared_mem->GetPointer();
+ const u8* mem_end = mem_begin + shared_mem->GetSize();
+ std::vector<u8> memory{mem_begin, mem_end};
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface(std::make_shared<IStorage>(std::move(memory)));
}
IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationFunctions") {
@@ -733,7 +875,7 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
{70, nullptr, "RequestToShutdown"},
{71, nullptr, "RequestToReboot"},
{80, nullptr, "ExitAndRequestToShowThanksMessage"},
- {90, nullptr, "EnableApplicationCrashReport"},
+ {90, &IApplicationFunctions::EnableApplicationCrashReport, "EnableApplicationCrashReport"},
{100, nullptr, "InitializeApplicationCopyrightFrameBuffer"},
{101, nullptr, "SetApplicationCopyrightImage"},
{102, nullptr, "SetApplicationCopyrightVisibility"},
@@ -752,33 +894,46 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
IApplicationFunctions::~IApplicationFunctions() = default;
+void IApplicationFunctions::EnableApplicationCrashReport(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
void IApplicationFunctions::BeginBlockingHomeButtonShortAndLongPressed(
Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::EndBlockingHomeButtonShortAndLongPressed(
Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::BeginBlockingHomeButton(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::EndBlockingHomeButton(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
LaunchParameters params{};
params.magic = POP_LAUNCH_PARAMETER_MAGIC;
@@ -797,21 +952,19 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
std::memcpy(buffer.data(), &params, buffer.size());
rb.PushIpcInterface<AM::IStorage>(buffer);
-
- LOG_DEBUG(Service_AM, "called");
}
void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(
Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u128 uid = rp.PopRaw<u128>(); // What does this do?
-
LOG_WARNING(Service, "(STUBBED) called uid = {:016X}{:016X}", uid[1], uid[0]);
IPC::ResponseBuilder rb{ctx, 4};
@@ -821,71 +974,74 @@ void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) {
// Takes an input u32 Result, no output.
- // For example, in some cases official apps use this with error 0x2A2 then uses svcBreak.
+ // For example, in some cases official apps use this with error 0x2A2 then
+ // uses svcBreak.
IPC::RequestParser rp{ctx};
u32 result = rp.Pop<u32>();
+ LOG_WARNING(Service_AM, "(STUBBED) called, result=0x{:08X}", result);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called, result=0x{:08X}", result);
}
void IApplicationFunctions::GetDisplayVersion(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(1);
rb.Push<u64>(0);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This should be configurable
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(
static_cast<u64>(Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index)));
- LOG_DEBUG(Service_AM, "called");
}
void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::SetGamePlayRecordingState(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::NotifyRunning(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(0); // Unknown, seems to be ignored by official processes
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
// Returns a 128-bit UUID
rb.Push<u64>(0);
rb.Push<u64>(0);
-
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
auto message_queue = std::make_shared<AppletMessageQueue>();
- message_queue->PushMessage(
- AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
+ message_queue->PushMessage(AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on
+ // game boot
std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
@@ -915,9 +1071,10 @@ IHomeMenuFunctions::IHomeMenuFunctions() : ServiceFramework("IHomeMenuFunctions"
IHomeMenuFunctions::~IHomeMenuFunctions() = default;
void IHomeMenuFunctions::RequestToGetForeground(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_AM, "(STUBBED) called");
}
IGlobalStateController::IGlobalStateController() : ServiceFramework("IGlobalStateController") {
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 2f1c20bce..34c45fadf 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -6,12 +6,9 @@
#include <memory>
#include <queue>
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/service.h"
-namespace Kernel {
-class Event;
-}
-
namespace Service {
namespace NVFlinger {
class NVFlinger;
@@ -52,8 +49,8 @@ public:
AppletMessageQueue();
~AppletMessageQueue();
- const Kernel::SharedPtr<Kernel::Event>& GetMesssageRecieveEvent() const;
- const Kernel::SharedPtr<Kernel::Event>& GetOperationModeChangedEvent() const;
+ const Kernel::SharedPtr<Kernel::ReadableEvent>& GetMesssageRecieveEvent() const;
+ const Kernel::SharedPtr<Kernel::ReadableEvent>& GetOperationModeChangedEvent() const;
void PushMessage(AppletMessage msg);
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
@@ -61,8 +58,8 @@ public:
private:
std::queue<AppletMessage> messages;
- Kernel::SharedPtr<Kernel::Event> on_new_message;
- Kernel::SharedPtr<Kernel::Event> on_operation_mode_changed;
+ Kernel::EventPair on_new_message;
+ Kernel::EventPair on_operation_mode_changed;
};
class IWindowController final : public ServiceFramework<IWindowController> {
@@ -122,7 +119,7 @@ private:
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
- Kernel::SharedPtr<Kernel::Event> launchable_event;
+ Kernel::EventPair launchable_event;
u32 idle_time_detection_extension = 0;
};
@@ -151,10 +148,37 @@ private:
void GetBootMode(Kernel::HLERequestContext& ctx);
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
- Kernel::SharedPtr<Kernel::Event> event;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
+class IStorage final : public ServiceFramework<IStorage> {
+public:
+ explicit IStorage(std::vector<u8> buffer);
+ ~IStorage() override;
+
+ const std::vector<u8>& GetData() const;
+
+private:
+ void Open(Kernel::HLERequestContext& ctx);
+
+ std::vector<u8> buffer;
+
+ friend class IStorageAccessor;
+};
+
+class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
+public:
+ explicit IStorageAccessor(IStorage& backing);
+ ~IStorageAccessor() override;
+
+private:
+ void GetSize(Kernel::HLERequestContext& ctx);
+ void Write(Kernel::HLERequestContext& ctx);
+ void Read(Kernel::HLERequestContext& ctx);
+
+ IStorage& backing;
+};
+
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
public:
ILibraryAppletCreator();
@@ -163,6 +187,7 @@ public:
private:
void CreateLibraryApplet(Kernel::HLERequestContext& ctx);
void CreateStorage(Kernel::HLERequestContext& ctx);
+ void CreateTransferMemoryStorage(Kernel::HLERequestContext& ctx);
};
class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
@@ -185,6 +210,7 @@ private:
void EndBlockingHomeButtonShortAndLongPressed(Kernel::HLERequestContext& ctx);
void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
+ void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
};
class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
diff --git a/src/core/hle/service/am/applet_ae.cpp b/src/core/hle/service/am/applet_ae.cpp
index ec93e3529..41a573a91 100644
--- a/src/core/hle/service/am/applet_ae.cpp
+++ b/src/core/hle/service/am/applet_ae.cpp
@@ -32,66 +32,75 @@ public:
private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
void GetSelfController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISelfController>(nvflinger);
- LOG_DEBUG(Service_AM, "called");
}
void GetWindowController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IWindowController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetAudioController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDisplayController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDisplayController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetProcessWindingController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProcessWindingController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDebugFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDebugFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
void GetLibraryAppletCreator(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletCreator>();
- LOG_DEBUG(Service_AM, "called");
}
void GetApplicationFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IApplicationFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
@@ -122,97 +131,110 @@ public:
private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
void GetSelfController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISelfController>(nvflinger);
- LOG_DEBUG(Service_AM, "called");
}
void GetWindowController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IWindowController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetAudioController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDisplayController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDisplayController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDebugFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDebugFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
void GetLibraryAppletCreator(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletCreator>();
- LOG_DEBUG(Service_AM, "called");
}
void GetHomeMenuFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IHomeMenuFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
void GetGlobalStateController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IGlobalStateController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetApplicationCreator(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IApplicationCreator>();
- LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletAE::OpenSystemAppletProxy(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemAppletProxy>(nvflinger, msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
diff --git a/src/core/hle/service/am/applet_oe.cpp b/src/core/hle/service/am/applet_oe.cpp
index 20c8d5fff..d3a0a1568 100644
--- a/src/core/hle/service/am/applet_oe.cpp
+++ b/src/core/hle/service/am/applet_oe.cpp
@@ -35,59 +35,67 @@ public:
private:
void GetAudioController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDisplayController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDisplayController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetDebugFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDebugFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
void GetWindowController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IWindowController>();
- LOG_DEBUG(Service_AM, "called");
}
void GetSelfController(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISelfController>(nvflinger);
- LOG_DEBUG(Service_AM, "called");
}
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
void GetLibraryAppletCreator(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletCreator>();
- LOG_DEBUG(Service_AM, "called");
}
void GetApplicationFunctions(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IApplicationFunctions>();
- LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
@@ -95,10 +103,11 @@ private:
};
void AppletOE::OpenApplicationProxy(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IApplicationProxy>(nvflinger, msg_queue);
- LOG_DEBUG(Service_AM, "called");
}
AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp
new file mode 100644
index 000000000..47da35537
--- /dev/null
+++ b/src/core/hle/service/am/applets/applets.cpp
@@ -0,0 +1,114 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include "common/assert.h"
+#include "core/core.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/server_port.h"
+#include "core/hle/kernel/writable_event.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applets/applets.h"
+
+namespace Service::AM::Applets {
+
+AppletDataBroker::AppletDataBroker() {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ state_changed_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:StateChangedEvent");
+ pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopDataOutEvent");
+ pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
+}
+
+AppletDataBroker::~AppletDataBroker() = default;
+
+std::unique_ptr<IStorage> AppletDataBroker::PopNormalDataToGame() {
+ if (out_channel.empty())
+ return nullptr;
+
+ auto out = std::move(out_channel.front());
+ out_channel.pop();
+ return out;
+}
+
+std::unique_ptr<IStorage> AppletDataBroker::PopNormalDataToApplet() {
+ if (in_channel.empty())
+ return nullptr;
+
+ auto out = std::move(in_channel.front());
+ in_channel.pop();
+ return out;
+}
+
+std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToGame() {
+ if (out_interactive_channel.empty())
+ return nullptr;
+
+ auto out = std::move(out_interactive_channel.front());
+ out_interactive_channel.pop();
+ return out;
+}
+
+std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToApplet() {
+ if (in_interactive_channel.empty())
+ return nullptr;
+
+ auto out = std::move(in_interactive_channel.front());
+ in_interactive_channel.pop();
+ return out;
+}
+
+void AppletDataBroker::PushNormalDataFromGame(IStorage storage) {
+ in_channel.push(std::make_unique<IStorage>(storage));
+}
+
+void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
+ out_channel.push(std::make_unique<IStorage>(storage));
+ pop_out_data_event.writable->Signal();
+}
+
+void AppletDataBroker::PushInteractiveDataFromGame(IStorage storage) {
+ in_interactive_channel.push(std::make_unique<IStorage>(storage));
+}
+
+void AppletDataBroker::PushInteractiveDataFromApplet(IStorage storage) {
+ out_interactive_channel.push(std::make_unique<IStorage>(storage));
+ pop_interactive_out_data_event.writable->Signal();
+}
+
+void AppletDataBroker::SignalStateChanged() const {
+ state_changed_event.writable->Signal();
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetNormalDataEvent() const {
+ return pop_out_data_event.readable;
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetInteractiveDataEvent() const {
+ return pop_interactive_out_data_event.readable;
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetStateChangedEvent() const {
+ return state_changed_event.readable;
+}
+
+Applet::Applet() = default;
+
+Applet::~Applet() = default;
+
+void Applet::Initialize() {
+ const auto common = broker.PopNormalDataToApplet();
+ ASSERT(common != nullptr);
+
+ const auto common_data = common->GetData();
+
+ ASSERT(common_data.size() >= sizeof(CommonArguments));
+ std::memcpy(&common_args, common_data.data(), sizeof(CommonArguments));
+
+ initialized = true;
+}
+
+} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/am/applets/applets.h b/src/core/hle/service/am/applets/applets.h
new file mode 100644
index 000000000..b0a8913c3
--- /dev/null
+++ b/src/core/hle/service/am/applets/applets.h
@@ -0,0 +1,109 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <queue>
+#include "common/swap.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/writable_event.h"
+
+union ResultCode;
+
+namespace Service::AM {
+
+class IStorage;
+
+namespace Applets {
+
+class AppletDataBroker final {
+public:
+ AppletDataBroker();
+ ~AppletDataBroker();
+
+ std::unique_ptr<IStorage> PopNormalDataToGame();
+ std::unique_ptr<IStorage> PopNormalDataToApplet();
+
+ std::unique_ptr<IStorage> PopInteractiveDataToGame();
+ std::unique_ptr<IStorage> PopInteractiveDataToApplet();
+
+ void PushNormalDataFromGame(IStorage storage);
+ void PushNormalDataFromApplet(IStorage storage);
+
+ void PushInteractiveDataFromGame(IStorage storage);
+ void PushInteractiveDataFromApplet(IStorage storage);
+
+ void SignalStateChanged() const;
+
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetNormalDataEvent() const;
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetInteractiveDataEvent() const;
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetStateChangedEvent() const;
+
+private:
+ // Queues are named from applet's perspective
+
+ // PopNormalDataToApplet and PushNormalDataFromGame
+ std::queue<std::unique_ptr<IStorage>> in_channel;
+
+ // PopNormalDataToGame and PushNormalDataFromApplet
+ std::queue<std::unique_ptr<IStorage>> out_channel;
+
+ // PopInteractiveDataToApplet and PushInteractiveDataFromGame
+ std::queue<std::unique_ptr<IStorage>> in_interactive_channel;
+
+ // PopInteractiveDataToGame and PushInteractiveDataFromApplet
+ std::queue<std::unique_ptr<IStorage>> out_interactive_channel;
+
+ Kernel::EventPair state_changed_event;
+
+ // Signaled on PushNormalDataFromApplet
+ Kernel::EventPair pop_out_data_event;
+
+ // Signaled on PushInteractiveDataFromApplet
+ Kernel::EventPair pop_interactive_out_data_event;
+};
+
+class Applet {
+public:
+ Applet();
+ virtual ~Applet();
+
+ virtual void Initialize();
+
+ virtual bool TransactionComplete() const = 0;
+ virtual ResultCode GetStatus() const = 0;
+ virtual void ExecuteInteractive() = 0;
+ virtual void Execute() = 0;
+
+ bool IsInitialized() const {
+ return initialized;
+ }
+
+ AppletDataBroker& GetBroker() {
+ return broker;
+ }
+
+ const AppletDataBroker& GetBroker() const {
+ return broker;
+ }
+
+protected:
+ struct CommonArguments {
+ u32_le arguments_version;
+ u32_le size;
+ u32_le library_version;
+ u32_le theme_color;
+ u8 play_startup_sound;
+ u64_le system_tick;
+ };
+ static_assert(sizeof(CommonArguments) == 0x20, "CommonArguments has incorrect size.");
+
+ CommonArguments common_args{};
+ AppletDataBroker broker;
+ bool initialized = false;
+};
+
+} // namespace Applets
+} // namespace Service::AM
diff --git a/src/core/hle/service/am/applets/software_keyboard.cpp b/src/core/hle/service/am/applets/software_keyboard.cpp
new file mode 100644
index 000000000..981bdec51
--- /dev/null
+++ b/src/core/hle/service/am/applets/software_keyboard.cpp
@@ -0,0 +1,161 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include "common/assert.h"
+#include "common/string_util.h"
+#include "core/core.h"
+#include "core/frontend/applets/software_keyboard.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applets/software_keyboard.h"
+
+namespace Service::AM::Applets {
+
+constexpr std::size_t SWKBD_OUTPUT_BUFFER_SIZE = 0x7D8;
+constexpr std::size_t SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE = 0x7D4;
+constexpr std::size_t DEFAULT_MAX_LENGTH = 500;
+constexpr bool INTERACTIVE_STATUS_OK = false;
+
+static Core::Frontend::SoftwareKeyboardParameters ConvertToFrontendParameters(
+ KeyboardConfig config, std::u16string initial_text) {
+ Core::Frontend::SoftwareKeyboardParameters params{};
+
+ params.submit_text = Common::UTF16StringFromFixedZeroTerminatedBuffer(
+ config.submit_text.data(), config.submit_text.size());
+ params.header_text = Common::UTF16StringFromFixedZeroTerminatedBuffer(
+ config.header_text.data(), config.header_text.size());
+ params.sub_text = Common::UTF16StringFromFixedZeroTerminatedBuffer(config.sub_text.data(),
+ config.sub_text.size());
+ params.guide_text = Common::UTF16StringFromFixedZeroTerminatedBuffer(config.guide_text.data(),
+ config.guide_text.size());
+ params.initial_text = initial_text;
+ params.max_length = config.length_limit == 0 ? DEFAULT_MAX_LENGTH : config.length_limit;
+ params.password = static_cast<bool>(config.is_password);
+ params.cursor_at_beginning = static_cast<bool>(config.initial_cursor_position);
+ params.value = static_cast<u8>(config.keyset_disable_bitmask);
+
+ return params;
+}
+
+SoftwareKeyboard::SoftwareKeyboard() = default;
+
+SoftwareKeyboard::~SoftwareKeyboard() = default;
+
+void SoftwareKeyboard::Initialize() {
+ complete = false;
+ initial_text.clear();
+ final_data.clear();
+
+ Applet::Initialize();
+
+ const auto keyboard_config_storage = broker.PopNormalDataToApplet();
+ ASSERT(keyboard_config_storage != nullptr);
+ const auto& keyboard_config = keyboard_config_storage->GetData();
+
+ ASSERT(keyboard_config.size() >= sizeof(KeyboardConfig));
+ std::memcpy(&config, keyboard_config.data(), sizeof(KeyboardConfig));
+
+ const auto work_buffer_storage = broker.PopNormalDataToApplet();
+ ASSERT(work_buffer_storage != nullptr);
+ const auto& work_buffer = work_buffer_storage->GetData();
+
+ if (config.initial_string_size == 0)
+ return;
+
+ std::vector<char16_t> string(config.initial_string_size);
+ std::memcpy(string.data(), work_buffer.data() + config.initial_string_offset,
+ string.size() * 2);
+ initial_text = Common::UTF16StringFromFixedZeroTerminatedBuffer(string.data(), string.size());
+}
+
+bool SoftwareKeyboard::TransactionComplete() const {
+ return complete;
+}
+
+ResultCode SoftwareKeyboard::GetStatus() const {
+ return RESULT_SUCCESS;
+}
+
+void SoftwareKeyboard::ExecuteInteractive() {
+ if (complete)
+ return;
+
+ const auto storage = broker.PopInteractiveDataToApplet();
+ ASSERT(storage != nullptr);
+ const auto data = storage->GetData();
+ const auto status = static_cast<bool>(data[0]);
+
+ if (status == INTERACTIVE_STATUS_OK) {
+ complete = true;
+ } else {
+ const auto& frontend{Core::System::GetInstance().GetSoftwareKeyboard()};
+
+ std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
+ std::memcpy(string.data(), data.data() + 4, string.size() * 2);
+ frontend.SendTextCheckDialog(
+ Common::UTF16StringFromFixedZeroTerminatedBuffer(string.data(), string.size()),
+ [this] { broker.SignalStateChanged(); });
+ }
+}
+
+void SoftwareKeyboard::Execute() {
+ if (complete) {
+ broker.PushNormalDataFromApplet(IStorage{final_data});
+ return;
+ }
+
+ const auto& frontend{Core::System::GetInstance().GetSoftwareKeyboard()};
+
+ const auto parameters = ConvertToFrontendParameters(config, initial_text);
+
+ frontend.RequestText([this](std::optional<std::u16string> text) { WriteText(text); },
+ parameters);
+}
+
+void SoftwareKeyboard::WriteText(std::optional<std::u16string> text) {
+ std::vector<u8> output_main(SWKBD_OUTPUT_BUFFER_SIZE);
+
+ if (text.has_value()) {
+ std::vector<u8> output_sub(SWKBD_OUTPUT_BUFFER_SIZE);
+
+ if (config.utf_8) {
+ const u64 size = text->size() + 8;
+ const auto new_text = Common::UTF16ToUTF8(*text);
+
+ std::memcpy(output_sub.data(), &size, sizeof(u64));
+ std::memcpy(output_sub.data() + 8, new_text.data(),
+ std::min(new_text.size(), SWKBD_OUTPUT_BUFFER_SIZE - 8));
+
+ output_main[0] = INTERACTIVE_STATUS_OK;
+ std::memcpy(output_main.data() + 4, new_text.data(),
+ std::min(new_text.size(), SWKBD_OUTPUT_BUFFER_SIZE - 4));
+ } else {
+ const u64 size = text->size() * 2 + 8;
+ std::memcpy(output_sub.data(), &size, sizeof(u64));
+ std::memcpy(output_sub.data() + 8, text->data(),
+ std::min(text->size() * 2, SWKBD_OUTPUT_BUFFER_SIZE - 8));
+
+ output_main[0] = INTERACTIVE_STATUS_OK;
+ std::memcpy(output_main.data() + 4, text->data(),
+ std::min(text->size() * 2, SWKBD_OUTPUT_BUFFER_SIZE - 4));
+ }
+
+ complete = !config.text_check;
+ final_data = output_main;
+
+ if (complete) {
+ broker.PushNormalDataFromApplet(IStorage{output_main});
+ } else {
+ broker.PushInteractiveDataFromApplet(IStorage{output_sub});
+ }
+
+ broker.SignalStateChanged();
+ } else {
+ output_main[0] = 1;
+ complete = true;
+ broker.PushNormalDataFromApplet(IStorage{output_main});
+ broker.SignalStateChanged();
+ }
+}
+} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/am/applets/software_keyboard.h b/src/core/hle/service/am/applets/software_keyboard.h
new file mode 100644
index 000000000..efd5753a1
--- /dev/null
+++ b/src/core/hle/service/am/applets/software_keyboard.h
@@ -0,0 +1,74 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <string>
+#include <vector>
+
+#include "common/common_funcs.h"
+#include "common/swap.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applets/applets.h"
+
+namespace Service::AM::Applets {
+
+enum class KeysetDisable : u32 {
+ Space = 0x02,
+ Address = 0x04,
+ Percent = 0x08,
+ Slashes = 0x10,
+ Numbers = 0x40,
+ DownloadCode = 0x80,
+};
+
+struct KeyboardConfig {
+ INSERT_PADDING_BYTES(4);
+ std::array<char16_t, 9> submit_text;
+ u16_le left_symbol_key;
+ u16_le right_symbol_key;
+ INSERT_PADDING_BYTES(1);
+ KeysetDisable keyset_disable_bitmask;
+ u32_le initial_cursor_position;
+ std::array<char16_t, 65> header_text;
+ std::array<char16_t, 129> sub_text;
+ std::array<char16_t, 257> guide_text;
+ u32_le length_limit;
+ INSERT_PADDING_BYTES(4);
+ u32_le is_password;
+ INSERT_PADDING_BYTES(5);
+ bool utf_8;
+ bool draw_background;
+ u32_le initial_string_offset;
+ u32_le initial_string_size;
+ u32_le user_dictionary_offset;
+ u32_le user_dictionary_size;
+ bool text_check;
+ u64_le text_check_callback;
+};
+static_assert(sizeof(KeyboardConfig) == 0x3E0, "KeyboardConfig has incorrect size.");
+
+class SoftwareKeyboard final : public Applet {
+public:
+ SoftwareKeyboard();
+ ~SoftwareKeyboard() override;
+
+ void Initialize() override;
+
+ bool TransactionComplete() const override;
+ ResultCode GetStatus() const override;
+ void ExecuteInteractive() override;
+ void Execute() override;
+
+ void WriteText(std::optional<std::u16string> text);
+
+private:
+ KeyboardConfig config;
+ std::u16string initial_text;
+ bool complete = false;
+ std::vector<u8> final_data;
+};
+
+} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/am/applets/stub_applet.cpp b/src/core/hle/service/am/applets/stub_applet.cpp
new file mode 100644
index 000000000..ed166b87d
--- /dev/null
+++ b/src/core/hle/service/am/applets/stub_applet.cpp
@@ -0,0 +1,70 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+
+#include "common/hex_util.h"
+#include "common/logging/log.h"
+#include "core/hle/result.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applets/stub_applet.h"
+
+namespace Service::AM::Applets {
+
+static void LogCurrentStorage(AppletDataBroker& broker, std::string prefix) {
+ std::unique_ptr<IStorage> storage = broker.PopNormalDataToApplet();
+ for (; storage != nullptr; storage = broker.PopNormalDataToApplet()) {
+ const auto data = storage->GetData();
+ LOG_INFO(Service_AM,
+ "called (STUBBED), during {} recieved normal data with size={:08X}, data={}",
+ prefix, data.size(), Common::HexVectorToString(data));
+ }
+
+ storage = broker.PopInteractiveDataToApplet();
+ for (; storage != nullptr; storage = broker.PopInteractiveDataToApplet()) {
+ const auto data = storage->GetData();
+ LOG_INFO(Service_AM,
+ "called (STUBBED), during {} recieved interactive data with size={:08X}, data={}",
+ prefix, data.size(), Common::HexVectorToString(data));
+ }
+}
+
+StubApplet::StubApplet() = default;
+
+StubApplet::~StubApplet() = default;
+
+void StubApplet::Initialize() {
+ LOG_WARNING(Service_AM, "called (STUBBED)");
+ Applet::Initialize();
+ LogCurrentStorage(broker, "Initialize");
+}
+
+bool StubApplet::TransactionComplete() const {
+ LOG_WARNING(Service_AM, "called (STUBBED)");
+ return true;
+}
+
+ResultCode StubApplet::GetStatus() const {
+ LOG_WARNING(Service_AM, "called (STUBBED)");
+ return RESULT_SUCCESS;
+}
+
+void StubApplet::ExecuteInteractive() {
+ LOG_WARNING(Service_AM, "called (STUBBED)");
+ LogCurrentStorage(broker, "ExecuteInteractive");
+
+ broker.PushNormalDataFromApplet(IStorage{std::vector<u8>(0x1000)});
+ broker.PushInteractiveDataFromApplet(IStorage{std::vector<u8>(0x1000)});
+ broker.SignalStateChanged();
+}
+
+void StubApplet::Execute() {
+ LOG_WARNING(Service_AM, "called (STUBBED)");
+ LogCurrentStorage(broker, "Execute");
+
+ broker.PushNormalDataFromApplet(IStorage{std::vector<u8>(0x1000)});
+ broker.PushInteractiveDataFromApplet(IStorage{std::vector<u8>(0x1000)});
+ broker.SignalStateChanged();
+}
+} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/am/applets/stub_applet.h b/src/core/hle/service/am/applets/stub_applet.h
new file mode 100644
index 000000000..7d8dc968d
--- /dev/null
+++ b/src/core/hle/service/am/applets/stub_applet.h
@@ -0,0 +1,24 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/am/applets/applets.h"
+
+namespace Service::AM::Applets {
+
+class StubApplet final : public Applet {
+public:
+ StubApplet();
+ ~StubApplet() override;
+
+ void Initialize() override;
+
+ bool TransactionComplete() const override;
+ ResultCode GetStatus() const override;
+ void ExecuteInteractive() override;
+ void Execute() override;
+};
+
+} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/aoc/aoc_u.cpp b/src/core/hle/service/aoc/aoc_u.cpp
index 54305cf05..0417fdb92 100644
--- a/src/core/hle/service/aoc/aoc_u.cpp
+++ b/src/core/hle/service/aoc/aoc_u.cpp
@@ -13,8 +13,10 @@
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/aoc/aoc_u.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
@@ -32,14 +34,14 @@ static std::vector<u64> AccumulateAOCTitleIDs() {
std::vector<u64> add_on_content;
const auto rcu = FileSystem::GetUnionContents();
const auto list =
- rcu->ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
+ rcu.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::transform(list.begin(), list.end(), std::back_inserter(add_on_content),
[](const FileSys::RegisteredCacheEntry& rce) { return rce.title_id; });
add_on_content.erase(
std::remove_if(
add_on_content.begin(), add_on_content.end(),
[&rcu](u64 tid) {
- return rcu->GetEntry(tid, FileSys::ContentRecordType::Data)->GetStatus() !=
+ return rcu.GetEntry(tid, FileSys::ContentRecordType::Data)->GetStatus() !=
Loader::ResultStatus::Success;
}),
add_on_content.end());
@@ -61,13 +63,15 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- aoc_change_event = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
- "GetAddOnContentListChanged:Event");
+ aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "GetAddOnContentListChanged:Event");
}
AOC_U::~AOC_U() = default;
void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AOC, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
@@ -82,6 +86,7 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
const auto offset = rp.PopRaw<u32>();
auto count = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_AOC, "called with offset={}, count={}", offset, count);
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
@@ -110,6 +115,8 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
}
void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_AOC, "called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
const auto title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
@@ -128,7 +135,6 @@ void AOC_U::PrepareAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto aoc_id = rp.PopRaw<u32>();
-
LOG_WARNING(Service_AOC, "(STUBBED) called with aoc_id={:08X}", aoc_id);
IPC::ResponseBuilder rb{ctx, 2};
@@ -140,7 +146,7 @@ void AOC_U::GetAddOnContentListChangedEvent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(aoc_change_event);
+ rb.PushCopyObjects(aoc_change_event.readable);
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
diff --git a/src/core/hle/service/aoc/aoc_u.h b/src/core/hle/service/aoc/aoc_u.h
index 68d94fdaa..5effea730 100644
--- a/src/core/hle/service/aoc/aoc_u.h
+++ b/src/core/hle/service/aoc/aoc_u.h
@@ -6,6 +6,10 @@
#include "core/hle/service/service.h"
+namespace Kernel {
+class WritableEvent;
+}
+
namespace Service::AOC {
class AOC_U final : public ServiceFramework<AOC_U> {
@@ -21,7 +25,7 @@ private:
void GetAddOnContentListChangedEvent(Kernel::HLERequestContext& ctx);
std::vector<u64> add_on_content;
- Kernel::SharedPtr<Kernel::Event> aoc_change_event;
+ Kernel::EventPair aoc_change_event;
};
/// Registers all AOC services with the specified service manager.
diff --git a/src/core/hle/service/apm/interface.cpp b/src/core/hle/service/apm/interface.cpp
index c22bd3859..fcacbab72 100644
--- a/src/core/hle/service/apm/interface.cpp
+++ b/src/core/hle/service/apm/interface.cpp
@@ -40,24 +40,22 @@ private:
auto mode = static_cast<PerformanceMode>(rp.Pop<u32>());
u32 config = rp.Pop<u32>();
+ LOG_WARNING(Service_APM, "(STUBBED) called mode={} config={}", static_cast<u32>(mode),
+ config);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_APM, "(STUBBED) called mode={} config={}", static_cast<u32>(mode),
- config);
}
void GetPerformanceConfiguration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto mode = static_cast<PerformanceMode>(rp.Pop<u32>());
+ LOG_WARNING(Service_APM, "(STUBBED) called mode={}", static_cast<u32>(mode));
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(PerformanceConfiguration::Config1));
-
- LOG_WARNING(Service_APM, "(STUBBED) called mode={}", static_cast<u32>(mode));
}
};
@@ -73,11 +71,11 @@ APM::APM(std::shared_ptr<Module> apm, const char* name)
APM::~APM() = default;
void APM::OpenSession(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_APM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISession>();
-
- LOG_DEBUG(Service_APM, "called");
}
APM_Sys::APM_Sys() : ServiceFramework{"apm:sys"} {
@@ -98,11 +96,11 @@ APM_Sys::APM_Sys() : ServiceFramework{"apm:sys"} {
APM_Sys::~APM_Sys() = default;
void APM_Sys::GetPerformanceEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_APM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISession>();
-
- LOG_DEBUG(Service_APM, "called");
}
} // namespace Service::APM
diff --git a/src/core/hle/service/arp/arp.cpp b/src/core/hle/service/arp/arp.cpp
index 358ef2576..e675b0188 100644
--- a/src/core/hle/service/arp/arp.cpp
+++ b/src/core/hle/service/arp/arp.cpp
@@ -59,11 +59,11 @@ public:
private:
void AcquireRegistrar(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_ARP, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IRegistrar>();
-
- LOG_DEBUG(Service_ARP, "called");
}
};
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index ff1edefbb..dc6a6b188 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -13,8 +13,10 @@
#include "common/swap.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/hle_ipc.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/memory.h"
@@ -44,8 +46,10 @@ enum class AudioState : u32 {
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
- IAudioOut(AudoutParams audio_params, AudioCore::AudioOut& audio_core)
- : ServiceFramework("IAudioOut"), audio_core(audio_core), audio_params(audio_params) {
+ IAudioOut(AudoutParams audio_params, AudioCore::AudioOut& audio_core, std::string&& device_name,
+ std::string&& unique_name)
+ : ServiceFramework("IAudioOut"), audio_core(audio_core),
+ device_name(std::move(device_name)), audio_params(audio_params) {
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
@@ -65,11 +69,12 @@ public:
// This is the event handle used to check if the audio buffer was released
auto& kernel = Core::System::GetInstance().Kernel();
- buffer_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::Sticky, "IAudioOutBufferReleased");
+ buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "IAudioOutBufferReleased");
stream = audio_core.OpenStream(audio_params.sample_rate, audio_params.channel_count,
- "IAudioOut", [=]() { buffer_event->Signal(); });
+ std::move(unique_name),
+ [=]() { buffer_event.writable->Signal(); });
}
private:
@@ -84,6 +89,7 @@ private:
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
@@ -118,7 +124,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(buffer_event);
+ rb.PushCopyObjects(buffer_event.readable);
}
void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
@@ -146,6 +152,7 @@ private:
void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
+
IPC::RequestParser rp{ctx};
const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
@@ -161,6 +168,7 @@ private:
void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+
IPC::RequestParser rp{ctx};
const u64 tag{rp.Pop<u64>()};
IPC::ResponseBuilder rb{ctx, 3};
@@ -170,6 +178,7 @@ private:
void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(stream->GetQueueSize()));
@@ -177,15 +186,17 @@ private:
AudioCore::AudioOut& audio_core;
AudioCore::StreamPtr stream;
+ std::string device_name;
AudoutParams audio_params{};
- /// This is the evend handle used to check if the audio buffer was released
- Kernel::SharedPtr<Kernel::Event> buffer_event;
+ /// This is the event handle used to check if the audio buffer was released
+ Kernel::EventPair buffer_event;
};
void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+
IPC::RequestParser rp{ctx};
ctx.WriteBuffer(DefaultDevice);
@@ -199,7 +210,15 @@ void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
- ctx.WriteBuffer(DefaultDevice);
+ const auto device_name_data{ctx.ReadBuffer()};
+ std::string device_name;
+ if (device_name_data[0] != '\0') {
+ device_name.assign(device_name_data.begin(), device_name_data.end());
+ } else {
+ device_name.assign(DefaultDevice.begin(), DefaultDevice.end());
+ }
+ ctx.WriteBuffer(device_name);
+
IPC::RequestParser rp{ctx};
auto params{rp.PopRaw<AudoutParams>()};
if (params.channel_count <= 2) {
@@ -212,10 +231,9 @@ void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
params.sample_rate = DefaultSampleRate;
}
- // TODO(bunnei): Support more than one IAudioOut interface. When we add this, ListAudioOutsImpl
- // will likely need to be updated as well.
- ASSERT_MSG(!audio_out_interface, "Unimplemented");
- audio_out_interface = std::make_shared<IAudioOut>(params, *audio_core);
+ std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
+ auto audio_out_interface = std::make_shared<IAudioOut>(
+ params, *audio_core, std::move(device_name), std::move(unique_name));
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
rb.Push(RESULT_SUCCESS);
@@ -224,6 +242,8 @@ void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
rb.PushIpcInterface<Audio::IAudioOut>(audio_out_interface);
+
+ audio_out_interfaces.push_back(std::move(audio_out_interface));
}
AudOutU::AudOutU() : ServiceFramework("audout:u") {
diff --git a/src/core/hle/service/audio/audout_u.h b/src/core/hle/service/audio/audout_u.h
index dcaf64708..aed4c43b2 100644
--- a/src/core/hle/service/audio/audout_u.h
+++ b/src/core/hle/service/audio/audout_u.h
@@ -4,6 +4,7 @@
#pragma once
+#include <vector>
#include "core/hle/service/service.h"
namespace AudioCore {
@@ -24,7 +25,7 @@ public:
~AudOutU() override;
private:
- std::shared_ptr<IAudioOut> audio_out_interface;
+ std::vector<std::shared_ptr<IAudioOut>> audio_out_interfaces;
std::unique_ptr<AudioCore::AudioOut> audio_core;
void ListAudioOutsImpl(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index fac6785a5..945259c7d 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -12,8 +12,10 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/hle_ipc.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/audio/audren_u.h"
namespace Service::Audio {
@@ -28,90 +30,116 @@ public:
{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
{3, &IAudioRenderer::GetState, "GetState"},
- {4, &IAudioRenderer::RequestUpdate, "RequestUpdate"},
+ {4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"},
{5, &IAudioRenderer::Start, "Start"},
{6, &IAudioRenderer::Stop, "Stop"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
- {8, nullptr, "SetRenderingTimeLimit"},
- {9, nullptr, "GetRenderingTimeLimit"},
- {10, nullptr, "RequestUpdateAuto"},
+ {8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
+ {9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
+ {10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
{11, nullptr, "ExecuteAudioRendererRendering"},
};
// clang-format on
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- system_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::Sticky, "IAudioRenderer:SystemEvent");
- renderer = std::make_unique<AudioCore::AudioRenderer>(audren_params, system_event);
+ system_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "IAudioRenderer:SystemEvent");
+ renderer = std::make_unique<AudioCore::AudioRenderer>(audren_params, system_event.writable);
}
private:
void UpdateAudioCallback() {
- system_event->Signal();
+ system_event.writable->Signal();
}
void GetSampleRate(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleRate());
- LOG_DEBUG(Service_Audio, "called");
}
void GetSampleCount(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetSampleCount());
- LOG_DEBUG(Service_Audio, "called");
}
void GetState(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(renderer->GetStreamState()));
- LOG_DEBUG(Service_Audio, "called");
}
void GetMixBufferCount(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(renderer->GetMixBufferCount());
- LOG_DEBUG(Service_Audio, "called");
}
- void RequestUpdate(Kernel::HLERequestContext& ctx) {
+ void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Audio, "(STUBBED) called");
+
ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_Audio, "(STUBBED) called");
}
void Start(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Audio, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_Audio, "(STUBBED) called");
}
void Stop(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Audio, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_Audio, "(STUBBED) called");
}
void QuerySystemEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Audio, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(system_event);
+ rb.PushCopyObjects(system_event.readable);
+ }
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ rendering_time_limit_percent = rp.Pop<u32>();
+ LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}",
+ rendering_time_limit_percent);
+
+ ASSERT(rendering_time_limit_percent >= 0 && rendering_time_limit_percent <= 100);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
}
- Kernel::SharedPtr<Kernel::Event> system_event;
+ void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push(rendering_time_limit_percent);
+ }
+
+ Kernel::EventPair system_event;
std::unique_ptr<AudioCore::AudioRenderer> renderer;
+ u32 rendering_time_limit_percent = 100;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
@@ -136,8 +164,8 @@ public:
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- buffer_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
- "IAudioOutBufferReleasedEvent");
+ buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IAudioOutBufferReleasedEvent");
}
private:
@@ -181,21 +209,22 @@ private:
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
- buffer_event->Signal();
+ buffer_event.writable->Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(buffer_event);
+ rb.PushCopyObjects(buffer_event.readable);
}
void GetActiveChannelCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
}
- Kernel::SharedPtr<Kernel::Event> buffer_event;
+ Kernel::EventPair buffer_event;
}; // namespace Audio
@@ -214,19 +243,20 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") {
AudRenU::~AudRenU() = default;
void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::RequestParser rp{ctx};
auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<Audio::IAudioRenderer>(std::move(params));
-
- LOG_DEBUG(Service_Audio, "called");
}
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
+ LOG_DEBUG(Service_Audio, "called");
u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
buffer_sz += params.unknown_c * 1024;
@@ -280,26 +310,26 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(output_sz);
- LOG_DEBUG(Service_Audio, "called, buffer_size=0x{:X}", output_sz);
+ LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", output_sz);
}
void AudRenU::GetAudioDevice(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<Audio::IAudioDevice>();
-
- LOG_DEBUG(Service_Audio, "called");
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Audio, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<Audio::IAudioDevice>();
-
- LOG_WARNING(Service_Audio, "(STUBBED) called"); // TODO(ogniK): Figure out what is different
- // based on the current revision
+ rb.PushIpcInterface<Audio::IAudioDevice>(); // TODO(ogniK): Figure out what is different
+ // based on the current revision
}
bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp
index 783c39503..a850cadc8 100644
--- a/src/core/hle/service/audio/hwopus.cpp
+++ b/src/core/hle/service/audio/hwopus.cpp
@@ -46,10 +46,13 @@ public:
private:
void DecodeInterleaved(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Audio, "called");
+
u32 consumed = 0;
u32 sample_count = 0;
std::vector<opus_int16> samples(ctx.GetWriteBufferSize() / sizeof(opus_int16));
if (!Decoder_DecodeInterleaved(consumed, sample_count, ctx.ReadBuffer(), samples)) {
+ LOG_ERROR(Audio, "Failed to decode opus data");
IPC::ResponseBuilder rb{ctx, 2};
// TODO(ogniK): Use correct error code
rb.Push(ResultCode(-1));
@@ -63,12 +66,15 @@ private:
}
void DecodeInterleavedWithPerformance(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Audio, "called");
+
u32 consumed = 0;
u32 sample_count = 0;
u64 performance = 0;
std::vector<opus_int16> samples(ctx.GetWriteBufferSize() / sizeof(opus_int16));
if (!Decoder_DecodeInterleaved(consumed, sample_count, ctx.ReadBuffer(), samples,
performance)) {
+ LOG_ERROR(Audio, "Failed to decode opus data");
IPC::ResponseBuilder rb{ctx, 2};
// TODO(ogniK): Use correct error code
rb.Push(ResultCode(-1));
@@ -77,8 +83,8 @@ private:
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(consumed);
- rb.Push<u64>(performance);
rb.Push<u32>(sample_count);
+ rb.Push<u64>(performance);
ctx.WriteBuffer(samples.data(), samples.size() * sizeof(s16));
}
@@ -88,24 +94,39 @@ private:
std::optional<std::reference_wrapper<u64>> performance_time = std::nullopt) {
const auto start_time = std::chrono::high_resolution_clock::now();
std::size_t raw_output_sz = output.size() * sizeof(opus_int16);
- if (sizeof(OpusHeader) > input.size())
+ if (sizeof(OpusHeader) > input.size()) {
+ LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}",
+ sizeof(OpusHeader), input.size());
return false;
+ }
OpusHeader hdr{};
std::memcpy(&hdr, input.data(), sizeof(OpusHeader));
if (sizeof(OpusHeader) + static_cast<u32>(hdr.sz) > input.size()) {
+ LOG_ERROR(Audio, "Input does not fit in the opus header size. data_sz={}, input_sz={}",
+ sizeof(OpusHeader) + static_cast<u32>(hdr.sz), input.size());
return false;
}
auto frame = input.data() + sizeof(OpusHeader);
auto decoded_sample_count = opus_packet_get_nb_samples(
frame, static_cast<opus_int32>(input.size() - sizeof(OpusHeader)),
static_cast<opus_int32>(sample_rate));
- if (decoded_sample_count * channel_count * sizeof(u16) > raw_output_sz)
+ if (decoded_sample_count * channel_count * sizeof(u16) > raw_output_sz) {
+ LOG_ERROR(
+ Audio,
+ "Decoded data does not fit into the output data, decoded_sz={}, raw_output_sz={}",
+ decoded_sample_count * channel_count * sizeof(u16), raw_output_sz);
return false;
+ }
+ const int frame_size = (static_cast<int>(raw_output_sz / sizeof(s16) / channel_count));
auto out_sample_count =
- opus_decode(decoder.get(), frame, hdr.sz, output.data(),
- (static_cast<int>(raw_output_sz / sizeof(s16) / channel_count)), 0);
- if (out_sample_count < 0)
+ opus_decode(decoder.get(), frame, hdr.sz, output.data(), frame_size, 0);
+ if (out_sample_count < 0) {
+ LOG_ERROR(Audio,
+ "Incorrect sample count received from opus_decode, "
+ "output_sample_count={}, frame_size={}, data_sz_from_hdr={}",
+ out_sample_count, frame_size, static_cast<u32>(hdr.sz));
return false;
+ }
const auto end_time = std::chrono::high_resolution_clock::now() - start_time;
sample_count = out_sample_count;
consumed = static_cast<u32>(sizeof(OpusHeader) + hdr.sz);
@@ -134,14 +155,17 @@ static std::size_t WorkerBufferSize(u32 channel_count) {
void HwOpus::GetWorkBufferSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- auto sample_rate = rp.Pop<u32>();
- auto channel_count = rp.Pop<u32>();
+ const auto sample_rate = rp.Pop<u32>();
+ const auto channel_count = rp.Pop<u32>();
+ LOG_DEBUG(Audio, "called with sample_rate={}, channel_count={}", sample_rate, channel_count);
+
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
sample_rate == 12000 || sample_rate == 8000,
"Invalid sample rate");
ASSERT_MSG(channel_count == 1 || channel_count == 2, "Invalid channel count");
- u32 worker_buffer_sz = static_cast<u32>(WorkerBufferSize(channel_count));
- LOG_DEBUG(Audio, "called worker_buffer_sz={}", worker_buffer_sz);
+
+ const u32 worker_buffer_sz = static_cast<u32>(WorkerBufferSize(channel_count));
+ LOG_DEBUG(Audio, "worker_buffer_sz={}", worker_buffer_sz);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
@@ -155,6 +179,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
auto buffer_sz = rp.Pop<u32>();
LOG_DEBUG(Audio, "called sample_rate={}, channel_count={}, buffer_size={}", sample_rate,
channel_count, buffer_sz);
+
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
sample_rate == 12000 || sample_rate == 8000,
"Invalid sample rate");
@@ -164,7 +189,8 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
ASSERT_MSG(buffer_sz >= worker_sz, "Worker buffer too large");
std::unique_ptr<OpusDecoder, OpusDeleter> decoder{
static_cast<OpusDecoder*>(operator new(worker_sz))};
- if (opus_decoder_init(decoder.get(), sample_rate, channel_count)) {
+ if (const int err = opus_decoder_init(decoder.get(), sample_rate, channel_count)) {
+ LOG_ERROR(Audio, "Failed to init opus decoder with error={}", err);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(ogniK): Use correct error code
rb.Push(ResultCode(-1));
diff --git a/src/core/hle/service/bcat/module.cpp b/src/core/hle/service/bcat/module.cpp
index 6e7b795fb..b7bd738fc 100644
--- a/src/core/hle/service/bcat/module.cpp
+++ b/src/core/hle/service/bcat/module.cpp
@@ -33,10 +33,11 @@ public:
};
void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_BCAT, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IBcatService>();
- LOG_DEBUG(Service_BCAT, "called");
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
diff --git a/src/core/hle/service/btdrv/btdrv.cpp b/src/core/hle/service/btdrv/btdrv.cpp
index d0a15cc4c..5704ca0ab 100644
--- a/src/core/hle/service/btdrv/btdrv.cpp
+++ b/src/core/hle/service/btdrv/btdrv.cpp
@@ -2,12 +2,54 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/logging/log.h"
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/kernel/hle_ipc.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/btdrv/btdrv.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
namespace Service::BtDrv {
+class Bt final : public ServiceFramework<Bt> {
+public:
+ explicit Bt() : ServiceFramework{"bt"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, nullptr, "Unknown0"},
+ {1, nullptr, "Unknown1"},
+ {2, nullptr, "Unknown2"},
+ {3, nullptr, "Unknown3"},
+ {4, nullptr, "Unknown4"},
+ {5, nullptr, "Unknown5"},
+ {6, nullptr, "Unknown6"},
+ {7, nullptr, "Unknown7"},
+ {8, nullptr, "Unknown8"},
+ {9, &Bt::RegisterEvent, "RegisterEvent"},
+ };
+ // clang-format on
+ RegisterHandlers(functions);
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ register_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "BT:RegisterEvent");
+ }
+
+private:
+ void RegisterEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_BTM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(register_event.readable);
+ }
+
+ Kernel::EventPair register_event;
+};
+
class BtDrv final : public ServiceFramework<BtDrv> {
public:
explicit BtDrv() : ServiceFramework{"btdrv"} {
@@ -67,6 +109,7 @@ public:
void InstallInterfaces(SM::ServiceManager& sm) {
std::make_shared<BtDrv>()->InstallAsService(sm);
+ std::make_shared<Bt>()->InstallAsService(sm);
}
} // namespace Service::BtDrv
diff --git a/src/core/hle/service/btm/btm.cpp b/src/core/hle/service/btm/btm.cpp
index b949bfabd..ef7398a23 100644
--- a/src/core/hle/service/btm/btm.cpp
+++ b/src/core/hle/service/btm/btm.cpp
@@ -7,12 +7,126 @@
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/btm/btm.h"
#include "core/hle/service/service.h"
-#include "core/hle/service/sm/sm.h"
namespace Service::BTM {
+class IBtmUserCore final : public ServiceFramework<IBtmUserCore> {
+public:
+ explicit IBtmUserCore() : ServiceFramework{"IBtmUserCore"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &IBtmUserCore::GetScanEvent, "GetScanEvent"},
+ {1, nullptr, "Unknown1"},
+ {2, nullptr, "Unknown2"},
+ {3, nullptr, "Unknown3"},
+ {4, nullptr, "Unknown4"},
+ {5, nullptr, "Unknown5"},
+ {6, nullptr, "Unknown6"},
+ {7, nullptr, "Unknown7"},
+ {8, nullptr, "Unknown8"},
+ {9, nullptr, "Unknown9"},
+ {10, nullptr, "Unknown10"},
+ {17, &IBtmUserCore::GetConnectionEvent, "GetConnectionEvent"},
+ {18, nullptr, "Unknown18"},
+ {19, nullptr, "Unknown19"},
+ {20, nullptr, "Unknown20"},
+ {21, nullptr, "Unknown21"},
+ {22, nullptr, "Unknown22"},
+ {23, nullptr, "Unknown23"},
+ {24, nullptr, "Unknown24"},
+ {25, nullptr, "Unknown25"},
+ {26, &IBtmUserCore::GetDiscoveryEvent, "AcquireBleServiceDiscoveryEventImpl"},
+ {27, nullptr, "Unknown27"},
+ {28, nullptr, "Unknown28"},
+ {29, nullptr, "Unknown29"},
+ {30, nullptr, "Unknown30"},
+ {31, nullptr, "Unknown31"},
+ {32, nullptr, "Unknown32"},
+ {33, &IBtmUserCore::GetConfigEvent, "GetConfigEvent"},
+ {34, nullptr, "Unknown34"},
+ {35, nullptr, "Unknown35"},
+ {36, nullptr, "Unknown36"},
+ {37, nullptr, "Unknown37"},
+ };
+ // clang-format on
+ RegisterHandlers(functions);
+
+ auto& kernel = Core::System::GetInstance().Kernel();
+ scan_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IBtmUserCore:ScanEvent");
+ connection_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "IBtmUserCore:ConnectionEvent");
+ service_discovery = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "IBtmUserCore:Discovery");
+ config_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IBtmUserCore:ConfigEvent");
+ }
+
+private:
+ void GetScanEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_BTM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(scan_event.readable);
+ }
+
+ void GetConnectionEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_BTM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(connection_event.readable);
+ }
+
+ void GetDiscoveryEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_BTM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(service_discovery.readable);
+ }
+
+ void GetConfigEvent(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_BTM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyObjects(config_event.readable);
+ }
+
+ Kernel::EventPair scan_event;
+ Kernel::EventPair connection_event;
+ Kernel::EventPair service_discovery;
+ Kernel::EventPair config_event;
+};
+
+class BTM_USR final : public ServiceFramework<BTM_USR> {
+public:
+ explicit BTM_USR() : ServiceFramework{"btm:u"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &BTM_USR::GetCoreImpl, "GetCoreImpl"},
+ };
+ // clang-format on
+ RegisterHandlers(functions);
+ }
+
+private:
+ void GetCoreImpl(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_BTM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<IBtmUserCore>();
+ }
+};
+
class BTM final : public ServiceFramework<BTM> {
public:
explicit BTM() : ServiceFramework{"btm"} {
@@ -104,11 +218,11 @@ public:
private:
void GetCoreImpl(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_BTM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IBtmSystemCore>();
-
- LOG_DEBUG(Service_BTM, "called");
}
};
@@ -116,6 +230,7 @@ void InstallInterfaces(SM::ServiceManager& sm) {
std::make_shared<BTM>()->InstallAsService(sm);
std::make_shared<BTM_DBG>()->InstallAsService(sm);
std::make_shared<BTM_SYS>()->InstallAsService(sm);
+ std::make_shared<BTM_USR>()->InstallAsService(sm);
}
} // namespace Service::BTM
diff --git a/src/core/hle/service/erpt/erpt.cpp b/src/core/hle/service/erpt/erpt.cpp
index ee11cd78e..d9b32954e 100644
--- a/src/core/hle/service/erpt/erpt.cpp
+++ b/src/core/hle/service/erpt/erpt.cpp
@@ -17,11 +17,13 @@ public:
static const FunctionInfo functions[] = {
{0, nullptr, "SubmitContext"},
{1, nullptr, "CreateReport"},
- {2, nullptr, "Unknown1"},
- {3, nullptr, "Unknown2"},
- {4, nullptr, "Unknown3"},
- {5, nullptr, "Unknown4"},
- {6, nullptr, "Unknown5"},
+ {2, nullptr, "SetInitialLaunchSettingsCompletionTime"},
+ {3, nullptr, "ClearInitialLaunchSettingsCompletionTime"},
+ {4, nullptr, "UpdatePowerOnTime"},
+ {5, nullptr, "UpdateAwakeTime"},
+ {6, nullptr, "SubmitMultipleCategoryContext"},
+ {7, nullptr, "UpdateApplicationLaunchTime"},
+ {8, nullptr, "ClearApplicationLaunchTime"},
};
// clang-format on
diff --git a/src/core/hle/service/fgm/fgm.cpp b/src/core/hle/service/fgm/fgm.cpp
index 566fbf924..e461274c1 100644
--- a/src/core/hle/service/fgm/fgm.cpp
+++ b/src/core/hle/service/fgm/fgm.cpp
@@ -42,11 +42,11 @@ public:
private:
void Initialize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_FGM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IRequest>();
-
- LOG_DEBUG(Service_FGM, "called");
}
};
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index e32a7c48e..b1490e6fa 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -113,6 +113,18 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
return RESULT_SUCCESS;
}
+ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
+ const std::string sanitized_path(FileUtil::SanitizePath(path));
+ auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(sanitized_path));
+
+ if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
+ // TODO(DarkLordZach): Find a better error code for this
+ return ResultCode(-1);
+ }
+
+ return RESULT_SUCCESS;
+}
+
ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
const std::string& dest_path_) const {
std::string src_path(FileUtil::SanitizePath(src_path_));
@@ -303,25 +315,35 @@ ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
static_cast<u8>(space), save_struct.DebugInfo());
if (save_data_factory == nullptr) {
- return ResultCode(ErrorModule::FS, FileSys::ErrCodes::TitleNotFound);
+ return FileSys::ERROR_ENTITY_NOT_FOUND;
}
return save_data_factory->Open(space, save_struct);
}
+ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space) {
+ LOG_TRACE(Service_FS, "Opening Save Data Space for space_id={:01X}", static_cast<u8>(space));
+
+ if (save_data_factory == nullptr) {
+ return FileSys::ERROR_ENTITY_NOT_FOUND;
+ }
+
+ return MakeResult(save_data_factory->GetSaveDataSpaceDirectory(space));
+}
+
ResultVal<FileSys::VirtualDir> OpenSDMC() {
LOG_TRACE(Service_FS, "Opening SDMC");
if (sdmc_factory == nullptr) {
- return ResultCode(ErrorModule::FS, FileSys::ErrCodes::SdCardNotFound);
+ return FileSys::ERROR_SD_CARD_NOT_FOUND;
}
return sdmc_factory->Open();
}
-std::unique_ptr<FileSys::RegisteredCacheUnion> GetUnionContents() {
- return std::make_unique<FileSys::RegisteredCacheUnion>(std::vector<FileSys::RegisteredCache*>{
- GetSystemNANDContents(), GetUserNANDContents(), GetSDMCContents()});
+FileSys::RegisteredCacheUnion GetUnionContents() {
+ return FileSys::RegisteredCacheUnion{
+ {GetSystemNANDContents(), GetUserNANDContents(), GetSDMCContents()}};
}
FileSys::RegisteredCache* GetSystemNANDContents() {
@@ -360,6 +382,15 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
return bis_factory->GetModificationLoadRoot(title_id);
}
+FileSys::VirtualDir GetModificationDumpRoot(u64 title_id) {
+ LOG_TRACE(Service_FS, "Opening mod dump root for tid={:016X}", title_id);
+
+ if (bis_factory == nullptr)
+ return nullptr;
+
+ return bis_factory->GetModificationDumpRoot(title_id);
+}
+
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
if (overwrite) {
bis_factory = nullptr;
@@ -373,13 +404,21 @@ void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
FileSys::Mode::ReadWrite);
auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
FileSys::Mode::ReadWrite);
+ auto dump_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
+ FileSys::Mode::ReadWrite);
- if (bis_factory == nullptr)
- bis_factory = std::make_unique<FileSys::BISFactory>(nand_directory, load_directory);
- if (save_data_factory == nullptr)
+ if (bis_factory == nullptr) {
+ bis_factory =
+ std::make_unique<FileSys::BISFactory>(nand_directory, load_directory, dump_directory);
+ }
+
+ if (save_data_factory == nullptr) {
save_data_factory = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
- if (sdmc_factory == nullptr)
+ }
+
+ if (sdmc_factory == nullptr) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
+ }
}
void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs) {
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index 6ca5c5636..965414be0 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -45,15 +45,17 @@ ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId stora
FileSys::ContentRecordType type);
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
FileSys::SaveDataDescriptor save_struct);
+ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space);
ResultVal<FileSys::VirtualDir> OpenSDMC();
-std::unique_ptr<FileSys::RegisteredCacheUnion> GetUnionContents();
+FileSys::RegisteredCacheUnion GetUnionContents();
FileSys::RegisteredCache* GetSystemNANDContents();
FileSys::RegisteredCache* GetUserNANDContents();
FileSys::RegisteredCache* GetSDMCContents();
FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
+FileSys::VirtualDir GetModificationDumpRoot(u64 title_id);
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
@@ -111,6 +113,18 @@ public:
ResultCode DeleteDirectoryRecursively(const std::string& path) const;
/**
+ * Cleans the specified directory. This is similar to DeleteDirectoryRecursively,
+ * in that it deletes all the contents of the specified directory, however, this
+ * function does *not* delete the directory itself. It only deletes everything
+ * within it.
+ *
+ * @param path Path relative to the archive.
+ *
+ * @return Result of the operation.
+ */
+ ResultCode CleanDirectoryRecursively(const std::string& path) const;
+
+ /**
* Rename a File specified by its path
* @param src_path Source path relative to the archive
* @param dest_path Destination path relative to the archive
diff --git a/src/core/hle/service/filesystem/fsp_srv.cpp b/src/core/hle/service/filesystem/fsp_srv.cpp
index f06bb33ae..d2ffd5776 100644
--- a/src/core/hle/service/filesystem/fsp_srv.cpp
+++ b/src/core/hle/service/filesystem/fsp_srv.cpp
@@ -11,6 +11,7 @@
#include "common/assert.h"
#include "common/common_types.h"
+#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/file_sys/directory.h"
@@ -62,13 +63,15 @@ private:
// Error checking
if (length < 0) {
+ LOG_ERROR(Service_FS, "Length is less than 0, length={}", length);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidLength));
+ rb.Push(FileSys::ERROR_INVALID_SIZE);
return;
}
if (offset < 0) {
+ LOG_ERROR(Service_FS, "Offset is less than 0, offset={}", offset);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidOffset));
+ rb.Push(FileSys::ERROR_INVALID_OFFSET);
return;
}
@@ -107,13 +110,15 @@ private:
// Error checking
if (length < 0) {
+ LOG_ERROR(Service_FS, "Length is less than 0, length={}", length);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidLength));
+ rb.Push(FileSys::ERROR_INVALID_SIZE);
return;
}
if (offset < 0) {
+ LOG_ERROR(Service_FS, "Offset is less than 0, offset={}", offset);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidOffset));
+ rb.Push(FileSys::ERROR_INVALID_OFFSET);
return;
}
@@ -138,13 +143,15 @@ private:
// Error checking
if (length < 0) {
+ LOG_ERROR(Service_FS, "Length is less than 0, length={}", length);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidLength));
+ rb.Push(FileSys::ERROR_INVALID_SIZE);
return;
}
if (offset < 0) {
+ LOG_ERROR(Service_FS, "Offset is less than 0, offset={}", offset);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidOffset));
+ rb.Push(FileSys::ERROR_INVALID_OFFSET);
return;
}
@@ -180,9 +187,10 @@ private:
void SetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 size = rp.Pop<u64>();
- backend->Resize(size);
LOG_DEBUG(Service_FS, "called, size={}", size);
+ backend->Resize(size);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -284,7 +292,7 @@ public:
{10, &IFileSystem::Commit, "Commit"},
{11, nullptr, "GetFreeSpaceSize"},
{12, nullptr, "GetTotalSpaceSize"},
- {13, nullptr, "CleanDirectoryRecursively"},
+ {13, &IFileSystem::CleanDirectoryRecursively, "CleanDirectoryRecursively"},
{14, nullptr, "GetFileTimeStampRaw"},
{15, nullptr, "QueryEntry"},
};
@@ -354,6 +362,16 @@ public:
rb.Push(backend.DeleteDirectoryRecursively(name));
}
+ void CleanDirectoryRecursively(Kernel::HLERequestContext& ctx) {
+ const auto file_buffer = ctx.ReadBuffer();
+ const std::string name = Common::StringFromBuffer(file_buffer);
+
+ LOG_DEBUG(Service_FS, "called. Directory: {}", name);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(backend.CleanDirectoryRecursively(name));
+ }
+
void RenameFile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
@@ -452,7 +470,149 @@ private:
VfsDirectoryServiceWrapper backend;
};
+class ISaveDataInfoReader final : public ServiceFramework<ISaveDataInfoReader> {
+public:
+ explicit ISaveDataInfoReader(FileSys::SaveDataSpaceId space)
+ : ServiceFramework("ISaveDataInfoReader") {
+ static const FunctionInfo functions[] = {
+ {0, &ISaveDataInfoReader::ReadSaveDataInfo, "ReadSaveDataInfo"},
+ };
+ RegisterHandlers(functions);
+
+ FindAllSaves(space);
+ }
+
+ void ReadSaveDataInfo(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_FS, "called");
+
+ // Calculate how many entries we can fit in the output buffer
+ const u64 count_entries = ctx.GetWriteBufferSize() / sizeof(SaveDataInfo);
+
+ // Cap at total number of entries.
+ const u64 actual_entries = std::min(count_entries, info.size() - next_entry_index);
+
+ // Determine data start and end
+ const auto* begin = reinterpret_cast<u8*>(info.data() + next_entry_index);
+ const auto* end = reinterpret_cast<u8*>(info.data() + next_entry_index + actual_entries);
+ const auto range_size = static_cast<std::size_t>(std::distance(begin, end));
+
+ next_entry_index += actual_entries;
+
+ // Write the data to memory
+ ctx.WriteBuffer(begin, range_size);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u32>(static_cast<u32>(actual_entries));
+ }
+
+private:
+ static u64 stoull_be(std::string_view str) {
+ if (str.size() != 16)
+ return 0;
+
+ const auto bytes = Common::HexStringToArray<0x8>(str);
+ u64 out{};
+ std::memcpy(&out, bytes.data(), sizeof(u64));
+
+ return Common::swap64(out);
+ }
+
+ void FindAllSaves(FileSys::SaveDataSpaceId space) {
+ const auto save_root = OpenSaveDataSpace(space);
+ ASSERT(save_root.Succeeded());
+
+ for (const auto& type : (*save_root)->GetSubdirectories()) {
+ if (type->GetName() == "save") {
+ for (const auto& save_id : type->GetSubdirectories()) {
+ for (const auto& user_id : save_id->GetSubdirectories()) {
+ const auto save_id_numeric = stoull_be(save_id->GetName());
+ auto user_id_numeric = Common::HexStringToArray<0x10>(user_id->GetName());
+ std::reverse(user_id_numeric.begin(), user_id_numeric.end());
+
+ if (save_id_numeric != 0) {
+ // System Save Data
+ info.emplace_back(SaveDataInfo{
+ 0,
+ space,
+ FileSys::SaveDataType::SystemSaveData,
+ {},
+ user_id_numeric,
+ save_id_numeric,
+ 0,
+ user_id->GetSize(),
+ {},
+ });
+
+ continue;
+ }
+
+ for (const auto& title_id : user_id->GetSubdirectories()) {
+ const auto device =
+ std::all_of(user_id_numeric.begin(), user_id_numeric.end(),
+ [](u8 val) { return val == 0; });
+ info.emplace_back(SaveDataInfo{
+ 0,
+ space,
+ device ? FileSys::SaveDataType::DeviceSaveData
+ : FileSys::SaveDataType::SaveData,
+ {},
+ user_id_numeric,
+ save_id_numeric,
+ stoull_be(title_id->GetName()),
+ title_id->GetSize(),
+ {},
+ });
+ }
+ }
+ }
+ } else if (space == FileSys::SaveDataSpaceId::TemporaryStorage) {
+ // Temporary Storage
+ for (const auto& user_id : type->GetSubdirectories()) {
+ for (const auto& title_id : user_id->GetSubdirectories()) {
+ if (!title_id->GetFiles().empty() ||
+ !title_id->GetSubdirectories().empty()) {
+ auto user_id_numeric =
+ Common::HexStringToArray<0x10>(user_id->GetName());
+ std::reverse(user_id_numeric.begin(), user_id_numeric.end());
+
+ info.emplace_back(SaveDataInfo{
+ 0,
+ space,
+ FileSys::SaveDataType::TemporaryStorage,
+ {},
+ user_id_numeric,
+ stoull_be(type->GetName()),
+ stoull_be(title_id->GetName()),
+ title_id->GetSize(),
+ {},
+ });
+ }
+ }
+ }
+ }
+ }
+ }
+
+ struct SaveDataInfo {
+ u64_le save_id_unknown;
+ FileSys::SaveDataSpaceId space;
+ FileSys::SaveDataType type;
+ INSERT_PADDING_BYTES(0x6);
+ std::array<u8, 0x10> user_id;
+ u64_le save_id;
+ u64_le title_id;
+ u64_le save_image_size;
+ INSERT_PADDING_BYTES(0x28);
+ };
+ static_assert(sizeof(SaveDataInfo) == 0x60, "SaveDataInfo has incorrect size.");
+
+ std::vector<SaveDataInfo> info;
+ u64 next_entry_index = 0;
+};
+
FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
+ // clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "MountContent"},
{1, &FSP_SRV::Initialize, "Initialize"},
@@ -486,7 +646,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{58, nullptr, "ReadSaveDataFileSystemExtraData"},
{59, nullptr, "WriteSaveDataFileSystemExtraData"},
{60, nullptr, "OpenSaveDataInfoReader"},
- {61, nullptr, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
+ {61, &FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
{62, nullptr, "OpenCacheStorageList"},
{64, nullptr, "OpenSaveDataInternalStorageFileSystem"},
{65, nullptr, "UpdateSaveDataMacForDebug"},
@@ -545,6 +705,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{1009, nullptr, "GetAndClearMemoryReportInfo"},
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
};
+ // clang-format on
RegisterHandlers(functions);
}
@@ -562,6 +723,8 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
const auto type = rp.PopRaw<FileSystemType>();
const auto title_id = rp.PopRaw<u64>();
+ LOG_WARNING(Service_FS, "(STUBBED) called with type={}, title_id={:016X}",
+ static_cast<u8>(type), title_id);
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
rb.Push(ResultCode(-1));
@@ -597,13 +760,14 @@ void FSP_SRV::MountSaveData(Kernel::HLERequestContext& ctx) {
auto space_id = rp.PopRaw<FileSys::SaveDataSpaceId>();
auto unk = rp.Pop<u32>();
LOG_INFO(Service_FS, "called with unknown={:08X}", unk);
+
auto save_struct = rp.PopRaw<FileSys::SaveDataDescriptor>();
auto dir = OpenSaveData(space_id, save_struct);
if (dir.Failed()) {
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
- rb.Push(ResultCode(ErrorModule::FS, FileSys::ErrCodes::TitleNotFound));
+ rb.Push(FileSys::ERROR_ENTITY_NOT_FOUND);
return;
}
@@ -619,6 +783,16 @@ void FSP_SRV::OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx) {
MountSaveData(ctx);
}
+void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto space = rp.PopRaw<FileSys::SaveDataSpaceId>();
+ LOG_INFO(Service_FS, "called, space={}", static_cast<u8>(space));
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushIpcInterface<ISaveDataInfoReader>(std::make_shared<ISaveDataInfoReader>(space));
+}
+
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
@@ -695,7 +869,7 @@ void FSP_SRV::OpenRomStorage(Kernel::HLERequestContext& ctx) {
static_cast<u8>(storage_id), title_id);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode(ErrorModule::FS, FileSys::ErrCodes::TitleNotFound));
+ rb.Push(FileSys::ERROR_ENTITY_NOT_FOUND);
}
} // namespace Service::FileSystem
diff --git a/src/core/hle/service/filesystem/fsp_srv.h b/src/core/hle/service/filesystem/fsp_srv.h
index 4aa0358cb..e7abec0a3 100644
--- a/src/core/hle/service/filesystem/fsp_srv.h
+++ b/src/core/hle/service/filesystem/fsp_srv.h
@@ -25,6 +25,7 @@ private:
void CreateSaveData(Kernel::HLERequestContext& ctx);
void MountSaveData(Kernel::HLERequestContext& ctx);
void OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx);
+ void OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx);
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/hid/controllers/debug_pad.cpp b/src/core/hle/service/hid/controllers/debug_pad.cpp
index 3d100763f..c22357d8c 100644
--- a/src/core/hle/service/hid/controllers/debug_pad.cpp
+++ b/src/core/hle/service/hid/controllers/debug_pad.cpp
@@ -6,9 +6,14 @@
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/hle/service/hid/controllers/debug_pad.h"
+#include "core/settings.h"
namespace Service::HID {
+constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
+constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
+enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
+
Controller_DebugPad::Controller_DebugPad() = default;
Controller_DebugPad::~Controller_DebugPad() = default;
@@ -33,10 +38,44 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
- // TODO(ogniK): Update debug pad states
+ cur_entry.attribute.connected.Assign(1);
+ auto& pad = cur_entry.pad_state;
+
+ using namespace Settings::NativeButton;
+ pad.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
+ pad.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
+ pad.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
+ pad.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
+ pad.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
+ pad.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
+ pad.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
+ pad.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
+ pad.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
+ pad.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
+ pad.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
+ pad.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
+ pad.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
+ pad.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
+
+ const auto [stick_l_x_f, stick_l_y_f] =
+ analogs[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
+ const auto [stick_r_x_f, stick_r_y_f] =
+ analogs[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
+ cur_entry.l_stick.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
+ cur_entry.l_stick.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
+ cur_entry.r_stick.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
+ cur_entry.r_stick.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
std::memcpy(data, &shared_memory, sizeof(SharedMemory));
}
-void Controller_DebugPad::OnLoadInputDevices() {}
+void Controller_DebugPad::OnLoadInputDevices() {
+ std::transform(Settings::values.debug_pad_buttons.begin(),
+ Settings::values.debug_pad_buttons.begin() +
+ Settings::NativeButton::NUM_BUTTONS_HID,
+ buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
+ std::transform(Settings::values.debug_pad_analogs.begin(),
+ Settings::values.debug_pad_analogs.end(), analogs.begin(),
+ Input::CreateDevice<Input::AnalogDevice>);
+}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/debug_pad.h b/src/core/hle/service/hid/controllers/debug_pad.h
index 62b4f2682..68b734248 100644
--- a/src/core/hle/service/hid/controllers/debug_pad.h
+++ b/src/core/hle/service/hid/controllers/debug_pad.h
@@ -5,10 +5,13 @@
#pragma once
#include <array>
+#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/settings.h"
namespace Service::HID {
class Controller_DebugPad final : public ControllerBase {
@@ -35,11 +38,40 @@ private:
};
static_assert(sizeof(AnalogStick) == 0x8);
+ struct PadState {
+ union {
+ u32_le raw{};
+ BitField<0, 1, u32_le> a;
+ BitField<1, 1, u32_le> b;
+ BitField<2, 1, u32_le> x;
+ BitField<3, 1, u32_le> y;
+ BitField<4, 1, u32_le> l;
+ BitField<5, 1, u32_le> r;
+ BitField<6, 1, u32_le> zl;
+ BitField<7, 1, u32_le> zr;
+ BitField<8, 1, u32_le> plus;
+ BitField<9, 1, u32_le> minus;
+ BitField<10, 1, u32_le> d_left;
+ BitField<11, 1, u32_le> d_up;
+ BitField<12, 1, u32_le> d_right;
+ BitField<13, 1, u32_le> d_down;
+ };
+ };
+ static_assert(sizeof(PadState) == 0x4, "PadState is an invalid size");
+
+ struct Attributes {
+ union {
+ u32_le raw{};
+ BitField<0, 1, u32_le> connected;
+ };
+ };
+ static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
+
struct PadStates {
s64_le sampling_number;
s64_le sampling_number2;
- u32_le attribute;
- u32_le button_state;
+ Attributes attribute;
+ PadState pad_state;
AnalogStick r_stick;
AnalogStick l_stick;
};
@@ -52,5 +84,10 @@ private:
};
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
+
+ std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
+ buttons;
+ std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>
+ analogs;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/keyboard.cpp b/src/core/hle/service/hid/controllers/keyboard.cpp
index ccfbce9ac..ca75adc2b 100644
--- a/src/core/hle/service/hid/controllers/keyboard.cpp
+++ b/src/core/hle/service/hid/controllers/keyboard.cpp
@@ -6,9 +6,11 @@
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/hle/service/hid/controllers/keyboard.h"
+#include "core/settings.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800;
+constexpr u8 KEYS_PER_BYTE = 8;
Controller_Keyboard::Controller_Keyboard() = default;
Controller_Keyboard::~Controller_Keyboard() = default;
@@ -34,10 +36,24 @@ void Controller_Keyboard::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
- // TODO(ogniK): Update keyboard states
+
+ for (std::size_t i = 0; i < keyboard_keys.size(); ++i) {
+ for (std::size_t k = 0; k < KEYS_PER_BYTE; ++k) {
+ cur_entry.key[i / KEYS_PER_BYTE] |= (keyboard_keys[i]->GetStatus() << k);
+ }
+ }
+
+ for (std::size_t i = 0; i < keyboard_mods.size(); ++i) {
+ cur_entry.modifier |= (keyboard_mods[i]->GetStatus() << i);
+ }
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
}
-void Controller_Keyboard::OnLoadInputDevices() {}
+void Controller_Keyboard::OnLoadInputDevices() {
+ std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
+ keyboard_keys.begin(), Input::CreateDevice<Input::ButtonDevice>);
+ std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
+ keyboard_mods.begin(), Input::CreateDevice<Input::ButtonDevice>);
+}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/keyboard.h b/src/core/hle/service/hid/controllers/keyboard.h
index 493e68fce..f52775456 100644
--- a/src/core/hle/service/hid/controllers/keyboard.h
+++ b/src/core/hle/service/hid/controllers/keyboard.h
@@ -8,7 +8,9 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/settings.h"
namespace Service::HID {
class Controller_Keyboard final : public ControllerBase {
@@ -46,5 +48,10 @@ private:
};
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
+
+ std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys>
+ keyboard_keys;
+ std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
+ keyboard_mods;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/mouse.cpp b/src/core/hle/service/hid/controllers/mouse.cpp
index 4e246a57d..63391dbe9 100644
--- a/src/core/hle/service/hid/controllers/mouse.cpp
+++ b/src/core/hle/service/hid/controllers/mouse.cpp
@@ -5,6 +5,7 @@
#include <cstring>
#include "common/common_types.h"
#include "core/core_timing.h"
+#include "core/frontend/emu_window.h"
#include "core/hle/service/hid/controllers/mouse.h"
namespace Service::HID {
@@ -14,7 +15,6 @@ Controller_Mouse::Controller_Mouse() = default;
Controller_Mouse::~Controller_Mouse() = default;
void Controller_Mouse::OnInit() {}
-
void Controller_Mouse::OnRelease() {}
void Controller_Mouse::OnUpdate(u8* data, std::size_t size) {
@@ -34,10 +34,29 @@ void Controller_Mouse::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
- // TODO(ogniK): Update mouse states
+
+ if (Settings::values.mouse_enabled) {
+ const auto [px, py, sx, sy] = mouse_device->GetStatus();
+ const auto x = static_cast<s32>(px * Layout::ScreenUndocked::Width);
+ const auto y = static_cast<s32>(py * Layout::ScreenUndocked::Height);
+ cur_entry.x = x;
+ cur_entry.y = y;
+ cur_entry.delta_x = x - last_entry.x;
+ cur_entry.delta_y = y - last_entry.y;
+ cur_entry.mouse_wheel_x = sx;
+ cur_entry.mouse_wheel_y = sy;
+
+ for (std::size_t i = 0; i < mouse_button_devices.size(); ++i) {
+ cur_entry.button |= (mouse_button_devices[i]->GetStatus() << i);
+ }
+ }
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
}
-void Controller_Mouse::OnLoadInputDevices() {}
+void Controller_Mouse::OnLoadInputDevices() {
+ mouse_device = Input::CreateDevice<Input::MouseDevice>(Settings::values.mouse_device);
+ std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
+ mouse_button_devices.begin(), Input::CreateDevice<Input::ButtonDevice>);
+}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/mouse.h b/src/core/hle/service/hid/controllers/mouse.h
index 543b0b71f..70b654d07 100644
--- a/src/core/hle/service/hid/controllers/mouse.h
+++ b/src/core/hle/service/hid/controllers/mouse.h
@@ -7,7 +7,9 @@
#include <array>
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
+#include "core/settings.h"
namespace Service::HID {
class Controller_Mouse final : public ControllerBase {
@@ -35,7 +37,8 @@ private:
s32_le y;
s32_le delta_x;
s32_le delta_y;
- s32_le mouse_wheel;
+ s32_le mouse_wheel_x;
+ s32_le mouse_wheel_y;
s32_le button;
s32_le attribute;
};
@@ -46,5 +49,9 @@ private:
std::array<MouseState, 17> mouse_states;
};
SharedMemory shared_memory{};
+
+ std::unique_ptr<Input::MouseDevice> mouse_device;
+ std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons>
+ mouse_button_devices;
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ff9b64be4..d6829d0b8 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -12,27 +12,20 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/input.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/settings.h"
namespace Service::HID {
-
-constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
-constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
-constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
-constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
-constexpr u32 NPAD_HANDHELD = 32;
-constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
constexpr u32 MAX_NPAD_ID = 7;
-constexpr Controller_NPad::NPadControllerType PREFERRED_CONTROLLER =
- Controller_NPad::NPadControllerType::JoyDual;
constexpr std::array<u32, 10> npad_id_list{
- 0, 1, 2, 3, 4, 5, 6, 7, 32, 16,
+ 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
};
enum class JoystickId : std::size_t {
@@ -40,6 +33,66 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
+static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ return Controller_NPad::NPadControllerType::ProController;
+ case Settings::ControllerType::DualJoycon:
+ return Controller_NPad::NPadControllerType::JoyDual;
+ case Settings::ControllerType::LeftJoycon:
+ return Controller_NPad::NPadControllerType::JoyLeft;
+ case Settings::ControllerType::RightJoycon:
+ return Controller_NPad::NPadControllerType::JoyRight;
+ default:
+ UNREACHABLE();
+ return Controller_NPad::NPadControllerType::JoyDual;
+ }
+}
+
+std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
+ switch (npad_id) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ return npad_id;
+ case 8:
+ case NPAD_HANDHELD:
+ return 8;
+ case 9:
+ case NPAD_UNKNOWN:
+ return 9;
+ default:
+ UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id);
+ return 0;
+ }
+}
+
+u32 Controller_NPad::IndexToNPad(std::size_t index) {
+ switch (index) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ return static_cast<u32>(index);
+ case 8:
+ return NPAD_HANDHELD;
+ case 9:
+ return NPAD_UNKNOWN;
+ default:
+ UNIMPLEMENTED_MSG("Unknown npad index {}", index);
+ return 0;
+ };
+}
+
Controller_NPad::Controller_NPad() = default;
Controller_NPad::~Controller_NPad() = default;
@@ -56,22 +109,32 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
+ controller.properties.is_vertical.Assign(1);
+ controller.properties.use_plus.Assign(1);
+ controller.properties.use_minus.Assign(1);
break;
case NPadControllerType::JoyDual:
controller.joy_styles.joycon_dual.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.device_type.joycon_right.Assign(1);
+ controller.properties.is_vertical.Assign(1);
+ controller.properties.use_plus.Assign(1);
+ controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyLeft:
controller.joy_styles.joycon_left.Assign(1);
controller.device_type.joycon_left.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
+ controller.properties.is_horizontal.Assign(1);
+ controller.properties.use_minus.Assign(1);
+ controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::JoyRight:
controller.joy_styles.joycon_right.Assign(1);
controller.device_type.joycon_right.Assign(1);
- controller.pad_assignment = NPadAssignments::Dual;
+ controller.properties.is_horizontal.Assign(1);
+ controller.properties.use_plus.Assign(1);
+ controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::Pokeball:
controller.joy_styles.pokeball.Assign(1);
@@ -81,6 +144,9 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
+ controller.properties.is_vertical.Assign(1);
+ controller.properties.use_plus.Assign(1);
+ controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
}
@@ -90,14 +156,12 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.single_color.button_color = 0;
controller.dual_color_error = ColorReadError::ReadOk;
- controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
- controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
- controller.right_color.body_color = JOYCON_BODY_NEON_RED;
- controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
-
- controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations
- controller.properties.use_plus.Assign(1);
- controller.properties.use_minus.Assign(1);
+ controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
+ controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
+ controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
+ controller.right_color.button_color =
+ Settings::values.players[controller_idx].button_color_right;
+
controller.battery_level[0] = BATTERY_FULL;
controller.battery_level[1] = BATTERY_FULL;
controller.battery_level[2] = BATTERY_FULL;
@@ -105,8 +169,8 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
void Controller_NPad::OnInit() {
auto& kernel = Core::System::GetInstance().Kernel();
- styleset_changed_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
+ styleset_changed_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
if (!IsControllerActivated()) {
return;
@@ -121,26 +185,109 @@ void Controller_NPad::OnInit() {
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
+
+ std::transform(
+ Settings::values.players.begin(), Settings::values.players.end(),
+ connected_controllers.begin(), [](const Settings::PlayerInput& player) {
+ return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
+ });
+
+ std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
+ [](const ControllerHolder& holder) { return holder.is_connected; });
+
+ // Account for handheld
+ if (connected_controllers[8].is_connected)
+ connected_controllers[8].type = NPadControllerType::Handheld;
+
+ supported_npad_id_types.resize(npad_id_list.size());
+ std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
+ npad_id_list.size() * sizeof(u32));
+
+ // Add a default dual joycon controller if none are present.
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
- AddNewController(PREFERRED_CONTROLLER);
+ AddNewController(NPadControllerType::JoyDual);
+ }
+
+ for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
+ const auto& controller = connected_controllers[i];
+ if (controller.is_connected) {
+ AddNewControllerAt(controller.type, IndexToNPad(i));
+ }
}
}
void Controller_NPad::OnLoadInputDevices() {
- std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
- Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
- buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
- std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
- Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
- sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
+ const auto& players = Settings::values.players;
+ for (std::size_t i = 0; i < players.size(); ++i) {
+ std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
+ players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
+ buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
+ std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
+ players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
+ sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
+ }
}
void Controller_NPad::OnRelease() {}
+void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
+ const auto controller_idx = NPadIdToIndex(npad_id);
+ const auto controller_type = connected_controllers[controller_idx].type;
+ if (!connected_controllers[controller_idx].is_connected) {
+ return;
+ }
+ auto& pad_state = npad_pad_states[controller_idx].pad_states;
+ auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
+ auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
+ const auto& button_state = buttons[controller_idx];
+ const auto& analog_state = sticks[controller_idx];
+
+ using namespace Settings::NativeButton;
+ pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
+
+ pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
+
+ pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
+
+ pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
+ pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
+
+ const auto [stick_l_x_f, stick_l_y_f] =
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
+ const auto [stick_r_x_f, stick_r_y_f] =
+ analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
+ lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
+ lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
+ rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
+ rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
+}
+
void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
if (!IsControllerActivated())
return;
@@ -176,97 +323,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
continue;
}
-
- // Pad states
- ControllerPadState pad_state{};
- using namespace Settings::NativeButton;
- pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
-
- pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
- pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
-
- AnalogPosition lstick_entry{};
- AnalogPosition rstick_entry{};
-
- const auto [stick_l_x_f, stick_l_y_f] =
- sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
- const auto [stick_r_x_f, stick_r_y_f] =
- sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
- lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
- lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
- rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
- rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
-
- if (controller_type == NPadControllerType::JoyLeft ||
- controller_type == NPadControllerType::JoyRight) {
- if (npad.properties.is_horizontal) {
- ControllerPadState state{};
- AnalogPosition temp_lstick_entry{};
- AnalogPosition temp_rstick_entry{};
- if (controller_type == NPadControllerType::JoyLeft) {
- state.d_down.Assign(pad_state.d_left.Value());
- state.d_left.Assign(pad_state.d_up.Value());
- state.d_right.Assign(pad_state.d_down.Value());
- state.d_up.Assign(pad_state.d_right.Value());
- state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
- state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
-
- state.zl.Assign(pad_state.zl.Value());
- state.plus.Assign(pad_state.minus.Value());
-
- temp_lstick_entry = lstick_entry;
- temp_rstick_entry = rstick_entry;
- std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
- std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
- temp_lstick_entry.y *= -1;
- } else if (controller_type == NPadControllerType::JoyRight) {
- state.x.Assign(pad_state.a.Value());
- state.a.Assign(pad_state.b.Value());
- state.b.Assign(pad_state.y.Value());
- state.y.Assign(pad_state.b.Value());
-
- state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
- state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
- state.zr.Assign(pad_state.zr.Value());
- state.plus.Assign(pad_state.plus.Value());
-
- temp_lstick_entry = lstick_entry;
- temp_rstick_entry = rstick_entry;
- std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
- std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
- temp_rstick_entry.x *= -1;
- }
- pad_state.raw = state.raw;
- lstick_entry = temp_lstick_entry;
- rstick_entry = temp_rstick_entry;
- }
- }
+ const u32 npad_index = static_cast<u32>(i);
+ RequestPadStateUpdate(npad_index);
+ auto& pad_state = npad_pad_states[npad_index];
auto& main_controller =
npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
@@ -281,20 +340,64 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
if (hold_type == NpadHoldType::Horizontal) {
- // TODO(ogniK): Remap buttons for different orientations
+ ControllerPadState state{};
+ AnalogPosition temp_lstick_entry{};
+ AnalogPosition temp_rstick_entry{};
+ if (controller_type == NPadControllerType::JoyLeft) {
+ state.d_down.Assign(pad_state.pad_states.d_left.Value());
+ state.d_left.Assign(pad_state.pad_states.d_up.Value());
+ state.d_right.Assign(pad_state.pad_states.d_down.Value());
+ state.d_up.Assign(pad_state.pad_states.d_right.Value());
+ state.l.Assign(pad_state.pad_states.l.Value() |
+ pad_state.pad_states.left_sl.Value());
+ state.r.Assign(pad_state.pad_states.r.Value() |
+ pad_state.pad_states.left_sr.Value());
+
+ state.zl.Assign(pad_state.pad_states.zl.Value());
+ state.plus.Assign(pad_state.pad_states.minus.Value());
+
+ temp_lstick_entry = pad_state.l_stick;
+ temp_rstick_entry = pad_state.r_stick;
+ std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
+ std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
+ temp_lstick_entry.y *= -1;
+ } else if (controller_type == NPadControllerType::JoyRight) {
+ state.x.Assign(pad_state.pad_states.a.Value());
+ state.a.Assign(pad_state.pad_states.b.Value());
+ state.b.Assign(pad_state.pad_states.y.Value());
+ state.y.Assign(pad_state.pad_states.b.Value());
+
+ state.l.Assign(pad_state.pad_states.l.Value() |
+ pad_state.pad_states.right_sl.Value());
+ state.r.Assign(pad_state.pad_states.r.Value() |
+ pad_state.pad_states.right_sr.Value());
+ state.zr.Assign(pad_state.pad_states.zr.Value());
+ state.plus.Assign(pad_state.pad_states.plus.Value());
+
+ temp_lstick_entry = pad_state.l_stick;
+ temp_rstick_entry = pad_state.r_stick;
+ std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
+ std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
+ temp_rstick_entry.x *= -1;
+ }
+ pad_state.pad_states.raw = state.raw;
+ pad_state.l_stick = temp_lstick_entry;
+ pad_state.r_stick = temp_rstick_entry;
}
+
libnx_entry.connection_status.raw = 0;
switch (controller_type) {
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
- handheld_entry.connection_status.IsConnected.Assign(1);
- if (!Settings::values.use_docked_mode) {
- handheld_entry.connection_status.IsWired.Assign(1);
- }
- handheld_entry.pad_states.raw = pad_state.raw;
- handheld_entry.l_stick = lstick_entry;
- handheld_entry.r_stick = rstick_entry;
+ handheld_entry.connection_status.IsWired.Assign(1);
+ handheld_entry.connection_status.IsLeftJoyConnected.Assign(1);
+ handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
+ handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
+ handheld_entry.connection_status.IsRightJoyWired.Assign(1);
+ handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ handheld_entry.pad.l_stick = pad_state.l_stick;
+ handheld_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
@@ -307,24 +410,25 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
libnx_entry.connection_status.IsConnected.Assign(1);
- dual_entry.pad_states.raw = pad_state.raw;
- dual_entry.l_stick = lstick_entry;
- dual_entry.r_stick = rstick_entry;
+ dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ dual_entry.pad.l_stick = pad_state.l_stick;
+ dual_entry.pad.r_stick = pad_state.r_stick;
+ break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
left_entry.connection_status.IsConnected.Assign(1);
- left_entry.pad_states.raw = pad_state.raw;
- left_entry.l_stick = lstick_entry;
- left_entry.r_stick = rstick_entry;
+ left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ left_entry.pad.l_stick = pad_state.l_stick;
+ left_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
right_entry.connection_status.IsConnected.Assign(1);
- right_entry.pad_states.raw = pad_state.raw;
- right_entry.l_stick = lstick_entry;
- right_entry.r_stick = rstick_entry;
+ right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ right_entry.pad.l_stick = pad_state.l_stick;
+ right_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
@@ -332,30 +436,30 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.connection_status.IsWired.Assign(1);
- pokeball_entry.pad_states.raw = pad_state.raw;
- pokeball_entry.l_stick = lstick_entry;
- pokeball_entry.r_stick = rstick_entry;
+ pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ pokeball_entry.pad.l_stick = pad_state.l_stick;
+ pokeball_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::ProController:
main_controller.connection_status.raw = 0;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
- main_controller.pad_states.raw = pad_state.raw;
- main_controller.l_stick = lstick_entry;
- main_controller.r_stick = rstick_entry;
+ main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
+ main_controller.pad.l_stick = pad_state.l_stick;
+ main_controller.pad.r_stick = pad_state.r_stick;
break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
// any controllers.
- libnx_entry.pad_states.raw = pad_state.raw;
- libnx_entry.l_stick = lstick_entry;
- libnx_entry.r_stick = rstick_entry;
+ libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
+ libnx_entry.pad.l_stick = pad_state.l_stick;
+ libnx_entry.pad.r_stick = pad_state.r_stick;
}
std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
shared_memory_entries.size() * sizeof(NPadEntry));
-} // namespace Service::HID
+}
void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
style.raw = style_set.raw;
@@ -370,14 +474,29 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
supported_npad_id_types.clear();
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
+ bool had_controller_update = false;
for (std::size_t i = 0; i < connected_controllers.size(); i++) {
auto& controller = connected_controllers[i];
if (!controller.is_connected) {
continue;
}
- if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
- controller.type = DecideBestController(PREFERRED_CONTROLLER);
- InitNewlyAddedControler(i);
+ const auto requested_controller =
+ i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
+ : NPadControllerType::Handheld;
+ if (!IsControllerSupported(requested_controller)) {
+ const auto is_handheld = requested_controller == NPadControllerType::Handheld;
+ if (is_handheld) {
+ controller.type = NPadControllerType::None;
+ controller.is_connected = false;
+ AddNewController(requested_controller);
+ } else {
+ controller.type = requested_controller;
+ InitNewlyAddedControler(i);
+ }
+ had_controller_update = true;
+ }
+ if (had_controller_update) {
+ styleset_changed_event.writable->Signal();
}
}
}
@@ -392,7 +511,7 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
- styleset_changed_event->Signal();
+ styleset_changed_event.writable->Signal();
hold_type = joy_hold_type;
}
@@ -401,44 +520,40 @@ Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
}
void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
- ASSERT(npad_id < shared_memory_entries.size());
- shared_memory_entries[npad_id].pad_assignment = assignment_mode;
+ const std::size_t npad_index = NPadIdToIndex(npad_id);
+ ASSERT(npad_index < shared_memory_entries.size());
+ shared_memory_entries[npad_index].pad_assignment = assignment_mode;
}
void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
const std::vector<Vibration>& vibrations) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
if (!can_controllers_vibrate) {
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
- std::size_t controller_pos = i;
- // Handheld controller conversion
- if (controller_pos == NPAD_HANDHELD) {
- controller_pos = 8;
- }
- // Unknown controller conversion
- if (controller_pos == NPAD_UNKNOWN) {
- controller_pos = 9;
- }
+ std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
if (connected_controllers[controller_pos].is_connected) {
// TODO(ogniK): Vibrate the physical controller
}
}
- LOG_WARNING(Service_HID, "(STUBBED) called");
last_processed_vibration = vibrations.back();
}
-Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
+Kernel::SharedPtr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent() const {
// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
// be signalled at least once, and signaled after a new controller is connected?
- styleset_changed_event->Signal();
- return styleset_changed_event;
+ styleset_changed_event.writable->Signal();
+ return styleset_changed_event.readable;
}
Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
+
void Controller_NPad::AddNewController(NPadControllerType controller) {
+ controller = DecideBestController(controller);
if (controller == NPadControllerType::Handheld) {
connected_controllers[8] = {controller, true};
InitNewlyAddedControler(8);
@@ -456,16 +571,54 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
InitNewlyAddedControler(controller_id);
}
-void Controller_NPad::ConnectNPad(u32 npad_id) {
- if (npad_id >= connected_controllers.size())
+void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
+ controller = DecideBestController(controller);
+ if (controller == NPadControllerType::Handheld) {
+ connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
+ InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
return;
- connected_controllers[npad_id].is_connected = true;
+ }
+
+ connected_controllers[NPadIdToIndex(npad_id)] = {controller, true};
+ InitNewlyAddedControler(NPadIdToIndex(npad_id));
+}
+
+void Controller_NPad::ConnectNPad(u32 npad_id) {
+ connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
}
void Controller_NPad::DisconnectNPad(u32 npad_id) {
- if (npad_id >= connected_controllers.size())
- return;
- connected_controllers[npad_id].is_connected = false;
+ connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
+}
+
+bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
+ if (controller == NPadControllerType::Handheld) {
+ // Handheld is not even a supported type, lets stop here
+ if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
+ NPAD_HANDHELD) == supported_npad_id_types.end()) {
+ return false;
+ }
+ // Handheld should not be supported in docked mode
+ if (Settings::values.use_docked_mode) {
+ return false;
+ }
+ }
+ switch (controller) {
+ case NPadControllerType::ProController:
+ return style.pro_controller;
+ case NPadControllerType::Handheld:
+ return style.handheld;
+ case NPadControllerType::JoyDual:
+ return style.joycon_dual;
+ case NPadControllerType::JoyLeft:
+ return style.joycon_left;
+ case NPadControllerType::JoyRight:
+ return style.joycon_right;
+ case NPadControllerType::Pokeball:
+ return style.pokeball;
+ default:
+ return false;
+ }
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
@@ -499,6 +652,36 @@ void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
can_controllers_vibrate = can_vibrate;
}
+void Controller_NPad::ClearAllConnectedControllers() {
+ for (auto& controller : connected_controllers) {
+ if (controller.is_connected && controller.type != NPadControllerType::None) {
+ controller.type = NPadControllerType::None;
+ controller.is_connected = false;
+ }
+ }
+}
+void Controller_NPad::DisconnectAllConnectedControllers() {
+ std::for_each(connected_controllers.begin(), connected_controllers.end(),
+ [](ControllerHolder& controller) { controller.is_connected = false; });
+}
+
+void Controller_NPad::ConnectAllDisconnectedControllers() {
+ std::for_each(connected_controllers.begin(), connected_controllers.end(),
+ [](ControllerHolder& controller) {
+ if (controller.type != NPadControllerType::None && !controller.is_connected) {
+ controller.is_connected = false;
+ }
+ });
+}
+
+void Controller_NPad::ClearAllControllers() {
+ std::for_each(connected_controllers.begin(), connected_controllers.end(),
+ [](ControllerHolder& controller) {
+ controller.type = NPadControllerType::None;
+ controller.is_connected = false;
+ });
+}
+
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index ac86985ff..29851f16a 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -5,13 +5,19 @@
#pragma once
#include <array>
+#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/frontend/input.h"
+#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
+constexpr u32 NPAD_HANDHELD = 32;
+constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
+
class Controller_NPad final : public ControllerBase {
public:
Controller_NPad();
@@ -75,9 +81,9 @@ public:
struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1);
- position1.Assign(light2);
- position1.Assign(light3);
- position1.Assign(light4);
+ position2.Assign(light2);
+ position3.Assign(light3);
+ position4.Assign(light4);
}
union {
u64 raw{};
@@ -103,15 +109,23 @@ public:
void VibrateController(const std::vector<u32>& controller_ids,
const std::vector<Vibration>& vibrations);
- Kernel::SharedPtr<Kernel::Event> GetStyleSetChangedEvent() const;
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetStyleSetChangedEvent() const;
Vibration GetLastVibration() const;
void AddNewController(NPadControllerType controller);
+ void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
void ConnectNPad(u32 npad_id);
void DisconnectNPad(u32 npad_id);
LedPattern GetLedPattern(u32 npad_id);
void SetVibrationEnabled(bool can_vibrate);
+ void ClearAllConnectedControllers();
+ void DisconnectAllConnectedControllers();
+ void ConnectAllDisconnectedControllers();
+ void ClearAllControllers();
+
+ static std::size_t NPadIdToIndex(u32 npad_id);
+ static u32 IndexToNPad(std::size_t index);
private:
struct CommonHeader {
@@ -164,8 +178,11 @@ private:
BitField<23, 1, u64_le> r_stick_down;
// Not always active?
- BitField<24, 1, u64_le> sl;
- BitField<25, 1, u64_le> sr;
+ BitField<24, 1, u64_le> left_sl;
+ BitField<25, 1, u64_le> left_sr;
+
+ BitField<26, 1, u64_le> right_sl;
+ BitField<27, 1, u64_le> right_sr;
};
};
static_assert(sizeof(ControllerPadState) == 8, "ControllerPadState is an invalid size");
@@ -189,12 +206,17 @@ private:
};
static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
- struct GenericStates {
- s64_le timestamp;
- s64_le timestamp2;
+ struct ControllerPad {
ControllerPadState pad_states;
AnalogPosition l_stick;
AnalogPosition r_stick;
+ };
+ static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size");
+
+ struct GenericStates {
+ s64_le timestamp;
+ s64_le timestamp2;
+ ControllerPad pad;
ConnectionState connection_status;
};
static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size");
@@ -266,18 +288,23 @@ private:
static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
struct ControllerHolder {
- Controller_NPad::NPadControllerType type;
+ NPadControllerType type;
bool is_connected;
};
NPadType style{};
std::array<NPadEntry, 10> shared_memory_entries{};
- std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
+ std::array<
+ std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
+ 10>
buttons;
- std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
+ std::array<
+ std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
+ 10>
+ sticks;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
- Kernel::SharedPtr<Kernel::Event> styleset_changed_event;
+ Kernel::EventPair styleset_changed_event;
Vibration last_processed_vibration{};
std::array<ControllerHolder, 10> connected_controllers{};
bool can_controllers_vibrate{true};
@@ -285,5 +312,8 @@ private:
void InitNewlyAddedControler(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
+ void RequestPadStateUpdate(u32 npad_id);
+ std::array<ControllerPad, 10> npad_pad_states{};
+ bool IsControllerSupported(NPadControllerType controller);
};
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp
index 43efef803..f666b1bd8 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.cpp
+++ b/src/core/hle/service/hid/controllers/touchscreen.cpp
@@ -41,16 +41,17 @@ void Controller_Touchscreen::OnUpdate(u8* data, std::size_t size) {
const auto [x, y, pressed] = touch_device->GetStatus();
auto& touch_entry = cur_entry.states[0];
- if (pressed) {
+ touch_entry.attribute.raw = 0;
+ if (pressed && Settings::values.touchscreen.enabled) {
touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
- touch_entry.diameter_x = 15;
- touch_entry.diameter_y = 15;
- touch_entry.rotation_angle = 0;
+ touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
+ touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
+ touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
const u64 tick = CoreTiming::GetTicks();
touch_entry.delta_time = tick - last_touch;
last_touch = tick;
- touch_entry.finger = 0;
+ touch_entry.finger = Settings::values.touchscreen.finger;
cur_entry.entry_count = 1;
} else {
cur_entry.entry_count = 0;
@@ -60,6 +61,6 @@ void Controller_Touchscreen::OnUpdate(u8* data, std::size_t size) {
}
void Controller_Touchscreen::OnLoadInputDevices() {
- touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
+ touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touchscreen.device);
}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h
index e5db6e6ba..94cd0eba9 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.h
+++ b/src/core/hle/service/hid/controllers/touchscreen.h
@@ -4,6 +4,7 @@
#pragma once
+#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
@@ -29,9 +30,18 @@ public:
void OnLoadInputDevices() override;
private:
+ struct Attributes {
+ union {
+ u32 raw{};
+ BitField<0, 1, u32_le> start_touch;
+ BitField<1, 1, u32_le> end_touch;
+ };
+ };
+ static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
+
struct TouchState {
u64_le delta_time;
- u32_le attribute;
+ Attributes attribute;
u32_le finger;
u32_le x;
u32_le y;
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index a45fd4954..2ec38c726 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -13,8 +13,9 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/hid/irs.h"
#include "core/hle/service/hid/xcd.h"
@@ -34,8 +35,8 @@
namespace Service::HID {
// Updating period for each HID device.
-// TODO(shinyquagsire23): These need better values.
-constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
+// TODO(ogniK): Find actual polling rate of hid
+constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 66;
constexpr u64 accelerometer_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr u64 gyroscope_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
@@ -124,10 +125,11 @@ public:
private:
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_mem);
- LOG_DEBUG(Service_HID, "called");
}
void UpdateControllers(u64 userdata, int cycles_late) {
@@ -163,9 +165,10 @@ public:
private:
void ActivateVibrationDevice(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
};
@@ -286,10 +289,10 @@ public:
{519, nullptr, "GetPalmaOperationResult"},
{520, nullptr, "ReadPalmaPlayLog"},
{521, nullptr, "ResetPalmaPlayLog"},
- {522, nullptr, "SetIsPalmaAllConnectable"},
+ {522, &Hid::SetIsPalmaAllConnectable, "SetIsPalmaAllConnectable"},
{523, nullptr, "SetIsPalmaPairedConnectable"},
{524, nullptr, "PairPalma"},
- {525, nullptr, "SetPalmaBoostMode"},
+ {525, &Hid::SetPalmaBoostMode, "SetPalmaBoostMode"},
{1000, nullptr, "SetNpadCommunicationMode"},
{1001, nullptr, "GetNpadCommunicationMode"},
};
@@ -303,6 +306,8 @@ private:
std::shared_ptr<IAppletResource> applet_resource;
void CreateAppletResource(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>();
}
@@ -310,206 +315,228 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAppletResource>(applet_resource);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateXpad(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::XPad);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateDebugPad(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::DebugPad);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateTouchScreen(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::Touchscreen);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateMouse(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::Mouse);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateKeyboard(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::Keyboard);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateGesture(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::Gesture);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) {
// Should have no effect with how our npad sets up the data
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->ActivateController(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto handle = rp.PopRaw<u32>();
+ LOG_WARNING(Service_HID, "(STUBBED) called with handle={}", handle);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
// TODO (Hexagon12): Properly implement reading gyroscope values from controllers.
rb.Push(true);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto supported_styleset = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_HID, "called with supported_styleset={}", supported_styleset);
+
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetSupportedStyleSet({supported_styleset});
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_DEBUG(Service_HID, "called");
}
void GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(controller.GetSupportedStyleSet().raw);
- LOG_DEBUG(Service_HID, "called");
}
void SetSupportedNpadIdType(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetSupportedNPadIdTypes(ctx.ReadBuffer().data(), ctx.GetReadBufferSize());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void ActivateNpad(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
applet_resource->ActivateController(HidController::NPad);
- LOG_DEBUG(Service_HID, "called");
}
void AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_HID, "called with npad_id={}", npad_id);
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(applet_resource->GetController<Controller_NPad>(HidController::NPad)
.GetStyleSetChangedEvent());
- LOG_DEBUG(Service_HID, "called");
}
void DisconnectNpad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_HID, "called with npad_id={}", npad_id);
+
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.DisconnectNPad(npad_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_HID, "called with npad_id={}", npad_id);
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(applet_resource->GetController<Controller_NPad>(HidController::NPad)
.GetLedPattern(npad_id)
.raw);
- LOG_DEBUG(Service_HID, "called");
}
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
- auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::RequestParser rp{ctx};
const auto hold_type = rp.PopRaw<u64>();
+ LOG_DEBUG(Service_HID, "called with hold_type={}", hold_type);
+
+ auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetHoldType(Controller_NPad::NpadHoldType{hold_type});
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void GetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
const auto& controller =
applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(static_cast<u64>(controller.GetHoldType()));
- LOG_DEBUG(Service_HID, "called");
}
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto npad_id = rp.PopRaw<u32>();
+ LOG_WARNING(Service_HID, "(STUBBED) called with npad_id={}", npad_id);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetVibrationEnabled(true);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void EndPermitVibrationSession(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetVibrationEnabled(false);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void SendVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto controller_id = rp.PopRaw<u32>();
const auto vibration_values = rp.PopRaw<Controller_NPad::Vibration>();
+ LOG_DEBUG(Service_HID, "called with controller_id={}", controller_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.VibrateController({controller_id}, {vibration_values});
- LOG_DEBUG(Service_HID, "called");
}
void SendVibrationValues(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
const auto controllers = ctx.ReadBuffer(0);
const auto vibrations = ctx.ReadBuffer(1);
@@ -527,74 +554,96 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<Controller_NPad::Vibration>(
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.GetLastVibration());
- LOG_DEBUG(Service_HID, "called");
}
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id = rp.PopRaw<u32>();
+ LOG_DEBUG(Service_HID, "called with npad_id={}", npad_id);
+
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_HID, "called");
}
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto mode = rp.PopRaw<u32>();
+ LOG_WARNING(Service_HID, "(STUBBED) called with mode={}", mode);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
rb.Push<u32>(0);
- LOG_DEBUG(Service_HID, "called");
}
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_HID, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IActiveVibrationDeviceList>();
- LOG_DEBUG(Service_HID, "called");
}
void ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_HID, "(STUBBED) called");
}
void StopSixAxisSensor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
+ }
+
+ void SetIsPalmaAllConnectable(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_HID, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void SetPalmaBoostMode(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_HID, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
}
};
diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp
index 872e3c344..3c7f8b1ee 100644
--- a/src/core/hle/service/hid/irs.cpp
+++ b/src/core/hle/service/hid/irs.cpp
@@ -44,115 +44,133 @@ IRS::IRS() : ServiceFramework{"irs"} {
}
void IRS::ActivateIrsensor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::DeactivateIrsensor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::GetIrsensorSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_IRS, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_mem);
- LOG_DEBUG(Service_IRS, "called");
}
void IRS::StopImageProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunMomentProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(CoreTiming::GetTicks());
rb.PushRaw<u32>(0);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunTeraPluginProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(device_handle);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunPointingProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::SuspendImageProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::CheckFirmwareVersion(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::SetFunctionLevel(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunImageTransferExProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::RunIrLedProcessor(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::StopImageProcessorAsync(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_IRS, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_IRS, "(STUBBED) called");
}
IRS::~IRS() = default;
diff --git a/src/core/hle/service/lbl/lbl.cpp b/src/core/hle/service/lbl/lbl.cpp
index 164c57e18..e8f9f2d29 100644
--- a/src/core/hle/service/lbl/lbl.cpp
+++ b/src/core/hle/service/lbl/lbl.cpp
@@ -55,29 +55,29 @@ public:
private:
void EnableVrMode(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LBL, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
vr_mode_enabled = true;
-
- LOG_DEBUG(Service_LBL, "called");
}
void DisableVrMode(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LBL, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
vr_mode_enabled = false;
-
- LOG_DEBUG(Service_LBL, "called");
}
void IsVrModeEnabled(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LBL, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(vr_mode_enabled);
-
- LOG_DEBUG(Service_LBL, "called");
}
bool vr_mode_enabled = false;
diff --git a/src/core/hle/service/ldn/ldn.cpp b/src/core/hle/service/ldn/ldn.cpp
index 167f2c66a..e250595e3 100644
--- a/src/core/hle/service/ldn/ldn.cpp
+++ b/src/core/hle/service/ldn/ldn.cpp
@@ -44,11 +44,11 @@ public:
}
void CreateMonitorService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LDN, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IMonitorService>();
-
- LOG_DEBUG(Service_LDN, "called");
}
};
@@ -104,11 +104,11 @@ public:
}
void CreateSystemLocalCommunicationService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LDN, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILocalCommunicationService>("ISystemLocalCommunicationService");
-
- LOG_DEBUG(Service_LDN, "called");
}
};
@@ -125,11 +125,11 @@ public:
}
void CreateUserLocalCommunicationService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LDN, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILocalCommunicationService>("IUserLocalCommunicationService");
-
- LOG_DEBUG(Service_LDN, "called");
}
};
diff --git a/src/core/hle/service/ldr/ldr.cpp b/src/core/hle/service/ldr/ldr.cpp
index d607d985e..ca119dd3a 100644
--- a/src/core/hle/service/ldr/ldr.cpp
+++ b/src/core/hle/service/ldr/ldr.cpp
@@ -4,7 +4,10 @@
#include <memory>
#include <fmt/format.h>
+#include <mbedtls/sha256.h>
+#include "common/alignment.h"
+#include "common/hex_util.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/ldr/ldr.h"
@@ -13,6 +16,21 @@
namespace Service::LDR {
+constexpr ResultCode ERROR_INVALID_MEMORY_STATE{ErrorModule::Loader, 51};
+constexpr ResultCode ERROR_INVALID_NRO{ErrorModule::Loader, 52};
+constexpr ResultCode ERROR_INVALID_NRR{ErrorModule::Loader, 53};
+constexpr ResultCode ERROR_MISSING_NRR_HASH{ErrorModule::Loader, 54};
+constexpr ResultCode ERROR_MAXIMUM_NRO{ErrorModule::Loader, 55};
+constexpr ResultCode ERROR_MAXIMUM_NRR{ErrorModule::Loader, 56};
+constexpr ResultCode ERROR_ALREADY_LOADED{ErrorModule::Loader, 57};
+constexpr ResultCode ERROR_INVALID_ALIGNMENT{ErrorModule::Loader, 81};
+constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::Loader, 82};
+constexpr ResultCode ERROR_INVALID_NRO_ADDRESS{ErrorModule::Loader, 84};
+constexpr ResultCode ERROR_INVALID_NRR_ADDRESS{ErrorModule::Loader, 85};
+constexpr ResultCode ERROR_NOT_INITIALIZED{ErrorModule::Loader, 87};
+
+constexpr u64 MAXIMUM_LOADED_RO = 0x40;
+
class DebugMonitor final : public ServiceFramework<DebugMonitor> {
public:
explicit DebugMonitor() : ServiceFramework{"ldr:dmnt"} {
@@ -64,9 +82,9 @@ public:
// clang-format off
static const FunctionInfo functions[] = {
{0, &RelocatableObject::LoadNro, "LoadNro"},
- {1, nullptr, "UnloadNro"},
+ {1, &RelocatableObject::UnloadNro, "UnloadNro"},
{2, &RelocatableObject::LoadNrr, "LoadNrr"},
- {3, nullptr, "UnloadNrr"},
+ {3, &RelocatableObject::UnloadNrr, "UnloadNrr"},
{4, &RelocatableObject::Initialize, "Initialize"},
};
// clang-format on
@@ -75,9 +93,126 @@ public:
}
void LoadNrr(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ rp.Skip(2, false);
+ const VAddr nrr_addr{rp.Pop<VAddr>()};
+ const u64 nrr_size{rp.Pop<u64>()};
+ LOG_DEBUG(Service_LDR, "called with nrr_addr={:016X}, nrr_size={:016X}", nrr_addr,
+ nrr_size);
+
+ if (!initialized) {
+ LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_NOT_INITIALIZED);
+ return;
+ }
+
+ if (nrr.size() >= MAXIMUM_LOADED_RO) {
+ LOG_ERROR(Service_LDR, "Loading new NRR would exceed the maximum number of loaded NRRs "
+ "(0x40)! Failing...");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_MAXIMUM_NRR);
+ return;
+ }
+
+ // NRR Address does not fall on 0x1000 byte boundary
+ if (!Common::Is4KBAligned(nrr_addr)) {
+ LOG_ERROR(Service_LDR, "NRR Address has invalid alignment (actual {:016X})!", nrr_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_ALIGNMENT);
+ return;
+ }
+
+ // NRR Size is zero or causes overflow
+ if (nrr_addr + nrr_size <= nrr_addr || nrr_size == 0 || !Common::Is4KBAligned(nrr_size)) {
+ LOG_ERROR(Service_LDR, "NRR Size is invalid! (nrr_address={:016X}, nrr_size={:016X})",
+ nrr_addr, nrr_size);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_SIZE);
+ return;
+ }
+ // Read NRR data from memory
+ std::vector<u8> nrr_data(nrr_size);
+ Memory::ReadBlock(nrr_addr, nrr_data.data(), nrr_size);
+ NRRHeader header;
+ std::memcpy(&header, nrr_data.data(), sizeof(NRRHeader));
+
+ if (header.magic != Common::MakeMagic('N', 'R', 'R', '0')) {
+ LOG_ERROR(Service_LDR, "NRR did not have magic 'NRR0' (actual {:08X})!", header.magic);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_NRR);
+ return;
+ }
+
+ if (header.size != nrr_size) {
+ LOG_ERROR(Service_LDR,
+ "NRR header reported size did not match LoadNrr parameter size! "
+ "(header_size={:016X}, loadnrr_size={:016X})",
+ header.size, nrr_size);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_SIZE);
+ return;
+ }
+
+ if (Core::CurrentProcess()->GetTitleID() != header.title_id) {
+ LOG_ERROR(Service_LDR,
+ "Attempting to load NRR with title ID other than current process. (actual "
+ "{:016X})!",
+ header.title_id);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_NRR);
+ return;
+ }
+
+ std::vector<SHA256Hash> hashes;
+
+ // Copy all hashes in the NRR (specified by hash count/hash offset) into vector.
+ for (std::size_t i = header.hash_offset;
+ i < (header.hash_offset + (header.hash_count * sizeof(SHA256Hash))); i += 8) {
+ SHA256Hash hash;
+ std::memcpy(hash.data(), nrr_data.data() + i, sizeof(SHA256Hash));
+ hashes.emplace_back(hash);
+ }
+
+ nrr.insert_or_assign(nrr_addr, std::move(hashes));
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void UnloadNrr(Kernel::HLERequestContext& ctx) {
+ if (!initialized) {
+ LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_NOT_INITIALIZED);
+ return;
+ }
+
+ IPC::RequestParser rp{ctx};
+ rp.Skip(2, false);
+ const auto nrr_addr{rp.Pop<VAddr>()};
+ LOG_DEBUG(Service_LDR, "called with nrr_addr={:016X}", nrr_addr);
+
+ if (!Common::Is4KBAligned(nrr_addr)) {
+ LOG_ERROR(Service_LDR, "NRR Address has invalid alignment (actual {:016X})!", nrr_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_ALIGNMENT);
+ return;
+ }
+
+ const auto iter = nrr.find(nrr_addr);
+ if (iter == nrr.end()) {
+ LOG_ERROR(Service_LDR,
+ "Attempting to unload NRR which has not been loaded! (addr={:016X})",
+ nrr_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_NRR_ADDRESS);
+ return;
+ }
+
+ nrr.erase(iter);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_LDR, "(STUBBED) called");
}
void LoadNro(Kernel::HLERequestContext& ctx) {
@@ -87,33 +222,260 @@ public:
const u64 nro_size{rp.Pop<u64>()};
const VAddr bss_addr{rp.Pop<VAddr>()};
const u64 bss_size{rp.Pop<u64>()};
+ LOG_DEBUG(
+ Service_LDR,
+ "called with nro_addr={:016X}, nro_size={:016X}, bss_addr={:016X}, bss_size={:016X}",
+ nro_addr, nro_size, bss_addr, bss_size);
+
+ if (!initialized) {
+ LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_NOT_INITIALIZED);
+ return;
+ }
+
+ if (nro.size() >= MAXIMUM_LOADED_RO) {
+ LOG_ERROR(Service_LDR, "Loading new NRO would exceed the maximum number of loaded NROs "
+ "(0x40)! Failing...");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_MAXIMUM_NRO);
+ return;
+ }
+
+ // NRO Address does not fall on 0x1000 byte boundary
+ if (!Common::Is4KBAligned(nro_addr)) {
+ LOG_ERROR(Service_LDR, "NRO Address has invalid alignment (actual {:016X})!", nro_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_ALIGNMENT);
+ return;
+ }
+
+ // NRO Size or BSS Size is zero or causes overflow
+ const auto nro_size_valid =
+ nro_size != 0 && nro_addr + nro_size > nro_addr && Common::Is4KBAligned(nro_size);
+ const auto bss_size_valid =
+ nro_size + bss_size >= nro_size && (bss_size == 0 || bss_addr + bss_size > bss_addr);
+
+ if (!nro_size_valid || !bss_size_valid) {
+ LOG_ERROR(Service_LDR,
+ "NRO Size or BSS Size is invalid! (nro_address={:016X}, nro_size={:016X}, "
+ "bss_address={:016X}, bss_size={:016X})",
+ nro_addr, nro_size, bss_addr, bss_size);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_SIZE);
+ return;
+ }
// Read NRO data from memory
std::vector<u8> nro_data(nro_size);
Memory::ReadBlock(nro_addr, nro_data.data(), nro_size);
+ SHA256Hash hash{};
+ mbedtls_sha256(nro_data.data(), nro_data.size(), hash.data(), 0);
+
+ // NRO Hash is already loaded
+ if (std::any_of(nro.begin(), nro.end(), [&hash](const std::pair<VAddr, NROInfo>& info) {
+ return info.second.hash == hash;
+ })) {
+ LOG_ERROR(Service_LDR, "NRO is already loaded!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_ALREADY_LOADED);
+ return;
+ }
+
+ // NRO Hash is not in any loaded NRR
+ if (!IsValidNROHash(hash)) {
+ LOG_ERROR(Service_LDR,
+ "NRO hash is not present in any currently loaded NRRs (hash={})!",
+ Common::HexArrayToString(hash));
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_MISSING_NRR_HASH);
+ return;
+ }
+
+ NROHeader header;
+ std::memcpy(&header, nro_data.data(), sizeof(NROHeader));
+
+ if (!IsValidNRO(header, nro_size, bss_size)) {
+ LOG_ERROR(Service_LDR, "NRO was invalid!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_NRO);
+ return;
+ }
+
// Load NRO as new executable module
- const VAddr addr{*Core::CurrentProcess()->VMManager().FindFreeRegion(nro_size + bss_size)};
- Loader::AppLoader_NRO::LoadNro(nro_data, fmt::format("nro-{:08x}", addr), addr);
+ auto* process = Core::CurrentProcess();
+ auto& vm_manager = process->VMManager();
+ auto map_address = vm_manager.FindFreeRegion(nro_size + bss_size);
+
+ if (!map_address.Succeeded() ||
+ *map_address + nro_size + bss_size > vm_manager.GetAddressSpaceEndAddress()) {
+
+ LOG_ERROR(Service_LDR,
+ "General error while allocation memory or no available memory to allocate!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_MEMORY_STATE);
+ return;
+ }
+
+ ASSERT(process->MirrorMemory(*map_address, nro_addr, nro_size,
+ Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
+ ASSERT(process->UnmapMemory(nro_addr, 0, nro_size) == RESULT_SUCCESS);
+
+ if (bss_size > 0) {
+ ASSERT(process->MirrorMemory(*map_address + nro_size, bss_addr, bss_size,
+ Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
+ ASSERT(process->UnmapMemory(bss_addr, 0, bss_size) == RESULT_SUCCESS);
+ }
- // TODO(bunnei): This is an incomplete implementation. It was tested with Super Mario Party.
- // It is currently missing:
- // - Signature checks with LoadNRR
- // - Checking if a module has already been loaded
- // - Using/validating BSS, etc. params (these are used from NRO header instead)
- // - Error checking
- // - ...Probably other things
+ vm_manager.ReprotectRange(*map_address, header.text_size,
+ Kernel::VMAPermission::ReadExecute);
+ vm_manager.ReprotectRange(*map_address + header.ro_offset, header.ro_size,
+ Kernel::VMAPermission::Read);
+ vm_manager.ReprotectRange(*map_address + header.rw_offset, header.rw_size,
+ Kernel::VMAPermission::ReadWrite);
+
+ Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
+
+ nro.insert_or_assign(*map_address, NROInfo{hash, nro_size + bss_size});
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
- rb.Push(addr);
- LOG_WARNING(Service_LDR, "(STUBBED) called");
+ rb.Push(*map_address);
}
- void Initialize(Kernel::HLERequestContext& ctx) {
+ void UnloadNro(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ rp.Skip(2, false);
+ const VAddr mapped_addr{rp.PopRaw<VAddr>()};
+ const VAddr heap_addr{rp.PopRaw<VAddr>()};
+ LOG_DEBUG(Service_LDR, "called with mapped_addr={:016X}, heap_addr={:016X}", mapped_addr,
+ heap_addr);
+
+ if (!initialized) {
+ LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_NOT_INITIALIZED);
+ return;
+ }
+
+ if (!Common::Is4KBAligned(mapped_addr) || !Common::Is4KBAligned(heap_addr)) {
+ LOG_ERROR(Service_LDR,
+ "NRO/BSS Address has invalid alignment (actual nro_addr={:016X}, "
+ "bss_addr={:016X})!",
+ mapped_addr, heap_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_ALIGNMENT);
+ return;
+ }
+
+ const auto iter = nro.find(mapped_addr);
+ if (iter == nro.end()) {
+ LOG_ERROR(Service_LDR,
+ "The NRO attempting to unmap was not mapped or has an invalid address "
+ "(actual {:016X})!",
+ mapped_addr);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERROR_INVALID_NRO_ADDRESS);
+ return;
+ }
+
+ auto* process = Core::CurrentProcess();
+ auto& vm_manager = process->VMManager();
+ const auto& nro_size = iter->second.size;
+
+ ASSERT(process->MirrorMemory(heap_addr, mapped_addr, nro_size,
+ Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
+ ASSERT(process->UnmapMemory(mapped_addr, 0, nro_size) == RESULT_SUCCESS);
+
+ Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
+ Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
+
+ nro.erase(iter);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
+ }
+
+ void Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_LDR, "(STUBBED) called");
+
+ initialized = true;
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+private:
+ using SHA256Hash = std::array<u8, 0x20>;
+
+ struct NROHeader {
+ u32_le entrypoint_insn;
+ u32_le mod_offset;
+ INSERT_PADDING_WORDS(2);
+ u32_le magic;
+ INSERT_PADDING_WORDS(1);
+ u32_le nro_size;
+ INSERT_PADDING_WORDS(1);
+ u32_le text_offset;
+ u32_le text_size;
+ u32_le ro_offset;
+ u32_le ro_size;
+ u32_le rw_offset;
+ u32_le rw_size;
+ u32_le bss_size;
+ INSERT_PADDING_WORDS(1);
+ std::array<u8, 0x20> build_id;
+ INSERT_PADDING_BYTES(0x20);
+ };
+ static_assert(sizeof(NROHeader) == 0x80, "NROHeader has invalid size.");
+
+ struct NRRHeader {
+ u32_le magic;
+ INSERT_PADDING_BYTES(0x1C);
+ u64_le title_id_mask;
+ u64_le title_id_pattern;
+ std::array<u8, 0x100> modulus;
+ std::array<u8, 0x100> signature_1;
+ std::array<u8, 0x100> signature_2;
+ u64_le title_id;
+ u32_le size;
+ INSERT_PADDING_BYTES(4);
+ u32_le hash_offset;
+ u32_le hash_count;
+ INSERT_PADDING_BYTES(8);
+ };
+ static_assert(sizeof(NRRHeader) == 0x350, "NRRHeader has incorrect size.");
+
+ struct NROInfo {
+ SHA256Hash hash;
+ u64 size;
+ };
+
+ bool initialized = false;
+
+ std::map<VAddr, NROInfo> nro;
+ std::map<VAddr, std::vector<SHA256Hash>> nrr;
+
+ bool IsValidNROHash(const SHA256Hash& hash) {
+ return std::any_of(
+ nrr.begin(), nrr.end(), [&hash](const std::pair<VAddr, std::vector<SHA256Hash>>& p) {
+ return std::find(p.second.begin(), p.second.end(), hash) != p.second.end();
+ });
+ }
+
+ static bool IsValidNRO(const NROHeader& header, u64 nro_size, u64 bss_size) {
+ return header.magic == Common::MakeMagic('N', 'R', 'O', '0') &&
+ header.nro_size == nro_size && header.bss_size == bss_size &&
+ header.ro_offset == header.text_offset + header.text_size &&
+ header.rw_offset == header.ro_offset + header.ro_size &&
+ nro_size == header.rw_offset + header.rw_size &&
+ Common::Is4KBAligned(header.text_size) && Common::Is4KBAligned(header.ro_size) &&
+ Common::Is4KBAligned(header.rw_size);
}
};
diff --git a/src/core/hle/service/lm/lm.cpp b/src/core/hle/service/lm/lm.cpp
index c89157a4d..1f462e087 100644
--- a/src/core/hle/service/lm/lm.cpp
+++ b/src/core/hle/service/lm/lm.cpp
@@ -18,7 +18,7 @@ public:
ILogger() : ServiceFramework("ILogger") {
static const FunctionInfo functions[] = {
{0x00000000, &ILogger::Initialize, "Initialize"},
- {0x00000001, nullptr, "SetDestination"},
+ {0x00000001, &ILogger::SetDestination, "SetDestination"},
};
RegisterHandlers(functions);
}
@@ -178,6 +178,17 @@ private:
}
}
+ // This service function is intended to be used as a way to
+ // redirect logging output to different destinations, however,
+ // given we always want to see the logging output, it's sufficient
+ // to do nothing and return success here.
+ void SetDestination(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LM, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
std::ostringstream log_stream;
};
@@ -198,11 +209,11 @@ public:
* 0: ResultCode
*/
void OpenLogger(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_LM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILogger>();
-
- LOG_DEBUG(Service_LM, "called");
}
};
diff --git a/src/core/hle/service/mm/mm_u.cpp b/src/core/hle/service/mm/mm_u.cpp
index e1f17a926..def63dc8a 100644
--- a/src/core/hle/service/mm/mm_u.cpp
+++ b/src/core/hle/service/mm/mm_u.cpp
@@ -31,12 +31,14 @@ public:
private:
void Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Finalize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -45,15 +47,16 @@ private:
IPC::RequestParser rp{ctx};
min = rp.Pop<u32>();
max = rp.Pop<u32>();
- current = min;
-
LOG_WARNING(Service_MM, "(STUBBED) called, min=0x{:X}, max=0x{:X}", min, max);
+
+ current = min;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Get(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(current);
@@ -61,6 +64,7 @@ private:
void InitializeWithId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(id); // Any non zero value
@@ -68,6 +72,7 @@ private:
void FinalizeWithId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -77,16 +82,17 @@ private:
u32 input_id = rp.Pop<u32>();
min = rp.Pop<u32>();
max = rp.Pop<u32>();
- current = min;
-
LOG_WARNING(Service_MM, "(STUBBED) called, input_id=0x{:X}, min=0x{:X}, max=0x{:X}",
input_id, min, max);
+
+ current = min;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetWithId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_MM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(current);
diff --git a/src/core/hle/service/nfc/nfc.cpp b/src/core/hle/service/nfc/nfc.cpp
index 30e542542..5c62d42ba 100644
--- a/src/core/hle/service/nfc/nfc.cpp
+++ b/src/core/hle/service/nfc/nfc.cpp
@@ -43,11 +43,11 @@ public:
private:
void CreateAmInterface(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAm>();
-
- LOG_DEBUG(Service_NFC, "called");
}
};
@@ -91,11 +91,11 @@ public:
private:
void CreateUserInterface(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<MFIUser>();
-
- LOG_DEBUG(Service_NFC, "called");
}
};
@@ -138,19 +138,19 @@ private:
};
void InitializeOld(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0};
rb.Push(RESULT_SUCCESS);
-
// We don't deal with hardware initialization so we can just stub this.
- LOG_DEBUG(Service_NFC, "called");
}
void IsNfcEnabledOld(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "IsNfcEnabledOld");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u8>(Settings::values.enable_nfc);
-
- LOG_DEBUG(Service_NFC, "IsNfcEnabledOld");
}
void GetStateOld(Kernel::HLERequestContext& ctx) {
@@ -183,11 +183,11 @@ public:
private:
void CreateUserInterface(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IUser>();
-
- LOG_DEBUG(Service_NFC, "called");
}
};
@@ -241,11 +241,11 @@ public:
private:
void CreateSystemInterface(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystem>();
-
- LOG_DEBUG(Service_NFC, "called");
}
};
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index c1af878fe..d5df112a0 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -7,7 +7,9 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/lock.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/nfp/nfp.h"
@@ -23,8 +25,8 @@ constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {
auto& kernel = Core::System::GetInstance().Kernel();
- nfc_tag_load =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "IUser:NFCTagDetected");
+ nfc_tag_load = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IUser:NFCTagDetected");
}
Module::Interface::~Interface() = default;
@@ -63,10 +65,10 @@ public:
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- deactivate_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "IUser:DeactivateEvent");
- availability_change_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
- "IUser:AvailabilityChangeEvent");
+ deactivate_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "IUser:DeactivateEvent");
+ availability_change_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot, "IUser:AvailabilityChangeEvent");
}
private:
@@ -108,30 +110,29 @@ private:
static_assert(sizeof(CommonInfo) == 0x40, "CommonInfo is an invalid size");
void Initialize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0};
rb.Push(RESULT_SUCCESS);
state = State::Initialized;
-
- LOG_DEBUG(Service_NFC, "called");
}
void GetState(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NFC, "called");
+
IPC::ResponseBuilder rb{ctx, 3, 0};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(static_cast<u32>(state));
-
- LOG_DEBUG(Service_NFC, "called");
}
void ListDevices(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 array_size = rp.Pop<u32>();
+ LOG_DEBUG(Service_NFP, "called, array_size={}", array_size);
ctx.WriteBuffer(&device_handle, sizeof(device_handle));
- LOG_DEBUG(Service_NFP, "called, array_size={}", array_size);
-
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
@@ -141,6 +142,7 @@ private:
IPC::RequestParser rp{ctx};
const u64 dev_handle = rp.Pop<u64>();
LOG_DEBUG(Service_NFP, "called, dev_handle=0x{:X}", dev_handle);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(npad_id);
@@ -150,6 +152,7 @@ private:
IPC::RequestParser rp{ctx};
const u64 dev_handle = rp.Pop<u64>();
LOG_DEBUG(Service_NFP, "called, dev_handle=0x{:X}", dev_handle);
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(nfp_interface.GetNFCEvent());
@@ -163,15 +166,16 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(deactivate_event);
+ rb.PushCopyObjects(deactivate_event.readable);
}
void StopDetection(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
+
switch (device_state) {
case DeviceState::TagFound:
case DeviceState::TagNearby:
- deactivate_event->Signal();
+ deactivate_event.writable->Signal();
device_state = DeviceState::Initialized;
break;
case DeviceState::SearchingForTag:
@@ -185,6 +189,7 @@ private:
void GetDeviceState(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
+
auto nfc_event = nfp_interface.GetNFCEvent();
if (!nfc_event->ShouldWait(Kernel::GetCurrentThread()) && !has_attached_handle) {
device_state = DeviceState::TagFound;
@@ -212,7 +217,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
auto amiibo = nfp_interface.GetAmiiboBuffer();
TagInfo tag_info{};
- std::memcpy(tag_info.uuid.data(), amiibo.uuid.data(), sizeof(tag_info.uuid.size()));
+ tag_info.uuid = amiibo.uuid;
tag_info.uuid_length = static_cast<u8>(tag_info.uuid.size());
tag_info.protocol = 1; // TODO(ogniK): Figure out actual values
@@ -261,7 +266,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(availability_change_event);
+ rb.PushCopyObjects(availability_change_event.readable);
}
void GetRegisterInfo(Kernel::HLERequestContext& ctx) {
@@ -316,13 +321,14 @@ private:
const u32 npad_id{0}; // Player 1 controller
State state{State::NonInitialized};
DeviceState device_state{DeviceState::Initialized};
- Kernel::SharedPtr<Kernel::Event> deactivate_event;
- Kernel::SharedPtr<Kernel::Event> availability_change_event;
+ Kernel::EventPair deactivate_event;
+ Kernel::EventPair availability_change_event;
const Module::Interface& nfp_interface;
};
void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NFP, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IUser>(*this);
@@ -335,12 +341,14 @@ bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
}
std::memcpy(&amiibo, buffer.data(), sizeof(amiibo));
- nfc_tag_load->Signal();
+ nfc_tag_load.writable->Signal();
return true;
}
-const Kernel::SharedPtr<Kernel::Event>& Module::Interface::GetNFCEvent() const {
- return nfc_tag_load;
+
+const Kernel::SharedPtr<Kernel::ReadableEvent>& Module::Interface::GetNFCEvent() const {
+ return nfc_tag_load.readable;
}
+
const Module::Interface::AmiiboFile& Module::Interface::GetAmiiboBuffer() const {
return amiibo;
}
diff --git a/src/core/hle/service/nfp/nfp.h b/src/core/hle/service/nfp/nfp.h
index 5c0ae8a54..a1817e991 100644
--- a/src/core/hle/service/nfp/nfp.h
+++ b/src/core/hle/service/nfp/nfp.h
@@ -6,7 +6,8 @@
#include <array>
#include <vector>
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/service.h"
namespace Service::NFP {
@@ -33,11 +34,11 @@ public:
void CreateUserInterface(Kernel::HLERequestContext& ctx);
bool LoadAmiibo(const std::vector<u8>& buffer);
- const Kernel::SharedPtr<Kernel::Event>& GetNFCEvent() const;
+ const Kernel::SharedPtr<Kernel::ReadableEvent>& GetNFCEvent() const;
const AmiiboFile& GetAmiiboBuffer() const;
private:
- Kernel::SharedPtr<Kernel::Event> nfc_tag_load{};
+ Kernel::EventPair nfc_tag_load{};
AmiiboFile amiibo{};
protected:
diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp
index 75dcd94a3..60479bb45 100644
--- a/src/core/hle/service/nifm/nifm.cpp
+++ b/src/core/hle/service/nifm/nifm.cpp
@@ -4,7 +4,9 @@
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
@@ -56,19 +58,23 @@ public:
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- event1 = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "IRequest:Event1");
- event2 = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "IRequest:Event2");
+ event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IRequest:Event1");
+ event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "IRequest:Event2");
}
private:
void Submit(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetRequestState(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
@@ -76,30 +82,34 @@ private:
void GetResult(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetSystemEventReadableHandles(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2, 2};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(event1, event2);
+ rb.PushCopyObjects(event1.readable, event2.readable);
}
void Cancel(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SetConnectionConfirmationOption(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
- Kernel::SharedPtr<Kernel::Event> event1, event2;
+ Kernel::EventPair event1, event2;
};
class INetworkProfile final : public ServiceFramework<INetworkProfile> {
@@ -122,32 +132,36 @@ private:
void GetClientId(Kernel::HLERequestContext& ctx) {
static constexpr u32 client_id = 1;
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(client_id); // Client ID needs to be non zero otherwise it's considered invalid
}
void CreateScanRequest(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIFM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IScanRequest>();
-
- LOG_DEBUG(Service_NIFM, "called");
}
void CreateRequest(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIFM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IRequest>();
-
- LOG_DEBUG(Service_NIFM, "called");
}
void RemoveNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIFM, "called");
+
ASSERT_MSG(ctx.GetReadBufferSize() == 0x17c, "NetworkProfileData is not the correct size");
u128 uuid{};
auto buffer = ctx.ReadBuffer();
@@ -158,23 +172,24 @@ private:
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<INetworkProfile>();
rb.PushRaw<u128>(uuid);
-
- LOG_DEBUG(Service_NIFM, "called");
}
void IsWirelessCommunicationEnabled(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(0);
}
void IsEthernetCommunicationEnabled(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(0);
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(0);
@@ -235,17 +250,19 @@ public:
}
void CreateGeneralServiceOld(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIFM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IGeneralService>();
- LOG_DEBUG(Service_NIFM, "called");
}
void CreateGeneralService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIFM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IGeneralService>();
- LOG_DEBUG(Service_NIFM, "called");
}
};
diff --git a/src/core/hle/service/nim/nim.cpp b/src/core/hle/service/nim/nim.cpp
index 18091c9bb..0dabcd23b 100644
--- a/src/core/hle/service/nim/nim.cpp
+++ b/src/core/hle/service/nim/nim.cpp
@@ -6,7 +6,9 @@
#include <ctime>
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nim/nim.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
@@ -138,57 +140,61 @@ public:
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- finished_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
- "IEnsureNetworkClockAvailabilityService:FinishEvent");
+ finished_event = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::OneShot,
+ "IEnsureNetworkClockAvailabilityService:FinishEvent");
}
private:
- Kernel::SharedPtr<Kernel::Event> finished_event;
+ Kernel::EventPair finished_event;
void StartTask(Kernel::HLERequestContext& ctx) {
// No need to connect to the internet, just finish the task straight away.
- finished_event->Signal();
+ LOG_DEBUG(Service_NIM, "called");
+ finished_event.writable->Signal();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_NIM, "called");
}
void GetFinishNotificationEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(finished_event);
- LOG_DEBUG(Service_NIM, "called");
+ rb.PushCopyObjects(finished_event.readable);
}
void GetResult(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIM, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_NIM, "called");
}
void Cancel(Kernel::HLERequestContext& ctx) {
- finished_event->Clear();
+ LOG_DEBUG(Service_NIM, "called");
+ finished_event.writable->Clear();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_NIM, "called");
}
void IsProcessing(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIM, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(0); // We instantly process the request
- LOG_DEBUG(Service_NIM, "called");
}
void GetServerTime(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIM, "called");
+
const s64 server_time{std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count()};
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<s64>(server_time);
- LOG_DEBUG(Service_NIM, "called");
}
};
@@ -208,23 +214,26 @@ public:
private:
void OpenEnsureNetworkClockAvailabilityService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NIM, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IEnsureNetworkClockAvailabilityService>();
- LOG_DEBUG(Service_NIM, "called");
}
// TODO(ogniK): Do we need these?
void SuspendAutonomicTimeCorrection(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NIM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_NIM, "(STUBBED) called");
}
void ResumeAutonomicTimeCorrection(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NIM, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_NIM, "(STUBBED) called");
}
};
diff --git a/src/core/hle/service/ns/ns.cpp b/src/core/hle/service/ns/ns.cpp
index 07c1381fe..2663f56b1 100644
--- a/src/core/hle/service/ns/ns.cpp
+++ b/src/core/hle/service/ns/ns.cpp
@@ -2,6 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/logging/log.h"
+#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/patch_manager.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/ns/ns.h"
@@ -118,7 +121,7 @@ public:
{305, nullptr, "TerminateSystemApplet"},
{306, nullptr, "LaunchOverlayApplet"},
{307, nullptr, "TerminateOverlayApplet"},
- {400, nullptr, "GetApplicationControlData"},
+ {400, &IApplicationManagerInterface::GetApplicationControlData, "GetApplicationControlData"},
{401, nullptr, "InvalidateAllApplicationControlCache"},
{402, nullptr, "RequestDownloadApplicationControlData"},
{403, nullptr, "GetMaxApplicationControlCacheCount"},
@@ -243,6 +246,65 @@ public:
RegisterHandlers(functions);
}
+
+ void GetApplicationControlData(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto flag = rp.PopRaw<u64>();
+ LOG_DEBUG(Service_NS, "called with flag={:016X}", flag);
+
+ const auto title_id = rp.PopRaw<u64>();
+
+ const auto size = ctx.GetWriteBufferSize();
+
+ const FileSys::PatchManager pm{title_id};
+ const auto control = pm.GetControlMetadata();
+
+ std::vector<u8> out;
+
+ if (control.first != nullptr) {
+ if (size < 0x4000) {
+ LOG_ERROR(Service_NS,
+ "output buffer is too small! (actual={:016X}, expected_min=0x4000)",
+ size);
+ IPC::ResponseBuilder rb{ctx, 2};
+ // TODO(DarkLordZach): Find a better error code for this.
+ rb.Push(ResultCode(-1));
+ return;
+ }
+
+ out.resize(0x4000);
+ const auto bytes = control.first->GetRawBytes();
+ std::memcpy(out.data(), bytes.data(), bytes.size());
+ } else {
+ LOG_WARNING(Service_NS, "missing NACP data for title_id={:016X}, defaulting to zeros.",
+ title_id);
+ out.resize(std::min<u64>(0x4000, size));
+ }
+
+ if (control.second != nullptr) {
+ if (size < 0x4000 + control.second->GetSize()) {
+ LOG_ERROR(Service_NS,
+ "output buffer is too small! (actual={:016X}, expected_min={:016X})",
+ size, 0x4000 + control.second->GetSize());
+ IPC::ResponseBuilder rb{ctx, 2};
+ // TODO(DarkLordZach): Find a better error code for this.
+ rb.Push(ResultCode(-1));
+ return;
+ }
+
+ out.resize(0x4000 + control.second->GetSize());
+ control.second->Read(out.data() + 0x4000, control.second->GetSize());
+ } else {
+ LOG_WARNING(Service_NS, "missing icon data for title_id={:016X}, defaulting to zeros.",
+ title_id);
+ }
+
+ ctx.WriteBuffer(out);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u32>(static_cast<u32>(out.size()));
+ }
};
class IApplicationVersionInterface final : public ServiceFramework<IApplicationVersionInterface> {
@@ -371,11 +433,11 @@ public:
private:
template <typename T>
void PushInterface(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NS, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<T>();
-
- LOG_DEBUG(Service_NS, "called");
}
};
@@ -464,11 +526,11 @@ public:
private:
void OpenSystemUpdateControl(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_NS, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemUpdateControl>();
-
- LOG_DEBUG(Service_NS, "called");
}
};
diff --git a/src/core/hle/service/ns/pl_u.cpp b/src/core/hle/service/ns/pl_u.cpp
index 44accecb7..ad176f89d 100644
--- a/src/core/hle/service/ns/pl_u.cpp
+++ b/src/core/hle/service/ns/pl_u.cpp
@@ -281,6 +281,7 @@ void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -288,8 +289,8 @@ void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
-
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(LoadState::Done));
@@ -298,8 +299,8 @@ void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
-
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(impl->GetSharedFontRegion(font_id).size);
@@ -308,8 +309,8 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
-
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(impl->GetSharedFontRegion(font_id).offset);
@@ -317,6 +318,7 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// Map backing memory for the font data
+ LOG_DEBUG(Service_NS, "called");
Core::CurrentProcess()->VMManager().MapMemoryBlock(SHARED_FONT_MEM_VADDR, impl->shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
@@ -328,7 +330,6 @@ void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
- LOG_DEBUG(Service_NS, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(impl->shared_font_mem);
@@ -338,6 +339,7 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 language_code{rp.Pop<u64>()}; // TODO(ogniK): Find out what this is used for
LOG_DEBUG(Service_NS, "called, language_code={:X}", language_code);
+
IPC::ResponseBuilder rb{ctx, 4};
std::vector<u32> font_codes;
std::vector<u32> font_offsets;
@@ -351,6 +353,14 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
font_sizes.push_back(region.size);
}
+ // Resize buffers if game requests smaller size output.
+ font_codes.resize(
+ std::min<std::size_t>(font_codes.size(), ctx.GetWriteBufferSize(0) / sizeof(u32)));
+ font_offsets.resize(
+ std::min<std::size_t>(font_offsets.size(), ctx.GetWriteBufferSize(1) / sizeof(u32)));
+ font_sizes.resize(
+ std::min<std::size_t>(font_sizes.size(), ctx.GetWriteBufferSize(2) / sizeof(u32)));
+
ctx.WriteBuffer(font_codes, 0);
ctx.WriteBuffer(font_offsets, 1);
ctx.WriteBuffer(font_sizes, 2);
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index c41ef7058..466db7ccd 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -54,6 +54,7 @@ u32 nvhost_as_gpu::InitalizeEx(const std::vector<u8>& input, std::vector<u8>& ou
IoctlInitalizeEx params{};
std::memcpy(&params, input.data(), input.size());
LOG_WARNING(Service_NVDRV, "(STUBBED) called, big_page_size=0x{:X}", params.big_page_size);
+
return 0;
}
@@ -191,6 +192,7 @@ u32 nvhost_as_gpu::BindChannel(const std::vector<u8>& input, std::vector<u8>& ou
IoctlBindChannel params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={:X}", params.fd);
+
channel = params.fd;
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
index 7a88ae029..d57a54ee8 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
@@ -5,6 +5,8 @@
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
#include "core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h"
namespace Service::Nvidia::Devices {
@@ -33,6 +35,8 @@ u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vec
return ZBCQueryTable(input, output);
case IoctlCommand::IocFlushL2:
return FlushL2(input, output);
+ case IoctlCommand::IocGetGpuTime:
+ return GetGpuTime(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
@@ -99,6 +103,7 @@ u32 nvhost_ctrl_gpu::GetTPCMasks(const std::vector<u8>& input, std::vector<u8>&
u32 nvhost_ctrl_gpu::GetActiveSlotMask(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called");
+
IoctlActiveSlotMask params{};
if (input.size() > 0) {
std::memcpy(&params, input.data(), input.size());
@@ -111,6 +116,7 @@ u32 nvhost_ctrl_gpu::GetActiveSlotMask(const std::vector<u8>& input, std::vector
u32 nvhost_ctrl_gpu::ZCullGetCtxSize(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called");
+
IoctlZcullGetCtxSize params{};
if (input.size() > 0) {
std::memcpy(&params, input.data(), input.size());
@@ -122,6 +128,7 @@ u32 nvhost_ctrl_gpu::ZCullGetCtxSize(const std::vector<u8>& input, std::vector<u
u32 nvhost_ctrl_gpu::ZCullGetInfo(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called");
+
IoctlNvgpuGpuZcullGetInfoArgs params{};
if (input.size() > 0) {
@@ -144,6 +151,7 @@ u32 nvhost_ctrl_gpu::ZCullGetInfo(const std::vector<u8>& input, std::vector<u8>&
u32 nvhost_ctrl_gpu::ZBCSetTable(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
IoctlZbcSetTable params{};
std::memcpy(&params, input.data(), input.size());
// TODO(ogniK): What does this even actually do?
@@ -153,6 +161,7 @@ u32 nvhost_ctrl_gpu::ZBCSetTable(const std::vector<u8>& input, std::vector<u8>&
u32 nvhost_ctrl_gpu::ZBCQueryTable(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
IoctlZbcQueryTable params{};
std::memcpy(&params, input.data(), input.size());
// TODO : To implement properly
@@ -162,6 +171,7 @@ u32 nvhost_ctrl_gpu::ZBCQueryTable(const std::vector<u8>& input, std::vector<u8>
u32 nvhost_ctrl_gpu::FlushL2(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
IoctlFlushL2 params{};
std::memcpy(&params, input.data(), input.size());
// TODO : To implement properly
@@ -169,4 +179,14 @@ u32 nvhost_ctrl_gpu::FlushL2(const std::vector<u8>& input, std::vector<u8>& outp
return 0;
}
+u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& output) {
+ LOG_DEBUG(Service_NVDRV, "called");
+
+ IoctlGetGpuTime params{};
+ std::memcpy(&params, input.data(), input.size());
+ params.gpu_time = CoreTiming::cyclesToNs(CoreTiming::GetTicks());
+ std::memcpy(output.data(), &params, output.size());
+ return 0;
+}
+
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
index 3bbf028ad..240435eea 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
@@ -156,6 +156,11 @@ private:
};
static_assert(sizeof(IoctlFlushL2) == 8, "IoctlFlushL2 is incorrect size");
+ struct IoctlGetGpuTime {
+ u64_le gpu_time;
+ };
+ static_assert(sizeof(IoctlGetGpuTime) == 8, "IoctlGetGpuTime is incorrect size");
+
u32 GetCharacteristics(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetTPCMasks(const std::vector<u8>& input, std::vector<u8>& output);
u32 GetActiveSlotMask(const std::vector<u8>& input, std::vector<u8>& output);
@@ -164,6 +169,7 @@ private:
u32 ZBCSetTable(const std::vector<u8>& input, std::vector<u8>& output);
u32 ZBCQueryTable(const std::vector<u8>& input, std::vector<u8>& output);
u32 FlushL2(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 GetGpuTime(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 874d5e1c3..3bfce0110 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -8,7 +8,6 @@
#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
#include "core/memory.h"
-#include "video_core/command_processor.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
@@ -61,12 +60,14 @@ u32 nvhost_gpu::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
nvmap_fd = params.nvmap_fd;
return 0;
}
u32 nvhost_gpu::SetClientData(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called");
+
IoctlClientData params{};
std::memcpy(&params, input.data(), input.size());
user_data = params.data;
@@ -75,6 +76,7 @@ u32 nvhost_gpu::SetClientData(const std::vector<u8>& input, std::vector<u8>& out
u32 nvhost_gpu::GetClientData(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called");
+
IoctlClientData params{};
std::memcpy(&params, input.data(), input.size());
params.data = user_data;
@@ -86,6 +88,7 @@ u32 nvhost_gpu::ZCullBind(const std::vector<u8>& input, std::vector<u8>& output)
std::memcpy(&zcull_params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, gpu_va={:X}, mode={:X}", zcull_params.gpu_va,
zcull_params.mode);
+
std::memcpy(output.data(), &zcull_params, output.size());
return 0;
}
@@ -95,6 +98,7 @@ u32 nvhost_gpu::SetErrorNotifier(const std::vector<u8>& input, std::vector<u8>&
std::memcpy(&params, input.data(), input.size());
LOG_WARNING(Service_NVDRV, "(STUBBED) called, offset={:X}, size={:X}, mem={:X}", params.offset,
params.size, params.mem);
+
std::memcpy(output.data(), &params, output.size());
return 0;
}
@@ -102,6 +106,7 @@ u32 nvhost_gpu::SetErrorNotifier(const std::vector<u8>& input, std::vector<u8>&
u32 nvhost_gpu::SetChannelPriority(const std::vector<u8>& input, std::vector<u8>& output) {
std::memcpy(&channel_priority, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "(STUBBED) called, priority={:X}", channel_priority);
+
return 0;
}
@@ -113,6 +118,7 @@ u32 nvhost_gpu::AllocGPFIFOEx2(const std::vector<u8>& input, std::vector<u8>& ou
"unk1={:X}, unk2={:X}, unk3={:X}",
params.num_entries, params.flags, params.unk0, params.unk1, params.unk2,
params.unk3);
+
params.fence_out.id = 0;
params.fence_out.value = 0;
std::memcpy(output.data(), &params, output.size());
@@ -124,11 +130,18 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
std::memcpy(&params, input.data(), input.size());
LOG_WARNING(Service_NVDRV, "(STUBBED) called, class_num={:X}, flags={:X}", params.class_num,
params.flags);
+
params.obj_id = 0x0;
std::memcpy(output.data(), &params, output.size());
return 0;
}
+static void PushGPUEntries(Tegra::CommandList&& entries) {
+ auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
+ dma_pusher.Push(std::move(entries));
+ dma_pusher.DispatchCalls();
+}
+
u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
if (input.size() < sizeof(IoctlSubmitGpfifo)) {
UNIMPLEMENTED();
@@ -142,11 +155,11 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
params.num_entries * sizeof(Tegra::CommandListHeader),
"Incorrect input size");
- std::vector<Tegra::CommandListHeader> entries(params.num_entries);
+ Tegra::CommandList entries(params.num_entries);
std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
params.num_entries * sizeof(Tegra::CommandListHeader));
- Core::System::GetInstance().GPU().ProcessCommandLists(entries);
+ PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
@@ -163,11 +176,11 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
params.address, params.num_entries, params.flags);
- std::vector<Tegra::CommandListHeader> entries(params.num_entries);
+ Tegra::CommandList entries(params.num_entries);
Memory::ReadBlock(params.address, entries.data(),
params.num_entries * sizeof(Tegra::CommandListHeader));
- Core::System::GetInstance().GPU().ProcessCommandLists(entries);
+ PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
@@ -179,6 +192,7 @@ u32 nvhost_gpu::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& outpu
IoctlGetWaitbase params{};
std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
+
params.value = 0; // Seems to be hard coded at 0
std::memcpy(output.data(), &params, output.size());
return 0;
@@ -188,6 +202,7 @@ u32 nvhost_gpu::ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>&
IoctlChannelSetTimeout params{};
std::memcpy(&params, input.data(), sizeof(IoctlChannelSetTimeout));
LOG_INFO(Service_NVDRV, "called, timeout=0x{:X}", params.timeout);
+
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
index 46dbbc37c..f5e8ea7c3 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
@@ -30,6 +30,7 @@ u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& outp
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
nvmap_fd = params.nvmap_fd;
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
index c67f934f6..3e0951ab0 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
@@ -30,6 +30,7 @@ u32 nvhost_nvjpg::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& outp
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
nvmap_fd = params.nvmap_fd;
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
index 727b9fee4..d544f0f31 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
@@ -30,6 +30,7 @@ u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output
IoctlSetNvmapFD params{};
std::memcpy(&params, input.data(), input.size());
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
nvmap_fd = params.nvmap_fd;
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvmap.cpp b/src/core/hle/service/nvdrv/devices/nvmap.cpp
index 43651d8a6..1ec796fc6 100644
--- a/src/core/hle/service/nvdrv/devices/nvmap.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvmap.cpp
@@ -54,6 +54,7 @@ u32 nvmap::IocCreate(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "size=0x{:08X}", params.size);
if (!params.size) {
+ LOG_ERROR(Service_NVDRV, "Size is 0");
return static_cast<u32>(NvErrCodes::InvalidValue);
}
// Create a new nvmap object and obtain a handle to it.
@@ -78,10 +79,12 @@ u32 nvmap::IocAlloc(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_DEBUG(Service_NVDRV, "called, addr={:X}", params.addr);
if (!params.handle) {
+ LOG_ERROR(Service_NVDRV, "Handle is 0");
return static_cast<u32>(NvErrCodes::InvalidValue);
}
if ((params.align - 1) & params.align) {
+ LOG_ERROR(Service_NVDRV, "Incorrect alignment used, alignment={:08X}", params.align);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
@@ -92,10 +95,12 @@ u32 nvmap::IocAlloc(const std::vector<u8>& input, std::vector<u8>& output) {
auto object = GetObject(params.handle);
if (!object) {
+ LOG_ERROR(Service_NVDRV, "Object does not exist, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
if (object->status == Object::Status::Allocated) {
+ LOG_ERROR(Service_NVDRV, "Object is already allocated, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::OperationNotPermitted);
}
@@ -116,11 +121,13 @@ u32 nvmap::IocGetId(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_WARNING(Service_NVDRV, "called");
if (!params.handle) {
+ LOG_ERROR(Service_NVDRV, "Handle is zero");
return static_cast<u32>(NvErrCodes::InvalidValue);
}
auto object = GetObject(params.handle);
if (!object) {
+ LOG_ERROR(Service_NVDRV, "Object does not exist, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::OperationNotPermitted);
}
@@ -139,11 +146,13 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
auto itr = std::find_if(handles.begin(), handles.end(),
[&](const auto& entry) { return entry.second->id == params.id; });
if (itr == handles.end()) {
+ LOG_ERROR(Service_NVDRV, "Object does not exist, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
auto& object = itr->second;
if (object->status != Object::Status::Allocated) {
+ LOG_ERROR(Service_NVDRV, "Object is not allocated, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
@@ -166,10 +175,12 @@ u32 nvmap::IocParam(const std::vector<u8>& input, std::vector<u8>& output) {
auto object = GetObject(params.handle);
if (!object) {
+ LOG_ERROR(Service_NVDRV, "Object does not exist, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
if (object->status != Object::Status::Allocated) {
+ LOG_ERROR(Service_NVDRV, "Object is not allocated, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::OperationNotPermitted);
}
@@ -209,9 +220,14 @@ u32 nvmap::IocFree(const std::vector<u8>& input, std::vector<u8>& output) {
auto itr = handles.find(params.handle);
if (itr == handles.end()) {
+ LOG_ERROR(Service_NVDRV, "Object does not exist, handle={:08X}", params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
if (!itr->second->refcount) {
+ LOG_ERROR(
+ Service_NVDRV,
+ "There is no references to this object. The object is already freed. handle={:08X}",
+ params.handle);
return static_cast<u32>(NvErrCodes::InvalidValue);
}
diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp
index ac3859353..3b9ab4b14 100644
--- a/src/core/hle/service/nvdrv/interface.cpp
+++ b/src/core/hle/service/nvdrv/interface.cpp
@@ -6,7 +6,9 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdrv.h"
@@ -55,6 +57,7 @@ void NVDRV::Close(Kernel::HLERequestContext& ctx) {
void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
@@ -68,15 +71,15 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(query_event);
+ rb.PushCopyObjects(query_event.readable);
rb.Push<u32>(0);
}
void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
pid = rp.Pop<u64>();
-
LOG_WARNING(Service_NVDRV, "(STUBBED) called, pid=0x{:X}", pid);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
@@ -84,6 +87,23 @@ void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
void NVDRV::FinishInitialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
+void NVDRV::GetStatus(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+}
+
+void NVDRV::DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx) {
+ // According to SwitchBrew, this has no inputs and no outputs, so effectively does nothing on
+ // retail hardware.
+ LOG_DEBUG(Service_NVDRV, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -97,10 +117,10 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{3, &NVDRV::Initialize, "Initialize"},
{4, &NVDRV::QueryEvent, "QueryEvent"},
{5, nullptr, "MapSharedMem"},
- {6, nullptr, "GetStatus"},
+ {6, &NVDRV::GetStatus, "GetStatus"},
{7, nullptr, "ForceSetClientPID"},
{8, &NVDRV::SetClientPID, "SetClientPID"},
- {9, nullptr, "DumpGraphicsMemoryInfo"},
+ {9, &NVDRV::DumpGraphicsMemoryInfo, "DumpGraphicsMemoryInfo"},
{10, nullptr, "InitializeDevtools"},
{11, &NVDRV::Ioctl, "Ioctl2"},
{12, nullptr, "Ioctl3"},
@@ -109,7 +129,8 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
- query_event = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "NVDRV::query_event");
+ query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
+ "NVDRV::query_event");
}
NVDRV::~NVDRV() = default;
diff --git a/src/core/hle/service/nvdrv/interface.h b/src/core/hle/service/nvdrv/interface.h
index d340893c2..fe311b069 100644
--- a/src/core/hle/service/nvdrv/interface.h
+++ b/src/core/hle/service/nvdrv/interface.h
@@ -5,10 +5,13 @@
#pragma once
#include <memory>
-#include "core/hle/kernel/event.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/service.h"
+namespace Kernel {
+class WritableEvent;
+}
+
namespace Service::Nvidia {
class NVDRV final : public ServiceFramework<NVDRV> {
@@ -24,12 +27,14 @@ private:
void QueryEvent(Kernel::HLERequestContext& ctx);
void SetClientPID(Kernel::HLERequestContext& ctx);
void FinishInitialize(Kernel::HLERequestContext& ctx);
+ void GetStatus(Kernel::HLERequestContext& ctx);
+ void DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx);
std::shared_ptr<Module> nvdrv;
u64 pid{};
- Kernel::SharedPtr<Kernel::Event> query_event;
+ Kernel::EventPair query_event;
};
} // namespace Service::Nvidia
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 630ebbfc7..fc07d9bb8 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -7,28 +7,31 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service::NVFlinger {
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
auto& kernel = Core::System::GetInstance().Kernel();
- buffer_wait_event =
- Kernel::Event::Create(kernel, Kernel::ResetType::Sticky, "BufferQueue NativeHandle");
+ buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+ "BufferQueue NativeHandle");
}
BufferQueue::~BufferQueue() = default;
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
+ LOG_WARNING(Service, "Adding graphics buffer {}", slot);
+
Buffer buffer{};
buffer.slot = slot;
buffer.igbp_buffer = igbp_buffer;
buffer.status = Buffer::Status::Free;
- LOG_WARNING(Service, "Adding graphics buffer {}", slot);
-
queue.emplace_back(buffer);
- buffer_wait_event->Signal();
+ buffer_wait_event.writable->Signal();
}
std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
@@ -87,11 +90,12 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(itr->status == Buffer::Status::Acquired);
itr->status = Buffer::Status::Free;
- buffer_wait_event->Signal();
+ buffer_wait_event.writable->Signal();
}
u32 BufferQueue::Query(QueryType type) {
LOG_WARNING(Service, "(STUBBED) called type={}", static_cast<u32>(type));
+
switch (type) {
case QueryType::NativeWindowFormat:
// TODO(Subv): Use an enum for this
@@ -103,4 +107,12 @@ u32 BufferQueue::Query(QueryType type) {
return 0;
}
+Kernel::SharedPtr<Kernel::WritableEvent> BufferQueue::GetWritableBufferWaitEvent() const {
+ return buffer_wait_event.writable;
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> BufferQueue::GetBufferWaitEvent() const {
+ return buffer_wait_event.readable;
+}
+
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 8cff5eb71..b171f256c 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -10,7 +10,8 @@
#include "common/common_funcs.h"
#include "common/math_util.h"
#include "common/swap.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/object.h"
+#include "core/hle/kernel/writable_event.h"
namespace CoreTiming {
struct EventType;
@@ -86,16 +87,16 @@ public:
return id;
}
- Kernel::SharedPtr<Kernel::Event> GetBufferWaitEvent() const {
- return buffer_wait_event;
- }
+ Kernel::SharedPtr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
+
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
private:
u32 id;
u64 layer_id;
std::vector<Buffer> queue;
- Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
+ Kernel::EventPair buffer_wait_event;
};
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 214e6d1b3..05af2d593 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -13,6 +13,9 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
@@ -83,9 +86,8 @@ u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
return layer.buffer_queue->GetId();
}
-Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
- const auto& display = GetDisplay(display_id);
- return display.vsync_event;
+Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
+ return GetDisplay(display_id).vsync_event.readable;
}
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
@@ -117,7 +119,7 @@ Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
void NVFlinger::Compose() {
for (auto& display : displays) {
// Trigger vsync for this display at the end of drawing
- SCOPE_EXIT({ display.vsync_event->Signal(); });
+ SCOPE_EXIT({ display.vsync_event.writable->Signal(); });
// Don't do anything for displays without layers.
if (display.layers.empty())
@@ -164,7 +166,8 @@ Layer::~Layer() = default;
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
auto& kernel = Core::System::GetInstance().Kernel();
- vsync_event = Kernel::Event::Create(kernel, Kernel::ResetType::Pulse, "Display VSync Event");
+ vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse,
+ fmt::format("Display VSync Event {}", id));
}
Display::~Display() = default;
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 3dc69e69b..9abba555b 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -10,12 +10,17 @@
#include <vector>
#include "common/common_types.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/object.h"
namespace CoreTiming {
struct EventType;
}
+namespace Kernel {
+class ReadableEvent;
+class WritableEvent;
+} // namespace Kernel
+
namespace Service::Nvidia {
class Module;
}
@@ -40,7 +45,7 @@ struct Display {
std::string name;
std::vector<Layer> layers;
- Kernel::SharedPtr<Kernel::Event> vsync_event;
+ Kernel::EventPair vsync_event;
};
class NVFlinger final {
@@ -61,7 +66,7 @@ public:
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
/// Gets the vsync event for the specified display.
- Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
/// Obtains a buffer queue identified by the id.
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
diff --git a/src/core/hle/service/pctl/module.cpp b/src/core/hle/service/pctl/module.cpp
index 4fd185f69..6081f41e1 100644
--- a/src/core/hle/service/pctl/module.cpp
+++ b/src/core/hle/service/pctl/module.cpp
@@ -114,29 +114,33 @@ public:
private:
void Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_PCTL, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
rb.Push(RESULT_SUCCESS);
}
void CheckFreeCommunicationPermission(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_PCTL, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
};
void Module::Interface::CreateService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PCTL, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IParentalControlService>();
- LOG_DEBUG(Service_PCTL, "called");
}
void Module::Interface::CreateServiceWithoutInitialize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PCTL, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IParentalControlService>();
- LOG_DEBUG(Service_PCTL, "called");
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp
index 6ec35ca60..53e7da9c3 100644
--- a/src/core/hle/service/pm/pm.cpp
+++ b/src/core/hle/service/pm/pm.cpp
@@ -20,11 +20,11 @@ public:
private:
void GetBootMode(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PM, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(SystemBootMode::Normal)); // Normal boot mode
-
- LOG_DEBUG(Service_PM, "called");
}
};
diff --git a/src/core/hle/service/psc/psc.cpp b/src/core/hle/service/psc/psc.cpp
index bbad870a2..0ba0a4076 100644
--- a/src/core/hle/service/psc/psc.cpp
+++ b/src/core/hle/service/psc/psc.cpp
@@ -61,11 +61,11 @@ public:
private:
void GetPmModule(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PSC, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IPmModule>();
-
- LOG_DEBUG(Service_PSC, "called");
}
};
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index a4cf45267..1ec340466 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -80,8 +80,8 @@ namespace Service {
* Creates a function string for logging, complete with the name (or header code, depending
* on what's passed in) the port name, and all the cmd_buff arguments.
*/
-static std::string MakeFunctionString(const char* name, const char* port_name,
- const u32* cmd_buff) {
+[[maybe_unused]] static std::string MakeFunctionString(const char* name, const char* port_name,
+ const u32* cmd_buff) {
// Number of params == bits 0-5 + bits 6-11
int num_params = (cmd_buff[0] & 0x3F) + ((cmd_buff[0] >> 6) & 0x3F);
diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp
index 9e5af7839..1afc43f75 100644
--- a/src/core/hle/service/set/set.cpp
+++ b/src/core/hle/service/set/set.cpp
@@ -35,6 +35,8 @@ constexpr std::array<LanguageCode, 17> available_language_codes = {{
constexpr std::size_t pre4_0_0_max_entries = 0xF;
constexpr std::size_t post4_0_0_max_entries = 0x40;
+constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625};
+
LanguageCode GetLanguageCodeFromIndex(std::size_t index) {
return available_language_codes.at(index);
}
@@ -49,38 +51,54 @@ static std::array<LanguageCode, size> MakeLanguageCodeSubset() {
static void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t max_size) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- if (available_language_codes.size() > max_size)
+ if (available_language_codes.size() > max_size) {
rb.Push(static_cast<u32>(max_size));
- else
+ } else {
rb.Push(static_cast<u32>(available_language_codes.size()));
+ }
}
void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
- if (available_language_codes.size() > pre4_0_0_max_entries)
+ LOG_DEBUG(Service_SET, "called");
+
+ if (available_language_codes.size() > pre4_0_0_max_entries) {
ctx.WriteBuffer(MakeLanguageCodeSubset<pre4_0_0_max_entries>());
- else
+ } else {
ctx.WriteBuffer(available_language_codes);
-
+ }
PushResponseLanguageCode(ctx, pre4_0_0_max_entries);
+}
- LOG_DEBUG(Service_SET, "called");
+void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto index = rp.Pop<u32>();
+
+ if (index >= available_language_codes.size()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_INVALID_LANGUAGE);
+ return;
+ }
+
+ IPC::ResponseBuilder rb{ctx, 4};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushEnum(available_language_codes[index]);
}
void SET::GetAvailableLanguageCodes2(Kernel::HLERequestContext& ctx) {
- if (available_language_codes.size() > post4_0_0_max_entries)
+ LOG_DEBUG(Service_SET, "called");
+
+ if (available_language_codes.size() > post4_0_0_max_entries) {
ctx.WriteBuffer(MakeLanguageCodeSubset<post4_0_0_max_entries>());
- else
+ } else {
ctx.WriteBuffer(available_language_codes);
-
+ }
PushResponseLanguageCode(ctx, post4_0_0_max_entries);
-
- LOG_DEBUG(Service_SET, "called");
}
void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) {
- PushResponseLanguageCode(ctx, pre4_0_0_max_entries);
-
LOG_DEBUG(Service_SET, "called");
+
+ PushResponseLanguageCode(ctx, pre4_0_0_max_entries);
}
void SET::GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx) {
@@ -90,18 +108,18 @@ void SET::GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx) {
}
void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index);
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
- rb.Push(static_cast<u64>(available_language_codes[Settings::values.language_index]));
-
- LOG_DEBUG(Service_SET, "called {}", Settings::values.language_index);
+ rb.PushEnum(available_language_codes[Settings::values.language_index]);
}
SET::SET() : ServiceFramework("set") {
static const FunctionInfo functions[] = {
{0, &SET::GetLanguageCode, "GetLanguageCode"},
{1, &SET::GetAvailableLanguageCodes, "GetAvailableLanguageCodes"},
- {2, nullptr, "MakeLanguageCode"},
+ {2, &SET::MakeLanguageCode, "MakeLanguageCode"},
{3, &SET::GetAvailableLanguageCodeCount, "GetAvailableLanguageCodeCount"},
{4, nullptr, "GetRegionCode"},
{5, &SET::GetAvailableLanguageCodes2, "GetAvailableLanguageCodes2"},
diff --git a/src/core/hle/service/set/set.h b/src/core/hle/service/set/set.h
index 266f13e46..31f9cb296 100644
--- a/src/core/hle/service/set/set.h
+++ b/src/core/hle/service/set/set.h
@@ -38,6 +38,7 @@ public:
private:
void GetLanguageCode(Kernel::HLERequestContext& ctx);
void GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx);
+ void MakeLanguageCode(Kernel::HLERequestContext& ctx);
void GetAvailableLanguageCodes2(Kernel::HLERequestContext& ctx);
void GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx);
void GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp
index 41efca31c..c9b4da5b0 100644
--- a/src/core/hle/service/set/set_sys.cpp
+++ b/src/core/hle/service/set/set_sys.cpp
@@ -10,22 +10,22 @@
namespace Service::Set {
void SET_SYS::GetColorSetId(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SET, "called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum(color_set);
-
- LOG_DEBUG(Service_SET, "called");
}
void SET_SYS::SetColorSetId(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SET, "called");
+
IPC::RequestParser rp{ctx};
color_set = rp.PopEnum<ColorSet>();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
-
- LOG_DEBUG(Service_SET, "called");
}
SET_SYS::SET_SYS() : ServiceFramework("set:sys") {
diff --git a/src/core/hle/service/sm/controller.cpp b/src/core/hle/service/sm/controller.cpp
index 98f6e4111..74da4d5e6 100644
--- a/src/core/hle/service/sm/controller.cpp
+++ b/src/core/hle/service/sm/controller.cpp
@@ -14,25 +14,26 @@ namespace Service::SM {
void Controller::ConvertSessionToDomain(Kernel::HLERequestContext& ctx) {
ASSERT_MSG(ctx.Session()->IsSession(), "Session is already a domain");
+ LOG_DEBUG(Service, "called, server_session={}", ctx.Session()->GetObjectId());
ctx.Session()->ConvertToDomain();
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1); // Converted sessions start with 1 request handler
-
- LOG_DEBUG(Service, "called, server_session={}", ctx.Session()->GetObjectId());
}
void Controller::DuplicateSession(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This is just creating a new handle to the same Session. I assume this is wrong
// and that we probably want to actually make an entirely new Session, but we still need to
// verify this on hardware.
+ LOG_DEBUG(Service, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(RESULT_SUCCESS);
Kernel::SharedPtr<Kernel::ClientSession> session{ctx.Session()->parent->client};
rb.PushMoveObjects(session);
- LOG_DEBUG(Service, "called, session={}", session->GetObjectId());
+ LOG_DEBUG(Service, "session={}", session->GetObjectId());
}
void Controller::DuplicateSessionEx(Kernel::HLERequestContext& ctx) {
@@ -42,11 +43,11 @@ void Controller::DuplicateSessionEx(Kernel::HLERequestContext& ctx) {
}
void Controller::QueryPointerBufferSize(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u16>(0x500);
-
- LOG_WARNING(Service, "(STUBBED) called");
}
Controller::Controller() : ServiceFramework("IpcController") {
diff --git a/src/core/hle/service/sm/sm.cpp b/src/core/hle/service/sm/sm.cpp
index 464e79d01..0d0f63a78 100644
--- a/src/core/hle/service/sm/sm.cpp
+++ b/src/core/hle/service/sm/sm.cpp
@@ -63,6 +63,17 @@ ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> ServiceManager::RegisterService
return MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port));
}
+ResultCode ServiceManager::UnregisterService(const std::string& name) {
+ CASCADE_CODE(ValidateServiceName(name));
+
+ const auto iter = registered_services.find(name);
+ if (iter == registered_services.end())
+ return ERR_SERVICE_NOT_REGISTERED;
+
+ registered_services.erase(iter);
+ return RESULT_SUCCESS;
+}
+
ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> ServiceManager::GetServicePort(
const std::string& name) {
@@ -92,9 +103,10 @@ SM::~SM() = default;
* 0: ResultCode
*/
void SM::Initialize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SM, "called");
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_SM, "called");
}
void SM::GetService(Kernel::HLERequestContext& ctx) {
@@ -127,13 +139,53 @@ void SM::GetService(Kernel::HLERequestContext& ctx) {
}
}
+void SM::RegisterService(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const auto name_buf = rp.PopRaw<std::array<char, 8>>();
+ const auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
+
+ const std::string name(name_buf.begin(), end);
+
+ const auto unk_bool = static_cast<bool>(rp.PopRaw<u32>());
+ const auto session_count = rp.PopRaw<u32>();
+
+ LOG_DEBUG(Service_SM, "called with unk_bool={}", unk_bool);
+
+ auto handle = service_manager->RegisterService(name, session_count);
+ if (handle.Failed()) {
+ LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}",
+ handle.Code().raw);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(handle.Code());
+ return;
+ }
+
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
+ rb.Push(handle.Code());
+ rb.PushMoveObjects(std::move(handle).Unwrap());
+}
+
+void SM::UnregisterService(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const auto name_buf = rp.PopRaw<std::array<char, 8>>();
+ const auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
+
+ const std::string name(name_buf.begin(), end);
+ LOG_DEBUG(Service_SM, "called with name={}", name);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(service_manager->UnregisterService(name));
+}
+
SM::SM(std::shared_ptr<ServiceManager> service_manager)
: ServiceFramework("sm:", 4), service_manager(std::move(service_manager)) {
static const FunctionInfo functions[] = {
{0x00000000, &SM::Initialize, "Initialize"},
{0x00000001, &SM::GetService, "GetService"},
- {0x00000002, nullptr, "RegisterService"},
- {0x00000003, nullptr, "UnregisterService"},
+ {0x00000002, &SM::RegisterService, "RegisterService"},
+ {0x00000003, &SM::UnregisterService, "UnregisterService"},
};
RegisterHandlers(functions);
}
diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h
index 4f8145dda..bef25433e 100644
--- a/src/core/hle/service/sm/sm.h
+++ b/src/core/hle/service/sm/sm.h
@@ -35,6 +35,8 @@ public:
private:
void Initialize(Kernel::HLERequestContext& ctx);
void GetService(Kernel::HLERequestContext& ctx);
+ void RegisterService(Kernel::HLERequestContext& ctx);
+ void UnregisterService(Kernel::HLERequestContext& ctx);
std::shared_ptr<ServiceManager> service_manager;
};
@@ -48,6 +50,7 @@ public:
ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> RegisterService(std::string name,
unsigned int max_sessions);
+ ResultCode UnregisterService(const std::string& name);
ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> GetServicePort(const std::string& name);
ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ConnectToService(const std::string& name);
diff --git a/src/core/hle/service/spl/module.cpp b/src/core/hle/service/spl/module.cpp
index 44a6717d0..8db0c2f13 100644
--- a/src/core/hle/service/spl/module.cpp
+++ b/src/core/hle/service/spl/module.cpp
@@ -3,34 +3,41 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <chrono>
#include <cstdlib>
+#include <ctime>
+#include <functional>
#include <vector>
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/spl/csrng.h"
#include "core/hle/service/spl/module.h"
#include "core/hle/service/spl/spl.h"
+#include "core/settings.h"
namespace Service::SPL {
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
- : ServiceFramework(name), module(std::move(module)) {}
+ : ServiceFramework(name), module(std::move(module)),
+ rng(Settings::values.rng_seed.value_or(std::time(nullptr))) {}
Module::Interface::~Interface() = default;
void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_SPL, "called");
+
IPC::RequestParser rp{ctx};
std::size_t size = ctx.GetWriteBufferSize();
+ std::uniform_int_distribution<u16> distribution(0, std::numeric_limits<u8>::max());
std::vector<u8> data(size);
- std::generate(data.begin(), data.end(), std::rand);
+ std::generate(data.begin(), data.end(), [&] { return static_cast<u8>(distribution(rng)); });
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
- LOG_DEBUG(Service_SPL, "called");
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
diff --git a/src/core/hle/service/spl/module.h b/src/core/hle/service/spl/module.h
index 48fda6099..afa1f0295 100644
--- a/src/core/hle/service/spl/module.h
+++ b/src/core/hle/service/spl/module.h
@@ -4,6 +4,7 @@
#pragma once
+#include <random>
#include "core/hle/service/service.h"
namespace Service::SPL {
@@ -19,6 +20,9 @@ public:
protected:
std::shared_ptr<Module> module;
+
+ private:
+ std::mt19937 rng;
};
};
diff --git a/src/core/hle/service/ssl/ssl.cpp b/src/core/hle/service/ssl/ssl.cpp
index bc4f7a437..af40a1815 100644
--- a/src/core/hle/service/ssl/ssl.cpp
+++ b/src/core/hle/service/ssl/ssl.cpp
@@ -69,6 +69,7 @@ public:
private:
void SetOption(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_SSL, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
IPC::ResponseBuilder rb{ctx, 2};
@@ -114,6 +115,7 @@ private:
void SetInterfaceVersion(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SSL, "called");
+
IPC::RequestParser rp{ctx};
ssl_version = rp.Pop<u32>();
diff --git a/src/core/hle/service/time/interface.cpp b/src/core/hle/service/time/interface.cpp
index 18a5d71d5..b3a196f65 100644
--- a/src/core/hle/service/time/interface.cpp
+++ b/src/core/hle/service/time/interface.cpp
@@ -21,9 +21,10 @@ Time::Time(std::shared_ptr<Module> time, const char* name)
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
- {400, nullptr, "GetClockSnapshot"},
+ {400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
- {500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
+ {500, &Time::CalculateStandardUserSystemClockDifferenceByUser,
+ "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
RegisterHandlers(functions);
diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp
index 28fd8debc..60b201d06 100644
--- a/src/core/hle/service/time/time.cpp
+++ b/src/core/hle/service/time/time.cpp
@@ -15,6 +15,44 @@
namespace Service::Time {
+static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
+ CalendarAdditionalInfo& additional_info,
+ [[maybe_unused]] const TimeZoneRule& /*rule*/) {
+ const std::time_t time(posix_time);
+ const std::tm* tm = std::localtime(&time);
+ if (tm == nullptr) {
+ calendar_time = {};
+ additional_info = {};
+ return;
+ }
+ calendar_time.year = tm->tm_year + 1900;
+ calendar_time.month = tm->tm_mon + 1;
+ calendar_time.day = tm->tm_mday;
+ calendar_time.hour = tm->tm_hour;
+ calendar_time.minute = tm->tm_min;
+ calendar_time.second = tm->tm_sec;
+
+ additional_info.day_of_week = tm->tm_wday;
+ additional_info.day_of_year = tm->tm_yday;
+ std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
+ additional_info.utc_offset = 0;
+}
+
+static u64 CalendarToPosix(const CalendarTime& calendar_time,
+ [[maybe_unused]] const TimeZoneRule& /*rule*/) {
+ std::tm time{};
+ time.tm_year = calendar_time.year - 1900;
+ time.tm_mon = calendar_time.month - 1;
+ time.tm_mday = calendar_time.day;
+
+ time.tm_hour = calendar_time.hour;
+ time.tm_min = calendar_time.minute;
+ time.tm_sec = calendar_time.second;
+
+ std::time_t epoch_time = std::mktime(&time);
+ return static_cast<u64>(epoch_time);
+}
+
class ISystemClock final : public ServiceFramework<ISystemClock> {
public:
ISystemClock() : ServiceFramework("ISystemClock") {
@@ -34,6 +72,7 @@ private:
std::chrono::system_clock::now().time_since_epoch())
.count()};
LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(time_since_epoch);
@@ -41,6 +80,7 @@ private:
void GetSystemClockContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
+
SystemClockContext system_clock_ontext{};
IPC::ResponseBuilder rb{ctx, (sizeof(SystemClockContext) / 4) + 2};
rb.Push(RESULT_SUCCESS);
@@ -60,6 +100,7 @@ public:
private:
void GetCurrentTimePoint(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
+
SteadyClockTimePoint steady_clock_time_point{
CoreTiming::cyclesToMs(CoreTiming::GetTicks()) / 1000};
IPC::ResponseBuilder rb{ctx, (sizeof(SteadyClockTimePoint) / 4) + 2};
@@ -80,8 +121,8 @@ public:
{5, nullptr, "GetTimeZoneRuleVersion"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
- {201, nullptr, "ToPosixTime"},
- {202, nullptr, "ToPosixTimeWithMyRule"},
+ {201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
+ {202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
@@ -92,6 +133,7 @@ private:
void GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, (sizeof(LocationName) / 4) + 2};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(location_name);
@@ -99,6 +141,7 @@ private:
void GetTotalLocationNameCount(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
@@ -116,7 +159,6 @@ private:
void ToCalendarTime(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
-
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
TimeZoneRule time_zone_rule{};
@@ -137,7 +179,6 @@ private:
void ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 posix_time = rp.Pop<u64>();
-
LOG_WARNING(Service_Time, "(STUBBED) called, posix_time=0x{:016X}", posix_time);
CalendarTime calendar_time{2018, 1, 1, 0, 0, 0};
@@ -151,60 +192,137 @@ private:
rb.PushRaw(additional_info);
}
- void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
- CalendarAdditionalInfo& additional_info, const TimeZoneRule& /*rule*/) {
- std::time_t t(posix_time);
- std::tm* tm = std::localtime(&t);
- if (!tm) {
- return;
- }
- calendar_time.year = tm->tm_year + 1900;
- calendar_time.month = tm->tm_mon + 1;
- calendar_time.day = tm->tm_mday;
- calendar_time.hour = tm->tm_hour;
- calendar_time.minute = tm->tm_min;
- calendar_time.second = tm->tm_sec;
-
- additional_info.day_of_week = tm->tm_wday;
- additional_info.day_of_year = tm->tm_yday;
- std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
- additional_info.utc_offset = 0;
+ void ToPosixTime(Kernel::HLERequestContext& ctx) {
+ // TODO(ogniK): Figure out how to handle multiple times
+ LOG_WARNING(Service_Time, "(STUBBED) called");
+
+ IPC::RequestParser rp{ctx};
+ auto calendar_time = rp.PopRaw<CalendarTime>();
+ auto posix_time = CalendarToPosix(calendar_time, {});
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u32>(1); // Amount of times we're returning
+ ctx.WriteBuffer(&posix_time, sizeof(u64));
+ }
+
+ void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_Time, "(STUBBED) called");
+
+ IPC::RequestParser rp{ctx};
+ auto calendar_time = rp.PopRaw<CalendarTime>();
+ auto posix_time = CalendarToPosix(calendar_time, {});
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u32>(1); // Amount of times we're returning
+ ctx.WriteBuffer(&posix_time, sizeof(u64));
}
};
void Module::Interface::GetStandardUserSystemClock(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>();
- LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>();
- LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetStandardSteadyClock(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISteadyClock>();
- LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetTimeZoneService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ITimeZoneService>();
- LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>();
+}
+
+void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
+
+ IPC::RequestParser rp{ctx};
+ auto unknown_u8 = rp.PopRaw<u8>();
+
+ ClockSnapshot clock_snapshot{};
+
+ const s64 time_since_epoch{std::chrono::duration_cast<std::chrono::seconds>(
+ std::chrono::system_clock::now().time_since_epoch())
+ .count()};
+ CalendarTime calendar_time{};
+ const std::time_t time(time_since_epoch);
+ const std::tm* tm = std::localtime(&time);
+ if (tm == nullptr) {
+ LOG_ERROR(Service_Time, "tm is a nullptr");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
+ return;
+ }
+ SteadyClockTimePoint steady_clock_time_point{CoreTiming::cyclesToMs(CoreTiming::GetTicks()) /
+ 1000};
+
+ LocationName location_name{"UTC"};
+ calendar_time.year = tm->tm_year + 1900;
+ calendar_time.month = tm->tm_mon + 1;
+ calendar_time.day = tm->tm_mday;
+ calendar_time.hour = tm->tm_hour;
+ calendar_time.minute = tm->tm_min;
+ calendar_time.second = tm->tm_sec;
+ clock_snapshot.system_posix_time = time_since_epoch;
+ clock_snapshot.network_posix_time = time_since_epoch;
+ clock_snapshot.system_calendar_time = calendar_time;
+ clock_snapshot.network_calendar_time = calendar_time;
+
+ CalendarAdditionalInfo additional_info{};
+ PosixToCalendar(time_since_epoch, calendar_time, additional_info, {});
+
+ clock_snapshot.system_calendar_info = additional_info;
+ clock_snapshot.network_calendar_info = additional_info;
+
+ clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
+ clock_snapshot.location_name = location_name;
+ clock_snapshot.clock_auto_adjustment_enabled = 1;
+ clock_snapshot.ipc_u8 = unknown_u8;
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
+}
+
+void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
+ Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Time, "called");
+
+ IPC::RequestParser rp{ctx};
+ const auto snapshot_a = rp.PopRaw<ClockSnapshot>();
+ const auto snapshot_b = rp.PopRaw<ClockSnapshot>();
+ const u64 difference =
+ snapshot_b.user_clock_context.offset - snapshot_a.user_clock_context.offset;
+
+ IPC::ResponseBuilder rb{ctx, 4};
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u64>(difference);
}
Module::Interface::Interface(std::shared_ptr<Module> time, const char* name)
diff --git a/src/core/hle/service/time/time.h b/src/core/hle/service/time/time.h
index 5659ecad3..ea43fbea7 100644
--- a/src/core/hle/service/time/time.h
+++ b/src/core/hle/service/time/time.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include "common/common_funcs.h"
#include "core/hle/service/service.h"
namespace Service::Time {
@@ -53,6 +54,23 @@ struct SystemClockContext {
static_assert(sizeof(SystemClockContext) == 0x20,
"SystemClockContext structure has incorrect size");
+struct ClockSnapshot {
+ SystemClockContext user_clock_context;
+ SystemClockContext network_clock_context;
+ s64_le system_posix_time;
+ s64_le network_posix_time;
+ CalendarTime system_calendar_time;
+ CalendarTime network_calendar_time;
+ CalendarAdditionalInfo system_calendar_info;
+ CalendarAdditionalInfo network_calendar_info;
+ SteadyClockTimePoint steady_clock_timepoint;
+ LocationName location_name;
+ u8 clock_auto_adjustment_enabled;
+ u8 ipc_u8;
+ INSERT_PADDING_BYTES(2);
+};
+static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");
+
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
@@ -65,6 +83,8 @@ public:
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
+ void GetClockSnapshot(Kernel::HLERequestContext& ctx);
+ void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> time;
diff --git a/src/core/hle/service/usb/usb.cpp b/src/core/hle/service/usb/usb.cpp
index f0a831d45..58a9845fc 100644
--- a/src/core/hle/service/usb/usb.cpp
+++ b/src/core/hle/service/usb/usb.cpp
@@ -73,7 +73,7 @@ public:
{3, nullptr, "Populate"},
{4, nullptr, "PostBufferAsync"},
{5, nullptr, "GetXferReport"},
- {6, nullptr, "Unknown2"},
+ {6, nullptr, "PostBufferMultiAsync"},
{7, nullptr, "Unknown3"},
{8, nullptr, "Unknown4"},
};
@@ -159,11 +159,11 @@ public:
private:
void GetPdSession(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_USB, "called");
+
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IPdSession>();
-
- LOG_DEBUG(Service_USB, "called");
}
};
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index d764b2406..311b0c765 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -18,7 +18,8 @@
#include "common/swap.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
@@ -237,6 +238,22 @@ private:
Data data{};
};
+/// Represents a parcel containing one int '0' as its data
+/// Used by DetachBuffer and Disconnect
+class IGBPEmptyResponseParcel : public Parcel {
+protected:
+ void SerializeData() override {
+ Write(data);
+ }
+
+private:
+ struct Data {
+ u32_le unk_0;
+ };
+
+ Data data{};
+};
+
class IGBPSetPreallocatedBufferRequestParcel : public Parcel {
public:
explicit IGBPSetPreallocatedBufferRequestParcel(std::vector<u8> buffer)
@@ -488,13 +505,17 @@ private:
u32 id = rp.Pop<u32>();
auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
u32 flags = rp.Pop<u32>();
- auto buffer_queue = nv_flinger->GetBufferQueue(id);
-
LOG_DEBUG(Service_VI, "called, transaction={:X}", static_cast<u32>(transaction));
+ auto buffer_queue = nv_flinger->GetBufferQueue(id);
+
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
- IGBPConnectResponseParcel response{1280, 720};
+ IGBPConnectResponseParcel response{
+ static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
+ Settings::values.resolution_factor),
+ static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
+ Settings::values.resolution_factor)};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
@@ -522,12 +543,14 @@ private:
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto buffer_queue = nv_flinger->GetBufferQueue(id);
std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
+ ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
+
IGBPDequeueBufferResponseParcel response{*slot};
ctx.WriteBuffer(response.Serialize());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
},
- buffer_queue->GetBufferWaitEvent());
+ buffer_queue->GetWritableBufferWaitEvent());
}
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
@@ -554,6 +577,12 @@ private:
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::CancelBuffer) {
LOG_CRITICAL(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
+ } else if (transaction == TransactionId::Disconnect ||
+ transaction == TransactionId::DetachBuffer) {
+ const auto buffer = ctx.ReadBuffer();
+
+ IGBPEmptyResponseParcel response{};
+ ctx.WriteBuffer(response.Serialize());
} else {
ASSERT_MSG(false, "Unimplemented");
}
@@ -567,9 +596,9 @@ private:
u32 id = rp.Pop<u32>();
s32 addval = rp.PopRaw<s32>();
u32 type = rp.Pop<u32>();
-
LOG_WARNING(Service_VI, "(STUBBED) called id={}, addval={:08X}, type={:08X}", id, addval,
type);
+
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -578,12 +607,11 @@ private:
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
u32 unknown = rp.Pop<u32>();
+ LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
auto buffer_queue = nv_flinger->GetBufferQueue(id);
// TODO(Subv): Find out what this actually is.
-
- LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(buffer_queue->GetBufferWaitEvent());
@@ -647,6 +675,7 @@ public:
private:
void SetLayerZ(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
u64 z_value = rp.Pop<u64>();
@@ -659,28 +688,33 @@ private:
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
bool visibility = rp.Pop<bool>();
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:08X}, visibility={}", layer_id,
visibility);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
}
void GetDisplayMode(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
if (Settings::values.use_docked_mode) {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
} else {
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
- rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
}
- rb.PushRaw<float>(60.0f);
+ rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
rb.Push<u32>(0);
-
- LOG_DEBUG(Service_VI, "called");
}
};
@@ -763,6 +797,7 @@ public:
private:
void CloseDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u64 display = rp.Pop<u64>();
@@ -772,6 +807,7 @@ private:
void CreateManagedLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u32 unknown = rp.Pop<u32>();
rp.Skip(1, false);
@@ -787,6 +823,7 @@ private:
void AddToLayerStack(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u32 stack = rp.Pop<u32>();
u64 layer_id = rp.Pop<u64>();
@@ -799,10 +836,11 @@ private:
IPC::RequestParser rp{ctx};
u64 layer_id = rp.Pop<u64>();
bool visibility = rp.Pop<bool>();
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_VI, "(STUBBED) called, layer_id=0x{:X}, visibility={}", layer_id,
visibility);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
}
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
@@ -848,6 +886,7 @@ private:
void OpenDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
@@ -863,6 +902,7 @@ private:
void CloseDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
@@ -872,6 +912,7 @@ private:
void GetDisplayResolution(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
@@ -879,16 +920,21 @@ private:
rb.Push(RESULT_SUCCESS);
if (Settings::values.use_docked_mode) {
- rb.Push(static_cast<u64>(DisplayResolution::DockedWidth));
- rb.Push(static_cast<u64>(DisplayResolution::DockedHeight));
+ rb.Push(static_cast<u64>(DisplayResolution::DockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u64>(DisplayResolution::DockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
} else {
- rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth));
- rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight));
+ rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
+ static_cast<u32>(Settings::values.resolution_factor));
+ rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
+ static_cast<u32>(Settings::values.resolution_factor));
}
}
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u32 scaling_mode = rp.Pop<u32>();
u64 unknown = rp.Pop<u64>();
@@ -898,17 +944,21 @@ private:
}
void ListDisplays(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
DisplayInfo display_info;
+ display_info.width *= static_cast<u64>(Settings::values.resolution_factor);
+ display_info.height *= static_cast<u64>(Settings::values.resolution_factor);
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(1);
- LOG_WARNING(Service_VI, "(STUBBED) called");
}
void OpenLayer(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_VI, "called");
+
IPC::RequestParser rp{ctx};
auto name_buf = rp.PopRaw<std::array<u8, 0x40>>();
auto end = std::find(name_buf.begin(), name_buf.end(), '\0');
@@ -959,6 +1009,7 @@ private:
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
+
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp
index 8518dddcb..ac04d72d7 100644
--- a/src/core/loader/deconstructed_rom_directory.cpp
+++ b/src/core/loader/deconstructed_rom_directory.cpp
@@ -7,7 +7,6 @@
#include "common/common_funcs.h"
#include "common/file_util.h"
#include "common/logging/log.h"
-#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -146,7 +145,7 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(Kernel::Process& process)
const VAddr load_addr = next_load_addr;
const bool should_pass_arguments = std::strcmp(module, "rtld") == 0;
const auto tentative_next_load_addr =
- AppLoader_NSO::LoadModule(*module_file, load_addr, should_pass_arguments, pm);
+ AppLoader_NSO::LoadModule(process, *module_file, load_addr, should_pass_arguments, pm);
if (!tentative_next_load_addr) {
return ResultStatus::ErrorLoadingNSO;
}
diff --git a/src/core/loader/nro.cpp b/src/core/loader/nro.cpp
index bc8e402a8..4fad0c0dd 100644
--- a/src/core/loader/nro.cpp
+++ b/src/core/loader/nro.cpp
@@ -10,12 +10,13 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/swap.h"
-#include "core/core.h"
#include "core/file_sys/control_metadata.h"
+#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs_offset.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
+#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/nro.h"
#include "core/loader/nso.h"
#include "core/memory.h"
@@ -127,9 +128,8 @@ static constexpr u32 PageAlignSize(u32 size) {
return (size + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
}
-/*static*/ bool AppLoader_NRO::LoadNro(const std::vector<u8>& data, const std::string& name,
- VAddr load_base) {
-
+static bool LoadNroImpl(Kernel::Process& process, const std::vector<u8>& data,
+ const std::string& name, VAddr load_base) {
if (data.size() < sizeof(NroHeader)) {
return {};
}
@@ -168,23 +168,26 @@ static constexpr u32 PageAlignSize(u32 size) {
arg_data.size());
}
- // Read MOD header
- ModHeader mod_header{};
// Default .bss to NRO header bss size if MOD0 section doesn't exist
u32 bss_size{PageAlignSize(nro_header.bss_size)};
+
+ // Read MOD header
+ ModHeader mod_header{};
std::memcpy(&mod_header, program_image.data() + nro_header.module_header_offset,
sizeof(ModHeader));
+
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);
}
+
codeset.DataSegment().size += bss_size;
program_image.resize(static_cast<u32>(program_image.size()) + bss_size);
// Load codeset for current process
codeset.memory = std::make_shared<std::vector<u8>>(std::move(program_image));
- Core::CurrentProcess()->LoadModule(std::move(codeset), load_base);
+ process.LoadModule(std::move(codeset), load_base);
// Register module with GDBStub
GDBStub::RegisterModule(name, load_base, load_base);
@@ -192,8 +195,9 @@ static constexpr u32 PageAlignSize(u32 size) {
return true;
}
-bool AppLoader_NRO::LoadNro(const FileSys::VfsFile& file, VAddr load_base) {
- return AppLoader_NRO::LoadNro(file.ReadAllBytes(), file.GetName(), load_base);
+bool AppLoader_NRO::LoadNro(Kernel::Process& process, const FileSys::VfsFile& file,
+ VAddr load_base) {
+ return LoadNroImpl(process, file.ReadAllBytes(), file.GetName(), load_base);
}
ResultStatus AppLoader_NRO::Load(Kernel::Process& process) {
@@ -204,10 +208,13 @@ ResultStatus AppLoader_NRO::Load(Kernel::Process& process) {
// Load NRO
const VAddr base_address = process.VMManager().GetCodeRegionBaseAddress();
- if (!LoadNro(*file, base_address)) {
+ if (!LoadNro(process, *file, base_address)) {
return ResultStatus::ErrorLoadingNRO;
}
+ if (romfs != nullptr)
+ Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
+
process.Run(base_address, Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
is_loaded = true;
diff --git a/src/core/loader/nro.h b/src/core/loader/nro.h
index 3e6959302..6deff3a51 100644
--- a/src/core/loader/nro.h
+++ b/src/core/loader/nro.h
@@ -14,6 +14,10 @@ namespace FileSys {
class NACP;
}
+namespace Kernel {
+class Process;
+}
+
namespace Loader {
/// Loads an NRO file
@@ -41,10 +45,8 @@ public:
ResultStatus ReadTitle(std::string& title) override;
bool IsRomFSUpdatable() const override;
- static bool LoadNro(const std::vector<u8>& data, const std::string& name, VAddr load_base);
-
private:
- bool LoadNro(const FileSys::VfsFile& file, VAddr load_base);
+ bool LoadNro(Kernel::Process& process, const FileSys::VfsFile& file, VAddr load_base);
std::vector<u8> icon_data;
std::unique_ptr<FileSys::NACP> nacp;
diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp
index 68efca5c0..6ded0b707 100644
--- a/src/core/loader/nso.cpp
+++ b/src/core/loader/nso.cpp
@@ -9,7 +9,6 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/swap.h"
-#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
@@ -93,7 +92,8 @@ static constexpr u32 PageAlignSize(u32 size) {
return (size + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
}
-std::optional<VAddr> AppLoader_NSO::LoadModule(const FileSys::VfsFile& file, VAddr load_base,
+std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
+ const FileSys::VfsFile& file, VAddr load_base,
bool should_pass_arguments,
std::optional<FileSys::PatchManager> pm) {
if (file.GetSize() < sizeof(NsoHeader))
@@ -154,7 +154,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(const FileSys::VfsFile& file, VAd
program_image.resize(image_size);
// Apply patches if necessary
- if (pm && pm->HasNSOPatch(nso_header.build_id)) {
+ if (pm && (pm->HasNSOPatch(nso_header.build_id) || Settings::values.dump_nso)) {
std::vector<u8> pi_header(program_image.size() + 0x100);
std::memcpy(pi_header.data(), &nso_header, sizeof(NsoHeader));
std::memcpy(pi_header.data() + 0x100, program_image.data(), program_image.size());
@@ -166,7 +166,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(const FileSys::VfsFile& file, VAd
// Load codeset for current process
codeset.memory = std::make_shared<std::vector<u8>>(std::move(program_image));
- Core::CurrentProcess()->LoadModule(std::move(codeset), load_base);
+ process.LoadModule(std::move(codeset), load_base);
// Register module with GDBStub
GDBStub::RegisterModule(file.GetName(), load_base, load_base);
@@ -181,7 +181,7 @@ ResultStatus AppLoader_NSO::Load(Kernel::Process& process) {
// Load module
const VAddr base_address = process.VMManager().GetCodeRegionBaseAddress();
- if (!LoadModule(*file, base_address, true)) {
+ if (!LoadModule(process, *file, base_address, true)) {
return ResultStatus::ErrorLoadingNSO;
}
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", file->GetName(), base_address);
diff --git a/src/core/loader/nso.h b/src/core/loader/nso.h
index 433306139..0c1defbb6 100644
--- a/src/core/loader/nso.h
+++ b/src/core/loader/nso.h
@@ -10,6 +10,10 @@
#include "core/loader/linker.h"
#include "core/loader/loader.h"
+namespace Kernel {
+class Process;
+}
+
namespace Loader {
constexpr u64 NSO_ARGUMENT_DATA_ALLOCATION_SIZE = 0x9000;
@@ -37,8 +41,8 @@ public:
return IdentifyType(file);
}
- static std::optional<VAddr> LoadModule(const FileSys::VfsFile& file, VAddr load_base,
- bool should_pass_arguments,
+ static std::optional<VAddr> LoadModule(Kernel::Process& process, const FileSys::VfsFile& file,
+ VAddr load_base, bool should_pass_arguments,
std::optional<FileSys::PatchManager> pm = {});
ResultStatus Load(Kernel::Process& process) override;
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 0da159559..26fcd3405 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -10,6 +10,56 @@
namespace Settings {
+namespace NativeButton {
+const std::array<const char*, NumButtons> mapping = {{
+ "button_a",
+ "button_b",
+ "button_x",
+ "button_y",
+ "button_lstick",
+ "button_rstick",
+ "button_l",
+ "button_r",
+ "button_zl",
+ "button_zr",
+ "button_plus",
+ "button_minus",
+ "button_dleft",
+ "button_dup",
+ "button_dright",
+ "button_ddown",
+ "button_lstick_left",
+ "button_lstick_up",
+ "button_lstick_right",
+ "button_lstick_down",
+ "button_rstick_left",
+ "button_rstick_up",
+ "button_rstick_right",
+ "button_rstick_down",
+ "button_sl",
+ "button_sr",
+ "button_home",
+ "button_screenshot",
+}};
+}
+
+namespace NativeAnalog {
+const std::array<const char*, NumAnalogs> mapping = {{
+ "lstick",
+ "rstick",
+}};
+}
+
+namespace NativeMouseButton {
+const std::array<const char*, NumMouseButtons> mapping = {{
+ "left",
+ "right",
+ "middle",
+ "forward",
+ "back",
+}};
+}
+
Values values = {};
void Apply() {
diff --git a/src/core/settings.h b/src/core/settings.h
index a8954647f..a0c5fd447 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -6,6 +6,7 @@
#include <array>
#include <atomic>
+#include <optional>
#include <string>
#include "common/common_types.h"
@@ -59,36 +60,7 @@ constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
-static const std::array<const char*, NumButtons> mapping = {{
- "button_a",
- "button_b",
- "button_x",
- "button_y",
- "button_lstick",
- "button_rstick",
- "button_l",
- "button_r",
- "button_zl",
- "button_zr",
- "button_plus",
- "button_minus",
- "button_dleft",
- "button_dup",
- "button_dright",
- "button_ddown",
- "button_lstick_left",
- "button_lstick_up",
- "button_lstick_right",
- "button_lstick_down",
- "button_rstick_left",
- "button_rstick_up",
- "button_rstick_right",
- "button_rstick_down",
- "button_sl",
- "button_sr",
- "button_home",
- "button_screenshot",
-}};
+extern const std::array<const char*, NumButtons> mapping;
} // namespace NativeButton
@@ -104,24 +76,298 @@ constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
-static const std::array<const char*, NumAnalogs> mapping = {{
- "lstick",
- "rstick",
-}};
+extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
+namespace NativeMouseButton {
+enum Values {
+ Left,
+ Right,
+ Middle,
+ Forward,
+ Back,
+
+ NumMouseButtons,
+};
+
+constexpr int MOUSE_HID_BEGIN = Left;
+constexpr int MOUSE_HID_END = NumMouseButtons;
+constexpr int NUM_MOUSE_HID = NumMouseButtons;
+
+extern const std::array<const char*, NumMouseButtons> mapping;
+} // namespace NativeMouseButton
+
+namespace NativeKeyboard {
+enum Keys {
+ None,
+ Error,
+
+ A = 4,
+ B,
+ C,
+ D,
+ E,
+ F,
+ G,
+ H,
+ I,
+ J,
+ K,
+ L,
+ M,
+ N,
+ O,
+ P,
+ Q,
+ R,
+ S,
+ T,
+ U,
+ V,
+ W,
+ X,
+ Y,
+ Z,
+ N1,
+ N2,
+ N3,
+ N4,
+ N5,
+ N6,
+ N7,
+ N8,
+ N9,
+ N0,
+ Enter,
+ Escape,
+ Backspace,
+ Tab,
+ Space,
+ Minus,
+ Equal,
+ LeftBrace,
+ RightBrace,
+ Backslash,
+ Tilde,
+ Semicolon,
+ Apostrophe,
+ Grave,
+ Comma,
+ Dot,
+ Slash,
+ CapsLockKey,
+
+ F1,
+ F2,
+ F3,
+ F4,
+ F5,
+ F6,
+ F7,
+ F8,
+ F9,
+ F10,
+ F11,
+ F12,
+
+ SystemRequest,
+ ScrollLockKey,
+ Pause,
+ Insert,
+ Home,
+ PageUp,
+ Delete,
+ End,
+ PageDown,
+ Right,
+ Left,
+ Down,
+ Up,
+
+ NumLockKey,
+ KPSlash,
+ KPAsterisk,
+ KPMinus,
+ KPPlus,
+ KPEnter,
+ KP1,
+ KP2,
+ KP3,
+ KP4,
+ KP5,
+ KP6,
+ KP7,
+ KP8,
+ KP9,
+ KP0,
+ KPDot,
+
+ Key102,
+ Compose,
+ Power,
+ KPEqual,
+
+ F13,
+ F14,
+ F15,
+ F16,
+ F17,
+ F18,
+ F19,
+ F20,
+ F21,
+ F22,
+ F23,
+ F24,
+
+ Open,
+ Help,
+ Properties,
+ Front,
+ Stop,
+ Repeat,
+ Undo,
+ Cut,
+ Copy,
+ Paste,
+ Find,
+ Mute,
+ VolumeUp,
+ VolumeDown,
+ CapsLockActive,
+ NumLockActive,
+ ScrollLockActive,
+ KPComma,
+
+ KPLeftParenthesis,
+ KPRightParenthesis,
+
+ LeftControlKey = 0xE0,
+ LeftShiftKey,
+ LeftAltKey,
+ LeftMetaKey,
+ RightControlKey,
+ RightShiftKey,
+ RightAltKey,
+ RightMetaKey,
+
+ MediaPlayPause,
+ MediaStopCD,
+ MediaPrevious,
+ MediaNext,
+ MediaEject,
+ MediaVolumeUp,
+ MediaVolumeDown,
+ MediaMute,
+ MediaWebsite,
+ MediaBack,
+ MediaForward,
+ MediaStop,
+ MediaFind,
+ MediaScrollUp,
+ MediaScrollDown,
+ MediaEdit,
+ MediaSleep,
+ MediaCoffee,
+ MediaRefresh,
+ MediaCalculator,
+
+ NumKeyboardKeys,
+};
+
+static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
+
+enum Modifiers {
+ LeftControl,
+ LeftShift,
+ LeftAlt,
+ LeftMeta,
+ RightControl,
+ RightShift,
+ RightAlt,
+ RightMeta,
+ CapsLock,
+ ScrollLock,
+ NumLock,
+
+ NumKeyboardMods,
+};
+
+constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
+constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
+constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
+
+constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
+constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
+constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
+
+} // namespace NativeKeyboard
+
+using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
+using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
+using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
+using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
+using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
+
+constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
+constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
+constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
+constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
+
+enum class ControllerType {
+ ProController,
+ DualJoycon,
+ RightJoycon,
+ LeftJoycon,
+};
+
+struct PlayerInput {
+ bool connected;
+ ControllerType type;
+ ButtonsRaw buttons;
+ AnalogsRaw analogs;
+
+ u32 body_color_right;
+ u32 button_color_right;
+ u32 body_color_left;
+ u32 button_color_left;
+};
+
+struct TouchscreenInput {
+ bool enabled;
+ std::string device;
+
+ u32 finger;
+ u32 diameter_x;
+ u32 diameter_y;
+ u32 rotation_angle;
+};
+
struct Values {
// System
bool use_docked_mode;
bool enable_nfc;
+ std::optional<u32> rng_seed;
s32 current_user;
s32 language_index;
// Controls
- std::array<std::string, NativeButton::NumButtons> buttons;
- std::array<std::string, NativeAnalog::NumAnalogs> analogs;
+ std::array<PlayerInput, 10> players;
+
+ bool mouse_enabled;
+ std::string mouse_device;
+ MouseButtonsRaw mouse_buttons;
+
+ bool keyboard_enabled;
+ KeyboardKeysRaw keyboard_keys;
+ KeyboardModsRaw keyboard_mods;
+
+ bool debug_pad_enabled;
+ ButtonsRaw debug_pad_buttons;
+ AnalogsRaw debug_pad_analogs;
+
std::string motion_device;
- std::string touch_device;
+ TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
// Core
@@ -157,6 +403,8 @@ struct Values {
bool use_gdbstub;
u16 gdbstub_port;
std::string program_args;
+ bool dump_exefs;
+ bool dump_nso;
// WebService
bool enable_telemetry;
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index a780215c1..0406fbcd9 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -1,6 +1,6 @@
add_library(video_core STATIC
- command_processor.cpp
- command_processor.h
+ dma_pusher.cpp
+ dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/fermi_2d.cpp
@@ -21,6 +21,8 @@ add_library(video_core STATIC
macro_interpreter.h
memory_manager.cpp
memory_manager.h
+ morton.cpp
+ morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
@@ -62,7 +64,6 @@ add_library(video_core STATIC
textures/decoders.cpp
textures/decoders.h
textures/texture.h
- utils.h
video_core.cpp
video_core.h
)
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
deleted file mode 100644
index 28e8c13aa..000000000
--- a/src/video_core/command_processor.cpp
+++ /dev/null
@@ -1,139 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <array>
-#include <cstddef>
-#include <memory>
-#include <utility>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/microprofile.h"
-#include "common/vector_math.h"
-#include "core/memory.h"
-#include "core/tracer/recorder.h"
-#include "video_core/command_processor.h"
-#include "video_core/engines/fermi_2d.h"
-#include "video_core/engines/kepler_memory.h"
-#include "video_core/engines/maxwell_3d.h"
-#include "video_core/engines/maxwell_compute.h"
-#include "video_core/engines/maxwell_dma.h"
-#include "video_core/gpu.h"
-#include "video_core/renderer_base.h"
-#include "video_core/video_core.h"
-
-namespace Tegra {
-
-enum class BufferMethods {
- BindObject = 0,
- CountBufferMethods = 0x40,
-};
-
-MICROPROFILE_DEFINE(ProcessCommandLists, "GPU", "Execute command buffer", MP_RGB(128, 128, 192));
-
-void GPU::ProcessCommandLists(const std::vector<CommandListHeader>& commands) {
- MICROPROFILE_SCOPE(ProcessCommandLists);
-
- auto WriteReg = [this](u32 method, u32 subchannel, u32 value, u32 remaining_params) {
- LOG_TRACE(HW_GPU,
- "Processing method {:08X} on subchannel {} value "
- "{:08X} remaining params {}",
- method, subchannel, value, remaining_params);
-
- ASSERT(subchannel < bound_engines.size());
-
- if (method == static_cast<u32>(BufferMethods::BindObject)) {
- // Bind the current subchannel to the desired engine id.
- LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value);
- bound_engines[subchannel] = static_cast<EngineID>(value);
- return;
- }
-
- if (method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
- // TODO(Subv): Research and implement these methods.
- LOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
- return;
- }
-
- const EngineID engine = bound_engines[subchannel];
-
- switch (engine) {
- case EngineID::FERMI_TWOD_A:
- fermi_2d->WriteReg(method, value);
- break;
- case EngineID::MAXWELL_B:
- maxwell_3d->WriteReg(method, value, remaining_params);
- break;
- case EngineID::MAXWELL_COMPUTE_B:
- maxwell_compute->WriteReg(method, value);
- break;
- case EngineID::MAXWELL_DMA_COPY_A:
- maxwell_dma->WriteReg(method, value);
- break;
- case EngineID::KEPLER_INLINE_TO_MEMORY_B:
- kepler_memory->WriteReg(method, value);
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented engine");
- }
- };
-
- for (auto entry : commands) {
- Tegra::GPUVAddr address = entry.Address();
- u32 size = entry.sz;
- const std::optional<VAddr> head_address = memory_manager->GpuToCpuAddress(address);
- VAddr current_addr = *head_address;
- while (current_addr < *head_address + size * sizeof(CommandHeader)) {
- const CommandHeader header = {Memory::Read32(current_addr)};
- current_addr += sizeof(u32);
-
- switch (header.mode.Value()) {
- case SubmissionMode::IncreasingOld:
- case SubmissionMode::Increasing: {
- // Increase the method value with each argument.
- for (unsigned i = 0; i < header.arg_count; ++i) {
- WriteReg(header.method + i, header.subchannel, Memory::Read32(current_addr),
- header.arg_count - i - 1);
- current_addr += sizeof(u32);
- }
- break;
- }
- case SubmissionMode::NonIncreasingOld:
- case SubmissionMode::NonIncreasing: {
- // Use the same method value for all arguments.
- for (unsigned i = 0; i < header.arg_count; ++i) {
- WriteReg(header.method, header.subchannel, Memory::Read32(current_addr),
- header.arg_count - i - 1);
- current_addr += sizeof(u32);
- }
- break;
- }
- case SubmissionMode::IncreaseOnce: {
- ASSERT(header.arg_count.Value() >= 1);
-
- // Use the original method for the first argument and then the next method for all
- // other arguments.
- WriteReg(header.method, header.subchannel, Memory::Read32(current_addr),
- header.arg_count - 1);
- current_addr += sizeof(u32);
-
- for (unsigned i = 1; i < header.arg_count; ++i) {
- WriteReg(header.method + 1, header.subchannel, Memory::Read32(current_addr),
- header.arg_count - i - 1);
- current_addr += sizeof(u32);
- }
- break;
- }
- case SubmissionMode::Inline: {
- // The register value is stored in the bits 16-28 as an immediate
- WriteReg(header.method, header.subchannel, header.inline_data, 0);
- break;
- }
- default:
- UNIMPLEMENTED();
- }
- }
- }
-}
-
-} // namespace Tegra
diff --git a/src/video_core/command_processor.h b/src/video_core/command_processor.h
deleted file mode 100644
index bd766e77a..000000000
--- a/src/video_core/command_processor.h
+++ /dev/null
@@ -1,53 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <type_traits>
-#include "common/bit_field.h"
-#include "common/common_types.h"
-#include "video_core/memory_manager.h"
-
-namespace Tegra {
-
-enum class SubmissionMode : u32 {
- IncreasingOld = 0,
- Increasing = 1,
- NonIncreasingOld = 2,
- NonIncreasing = 3,
- Inline = 4,
- IncreaseOnce = 5
-};
-
-struct CommandListHeader {
- u32 entry0; // gpu_va_lo
- union {
- u32 entry1; // gpu_va_hi | (unk_0x02 << 0x08) | (size << 0x0A) | (unk_0x01 << 0x1F)
- BitField<0, 8, u32> gpu_va_hi;
- BitField<8, 2, u32> unk1;
- BitField<10, 21, u32> sz;
- BitField<31, 1, u32> unk2;
- };
-
- GPUVAddr Address() const {
- return (static_cast<GPUVAddr>(gpu_va_hi) << 32) | entry0;
- }
-};
-static_assert(sizeof(CommandListHeader) == 8, "CommandListHeader is incorrect size");
-
-union CommandHeader {
- u32 hex;
-
- BitField<0, 13, u32> method;
- BitField<13, 3, u32> subchannel;
-
- BitField<16, 13, u32> arg_count;
- BitField<16, 13, u32> inline_data;
-
- BitField<29, 3, SubmissionMode> mode;
-};
-static_assert(std::is_standard_layout_v<CommandHeader>, "CommandHeader is not standard layout");
-static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
-
-} // namespace Tegra
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
new file mode 100644
index 000000000..63a958f11
--- /dev/null
+++ b/src/video_core/dma_pusher.cpp
@@ -0,0 +1,123 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/dma_pusher.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/gpu.h"
+
+namespace Tegra {
+
+DmaPusher::DmaPusher(GPU& gpu) : gpu(gpu) {}
+
+DmaPusher::~DmaPusher() = default;
+
+MICROPROFILE_DEFINE(DispatchCalls, "GPU", "Execute command buffer", MP_RGB(128, 128, 192));
+
+void DmaPusher::DispatchCalls() {
+ MICROPROFILE_SCOPE(DispatchCalls);
+
+ // On entering GPU code, assume all memory may be touched by the ARM core.
+ gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
+
+ dma_pushbuffer_subindex = 0;
+
+ while (Core::System::GetInstance().IsPoweredOn()) {
+ if (!Step()) {
+ break;
+ }
+ }
+}
+
+bool DmaPusher::Step() {
+ if (dma_get != dma_put) {
+ // Push buffer non-empty, read a word
+ const CommandHeader command_header{
+ Memory::Read32(*gpu.MemoryManager().GpuToCpuAddress(dma_get))};
+
+ dma_get += sizeof(u32);
+
+ if (!non_main) {
+ dma_mget = dma_get;
+ }
+
+ // now, see if we're in the middle of a command
+ if (dma_state.length_pending) {
+ // Second word of long non-inc methods command - method count
+ dma_state.length_pending = 0;
+ dma_state.method_count = command_header.method_count_;
+ } else if (dma_state.method_count) {
+ // Data word of methods command
+ CallMethod(command_header.argument);
+
+ if (!dma_state.non_incrementing) {
+ dma_state.method++;
+ }
+
+ if (dma_increment_once) {
+ dma_state.non_incrementing = true;
+ }
+
+ dma_state.method_count--;
+ } else {
+ // No command active - this is the first word of a new one
+ switch (command_header.mode) {
+ case SubmissionMode::Increasing:
+ SetState(command_header);
+ dma_state.non_incrementing = false;
+ dma_increment_once = false;
+ break;
+ case SubmissionMode::NonIncreasing:
+ SetState(command_header);
+ dma_state.non_incrementing = true;
+ dma_increment_once = false;
+ break;
+ case SubmissionMode::Inline:
+ dma_state.method = command_header.method;
+ dma_state.subchannel = command_header.subchannel;
+ CallMethod(command_header.arg_count);
+ dma_state.non_incrementing = true;
+ dma_increment_once = false;
+ break;
+ case SubmissionMode::IncreaseOnce:
+ SetState(command_header);
+ dma_state.non_incrementing = false;
+ dma_increment_once = true;
+ break;
+ }
+ }
+ } else if (ib_enable && !dma_pushbuffer.empty()) {
+ // Current pushbuffer empty, but we have more IB entries to read
+ const CommandList& command_list{dma_pushbuffer.front()};
+ const CommandListHeader& command_list_header{command_list[dma_pushbuffer_subindex++]};
+ dma_get = command_list_header.addr;
+ dma_put = dma_get + command_list_header.size * sizeof(u32);
+ non_main = command_list_header.is_non_main;
+
+ if (dma_pushbuffer_subindex >= command_list.size()) {
+ // We've gone through the current list, remove it from the queue
+ dma_pushbuffer.pop();
+ dma_pushbuffer_subindex = 0;
+ }
+ } else {
+ // Otherwise, pushbuffer empty and IB empty or nonexistent - nothing to do
+ return {};
+ }
+
+ return true;
+}
+
+void DmaPusher::SetState(const CommandHeader& command_header) {
+ dma_state.method = command_header.method;
+ dma_state.subchannel = command_header.subchannel;
+ dma_state.method_count = command_header.method_count;
+}
+
+void DmaPusher::CallMethod(u32 argument) const {
+ gpu.CallMethod({dma_state.method, argument, dma_state.subchannel, dma_state.method_count});
+}
+
+} // namespace Tegra
diff --git a/src/video_core/dma_pusher.h b/src/video_core/dma_pusher.h
new file mode 100644
index 000000000..16e0697c4
--- /dev/null
+++ b/src/video_core/dma_pusher.h
@@ -0,0 +1,99 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include <queue>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "video_core/memory_manager.h"
+
+namespace Tegra {
+
+enum class SubmissionMode : u32 {
+ IncreasingOld = 0,
+ Increasing = 1,
+ NonIncreasingOld = 2,
+ NonIncreasing = 3,
+ Inline = 4,
+ IncreaseOnce = 5
+};
+
+struct CommandListHeader {
+ union {
+ u64 raw;
+ BitField<0, 40, GPUVAddr> addr;
+ BitField<41, 1, u64> is_non_main;
+ BitField<42, 21, u64> size;
+ };
+};
+static_assert(sizeof(CommandListHeader) == sizeof(u64), "CommandListHeader is incorrect size");
+
+union CommandHeader {
+ u32 argument;
+ BitField<0, 13, u32> method;
+ BitField<0, 24, u32> method_count_;
+ BitField<13, 3, u32> subchannel;
+ BitField<16, 13, u32> arg_count;
+ BitField<16, 13, u32> method_count;
+ BitField<29, 3, SubmissionMode> mode;
+};
+static_assert(std::is_standard_layout_v<CommandHeader>, "CommandHeader is not standard layout");
+static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
+
+class GPU;
+
+using CommandList = std::vector<Tegra::CommandListHeader>;
+
+/**
+ * The DmaPusher class implements DMA submission to FIFOs, providing an area of memory that the
+ * emulated app fills with commands and tells PFIFO to process. The pushbuffers are then assembled
+ * into a "command stream" consisting of 32-bit words that make up "commands".
+ * See https://envytools.readthedocs.io/en/latest/hw/fifo/dma-pusher.html#fifo-dma-pusher for
+ * details on this implementation.
+ */
+class DmaPusher {
+public:
+ explicit DmaPusher(GPU& gpu);
+ ~DmaPusher();
+
+ void Push(CommandList&& entries) {
+ dma_pushbuffer.push(std::move(entries));
+ }
+
+ void DispatchCalls();
+
+private:
+ bool Step();
+
+ void SetState(const CommandHeader& command_header);
+
+ void CallMethod(u32 argument) const;
+
+ GPU& gpu;
+
+ std::queue<CommandList> dma_pushbuffer; ///< Queue of command lists to be processed
+ std::size_t dma_pushbuffer_subindex{}; ///< Index within a command list within the pushbuffer
+
+ struct DmaState {
+ u32 method; ///< Current method
+ u32 subchannel; ///< Current subchannel
+ u32 method_count; ///< Current method count
+ u32 length_pending; ///< Large NI command length pending
+ bool non_incrementing; ///< Current command’s NI flag
+ };
+
+ DmaState dma_state{};
+ bool dma_increment_once{};
+
+ GPUVAddr dma_put{}; ///< pushbuffer current end address
+ GPUVAddr dma_get{}; ///< pushbuffer current read address
+ GPUVAddr dma_mget{}; ///< main pushbuffer last read address
+ bool ib_enable{true}; ///< IB mode enabled
+ bool non_main{}; ///< non-main pushbuffer active
+};
+
+} // namespace Tegra
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index 74e44c7fe..80f70e332 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
@@ -12,13 +14,13 @@ namespace Tegra::Engines {
Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
: memory_manager(memory_manager), rasterizer{rasterizer} {}
-void Fermi2D::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
+void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
+ ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid Fermi2D register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
+ regs.reg_array[method_call.method] = method_call.argument;
- switch (method) {
+ switch (method_call.method) {
case FERMI2D_REG_INDEX(trigger): {
HandleSurfaceCopy();
break;
@@ -47,6 +49,9 @@ void Fermi2D::HandleSurfaceCopy() {
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
+ // All copies here update the main memory, so mark all rasterizer states as invalid.
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+
rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
@@ -68,13 +73,13 @@ void Fermi2D::HandleSurfaceCopy() {
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
dst_buffer, true, regs.src.BlockHeight(),
- regs.src.BlockDepth());
+ regs.src.BlockDepth(), 0);
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
src_buffer, false, regs.dst.BlockHeight(),
- regs.dst.BlockDepth());
+ regs.dst.BlockDepth(), 0);
}
}
}
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index 2a6e8bbbb..50009bf75 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -27,7 +27,7 @@ public:
~Fermi2D() = default;
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value);
+ void CallMethod(const GPU::MethodCall& method_call);
struct Regs {
static constexpr std::size_t NUM_REGS = 0x258;
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index 585290d9f..4880191fc 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -3,8 +3,10 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/kepler_memory.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
namespace Tegra::Engines {
@@ -15,19 +17,19 @@ KeplerMemory::KeplerMemory(VideoCore::RasterizerInterface& rasterizer,
KeplerMemory::~KeplerMemory() = default;
-void KeplerMemory::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
+void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
+ ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid KeplerMemory register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
+ regs.reg_array[method_call.method] = method_call.argument;
- switch (method) {
+ switch (method_call.method) {
case KEPLERMEMORY_REG_INDEX(exec): {
state.write_offset = 0;
break;
}
case KEPLERMEMORY_REG_INDEX(data): {
- ProcessData(value);
+ ProcessData(method_call.argument);
break;
}
}
@@ -47,6 +49,7 @@ void KeplerMemory::ProcessData(u32 data) {
rasterizer.InvalidateRegion(dest_address, sizeof(u32));
Memory::Write32(dest_address, data);
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
state.write_offset++;
}
diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h
index bf4a13cff..fe9ebc5b9 100644
--- a/src/video_core/engines/kepler_memory.h
+++ b/src/video_core/engines/kepler_memory.h
@@ -9,6 +9,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace VideoCore {
@@ -26,7 +27,7 @@ public:
~KeplerMemory();
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value);
+ void CallMethod(const GPU::MethodCall& method_call);
struct Regs {
static constexpr size_t NUM_REGS = 0x7F;
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index d1777b25b..b19b3a75a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
// needed for ARMS.
for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
- regs.viewport[viewport].depth_range_near = 0.0f;
- regs.viewport[viewport].depth_range_far = 1.0f;
+ regs.viewports[viewport].depth_range_near = 0.0f;
+ regs.viewports[viewport].depth_range_far = 1.0f;
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
@@ -66,6 +66,18 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
+ // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
+ // register carrying a default value. Assume it's OpenGL's default (1).
+ regs.point_size = 1.0f;
+
+ // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
+ // default of enabled fixes rendering here.
+ for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
+ regs.color_mask[color_mask].R.Assign(1);
+ regs.color_mask[color_mask].G.Assign(1);
+ regs.color_mask[color_mask].B.Assign(1);
+ regs.color_mask[color_mask].A.Assign(1);
+ }
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
@@ -85,59 +97,74 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
macro_interpreter.Execute(search->second, std::move(parameters));
}
-void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
+void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
- ASSERT(method == executing_macro + 1);
+ ASSERT(method_call.method == executing_macro + 1);
}
// Methods after 0xE00 are special, they're actually triggers for some microcode that was
// uploaded to the GPU during initialization.
- if (method >= MacroRegistersStart) {
+ if (method_call.method >= MacroRegistersStart) {
// We're trying to execute a macro
if (executing_macro == 0) {
// A macro call must begin by writing the macro method's register, not its argument.
- ASSERT_MSG((method % 2) == 0,
+ ASSERT_MSG((method_call.method % 2) == 0,
"Can't start macro execution by writing to the ARGS register");
- executing_macro = method;
+ executing_macro = method_call.method;
}
- macro_params.push_back(value);
+ macro_params.push_back(method_call.argument);
// Call the macro when there are no more parameters in the command buffer
- if (remaining_params == 0) {
+ if (method_call.IsLastCall()) {
CallMacroMethod(executing_macro, std::move(macro_params));
}
return;
}
- ASSERT_MSG(method < Regs::NUM_REGS,
+ ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
- u32 old = regs.reg_array[method];
- regs.reg_array[method] = value;
-
- if (value != old) {
- if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
- method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
+ if (regs.reg_array[method_call.method] != method_call.argument) {
+ regs.reg_array[method_call.method] = method_call.argument;
+ // Vertex format
+ if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
+ method_call.method <
+ MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
dirty_flags.vertex_attrib_format = true;
}
+
+ // Vertex buffer
+ if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array) &&
+ method_call.method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
+ dirty_flags.vertex_array |=
+ 1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
+ } else if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
+ method_call.method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
+ dirty_flags.vertex_array |=
+ 1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
+ } else if (method_call.method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
+ method_call.method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
+ dirty_flags.vertex_array |=
+ 1u << (method_call.method - MAXWELL3D_REG_INDEX(instanced_arrays));
+ }
}
- switch (method) {
+ switch (method_call.method) {
case MAXWELL3D_REG_INDEX(macros.data): {
- ProcessMacroUpload(value);
+ ProcessMacroUpload(method_call.argument);
break;
}
case MAXWELL3D_REG_INDEX(macros.bind): {
- ProcessMacroBind(value);
+ ProcessMacroBind(method_call.argument);
break;
}
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
@@ -156,7 +183,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBData(value);
+ ProcessCBData(method_call.argument);
break;
}
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
@@ -260,6 +287,7 @@ void Maxwell3D::ProcessQueryGet() {
query_result.timestamp = CoreTiming::GetTicks();
Memory::WriteBlock(*address, &query_result, sizeof(query_result));
}
+ dirty_flags.OnMemoryWrite();
break;
}
default:
@@ -336,6 +364,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
Memory::Write32(*address, value);
+ dirty_flags.OnMemoryWrite();
// Increment the current buffer position.
regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 91ca57883..25bb7604a 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -42,6 +42,7 @@ public:
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumTextureSamplers = 32;
+ static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;
static constexpr std::size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
@@ -389,6 +390,13 @@ public:
ReverseSubtract = 3,
Min = 4,
Max = 5,
+
+ // These values are used by Nouveau and some games.
+ AddGL = 0x8006,
+ SubtractGL = 0x8007,
+ ReverseSubtractGL = 0x8008,
+ MinGL = 0x800a,
+ MaxGL = 0x800b
};
enum class Factor : u32 {
@@ -480,6 +488,67 @@ public:
};
};
+ struct ViewportTransform {
+ f32 scale_x;
+ f32 scale_y;
+ f32 scale_z;
+ f32 translate_x;
+ f32 translate_y;
+ f32 translate_z;
+ INSERT_PADDING_WORDS(2);
+
+ MathUtil::Rectangle<s32> GetRect() const {
+ return {
+ GetX(), // left
+ GetY() + GetHeight(), // top
+ GetX() + GetWidth(), // right
+ GetY() // bottom
+ };
+ };
+
+ s32 GetX() const {
+ return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
+ }
+
+ s32 GetY() const {
+ return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
+ }
+
+ s32 GetWidth() const {
+ return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
+ }
+
+ s32 GetHeight() const {
+ return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
+ }
+ };
+
+ struct ScissorTest {
+ u32 enable;
+ union {
+ BitField<0, 16, u32> min_x;
+ BitField<16, 16, u32> max_x;
+ };
+ union {
+ BitField<0, 16, u32> min_y;
+ BitField<16, 16, u32> max_y;
+ };
+ u32 fill;
+ };
+
+ struct ViewPort {
+ union {
+ BitField<0, 16, u32> x;
+ BitField<16, 16, u32> width;
+ };
+ union {
+ BitField<0, 16, u32> y;
+ BitField<16, 16, u32> height;
+ };
+ float depth_range_near;
+ float depth_range_far;
+ };
+
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -505,55 +574,11 @@ public:
INSERT_PADDING_WORDS(0x2E);
- RenderTargetConfig rt[NumRenderTargets];
+ std::array<RenderTargetConfig, NumRenderTargets> rt;
- struct {
- f32 scale_x;
- f32 scale_y;
- f32 scale_z;
- f32 translate_x;
- f32 translate_y;
- f32 translate_z;
- INSERT_PADDING_WORDS(2);
-
- MathUtil::Rectangle<s32> GetRect() const {
- return {
- GetX(), // left
- GetY() + GetHeight(), // top
- GetX() + GetWidth(), // right
- GetY() // bottom
- };
- };
+ std::array<ViewportTransform, NumViewports> viewport_transform;
- s32 GetX() const {
- return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
- }
-
- s32 GetY() const {
- return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
- }
-
- s32 GetWidth() const {
- return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
- }
-
- s32 GetHeight() const {
- return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
- }
- } viewport_transform[NumViewports];
-
- struct {
- union {
- BitField<0, 16, u32> x;
- BitField<16, 16, u32> width;
- };
- union {
- BitField<0, 16, u32> y;
- BitField<16, 16, u32> height;
- };
- float depth_range_near;
- float depth_range_far;
- } viewport[NumViewports];
+ std::array<ViewPort, NumViewports> viewports;
INSERT_PADDING_WORDS(0x1D);
@@ -566,24 +591,22 @@ public:
float clear_color[4];
float clear_depth;
+
INSERT_PADDING_WORDS(0x3);
+
s32 clear_stencil;
- INSERT_PADDING_WORDS(0x17);
+ INSERT_PADDING_WORDS(0x7);
- struct {
- u32 enable;
- union {
- BitField<0, 16, u32> min_x;
- BitField<16, 16, u32> max_x;
- };
- union {
- BitField<0, 16, u32> min_y;
- BitField<16, 16, u32> max_y;
- };
- } scissor_test;
+ u32 polygon_offset_point_enable;
+ u32 polygon_offset_line_enable;
+ u32 polygon_offset_fill_enable;
+
+ INSERT_PADDING_WORDS(0xD);
+
+ std::array<ScissorTest, NumViewports> scissor_test;
- INSERT_PADDING_WORDS(0x52);
+ INSERT_PADDING_WORDS(0x15);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
@@ -617,7 +640,16 @@ public:
}
} zeta;
- INSERT_PADDING_WORDS(0x5B);
+ INSERT_PADDING_WORDS(0x41);
+
+ union {
+ BitField<0, 4, u32> stencil;
+ BitField<4, 4, u32> unknown;
+ BitField<8, 4, u32> scissor;
+ BitField<12, 4, u32> viewport;
+ } clear_flags;
+
+ INSERT_PADDING_WORDS(0x19);
std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
@@ -700,9 +732,12 @@ public:
u32 stencil_front_func_mask;
u32 stencil_front_mask;
- INSERT_PADDING_WORDS(0x3);
+ INSERT_PADDING_WORDS(0x2);
+
+ u32 frag_color_clamp;
union {
+ BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;
@@ -710,7 +745,20 @@ public:
u32 vb_element_base;
- INSERT_PADDING_WORDS(0x38);
+ INSERT_PADDING_WORDS(0x36);
+
+ union {
+ BitField<0, 1, u32> c0;
+ BitField<1, 1, u32> c1;
+ BitField<2, 1, u32> c2;
+ BitField<3, 1, u32> c3;
+ BitField<4, 1, u32> c4;
+ BitField<5, 1, u32> c5;
+ BitField<6, 1, u32> c6;
+ BitField<7, 1, u32> c7;
+ } clip_distance_enabled;
+
+ INSERT_PADDING_WORDS(0x1);
float point_size;
@@ -718,7 +766,12 @@ public:
u32 zeta_enable;
- INSERT_PADDING_WORDS(0x8);
+ union {
+ BitField<0, 1, u32> alpha_to_coverage;
+ BitField<4, 1, u32> alpha_to_one;
+ } multisample_control;
+
+ INSERT_PADDING_WORDS(0x7);
struct {
u32 tsc_address_high;
@@ -731,7 +784,11 @@ public:
}
} tsc;
- INSERT_PADDING_WORDS(0x3);
+ INSERT_PADDING_WORDS(0x1);
+
+ float polygon_offset_factor;
+
+ INSERT_PADDING_WORDS(0x1);
struct {
u32 tic_address_high;
@@ -756,7 +813,9 @@ public:
u32 framebuffer_srgb;
- INSERT_PADDING_WORDS(0x12);
+ float polygon_offset_units;
+
+ INSERT_PADDING_WORDS(0x11);
union {
BitField<2, 1, u32> coord_origin;
@@ -833,7 +892,9 @@ public:
INSERT_PADDING_WORDS(0x7);
- INSERT_PADDING_WORDS(0x20);
+ INSERT_PADDING_WORDS(0x1F);
+
+ float polygon_offset_clamp;
struct {
u32 is_instanced[NumVertexArrays];
@@ -849,8 +910,21 @@ public:
Cull cull;
- INSERT_PADDING_WORDS(0x28);
+ u32 pixel_center_integer;
+ INSERT_PADDING_WORDS(0x1);
+
+ u32 viewport_transform_enabled;
+
+ INSERT_PADDING_WORDS(0x3);
+
+ union {
+ BitField<0, 1, u32> depth_range_0_1;
+ BitField<3, 1, u32> depth_clamp_near;
+ BitField<4, 1, u32> depth_clamp_far;
+ } view_volume_clip_control;
+
+ INSERT_PADDING_WORDS(0x21);
struct {
u32 enable;
LogicOperation operation;
@@ -1014,6 +1088,11 @@ public:
struct DirtyFlags {
bool vertex_attrib_format = true;
+ u32 vertex_array = 0xFFFFFFFF;
+
+ void OnMemoryWrite() {
+ vertex_array = 0xFFFFFFFF;
+ }
};
DirtyFlags dirty_flags;
@@ -1022,7 +1101,7 @@ public:
u32 GetRegisterValue(u32 method) const;
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value, u32 remaining_params);
+ void CallMethod(const GPU::MethodCall& method_call);
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
@@ -1100,12 +1179,15 @@ private:
ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
-ASSERT_REG_POSITION(viewport_transform[0], 0x280);
-ASSERT_REG_POSITION(viewport, 0x300);
+ASSERT_REG_POSITION(viewport_transform, 0x280);
+ASSERT_REG_POSITION(viewports, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
+ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
+ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
+ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
@@ -1113,6 +1195,7 @@ ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
+ASSERT_REG_POSITION(clear_flags, 0x43E);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
ASSERT_REG_POSITION(rt_control, 0x487);
ASSERT_REG_POSITION(zeta_width, 0x48a);
@@ -1136,11 +1219,15 @@ ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
+ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
+ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
+ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(tsc, 0x557);
+ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);
ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
@@ -1148,13 +1235,18 @@ ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
+ASSERT_REG_POSITION(polygon_offset_units, 0x56F);
ASSERT_REG_POSITION(point_coord_replace, 0x581);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(primitive_restart, 0x591);
ASSERT_REG_POSITION(index_array, 0x5F2);
+ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
+ASSERT_REG_POSITION(pixel_center_integer, 0x649);
+ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
+ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
diff --git a/src/video_core/engines/maxwell_compute.cpp b/src/video_core/engines/maxwell_compute.cpp
index 8b5f08351..656db6a61 100644
--- a/src/video_core/engines/maxwell_compute.cpp
+++ b/src/video_core/engines/maxwell_compute.cpp
@@ -8,13 +8,13 @@
namespace Tegra::Engines {
-void MaxwellCompute::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
+void MaxwellCompute::CallMethod(const GPU::MethodCall& method_call) {
+ ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid MaxwellCompute register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
+ regs.reg_array[method_call.method] = method_call.argument;
- switch (method) {
+ switch (method_call.method) {
case MAXWELL_COMPUTE_REG_INDEX(compute): {
LOG_CRITICAL(HW_GPU, "Compute shaders are not implemented");
UNREACHABLE();
diff --git a/src/video_core/engines/maxwell_compute.h b/src/video_core/engines/maxwell_compute.h
index 6ea934fb9..1d71f11bd 100644
--- a/src/video_core/engines/maxwell_compute.h
+++ b/src/video_core/engines/maxwell_compute.h
@@ -9,6 +9,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
+#include "video_core/gpu.h"
namespace Tegra::Engines {
@@ -42,7 +43,7 @@ public:
"MaxwellCompute Regs has wrong size");
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value);
+ void CallMethod(const GPU::MethodCall& method_call);
};
#define ASSERT_REG_POSITION(field_name, position) \
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index b8a78cf82..06462f570 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -2,7 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/core.h"
#include "core/memory.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
@@ -12,16 +14,16 @@ namespace Tegra::Engines {
MaxwellDMA::MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
: memory_manager(memory_manager), rasterizer{rasterizer} {}
-void MaxwellDMA::WriteReg(u32 method, u32 value) {
- ASSERT_MSG(method < Regs::NUM_REGS,
+void MaxwellDMA::CallMethod(const GPU::MethodCall& method_call) {
+ ASSERT_MSG(method_call.method < Regs::NUM_REGS,
"Invalid MaxwellDMA register, increase the size of the Regs structure");
- regs.reg_array[method] = value;
+ regs.reg_array[method_call.method] = method_call.argument;
#define MAXWELLDMA_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32))
- switch (method) {
+ switch (method_call.method) {
case MAXWELLDMA_REG_INDEX(exec): {
HandleCopy();
break;
@@ -54,6 +56,9 @@ void MaxwellDMA::HandleCopy() {
return;
}
+ // All copies here update the main memory, so mark all rasterizer states as invalid.
+ Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h
index 5f3704f05..1f8cd65d2 100644
--- a/src/video_core/engines/maxwell_dma.h
+++ b/src/video_core/engines/maxwell_dma.h
@@ -24,7 +24,7 @@ public:
~MaxwellDMA() = default;
/// Write the value to the register identified by method.
- void WriteReg(u32 method, u32 value);
+ void CallMethod(const GPU::MethodCall& method_call);
struct Regs {
static constexpr std::size_t NUM_REGS = 0x1D6;
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 83a6fd875..b9faaf8e0 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -82,6 +82,8 @@ union Attribute {
Position = 7,
Attribute_0 = 8,
Attribute_31 = 39,
+ ClipDistances0123 = 44,
+ ClipDistances4567 = 45,
PointCoord = 46,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
@@ -153,6 +155,7 @@ enum class PredCondition : u64 {
NotEqual = 5,
GreaterEqual = 6,
LessThanWithNan = 9,
+ LessEqualWithNan = 11,
GreaterThanWithNan = 12,
NotEqualWithNan = 13,
GreaterEqualWithNan = 14,
@@ -261,7 +264,7 @@ enum class FlowCondition : u64 {
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
};
-enum class ControlCode : u64 {
+enum class ConditionCode : u64 {
F = 0,
LT = 1,
EQ = 2,
@@ -365,6 +368,11 @@ enum class HalfPrecision : u64 {
FMZ = 2,
};
+enum class R2pMode : u64 {
+ Pr = 0,
+ Cc = 1,
+};
+
enum class IpaInterpMode : u64 {
Linear = 0,
Perspective = 1,
@@ -569,7 +577,6 @@ union Instruction {
BitField<39, 2, u64> tab5cb8_2;
BitField<41, 3, u64> tab5c68_1;
BitField<44, 2, u64> tab5c68_0;
- BitField<47, 1, u64> cc;
BitField<48, 1, u64> negate_b;
} fmul;
@@ -831,7 +838,7 @@ union Instruction {
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
- BitField<8, 5, ControlCode> cc; // flag in cc
+ BitField<8, 5, ConditionCode> cc; // flag in cc
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred39;
BitField<45, 4, PredOperation> op; // op with pred39
@@ -855,6 +862,12 @@ union Instruction {
} hsetp2;
union {
+ BitField<40, 1, R2pMode> mode;
+ BitField<41, 2, u64> byte;
+ BitField<20, 7, u64> immediate_mask;
+ } r2p;
+
+ union {
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred;
BitField<43, 1, u64> neg_a;
@@ -1235,7 +1248,7 @@ union Instruction {
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
BitField<20, 24, s64> smem_imm;
- BitField<0, 5, ControlCode> flow_control_code;
+ BitField<0, 5, ConditionCode> flow_condition_code;
Attribute attribute;
Sampler sampler;
@@ -1256,6 +1269,7 @@ public:
BFE_C,
BFE_R,
BFE_IMM,
+ BFI_IMM_R,
BRA,
PBK,
LD_A,
@@ -1381,6 +1395,7 @@ public:
PSETP,
PSET,
CSETP,
+ R2P_IMM,
XMAD_IMM,
XMAD_CR,
XMAD_RC,
@@ -1396,6 +1411,7 @@ public:
ArithmeticHalf,
ArithmeticHalfImmediate,
Bfe,
+ Bfi,
Shift,
Ffma,
Hfma2,
@@ -1410,6 +1426,7 @@ public:
HalfSetPredicate,
PredicateSetPredicate,
PredicateSetRegister,
+ RegisterSetPredicate,
Conversion,
Xmad,
Unknown,
@@ -1613,6 +1630,7 @@ private:
INST("0100110000000---", Id::BFE_C, Type::Bfe, "BFE_C"),
INST("0101110000000---", Id::BFE_R, Type::Bfe, "BFE_R"),
INST("0011100-00000---", Id::BFE_IMM, Type::Bfe, "BFE_IMM"),
+ INST("0011011-11110---", Id::BFI_IMM_R, Type::Bfi, "BFI_IMM_R"),
INST("0100110001000---", Id::LOP_C, Type::ArithmeticInteger, "LOP_C"),
INST("0101110001000---", Id::LOP_R, Type::ArithmeticInteger, "LOP_R"),
INST("0011100001000---", Id::LOP_IMM, Type::ArithmeticInteger, "LOP_IMM"),
@@ -1647,6 +1665,7 @@ private:
INST("0101000010001---", Id::PSET, Type::PredicateSetRegister, "PSET"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
INST("010100001010----", Id::CSETP, Type::PredicateSetPredicate, "CSETP"),
+ INST("0011100-11110---", Id::R2P_IMM, Type::RegisterSetPredicate, "R2P_IMM"),
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),
diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h
index a0e015c4b..99c34649f 100644
--- a/src/video_core/engines/shader_header.h
+++ b/src/video_core/engines/shader_header.h
@@ -62,7 +62,16 @@ struct Header {
INSERT_PADDING_BYTES(1); // ImapSystemValuesB
INSERT_PADDING_BYTES(16); // ImapGenericVector[32]
INSERT_PADDING_BYTES(2); // ImapColor
- INSERT_PADDING_BYTES(2); // ImapSystemValuesC
+ union {
+ BitField<0, 8, u16> clip_distances;
+ BitField<8, 1, u16> point_sprite_s;
+ BitField<9, 1, u16> point_sprite_t;
+ BitField<10, 1, u16> fog_coordinate;
+ BitField<12, 1, u16> tessellation_eval_point_u;
+ BitField<13, 1, u16> tessellation_eval_point_v;
+ BitField<14, 1, u16> instance_id;
+ BitField<15, 1, u16> vertex_id;
+ };
INSERT_PADDING_BYTES(5); // ImapFixedFncTexture[10]
INSERT_PADDING_BYTES(1); // ImapReserved
INSERT_PADDING_BYTES(3); // OmapSystemValuesA
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 83c7e5b0b..88c45a423 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -17,6 +17,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::ABGR8:
return 4;
+ default:
+ return 4;
}
UNREACHABLE();
@@ -24,6 +26,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<Tegra::MemoryManager>();
+ dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
@@ -49,6 +52,14 @@ const MemoryManager& GPU::MemoryManager() const {
return *memory_manager;
}
+DmaPusher& GPU::DmaPusher() {
+ return *dma_pusher;
+}
+
+const DmaPusher& GPU::DmaPusher() const {
+ return *dma_pusher;
+}
+
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
@@ -111,4 +122,52 @@ u32 DepthFormatBytesPerPixel(DepthFormat format) {
}
}
+enum class BufferMethods {
+ BindObject = 0,
+ CountBufferMethods = 0x40,
+};
+
+void GPU::CallMethod(const MethodCall& method_call) {
+ LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
+ method_call.subchannel);
+
+ ASSERT(method_call.subchannel < bound_engines.size());
+
+ if (method_call.method == static_cast<u32>(BufferMethods::BindObject)) {
+ // Bind the current subchannel to the desired engine id.
+ LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
+ method_call.argument);
+ bound_engines[method_call.subchannel] = static_cast<EngineID>(method_call.argument);
+ return;
+ }
+
+ if (method_call.method < static_cast<u32>(BufferMethods::CountBufferMethods)) {
+ // TODO(Subv): Research and implement these methods.
+ LOG_ERROR(HW_GPU, "Special buffer methods other than Bind are not implemented");
+ return;
+ }
+
+ const EngineID engine = bound_engines[method_call.subchannel];
+
+ switch (engine) {
+ case EngineID::FERMI_TWOD_A:
+ fermi_2d->CallMethod(method_call);
+ break;
+ case EngineID::MAXWELL_B:
+ maxwell_3d->CallMethod(method_call);
+ break;
+ case EngineID::MAXWELL_COMPUTE_B:
+ maxwell_compute->CallMethod(method_call);
+ break;
+ case EngineID::MAXWELL_DMA_COPY_A:
+ maxwell_dma->CallMethod(method_call);
+ break;
+ case EngineID::KEPLER_INLINE_TO_MEMORY_B:
+ kepler_memory->CallMethod(method_call);
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented engine");
+ }
+}
+
} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 5cc1e19ca..af5ccd1e9 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -9,6 +9,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
+#include "video_core/dma_pusher.h"
#include "video_core/memory_manager.h"
namespace VideoCore {
@@ -119,8 +120,23 @@ public:
explicit GPU(VideoCore::RasterizerInterface& rasterizer);
~GPU();
- /// Processes a command list stored at the specified address in GPU memory.
- void ProcessCommandLists(const std::vector<CommandListHeader>& commands);
+ struct MethodCall {
+ u32 method{};
+ u32 argument{};
+ u32 subchannel{};
+ u32 method_count{};
+
+ bool IsLastCall() const {
+ return method_count <= 1;
+ }
+
+ MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
+ : method(method), argument(argument), subchannel(subchannel),
+ method_count(method_count) {}
+ };
+
+ /// Calls a GPU method.
+ void CallMethod(const MethodCall& method_call);
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();
@@ -134,7 +150,14 @@ public:
/// Returns a const reference to the GPU memory manager.
const Tegra::MemoryManager& MemoryManager() const;
+ /// Returns a reference to the GPU DMA pusher.
+ Tegra::DmaPusher& DmaPusher();
+
+ /// Returns a const reference to the GPU DMA pusher.
+ const Tegra::DmaPusher& DmaPusher() const;
+
private:
+ std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
/// Mapping of command subchannels to their bound engine ids.
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 335a8d407..9c55e9f1e 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -35,6 +35,7 @@ void MacroInterpreter::Reset() {
// The next parameter index starts at 1, because $r1 already has the value of the first
// parameter.
next_parameter_index = 1;
+ carry_flag = false;
}
bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
@@ -135,14 +136,28 @@ MacroInterpreter::Opcode MacroInterpreter::GetOpcode(u32 offset) const {
return {macro_memory[offset + pc / sizeof(u32)]};
}
-u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const {
+u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) {
switch (operation) {
- case ALUOperation::Add:
- return src_a + src_b;
- // TODO(Subv): Implement AddWithCarry
- case ALUOperation::Subtract:
- return src_a - src_b;
- // TODO(Subv): Implement SubtractWithBorrow
+ case ALUOperation::Add: {
+ const u64 result{static_cast<u64>(src_a) + src_b};
+ carry_flag = result > 0xffffffff;
+ return static_cast<u32>(result);
+ }
+ case ALUOperation::AddWithCarry: {
+ const u64 result{static_cast<u64>(src_a) + src_b + (carry_flag ? 1ULL : 0ULL)};
+ carry_flag = result > 0xffffffff;
+ return static_cast<u32>(result);
+ }
+ case ALUOperation::Subtract: {
+ const u64 result{static_cast<u64>(src_a) - src_b};
+ carry_flag = result < 0x100000000;
+ return static_cast<u32>(result);
+ }
+ case ALUOperation::SubtractWithBorrow: {
+ const u64 result{static_cast<u64>(src_a) - src_b - (carry_flag ? 0ULL : 1ULL)};
+ carry_flag = result < 0x100000000;
+ return static_cast<u32>(result);
+ }
case ALUOperation::Xor:
return src_a ^ src_b;
case ALUOperation::Or:
@@ -235,7 +250,7 @@ void MacroInterpreter::SetMethodAddress(u32 address) {
}
void MacroInterpreter::Send(u32 value) {
- maxwell3d.WriteReg(method_address.address, value, 0);
+ maxwell3d.CallMethod({method_address.address, value});
// Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value());
diff --git a/src/video_core/macro_interpreter.h b/src/video_core/macro_interpreter.h
index 62d1ce289..cde360288 100644
--- a/src/video_core/macro_interpreter.h
+++ b/src/video_core/macro_interpreter.h
@@ -117,7 +117,7 @@ private:
bool Step(u32 offset, bool is_delay_slot);
/// Calculates the result of an ALU operation. src_a OP src_b;
- u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const;
+ u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b);
/// Performs the result operation on the input result and stores it in the specified register
/// (if necessary).
@@ -165,5 +165,7 @@ private:
std::vector<u32> parameters;
/// Index of the next parameter that will be fetched by the 'parm' instruction.
u32 next_parameter_index = 0;
+
+ bool carry_flag{};
};
} // namespace Tegra
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 77a20bb84..47247f097 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -9,6 +9,13 @@
namespace Tegra {
+MemoryManager::MemoryManager() {
+ // Mark the first page as reserved, so that 0 is not a valid GPUVAddr. Otherwise, games might
+ // try to use 0 as a valid address, which is also used to mean nullptr. This fixes a bug with
+ // Undertale using 0 for a render target.
+ PageSlot(0) = static_cast<u64>(PageStatus::Reserved);
+}
+
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index 4eb338aa2..fb03497ca 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -18,7 +18,7 @@ using GPUVAddr = u64;
class MemoryManager final {
public:
- MemoryManager() = default;
+ MemoryManager();
GPUVAddr AllocateSpace(u64 size, u64 align);
GPUVAddr AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align);
@@ -37,6 +37,7 @@ private:
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
+ Reserved = 0xFFFFFFFFFFFFFFFDULL,
};
std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
diff --git a/src/video_core/morton.cpp b/src/video_core/morton.cpp
new file mode 100644
index 000000000..a310491a8
--- /dev/null
+++ b/src/video_core/morton.cpp
@@ -0,0 +1,355 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <cstring>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/memory.h"
+#include "video_core/morton.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace VideoCore {
+
+using Surface::GetBytesPerPixel;
+using Surface::PixelFormat;
+
+using MortonCopyFn = void (*)(u32, u32, u32, u32, u32, u32, u8*, std::size_t, VAddr);
+using ConversionArray = std::array<MortonCopyFn, Surface::MaxPixelFormat>;
+
+template <bool morton_to_linear, PixelFormat format>
+static void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth,
+ u32 tile_width_spacing, u8* buffer, std::size_t buffer_size, VAddr addr) {
+ constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
+
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size_x{GetDefaultBlockWidth(format)};
+ const u32 tile_size_y{GetDefaultBlockHeight(format)};
+
+ if constexpr (morton_to_linear) {
+ Tegra::Texture::UnswizzleTexture(buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
+ stride, height, depth, block_height, block_depth,
+ tile_width_spacing);
+ } else {
+ Tegra::Texture::CopySwizzledData(
+ (stride + tile_size_x - 1) / tile_size_x, (height + tile_size_y - 1) / tile_size_y,
+ depth, bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr), buffer, false,
+ block_height, block_depth, tile_width_spacing);
+ }
+}
+
+static constexpr ConversionArray morton_to_linear_fns = {
+ // clang-format off
+ MortonCopy<true, PixelFormat::ABGR8U>,
+ MortonCopy<true, PixelFormat::ABGR8S>,
+ MortonCopy<true, PixelFormat::ABGR8UI>,
+ MortonCopy<true, PixelFormat::B5G6R5U>,
+ MortonCopy<true, PixelFormat::A2B10G10R10U>,
+ MortonCopy<true, PixelFormat::A1B5G5R5U>,
+ MortonCopy<true, PixelFormat::R8U>,
+ MortonCopy<true, PixelFormat::R8UI>,
+ MortonCopy<true, PixelFormat::RGBA16F>,
+ MortonCopy<true, PixelFormat::RGBA16U>,
+ MortonCopy<true, PixelFormat::RGBA16UI>,
+ MortonCopy<true, PixelFormat::R11FG11FB10F>,
+ MortonCopy<true, PixelFormat::RGBA32UI>,
+ MortonCopy<true, PixelFormat::DXT1>,
+ MortonCopy<true, PixelFormat::DXT23>,
+ MortonCopy<true, PixelFormat::DXT45>,
+ MortonCopy<true, PixelFormat::DXN1>,
+ MortonCopy<true, PixelFormat::DXN2UNORM>,
+ MortonCopy<true, PixelFormat::DXN2SNORM>,
+ MortonCopy<true, PixelFormat::BC7U>,
+ MortonCopy<true, PixelFormat::BC6H_UF16>,
+ MortonCopy<true, PixelFormat::BC6H_SF16>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+ MortonCopy<true, PixelFormat::G8R8U>,
+ MortonCopy<true, PixelFormat::G8R8S>,
+ MortonCopy<true, PixelFormat::BGRA8>,
+ MortonCopy<true, PixelFormat::RGBA32F>,
+ MortonCopy<true, PixelFormat::RG32F>,
+ MortonCopy<true, PixelFormat::R32F>,
+ MortonCopy<true, PixelFormat::R16F>,
+ MortonCopy<true, PixelFormat::R16U>,
+ MortonCopy<true, PixelFormat::R16S>,
+ MortonCopy<true, PixelFormat::R16UI>,
+ MortonCopy<true, PixelFormat::R16I>,
+ MortonCopy<true, PixelFormat::RG16>,
+ MortonCopy<true, PixelFormat::RG16F>,
+ MortonCopy<true, PixelFormat::RG16UI>,
+ MortonCopy<true, PixelFormat::RG16I>,
+ MortonCopy<true, PixelFormat::RG16S>,
+ MortonCopy<true, PixelFormat::RGB32F>,
+ MortonCopy<true, PixelFormat::RGBA8_SRGB>,
+ MortonCopy<true, PixelFormat::RG8U>,
+ MortonCopy<true, PixelFormat::RG8S>,
+ MortonCopy<true, PixelFormat::RG32UI>,
+ MortonCopy<true, PixelFormat::R32UI>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
+ MortonCopy<true, PixelFormat::BGRA8_SRGB>,
+ MortonCopy<true, PixelFormat::DXT1_SRGB>,
+ MortonCopy<true, PixelFormat::DXT23_SRGB>,
+ MortonCopy<true, PixelFormat::DXT45_SRGB>,
+ MortonCopy<true, PixelFormat::BC7U_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
+ MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
+ MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>,
+ MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::Z32FS8>,
+ // clang-format on
+};
+
+static constexpr ConversionArray linear_to_morton_fns = {
+ // clang-format off
+ MortonCopy<false, PixelFormat::ABGR8U>,
+ MortonCopy<false, PixelFormat::ABGR8S>,
+ MortonCopy<false, PixelFormat::ABGR8UI>,
+ MortonCopy<false, PixelFormat::B5G6R5U>,
+ MortonCopy<false, PixelFormat::A2B10G10R10U>,
+ MortonCopy<false, PixelFormat::A1B5G5R5U>,
+ MortonCopy<false, PixelFormat::R8U>,
+ MortonCopy<false, PixelFormat::R8UI>,
+ MortonCopy<false, PixelFormat::RGBA16F>,
+ MortonCopy<false, PixelFormat::RGBA16U>,
+ MortonCopy<false, PixelFormat::RGBA16UI>,
+ MortonCopy<false, PixelFormat::R11FG11FB10F>,
+ MortonCopy<false, PixelFormat::RGBA32UI>,
+ MortonCopy<false, PixelFormat::DXT1>,
+ MortonCopy<false, PixelFormat::DXT23>,
+ MortonCopy<false, PixelFormat::DXT45>,
+ MortonCopy<false, PixelFormat::DXN1>,
+ MortonCopy<false, PixelFormat::DXN2UNORM>,
+ MortonCopy<false, PixelFormat::DXN2SNORM>,
+ MortonCopy<false, PixelFormat::BC7U>,
+ MortonCopy<false, PixelFormat::BC6H_UF16>,
+ MortonCopy<false, PixelFormat::BC6H_SF16>,
+ // TODO(Subv): Swizzling ASTC formats are not supported
+ nullptr,
+ MortonCopy<false, PixelFormat::G8R8U>,
+ MortonCopy<false, PixelFormat::G8R8S>,
+ MortonCopy<false, PixelFormat::BGRA8>,
+ MortonCopy<false, PixelFormat::RGBA32F>,
+ MortonCopy<false, PixelFormat::RG32F>,
+ MortonCopy<false, PixelFormat::R32F>,
+ MortonCopy<false, PixelFormat::R16F>,
+ MortonCopy<false, PixelFormat::R16U>,
+ MortonCopy<false, PixelFormat::R16S>,
+ MortonCopy<false, PixelFormat::R16UI>,
+ MortonCopy<false, PixelFormat::R16I>,
+ MortonCopy<false, PixelFormat::RG16>,
+ MortonCopy<false, PixelFormat::RG16F>,
+ MortonCopy<false, PixelFormat::RG16UI>,
+ MortonCopy<false, PixelFormat::RG16I>,
+ MortonCopy<false, PixelFormat::RG16S>,
+ MortonCopy<false, PixelFormat::RGB32F>,
+ MortonCopy<false, PixelFormat::RGBA8_SRGB>,
+ MortonCopy<false, PixelFormat::RG8U>,
+ MortonCopy<false, PixelFormat::RG8S>,
+ MortonCopy<false, PixelFormat::RG32UI>,
+ MortonCopy<false, PixelFormat::R32UI>,
+ nullptr,
+ nullptr,
+ nullptr,
+ MortonCopy<false, PixelFormat::BGRA8_SRGB>,
+ MortonCopy<false, PixelFormat::DXT1_SRGB>,
+ MortonCopy<false, PixelFormat::DXT23_SRGB>,
+ MortonCopy<false, PixelFormat::DXT45_SRGB>,
+ MortonCopy<false, PixelFormat::BC7U_SRGB>,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr,
+ MortonCopy<false, PixelFormat::Z32F>,
+ MortonCopy<false, PixelFormat::Z16>,
+ MortonCopy<false, PixelFormat::Z24S8>,
+ MortonCopy<false, PixelFormat::S8Z24>,
+ MortonCopy<false, PixelFormat::Z32FS8>,
+ // clang-format on
+};
+
+static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFormat format) {
+ switch (mode) {
+ case MortonSwizzleMode::MortonToLinear:
+ return morton_to_linear_fns[static_cast<std::size_t>(format)];
+ case MortonSwizzleMode::LinearToMorton:
+ return linear_to_morton_fns[static_cast<std::size_t>(format)];
+ }
+ UNREACHABLE();
+}
+
+/// 8x8 Z-Order coordinate from 2D coordinates
+static u32 MortonInterleave(u32 x, u32 y) {
+ static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
+ static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
+ return xlut[x % 8] + ylut[y % 8];
+}
+
+/// Calculates the offset of the position of the pixel in Morton order
+static u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
+ // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
+ // of which is composed of four 2x2 subtiles each of which is composed of four texels.
+ // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
+ // texels are laid out in a 2x2 subtile like this:
+ // 2 3
+ // 0 1
+ //
+ // The full 8x8 tile has the texels arranged like this:
+ //
+ // 42 43 46 47 58 59 62 63
+ // 40 41 44 45 56 57 60 61
+ // 34 35 38 39 50 51 54 55
+ // 32 33 36 37 48 49 52 53
+ // 10 11 14 15 26 27 30 31
+ // 08 09 12 13 24 25 28 29
+ // 02 03 06 07 18 19 22 23
+ // 00 01 04 05 16 17 20 21
+ //
+ // This pattern is what's called Z-order curve, or Morton order.
+
+ const unsigned int block_height = 8;
+ const unsigned int coarse_x = x & ~7;
+
+ u32 i = MortonInterleave(x, y);
+
+ const unsigned int offset = coarse_x * block_height;
+
+ return (i + offset) * bytes_per_pixel;
+}
+
+static u32 MortonInterleave128(u32 x, u32 y) {
+ // 128x128 Z-Order coordinate from 2D coordinates
+ static constexpr u32 xlut[] = {
+ 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
+ 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
+ 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
+ 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
+ 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
+ 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
+ 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
+ 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
+ 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
+ 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
+ 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
+ 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
+ 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
+ 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
+ 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
+ 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
+ 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
+ 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
+ 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
+ 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
+ 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
+ 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
+ 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
+ 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
+ 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
+ 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
+ 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
+ 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
+ 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
+ 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
+ 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
+ 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
+ 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
+ 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
+ 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
+ };
+ static constexpr u32 ylut[] = {
+ 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
+ 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
+ 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
+ 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
+ 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
+ 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
+ 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
+ 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
+ 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
+ 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
+ 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
+ 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
+ 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
+ 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
+ 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
+ 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
+ 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
+ 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
+ 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
+ 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
+ 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
+ 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
+ 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
+ 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
+ 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
+ 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
+ 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
+ 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
+ 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
+ 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
+ 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
+ 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
+ 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
+ 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
+ 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
+ };
+ return xlut[x % 128] + ylut[y % 128];
+}
+
+static u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
+ // Calculates the offset of the position of the pixel in Morton order
+ // Framebuffer images are split into 128x128 tiles.
+
+ constexpr u32 block_height = 128;
+ const u32 coarse_x = x & ~127;
+
+ const u32 i = MortonInterleave128(x, y);
+
+ const u32 offset = coarse_x * block_height;
+
+ return (i + offset) * bytes_per_pixel;
+}
+
+void MortonSwizzle(MortonSwizzleMode mode, Surface::PixelFormat format, u32 stride,
+ u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
+ u8* buffer, std::size_t buffer_size, VAddr addr) {
+
+ GetSwizzleFunction(mode, format)(stride, block_height, height, block_depth, depth,
+ tile_width_spacing, buffer, buffer_size, addr);
+}
+
+void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
+ u8* morton_data, u8* linear_data, bool morton_to_linear) {
+ u8* data_ptrs[2];
+ for (u32 y = 0; y < height; ++y) {
+ for (u32 x = 0; x < width; ++x) {
+ const u32 coarse_y = y & ~127;
+ const u32 morton_offset =
+ GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
+ const u32 linear_pixel_index = (x + y * width) * linear_bytes_per_pixel;
+
+ data_ptrs[morton_to_linear ? 1 : 0] = morton_data + morton_offset;
+ data_ptrs[morton_to_linear ? 0 : 1] = &linear_data[linear_pixel_index];
+
+ std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
+ }
+ }
+}
+
+} // namespace VideoCore
diff --git a/src/video_core/morton.h b/src/video_core/morton.h
new file mode 100644
index 000000000..065f59ce3
--- /dev/null
+++ b/src/video_core/morton.h
@@ -0,0 +1,21 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "video_core/surface.h"
+
+namespace VideoCore {
+
+enum class MortonSwizzleMode { MortonToLinear, LinearToMorton };
+
+void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride,
+ u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing,
+ u8* buffer, std::size_t buffer_size, VAddr addr);
+
+void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel,
+ u8* morton_data, u8* linear_data, bool morton_to_linear);
+
+} // namespace VideoCore
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 6d41321fa..bcf0c15a4 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -5,6 +5,7 @@
#pragma once
#include <set>
+#include <unordered_map>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range_core.hpp>
@@ -88,29 +89,25 @@ public:
/// Invalidates everything in the cache
void InvalidateAll() {
- while (object_cache.begin() != object_cache.end()) {
- Unregister(*object_cache.begin()->second.begin());
+ while (interval_cache.begin() != interval_cache.end()) {
+ Unregister(*interval_cache.begin()->second.begin());
}
}
protected:
/// Tries to get an object from the cache with the specified address
T TryGet(VAddr addr) const {
- const ObjectInterval interval{addr};
- for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
- for (auto& cached_object : pair.second) {
- if (cached_object->GetAddr() == addr) {
- return cached_object;
- }
- }
- }
+ const auto iter = map_cache.find(addr);
+ if (iter != map_cache.end())
+ return iter->second;
return nullptr;
}
/// Register an object into the cache
void Register(const T& object) {
object->SetIsRegistered(true);
- object_cache.add({GetInterval(object), ObjectSet{object}});
+ interval_cache.add({GetInterval(object), ObjectSet{object}});
+ map_cache.insert({object->GetAddr(), object});
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
}
@@ -118,13 +115,13 @@ protected:
void Unregister(const T& object) {
object->SetIsRegistered(false);
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
-
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
if (Settings::values.use_accurate_gpu_emulation) {
FlushObject(object);
}
- object_cache.subtract({GetInterval(object), ObjectSet{object}});
+ interval_cache.subtract({GetInterval(object), ObjectSet{object}});
+ map_cache.erase(object->GetAddr());
}
/// Returns a ticks counter used for tracking when cached objects were last modified
@@ -141,7 +138,7 @@ private:
std::vector<T> objects;
const ObjectInterval interval{addr, addr + size};
- for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
+ for (auto& pair : boost::make_iterator_range(interval_cache.equal_range(interval))) {
for (auto& cached_object : pair.second) {
if (!cached_object) {
continue;
@@ -167,15 +164,17 @@ private:
}
using ObjectSet = std::set<T>;
- using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
- using ObjectInterval = typename ObjectCache::interval_type;
+ using ObjectCache = std::unordered_map<VAddr, T>;
+ using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
+ using ObjectInterval = typename IntervalCache::interval_type;
static auto GetInterval(const T& object) {
return ObjectInterval::right_open(object->GetAddr(),
object->GetAddr() + object->GetSizeInBytes());
}
- ObjectCache object_cache; ///< Cache of objects
- u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
+ ObjectCache map_cache;
+ IntervalCache interval_cache; ///< Cache of objects
+ u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
VideoCore::RasterizerInterface& rasterizer;
};
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 0df3725c2..1482cdb40 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -5,7 +5,6 @@
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
-#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace VideoCore {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 075192c3f..46a6c0308 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -76,7 +76,7 @@ std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::s
return std::make_tuple(uploaded_ptr, uploaded_offset);
}
-void OGLBufferCache::Map(std::size_t max_size) {
+bool OGLBufferCache::Map(std::size_t max_size) {
bool invalidate;
std::tie(buffer_ptr, buffer_offset_base, invalidate) =
stream_buffer.Map(static_cast<GLsizeiptr>(max_size), 4);
@@ -85,6 +85,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
if (invalidate) {
InvalidateAll();
}
+ return invalidate;
}
void OGLBufferCache::Unmap() {
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 91fca3f6c..c11acfb79 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -50,7 +50,7 @@ public:
/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
- void Map(std::size_t max_size);
+ bool Map(std::size_t max_size);
void Unmap();
GLuint GetHandle() const;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 54cc47a9b..9e93bd609 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -88,27 +88,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
- GLint ext_num;
- glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
- for (GLint i = 0; i < ext_num; i++) {
- const std::string_view extension{
- reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
-
- if (extension == "GL_ARB_direct_state_access") {
- has_ARB_direct_state_access = true;
- } else if (extension == "GL_ARB_multi_bind") {
- has_ARB_multi_bind = true;
- } else if (extension == "GL_ARB_separate_shader_objects") {
- has_ARB_separate_shader_objects = true;
- } else if (extension == "GL_ARB_vertex_attrib_binding") {
- has_ARB_vertex_attrib_binding = true;
- }
- }
-
- ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
OpenGLState::ApplyDefaultState();
- // Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
- state.clip_distance[0] = true;
// Create render framebuffer
framebuffer.Create();
@@ -120,10 +100,24 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
+ CheckExtensions();
}
RasterizerOpenGL::~RasterizerOpenGL() {}
+void RasterizerOpenGL::CheckExtensions() {
+ if (!GLAD_GL_ARB_texture_filter_anisotropic && !GLAD_GL_EXT_texture_filter_anisotropic) {
+ LOG_WARNING(
+ Render_OpenGL,
+ "Anisotropic filter is not supported! This can cause graphical issues in some games.");
+ }
+ if (!GLAD_GL_ARB_buffer_storage) {
+ LOG_WARNING(
+ Render_OpenGL,
+ "Buffer storage control is not supported! This can cause performance degradation.");
+ }
+}
+
void RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
@@ -183,15 +177,25 @@ void RasterizerOpenGL::SetupVertexFormat() {
}
state.draw.vertex_array = VAO.handle;
state.ApplyVertexBufferState();
+
+ // Rebinding the VAO invalidates the vertex buffer bindings.
+ gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
}
void RasterizerOpenGL::SetupVertexBuffer() {
- MICROPROFILE_SCOPE(OpenGL_VB);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
+ if (!gpu.dirty_flags.vertex_array)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_VB);
+
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ if (~gpu.dirty_flags.vertex_array & (1u << index))
+ continue;
+
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled())
continue;
@@ -218,6 +222,8 @@ void RasterizerOpenGL::SetupVertexBuffer() {
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
state.draw.vertex_buffer = buffer_cache.GetHandle();
+
+ gpu.dirty_flags.vertex_array = 0;
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -276,6 +282,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
u32 current_texture_bindpoint = 0;
+ std::array<bool, Maxwell::NumClipDistances> clip_distances{};
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
@@ -336,12 +343,22 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
primitive_mode, current_texture_bindpoint);
+ // Workaround for Intel drivers.
+ // When a clip distance is enabled but not set in the shader it crops parts of the screen
+ // (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
+ // clip distances only when it's written by a shader stage.
+ for (std::size_t i = 0; i < Maxwell::NumClipDistances; ++i) {
+ clip_distances[i] |= shader->GetShaderEntries().clip_distances[i];
+ }
+
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
index++;
}
}
+
+ SyncClipEnabled(clip_distances);
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -424,7 +441,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
// used to enable multiple render targets. However, it is left unset on all games that I have
// tested.
- ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
// Bind the framebuffer surfaces
current_state.draw.draw_framebuffer = framebuffer.handle;
@@ -544,6 +561,30 @@ void RasterizerOpenGL::Clear() {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
use_stencil = true;
clear_state.stencil.test_enabled = true;
+ if (regs.clear_flags.stencil) {
+ // Stencil affects the clear so fill it with the used masks
+ clear_state.stencil.front.test_func = GL_ALWAYS;
+ clear_state.stencil.front.test_mask = regs.stencil_front_func_mask;
+ clear_state.stencil.front.action_stencil_fail = GL_KEEP;
+ clear_state.stencil.front.action_depth_fail = GL_KEEP;
+ clear_state.stencil.front.action_depth_pass = GL_KEEP;
+ clear_state.stencil.front.write_mask = regs.stencil_front_mask;
+ if (regs.stencil_two_side_enable) {
+ clear_state.stencil.back.test_func = GL_ALWAYS;
+ clear_state.stencil.back.test_mask = regs.stencil_back_func_mask;
+ clear_state.stencil.back.action_stencil_fail = GL_KEEP;
+ clear_state.stencil.back.action_depth_fail = GL_KEEP;
+ clear_state.stencil.back.action_depth_pass = GL_KEEP;
+ clear_state.stencil.back.write_mask = regs.stencil_back_mask;
+ } else {
+ clear_state.stencil.back.test_func = GL_ALWAYS;
+ clear_state.stencil.back.test_mask = 0xFFFFFFFF;
+ clear_state.stencil.back.write_mask = 0xFFFFFFFF;
+ clear_state.stencil.back.action_stencil_fail = GL_KEEP;
+ clear_state.stencil.back.action_depth_fail = GL_KEEP;
+ clear_state.stencil.back.action_depth_pass = GL_KEEP;
+ }
+ }
}
if (!use_color && !use_depth && !use_stencil) {
@@ -555,6 +596,14 @@ void RasterizerOpenGL::Clear() {
ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
regs.clear_buffers.RT.Value());
+ if (regs.clear_flags.scissor) {
+ SyncScissorTest(clear_state);
+ }
+
+ if (regs.clear_flags.viewport) {
+ clear_state.EmulateViewportWithScissor();
+ }
+
clear_state.Apply();
if (use_color) {
@@ -575,25 +624,27 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers(state);
SyncColorMask();
+ SyncFragmentColorClampState();
+ SyncMultiSampleState();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
- SyncScissorTest();
+ SyncScissorTest(state);
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
SyncPointState();
CheckAlphaTests();
-
+ SyncPolygonOffset();
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
@@ -626,7 +677,11 @@ void RasterizerOpenGL::DrawArrays() {
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
- buffer_cache.Map(buffer_size);
+ bool invalidate = buffer_cache.Map(buffer_size);
+ if (invalidate) {
+ // As all cached buffers are invalidated, we need to recheck their state.
+ gpu.dirty_flags.vertex_array = 0xFFFFFFFF;
+ }
SetupVertexFormat();
SetupVertexBuffer();
@@ -642,7 +697,7 @@ void RasterizerOpenGL::DrawArrays() {
params.DispatchDraw();
// Disable scissor test
- state.scissor.enabled = false;
+ state.viewports[0].scissor.enabled = false;
accelerate_draw = AccelDraw::Disabled;
@@ -733,9 +788,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
-void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
+void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
const GLuint s = sampler.handle;
- const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
glSamplerParameteri(
@@ -777,30 +831,50 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
MaxwellToGL::DepthCompareFunc(depth_compare_func));
}
- if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
- wrap_p == Tegra::Texture::WrapMode::Border) {
- const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
- config.border_color_b, config.border_color_a}};
- if (border_color != new_border_color) {
- border_color = new_border_color;
- glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
- }
+ GLvec4 new_border_color;
+ if (config.srgb_conversion) {
+ new_border_color[0] = config.srgb_border_color_r / 255.0f;
+ new_border_color[1] = config.srgb_border_color_g / 255.0f;
+ new_border_color[2] = config.srgb_border_color_g / 255.0f;
+ } else {
+ new_border_color[0] = config.border_color_r;
+ new_border_color[1] = config.border_color_g;
+ new_border_color[2] = config.border_color_b;
}
- if (info.tic.use_header_opt_control == 0) {
+ new_border_color[3] = config.border_color_a;
+
+ if (border_color != new_border_color) {
+ border_color = new_border_color;
+ glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
+ }
+
+ const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value());
+ if (anisotropic_max != max_anisotropic) {
+ max_anisotropic = anisotropic_max;
if (GLAD_GL_ARB_texture_filter_anisotropic) {
- glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
- static_cast<float>(1 << info.tic.max_anisotropy.Value()));
+ glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
- glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- static_cast<float>(1 << info.tic.max_anisotropy.Value()));
+ glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
}
- glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
- static_cast<float>(info.tic.res_min_mip_level.Value()));
- glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
- static_cast<float>(info.tic.res_max_mip_level.Value() == 0
- ? 16
- : info.tic.res_max_mip_level.Value()));
- glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
+ }
+ const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f;
+ if (lod_min != min_lod) {
+ min_lod = lod_min;
+ glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod);
+ }
+
+ const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f;
+ if (lod_max != max_lod) {
+ max_lod = lod_max;
+ glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod);
+ }
+ const u32 bias = config.mip_lod_bias.Value();
+ // Sign extend the 13-bit value.
+ constexpr u32 mask = 1U << (13 - 1);
+ const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f;
+ if (lod_bias != bias_lod) {
+ lod_bias = bias_lod;
+ glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias);
}
}
@@ -899,7 +973,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue;
}
- texture_samplers[current_bindpoint].SyncWithConfig(texture);
+ texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@@ -923,24 +997,42 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ const bool geometry_shaders_enabled =
+ regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
+ const std::size_t viewport_count =
+ geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
+ for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
+ const auto& src = regs.viewports[i];
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
- viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
- viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
- viewport.depth_range_far = regs.viewport[i].depth_range_far;
- viewport.depth_range_near = regs.viewport[i].depth_range_near;
+ viewport.width = viewport_rect.GetWidth();
+ viewport.height = viewport_rect.GetHeight();
+ viewport.depth_range_far = regs.viewports[i].depth_range_far;
+ viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
+ state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
+ state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
}
-void RasterizerOpenGL::SyncClipEnabled() {
- UNREACHABLE();
+void RasterizerOpenGL::SyncClipEnabled(
+ const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
+
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
+ regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
+ regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
+ regs.clip_distance_enabled.c4 != 0, regs.clip_distance_enabled.c5 != 0,
+ regs.clip_distance_enabled.c6 != 0, regs.clip_distance_enabled.c7 != 0};
+
+ for (std::size_t i = 0; i < Maxwell::Regs::NumClipDistances; ++i) {
+ state.clip_distance[i] = reg_state[i] && clip_mask[i];
+ }
}
void RasterizerOpenGL::SyncClipCoef() {
- UNREACHABLE();
+ UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncCullMode() {
@@ -1022,7 +1114,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const std::size_t count =
+ regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
+ for (std::size_t i = 0; i < count; i++) {
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
auto& dest = state.color_mask[i];
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
@@ -1032,6 +1126,17 @@ void RasterizerOpenGL::SyncColorMask() {
}
}
+void RasterizerOpenGL::SyncMultiSampleState() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
+ state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
+}
+
+void RasterizerOpenGL::SyncFragmentColorClampState() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
+}
+
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -1043,43 +1148,40 @@ void RasterizerOpenGL::SyncBlendState() {
state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) {
auto& blend = state.blend[0];
- blend.enabled = regs.blend.enable[0] != 0;
- blend.separate_alpha = regs.blend.separate_alpha;
- blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
- blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
- blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
- if (blend.separate_alpha) {
- blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
- blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
- blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
+ const auto& src = regs.blend;
+ blend.enabled = src.enable[0] != 0;
+ if (blend.enabled) {
+ blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
+ blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
- for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
return;
}
- for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
auto& blend = state.blend[i];
+ const auto& src = regs.independent_blend[i];
blend.enabled = regs.blend.enable[i] != 0;
if (!blend.enabled)
continue;
- blend.separate_alpha = regs.independent_blend[i].separate_alpha;
- blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
- blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
- blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
- if (blend.separate_alpha) {
- blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
- blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
- blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
- }
+ blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
+ blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
}
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
@@ -1091,20 +1193,26 @@ void RasterizerOpenGL::SyncLogicOpState() {
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
}
-void RasterizerOpenGL::SyncScissorTest() {
- // TODO: what is the correct behavior here, a single scissor for all targets
- // or scissor disabled for the rest of the targets?
+void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- state.scissor.enabled = (regs.scissor_test.enable != 0);
- if (regs.scissor_test.enable == 0) {
- return;
+ const bool geometry_shaders_enabled =
+ regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
+ const std::size_t viewport_count =
+ geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
+ for (std::size_t i = 0; i < viewport_count; i++) {
+ const auto& src = regs.scissor_test[i];
+ auto& dst = current_state.viewports[i].scissor;
+ dst.enabled = (src.enable != 0);
+ if (dst.enabled == 0) {
+ return;
+ }
+ const u32 width = src.max_x - src.min_x;
+ const u32 height = src.max_y - src.min_y;
+ dst.x = src.min_x;
+ dst.y = src.min_y;
+ dst.width = width;
+ dst.height = height;
}
- const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
- const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
- state.scissor.x = regs.scissor_test.min_x;
- state.scissor.y = regs.scissor_test.min_y;
- state.scissor.width = width;
- state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
@@ -1118,11 +1226,17 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.point.size = regs.point_size;
+}
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. For now, if the point size is zero, assume it's
- // OpenGL's default (1).
- state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
+void RasterizerOpenGL::SyncPolygonOffset() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
+ state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
+ state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
+ state.polygon_offset.units = regs.polygon_offset_units;
+ state.polygon_offset.factor = regs.polygon_offset_factor;
+ state.polygon_offset.clamp = regs.polygon_offset_clamp;
}
void RasterizerOpenGL::CheckAlphaTests() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 8ef0f6c12..988fa3e27 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -60,20 +60,6 @@ public:
bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
- /// OpenGL shader generated for a given Maxwell register state
- struct MaxwellShader {
- /// OpenGL shader resource
- OGLProgram shader;
- };
-
- struct VertexShader {
- OGLShader shader;
- };
-
- struct FragmentShader {
- OGLShader shader;
- };
-
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
@@ -88,18 +74,23 @@ private:
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
+ void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
private:
- Tegra::Texture::TextureFilter mag_filter;
- Tegra::Texture::TextureFilter min_filter;
- Tegra::Texture::TextureMipmapFilter mip_filter;
- Tegra::Texture::WrapMode wrap_u;
- Tegra::Texture::WrapMode wrap_v;
- Tegra::Texture::WrapMode wrap_p;
- bool uses_depth_compare;
- Tegra::Texture::DepthCompareFunc depth_compare_func;
- GLvec4 border_color;
+ Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest;
+ Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest;
+ Tegra::Texture::TextureMipmapFilter mip_filter = Tegra::Texture::TextureMipmapFilter::None;
+ Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge;
+ Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge;
+ Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge;
+ bool uses_depth_compare = false;
+ Tegra::Texture::DepthCompareFunc depth_compare_func =
+ Tegra::Texture::DepthCompareFunc::Always;
+ GLvec4 border_color = {};
+ float min_lod = 0.0f;
+ float max_lod = 16.0f;
+ float lod_bias = 0.0f;
+ float max_anisotropic = 1.0f;
};
/**
@@ -137,7 +128,8 @@ private:
void SyncViewport(OpenGLState& current_state);
/// Syncs the clip enabled status to match the guest state
- void SyncClipEnabled();
+ void SyncClipEnabled(
+ const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
/// Syncs the clip coefficients to match the guest state
void SyncClipCoef();
@@ -160,8 +152,14 @@ private:
/// Syncs the LogicOp state to match the guest state
void SyncLogicOpState();
+ /// Syncs the the color clamp state
+ void SyncFragmentColorClampState();
+
+ /// Syncs the alpha coverage and alpha to one
+ void SyncMultiSampleState();
+
/// Syncs the scissor test state to match the guest state
- void SyncScissorTest();
+ void SyncScissorTest(OpenGLState& current_state);
/// Syncs the transform feedback state to match the guest state
void SyncTransformFeedback();
@@ -172,13 +170,15 @@ private:
/// Syncs Color Mask
void SyncColorMask();
+ /// Syncs the polygon offsets
+ void SyncPolygonOffset();
+
/// Check asserts for alpha testing.
void CheckAlphaTests();
- bool has_ARB_direct_state_access = false;
- bool has_ARB_multi_bind = false;
- bool has_ARB_separate_shader_objects = false;
- bool has_ARB_vertex_attrib_binding = false;
+ /// Check for extension that are not strictly required
+ /// but are needed for correct emulation
+ void CheckExtensions();
OpenGLState state;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 894f4f294..5f4cdd119 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -15,6 +15,7 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
@@ -22,10 +23,11 @@
#include "video_core/surface.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
-#include "video_core/utils.h"
namespace OpenGL {
+using VideoCore::MortonSwizzle;
+using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
@@ -95,6 +97,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
+ params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
@@ -160,6 +163,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.block_width = 1 << config.memory_layout.block_width;
params.block_height = 1 << config.memory_layout.block_height;
params.block_depth = 1 << config.memory_layout.block_depth;
+ params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
@@ -195,6 +199,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
+ params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
@@ -221,6 +226,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
+ params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
@@ -265,11 +271,11 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXN2UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
- {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
- {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8,
- ComponentType::Float, true}, // BC6H_UF16
- {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
+ true}, // BC6H_UF16
+ {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
true}, // BC6H_SF16
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
@@ -306,14 +312,16 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
true}, // DXT23_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45_SRGB
- {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
- ComponentType::UNorm, true}, // BC7U_SRGB
+ {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // BC7U_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -344,7 +352,7 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
case SurfaceTarget::TextureCubemap:
return GL_TEXTURE_CUBE_MAP;
case SurfaceTarget::TextureCubeArray:
- return GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
+ return GL_TEXTURE_CUBE_MAP_ARRAY;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
UNREACHABLE();
@@ -368,173 +376,7 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
return {0, actual_height, MipWidth(mip_level), 0};
}
-template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
- std::size_t gl_buffer_size, VAddr addr) {
- constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
-
- // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
- // pixel values.
- const u32 tile_size_x{GetDefaultBlockWidth(format)};
- const u32 tile_size_y{GetDefaultBlockHeight(format)};
-
- if (morton_to_gl) {
- const std::vector<u8> data =
- Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
- stride, height, depth, block_height, block_depth);
- const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
- memcpy(gl_buffer, data.data(), size_to_copy);
- } else {
- Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
- (height + tile_size_y - 1) / tile_size_y, depth,
- bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
- gl_buffer, false, block_height, block_depth);
- }
-}
-
-using GLConversionArray = std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
- VideoCore::Surface::MaxPixelFormat>;
-
-static constexpr GLConversionArray morton_to_gl_fns = {
- // clang-format off
- MortonCopy<true, PixelFormat::ABGR8U>,
- MortonCopy<true, PixelFormat::ABGR8S>,
- MortonCopy<true, PixelFormat::ABGR8UI>,
- MortonCopy<true, PixelFormat::B5G6R5U>,
- MortonCopy<true, PixelFormat::A2B10G10R10U>,
- MortonCopy<true, PixelFormat::A1B5G5R5U>,
- MortonCopy<true, PixelFormat::R8U>,
- MortonCopy<true, PixelFormat::R8UI>,
- MortonCopy<true, PixelFormat::RGBA16F>,
- MortonCopy<true, PixelFormat::RGBA16U>,
- MortonCopy<true, PixelFormat::RGBA16UI>,
- MortonCopy<true, PixelFormat::R11FG11FB10F>,
- MortonCopy<true, PixelFormat::RGBA32UI>,
- MortonCopy<true, PixelFormat::DXT1>,
- MortonCopy<true, PixelFormat::DXT23>,
- MortonCopy<true, PixelFormat::DXT45>,
- MortonCopy<true, PixelFormat::DXN1>,
- MortonCopy<true, PixelFormat::DXN2UNORM>,
- MortonCopy<true, PixelFormat::DXN2SNORM>,
- MortonCopy<true, PixelFormat::BC7U>,
- MortonCopy<true, PixelFormat::BC6H_UF16>,
- MortonCopy<true, PixelFormat::BC6H_SF16>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::G8R8U>,
- MortonCopy<true, PixelFormat::G8R8S>,
- MortonCopy<true, PixelFormat::BGRA8>,
- MortonCopy<true, PixelFormat::RGBA32F>,
- MortonCopy<true, PixelFormat::RG32F>,
- MortonCopy<true, PixelFormat::R32F>,
- MortonCopy<true, PixelFormat::R16F>,
- MortonCopy<true, PixelFormat::R16U>,
- MortonCopy<true, PixelFormat::R16S>,
- MortonCopy<true, PixelFormat::R16UI>,
- MortonCopy<true, PixelFormat::R16I>,
- MortonCopy<true, PixelFormat::RG16>,
- MortonCopy<true, PixelFormat::RG16F>,
- MortonCopy<true, PixelFormat::RG16UI>,
- MortonCopy<true, PixelFormat::RG16I>,
- MortonCopy<true, PixelFormat::RG16S>,
- MortonCopy<true, PixelFormat::RGB32F>,
- MortonCopy<true, PixelFormat::RGBA8_SRGB>,
- MortonCopy<true, PixelFormat::RG8U>,
- MortonCopy<true, PixelFormat::RG8S>,
- MortonCopy<true, PixelFormat::RG32UI>,
- MortonCopy<true, PixelFormat::R32UI>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
- MortonCopy<true, PixelFormat::BGRA8_SRGB>,
- MortonCopy<true, PixelFormat::DXT1_SRGB>,
- MortonCopy<true, PixelFormat::DXT23_SRGB>,
- MortonCopy<true, PixelFormat::DXT45_SRGB>,
- MortonCopy<true, PixelFormat::BC7U_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
- MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
- MortonCopy<true, PixelFormat::Z32F>,
- MortonCopy<true, PixelFormat::Z16>,
- MortonCopy<true, PixelFormat::Z24S8>,
- MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32FS8>,
- // clang-format on
-};
-
-static constexpr GLConversionArray gl_to_morton_fns = {
- // clang-format off
- MortonCopy<false, PixelFormat::ABGR8U>,
- MortonCopy<false, PixelFormat::ABGR8S>,
- MortonCopy<false, PixelFormat::ABGR8UI>,
- MortonCopy<false, PixelFormat::B5G6R5U>,
- MortonCopy<false, PixelFormat::A2B10G10R10U>,
- MortonCopy<false, PixelFormat::A1B5G5R5U>,
- MortonCopy<false, PixelFormat::R8U>,
- MortonCopy<false, PixelFormat::R8UI>,
- MortonCopy<false, PixelFormat::RGBA16F>,
- MortonCopy<false, PixelFormat::RGBA16U>,
- MortonCopy<false, PixelFormat::RGBA16UI>,
- MortonCopy<false, PixelFormat::R11FG11FB10F>,
- MortonCopy<false, PixelFormat::RGBA32UI>,
- MortonCopy<false, PixelFormat::DXT1>,
- MortonCopy<false, PixelFormat::DXT23>,
- MortonCopy<false, PixelFormat::DXT45>,
- MortonCopy<false, PixelFormat::DXN1>,
- MortonCopy<false, PixelFormat::DXN2UNORM>,
- MortonCopy<false, PixelFormat::DXN2SNORM>,
- MortonCopy<false, PixelFormat::BC7U>,
- MortonCopy<false, PixelFormat::BC6H_UF16>,
- MortonCopy<false, PixelFormat::BC6H_SF16>,
- // TODO(Subv): Swizzling ASTC formats are not supported
- nullptr,
- MortonCopy<false, PixelFormat::G8R8U>,
- MortonCopy<false, PixelFormat::G8R8S>,
- MortonCopy<false, PixelFormat::BGRA8>,
- MortonCopy<false, PixelFormat::RGBA32F>,
- MortonCopy<false, PixelFormat::RG32F>,
- MortonCopy<false, PixelFormat::R32F>,
- MortonCopy<false, PixelFormat::R16F>,
- MortonCopy<false, PixelFormat::R16U>,
- MortonCopy<false, PixelFormat::R16S>,
- MortonCopy<false, PixelFormat::R16UI>,
- MortonCopy<false, PixelFormat::R16I>,
- MortonCopy<false, PixelFormat::RG16>,
- MortonCopy<false, PixelFormat::RG16F>,
- MortonCopy<false, PixelFormat::RG16UI>,
- MortonCopy<false, PixelFormat::RG16I>,
- MortonCopy<false, PixelFormat::RG16S>,
- MortonCopy<false, PixelFormat::RGB32F>,
- MortonCopy<false, PixelFormat::RGBA8_SRGB>,
- MortonCopy<false, PixelFormat::RG8U>,
- MortonCopy<false, PixelFormat::RG8S>,
- MortonCopy<false, PixelFormat::RG32UI>,
- MortonCopy<false, PixelFormat::R32UI>,
- nullptr,
- nullptr,
- nullptr,
- MortonCopy<false, PixelFormat::BGRA8_SRGB>,
- MortonCopy<false, PixelFormat::DXT1_SRGB>,
- MortonCopy<false, PixelFormat::DXT23_SRGB>,
- MortonCopy<false, PixelFormat::DXT45_SRGB>,
- MortonCopy<false, PixelFormat::BC7U_SRGB>,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- MortonCopy<false, PixelFormat::Z32F>,
- MortonCopy<false, PixelFormat::Z16>,
- MortonCopy<false, PixelFormat::Z24S8>,
- MortonCopy<false, PixelFormat::S8Z24>,
- MortonCopy<false, PixelFormat::Z32FS8>,
- // clang-format on
-};
-
-void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
+void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
std::vector<u8>& gl_buffer, u32 mip_level) {
u32 depth = params.MipDepth(mip_level);
if (params.target == SurfaceTarget::Texture2D) {
@@ -544,157 +386,25 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
if (params.is_layered) {
u64 offset = params.GetMipmapLevelOffset(mip_level);
u64 offset_gl = 0;
- u64 layer_size = params.LayerMemorySize();
- u64 gl_size = params.LayerSizeGL(mip_level);
+ const u64 layer_size = params.LayerMemorySize();
+ const u64 gl_size = params.LayerSizeGL(mip_level);
for (u32 i = 0; i < params.depth; i++) {
- functions[static_cast<std::size_t>(params.pixel_format)](
- params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
- params.MipHeight(mip_level), params.MipBlockDepth(mip_level), 1,
- gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
+ MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
+ params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
+ params.MipBlockDepth(mip_level), params.tile_width_spacing, 1,
+ gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
offset += layer_size;
offset_gl += gl_size;
}
} else {
- u64 offset = params.GetMipmapLevelOffset(mip_level);
- functions[static_cast<std::size_t>(params.pixel_format)](
- params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
- params.MipHeight(mip_level), params.MipBlockDepth(mip_level), depth, gl_buffer.data(),
- gl_buffer.size(), params.addr + offset);
+ const u64 offset = params.GetMipmapLevelOffset(mip_level);
+ MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
+ params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
+ params.MipBlockDepth(mip_level), depth, params.tile_width_spacing,
+ gl_buffer.data(), gl_buffer.size(), params.addr + offset);
}
}
-MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
-static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
- GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
- GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
- MICROPROFILE_SCOPE(OpenGL_BlitSurface);
-
- const auto& src_params{src_surface->GetSurfaceParams()};
- const auto& dst_params{dst_surface->GetSurfaceParams()};
-
- OpenGLState prev_state{OpenGLState::GetCurState()};
- SCOPE_EXIT({ prev_state.Apply(); });
-
- OpenGLState state;
- state.draw.read_framebuffer = read_fb_handle;
- state.draw.draw_framebuffer = draw_fb_handle;
- // Set sRGB enabled if the destination surfaces need it
- state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
- state.ApplyFramebufferState();
-
- u32 buffers{};
-
- if (src_params.type == SurfaceType::ColorTexture) {
- switch (src_params.target) {
- case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- case SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(
- GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
- src_surface->Texture().handle, 0);
- glFramebufferTexture2D(
- GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
- break;
- case SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- src_surface->Texture().handle, 0, 0);
- glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
- break;
- case SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- SurfaceTargetToGL(src_params.target),
- src_surface->Texture().handle, 0, 0);
- glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- SurfaceTargetToGL(src_params.target), 0, 0, 0);
- break;
- default:
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- }
-
- switch (dst_params.target) {
- case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- case SurfaceTarget::TextureCubemap:
- glFramebufferTexture2D(
- GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
- dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(
- GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
- break;
- case SurfaceTarget::Texture2DArray:
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- dst_surface->Texture().handle, 0, 0);
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
- break;
-
- case SurfaceTarget::Texture3D:
- glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- SurfaceTargetToGL(dst_params.target),
- dst_surface->Texture().handle, 0, 0);
- glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- SurfaceTargetToGL(dst_params.target), 0, 0, 0);
- break;
- default:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- 0, 0);
- break;
- }
-
- buffers = GL_COLOR_BUFFER_BIT;
- } else if (src_params.type == SurfaceType::Depth) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT;
- } else if (src_params.type == SurfaceType::DepthStencil) {
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- src_surface->Texture().handle, 0);
-
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
- GL_TEXTURE_2D, 0, 0);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
- dst_surface->Texture().handle, 0);
-
- buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
-
- const auto& rect{src_params.GetRect()};
- glBlitFramebuffer(rect.left, rect.bottom, rect.right, rect.top, rect.left, rect.bottom,
- rect.right, rect.top, buffers,
- buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
-
- return true;
-}
-
static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -709,21 +419,21 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
- GLuint copy_pbo_handle, GLenum src_attachment = 0,
- GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
+ const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
- auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
- auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
+ const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
+ const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
- std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
+ const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
- glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
+ glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW);
if (source_format.compressed) {
glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
@@ -744,13 +454,10 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
- std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
- std::vector<u8> data(remaining_size);
- std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
- data.size());
+ const std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
- data.data());
+ Memory::GetPointer(dst_params.addr + src_params.size_in_bytes));
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
@@ -932,7 +639,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_5X4_SRGB:
- case PixelFormat::ASTC_2D_5X5_SRGB: {
+ case PixelFormat::ASTC_2D_5X5_SRGB:
+ case PixelFormat::ASTC_2D_10X8:
+ case PixelFormat::ASTC_2D_10X8_SRGB: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
@@ -967,7 +676,11 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_4X4_SRGB:
- case PixelFormat::ASTC_2D_8X8_SRGB: {
+ case PixelFormat::ASTC_2D_8X8_SRGB:
+ case PixelFormat::ASTC_2D_5X5:
+ case PixelFormat::ASTC_2D_5X5_SRGB:
+ case PixelFormat::ASTC_2D_10X8:
+ case PixelFormat::ASTC_2D_10X8_SRGB: {
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
static_cast<u32>(pixel_format));
UNREACHABLE();
@@ -990,15 +703,16 @@ void CachedSurface::LoadGLBuffer() {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
for (u32 i = 0; i < params.max_mip_level; i++)
- SwizzleFunc(morton_to_gl_fns, params, gl_buffer[i], i);
+ SwizzleFunc(MortonSwizzleMode::MortonToLinear, params, gl_buffer[i], i);
} else {
const auto texture_src_data{Memory::GetPointer(params.addr)};
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer[0].assign(texture_src_data, texture_src_data_end);
}
- for (u32 i = 0; i < params.max_mip_level; i++)
+ for (u32 i = 0; i < params.max_mip_level; i++) {
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
params.MipHeight(i), params.MipDepth(i));
+ }
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
@@ -1029,7 +743,7 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- SwizzleFunc(gl_to_morton_fns, params, gl_buffer[0], 0);
+ SwizzleFunc(MortonSwizzleMode::LinearToMorton, params, gl_buffer[0], 0);
} else {
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer[0].data(), GetSizeInBytes());
}
@@ -1269,6 +983,31 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
return surface;
}
+void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
+ const Surface& dst_surface) {
+ const auto& init_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+ VAddr address = init_params.addr;
+ const std::size_t layer_size = dst_params.LayerMemorySize();
+ for (u32 layer = 0; layer < dst_params.depth; layer++) {
+ for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
+ const VAddr sub_address = address + dst_params.GetMipmapLevelOffset(mipmap);
+ const Surface& copy = TryGet(sub_address);
+ if (!copy)
+ continue;
+ const auto& src_params{copy->GetSurfaceParams()};
+ const u32 width{std::min(src_params.width, dst_params.MipWidth(mipmap))};
+ const u32 height{std::min(src_params.height, dst_params.MipHeight(mipmap))};
+
+ glCopyImageSubData(copy->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0,
+ 0, 0, dst_surface->Texture().handle,
+ SurfaceTargetToGL(dst_params.target), mipmap, 0, 0, layer, width,
+ height, 1);
+ }
+ address += layer_size;
+ }
+}
+
void RasterizerCacheOpenGL::FermiCopySurface(
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
@@ -1293,7 +1032,10 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
const Surface& dst_surface) {
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
- FlushRegion(src_params.addr, dst_params.MemorySize());
+
+ // Flush enough memory for both the source and destination surface
+ FlushRegion(src_params.addr, std::max(src_params.MemorySize(), dst_params.MemorySize()));
+
LoadSurface(dst_surface);
}
@@ -1319,26 +1061,18 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
return new_surface;
}
- // If the format is the same, just do a framebuffer blit. This is significantly faster than
- // using PBOs. The is also likely less accurate, as textures will be converted rather than
- // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
- // surface copy, where pixels are reinterpreted as a new format (without conversion). This
- // code path uses OpenGL PBOs and is quite slow.
- const bool is_blit{old_params.pixel_format == new_params.pixel_format};
-
switch (new_params.target) {
case SurfaceTarget::Texture2D:
- if (is_blit) {
- BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);
- } else {
- CopySurface(old_surface, new_surface, copy_pbo.handle);
- }
+ CopySurface(old_surface, new_surface, copy_pbo.handle);
break;
- case SurfaceTarget::TextureCubemap:
case SurfaceTarget::Texture3D:
- case SurfaceTarget::TextureCubeArray:
AccurateCopySurface(old_surface, new_surface);
break;
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ FastLayeredCopySurface(old_surface, new_surface);
+ break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(new_params.target));
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 494f6b903..c710aa245 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -196,9 +196,15 @@ struct SurfaceParams {
/// Checks if surfaces are compatible for caching
bool IsCompatibleSurface(const SurfaceParams& other) const {
- return std::tie(pixel_format, type, width, height, target, depth) ==
- std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
- other.depth);
+ if (std::tie(pixel_format, type, width, height, target, depth, is_tiled) ==
+ std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
+ other.depth, other.is_tiled)) {
+ if (!is_tiled)
+ return true;
+ return std::tie(block_height, block_depth, tile_width_spacing) ==
+ std::tie(other.block_height, other.block_depth, other.tile_width_spacing);
+ }
+ return false;
}
/// Initializes parameters for caching, should be called after everything has been initialized
@@ -208,6 +214,7 @@ struct SurfaceParams {
u32 block_width;
u32 block_height;
u32 block_depth;
+ u32 tile_width_spacing;
PixelFormat pixel_format;
ComponentType component_type;
SurfaceType type;
@@ -350,6 +357,7 @@ private:
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
+ void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a85a7c0c5..038b25c75 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -84,6 +84,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
}
entries = program_result.second;
+ shader_length = entries.shader_length;
if (program_type != Maxwell::ShaderProgram::Geometry) {
OGLShader shader;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index ffbf21831..08f470de3 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -30,7 +30,7 @@ public:
}
std::size_t GetSizeInBytes() const override {
- return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
+ return shader_length;
}
// We do not have to flush this cache as things in it are never modified by us.
@@ -82,6 +82,7 @@ private:
u32 max_vertices, const std::string& debug_name);
VAddr addr;
+ std::size_t shader_length;
Maxwell::ShaderProgram program_type;
GLShader::ShaderSetup setup;
GLShader::ShaderEntries entries;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 5fde22ad4..8d68156bf 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -34,6 +34,17 @@ constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
+static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag",
+ "overflow_flag"};
+
+enum class InternalFlag : u64 {
+ ZeroFlag = 0,
+ SignFlag = 1,
+ CarryFlag = 2,
+ OverflowFlag = 3,
+ Amount
+};
+
class DecompileFail : public std::runtime_error {
public:
using std::runtime_error::runtime_error;
@@ -49,8 +60,7 @@ static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
case Tegra::Shader::OutputTopology::TriangleStrip:
return "triangle_strip";
default:
- LOG_CRITICAL(Render_OpenGL, "Unknown output topology {}", static_cast<u32>(topology));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology));
return "points";
}
}
@@ -85,7 +95,8 @@ struct Subroutine {
class ControlFlowAnalyzer {
public:
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
- : program_code(program_code) {
+ : program_code(program_code), shader_coverage_begin(main_offset),
+ shader_coverage_end(main_offset + 1) {
// Recursively finds all subroutines.
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
@@ -97,10 +108,16 @@ public:
return std::move(subroutines);
}
+ std::size_t GetShaderLength() const {
+ return shader_coverage_end * sizeof(u64);
+ }
+
private:
const ProgramCode& program_code;
std::set<Subroutine> subroutines;
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
+ u32 shader_coverage_begin;
+ u32 shader_coverage_end;
/// Adds and analyzes a new subroutine if it is not added yet.
const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
@@ -142,6 +159,9 @@ private:
return exit_method;
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
+ shader_coverage_begin = std::min(shader_coverage_begin, offset);
+ shader_coverage_end = std::max(shader_coverage_end, offset + 1);
+
const Instruction instr = {program_code[offset]};
if (const auto opcode = OpCode::Decode(instr)) {
switch (opcode->get().GetId()) {
@@ -167,8 +187,8 @@ private:
case OpCode::Id::SSY:
case OpCode::Id::PBK: {
// The SSY and PBK use a similar encoding as the BRA instruction.
- ASSERT_MSG(instr.bra.constant_buffer == 0,
- "Constant buffer branching is not supported");
+ UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+ "Constant buffer branching is not supported");
const u32 target = offset + instr.bra.GetBranchTarget();
labels.insert(target);
// Continue scanning for an exit method.
@@ -181,14 +201,53 @@ private:
}
};
+template <typename T>
+class ShaderScopedScope {
+public:
+ explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr)
+ : writer(writer), end_expr(std::move(end_expr)) {
+
+ if (begin_expr.empty()) {
+ writer.AddLine('{');
+ } else {
+ writer.AddExpression(begin_expr);
+ writer.AddLine(" {");
+ }
+ ++writer.scope;
+ }
+
+ ShaderScopedScope(const ShaderScopedScope&) = delete;
+
+ ~ShaderScopedScope() {
+ --writer.scope;
+ if (end_expr.empty()) {
+ writer.AddLine('}');
+ } else {
+ writer.AddExpression("} ");
+ writer.AddExpression(end_expr);
+ writer.AddLine(';');
+ }
+ }
+
+ ShaderScopedScope& operator=(const ShaderScopedScope&) = delete;
+
+private:
+ T& writer;
+ std::string end_expr;
+};
+
class ShaderWriter {
public:
- void AddLine(std::string_view text) {
+ void AddExpression(std::string_view text) {
DEBUG_ASSERT(scope >= 0);
if (!text.empty()) {
AppendIndentation();
}
shader_source += text;
+ }
+
+ void AddLine(std::string_view text) {
+ AddExpression(text);
AddNewLine();
}
@@ -208,6 +267,11 @@ public:
return std::move(shader_source);
}
+ ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {},
+ std::string end_expr = {}) {
+ return ShaderScopedScope(*this, begin_expr, end_expr);
+ }
+
int scope = 0;
private:
@@ -258,14 +322,6 @@ private:
const std::string& suffix;
};
-enum class InternalFlag : u64 {
- ZeroFlag = 0,
- CarryFlag = 1,
- OverflowFlag = 2,
- NaNFlag = 3,
- Amount
-};
-
/**
* Used to manage shader registers that are emulated with GLSL. This class keeps track of the state
* of all registers (e.g. whether they are currently being used as Floats or Integers), and
@@ -299,8 +355,7 @@ public:
// Default - do nothing
return value;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented conversion size {}", static_cast<u32>(size));
- UNREACHABLE();
+ UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
}
}
@@ -363,7 +418,7 @@ public:
u64 value_num_components, bool is_saturated = false,
u64 dest_elem = 0, Register::Size size = Register::Size::Word,
bool sets_cc = false) {
- ASSERT_MSG(!is_saturated, "Unimplemented");
+ UNIMPLEMENTED_IF(is_saturated);
const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
@@ -373,7 +428,7 @@ public:
if (sets_cc) {
const std::string zero_condition = "( " + ConvertIntegerSize(value, size) + " == 0 )";
SetInternalFlag(InternalFlag::ZeroFlag, zero_condition);
- LOG_WARNING(HW_GPU, "Control Codes Imcomplete.");
+ LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete.");
}
}
@@ -392,7 +447,7 @@ public:
Tegra::Shader::HalfMerge merge, u64 dest_num_components,
u64 value_num_components, bool is_saturated = false,
u64 dest_elem = 0) {
- ASSERT_MSG(!is_saturated, "Unimplemented");
+ UNIMPLEMENTED_IF(is_saturated);
const std::string result = [&]() {
switch (merge) {
@@ -456,24 +511,25 @@ public:
shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ");");
}
- std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
+ std::string GetConditionCode(const Tegra::Shader::ConditionCode cc) const {
switch (cc) {
- case Tegra::Shader::ControlCode::NEU:
+ case Tegra::Shader::ConditionCode::NEU:
return "!(" + GetInternalFlag(InternalFlag::ZeroFlag) + ')';
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented Control Code {}", static_cast<u32>(cc));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
return "false";
}
}
- std::string GetInternalFlag(const InternalFlag ii) const {
- const u32 code = static_cast<u32>(ii);
- return "internalFlag_" + std::to_string(code) + suffix;
+ std::string GetInternalFlag(const InternalFlag flag) const {
+ const auto index = static_cast<u32>(flag);
+ ASSERT(index < static_cast<u32>(InternalFlag::Amount));
+
+ return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix;
}
- void SetInternalFlag(const InternalFlag ii, const std::string& value) const {
- shader.AddLine(GetInternalFlag(ii) + " = " + value + ';');
+ void SetInternalFlag(const InternalFlag flag, const std::string& value) const {
+ shader.AddLine(GetInternalFlag(flag) + " = " + value + ';');
}
/**
@@ -488,27 +544,43 @@ public:
const Register& buf_reg) {
const std::string dest = GetOutputAttribute(attribute);
const std::string src = GetRegisterAsFloat(val_reg);
+ if (dest.empty())
+ return;
- if (!dest.empty()) {
- // Can happen with unknown/unimplemented output attributes, in which case we ignore the
- // instruction for now.
- if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
- // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
- // shader. These instructions use a dirty register as buffer index, to avoid some
- // drivers from complaining about out of boundary writes, guard them.
- const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
- std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
- shader.AddLine("amem[" + buf_index + "][" +
- std::to_string(static_cast<u32>(attribute)) + ']' +
- GetSwizzle(elem) + " = " + src + ';');
- } else {
- if (attribute == Attribute::Index::PointSize) {
- fixed_pipeline_output_attributes_used.insert(attribute);
- shader.AddLine(dest + " = " + src + ';');
- } else {
- shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
- }
- }
+ // Can happen with unknown/unimplemented output attributes, in which case we ignore the
+ // instruction for now.
+ if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
+ // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
+ // shader. These instructions use a dirty register as buffer index, to avoid some
+ // drivers from complaining about out of boundary writes, guard them.
+ const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
+ std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
+ shader.AddLine("amem[" + buf_index + "][" +
+ std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) +
+ " = " + src + ';');
+ return;
+ }
+
+ switch (attribute) {
+ case Attribute::Index::ClipDistances0123:
+ case Attribute::Index::ClipDistances4567: {
+ const u64 index = (attribute == Attribute::Index::ClipDistances4567 ? 4 : 0) + elem;
+ UNIMPLEMENTED_IF_MSG(
+ ((header.vtg.clip_distances >> index) & 1) == 0,
+ "Shader is setting gl_ClipDistance{} without enabling it in the header", index);
+
+ clip_distances[index] = true;
+ fixed_pipeline_output_attributes_used.insert(attribute);
+ shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';');
+ break;
+ }
+ case Attribute::Index::PointSize:
+ fixed_pipeline_output_attributes_used.insert(attribute);
+ shader.AddLine(dest + " = " + src + ';');
+ break;
+ default:
+ shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ break;
}
}
@@ -575,6 +647,11 @@ public:
return used_samplers;
}
+ /// Returns an array of the used clip distances.
+ const std::array<bool, Maxwell::NumClipDistances>& GetClipDistances() const {
+ return clip_distances;
+ }
+
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
@@ -624,8 +701,8 @@ private:
/// Generates declarations for internal flags.
void GenerateInternalFlags() {
- for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
- const InternalFlag code = static_cast<InternalFlag>(ii);
+ for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
+ const InternalFlag code = static_cast<InternalFlag>(flag);
declarations.AddLine("bool " + GetInternalFlag(code) + " = false;");
}
declarations.AddNewLine();
@@ -728,12 +805,19 @@ private:
void GenerateVertex() {
if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
return;
+ bool clip_distances_declared = false;
+
declarations.AddLine("out gl_PerVertex {");
++declarations.scope;
declarations.AddLine("vec4 gl_Position;");
for (auto& o : fixed_pipeline_output_attributes_used) {
if (o == Attribute::Index::PointSize)
declarations.AddLine("float gl_PointSize;");
+ if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
+ o == Attribute::Index::ClipDistances4567)) {
+ declarations.AddLine("float gl_ClipDistance[];");
+ clip_distances_declared = true;
+ }
}
--declarations.scope;
declarations.AddLine("};");
@@ -761,8 +845,7 @@ private:
u64 dest_num_components, u64 value_num_components, u64 dest_elem,
bool precise) {
if (reg == Register::ZeroIndex) {
- LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
- UNREACHABLE();
+ // Setting RZ is a nop in hardware.
return;
}
@@ -777,14 +860,12 @@ private:
}
if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) {
- shader.AddLine('{');
- ++shader.scope;
+ const auto scope = shader.Scope();
+
// This avoids optimizations of constant propagation and keeps the code as the original
// Sadly using the precise keyword causes "linking" errors on fragment shaders.
shader.AddLine("precise float tmp = " + src + ';');
shader.AddLine(dest + " = tmp;");
- --shader.scope;
- shader.AddLine('}');
} else {
shader.AddLine(dest + " = " + src + ';');
}
@@ -834,7 +915,8 @@ private:
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
- return "vec4(0, 0, uintBitsToFloat(instance_id.x), uintBitsToFloat(gl_VertexID))";
+ // Config pack's first value is instance_id.
+ return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))";
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
@@ -847,16 +929,13 @@ private:
if (declr_input_attribute.count(attribute) == 0) {
declr_input_attribute[attribute] = input_mode;
} else {
- if (declr_input_attribute[attribute] != input_mode) {
- LOG_CRITICAL(HW_GPU, "Same Input multiple input modes");
- UNREACHABLE();
- }
+ UNIMPLEMENTED_IF_MSG(declr_input_attribute[attribute] != input_mode,
+ "Multiple input modes for the same attribute");
}
return GeometryPass("input_attribute_" + std::to_string(index));
}
- LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", static_cast<u32>(attribute));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
}
return "vec4(0, 0, 0, 0)";
@@ -882,24 +961,20 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled Ipa InterpMode: {}", static_cast<u32>(interp_mode));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled IPA interp mode: {}", static_cast<u32>(interp_mode));
}
}
switch (sample_mode) {
- case Tegra::Shader::IpaSampleMode::Centroid: {
- // Note not implemented, it can be implemented with the "centroid " keyword in glsl;
- LOG_CRITICAL(HW_GPU, "Ipa Sampler Mode: centroid, not implemented");
- UNREACHABLE();
+ case Tegra::Shader::IpaSampleMode::Centroid:
+ // It can be implemented with the "centroid " keyword in glsl
+ UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode centroid");
break;
- }
- case Tegra::Shader::IpaSampleMode::Default: {
+ case Tegra::Shader::IpaSampleMode::Default:
// Default, n/a
break;
- }
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled Ipa SampleMode: {}", static_cast<u32>(sample_mode));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode: {}", static_cast<u32>(sample_mode));
+ break;
}
}
return out;
@@ -912,6 +987,10 @@ private:
return "gl_PointSize";
case Attribute::Index::Position:
return "position";
+ case Attribute::Index::ClipDistances0123:
+ case Attribute::Index::ClipDistances4567: {
+ return "gl_ClipDistance";
+ }
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
@@ -920,8 +999,7 @@ private:
return "output_attribute_" + std::to_string(index);
}
- LOG_CRITICAL(HW_GPU, "Unhandled output attribute: {}", index);
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled output attribute={}", index);
return {};
}
}
@@ -945,15 +1023,17 @@ private:
const std::string& suffix;
const Tegra::Shader::Header& header;
std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
+ std::array<bool, Maxwell::NumClipDistances> clip_distances{};
u64 local_memory_size;
};
class GLSLGenerator {
public:
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
- u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
+ u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix,
+ std::size_t shader_length)
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
- stage(stage), suffix(suffix) {
+ stage(stage), suffix(suffix), shader_length(shader_length) {
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
local_memory_size = header.GetLocalMemorySize();
regs.SetLocalMemory(local_memory_size);
@@ -966,7 +1046,8 @@ public:
/// Returns entries in the shader that are useful for external functions
ShaderEntries GetEntries() const {
- return {regs.GetConstBuffersDeclarations(), regs.GetSamplers()};
+ return {regs.GetConstBuffersDeclarations(), regs.GetSamplers(), regs.GetClipDistances(),
+ shader_length};
}
private:
@@ -1071,19 +1152,26 @@ private:
const std::string& op_a, const std::string& op_b) const {
using Tegra::Shader::PredCondition;
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
- {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
- {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
- {PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
- {PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="},
- {PredCondition::GreaterThanWithNan, ">"}, {PredCondition::GreaterEqualWithNan, ">="}};
+ {PredCondition::LessThan, "<"},
+ {PredCondition::Equal, "=="},
+ {PredCondition::LessEqual, "<="},
+ {PredCondition::GreaterThan, ">"},
+ {PredCondition::NotEqual, "!="},
+ {PredCondition::GreaterEqual, ">="},
+ {PredCondition::LessThanWithNan, "<"},
+ {PredCondition::NotEqualWithNan, "!="},
+ {PredCondition::LessEqualWithNan, "<="},
+ {PredCondition::GreaterThanWithNan, ">"},
+ {PredCondition::GreaterEqualWithNan, ">="}};
const auto& comparison{PredicateComparisonStrings.find(condition)};
- ASSERT_MSG(comparison != PredicateComparisonStrings.end(),
- "Unknown predicate comparison operation");
+ UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonStrings.end(),
+ "Unknown predicate comparison operation");
std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'};
if (condition == PredCondition::LessThanWithNan ||
condition == PredCondition::NotEqualWithNan ||
+ condition == PredCondition::LessEqualWithNan ||
condition == PredCondition::GreaterThanWithNan ||
condition == PredCondition::GreaterEqualWithNan) {
predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')';
@@ -1107,7 +1195,7 @@ private:
};
auto op = PredicateOperationStrings.find(operation);
- ASSERT_MSG(op != PredicateOperationStrings.end(), "Unknown predicate operation");
+ UNIMPLEMENTED_IF_MSG(op == PredicateOperationStrings.end(), "Unknown predicate operation");
return op->second;
}
@@ -1205,8 +1293,7 @@ private:
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented logic operation: {}", static_cast<u32>(logic_op));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
}
if (dest != Tegra::Shader::Register::ZeroIndex) {
@@ -1224,9 +1311,8 @@ private:
SetPredicate(static_cast<u64>(predicate), '(' + result + ") != 0");
break;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented predicate result mode: {}",
- static_cast<u32>(predicate_mode));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
+ static_cast<u32>(predicate_mode));
}
}
@@ -1257,14 +1343,7 @@ private:
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
- void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
- const std::string& texture) {
- // Add an extra scope and declare the texture coords inside to prevent
- // overwriting them in case they are used as outputs of the texs instruction.
- shader.AddLine('{');
- ++shader.scope;
- shader.AddLine(coord);
-
+ void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@@ -1287,26 +1366,19 @@ private:
++written_components;
}
-
- --shader.scope;
- shader.AddLine('}');
}
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
switch (texture_type) {
- case Tegra::Shader::TextureType::Texture1D: {
+ case Tegra::Shader::TextureType::Texture1D:
return 1;
- }
- case Tegra::Shader::TextureType::Texture2D: {
+ case Tegra::Shader::TextureType::Texture2D:
return 2;
- }
case Tegra::Shader::TextureType::Texture3D:
- case Tegra::Shader::TextureType::TextureCube: {
+ case Tegra::Shader::TextureType::TextureCube:
return 3;
- }
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(texture_type));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
return 0;
}
}
@@ -1316,12 +1388,10 @@ private:
* top.
*/
void EmitPushToFlowStack(u32 target) {
- shader.AddLine('{');
- ++shader.scope;
+ const auto scope = shader.Scope();
+
shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;");
shader.AddLine("flow_stack_top++;");
- --shader.scope;
- shader.AddLine('}');
}
/*
@@ -1329,20 +1399,18 @@ private:
* popped address and decrementing the stack top.
*/
void EmitPopFromFlowStack() {
- shader.AddLine('{');
- ++shader.scope;
+ const auto scope = shader.Scope();
+
shader.AddLine("flow_stack_top--;");
shader.AddLine("jmp_to = flow_stack[flow_stack_top];");
shader.AddLine("break;");
- --shader.scope;
- shader.AddLine('}');
}
/// Writes the output values from a fragment shader to the corresponding GLSL output variables.
void EmitFragmentOutputsWrite() {
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
- ASSERT_MSG(header.ps.omap.sample_mask == 0, "Samplemask write is unimplemented");
+ UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Samplemask write is unimplemented");
shader.AddLine("if (alpha_test[0] != 0) {");
++shader.scope;
@@ -1408,7 +1476,7 @@ private:
case Tegra::Shader::VideoType::Size32:
// TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when
// this type is used (1 * 1 + 0 == 0x5b800000). Until a better
- // explanation is found: assert.
+ // explanation is found: abort.
UNIMPLEMENTED();
return zero;
case Tegra::Shader::VideoType::Invalid:
@@ -1447,6 +1515,161 @@ private:
}
}
+ std::pair<size_t, std::string> ValidateAndGetCoordinateElement(
+ const Tegra::Shader::TextureType texture_type, const bool depth_compare,
+ const bool is_array, const bool lod_bias_enabled, size_t max_coords, size_t max_inputs) {
+ const size_t coord_count = TextureCoordinates(texture_type);
+
+ size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
+ const size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
+ if (total_coord_count > max_coords || total_reg_count > max_inputs) {
+ UNIMPLEMENTED_MSG("Unsupported Texture operation");
+ total_coord_count = std::min(total_coord_count, max_coords);
+ }
+ // 1D.DC opengl is using a vec3 but 2nd component is ignored later.
+ total_coord_count +=
+ (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D)
+ ? 1
+ : 0;
+
+ constexpr std::array<const char*, 5> coord_container{
+ {"", "float coord = (", "vec2 coord = vec2(", "vec3 coord = vec3(",
+ "vec4 coord = vec4("}};
+
+ return std::pair<size_t, std::string>(coord_count, coord_container[total_coord_count]);
+ }
+
+ std::string GetTextureCode(const Tegra::Shader::Instruction& instr,
+ const Tegra::Shader::TextureType texture_type,
+ const Tegra::Shader::TextureProcessMode process_mode,
+ const bool depth_compare, const bool is_array,
+ const size_t bias_offset) {
+
+ if ((texture_type == Tegra::Shader::TextureType::Texture3D &&
+ (is_array || depth_compare)) ||
+ (texture_type == Tegra::Shader::TextureType::TextureCube && is_array &&
+ depth_compare)) {
+ UNIMPLEMENTED_MSG("This method is not supported.");
+ }
+
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+
+ const bool lod_needed = process_mode == Tegra::Shader::TextureProcessMode::LZ ||
+ process_mode == Tegra::Shader::TextureProcessMode::LL ||
+ process_mode == Tegra::Shader::TextureProcessMode::LLA;
+
+ const bool gl_lod_supported = !(
+ (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
+ (texture_type == Tegra::Shader::TextureType::TextureCube && !is_array &&
+ depth_compare));
+
+ const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture(";
+ std::string texture = read_method + sampler + ", coord";
+
+ if (process_mode != Tegra::Shader::TextureProcessMode::None) {
+ if (process_mode == Tegra::Shader::TextureProcessMode::LZ) {
+ if (gl_lod_supported) {
+ texture += ", 0";
+ } else {
+ // Lod 0 is emulated by a big negative bias
+ // in scenarios that are not supported by glsl
+ texture += ", -1000";
+ }
+ } else {
+ // If present, lod or bias are always stored in the register indexed by the
+ // gpr20
+ // field with an offset depending on the usage of the other registers
+ texture += ',' + regs.GetRegisterAsFloat(instr.gpr20.Value() + bias_offset);
+ }
+ }
+ texture += ")";
+ return texture;
+ }
+
+ std::pair<std::string, std::string> GetTEXCode(
+ const Instruction& instr, const Tegra::Shader::TextureType texture_type,
+ const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
+ const bool is_array) {
+ const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
+ process_mode != Tegra::Shader::TextureProcessMode::LZ);
+
+ const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
+ texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+ // If enabled arrays index is always stored in the gpr8 field
+ const u64 array_register = instr.gpr8.Value();
+ // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+ const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+ std::string coord = coord_dcl;
+ for (size_t i = 0; i < coord_count;) {
+ coord += regs.GetRegisterAsFloat(coord_register + i);
+ ++i;
+ if (i != coord_count) {
+ coord += ',';
+ }
+ }
+ // 1D.DC in opengl the 2nd component is ignored.
+ if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) {
+ coord += ",0.0";
+ }
+ if (depth_compare) {
+ // Depth is always stored in the register signaled by gpr20
+ // or in the next register if lod or bias are used
+ const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+ coord += ',' + regs.GetRegisterAsFloat(depth_register);
+ }
+ if (is_array) {
+ coord += ',' + regs.GetRegisterAsInteger(array_register);
+ }
+ coord += ");";
+ return std::make_pair(
+ coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0));
+ }
+
+ std::pair<std::string, std::string> GetTEXSCode(
+ const Instruction& instr, const Tegra::Shader::TextureType texture_type,
+ const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
+ const bool is_array) {
+ const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
+ process_mode != Tegra::Shader::TextureProcessMode::LZ);
+
+ const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
+ texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+ // If enabled arrays index is always stored in the gpr8 field
+ const u64 array_register = instr.gpr8.Value();
+ // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
+ const u64 coord_register = array_register + (is_array ? 1 : 0);
+ const u64 last_coord_register =
+ (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
+ ? static_cast<u64>(instr.gpr20.Value())
+ : coord_register + 1;
+
+ std::string coord = coord_dcl;
+ for (size_t i = 0; i < coord_count; ++i) {
+ const bool last = (i == (coord_count - 1)) && (coord_count > 1);
+ coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i);
+ if (!last) {
+ coord += ',';
+ }
+ }
+
+ if (depth_compare) {
+ // Depth is always stored in the register signaled by gpr20
+ // or in the next register if lod or bias are used
+ const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+ coord += ',' + regs.GetRegisterAsFloat(depth_register);
+ }
+ if (is_array) {
+ coord += ',' + regs.GetRegisterAsInteger(array_register);
+ }
+ coord += ");";
+
+ return std::make_pair(coord,
+ GetTextureCode(instr, texture_type, process_mode, depth_compare,
+ is_array, (coord_count > 2 ? 1 : 0)));
+ }
+
/**
* Compiles a single instruction from Tegra to GLSL.
* @param offset the offset of the Tegra shader instruction.
@@ -1464,8 +1687,7 @@ private:
// Decoding failure
if (!opcode) {
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value);
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
return offset + 1;
}
@@ -1473,8 +1695,8 @@ private:
fmt::format("// {}: {} (0x{:016x})", offset, opcode->get().GetName(), instr.value));
using Tegra::Shader::Pred;
- ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
- "NeverExecute predicate not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
+ "NeverExecute predicate not implemented");
// Some instructions (like SSY) don't have a predicate field, they are always
// unconditionally executed.
@@ -1517,37 +1739,36 @@ private:
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
- ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
- ASSERT_MSG(instr.fmul.tab5c68_1 == 0, "FMUL tab5cb8_1({}) is not implemented",
- instr.fmul.tab5c68_1.Value());
- ASSERT_MSG(instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0
- .Value()); // SMO typical sends 1 here which seems to be the default
- ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0,
+ "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
+ UNIMPLEMENTED_IF_MSG(instr.fmul.tab5c68_1 != 0,
+ "FMUL tab5cb8_1({}) is not implemented",
+ instr.fmul.tab5c68_1.Value());
+ UNIMPLEMENTED_IF_MSG(
+ instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0
+ .Value()); // SMO typical sends 1 here which seems to be the default
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in FMUL is not implemented");
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
instr.alu.saturate_d, 0, true);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FMUL Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::FADD_C:
case OpCode::Id::FADD_R:
case OpCode::Id::FADD_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in FADD is not implemented");
+
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d, 0, true);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FADD Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::MUFU: {
@@ -1582,15 +1803,17 @@ private:
instr.alu.saturate_d, 0, true);
break;
default:
- LOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
- static_cast<unsigned>(instr.sub_op.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}",
+ static_cast<unsigned>(instr.sub_op.Value()));
}
break;
}
case OpCode::Id::FMNMX_C:
case OpCode::Id::FMNMX_R:
case OpCode::Id::FMNMX_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in FMNMX is not implemented");
+
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
@@ -1601,10 +1824,6 @@ private:
'(' + condition + ") ? min(" + parameters + ") : max(" +
parameters + ')',
1, 1, false, 0, true);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FMNMX Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::RRO_C:
@@ -1617,9 +1836,7 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
}
}
break;
@@ -1631,17 +1848,19 @@ private:
break;
}
case OpCode::Id::FMUL32_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
+ "Condition codes generation in FMUL32 is not implemented");
+
regs.SetRegisterToFloat(instr.gpr0, 0,
regs.GetRegisterAsFloat(instr.gpr8) + " * " +
GetImmediate32(instr),
1, 1, instr.fmul32.saturate, 0, true);
- if (instr.op_32.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FMUL32 Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::FADD32I: {
+ UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
+ "Condition codes generation in FADD32I is not implemented");
+
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = GetImmediate32(instr);
@@ -1662,23 +1881,22 @@ private:
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, false, 0, true);
- if (instr.op_32.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FADD32 Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
}
break;
}
case OpCode::Type::Bfe: {
- ASSERT_MSG(!instr.bfe.negate_b, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.bfe.negate_b);
std::string op_a = instr.bfe.negate_a ? "-" : "";
op_a += regs.GetRegisterAsInteger(instr.gpr8);
switch (opcode->get().GetId()) {
case OpCode::Id::BFE_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in BFE is not implemented");
+
std::string inner_shift =
'(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')';
std::string outer_shift =
@@ -1686,20 +1904,35 @@ private:
std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "BFE Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled BFE instruction: {}", opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName());
}
}
break;
}
+ case OpCode::Type::Bfi: {
+ UNIMPLEMENTED_IF(instr.generates_cc);
+
+ const auto [base, packed_shift] = [&]() -> std::tuple<std::string, std::string> {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::BFI_IMM_R:
+ return {regs.GetRegisterAsInteger(instr.gpr39, 0, false),
+ std::to_string(instr.alu.GetSignedImm20_20())};
+ default:
+ UNREACHABLE();
+ }
+ }();
+ const std::string offset = '(' + packed_shift + " & 0xff)";
+ const std::string bits = "((" + packed_shift + " >> 8) & 0xff)";
+ const std::string insert = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
+ regs.SetRegisterToInteger(
+ instr.gpr0, false, 0,
+ "bitfieldInsert(" + base + ", " + insert + ", " + offset + ", " + bits + ')', 1, 1);
+ break;
+ }
case OpCode::Type::Shift: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
std::string op_b;
@@ -1719,6 +1952,9 @@ private:
case OpCode::Id::SHR_C:
case OpCode::Id::SHR_R:
case OpCode::Id::SHR_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in SHR is not implemented");
+
if (!instr.shift.is_signed) {
// Logical shift right
op_a = "uint(" + op_a + ')';
@@ -1727,24 +1963,17 @@ private:
// Cast to int is superfluous for arithmetic shift, it's only for a logical shift
regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(" + op_a + " >> " + op_b + ')',
1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "SHR Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::SHL_C:
case OpCode::Id::SHL_R:
case OpCode::Id::SHL_IMM:
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in SHL is not implemented");
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " << " + op_b, 1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "SHL Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled shift instruction: {}", opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
}
}
break;
@@ -1755,17 +1984,19 @@ private:
switch (opcode->get().GetId()) {
case OpCode::Id::IADD32I:
+ UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
+ "Condition codes generation in IADD32I is not implemented");
+
if (instr.iadd32i.negate_a)
op_a = "-(" + op_a + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.iadd32i.saturate != 0);
- if (instr.op_32.generates_cc) {
- LOG_CRITICAL(HW_GPU, "IADD32 Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
case OpCode::Id::LOP32I: {
+ UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc,
+ "Condition codes generation in LOP32I is not implemented");
+
if (instr.alu.lop32i.invert_a)
op_a = "~(" + op_a + ')';
@@ -1775,16 +2006,11 @@ private:
WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
Tegra::Shader::PredicateResultMode::None,
Tegra::Shader::Pred::UnusedIndex);
- if (instr.op_32.generates_cc) {
- LOG_CRITICAL(HW_GPU, "LOP32I Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled ArithmeticIntegerImmediate instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
+ opcode->get().GetName());
}
}
break;
@@ -1807,6 +2033,9 @@ private:
case OpCode::Id::IADD_C:
case OpCode::Id::IADD_R:
case OpCode::Id::IADD_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in IADD is not implemented");
+
if (instr.alu_integer.negate_a)
op_a = "-(" + op_a + ')';
@@ -1815,15 +2044,14 @@ private:
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "IADD Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::IADD3_C:
case OpCode::Id::IADD3_R:
case OpCode::Id::IADD3_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in IADD3 is not implemented");
+
std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
auto apply_height = [](auto height, auto& oprand) {
@@ -1837,9 +2065,8 @@ private:
oprand = "((" + oprand + ") >> 16)";
break;
default:
- LOG_CRITICAL(HW_GPU, "Unhandled IADD3 height: {}",
- static_cast<u32>(height.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}",
+ static_cast<u32>(height.Value()));
}
};
@@ -1880,16 +2107,14 @@ private:
}
regs.SetRegisterToInteger(instr.gpr0, true, 0, result, 1, 1);
-
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "IADD3 Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::ISCADD_C:
case OpCode::Id::ISCADD_R:
case OpCode::Id::ISCADD_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in ISCADD is not implemented");
+
if (instr.alu_integer.negate_a)
op_a = "-(" + op_a + ')';
@@ -1900,10 +2125,6 @@ private:
regs.SetRegisterToInteger(instr.gpr0, true, 0,
"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "ISCADD Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::POPC_C:
@@ -1927,6 +2148,9 @@ private:
case OpCode::Id::LOP_C:
case OpCode::Id::LOP_R:
case OpCode::Id::LOP_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in LOP is not implemented");
+
if (instr.alu.lop.invert_a)
op_a = "~(" + op_a + ')';
@@ -1935,15 +2159,14 @@ private:
WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b,
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "LOP Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::LOP3_C:
case OpCode::Id::LOP3_R:
case OpCode::Id::LOP3_IMM: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in LOP3 is not implemented");
+
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
std::string lut;
@@ -1954,17 +2177,15 @@ private:
}
WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "LOP3 Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::IMNMX_C:
case OpCode::Id::IMNMX_R:
case OpCode::Id::IMNMX_IMM: {
- ASSERT_MSG(instr.imnmx.exchange == Tegra::Shader::IMinMaxExchange::None,
- "Unimplemented");
+ UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in IMNMX is not implemented");
+
const std::string condition =
GetPredicateCondition(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
const std::string parameters = op_a + ',' + op_b;
@@ -1972,10 +2193,6 @@ private:
'(' + condition + ") ? min(" + parameters + ") : max(" +
parameters + ')',
1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "IMNMX Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::LEA_R2:
@@ -2030,24 +2247,19 @@ private:
op_b = regs.GetRegisterAsInteger(instr.gpr8);
op_a = std::to_string(instr.lea.imm.entry_a);
op_c = std::to_string(instr.lea.imm.entry_b);
- LOG_CRITICAL(HW_GPU, "Unhandled LEA subinstruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName());
}
}
- if (instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex)) {
- LOG_ERROR(HW_GPU, "Unhandled LEA Predicate");
- UNREACHABLE();
- }
+ UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
+ "Unhandled LEA Predicate");
const std::string value = '(' + op_a + " + (" + op_b + "*(1 << " + op_c + ")))";
regs.SetRegisterToInteger(instr.gpr0, true, 0, value, 1, 1);
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled ArithmeticInteger instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}",
+ opcode->get().GetName());
}
}
@@ -2056,7 +2268,7 @@ private:
case OpCode::Type::ArithmeticHalf: {
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
- ASSERT_MSG(instr.alu_half.ftz == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
}
const bool negate_a =
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
@@ -2094,9 +2306,8 @@ private:
case OpCode::Id::HMUL2_R:
return '(' + op_a + " * " + op_b + ')';
default:
- LOG_CRITICAL(HW_GPU, "Unhandled half float instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled half float instruction: {}",
+ opcode->get().GetName());
return std::string("0");
}
}();
@@ -2107,10 +2318,10 @@ private:
}
case OpCode::Type::ArithmeticHalfImmediate: {
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
- ASSERT_MSG(instr.alu_half_imm.ftz == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
} else {
- ASSERT_MSG(instr.alu_half_imm.precision == Tegra::Shader::HalfPrecision::None,
- "Unimplemented");
+ UNIMPLEMENTED_IF(instr.alu_half_imm.precision !=
+ Tegra::Shader::HalfPrecision::None);
}
const std::string op_a = GetHalfFloat(
@@ -2140,11 +2351,14 @@ private:
std::string op_b = instr.ffma.negate_b ? "-" : "";
std::string op_c = instr.ffma.negate_c ? "-" : "";
- ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented");
- ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
- instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
- ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
- instr.ffma.tab5980_1.Value());
+ UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
+ UNIMPLEMENTED_IF_MSG(
+ instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
+ instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
+ UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
+ instr.ffma.tab5980_1.Value());
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in FFMA is not implemented");
switch (opcode->get().GetId()) {
case OpCode::Id::FFMA_CR: {
@@ -2170,27 +2384,19 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {}", opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
}
}
regs.SetRegisterToFloat(instr.gpr0, 0, "fma(" + op_a + ", " + op_b + ", " + op_c + ')',
1, 1, instr.alu.saturate_d, 0, true);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "FFMA Generates an unhandled Control Code");
- UNREACHABLE();
- }
-
break;
}
case OpCode::Type::Hfma2: {
if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
- ASSERT_MSG(instr.hfma2.rr.precision == Tegra::Shader::HalfPrecision::None,
- "Unimplemented");
+ UNIMPLEMENTED_IF(instr.hfma2.rr.precision != Tegra::Shader::HalfPrecision::None);
} else {
- ASSERT_MSG(instr.hfma2.precision == Tegra::Shader::HalfPrecision::None,
- "Unimplemented");
+ UNIMPLEMENTED_IF(instr.hfma2.precision != Tegra::Shader::HalfPrecision::None);
}
const bool saturate = opcode->get().GetId() == OpCode::Id::HFMA2_RR
? instr.hfma2.rr.saturate != 0
@@ -2240,7 +2446,7 @@ private:
case OpCode::Type::Conversion: {
switch (opcode->get().GetId()) {
case OpCode::Id::I2I_R: {
- ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.conversion.selector);
std::string op_a = regs.GetRegisterAsInteger(
instr.gpr20, 0, instr.conversion.is_input_signed, instr.conversion.src_size);
@@ -2260,10 +2466,11 @@ private:
}
case OpCode::Id::I2F_R:
case OpCode::Id::I2F_C: {
- ASSERT_MSG(instr.conversion.dest_size == Register::Size::Word, "Unimplemented");
- ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
-
- std::string op_a{};
+ UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
+ UNIMPLEMENTED_IF(instr.conversion.selector);
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in I2F is not implemented");
+ std::string op_a;
if (instr.is_b_gpr) {
op_a =
@@ -2286,16 +2493,13 @@ private:
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
-
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "I2F Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::F2F_R: {
- ASSERT_MSG(instr.conversion.dest_size == Register::Size::Word, "Unimplemented");
- ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
+ UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in F2F is not implemented");
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
if (instr.conversion.abs_a) {
@@ -2322,23 +2526,19 @@ private:
op_a = "trunc(" + op_a + ')';
break;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented f2f rounding mode {}",
- static_cast<u32>(instr.conversion.f2f.rounding.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
+ static_cast<u32>(instr.conversion.f2f.rounding.Value()));
break;
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
-
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "F2F Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
case OpCode::Id::F2I_R:
case OpCode::Id::F2I_C: {
- ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in F2I is not implemented");
std::string op_a{};
if (instr.is_b_gpr) {
@@ -2369,9 +2569,8 @@ private:
op_a = "trunc(" + op_a + ')';
break;
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented f2i rounding mode {}",
- static_cast<u32>(instr.conversion.f2i.rounding.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
+ static_cast<u32>(instr.conversion.f2i.rounding.Value()));
break;
}
@@ -2383,16 +2582,10 @@ private:
regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
1, false, 0, instr.conversion.dest_size);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "F2I Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
}
}
break;
@@ -2401,10 +2594,10 @@ private:
switch (opcode->get().GetId()) {
case OpCode::Id::LD_A: {
// Note: Shouldn't this be interp mode flat? As in no interpolation made.
- ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
- "Indirect attribute loads are not supported");
- ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,
- "Unaligned attribute loads are not supported");
+ UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
+ "Indirect attribute loads are not supported");
+ UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
+ "Unaligned attribute loads are not supported");
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
Tegra::Shader::IpaSampleMode::Default};
@@ -2431,12 +2624,9 @@ private:
break;
}
case OpCode::Id::LD_C: {
- ASSERT_MSG(instr.ld_c.unknown == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
- // Add an extra scope and declare the index register inside to prevent
- // overwriting it in case it is used as an output of the LD instruction.
- shader.AddLine("{");
- ++shader.scope;
+ const auto scope = shader.Scope();
shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
" / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);");
@@ -2459,20 +2649,16 @@ private:
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled type: {}",
- static_cast<unsigned>(instr.ld_c.type.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled type: {}",
+ static_cast<unsigned>(instr.ld_c.type.Value()));
}
-
- --shader.scope;
- shader.AddLine("}");
break;
}
case OpCode::Id::LD_L: {
- // Add an extra scope and declare the index register inside to prevent
- // overwriting it in case it is used as an output of the LD instruction.
- shader.AddLine('{');
- ++shader.scope;
+ UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
+ static_cast<unsigned>(instr.ld_l.unknown.Value()));
+
+ const auto scope = shader.Scope();
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
std::to_string(instr.smem_imm.Value()) + ')';
@@ -2481,31 +2667,21 @@ private:
const std::string op_a = regs.GetLocalMemoryAsFloat("index");
- if (instr.ld_l.unknown != 1) {
- LOG_CRITICAL(HW_GPU, "LD_L Unhandled mode: {}",
- static_cast<unsigned>(instr.ld_l.unknown.Value()));
- UNREACHABLE();
- }
-
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bytes32:
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
break;
default:
- LOG_CRITICAL(HW_GPU, "LD_L Unhandled type: {}",
- static_cast<unsigned>(instr.ldst_sl.type.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
+ static_cast<unsigned>(instr.ldst_sl.type.Value()));
}
-
- --shader.scope;
- shader.AddLine('}');
break;
}
case OpCode::Id::ST_A: {
- ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
- "Indirect attribute loads are not supported");
- ASSERT_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) == 0,
- "Unaligned attribute loads are not supported");
+ UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
+ "Indirect attribute loads are not supported");
+ UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
+ "Unaligned attribute loads are not supported");
u64 next_element = instr.attribute.fmt20.element;
u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
@@ -2530,360 +2706,157 @@ private:
break;
}
case OpCode::Id::ST_L: {
- // Add an extra scope and declare the index register inside to prevent
- // overwriting it in case it is used as an output of the LD instruction.
- shader.AddLine('{');
- ++shader.scope;
+ UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
+ static_cast<unsigned>(instr.st_l.unknown.Value()));
+
+ const auto scope = shader.Scope();
std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
std::to_string(instr.smem_imm.Value()) + ')';
shader.AddLine("uint index = (" + op + " / 4);");
- if (instr.st_l.unknown != 0) {
- LOG_CRITICAL(HW_GPU, "ST_L Unhandled mode: {}",
- static_cast<unsigned>(instr.st_l.unknown.Value()));
- UNREACHABLE();
- }
-
switch (instr.ldst_sl.type.Value()) {
case Tegra::Shader::StoreType::Bytes32:
regs.SetLocalMemoryAsFloat("index", regs.GetRegisterAsFloat(instr.gpr0));
break;
default:
- LOG_CRITICAL(HW_GPU, "ST_L Unhandled type: {}",
- static_cast<unsigned>(instr.ldst_sl.type.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
+ static_cast<unsigned>(instr.ldst_sl.type.Value()));
}
-
- --shader.scope;
- shader.AddLine('}');
break;
}
case OpCode::Id::TEX: {
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
- std::string coord;
const bool is_array = instr.tex.array != 0;
-
- ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
- ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
-
const bool depth_compare =
instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
- u32 num_coordinates = TextureCoordinates(texture_type);
- if (depth_compare)
- num_coordinates += 1;
-
- switch (num_coordinates) {
- case 1: {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + index + ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
- }
- break;
- }
- case 2: {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- }
- break;
- }
- case 3: {
- if (depth_compare) {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
- ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- }
- } else {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
- coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
- ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- }
- }
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
- static_cast<u32>(num_coordinates));
- UNREACHABLE();
+ const auto process_mode = instr.tex.GetTextureProcessMode();
+ UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
- // Fallback to interpreting as a 2D texture for now
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- texture_type = Tegra::Shader::TextureType::Texture2D;
- }
- // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
- // or lod.
- std::string op_c;
-
- const std::string sampler =
- GetSampler(instr.sampler, texture_type, is_array, depth_compare);
- // Add an extra scope and declare the texture coords inside to prevent
- // overwriting them in case they are used as outputs of the texs instruction.
+ const auto [coord, texture] =
+ GetTEXCode(instr, texture_type, process_mode, depth_compare, is_array);
- shader.AddLine("{");
- ++shader.scope;
+ const auto scope = shader.Scope();
shader.AddLine(coord);
- std::string texture;
- switch (instr.tex.GetTextureProcessMode()) {
- case Tegra::Shader::TextureProcessMode::None: {
- texture = "texture(" + sampler + ", coords)";
- break;
- }
- case Tegra::Shader::TextureProcessMode::LZ: {
- texture = "textureLod(" + sampler + ", coords, 0.0)";
- break;
- }
- case Tegra::Shader::TextureProcessMode::LB:
- case Tegra::Shader::TextureProcessMode::LBA: {
- if (depth_compare) {
- if (is_array)
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
- else
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- } else {
- op_c = regs.GetRegisterAsFloat(instr.gpr20);
- }
- // TODO: Figure if A suffix changes the equation at all.
- texture = "texture(" + sampler + ", coords, " + op_c + ')';
- break;
- }
- case Tegra::Shader::TextureProcessMode::LL:
- case Tegra::Shader::TextureProcessMode::LLA: {
- if (num_coordinates <= 2) {
- op_c = regs.GetRegisterAsFloat(instr.gpr20);
- } else {
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- }
- // TODO: Figure if A suffix changes the equation at all.
- texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
- break;
- }
- default: {
- texture = "texture(" + sampler + ", coords)";
- LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
- static_cast<u32>(instr.tex.GetTextureProcessMode()));
- UNREACHABLE();
- }
- }
- if (!depth_compare) {
+ if (depth_compare) {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
+ } else {
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+ dest_elem);
++dest_elem;
}
- } else {
- regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
- --shader.scope;
- shader.AddLine("}");
break;
}
case OpCode::Id::TEXS: {
- std::string coord;
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
- bool is_array{instr.texs.IsArrayTexture()};
-
- ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
-
+ const bool is_array{instr.texs.IsArrayTexture()};
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
- u32 num_coordinates = TextureCoordinates(texture_type);
- if (depth_compare)
- num_coordinates += 1;
+ const auto process_mode = instr.texs.GetTextureProcessMode();
+ UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
- switch (num_coordinates) {
- case 2: {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- }
- break;
- }
- case 3: {
- if (is_array) {
- const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord =
- "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
- } else {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
- }
- break;
- }
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
- static_cast<u32>(num_coordinates));
- UNREACHABLE();
+ const auto scope = shader.Scope();
+
+ const auto [coord, texture] =
+ GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
+
+ shader.AddLine(coord);
- // Fallback to interpreting as a 2D texture for now
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- texture_type = Tegra::Shader::TextureType::Texture2D;
- is_array = false;
- }
- const std::string sampler =
- GetSampler(instr.sampler, texture_type, is_array, depth_compare);
- std::string texture;
- switch (instr.texs.GetTextureProcessMode()) {
- case Tegra::Shader::TextureProcessMode::None: {
- texture = "texture(" + sampler + ", coords)";
- break;
- }
- case Tegra::Shader::TextureProcessMode::LZ: {
- if (depth_compare && is_array) {
- texture = "texture(" + sampler + ", coords)";
- } else {
- texture = "textureLod(" + sampler + ", coords, 0.0)";
- }
- break;
- }
- case Tegra::Shader::TextureProcessMode::LL: {
- const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
- texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
- break;
- }
- default: {
- texture = "texture(" + sampler + ", coords)";
- LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
- static_cast<u32>(instr.texs.GetTextureProcessMode()));
- UNREACHABLE();
- }
- }
if (!depth_compare) {
- WriteTexsInstruction(instr, coord, texture);
+ shader.AddLine("vec4 texture_tmp = " + texture + ';');
+
} else {
- WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");");
}
+
+ WriteTexsInstruction(instr, "texture_tmp");
break;
}
case OpCode::Id::TLDS: {
- std::string coord;
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
ASSERT(texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(is_array == false);
- ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
- ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
- "MZ is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
+ "MZ is not implemented");
- u32 op_c_offset = 0;
+ u32 extra_op_offset = 0;
+
+ ShaderScopedScope scope = shader.Scope();
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- coord = "int coords = " + x + ';';
+ shader.AddLine("float coords = " + x + ';');
break;
}
case Tegra::Shader::TextureType::Texture2D: {
- if (is_array) {
- LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
- UNREACHABLE();
- } else {
- const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
- const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
- coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
- op_c_offset = 1;
- }
+ UNIMPLEMENTED_IF_MSG(is_array, "Unhandled 2d array texture");
+
+ const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
+ // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+ extra_op_offset = 1;
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, false);
- std::string texture = "texelFetch(" + sampler + ", coords, 0)";
- switch (instr.tlds.GetTextureProcessMode()) {
- case Tegra::Shader::TextureProcessMode::LZ: {
- texture = "texelFetch(" + sampler + ", coords, 0)";
- break;
- }
- case Tegra::Shader::TextureProcessMode::LL: {
- const std::string op_c =
- regs.GetRegisterAsInteger(instr.gpr20.Value() + op_c_offset);
- texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
- break;
- }
- default: {
- texture = "texelFetch(" + sampler + ", coords, 0)";
- LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
- static_cast<u32>(instr.tlds.GetTextureProcessMode()));
- UNREACHABLE();
- }
- }
- WriteTexsInstruction(instr, coord, texture);
+
+ const std::string texture = [&]() {
+ switch (instr.tlds.GetTextureProcessMode()) {
+ case Tegra::Shader::TextureProcessMode::LZ:
+ return "texelFetch(" + sampler + ", coords, 0)";
+ case Tegra::Shader::TextureProcessMode::LL:
+ shader.AddLine(
+ "float lod = " +
+ regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
+ return "texelFetch(" + sampler + ", coords, lod)";
+ default:
+ UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
+ static_cast<u32>(instr.tlds.GetTextureProcessMode()));
+ return "texelFetch(" + sampler + ", coords, 0)";
+ }
+ }();
+
+ WriteTexsInstruction(instr, texture);
break;
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tld4.array == 0);
- std::string coord;
-
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
- "NDV is not implemented");
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
- "PTP is not implemented");
+
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
+ "NDV is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
+ "PTP is not implemented");
const bool depth_compare =
instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
auto texture_type = instr.tld4.texture_type.Value();
@@ -2891,40 +2864,40 @@ private:
if (depth_compare)
num_coordinates += 1;
+ const auto scope = shader.Scope();
+
switch (num_coordinates) {
case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
break;
}
case 3: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
- static_cast<u32>(num_coordinates));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, false, depth_compare);
- // Add an extra scope and declare the texture coords inside to prevent
- // overwriting them in case they are used as outputs of the texs instruction.
- shader.AddLine("{");
- ++shader.scope;
- shader.AddLine(coord);
+
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
- if (!depth_compare) {
+
+ if (depth_compare) {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
+ } else {
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
@@ -2934,18 +2907,18 @@ private:
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
++dest_elem;
}
- } else {
- regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
- --shader.scope;
- shader.AddLine("}");
break;
}
case OpCode::Id::TLD4S: {
- ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
- ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
- "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(
+ instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(
+ instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+
+ const auto scope = shader.Scope();
const bool depth_compare =
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
@@ -2954,52 +2927,58 @@ private:
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
- std::string coord;
- if (!depth_compare) {
- coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
- } else {
+ if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
- const std::string op_c = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec3 coords = vec3(" + op_a + ", " + op_c + ", " + op_b + ");";
+ const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
+ } else {
+ shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
}
- const std::string texture = "textureGather(" + sampler + ", coords, " +
- std::to_string(instr.tld4s.component) + ')';
- if (!depth_compare) {
- WriteTexsInstruction(instr, coord, texture);
- } else {
- WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ std::string texture = "textureGather(" + sampler + ", coords, " +
+ std::to_string(instr.tld4s.component) + ')';
+ if (depth_compare) {
+ texture = "vec4(" + texture + ')';
}
+ WriteTexsInstruction(instr, texture);
break;
}
case OpCode::Id::TXQ: {
- ASSERT_MSG(!instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+
+ const auto scope = shader.Scope();
- // TODO: the new commits on the texture refactor, change the way samplers work.
+ // TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
- const std::string texture = "textureQueryLevels(" + sampler + ')';
- regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1);
+ const std::string texture = "textureSize(" + sampler + ", " +
+ regs.GetRegisterAsInteger(instr.gpr8) + ')';
+ const std::string mip_level = "textureQueryLevels(" + sampler + ')';
+ shader.AddLine("ivec2 sizes = " + texture + ';');
+
+ regs.SetRegisterToInteger(instr.gpr0.Value() + 0, true, 0, "sizes.x", 1, 1);
+ regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1);
+ regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1);
+ regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1);
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}",
- static_cast<u32>(instr.txq.query_type.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
+ static_cast<u32>(instr.txq.query_type.Value()));
}
}
break;
}
case OpCode::Id::TMML: {
- ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
- "NODEP is not implemented");
- ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
- "NDV is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
+ "NODEP is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
+ "NDV is not implemented");
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const bool is_array = instr.tmml.array != 0;
@@ -3007,47 +2986,38 @@ private:
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, false);
- // TODO: add coordinates for different samplers once other texture types are
+ const auto scope = shader.Scope();
+
+ // TODO: Add coordinates for different samplers once other texture types are
// implemented.
- std::string coord;
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
- coord = "float coords = " + x + ';';
+ shader.AddLine("float coords = " + x + ';');
break;
}
case Tegra::Shader::TextureType::Texture2D: {
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
// Fallback to interpreting as a 2D texture for now
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
}
- // Add an extra scope and declare the texture coords inside to prevent
- // overwriting them in case they are used as outputs of the texs instruction.
- shader.AddLine('{');
- ++shader.scope;
- shader.AddLine(coord);
+
const std::string texture = "textureQueryLod(" + sampler + ", coords)";
- const std::string tmp = "vec2 tmp = " + texture + "*vec2(256.0, 256.0);";
- shader.AddLine(tmp);
+ shader.AddLine("vec2 tmp = " + texture + " * vec2(256.0, 256.0);");
regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1);
regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1);
- --shader.scope;
- shader.AddLine('}');
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}
}
break;
@@ -3133,7 +3103,7 @@ private:
break;
}
case OpCode::Type::HalfSetPredicate: {
- ASSERT_MSG(instr.hsetp2.ftz == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
const std::string op_a =
GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hsetp2.type_a,
@@ -3178,6 +3148,9 @@ private:
break;
}
case OpCode::Type::PredicateSetRegister: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in PSET is not implemented");
+
const std::string op_a =
GetPredicateCondition(instr.pset.pred12, instr.pset.neg_pred12 != 0);
const std::string op_b =
@@ -3198,12 +3171,6 @@ private:
const std::string value = '(' + result + ") ? 1.0 : 0.0";
regs.SetRegisterToFloat(instr.gpr0, 0, value, 1, 1);
}
-
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "PSET Generates an unhandled Control Code");
- UNREACHABLE();
- }
-
break;
}
case OpCode::Type::PredicateSetPredicate: {
@@ -3241,25 +3208,51 @@ private:
const std::string pred =
GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
const std::string combiner = GetPredicateCombiner(instr.csetp.op);
- const std::string control_code = regs.GetControlCode(instr.csetp.cc);
+ const std::string condition_code = regs.GetConditionCode(instr.csetp.cc);
if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred3,
- '(' + control_code + ") " + combiner + " (" + pred + ')');
+ '(' + condition_code + ") " + combiner + " (" + pred + ')');
}
if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
SetPredicate(instr.csetp.pred0,
- "!(" + control_code + ") " + combiner + " (" + pred + ')');
+ "!(" + condition_code + ") " + combiner + " (" + pred + ')');
}
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled predicate instruction: {}",
- opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
}
}
break;
}
+ case OpCode::Type::RegisterSetPredicate: {
+ UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
+
+ const std::string apply_mask = [&]() {
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::R2P_IMM:
+ return std::to_string(instr.r2p.immediate_mask);
+ default:
+ UNREACHABLE();
+ }
+ }();
+ const std::string mask = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
+ " >> " + std::to_string(instr.r2p.byte) + ')';
+
+ constexpr u64 programmable_preds = 7;
+ for (u64 pred = 0; pred < programmable_preds; ++pred) {
+ const auto shift = std::to_string(1 << pred);
+
+ shader.AddLine("if ((" + apply_mask + " & " + shift + ") != 0) {");
+ ++shader.scope;
+
+ SetPredicate(pred, '(' + mask + " & " + shift + ") != 0");
+
+ --shader.scope;
+ shader.AddLine('}');
+ }
+ break;
+ }
case OpCode::Type::FloatSet: {
const std::string op_a = GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8),
instr.fset.abs_a != 0, instr.fset.neg_a != 0);
@@ -3297,6 +3290,10 @@ private:
regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
1);
}
+ if (instr.generates_cc.Value() != 0) {
+ regs.SetInternalFlag(InternalFlag::ZeroFlag, predicate);
+ LOG_WARNING(HW_GPU, "FSET Condition Code is incomplete");
+ }
break;
}
case OpCode::Type::IntegerSet: {
@@ -3335,7 +3332,7 @@ private:
break;
}
case OpCode::Type::HalfSet: {
- ASSERT_MSG(instr.hset2.ftz == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
const std::string op_a =
GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hset2.type_a,
@@ -3379,15 +3376,17 @@ private:
break;
}
case OpCode::Type::Xmad: {
- ASSERT_MSG(!instr.xmad.sign_a, "Unimplemented");
- ASSERT_MSG(!instr.xmad.sign_b, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.xmad.sign_a);
+ UNIMPLEMENTED_IF(instr.xmad.sign_b);
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in XMAD is not implemented");
std::string op_a{regs.GetRegisterAsInteger(instr.gpr8, 0, instr.xmad.sign_a)};
std::string op_b;
std::string op_c;
// TODO(bunnei): Needs to be fixed once op_a or op_b is signed
- ASSERT_MSG(instr.xmad.sign_a == instr.xmad.sign_b, "Unimplemented");
+ UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
const bool is_signed{instr.xmad.sign_a == 1};
bool is_merge{};
@@ -3420,8 +3419,7 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled XMAD instruction: {}", opcode->get().GetName());
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
}
}
@@ -3457,9 +3455,8 @@ private:
op_c = "((" + op_c + ") + (" + src2 + "<< 16))";
break;
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled XMAD mode: {}",
- static_cast<u32>(instr.xmad.mode.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}",
+ static_cast<u32>(instr.xmad.mode.Value()));
}
}
@@ -3469,25 +3466,19 @@ private:
}
regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "XMAD Generates an unhandled Control Code");
- UNREACHABLE();
- }
break;
}
default: {
switch (opcode->get().GetId()) {
case OpCode::Id::EXIT: {
+ const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+ UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
+ "EXIT condition code used: {}", static_cast<u32>(cc));
+
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
EmitFragmentOutputsWrite();
}
- const Tegra::Shader::ControlCode cc = instr.flow_control_code;
- if (cc != Tegra::Shader::ControlCode::T) {
- LOG_CRITICAL(HW_GPU, "EXIT Control Code used: {}", static_cast<u32>(cc));
- UNREACHABLE();
- }
-
switch (instr.flow.cond) {
case Tegra::Shader::FlowCondition::Always:
shader.AddLine("return true;");
@@ -3502,26 +3493,24 @@ private:
case Tegra::Shader::FlowCondition::Fcsm_Tr:
// TODO(bunnei): What is this used for? If we assume this conditon is not
// satisifed, dual vertex shaders in Farming Simulator make more sense
- LOG_CRITICAL(HW_GPU, "Skipping unknown FlowCondition::Fcsm_Tr");
+ UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
break;
default:
- LOG_CRITICAL(HW_GPU, "Unhandled flow condition: {}",
- static_cast<u32>(instr.flow.cond.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
+ static_cast<u32>(instr.flow.cond.Value()));
}
break;
}
case OpCode::Id::KIL: {
- ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
+
+ const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+ UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
+ "KIL condition code used: {}", static_cast<u32>(cc));
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
- const Tegra::Shader::ControlCode cc = instr.flow_control_code;
- if (cc != Tegra::Shader::ControlCode::T) {
- LOG_CRITICAL(HW_GPU, "KIL Control Code used: {}", static_cast<u32>(cc));
- UNREACHABLE();
- }
shader.AddLine("if (true) {");
++shader.scope;
shader.AddLine("discard;");
@@ -3531,7 +3520,8 @@ private:
break;
}
case OpCode::Id::OUT_R: {
- ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
+ UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
+ "Stream buffer is not supported");
ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
"OUT is expected to be used in a geometry shader.");
@@ -3557,19 +3547,23 @@ private:
regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
break;
}
+ case Tegra::Shader::SystemVariable::Ydirection: {
+ // Config pack's third value is Y_NEGATE's state.
+ regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1);
+ break;
+ }
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled system move: {}",
- static_cast<u32>(instr.sys20.Value()));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unhandled system move: {}",
+ static_cast<u32>(instr.sys20.Value()));
}
}
break;
}
case OpCode::Id::ISBERD: {
- ASSERT(instr.isberd.o == 0);
- ASSERT(instr.isberd.skew == 0);
- ASSERT(instr.isberd.shift == Tegra::Shader::IsberdShift::None);
- ASSERT(instr.isberd.mode == Tegra::Shader::IsberdMode::None);
+ UNIMPLEMENTED_IF(instr.isberd.o != 0);
+ UNIMPLEMENTED_IF(instr.isberd.skew != 0);
+ UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
+ UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
"ISBERD is expected to be used in a geometry shader.");
LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
@@ -3577,15 +3571,21 @@ private:
break;
}
case OpCode::Id::BRA: {
- ASSERT_MSG(instr.bra.constant_buffer == 0,
- "BRA with constant buffers are not implemented");
- const Tegra::Shader::ControlCode cc = instr.flow_control_code;
- if (cc != Tegra::Shader::ControlCode::T) {
- LOG_CRITICAL(HW_GPU, "BRA Control Code used: {}", static_cast<u32>(cc));
- UNREACHABLE();
- }
+ UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+ "BRA with constant buffers are not implemented");
+
+ const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
const u32 target = offset + instr.bra.GetBranchTarget();
- shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ if (cc != Tegra::Shader::ConditionCode::T) {
+ const std::string condition_code = regs.GetConditionCode(cc);
+ shader.AddLine("if (" + condition_code + "){");
+ shader.scope++;
+ shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ shader.scope--;
+ shader.AddLine('}');
+ } else {
+ shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
+ }
break;
}
case OpCode::Id::IPA: {
@@ -3606,7 +3606,8 @@ private:
// The SSY opcode tells the GPU where to re-converge divergent execution paths, it
// sets the target of the jump that the SYNC instruction will make. The SSY opcode
// has a similar structure to the BRA opcode.
- ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer flow is not supported");
+ UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+ "Constant buffer flow is not supported");
const u32 target = offset + instr.bra.GetBranchTarget();
EmitPushToFlowStack(target);
@@ -3616,29 +3617,28 @@ private:
// PBK pushes to a stack the address where BRK will jump to. This shares stack with
// SSY but using SYNC on a PBK address will kill the shader execution. We don't
// emulate this because it's very unlikely a driver will emit such invalid shader.
- ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer PBK is not supported");
+ UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+ "Constant buffer PBK is not supported");
const u32 target = offset + instr.bra.GetBranchTarget();
EmitPushToFlowStack(target);
break;
}
case OpCode::Id::SYNC: {
+ const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+ UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
+ "SYNC condition code used: {}", static_cast<u32>(cc));
+
// The SYNC opcode jumps to the address previously set by the SSY opcode
- const Tegra::Shader::ControlCode cc = instr.flow_control_code;
- if (cc != Tegra::Shader::ControlCode::T) {
- LOG_CRITICAL(HW_GPU, "SYNC Control Code used: {}", static_cast<u32>(cc));
- UNREACHABLE();
- }
EmitPopFromFlowStack();
break;
}
case OpCode::Id::BRK: {
// The BRK opcode jumps to the address previously set by the PBK opcode
- const Tegra::Shader::ControlCode cc = instr.flow_control_code;
- if (cc != Tegra::Shader::ControlCode::T) {
- LOG_CRITICAL(HW_GPU, "BRK Control Code used: {}", static_cast<u32>(cc));
- UNREACHABLE();
- }
+ const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+ UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
+ "BRK condition code used: {}", static_cast<u32>(cc));
+
EmitPopFromFlowStack();
break;
}
@@ -3649,6 +3649,9 @@ private:
break;
}
case OpCode::Id::VMAD: {
+ UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+ "Condition codes generation in VMAD is not implemented");
+
const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
const std::string op_a = GetVideoOperandA(instr);
const std::string op_b = GetVideoOperandB(instr);
@@ -3668,11 +3671,6 @@ private:
regs.SetRegisterToInteger(instr.gpr0, result_signed, 1, result, 1, 1,
instr.vmad.saturate == 1, 0, Register::Size::Word,
instr.vmad.cc);
- if (instr.generates_cc) {
- LOG_CRITICAL(HW_GPU, "VMAD Generates an unhandled Control Code");
- UNREACHABLE();
- }
-
break;
}
case OpCode::Id::VSETP: {
@@ -3699,10 +3697,7 @@ private:
}
break;
}
- default: {
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->get().GetName());
- UNREACHABLE();
- }
+ default: { UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); }
}
break;
@@ -3827,6 +3822,7 @@ private:
Maxwell3D::Regs::ShaderStage stage;
const std::string& suffix;
u64 local_memory_size;
+ std::size_t shader_length;
ShaderWriter shader;
ShaderWriter declarations;
@@ -3845,9 +3841,10 @@ std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u
Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix) {
try {
- const auto subroutines =
- ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
- GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
+ ControlFlowAnalyzer analyzer(program_code, main_offset, suffix);
+ const auto subroutines = analyzer.GetSubroutines();
+ GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix,
+ analyzer.GetShaderLength());
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
} catch (const DecompileFail& exception) {
LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
@@ -3855,4 +3852,4 @@ std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u
return {};
}
-} // namespace OpenGL::GLShader::Decompiler
+} // namespace OpenGL::GLShader::Decompiler \ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index eea090e52..23ed91e27 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -24,8 +24,7 @@ layout (location = 0) out vec4 position;
layout(std140) uniform vs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
)";
@@ -63,7 +62,8 @@ void main() {
out += R"(
// Check if the flip stage is VertexB
- if (flip_stage[0] == 1) {
+ // Config pack's second value is flip_stage
+ if (config_pack[1] == 1) {
// Viewport can be flipped, which is unsupported by glViewport
position.xy *= viewport_flip.xy;
}
@@ -71,7 +71,7 @@ void main() {
// TODO(bunnei): This is likely a hack, position.w should be interpolated as 1.0
// For now, this is here to bring order in lieu of proper emulation
- if (flip_stage[0] == 1) {
+ if (config_pack[1] == 1) {
position.w = 1.0;
}
}
@@ -101,8 +101,7 @@ layout (location = 0) out vec4 position;
layout (std140) uniform gs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
@@ -139,8 +138,7 @@ layout (location = 0) in vec4 position;
layout (std140) uniform fs_config {
vec4 viewport_flip;
- uvec4 instance_id;
- uvec4 flip_stage;
+ uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
uvec4 alpha_test;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 520b9d4e3..4fa6d7612 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -163,6 +163,8 @@ private:
struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffer_entries;
std::vector<SamplerEntry> texture_samplers;
+ std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances;
+ std::size_t shader_length;
};
using ProgramResult = std::pair<std::string, ShaderEntries>;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 8b8869ecb..6a30c28d2 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -27,16 +27,18 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
alpha_test.func = func;
alpha_test.ref = regs.alpha_test_ref;
- // We only assign the instance to the first component of the vector, the rest is just padding.
- instance_id[0] = state.current_instance;
+ instance_id = state.current_instance;
// Assign in which stage the position has to be flipped
// (the last stage before the fragment shader).
if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
- flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+ flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
} else {
- flip_stage[0] = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
+ flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
}
+
+ // Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
+ y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
}
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 2a069cdd8..4970aafed 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -21,8 +21,11 @@ using Tegra::Engines::Maxwell3D;
struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
alignas(16) GLvec4 viewport_flip;
- alignas(16) GLuvec4 instance_id;
- alignas(16) GLuvec4 flip_stage;
+ struct alignas(16) {
+ GLuint instance_id;
+ GLuint flip_stage;
+ GLfloat y_direction;
+ };
struct alignas(16) {
GLuint enabled;
GLuint func;
@@ -30,7 +33,7 @@ struct MaxwellUniformData {
GLuint padding;
} alpha_test;
};
-static_assert(sizeof(MaxwellUniformData) == 64, "MaxwellUniformData structure size is incorrect");
+static_assert(sizeof(MaxwellUniformData) == 48, "MaxwellUniformData structure size is incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
@@ -57,6 +60,17 @@ public:
}
void ApplyTo(OpenGLState& state) {
+ UpdatePipeline();
+ state.draw.shader_program = 0;
+ state.draw.program_pipeline = pipeline.handle;
+ state.geometry_shaders.enabled = (gs != 0);
+ }
+
+private:
+ void UpdatePipeline() {
+ // Avoid updating the pipeline when values have no changed
+ if (old_vs == vs && old_fs == fs && old_gs == gs)
+ return;
// Workaround for AMD bug
glUseProgramStages(pipeline.handle,
GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
@@ -65,13 +79,16 @@ public:
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
- state.draw.shader_program = 0;
- state.draw.program_pipeline = pipeline.handle;
+
+ // Update the old values
+ old_vs = vs;
+ old_fs = fs;
+ old_gs = gs;
}
-private:
OGLPipeline pipeline;
GLuint vs{}, fs{}, gs{};
+ GLuint old_vs{}, old_fs{}, old_gs{};
};
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 2635f2b0c..dc0a5ed5e 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -14,7 +14,10 @@ OpenGLState OpenGLState::cur_state;
bool OpenGLState::s_rgb_used;
OpenGLState::OpenGLState() {
// These all match default OpenGL values
+ geometry_shaders.enabled = false;
framebuffer_srgb.enabled = false;
+ multisample_control.alpha_to_coverage = false;
+ multisample_control.alpha_to_one = false;
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
@@ -50,12 +53,12 @@ OpenGLState::OpenGLState() {
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
+ item.scissor.enabled = false;
+ item.scissor.x = 0;
+ item.scissor.y = 0;
+ item.scissor.width = 0;
+ item.scissor.height = 0;
}
- scissor.enabled = false;
- scissor.x = 0;
- scissor.y = 0;
- scissor.width = 0;
- scissor.height = 0;
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
@@ -88,6 +91,15 @@ OpenGLState::OpenGLState() {
clip_distance = {};
point.size = 1;
+ fragment_color_clamp.enabled = false;
+ depth_clamp.far_plane = false;
+ depth_clamp.near_plane = false;
+ polygon_offset.fill_enable = false;
+ polygon_offset.line_enable = false;
+ polygon_offset.point_enable = false;
+ polygon_offset.factor = 0.0f;
+ polygon_offset.units = 0.0f;
+ polygon_offset.clamp = 0.0f;
}
void OpenGLState::ApplyDefaultState() {
@@ -136,7 +148,7 @@ void OpenGLState::ApplyCulling() const {
}
void OpenGLState::ApplyColorMask() const {
- if (GLAD_GL_ARB_viewport_array) {
+ if (independant_blend.enabled) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& updated = color_mask[i];
const auto& current = cur_state.color_mask[i];
@@ -229,37 +241,61 @@ void OpenGLState::ApplyStencilTest() const {
config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
}
}
-
-void OpenGLState::ApplyScissor() const {
- const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
- if (scissor_changed) {
- if (scissor.enabled) {
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
- }
- if (scissor.enabled &&
- (scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
- scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
- glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
+// Viewport does not affects glClearBuffer so emulate viewport using scissor test
+void OpenGLState::EmulateViewportWithScissor() {
+ auto& current = viewports[0];
+ if (current.scissor.enabled) {
+ const GLint left = std::max(current.x, current.scissor.x);
+ const GLint right =
+ std::max(current.x + current.width, current.scissor.x + current.scissor.width);
+ const GLint bottom = std::max(current.y, current.scissor.y);
+ const GLint top =
+ std::max(current.y + current.height, current.scissor.y + current.scissor.height);
+ current.scissor.x = std::max(left, 0);
+ current.scissor.y = std::max(bottom, 0);
+ current.scissor.width = std::max(right - left, 0);
+ current.scissor.height = std::max(top - bottom, 0);
+ } else {
+ current.scissor.enabled = true;
+ current.scissor.x = current.x;
+ current.scissor.y = current.y;
+ current.scissor.width = current.width;
+ current.scissor.height = current.height;
}
}
void OpenGLState::ApplyViewport() const {
- if (GLAD_GL_ARB_viewport_array) {
- for (GLuint i = 0;
- i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
+ if (geometry_shaders.enabled) {
+ for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports);
+ i++) {
const auto& current = cur_state.viewports[i];
const auto& updated = viewports[i];
if (updated.x != current.x || updated.y != current.y ||
updated.width != current.width || updated.height != current.height) {
- glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
+ glViewportIndexedf(
+ i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y),
+ static_cast<GLfloat>(updated.width), static_cast<GLfloat>(updated.height));
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
+ const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
+ if (scissor_changed) {
+ if (updated.scissor.enabled) {
+ glEnablei(GL_SCISSOR_TEST, i);
+ } else {
+ glDisablei(GL_SCISSOR_TEST, i);
+ }
+ }
+ if (updated.scissor.enabled &&
+ (scissor_changed || updated.scissor.x != current.scissor.x ||
+ updated.scissor.y != current.scissor.y ||
+ updated.scissor.width != current.scissor.width ||
+ updated.scissor.height != current.scissor.height)) {
+ glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
+ updated.scissor.height);
+ }
}
} else {
const auto& current = cur_state.viewports[0];
@@ -272,6 +308,21 @@ void OpenGLState::ApplyViewport() const {
updated.depth_range_far != current.depth_range_far) {
glDepthRange(updated.depth_range_near, updated.depth_range_far);
}
+ const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
+ if (scissor_changed) {
+ if (updated.scissor.enabled) {
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+ if (updated.scissor.enabled && (scissor_changed || updated.scissor.x != current.scissor.x ||
+ updated.scissor.y != current.scissor.y ||
+ updated.scissor.width != current.scissor.width ||
+ updated.scissor.height != current.scissor.height)) {
+ glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width,
+ updated.scissor.height);
+ }
}
}
@@ -289,31 +340,20 @@ void OpenGLState::ApplyGlobalBlending() const {
if (!updated.enabled) {
return;
}
- if (updated.separate_alpha) {
- if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func ||
- updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
- glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
- updated.dst_a_func);
- }
-
- if (blend_changed || updated.rgb_equation != current.rgb_equation ||
- updated.a_equation != current.a_equation) {
- glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
- }
- } else {
- if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func) {
- glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
- }
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
+ updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
+ updated.dst_a_func);
+ }
- if (blend_changed || updated.rgb_equation != current.rgb_equation) {
- glBlendEquation(updated.rgb_equation);
- }
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
}
-void OpenGLState::ApplyTargetBlending(int target, bool force) const {
+void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
const Blend& updated = blend[target];
const Blend& current = cur_state.blend[target];
const bool blend_changed = updated.enabled != current.enabled || force;
@@ -327,29 +367,17 @@ void OpenGLState::ApplyTargetBlending(int target, bool force) const {
if (!updated.enabled) {
return;
}
- if (updated.separate_alpha) {
- if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func ||
- updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
- glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
- updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
- }
-
- if (blend_changed || updated.rgb_equation != current.rgb_equation ||
- updated.a_equation != current.a_equation) {
- glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
- updated.a_equation);
- }
- } else {
- if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
- updated.dst_rgb_func != current.dst_rgb_func) {
- glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
- updated.dst_rgb_func);
- }
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
+ updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
+ }
- if (blend_changed || updated.rgb_equation != current.rgb_equation) {
- glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
- }
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation,
+ updated.a_equation);
}
}
@@ -386,6 +414,55 @@ void OpenGLState::ApplyLogicOp() const {
}
}
+void OpenGLState::ApplyPolygonOffset() const {
+
+ const bool fill_enable_changed =
+ polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable;
+ const bool line_enable_changed =
+ polygon_offset.line_enable != cur_state.polygon_offset.line_enable;
+ const bool point_enable_changed =
+ polygon_offset.point_enable != cur_state.polygon_offset.point_enable;
+ const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor;
+ const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units;
+ const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp;
+
+ if (fill_enable_changed) {
+ if (polygon_offset.fill_enable) {
+ glEnable(GL_POLYGON_OFFSET_FILL);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_FILL);
+ }
+ }
+
+ if (line_enable_changed) {
+ if (polygon_offset.line_enable) {
+ glEnable(GL_POLYGON_OFFSET_LINE);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ }
+ }
+
+ if (point_enable_changed) {
+ if (polygon_offset.point_enable) {
+ glEnable(GL_POLYGON_OFFSET_POINT);
+ } else {
+ glDisable(GL_POLYGON_OFFSET_POINT);
+ }
+ }
+
+ if ((polygon_offset.fill_enable || polygon_offset.line_enable || polygon_offset.point_enable) &&
+ (factor_changed || units_changed || clamp_changed)) {
+
+ if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) {
+ glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp);
+ } else {
+ glPolygonOffset(polygon_offset.factor, polygon_offset.units);
+ UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0,
+ "Unimplemented Depth polygon offset clamp.");
+ }
+ }
+}
+
void OpenGLState::ApplyTextures() const {
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
@@ -449,6 +526,21 @@ void OpenGLState::ApplyVertexBufferState() const {
}
}
+void OpenGLState::ApplyDepthClamp() const {
+ if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
+ depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
+ return;
+ }
+ if (depth_clamp.far_plane != depth_clamp.near_plane) {
+ UNIMPLEMENTED_MSG("Unimplemented Depth Clamp Separation!");
+ }
+ if (depth_clamp.far_plane || depth_clamp.near_plane) {
+ glEnable(GL_DEPTH_CLAMP);
+ } else {
+ glDisable(GL_DEPTH_CLAMP);
+ }
+}
+
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexBufferState();
@@ -480,9 +572,27 @@ void OpenGLState::Apply() const {
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
+ if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) {
+ glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
+ fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
+ }
+ if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
+ if (multisample_control.alpha_to_coverage) {
+ glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ } else {
+ glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ }
+ if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
+ if (multisample_control.alpha_to_one) {
+ glEnable(GL_SAMPLE_ALPHA_TO_ONE);
+ } else {
+ glDisable(GL_SAMPLE_ALPHA_TO_ONE);
+ }
+ }
+ ApplyDepthClamp();
ApplyColorMask();
ApplyViewport();
- ApplyScissor();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();
@@ -492,6 +602,7 @@ void OpenGLState::Apply() const {
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
+ ApplyPolygonOffset();
cur_state = *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index eacca0b9c..439bfbc98 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -40,6 +40,24 @@ public:
} framebuffer_srgb;
struct {
+ bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
+ bool alpha_to_one; // GL_ALPHA_TO_ONE
+ } multisample_control;
+
+ struct {
+ bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
+ } fragment_color_clamp;
+
+ struct {
+ bool far_plane;
+ bool near_plane;
+ } depth_clamp; // GL_DEPTH_CLAMP
+
+ struct {
+ bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
+ } geometry_shaders;
+
+ struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
@@ -79,7 +97,6 @@ public:
struct Blend {
bool enabled; // GL_BLEND
- bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
@@ -144,28 +161,36 @@ public:
} draw;
struct viewport {
- GLfloat x;
- GLfloat y;
- GLfloat width;
- GLfloat height;
+ GLint x;
+ GLint y;
+ GLint width;
+ GLint height;
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
+ struct {
+ bool enabled; // GL_SCISSOR_TEST
+ GLint x;
+ GLint y;
+ GLsizei width;
+ GLsizei height;
+ } scissor;
};
- std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
-
- struct {
- bool enabled; // GL_SCISSOR_TEST
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- } scissor;
+ std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size; // GL_POINT_SIZE
} point;
- std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
+ struct {
+ bool point_enable;
+ bool line_enable;
+ bool fill_enable;
+ GLfloat units;
+ GLfloat factor;
+ GLfloat clamp;
+ } polygon_offset;
+
+ std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();
@@ -195,6 +220,7 @@ public:
OpenGLState& ResetBuffer(GLuint handle);
OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
+ void EmulateViewportWithScissor();
private:
static OpenGLState cur_state;
@@ -208,13 +234,14 @@ private:
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
void ApplyViewport() const;
- void ApplyTargetBlending(int target, bool force) const;
+ void ApplyTargetBlending(std::size_t target, bool force) const;
void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
- void ApplyScissor() const;
+ void ApplyDepthClamp() const;
+ void ApplyPolygonOffset() const;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 3ce2cc6d2..a8833c06e 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -180,6 +180,12 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
+ case Tegra::Texture::WrapMode::MirrorOnceBorder:
+ if (GL_EXT_texture_mirror_clamp) {
+ return GL_MIRROR_CLAMP_TO_BORDER_EXT;
+ } else {
+ return GL_MIRROR_CLAMP_TO_EDGE;
+ }
}
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
return GL_REPEAT;
@@ -212,14 +218,19 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
switch (equation) {
case Maxwell::Blend::Equation::Add:
+ case Maxwell::Blend::Equation::AddGL:
return GL_FUNC_ADD;
case Maxwell::Blend::Equation::Subtract:
+ case Maxwell::Blend::Equation::SubtractGL:
return GL_FUNC_SUBTRACT;
case Maxwell::Blend::Equation::ReverseSubtract:
+ case Maxwell::Blend::Equation::ReverseSubtractGL:
return GL_FUNC_REVERSE_SUBTRACT;
case Maxwell::Blend::Equation::Min:
+ case Maxwell::Blend::Equation::MinGL:
return GL_MIN;
case Maxwell::Blend::Equation::Max:
+ case Maxwell::Blend::Equation::MaxGL:
return GL_MAX;
}
LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ea38da932..4fd0d66c5 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -19,9 +19,9 @@
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tracer/recorder.h"
+#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/utils.h"
namespace OpenGL {
@@ -304,6 +304,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default:
+ internal_format = GL_RGBA;
+ texture.gl_format = GL_RGBA;
+ texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ gl_framebuffer_data.resize(texture.width * texture.height * 4);
+ LOG_CRITICAL(Render_OpenGL, "Unknown framebuffer pixel format: {}",
+ static_cast<u32>(framebuffer.pixel_format));
UNREACHABLE();
}
@@ -484,7 +490,7 @@ bool RendererOpenGL::Init() {
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
- if (!GLAD_GL_VERSION_3_3) {
+ if (!GLAD_GL_VERSION_4_3) {
return false;
}
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 051ad3964..9582dd2ca 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -306,6 +306,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
+ case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
+ return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -453,6 +455,8 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
+ case PixelFormat::ASTC_2D_10X8:
+ case PixelFormat::ASTC_2D_10X8_SRGB:
return true;
default:
return false;
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index dfdb8d122..0dd3eb2e4 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -74,19 +74,21 @@ enum class PixelFormat {
ASTC_2D_5X4_SRGB = 56,
ASTC_2D_5X5 = 57,
ASTC_2D_5X5_SRGB = 58,
+ ASTC_2D_10X8 = 59,
+ ASTC_2D_10X8_SRGB = 60,
MaxColorFormat,
// Depth formats
- Z32F = 59,
- Z16 = 60,
+ Z32F = 61,
+ Z16 = 62,
MaxDepthFormat,
// DepthStencil formats
- Z24S8 = 61,
- S8Z24 = 62,
- Z32FS8 = 63,
+ Z24S8 = 63,
+ S8Z24 = 64,
+ Z32FS8 = 65,
MaxDepthStencilFormat,
@@ -193,6 +195,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB
4, // ASTC_2D_5X5
4, // ASTC_2D_5X5_SRGB
+ 4, // ASTC_2D_10X8
+ 4, // ASTC_2D_10X8_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@@ -208,70 +212,72 @@ static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
if (format == PixelFormat::Invalid)
return 0;
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
- 1, // ABGR8U
- 1, // ABGR8S
- 1, // ABGR8UI
- 1, // B5G6R5U
- 1, // A2B10G10R10U
- 1, // A1B5G5R5U
- 1, // R8U
- 1, // R8UI
- 1, // RGBA16F
- 1, // RGBA16U
- 1, // RGBA16UI
- 1, // R11FG11FB10F
- 1, // RGBA32UI
- 4, // DXT1
- 4, // DXT23
- 4, // DXT45
- 4, // DXN1
- 4, // DXN2UNORM
- 4, // DXN2SNORM
- 4, // BC7U
- 4, // BC6H_UF16
- 4, // BC6H_SF16
- 4, // ASTC_2D_4X4
- 1, // G8R8U
- 1, // G8R8S
- 1, // BGRA8
- 1, // RGBA32F
- 1, // RG32F
- 1, // R32F
- 1, // R16F
- 1, // R16U
- 1, // R16S
- 1, // R16UI
- 1, // R16I
- 1, // RG16
- 1, // RG16F
- 1, // RG16UI
- 1, // RG16I
- 1, // RG16S
- 1, // RGB32F
- 1, // RGBA8_SRGB
- 1, // RG8U
- 1, // RG8S
- 1, // RG32UI
- 1, // R32UI
- 8, // ASTC_2D_8X8
- 8, // ASTC_2D_8X5
- 5, // ASTC_2D_5X4
- 1, // BGRA8_SRGB
- 4, // DXT1_SRGB
- 4, // DXT23_SRGB
- 4, // DXT45_SRGB
- 4, // BC7U_SRGB
- 4, // ASTC_2D_4X4_SRGB
- 8, // ASTC_2D_8X8_SRGB
- 8, // ASTC_2D_8X5_SRGB
- 5, // ASTC_2D_5X4_SRGB
- 5, // ASTC_2D_5X5
- 5, // ASTC_2D_5X5_SRGB
- 1, // Z32F
- 1, // Z16
- 1, // Z24S8
- 1, // S8Z24
- 1, // Z32FS8
+ 1, // ABGR8U
+ 1, // ABGR8S
+ 1, // ABGR8UI
+ 1, // B5G6R5U
+ 1, // A2B10G10R10U
+ 1, // A1B5G5R5U
+ 1, // R8U
+ 1, // R8UI
+ 1, // RGBA16F
+ 1, // RGBA16U
+ 1, // RGBA16UI
+ 1, // R11FG11FB10F
+ 1, // RGBA32UI
+ 4, // DXT1
+ 4, // DXT23
+ 4, // DXT45
+ 4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
+ 4, // BC7U
+ 4, // BC6H_UF16
+ 4, // BC6H_SF16
+ 4, // ASTC_2D_4X4
+ 1, // G8R8U
+ 1, // G8R8S
+ 1, // BGRA8
+ 1, // RGBA32F
+ 1, // RG32F
+ 1, // R32F
+ 1, // R16F
+ 1, // R16U
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
+ 1, // RG16
+ 1, // RG16F
+ 1, // RG16UI
+ 1, // RG16I
+ 1, // RG16S
+ 1, // RGB32F
+ 1, // RGBA8_SRGB
+ 1, // RG8U
+ 1, // RG8S
+ 1, // RG32UI
+ 1, // R32UI
+ 8, // ASTC_2D_8X8
+ 8, // ASTC_2D_8X5
+ 5, // ASTC_2D_5X4
+ 1, // BGRA8_SRGB
+ 4, // DXT1_SRGB
+ 4, // DXT23_SRGB
+ 4, // DXT45_SRGB
+ 4, // BC7U_SRGB
+ 4, // ASTC_2D_4X4_SRGB
+ 8, // ASTC_2D_8X8_SRGB
+ 8, // ASTC_2D_8X5_SRGB
+ 5, // ASTC_2D_5X4_SRGB
+ 5, // ASTC_2D_5X5
+ 5, // ASTC_2D_5X5_SRGB
+ 10, // ASTC_2D_10X8
+ 10, // ASTC_2D_10X8_SRGB
+ 1, // Z32F
+ 1, // Z16
+ 1, // Z24S8
+ 1, // S8Z24
+ 1, // Z32FS8
}};
ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
return block_width_table[static_cast<std::size_t>(format)];
@@ -341,6 +347,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB
+ 8, // ASTC_2D_10X8
+ 8, // ASTC_2D_10X8_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@@ -416,6 +424,8 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
128, // ASTC_2D_5X4_SRGB
128, // ASTC_2D_5X5
128, // ASTC_2D_5X5_SRGB
+ 128, // ASTC_2D_10X8
+ 128, // ASTC_2D_10X8_SRGB
32, // Z32F
16, // Z16
32, // Z24S8
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 3066abf61..bbae9285f 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -37,25 +37,28 @@ struct alignas(64) SwizzleTable {
std::array<std::array<u16, M>, N> values{};
};
-constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();
-constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
+constexpr u32 gob_size_x = 64;
+constexpr u32 gob_size_y = 8;
+constexpr u32 gob_size_z = 1;
+constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+constexpr u32 fast_swizzle_align = 16;
+
+constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
+constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
/**
* This function manages ALL the GOBs(Group of Bytes) Inside a single block.
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
-void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
const u32 y_end, const u32 z_end, const u32 tile_offset,
const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
u32 z_address = tile_offset;
- const u32 gob_size_x = 64;
- const u32 gob_size_y = 8;
- const u32 gob_size_z = 1;
- const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+
for (u32 z = z_start; z < z_end; z++) {
u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x;
@@ -81,7 +84,7 @@ void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unsw
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
-void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
+void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
const u32 y_end, const u32 z_end, const u32 tile_offset,
const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
@@ -90,23 +93,19 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz
u32 z_address = tile_offset;
const u32 x_startb = x_start * bytes_per_pixel;
const u32 x_endb = x_end * bytes_per_pixel;
- const u32 copy_size = 16;
- const u32 gob_size_x = 64;
- const u32 gob_size_y = 8;
- const u32 gob_size_z = 1;
- const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
+
for (u32 z = z_start; z < z_end; z++) {
u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x;
for (u32 y = y_start; y < y_end; y++) {
const auto& table = fast_swizzle_table[y % gob_size_y];
- for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
- const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
+ for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
+ const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
const u32 pixel_index{out_x + pixel_base};
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
- std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
+ std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
}
pixel_base += stride_x;
if ((y + 1) % gob_size_y == 0)
@@ -126,23 +125,23 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz
* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
*/
template <bool fast>
-void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width,
- const u32 height, const u32 depth, const u32 bytes_per_pixel,
- const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) {
+void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
+ const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
+ const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth,
+ const u32 width_spacing) {
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
const u32 stride_x = width * out_bytes_per_pixel;
const u32 layer_z = height * stride_x;
- const u32 gob_x_bytes = 64;
- const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
- const u32 gob_elements_y = 8;
- const u32 gob_elements_z = 1;
+ const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
+ constexpr u32 gob_elements_y = gob_size_y;
+ constexpr u32 gob_elements_z = gob_size_z;
const u32 block_x_elements = gob_elements_x;
const u32 block_y_elements = gob_elements_y * block_height;
const u32 block_z_elements = gob_elements_z * block_depth;
- const u32 blocks_on_x = div_ceil(width, block_x_elements);
+ const u32 aligned_width = Common::AlignUp(width, gob_elements_x * width_spacing);
+ const u32 blocks_on_x = div_ceil(aligned_width, block_x_elements);
const u32 blocks_on_y = div_ceil(height, block_y_elements);
const u32 blocks_on_z = div_ceil(depth, block_z_elements);
- const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
const u32 xy_block_size = gob_size * block_height;
const u32 block_size = xy_block_size * block_depth;
u32 tile_offset = 0;
@@ -171,14 +170,16 @@ void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
}
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
- u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
- bool unswizzle, u32 block_height, u32 block_depth) {
- if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
+ u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
+ bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
+ if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
+ width_spacing);
} else {
SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
- bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
+ bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
+ width_spacing);
}
}
@@ -202,6 +203,8 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_8X5:
+ case TextureFormat::ASTC_2D_10X8:
+ case TextureFormat::ASTC_2D_5X5:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@@ -227,29 +230,38 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
+void UnswizzleTexture(u8* const unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
+ u32 block_depth, u32 width_spacing) {
+ CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
+ bytes_per_pixel, Memory::GetPointer(address), unswizzled_data, true,
+ block_height, block_depth, width_spacing);
+}
+
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
- u32 block_height, u32 block_depth) {
+ u32 block_height, u32 block_depth, u32 width_spacing) {
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
- CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
- (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
- bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
- block_height, block_depth);
+ UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
+ width, height, depth, block_height, block_depth, width_spacing);
return unswizzled_data;
}
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
u32 block_height) {
- const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64};
+ const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
+ gob_size_x};
for (u32 line = 0; line < subrect_height; ++line) {
const u32 gob_address_y =
- (line / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
- (line % (8 * block_height) / 8) * 512;
- const auto& table = legacy_swizzle_table[line % 8];
+ (line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
+ ((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
+ const auto& table = legacy_swizzle_table[line % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
- const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height;
- const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64];
+ const u32 gob_address =
+ gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
+ const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
const VAddr dest_addr = swizzled_data + swizzled_offset;
@@ -263,13 +275,13 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
u32 block_height, u32 offset_x, u32 offset_y) {
for (u32 line = 0; line < subrect_height; ++line) {
const u32 y2 = line + offset_y;
- const u32 gob_address_y =
- (y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512;
- const auto& table = legacy_swizzle_table[y2 % 8];
+ const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
+ ((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
+ const auto& table = legacy_swizzle_table[y2 % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
const u32 x2 = (x + offset_x) * bytes_per_pixel;
- const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height;
- const u32 swizzled_offset = gob_address + table[x2 % 64];
+ const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
+ const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
const VAddr source_addr = swizzled_data + swizzled_offset;
@@ -294,6 +306,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8:
+ case TextureFormat::ASTC_2D_5X5:
+ case TextureFormat::ASTC_2D_10X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
@@ -321,12 +335,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
- const u32 gobs_in_x = 64;
- const u32 gobs_in_y = 8;
- const u32 gobs_in_z = 1;
- const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
- const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
- const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
+ const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
+ const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
+ const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index ba065510b..85b7e9f7b 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -19,15 +19,23 @@ inline std::size_t GetGOBSize() {
/**
* Unswizzles a swizzled texture without changing its format.
*/
+void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+ u32 block_height = TICEntry::DefaultBlockHeight,
+ u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0);
+/**
+ * Unswizzles a swizzled texture without changing its format.
+ */
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
- u32 block_depth = TICEntry::DefaultBlockHeight);
+ u32 block_depth = TICEntry::DefaultBlockHeight,
+ u32 width_spacing = 0);
/// Copies texture data from a buffer and performs swizzling/unswizzling as necessary.
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
- bool unswizzle, u32 block_height, u32 block_depth);
+ bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing);
/**
* Decodes an unswizzled texture into a A8R8G8B8 texture.
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index e199d019a..e7c78bee2 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -166,6 +166,8 @@ struct TICEntry {
BitField<3, 3, u32> block_height;
BitField<6, 3, u32> block_depth;
+ BitField<10, 3, u32> tile_width_spacing;
+
// High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high;
BitField<26, 1, u32> use_header_opt_control;
@@ -190,6 +192,7 @@ struct TICEntry {
union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
+ BitField<12, 12, u32> min_lod_clamp;
};
GPUVAddr Address() const {
@@ -284,13 +287,25 @@ struct TSCEntry {
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
BitField<10, 3, DepthCompareFunc> depth_compare_func;
+ BitField<13, 1, u32> srgb_conversion;
+ BitField<20, 3, u32> max_anisotropy;
};
union {
BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mip_filter;
+ BitField<9, 1, u32> cubemap_interface_filtering;
+ BitField<12, 13, u32> mip_lod_bias;
+ };
+ union {
+ BitField<0, 12, u32> min_lod_clamp;
+ BitField<12, 12, u32> max_lod_clamp;
+ BitField<24, 8, u32> srgb_border_color_r;
+ };
+ union {
+ BitField<12, 8, u32> srgb_border_color_g;
+ BitField<20, 8, u32> srgb_border_color_b;
};
- INSERT_PADDING_BYTES(8);
float border_color_r;
float border_color_g;
float border_color_b;
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
deleted file mode 100644
index e0a14d48f..000000000
--- a/src/video_core/utils.h
+++ /dev/null
@@ -1,164 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-
-namespace VideoCore {
-
-// 8x8 Z-Order coordinate from 2D coordinates
-static inline u32 MortonInterleave(u32 x, u32 y) {
- static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
- static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
- return xlut[x % 8] + ylut[y % 8];
-}
-
-/**
- * Calculates the offset of the position of the pixel in Morton order
- */
-static inline u32 GetMortonOffset(u32 x, u32 y, u32 bytes_per_pixel) {
- // Images are split into 8x8 tiles. Each tile is composed of four 4x4 subtiles each
- // of which is composed of four 2x2 subtiles each of which is composed of four texels.
- // Each structure is embedded into the next-bigger one in a diagonal pattern, e.g.
- // texels are laid out in a 2x2 subtile like this:
- // 2 3
- // 0 1
- //
- // The full 8x8 tile has the texels arranged like this:
- //
- // 42 43 46 47 58 59 62 63
- // 40 41 44 45 56 57 60 61
- // 34 35 38 39 50 51 54 55
- // 32 33 36 37 48 49 52 53
- // 10 11 14 15 26 27 30 31
- // 08 09 12 13 24 25 28 29
- // 02 03 06 07 18 19 22 23
- // 00 01 04 05 16 17 20 21
- //
- // This pattern is what's called Z-order curve, or Morton order.
-
- const unsigned int block_height = 8;
- const unsigned int coarse_x = x & ~7;
-
- u32 i = VideoCore::MortonInterleave(x, y);
-
- const unsigned int offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
-static inline u32 MortonInterleave128(u32 x, u32 y) {
- // 128x128 Z-Order coordinate from 2D coordinates
- static constexpr u32 xlut[] = {
- 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042,
- 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809,
- 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000,
- 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043,
- 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a,
- 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001,
- 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048,
- 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b,
- 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002,
- 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049,
- 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840,
- 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003,
- 0x0008, 0x0009, 0x000a, 0x000b, 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a,
- 0x004b, 0x0800, 0x0801, 0x0802, 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841,
- 0x0842, 0x0843, 0x0848, 0x0849, 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008,
- 0x1009, 0x100a, 0x100b, 0x1040, 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b,
- 0x1800, 0x1801, 0x1802, 0x1803, 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842,
- 0x1843, 0x1848, 0x1849, 0x184a, 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009,
- 0x200a, 0x200b, 0x2040, 0x2041, 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800,
- 0x2801, 0x2802, 0x2803, 0x2808, 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843,
- 0x2848, 0x2849, 0x284a, 0x284b, 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a,
- 0x300b, 0x3040, 0x3041, 0x3042, 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801,
- 0x3802, 0x3803, 0x3808, 0x3809, 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848,
- 0x3849, 0x384a, 0x384b, 0x0000, 0x0001, 0x0002, 0x0003, 0x0008, 0x0009, 0x000a, 0x000b,
- 0x0040, 0x0041, 0x0042, 0x0043, 0x0048, 0x0049, 0x004a, 0x004b, 0x0800, 0x0801, 0x0802,
- 0x0803, 0x0808, 0x0809, 0x080a, 0x080b, 0x0840, 0x0841, 0x0842, 0x0843, 0x0848, 0x0849,
- 0x084a, 0x084b, 0x1000, 0x1001, 0x1002, 0x1003, 0x1008, 0x1009, 0x100a, 0x100b, 0x1040,
- 0x1041, 0x1042, 0x1043, 0x1048, 0x1049, 0x104a, 0x104b, 0x1800, 0x1801, 0x1802, 0x1803,
- 0x1808, 0x1809, 0x180a, 0x180b, 0x1840, 0x1841, 0x1842, 0x1843, 0x1848, 0x1849, 0x184a,
- 0x184b, 0x2000, 0x2001, 0x2002, 0x2003, 0x2008, 0x2009, 0x200a, 0x200b, 0x2040, 0x2041,
- 0x2042, 0x2043, 0x2048, 0x2049, 0x204a, 0x204b, 0x2800, 0x2801, 0x2802, 0x2803, 0x2808,
- 0x2809, 0x280a, 0x280b, 0x2840, 0x2841, 0x2842, 0x2843, 0x2848, 0x2849, 0x284a, 0x284b,
- 0x3000, 0x3001, 0x3002, 0x3003, 0x3008, 0x3009, 0x300a, 0x300b, 0x3040, 0x3041, 0x3042,
- 0x3043, 0x3048, 0x3049, 0x304a, 0x304b, 0x3800, 0x3801, 0x3802, 0x3803, 0x3808, 0x3809,
- 0x380a, 0x380b, 0x3840, 0x3841, 0x3842, 0x3843, 0x3848, 0x3849, 0x384a, 0x384b,
- };
- static constexpr u32 ylut[] = {
- 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090,
- 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124,
- 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200,
- 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294,
- 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330,
- 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404,
- 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0,
- 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534,
- 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610,
- 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4,
- 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780,
- 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014,
- 0x0020, 0x0024, 0x0030, 0x0034, 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0,
- 0x00b4, 0x0100, 0x0104, 0x0110, 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184,
- 0x0190, 0x0194, 0x01a0, 0x01a4, 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220,
- 0x0224, 0x0230, 0x0234, 0x0280, 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4,
- 0x0300, 0x0304, 0x0310, 0x0314, 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390,
- 0x0394, 0x03a0, 0x03a4, 0x03b0, 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424,
- 0x0430, 0x0434, 0x0480, 0x0484, 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500,
- 0x0504, 0x0510, 0x0514, 0x0520, 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594,
- 0x05a0, 0x05a4, 0x05b0, 0x05b4, 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630,
- 0x0634, 0x0680, 0x0684, 0x0690, 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704,
- 0x0710, 0x0714, 0x0720, 0x0724, 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0,
- 0x07a4, 0x07b0, 0x07b4, 0x0000, 0x0004, 0x0010, 0x0014, 0x0020, 0x0024, 0x0030, 0x0034,
- 0x0080, 0x0084, 0x0090, 0x0094, 0x00a0, 0x00a4, 0x00b0, 0x00b4, 0x0100, 0x0104, 0x0110,
- 0x0114, 0x0120, 0x0124, 0x0130, 0x0134, 0x0180, 0x0184, 0x0190, 0x0194, 0x01a0, 0x01a4,
- 0x01b0, 0x01b4, 0x0200, 0x0204, 0x0210, 0x0214, 0x0220, 0x0224, 0x0230, 0x0234, 0x0280,
- 0x0284, 0x0290, 0x0294, 0x02a0, 0x02a4, 0x02b0, 0x02b4, 0x0300, 0x0304, 0x0310, 0x0314,
- 0x0320, 0x0324, 0x0330, 0x0334, 0x0380, 0x0384, 0x0390, 0x0394, 0x03a0, 0x03a4, 0x03b0,
- 0x03b4, 0x0400, 0x0404, 0x0410, 0x0414, 0x0420, 0x0424, 0x0430, 0x0434, 0x0480, 0x0484,
- 0x0490, 0x0494, 0x04a0, 0x04a4, 0x04b0, 0x04b4, 0x0500, 0x0504, 0x0510, 0x0514, 0x0520,
- 0x0524, 0x0530, 0x0534, 0x0580, 0x0584, 0x0590, 0x0594, 0x05a0, 0x05a4, 0x05b0, 0x05b4,
- 0x0600, 0x0604, 0x0610, 0x0614, 0x0620, 0x0624, 0x0630, 0x0634, 0x0680, 0x0684, 0x0690,
- 0x0694, 0x06a0, 0x06a4, 0x06b0, 0x06b4, 0x0700, 0x0704, 0x0710, 0x0714, 0x0720, 0x0724,
- 0x0730, 0x0734, 0x0780, 0x0784, 0x0790, 0x0794, 0x07a0, 0x07a4, 0x07b0, 0x07b4,
- };
- return xlut[x % 128] + ylut[y % 128];
-}
-
-static inline u32 GetMortonOffset128(u32 x, u32 y, u32 bytes_per_pixel) {
- // Calculates the offset of the position of the pixel in Morton order
- // Framebuffer images are split into 128x128 tiles.
-
- const unsigned int block_height = 128;
- const unsigned int coarse_x = x & ~127;
-
- u32 i = MortonInterleave128(x, y);
-
- const unsigned int offset = coarse_x * block_height;
-
- return (i + offset) * bytes_per_pixel;
-}
-
-static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel,
- u32 gl_bytes_per_pixel, u8* morton_data, u8* gl_data,
- bool morton_to_gl) {
- u8* data_ptrs[2];
- for (unsigned y = 0; y < height; ++y) {
- for (unsigned x = 0; x < width; ++x) {
- const u32 coarse_y = y & ~127;
- u32 morton_offset =
- GetMortonOffset128(x, y, bytes_per_pixel) + coarse_y * width * bytes_per_pixel;
- u32 gl_pixel_index = (x + y * width) * gl_bytes_per_pixel;
-
- data_ptrs[morton_to_gl] = morton_data + morton_offset;
- data_ptrs[!morton_to_gl] = &gl_data[gl_pixel_index];
-
- memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
- }
- }
-}
-
-} // namespace VideoCore
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index f9ca2948e..cfca8f4a8 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -7,6 +7,8 @@ add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
+ applets/software_keyboard.cpp
+ applets/software_keyboard.h
bootmanager.cpp
bootmanager.h
compatibility_list.cpp
@@ -27,8 +29,14 @@ add_executable(yuzu
configuration/configure_graphics.h
configuration/configure_input.cpp
configuration/configure_input.h
+ configuration/configure_input_player.cpp
+ configuration/configure_input_player.h
+ configuration/configure_mouse_advanced.cpp
+ configuration/configure_mouse_advanced.h
configuration/configure_system.cpp
configuration/configure_system.h
+ configuration/configure_touchscreen_advanced.cpp
+ configuration/configure_touchscreen_advanced.h
configuration/configure_web.cpp
configuration/configure_web.h
debugger/graphics/graphics_breakpoint_observer.cpp
@@ -76,7 +84,10 @@ set(UIS
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
+ configuration/configure_input_player.ui
+ configuration/configure_mouse_advanced.ui
configuration/configure_system.ui
+ configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui
hotkeys.ui
main.ui
diff --git a/src/yuzu/applets/software_keyboard.cpp b/src/yuzu/applets/software_keyboard.cpp
new file mode 100644
index 000000000..8a26fdff1
--- /dev/null
+++ b/src/yuzu/applets/software_keyboard.cpp
@@ -0,0 +1,152 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <mutex>
+#include <QDialogButtonBox>
+#include <QFont>
+#include <QLabel>
+#include <QLineEdit>
+#include <QVBoxLayout>
+#include "core/hle/lock.h"
+#include "yuzu/applets/software_keyboard.h"
+#include "yuzu/main.h"
+
+QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(
+ Core::Frontend::SoftwareKeyboardParameters parameters)
+ : parameters(std::move(parameters)) {}
+
+QValidator::State QtSoftwareKeyboardValidator::validate(QString& input, int& pos) const {
+ if (input.size() > parameters.max_length)
+ return Invalid;
+ if (parameters.disable_space && input.contains(' '))
+ return Invalid;
+ if (parameters.disable_address && input.contains('@'))
+ return Invalid;
+ if (parameters.disable_percent && input.contains('%'))
+ return Invalid;
+ if (parameters.disable_slash && (input.contains('/') || input.contains('\\')))
+ return Invalid;
+ if (parameters.disable_number &&
+ std::any_of(input.begin(), input.end(), [](QChar c) { return c.isDigit(); })) {
+ return Invalid;
+ }
+
+ if (parameters.disable_download_code &&
+ std::any_of(input.begin(), input.end(), [](QChar c) { return c == 'O' || c == 'I'; })) {
+ return Invalid;
+ }
+
+ return Acceptable;
+}
+
+QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
+ QWidget* parent, Core::Frontend::SoftwareKeyboardParameters parameters_)
+ : QDialog(parent), parameters(std::move(parameters_)) {
+ layout = new QVBoxLayout;
+
+ header_label = new QLabel(QString::fromStdU16String(parameters.header_text));
+ header_label->setFont({header_label->font().family(), 11, QFont::Bold});
+ if (header_label->text().isEmpty())
+ header_label->setText(tr("Enter text:"));
+
+ sub_label = new QLabel(QString::fromStdU16String(parameters.sub_text));
+ sub_label->setFont({sub_label->font().family(), sub_label->font().pointSize(),
+ sub_label->font().weight(), true});
+ sub_label->setHidden(parameters.sub_text.empty());
+
+ guide_label = new QLabel(QString::fromStdU16String(parameters.guide_text));
+ guide_label->setHidden(parameters.guide_text.empty());
+
+ length_label = new QLabel(QStringLiteral("0/%1").arg(parameters.max_length));
+ length_label->setAlignment(Qt::AlignRight);
+ length_label->setFont({length_label->font().family(), 8});
+
+ line_edit = new QLineEdit;
+ line_edit->setValidator(new QtSoftwareKeyboardValidator(parameters));
+ line_edit->setMaxLength(static_cast<int>(parameters.max_length));
+ line_edit->setText(QString::fromStdU16String(parameters.initial_text));
+ line_edit->setCursorPosition(
+ parameters.cursor_at_beginning ? 0 : static_cast<int>(parameters.initial_text.size()));
+ line_edit->setEchoMode(parameters.password ? QLineEdit::Password : QLineEdit::Normal);
+
+ connect(line_edit, &QLineEdit::textChanged, this, [this](const QString& text) {
+ length_label->setText(QStringLiteral("%1/%2").arg(text.size()).arg(parameters.max_length));
+ });
+
+ buttons = new QDialogButtonBox;
+ buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole);
+ buttons->addButton(parameters.submit_text.empty()
+ ? tr("OK")
+ : QString::fromStdU16String(parameters.submit_text),
+ QDialogButtonBox::AcceptRole);
+
+ connect(buttons, &QDialogButtonBox::accepted, this, &QtSoftwareKeyboardDialog::accept);
+ connect(buttons, &QDialogButtonBox::rejected, this, &QtSoftwareKeyboardDialog::reject);
+ layout->addWidget(header_label);
+ layout->addWidget(sub_label);
+ layout->addWidget(guide_label);
+ layout->addWidget(length_label);
+ layout->addWidget(line_edit);
+ layout->addWidget(buttons);
+ setLayout(layout);
+ setWindowTitle(tr("Software Keyboard"));
+}
+
+QtSoftwareKeyboardDialog::~QtSoftwareKeyboardDialog() = default;
+
+void QtSoftwareKeyboardDialog::accept() {
+ ok = true;
+ text = line_edit->text().toStdU16String();
+ QDialog::accept();
+}
+
+void QtSoftwareKeyboardDialog::reject() {
+ ok = false;
+ text.clear();
+ QDialog::reject();
+}
+
+std::u16string QtSoftwareKeyboardDialog::GetText() const {
+ return text;
+}
+
+bool QtSoftwareKeyboardDialog::GetStatus() const {
+ return ok;
+}
+
+QtSoftwareKeyboard::QtSoftwareKeyboard(GMainWindow& main_window) {
+ connect(this, &QtSoftwareKeyboard::MainWindowGetText, &main_window,
+ &GMainWindow::SoftwareKeyboardGetText, Qt::QueuedConnection);
+ connect(this, &QtSoftwareKeyboard::MainWindowTextCheckDialog, &main_window,
+ &GMainWindow::SoftwareKeyboardInvokeCheckDialog, Qt::BlockingQueuedConnection);
+ connect(&main_window, &GMainWindow::SoftwareKeyboardFinishedText, this,
+ &QtSoftwareKeyboard::MainWindowFinishedText, Qt::QueuedConnection);
+}
+
+QtSoftwareKeyboard::~QtSoftwareKeyboard() = default;
+
+void QtSoftwareKeyboard::RequestText(std::function<void(std::optional<std::u16string>)> out,
+ Core::Frontend::SoftwareKeyboardParameters parameters) const {
+ text_output = std::move(out);
+ emit MainWindowGetText(parameters);
+}
+
+void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
+ std::function<void()> finished_check) const {
+ this->finished_check = std::move(finished_check);
+ emit MainWindowTextCheckDialog(error_message);
+}
+
+void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
+ // Acquire the HLE mutex
+ std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ text_output(text);
+}
+
+void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {
+ // Acquire the HLE mutex
+ std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
+ finished_check();
+}
diff --git a/src/yuzu/applets/software_keyboard.h b/src/yuzu/applets/software_keyboard.h
new file mode 100644
index 000000000..c63720ba4
--- /dev/null
+++ b/src/yuzu/applets/software_keyboard.h
@@ -0,0 +1,79 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QDialog>
+#include <QValidator>
+#include "common/assert.h"
+#include "core/frontend/applets/software_keyboard.h"
+
+class GMainWindow;
+class QDialogButtonBox;
+class QLabel;
+class QLineEdit;
+class QVBoxLayout;
+class QtSoftwareKeyboard;
+
+class QtSoftwareKeyboardValidator final : public QValidator {
+public:
+ explicit QtSoftwareKeyboardValidator(Core::Frontend::SoftwareKeyboardParameters parameters);
+ State validate(QString& input, int& pos) const override;
+
+private:
+ Core::Frontend::SoftwareKeyboardParameters parameters;
+};
+
+class QtSoftwareKeyboardDialog final : public QDialog {
+ Q_OBJECT
+
+public:
+ QtSoftwareKeyboardDialog(QWidget* parent,
+ Core::Frontend::SoftwareKeyboardParameters parameters);
+ ~QtSoftwareKeyboardDialog() override;
+
+ void accept() override;
+ void reject() override;
+
+ std::u16string GetText() const;
+ bool GetStatus() const;
+
+private:
+ bool ok = false;
+ std::u16string text;
+
+ QDialogButtonBox* buttons;
+ QLabel* header_label;
+ QLabel* sub_label;
+ QLabel* guide_label;
+ QLabel* length_label;
+ QLineEdit* line_edit;
+ QVBoxLayout* layout;
+
+ Core::Frontend::SoftwareKeyboardParameters parameters;
+};
+
+class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
+ Q_OBJECT
+
+public:
+ explicit QtSoftwareKeyboard(GMainWindow& parent);
+ ~QtSoftwareKeyboard() override;
+
+ void RequestText(std::function<void(std::optional<std::u16string>)> out,
+ Core::Frontend::SoftwareKeyboardParameters parameters) const override;
+ void SendTextCheckDialog(std::u16string error_message,
+ std::function<void()> finished_check) const override;
+
+signals:
+ void MainWindowGetText(Core::Frontend::SoftwareKeyboardParameters parameters) const;
+ void MainWindowTextCheckDialog(std::u16string error_message) const;
+
+private:
+ void MainWindowFinishedText(std::optional<std::u16string> text);
+ void MainWindowFinishedCheckDialog();
+
+ mutable std::function<void(std::optional<std::u16string>)> text_output;
+ mutable std::function<void()> finished_check;
+};
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 39eef8858..384e17921 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -310,7 +310,7 @@ void GRenderWindow::InitRenderTarget() {
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
- fmt.setVersion(3, 3);
+ fmt.setVersion(4, 3);
fmt.setProfile(QGLFormat::CoreProfile);
fmt.setSwapInterval(false);
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index d4fd60a73..83ebbd1fe 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -5,6 +5,7 @@
#include <QSettings>
#include "common/file_util.h"
#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h"
@@ -47,40 +48,313 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
},
}};
-void Config::ReadValues() {
- qt_config->beginGroup("Controls");
+const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
+ {
+ Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
+};
+
+const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
+ 0,
+ 0,
+ 0,
+ 0,
+ Qt::Key_A,
+ Qt::Key_B,
+ Qt::Key_C,
+ Qt::Key_D,
+ Qt::Key_E,
+ Qt::Key_F,
+ Qt::Key_G,
+ Qt::Key_H,
+ Qt::Key_I,
+ Qt::Key_J,
+ Qt::Key_K,
+ Qt::Key_L,
+ Qt::Key_M,
+ Qt::Key_N,
+ Qt::Key_O,
+ Qt::Key_P,
+ Qt::Key_Q,
+ Qt::Key_R,
+ Qt::Key_S,
+ Qt::Key_T,
+ Qt::Key_U,
+ Qt::Key_V,
+ Qt::Key_W,
+ Qt::Key_X,
+ Qt::Key_Y,
+ Qt::Key_Z,
+ Qt::Key_1,
+ Qt::Key_2,
+ Qt::Key_3,
+ Qt::Key_4,
+ Qt::Key_5,
+ Qt::Key_6,
+ Qt::Key_7,
+ Qt::Key_8,
+ Qt::Key_9,
+ Qt::Key_0,
+ Qt::Key_Enter,
+ Qt::Key_Escape,
+ Qt::Key_Backspace,
+ Qt::Key_Tab,
+ Qt::Key_Space,
+ Qt::Key_Minus,
+ Qt::Key_Equal,
+ Qt::Key_BracketLeft,
+ Qt::Key_BracketRight,
+ Qt::Key_Backslash,
+ Qt::Key_Dead_Tilde,
+ Qt::Key_Semicolon,
+ Qt::Key_Apostrophe,
+ Qt::Key_Dead_Grave,
+ Qt::Key_Comma,
+ Qt::Key_Period,
+ Qt::Key_Slash,
+ Qt::Key_CapsLock,
+
+ Qt::Key_F1,
+ Qt::Key_F2,
+ Qt::Key_F3,
+ Qt::Key_F4,
+ Qt::Key_F5,
+ Qt::Key_F6,
+ Qt::Key_F7,
+ Qt::Key_F8,
+ Qt::Key_F9,
+ Qt::Key_F10,
+ Qt::Key_F11,
+ Qt::Key_F12,
+
+ Qt::Key_SysReq,
+ Qt::Key_ScrollLock,
+ Qt::Key_Pause,
+ Qt::Key_Insert,
+ Qt::Key_Home,
+ Qt::Key_PageUp,
+ Qt::Key_Delete,
+ Qt::Key_End,
+ Qt::Key_PageDown,
+ Qt::Key_Right,
+ Qt::Key_Left,
+ Qt::Key_Down,
+ Qt::Key_Up,
+
+ Qt::Key_NumLock,
+ Qt::Key_Slash,
+ Qt::Key_Asterisk,
+ Qt::Key_Minus,
+ Qt::Key_Plus,
+ Qt::Key_Enter,
+ Qt::Key_1,
+ Qt::Key_2,
+ Qt::Key_3,
+ Qt::Key_4,
+ Qt::Key_5,
+ Qt::Key_6,
+ Qt::Key_7,
+ Qt::Key_8,
+ Qt::Key_9,
+ Qt::Key_0,
+ Qt::Key_Period,
+
+ 0,
+ 0,
+ Qt::Key_PowerOff,
+ Qt::Key_Equal,
+
+ Qt::Key_F13,
+ Qt::Key_F14,
+ Qt::Key_F15,
+ Qt::Key_F16,
+ Qt::Key_F17,
+ Qt::Key_F18,
+ Qt::Key_F19,
+ Qt::Key_F20,
+ Qt::Key_F21,
+ Qt::Key_F22,
+ Qt::Key_F23,
+ Qt::Key_F24,
+
+ Qt::Key_Open,
+ Qt::Key_Help,
+ Qt::Key_Menu,
+ 0,
+ Qt::Key_Stop,
+ Qt::Key_AudioRepeat,
+ Qt::Key_Undo,
+ Qt::Key_Cut,
+ Qt::Key_Copy,
+ Qt::Key_Paste,
+ Qt::Key_Find,
+ Qt::Key_VolumeMute,
+ Qt::Key_VolumeUp,
+ Qt::Key_VolumeDown,
+ Qt::Key_CapsLock,
+ Qt::Key_NumLock,
+ Qt::Key_ScrollLock,
+ Qt::Key_Comma,
+
+ Qt::Key_ParenLeft,
+ Qt::Key_ParenRight,
+};
+
+const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
+ Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
+ Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
+};
+
+void Config::ReadPlayerValues() {
+ for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ Settings::values.players[p].connected =
+ qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
+
+ Settings::values.players[p].type = static_cast<Settings::ControllerType>(
+ qt_config
+ ->value(QString("player_%1_type").arg(p),
+ static_cast<u8>(Settings::ControllerType::DualJoycon))
+ .toUInt());
+
+ Settings::values.players[p].body_color_left =
+ qt_config
+ ->value(QString("player_%1_body_color_left").arg(p),
+ Settings::JOYCON_BODY_NEON_BLUE)
+ .toUInt();
+ Settings::values.players[p].body_color_right =
+ qt_config
+ ->value(QString("player_%1_body_color_right").arg(p),
+ Settings::JOYCON_BODY_NEON_RED)
+ .toUInt();
+ Settings::values.players[p].button_color_left =
+ qt_config
+ ->value(QString("player_%1_button_color_left").arg(p),
+ Settings::JOYCON_BUTTONS_NEON_BLUE)
+ .toUInt();
+ Settings::values.players[p].button_color_right =
+ qt_config
+ ->value(QString("player_%1_button_color_right").arg(p),
+ Settings::JOYCON_BUTTONS_NEON_RED)
+ .toUInt();
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ Settings::values.players[p].buttons[i] =
+ qt_config
+ ->value(QString("player_%1_").arg(p) + Settings::NativeButton::mapping[i],
+ QString::fromStdString(default_param))
+ .toString()
+ .toStdString();
+ if (Settings::values.players[p].buttons[i].empty())
+ Settings::values.players[p].buttons[i] = default_param;
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_analogs[i][4], 0.5f);
+ Settings::values.players[p].analogs[i] =
+ qt_config
+ ->value(QString("player_%1_").arg(p) + Settings::NativeAnalog::mapping[i],
+ QString::fromStdString(default_param))
+ .toString()
+ .toStdString();
+ if (Settings::values.players[p].analogs[i].empty())
+ Settings::values.players[p].analogs[i] = default_param;
+ }
+ }
+
+ std::stable_partition(
+ Settings::values.players.begin(),
+ Settings::values.players.begin() +
+ Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
+ [](const auto& player) { return player.connected; });
+}
+
+void Config::ReadDebugValues() {
+ Settings::values.debug_pad_enabled = qt_config->value("debug_pad_enabled", false).toBool();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.buttons[i] =
+ Settings::values.debug_pad_buttons[i] =
qt_config
- ->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param))
+ ->value(QString("debug_pad_") + Settings::NativeButton::mapping[i],
+ QString::fromStdString(default_param))
.toString()
.toStdString();
- if (Settings::values.buttons[i].empty())
- Settings::values.buttons[i] = default_param;
+ if (Settings::values.debug_pad_buttons[i].empty())
+ Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.analogs[i] =
+ Settings::values.debug_pad_analogs[i] =
+ qt_config
+ ->value(QString("debug_pad_") + Settings::NativeAnalog::mapping[i],
+ QString::fromStdString(default_param))
+ .toString()
+ .toStdString();
+ if (Settings::values.debug_pad_analogs[i].empty())
+ Settings::values.debug_pad_analogs[i] = default_param;
+ }
+}
+
+void Config::ReadKeyboardValues() {
+ Settings::values.keyboard_enabled = qt_config->value("keyboard_enabled", false).toBool();
+
+ std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
+ Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
+ std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
+ Settings::values.keyboard_keys.begin() +
+ Settings::NativeKeyboard::LeftControlKey,
+ InputCommon::GenerateKeyboardParam);
+ std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
+ Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
+}
+
+void Config::ReadMouseValues() {
+ Settings::values.mouse_enabled = qt_config->value("mouse_enabled", false).toBool();
+
+ for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
+ std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
+ Settings::values.mouse_buttons[i] =
qt_config
- ->value(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param))
+ ->value(QString("mouse_") + Settings::NativeMouseButton::mapping[i],
+ QString::fromStdString(default_param))
.toString()
.toStdString();
- if (Settings::values.analogs[i].empty())
- Settings::values.analogs[i] = default_param;
+ if (Settings::values.mouse_buttons[i].empty())
+ Settings::values.mouse_buttons[i] = default_param;
}
+}
+
+void Config::ReadTouchscreenValues() {
+ Settings::values.touchscreen.enabled = qt_config->value("touchscreen_enabled", true).toBool();
+ Settings::values.touchscreen.device =
+ qt_config->value("touchscreen_device", "engine:emu_window").toString().toStdString();
+
+ Settings::values.touchscreen.finger = qt_config->value("touchscreen_finger", 0).toUInt();
+ Settings::values.touchscreen.rotation_angle = qt_config->value("touchscreen_angle", 0).toUInt();
+ Settings::values.touchscreen.diameter_x =
+ qt_config->value("touchscreen_diameter_x", 15).toUInt();
+ Settings::values.touchscreen.diameter_y =
+ qt_config->value("touchscreen_diameter_y", 15).toUInt();
+ qt_config->endGroup();
+}
+
+void Config::ReadValues() {
+ qt_config->beginGroup("Controls");
+
+ ReadPlayerValues();
+ ReadDebugValues();
+ ReadKeyboardValues();
+ ReadMouseValues();
+ ReadTouchscreenValues();
Settings::values.motion_device =
qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
.toString()
.toStdString();
- Settings::values.touch_device =
- qt_config->value("touch_device", "engine:emu_window").toString().toStdString();
-
- qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
@@ -126,6 +400,11 @@ void Config::ReadValues() {
.toStdString());
qt_config->endGroup();
+ qt_config->beginGroup("Core");
+ Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
+ Settings::values.use_multi_core = qt_config->value("use_multi_core", false).toBool();
+ qt_config->endGroup();
+
qt_config->beginGroup("System");
Settings::values.use_docked_mode = qt_config->value("use_docked_mode", false).toBool();
Settings::values.enable_nfc = qt_config->value("enable_nfc", true).toBool();
@@ -134,6 +413,14 @@ void Config::ReadValues() {
Service::Account::MAX_USERS - 1);
Settings::values.language_index = qt_config->value("language_index", 1).toInt();
+
+ const auto enabled = qt_config->value("rng_seed_enabled", false).toBool();
+ if (enabled) {
+ Settings::values.rng_seed = qt_config->value("rng_seed", 0).toULongLong();
+ } else {
+ Settings::values.rng_seed = std::nullopt;
+ }
+
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
@@ -145,6 +432,8 @@ void Config::ReadValues() {
Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
Settings::values.program_args = qt_config->value("program_args", "").toString().toStdString();
+ Settings::values.dump_exefs = qt_config->value("dump_exefs", false).toBool();
+ Settings::values.dump_nso = qt_config->value("dump_nso", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("WebService");
@@ -162,6 +451,7 @@ void Config::ReadValues() {
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
+ UISettings::values.show_add_ons = qt_config->value("show_add_ons", true).toBool();
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 3).toUInt();
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 2).toUInt();
@@ -220,18 +510,81 @@ void Config::ReadValues() {
qt_config->endGroup();
}
-void Config::SaveValues() {
- qt_config->beginGroup("Controls");
+void Config::SavePlayerValues() {
+ for (int p = 0; p < Settings::values.players.size(); ++p) {
+ qt_config->setValue(QString("player_%1_connected").arg(p),
+ Settings::values.players[p].connected);
+ qt_config->setValue(QString("player_%1_type").arg(p),
+ static_cast<u8>(Settings::values.players[p].type));
+
+ qt_config->setValue(QString("player_%1_body_color_left").arg(p),
+ Settings::values.players[p].body_color_left);
+ qt_config->setValue(QString("player_%1_body_color_right").arg(p),
+ Settings::values.players[p].body_color_right);
+ qt_config->setValue(QString("player_%1_button_color_left").arg(p),
+ Settings::values.players[p].button_color_left);
+ qt_config->setValue(QString("player_%1_button_color_right").arg(p),
+ Settings::values.players[p].button_color_right);
+
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ qt_config->setValue(QString("player_%1_").arg(p) +
+ QString::fromStdString(Settings::NativeButton::mapping[i]),
+ QString::fromStdString(Settings::values.players[p].buttons[i]));
+ }
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ qt_config->setValue(QString("player_%1_").arg(p) +
+ QString::fromStdString(Settings::NativeAnalog::mapping[i]),
+ QString::fromStdString(Settings::values.players[p].analogs[i]));
+ }
+ }
+}
+
+void Config::SaveDebugValues() {
+ qt_config->setValue("debug_pad_enabled", Settings::values.debug_pad_enabled);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
- qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]),
- QString::fromStdString(Settings::values.buttons[i]));
+ qt_config->setValue(QString("debug_pad_") +
+ QString::fromStdString(Settings::NativeButton::mapping[i]),
+ QString::fromStdString(Settings::values.debug_pad_buttons[i]));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
- qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
- QString::fromStdString(Settings::values.analogs[i]));
+ qt_config->setValue(QString("debug_pad_") +
+ QString::fromStdString(Settings::NativeAnalog::mapping[i]),
+ QString::fromStdString(Settings::values.debug_pad_analogs[i]));
+ }
+}
+
+void Config::SaveMouseValues() {
+ qt_config->setValue("mouse_enabled", Settings::values.mouse_enabled);
+
+ for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
+ qt_config->setValue(QString("mouse_") +
+ QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
+ QString::fromStdString(Settings::values.mouse_buttons[i]));
}
+}
+
+void Config::SaveTouchscreenValues() {
+ qt_config->setValue("touchscreen_enabled", Settings::values.touchscreen.enabled);
+ qt_config->setValue("touchscreen_device",
+ QString::fromStdString(Settings::values.touchscreen.device));
+
+ qt_config->setValue("touchscreen_finger", Settings::values.touchscreen.finger);
+ qt_config->setValue("touchscreen_angle", Settings::values.touchscreen.rotation_angle);
+ qt_config->setValue("touchscreen_diameter_x", Settings::values.touchscreen.diameter_x);
+ qt_config->setValue("touchscreen_diameter_y", Settings::values.touchscreen.diameter_y);
+}
+
+void Config::SaveValues() {
+ qt_config->beginGroup("Controls");
+
+ SavePlayerValues();
+ SaveDebugValues();
+ SaveMouseValues();
+ SaveTouchscreenValues();
+
qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
- qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device));
+ qt_config->setValue("keyboard_enabled", Settings::values.keyboard_enabled);
+
qt_config->endGroup();
qt_config->beginGroup("Core");
@@ -270,8 +623,11 @@ void Config::SaveValues() {
qt_config->setValue("use_docked_mode", Settings::values.use_docked_mode);
qt_config->setValue("enable_nfc", Settings::values.enable_nfc);
qt_config->setValue("current_user", Settings::values.current_user);
-
qt_config->setValue("language_index", Settings::values.language_index);
+
+ qt_config->setValue("rng_seed_enabled", Settings::values.rng_seed.has_value());
+ qt_config->setValue("rng_seed", Settings::values.rng_seed.value_or(0));
+
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
@@ -283,6 +639,8 @@ void Config::SaveValues() {
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
qt_config->setValue("program_args", QString::fromStdString(Settings::values.program_args));
+ qt_config->setValue("dump_exefs", Settings::values.dump_exefs);
+ qt_config->setValue("dump_nso", Settings::values.dump_nso);
qt_config->endGroup();
qt_config->beginGroup("WebService");
@@ -298,6 +656,7 @@ void Config::SaveValues() {
qt_config->beginGroup("UIGameList");
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
+ qt_config->setValue("show_add_ons", UISettings::values.show_add_ons);
qt_config->setValue("icon_size", UISettings::values.icon_size);
qt_config->setValue("row_1_text_id", UISettings::values.row_1_text_id);
qt_config->setValue("row_2_text_id", UISettings::values.row_2_text_id);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 9c99c1b75..a1c27bbf9 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -22,10 +22,24 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
+ static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
+ default_mouse_buttons;
+ static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
+ static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
private:
void ReadValues();
+ void ReadPlayerValues();
+ void ReadDebugValues();
+ void ReadKeyboardValues();
+ void ReadMouseValues();
+ void ReadTouchscreenValues();
+
void SaveValues();
+ void SavePlayerValues();
+ void SaveDebugValues();
+ void SaveMouseValues();
+ void SaveTouchscreenValues();
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
diff --git a/src/yuzu/configuration/configure_audio.h b/src/yuzu/configuration/configure_audio.h
index 207f9dfb3..8771421c0 100644
--- a/src/yuzu/configuration/configure_audio.h
+++ b/src/yuzu/configuration/configure_audio.h
@@ -16,15 +16,14 @@ class ConfigureAudio : public QWidget {
public:
explicit ConfigureAudio(QWidget* parent = nullptr);
- ~ConfigureAudio();
+ ~ConfigureAudio() override;
void applyConfiguration();
void retranslateUi();
-public slots:
+private:
void updateAudioDevices(int sink_index);
-private:
void setConfiguration();
void setOutputSinkFromSinkID();
void setAudioDeviceFromDeviceID();
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 9e765fc93..aa7de7b54 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -34,6 +34,8 @@ void ConfigureDebug::setConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console);
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
+ ui->dump_exefs->setChecked(Settings::values.dump_exefs);
+ ui->dump_decompressed_nso->setChecked(Settings::values.dump_nso);
}
void ConfigureDebug::applyConfiguration() {
@@ -42,6 +44,8 @@ void ConfigureDebug::applyConfiguration() {
UISettings::values.show_console = ui->toggle_console->isChecked();
Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
+ Settings::values.dump_exefs = ui->dump_exefs->isChecked();
+ Settings::values.dump_nso = ui->dump_decompressed_nso->isChecked();
Debugger::ToggleConsole();
Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter);
diff --git a/src/yuzu/configuration/configure_debug.h b/src/yuzu/configuration/configure_debug.h
index d167eb996..c6420b18c 100644
--- a/src/yuzu/configuration/configure_debug.h
+++ b/src/yuzu/configuration/configure_debug.h
@@ -16,13 +16,12 @@ class ConfigureDebug : public QWidget {
public:
explicit ConfigureDebug(QWidget* parent = nullptr);
- ~ConfigureDebug();
+ ~ConfigureDebug() override;
void applyConfiguration();
private:
void setConfiguration();
-private:
std::unique_ptr<Ui::ConfigureDebug> ui;
};
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index ff4987604..758a92335 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>400</width>
- <height>300</height>
+ <height>357</height>
</rect>
</property>
<property name="windowTitle">
@@ -130,6 +130,35 @@
</widget>
</item>
<item>
+ <widget class="QGroupBox" name="groupBox_4">
+ <property name="title">
+ <string>Dump</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_4">
+ <item>
+ <widget class="QCheckBox" name="dump_decompressed_nso">
+ <property name="whatsThis">
+ <string>When checked, any NSO yuzu tries to load or patch will be copied decompressed to the yuzu/dump directory.</string>
+ </property>
+ <property name="text">
+ <string>Dump Decompressed NSOs</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="dump_exefs">
+ <property name="whatsThis">
+ <string>When checked, any game that yuzu loads will have its ExeFS dumped to the yuzu/dump directory.</string>
+ </property>
+ <property name="text">
+ <string>Dump ExeFS</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index bbbdacc29..f6df7b827 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -18,13 +18,12 @@ class ConfigureDialog : public QDialog {
public:
explicit ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry);
- ~ConfigureDialog();
+ ~ConfigureDialog() override;
void applyConfiguration();
private:
void setConfiguration();
-private:
std::unique_ptr<Ui::ConfigureDialog> ui;
};
diff --git a/src/yuzu/configuration/configure_gamelist.cpp b/src/yuzu/configuration/configure_gamelist.cpp
index 8743ce982..ae8cac243 100644
--- a/src/yuzu/configuration/configure_gamelist.cpp
+++ b/src/yuzu/configuration/configure_gamelist.cpp
@@ -36,20 +36,36 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
InitializeRowComboBoxes();
this->setConfiguration();
+
+ // Force game list reload if any of the relevant settings are changed.
+ connect(ui->show_unknown, &QCheckBox::stateChanged, this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
+ connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureGameList::RequestGameListUpdate);
}
ConfigureGameList::~ConfigureGameList() = default;
void ConfigureGameList::applyConfiguration() {
UISettings::values.show_unknown = ui->show_unknown->isChecked();
+ UISettings::values.show_add_ons = ui->show_add_ons->isChecked();
UISettings::values.icon_size = ui->icon_size_combobox->currentData().toUInt();
UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
Settings::Apply();
}
+void ConfigureGameList::RequestGameListUpdate() {
+ UISettings::values.is_game_list_reload_pending.exchange(true);
+}
+
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
+ ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
ui->icon_size_combobox->setCurrentIndex(
ui->icon_size_combobox->findData(UISettings::values.icon_size));
ui->row_1_text_combobox->setCurrentIndex(
diff --git a/src/yuzu/configuration/configure_gamelist.h b/src/yuzu/configuration/configure_gamelist.h
index ff7406c60..bf3f1cdfa 100644
--- a/src/yuzu/configuration/configure_gamelist.h
+++ b/src/yuzu/configuration/configure_gamelist.h
@@ -16,11 +16,13 @@ class ConfigureGameList : public QWidget {
public:
explicit ConfigureGameList(QWidget* parent = nullptr);
- ~ConfigureGameList();
+ ~ConfigureGameList() override;
void applyConfiguration();
private:
+ void RequestGameListUpdate();
+
void setConfiguration();
void changeEvent(QEvent*) override;
diff --git a/src/yuzu/configuration/configure_gamelist.ui b/src/yuzu/configuration/configure_gamelist.ui
index 7471fdb60..7a69377e7 100644
--- a/src/yuzu/configuration/configure_gamelist.ui
+++ b/src/yuzu/configuration/configure_gamelist.ui
@@ -1,126 +1,133 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureGameList</class>
- <widget class="QWidget" name="ConfigureGeneral">
- <property name="geometry">
- <rect>
- <x>0</x>
- <y>0</y>
- <width>300</width>
- <height>377</height>
- </rect>
- </property>
- <property name="windowTitle">
- <string>Form</string>
- </property>
- <layout class="QHBoxLayout" name="HorizontalLayout">
- <item>
- <layout class="QVBoxLayout" name="VerticalLayout">
+ <widget class="QWidget" name="ConfigureGameList">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>300</width>
+ <height>377</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Form</string>
+ </property>
+ <layout class="QHBoxLayout" name="HorizontalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="VerticalLayout">
+ <item>
+ <widget class="QGroupBox" name="GeneralGroupBox">
+ <property name="title">
+ <string>General</string>
+ </property>
+ <layout class="QHBoxLayout" name="GeneralHorizontalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
- <widget class="QGroupBox" name="GeneralGroupBox">
- <property name="title">
- <string>General</string>
- </property>
- <layout class="QHBoxLayout" name="GeneralHorizontalLayout">
- <item>
- <layout class="QVBoxLayout" name="GeneralVerticalLayout">
- <item>
- <widget class="QCheckBox" name="show_unknown">
- <property name="text">
- <string>Show files with type 'Unknown'</string>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
+ <widget class="QCheckBox" name="show_unknown">
+ <property name="text">
+ <string>Show files with type 'Unknown'</string>
+ </property>
+ </widget>
</item>
<item>
- <widget class="QGroupBox" name="IconSizeGroupBox">
- <property name="title">
- <string>Icon Size</string>
- </property>
- <layout class="QHBoxLayout" name="icon_size_qhbox_layout">
- <item>
- <layout class="QVBoxLayout" name="icon_size_qvbox_layout">
- <item>
- <layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
- <item>
- <widget class="QLabel" name="icon_size_label">
- <property name="text">
- <string>Icon Size:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="icon_size_combobox"/>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
+ <widget class="QCheckBox" name="show_add_ons">
+ <property name="text">
+ <string>Show Add-Ons Column</string>
+ </property>
+ </widget>
</item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="IconSizeGroupBox">
+ <property name="title">
+ <string>Icon Size</string>
+ </property>
+ <layout class="QHBoxLayout" name="icon_size_qhbox_layout">
+ <item>
+ <layout class="QVBoxLayout" name="icon_size_qvbox_layout">
<item>
- <widget class="QGroupBox" name="RowGroupBox">
- <property name="title">
- <string>Row Text</string>
+ <layout class="QHBoxLayout" name="icon_size_qhbox_layout_2">
+ <item>
+ <widget class="QLabel" name="icon_size_label">
+ <property name="text">
+ <string>Icon Size:</string>
</property>
- <layout class="QHBoxLayout" name="RowHorizontalLayout">
- <item>
- <layout class="QVBoxLayout" name="RowVerticalLayout">
- <item>
- <layout class="QHBoxLayout" name="row_1_qhbox_layout">
- <item>
- <widget class="QLabel" name="row_1_label">
- <property name="text">
- <string>Row 1 Text:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="row_1_text_combobox"/>
- </item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="row_2_qhbox_layout">
- <item>
- <widget class="QLabel" name="row_2_label">
- <property name="text">
- <string>Row 2 Text:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="row_2_text_combobox"/>
- </item>
- </layout>
- </item>
- </layout>
- </item>
- </layout>
- </widget>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="icon_size_combobox"/>
+ </item>
+ </layout>
</item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="RowGroupBox">
+ <property name="title">
+ <string>Row Text</string>
+ </property>
+ <layout class="QHBoxLayout" name="RowHorizontalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="RowVerticalLayout">
<item>
- <spacer name="verticalSpacer">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
+ <layout class="QHBoxLayout" name="row_1_qhbox_layout">
+ <item>
+ <widget class="QLabel" name="row_1_label">
+ <property name="text">
+ <string>Row 1 Text:</string>
</property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>20</width>
- <height>40</height>
- </size>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="row_1_text_combobox"/>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="row_2_qhbox_layout">
+ <item>
+ <widget class="QLabel" name="row_2_label">
+ <property name="text">
+ <string>Row 2 Text:</string>
</property>
- </spacer>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="row_2_text_combobox"/>
+ </item>
+ </layout>
</item>
- </layout>
- </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
</layout>
- </widget>
+ </item>
+ </layout>
+ </widget>
<resources/>
<connections/>
</ui>
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index b322258a0..92a441308 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include "core/core.h"
-#include "core/hle/service/am/am.h"
-#include "core/hle/service/am/applet_ae.h"
-#include "core/hle/service/am/applet_oe.h"
-#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
@@ -23,6 +19,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
+ connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
+ [] { UISettings::values.is_game_list_reload_pending.exchange(true); });
+
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
@@ -33,7 +32,6 @@ void ConfigureGeneral::setConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
- ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
}
@@ -41,30 +39,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
ui->widget->Populate(registry);
}
-void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
- if (last_state == new_state) {
- return;
- }
-
- Core::System& system{Core::System::GetInstance()};
- Service::SM::ServiceManager& sm = system.ServiceManager();
-
- // Message queue is shared between these services, we just need to signal an operation
- // change to one and it will handle both automatically
- auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
- auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
- bool has_signalled = false;
-
- if (applet_oe != nullptr) {
- applet_oe->GetMessageQueue()->OperationModeChanged();
- has_signalled = true;
- }
-
- if (applet_ae != nullptr && !has_signalled) {
- applet_ae->GetMessageQueue()->OperationModeChanged();
- }
-}
-
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@@ -72,9 +46,5 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
- const bool pre_docked_mode = Settings::values.use_docked_mode;
- Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
-
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index 2210d48da..59738af40 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -18,14 +18,13 @@ class ConfigureGeneral : public QWidget {
public:
explicit ConfigureGeneral(QWidget* parent = nullptr);
- ~ConfigureGeneral();
+ ~ConfigureGeneral() override;
void PopulateHotkeyList(const HotkeyRegistry& registry);
void applyConfiguration();
private:
void setConfiguration();
- void OnDockedModeChanged(bool last_state, bool new_state);
std::unique_ptr<Ui::ConfigureGeneral> ui;
};
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index b82fffde8..bf37446c6 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>300</width>
- <height>377</height>
+ <height>407</height>
</rect>
</property>
<property name="windowTitle">
@@ -72,13 +72,6 @@
<item>
<layout class="QVBoxLayout" name="EmulationVerticalLayout">
<item>
- <widget class="QCheckBox" name="use_docked_mode">
- <property name="text">
- <string>Enable docked mode</string>
- </property>
- </widget>
- </item>
- <item>
<widget class="QCheckBox" name="enable_nfc">
<property name="text">
<string>Enable NFC</string>
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index 9bda26fd6..d6ffc6fde 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -16,14 +16,13 @@ class ConfigureGraphics : public QWidget {
public:
explicit ConfigureGraphics(QWidget* parent = nullptr);
- ~ConfigureGraphics();
+ ~ConfigureGraphics() override;
void applyConfiguration();
private:
void setConfiguration();
-private:
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
};
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 91fcad994..e278cdd05 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -23,31 +23,31 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
- <layout class="QHBoxLayout" name="horizontalLayout_2">
- <item>
- <widget class="QCheckBox" name="toggle_frame_limit">
- <property name="text">
- <string>Limit Speed Percent</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QSpinBox" name="frame_limit">
- <property name="suffix">
- <string>%</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>9999</number>
- </property>
- <property name="value">
- <number>100</number>
- </property>
- </widget>
- </item>
- </layout>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QCheckBox" name="toggle_frame_limit">
+ <property name="text">
+ <string>Limit Speed Percent</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QSpinBox" name="frame_limit">
+ <property name="suffix">
+ <string>%</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>9999</number>
+ </property>
+ <property name="value">
+ <number>100</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
@@ -61,7 +61,7 @@
<item>
<widget class="QLabel" name="label">
<property name="text">
- <string>Internal Resolution:(Currently does nothing.)</string>
+ <string>Internal Resolution</string>
</property>
</widget>
</item>
@@ -96,27 +96,27 @@
</item>
</layout>
</item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_6">
- <item>
- <widget class="QLabel" name="bg_label">
- <property name="text">
- <string>Background Color:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="bg_button">
- <property name="maximumSize">
- <size>
- <width>40</width>
- <height>16777215</height>
- </size>
- </property>
- </widget>
- </item>
- </layout>
- </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_6">
+ <item>
+ <widget class="QLabel" name="bg_label">
+ <property name="text">
+ <string>Background Color:</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="bg_button">
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 42a7beac6..830d26115 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,339 +4,209 @@
#include <algorithm>
#include <memory>
-#include <utility>
-#include <QMenu>
-#include <QMessageBox>
+
#include <QTimer>
-#include "common/param_package.h"
-#include "input_common/main.h"
-#include "yuzu/configuration/config.h"
+
+#include "configuration/configure_touchscreen_advanced.h"
+#include "core/core.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applet_ae.h"
+#include "core/hle/service/am/applet_oe.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/sm/sm.h"
+#include "ui_configure_input.h"
+#include "ui_configure_input_player.h"
#include "yuzu/configuration/configure_input.h"
+#include "yuzu/configuration/configure_input_player.h"
+#include "yuzu/configuration/configure_mouse_advanced.h"
-const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
- ConfigureInput::analog_sub_buttons{{
- "up",
- "down",
- "left",
- "right",
- "modifier",
- }};
-
-static QString getKeyName(int key_code) {
- switch (key_code) {
- case Qt::Key_Shift:
- return QObject::tr("Shift");
- case Qt::Key_Control:
- return QObject::tr("Ctrl");
- case Qt::Key_Alt:
- return QObject::tr("Alt");
- case Qt::Key_Meta:
- return "";
- default:
- return QKeySequence(key_code).toString();
- }
-}
+namespace {
+template <typename Dialog, typename... Args>
+void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
+ parent.applyConfiguration();
+ Dialog dialog(&parent, std::forward<Args>(args)...);
-static void SetAnalogButton(const Common::ParamPackage& input_param,
- Common::ParamPackage& analog_param, const std::string& button_name) {
- if (analog_param.Get("engine", "") != "analog_from_button") {
- analog_param = {
- {"engine", "analog_from_button"},
- {"modifier_scale", "0.5"},
- };
+ const auto res = dialog.exec();
+ if (res == QDialog::Accepted) {
+ dialog.applyConfiguration();
}
- analog_param.Set(button_name, input_param.Serialize());
}
-
-static QString ButtonToText(const Common::ParamPackage& param) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- } else if (param.Get("engine", "") == "keyboard") {
- return getKeyName(param.Get("code", 0));
- } else if (param.Get("engine", "") == "sdl") {
- if (param.Has("hat")) {
- return QString(QObject::tr("Hat %1 %2"))
- .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
- }
- if (param.Has("axis")) {
- return QString(QObject::tr("Axis %1%2"))
- .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
- }
- if (param.Has("button")) {
- return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
- }
- return QString();
- } else {
- return QObject::tr("[unknown]");
- }
-};
-
-static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
- if (!param.Has("engine")) {
- return QObject::tr("[not set]");
- } else if (param.Get("engine", "") == "analog_from_button") {
- return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
- } else if (param.Get("engine", "") == "sdl") {
- if (dir == "modifier") {
- return QString(QObject::tr("[unused]"));
- }
-
- if (dir == "left" || dir == "right") {
- return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
- } else if (dir == "up" || dir == "down") {
- return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
- }
- return QString();
- } else {
- return QObject::tr("[unknown]");
- }
-};
+} // Anonymous namespace
ConfigureInput::ConfigureInput(QWidget* parent)
- : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
- timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
-
+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
- setFocusPolicy(Qt::ClickFocus);
-
- button_map = {
- ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
- ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
- ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
- ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
- ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
- ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
- ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+
+ players_controller = {
+ ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
+ ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
};
- analog_map_buttons = {{
- {
- ui->buttonLStickUp,
- ui->buttonLStickDown,
- ui->buttonLStickLeft,
- ui->buttonLStickRight,
- ui->buttonLStickMod,
- },
- {
- ui->buttonRStickUp,
- ui->buttonRStickDown,
- ui->buttonRStickLeft,
- ui->buttonRStickRight,
- ui->buttonRStickMod,
- },
- }};
-
- analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
-
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
- if (!button_map[button_id])
- continue;
- button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button_map[button_id], &QPushButton::released, [=]() {
- handleClick(
- button_map[button_id],
- [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
- InputCommon::Polling::DeviceType::Button);
- });
- connect(button_map[button_id], &QPushButton::customContextMenuRequested,
- [=](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- buttons_param[button_id].Clear();
- button_map[button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
- button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
- });
- context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
- });
- }
+ players_configure = {
+ ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
+ ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
+ };
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
- if (!analog_map_buttons[analog_id][sub_button_id])
- continue;
- analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
- Qt::CustomContextMenu);
- connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
- handleClick(analog_map_buttons[analog_id][sub_button_id],
- [=](const Common::ParamPackage& params) {
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- },
- InputCommon::Polling::DeviceType::Button);
- });
- connect(analog_map_buttons[analog_id][sub_button_id],
- &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
- QMenu context_menu;
- context_menu.addAction(tr("Clear"), [&] {
- analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
- analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
- });
- context_menu.addAction(tr("Restore Default"), [&] {
- Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogButton(params, analogs_param[analog_id],
- analog_sub_buttons[sub_button_id]);
- analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
- analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- });
- context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
- menu_location));
- });
- }
- connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
- QMessageBox::information(this, tr("Information"),
- tr("After pressing OK, first move your joystick horizontally, "
- "and then vertically."));
- handleClick(
- analog_map_stick[analog_id],
- [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
- InputCommon::Polling::DeviceType::Analog);
- });
+ for (auto* controller_box : players_controller) {
+ controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
+ "Single Left Joycon"});
}
- connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
+ this->loadConfiguration();
+ updateUIEnabled();
- timeout_timer->setSingleShot(true);
- connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
+ connect(ui->restore_defaults_button, &QPushButton::pressed, this,
+ &ConfigureInput::restoreDefaults);
- connect(poll_timer.get(), &QTimer::timeout, [this]() {
- Common::ParamPackage params;
- for (auto& poller : device_pollers) {
- params = poller->GetNextInput();
- if (params.Has("engine")) {
- setPollingResult(params, false);
- return;
- }
- }
- });
+ for (auto* enabled : players_controller)
+ connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
+ &ConfigureInput::updateUIEnabled);
+ connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
+ connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
+ &ConfigureInput::updateUIEnabled);
+ connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
+ connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
+ connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
+ connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
+ &ConfigureInput::updateUIEnabled);
- this->loadConfiguration();
+ for (std::size_t i = 0; i < players_configure.size(); ++i) {
+ connect(players_configure[i], &QPushButton::pressed, this,
+ [this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
+ }
- // TODO(wwylele): enable this when we actually emulate it
- ui->buttonHome->setEnabled(false);
-}
+ connect(ui->handheld_configure, &QPushButton::pressed, this,
+ [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
-void ConfigureInput::applyConfiguration() {
- std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
- std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
- [](const Common::ParamPackage& param) { return param.Serialize(); });
-}
+ connect(ui->debug_configure, &QPushButton::pressed, this,
+ [this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
-void ConfigureInput::loadConfiguration() {
- std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
- buttons_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
- analogs_param.begin(),
- [](const std::string& str) { return Common::ParamPackage(str); });
- updateButtonLabels();
+ connect(ui->mouse_advanced, &QPushButton::pressed, this,
+ [this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
+
+ connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
+ [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
-void ConfigureInput::restoreDefaults() {
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
- buttons_param[button_id] = Common::ParamPackage{
- InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
- }
+ConfigureInput::~ConfigureInput() = default;
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
- Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
- Config::default_analogs[analog_id][sub_button_id])};
- SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
- }
+void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
+ if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
+ ui->handheld_connected->setChecked(false);
}
- updateButtonLabels();
-}
-void ConfigureInput::ClearAll() {
- for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
- if (button_map[button_id] && button_map[button_id]->isEnabled())
- buttons_param[button_id].Clear();
+ if (last_state == new_state) {
+ return;
}
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
- if (analog_map_buttons[analog_id][sub_button_id] &&
- analog_map_buttons[analog_id][sub_button_id]->isEnabled())
- analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
- }
+
+ Core::System& system{Core::System::GetInstance()};
+ if (!system.IsPoweredOn()) {
+ return;
}
- updateButtonLabels();
-}
+ Service::SM::ServiceManager& sm = system.ServiceManager();
-void ConfigureInput::updateButtonLabels() {
- for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
- button_map[button]->setText(ButtonToText(buttons_param[button]));
+ // Message queue is shared between these services, we just need to signal an operation
+ // change to one and it will handle both automatically
+ auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
+ auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
+ bool has_signalled = false;
+
+ if (applet_oe != nullptr) {
+ applet_oe->GetMessageQueue()->OperationModeChanged();
+ has_signalled = true;
}
- for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
- for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
- if (analog_map_buttons[analog_id][sub_button_id]) {
- analog_map_buttons[analog_id][sub_button_id]->setText(
- AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
- }
- }
- analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
+ if (applet_ae != nullptr && !has_signalled) {
+ applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
-void ConfigureInput::handleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type) {
- button->setText(tr("[press key]"));
- button->setFocus();
-
- input_setter = new_input_setter;
-
- device_pollers = InputCommon::Polling::GetPollers(type);
+void ConfigureInput::applyConfiguration() {
+ for (std::size_t i = 0; i < players_controller.size(); ++i) {
+ const auto controller_type_index = players_controller[i]->currentIndex();
- // Keyboard keys can only be used as button devices
- want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
+ Settings::values.players[i].connected = controller_type_index != 0;
- for (auto& poller : device_pollers) {
- poller->Start();
+ if (controller_type_index > 0) {
+ Settings::values.players[i].type =
+ static_cast<Settings::ControllerType>(controller_type_index - 1);
+ } else {
+ Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
+ }
}
- grabKeyboard();
- grabMouse();
- timeout_timer->start(5000); // Cancel after 5 seconds
- poll_timer->start(200); // Check for new inputs every 200ms
+ const bool pre_docked_mode = Settings::values.use_docked_mode;
+ Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
+ Settings::values
+ .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
+ .connected = ui->handheld_connected->isChecked();
+ Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
+ Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
+ Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
+ Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
-void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool abort) {
- releaseKeyboard();
- releaseMouse();
- timeout_timer->stop();
- poll_timer->stop();
- for (auto& poller : device_pollers) {
- poller->Stop();
+void ConfigureInput::updateUIEnabled() {
+ bool hit_disabled = false;
+ for (auto* player : players_controller) {
+ player->setDisabled(hit_disabled);
+ if (hit_disabled)
+ player->setCurrentIndex(0);
+ if (!hit_disabled && player->currentIndex() == 0)
+ hit_disabled = true;
}
- if (!abort) {
- (*input_setter)(params);
+ for (std::size_t i = 0; i < players_controller.size(); ++i) {
+ players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
- updateButtonLabels();
- input_setter = {};
+ ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
+ ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
+ !ui->use_docked_mode->isChecked());
+ ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
+ ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
+ ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
-void ConfigureInput::keyPressEvent(QKeyEvent* event) {
- if (!input_setter || !event)
- return;
+void ConfigureInput::loadConfiguration() {
+ std::stable_partition(
+ Settings::values.players.begin(),
+ Settings::values.players.begin() +
+ Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
+ [](const auto& player) { return player.connected; });
+
+ for (std::size_t i = 0; i < players_controller.size(); ++i) {
+ const auto connected = Settings::values.players[i].connected;
+ players_controller[i]->setCurrentIndex(
+ connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
+ }
+
+ ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
+ ui->handheld_connected->setChecked(
+ Settings::values
+ .players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
+ .connected);
+ ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
+ ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
+ ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
+ ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
+
+ updateUIEnabled();
+}
- if (event->key() != Qt::Key_Escape) {
- if (want_keyboard_keys) {
- setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
- false);
- } else {
- // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
- return;
- }
+void ConfigureInput::restoreDefaults() {
+ players_controller[0]->setCurrentIndex(2);
+
+ for (std::size_t i = 1; i < players_controller.size(); ++i) {
+ players_controller[i]->setCurrentIndex(0);
}
- setPollingResult({}, true);
+
+ ui->use_docked_mode->setCheckState(Qt::Unchecked);
+ ui->handheld_connected->setCheckState(Qt::Unchecked);
+ ui->mouse_enabled->setCheckState(Qt::Unchecked);
+ ui->keyboard_enabled->setCheckState(Qt::Unchecked);
+ ui->debug_enabled->setCheckState(Qt::Unchecked);
+ ui->touchscreen_enabled->setCheckState(Qt::Checked);
+ updateUIEnabled();
}
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 32c7183f9..1649e4c0b 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -5,18 +5,11 @@
#pragma once
#include <array>
-#include <functional>
#include <memory>
-#include <optional>
-#include <string>
-#include <unordered_map>
#include <QKeyEvent>
#include <QWidget>
-#include "common/param_package.h"
-#include "core/settings.h"
-#include "input_common/main.h"
#include "ui_configure_input.h"
class QPushButton;
@@ -32,62 +25,23 @@ class ConfigureInput : public QWidget {
public:
explicit ConfigureInput(QWidget* parent = nullptr);
+ ~ConfigureInput() override;
/// Save all button configurations to settings file
void applyConfiguration();
private:
- std::unique_ptr<Ui::ConfigureInput> ui;
-
- std::unique_ptr<QTimer> timeout_timer;
- std::unique_ptr<QTimer> poll_timer;
-
- /// This will be the the setting function when an input is awaiting configuration.
- std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
-
- std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
- std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
-
- static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
-
- /// Each button input is represented by a QPushButton.
- std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
-
- /// A group of five QPushButtons represent one analog input. The buttons each represent up,
- /// down, left, right, and modifier, respectively.
- std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
- analog_map_buttons;
+ void updateUIEnabled();
- /// Analog inputs are also represented each with a single button, used to configure with an
- /// actual analog stick
- std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
-
- static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
-
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
-
- /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
- /// keyboard events are ignored.
- bool want_keyboard_keys = false;
+ void OnDockedModeChanged(bool last_state, bool new_state);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
- /// Clear all input configuration
- void ClearAll();
- /// Update UI to reflect current configuration.
- void updateButtonLabels();
-
- /// Called when the button was pressed.
- void handleClick(QPushButton* button,
- std::function<void(const Common::ParamPackage&)> new_input_setter,
- InputCommon::Polling::DeviceType type);
-
- /// Finish polling and configure input using the input_setter
- void setPollingResult(const Common::ParamPackage& params, bool abort);
+ std::unique_ptr<Ui::ConfigureInput> ui;
- /// Handle key press events.
- void keyPressEvent(QKeyEvent* event) override;
+ std::array<QComboBox*, 8> players_controller;
+ std::array<QPushButton*, 8> players_configure;
};
diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui
index 8a019a693..dae8277bc 100644
--- a/src/yuzu/configuration/configure_input.ui
+++ b/src/yuzu/configuration/configure_input.ui
@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>343</width>
- <height>677</height>
+ <width>473</width>
+ <height>685</height>
</rect>
</property>
<property name="windowTitle">
@@ -15,740 +15,470 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
- <layout class="QGridLayout" name="buttons">
- <item row="3" column="1">
- <widget class="QGroupBox" name="misc">
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
<property name="title">
- <string>Misc.</string>
- </property>
- <property name="flat">
- <bool>false</bool>
- </property>
- <property name="checkable">
- <bool>false</bool>
+ <string>Players</string>
</property>
- <layout class="QGridLayout" name="gridLayout_6">
- <item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
- <item>
- <widget class="QLabel" name="labelMinus">
- <property name="text">
- <string>Minus:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonMinus">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="1" column="2">
+ <widget class="QComboBox" name="player1_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
</item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
- <item>
- <widget class="QLabel" name="labelPlus">
- <property name="text">
- <string>Plus:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonPlus">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="1" column="3">
+ <widget class="QPushButton" name="player1_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
</item>
- <item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
- <item>
- <widget class="QLabel" name="labelHome">
- <property name="text">
- <string>Home:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonHome">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="0" column="2">
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Controller Type</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignCenter</set>
+ </property>
+ </widget>
</item>
- <item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonMiscScrCapVerticalLayout">
- <item>
- <widget class="QLabel" name="labelScrCap">
- <property name="text">
- <string>Screen
-Capture:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonScreenshot">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="2" column="2">
+ <widget class="QComboBox" name="player2_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
</item>
- <item row="2" column="1">
- <spacer name="verticalSpacer">
+ <item row="3" column="2">
+ <widget class="QComboBox" name="player3_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="2">
+ <widget class="QComboBox" name="player4_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="2">
+ <widget class="QComboBox" name="player5_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="2">
+ <widget class="QComboBox" name="player6_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="7" column="2">
+ <widget class="QComboBox" name="player7_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="8" column="2">
+ <widget class="QComboBox" name="player8_combobox">
+ <property name="minimumSize">
+ <size>
+ <width>110</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="3">
+ <widget class="QPushButton" name="player2_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="3">
+ <widget class="QPushButton" name="player3_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="3">
+ <widget class="QPushButton" name="player4_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="3">
+ <widget class="QPushButton" name="player5_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="3">
+ <widget class="QPushButton" name="player6_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="7" column="3">
+ <widget class="QPushButton" name="player7_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="8" column="3">
+ <widget class="QPushButton" name="player8_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <spacer name="horizontalSpacer">
<property name="orientation">
- <enum>Qt::Vertical</enum>
+ <enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
- <width>20</width>
- <height>40</height>
+ <width>40</width>
+ <height>20</height>
</size>
</property>
</spacer>
</item>
- </layout>
- </widget>
- </item>
- <item row="0" column="0">
- <widget class="QGroupBox" name="faceButtons">
- <property name="title">
- <string>Face Buttons</string>
- </property>
- <property name="flat">
- <bool>false</bool>
- </property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- <layout class="QGridLayout" name="gridLayout">
- <item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonFaceButtonsAVerticalLayout">
- <item>
- <widget class="QLabel" name="labelA">
- <property name="text">
- <string>A:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonA">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="0" column="4">
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
</item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonFaceButtonsBVerticalLayout">
- <item>
- <widget class="QLabel" name="labelB">
- <property name="text">
- <string>B:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonB">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="1" column="1">
+ <widget class="QLabel" name="label_3">
+ <property name="minimumSize">
+ <size>
+ <width>55</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Player 1</string>
+ </property>
+ </widget>
</item>
- <item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonFaceButtonsXVerticalLayout">
- <item>
- <widget class="QLabel" name="labelX">
- <property name="text">
- <string>X:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonX">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="2" column="1">
+ <widget class="QLabel" name="label_4">
+ <property name="text">
+ <string>Player 2</string>
+ </property>
+ </widget>
</item>
- <item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonFaceButtonsYVerticalLayout">
- <item>
- <widget class="QLabel" name="labelY">
- <property name="text">
- <string>Y:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonY">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="3" column="1">
+ <widget class="QLabel" name="label_5">
+ <property name="text">
+ <string>Player 3</string>
+ </property>
+ </widget>
</item>
- </layout>
- </widget>
- </item>
- <item row="0" column="1">
- <widget class="QGroupBox" name="Dpad">
- <property name="title">
- <string>Directional Pad</string>
- </property>
- <property name="flat">
- <bool>false</bool>
- </property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- <layout class="QGridLayout" name="gridLayout_2">
- <item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonDpadUpVerticalLayout">
- <item>
- <widget class="QLabel" name="labelDpadUp">
- <property name="text">
- <string>Up:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonDpadUp">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="4" column="1">
+ <widget class="QLabel" name="label_6">
+ <property name="text">
+ <string>Player 4</string>
+ </property>
+ </widget>
</item>
- <item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonDpadDownVerticalLayout">
- <item>
- <widget class="QLabel" name="labelDpadDown">
- <property name="text">
- <string>Down:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonDpadDown">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="5" column="1">
+ <widget class="QLabel" name="label_7">
+ <property name="text">
+ <string>Player 5</string>
+ </property>
+ </widget>
</item>
- <item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonDpadLeftVerticalLayout">
- <item>
- <widget class="QLabel" name="labelDpadLeft">
- <property name="text">
- <string>Left:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonDpadLeft">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="6" column="1">
+ <widget class="QLabel" name="label_8">
+ <property name="text">
+ <string>Player 6</string>
+ </property>
+ </widget>
</item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonDpadRightVerticalLayout">
- <item>
- <widget class="QLabel" name="labelDpadRight">
- <property name="text">
- <string>Right:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonDpadRight">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="7" column="1">
+ <widget class="QLabel" name="label_9">
+ <property name="text">
+ <string>Player 7</string>
+ </property>
+ </widget>
+ </item>
+ <item row="8" column="1">
+ <widget class="QLabel" name="label_10">
+ <property name="text">
+ <string>Player 8</string>
+ </property>
+ </widget>
</item>
</layout>
</widget>
</item>
- <item row="3" column="0">
- <widget class="QGroupBox" name="shoulderButtons">
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
<property name="title">
- <string>Shoulder Buttons</string>
- </property>
- <property name="flat">
- <bool>false</bool>
+ <string>Handheld</string>
</property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- <layout class="QGridLayout" name="gridLayout_3">
- <item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsLVerticalLayout">
- <item>
- <widget class="QLabel" name="labelL">
- <property name="text">
- <string>L:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonL">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="1" column="2">
+ <spacer name="horizontalSpacer_5">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>72</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
</item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsRVerticalLayout">
- <item>
- <widget class="QLabel" name="labelR">
- <property name="text">
- <string>R:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonR">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="1" column="4">
+ <spacer name="horizontalSpacer_4">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="1" column="3">
+ <widget class="QPushButton" name="handheld_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
</item>
<item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsZLVerticalLayout">
- <item>
- <widget class="QLabel" name="labelZL">
- <property name="text">
- <string>ZL:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonZL">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <spacer name="horizontalSpacer_3">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
</item>
<item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsZRVerticalLayout">
- <item>
- <widget class="QLabel" name="labelZR">
- <property name="text">
- <string>ZR:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonZR">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="2" column="0">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
- <item>
- <widget class="QLabel" name="labelSL">
- <property name="text">
- <string>SL:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonSL">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <widget class="QCheckBox" name="handheld_connected">
+ <property name="text">
+ <string>Joycons Docked</string>
+ </property>
+ </widget>
</item>
- <item row="2" column="1">
- <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
- <item>
- <widget class="QLabel" name="labelSR">
- <property name="text">
- <string>SR:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonSR">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="0" column="1">
+ <widget class="QCheckBox" name="use_docked_mode">
+ <property name="text">
+ <string>Use Docked Mode</string>
+ </property>
+ </widget>
</item>
</layout>
</widget>
</item>
- <item row="1" column="1">
- <widget class="QGroupBox" name="RStick">
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
<property name="title">
- <string>Right Stick</string>
- </property>
- <property name="alignment">
- <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
- </property>
- <property name="flat">
- <bool>false</bool>
+ <string>Other</string>
</property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- <layout class="QGridLayout" name="gridLayout_5">
+ <layout class="QGridLayout" name="gridLayout_3">
<item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonRStickDownVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickDown">
- <property name="text">
- <string>Down:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStickDown">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonRStickRightVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickRight">
- <property name="text">
- <string>Right:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStickRight">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="3" column="0" colspan="2">
- <widget class="QPushButton" name="buttonRStickAnalog">
+ <widget class="QCheckBox" name="keyboard_enabled">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
<property name="text">
- <string>Set Analog Stick</string>
+ <string>Keyboard</string>
</property>
</widget>
</item>
- <item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonRStickLeftVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickLeft">
- <property name="text">
- <string>Left:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStickLeft">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonRStickUpVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickUp">
- <property name="text">
- <string>Up:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStickUp">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="2" column="0">
- <layout class="QVBoxLayout" name="buttonRStickPressedVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickPressed">
- <property name="text">
- <string>Pressed:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStick">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
<item row="2" column="1">
- <layout class="QVBoxLayout" name="buttonRStickModVerticalLayout">
- <item>
- <widget class="QLabel" name="labelRStickMod">
- <property name="text">
- <string>Modifier:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRStickMod">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <widget class="QCheckBox" name="debug_enabled">
+ <property name="text">
+ <string>Debug Controller</string>
+ </property>
+ </widget>
</item>
- </layout>
- </widget>
- </item>
- <item row="1" column="0">
- <widget class="QGroupBox" name="LStick">
- <property name="title">
- <string>Left Stick</string>
- </property>
- <property name="flat">
- <bool>false</bool>
- </property>
- <property name="checkable">
- <bool>false</bool>
- </property>
- <layout class="QGridLayout" name="gridLayout_4">
- <item row="1" column="1">
- <layout class="QVBoxLayout" name="buttonLStickDownVerticalLayout">
- <item>
- <widget class="QLabel" name="labelLStickDown">
- <property name="text">
- <string>Down:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStickDown">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="4" column="0" colspan="2">
- <widget class="QPushButton" name="buttonLStickAnalog">
+ <item row="3" column="1">
+ <widget class="QCheckBox" name="touchscreen_enabled">
<property name="text">
- <string>Set Analog Stick</string>
+ <string>Touchscreen</string>
</property>
</widget>
</item>
<item row="0" column="1">
- <layout class="QVBoxLayout" name="buttonLStickRightVerticalLayout">
- <item>
- <widget class="QLabel" name="labelLStickRight">
- <property name="text">
- <string>Right:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStickRight">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <widget class="QCheckBox" name="mouse_enabled">
+ <property name="minimumSize">
+ <size>
+ <width>0</width>
+ <height>23</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Mouse</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="4">
+ <spacer name="horizontalSpacer_7">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="2">
+ <spacer name="horizontalSpacer_8">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>76</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
</item>
<item row="0" column="0">
- <layout class="QVBoxLayout" name="buttonLStickLeftVerticalLayout">
- <item>
- <widget class="QLabel" name="labelLStickLeft">
- <property name="text">
- <string>Left:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStickLeft">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <spacer name="horizontalSpacer_6">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
</item>
- <item row="1" column="0">
- <layout class="QVBoxLayout" name="buttonLStickUpVerticalLayout">
- <item>
- <widget class="QLabel" name="labelLStickUp">
- <property name="text">
- <string>Up:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStickUp">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
- </item>
- <item row="3" column="0">
- <layout class="QVBoxLayout" name="buttonLStickModVerticalLayout">
- <item>
- <widget class="QLabel" name="labelLStickMod">
- <property name="text">
- <string>Modifier:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStickMod">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="3" column="3">
+ <widget class="QPushButton" name="touchscreen_advanced">
+ <property name="text">
+ <string>Advanced</string>
+ </property>
+ </widget>
</item>
- <item row="3" column="1">
- <layout class="QVBoxLayout" name="buttonLStickPressedVerticalLayout" stretch="0,0">
- <item>
- <widget class="QLabel" name="labelLStickPressed">
- <property name="text">
- <string>Pressed:</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonLStick">
- <property name="text">
- <string/>
- </property>
- </widget>
- </item>
- </layout>
+ <item row="2" column="3">
+ <widget class="QPushButton" name="debug_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <widget class="QPushButton" name="mouse_advanced">
+ <property name="text">
+ <string>Advanced</string>
+ </property>
+ </widget>
</item>
</layout>
</widget>
</item>
- </layout>
- </item>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout">
<item>
- <spacer name="horizontalSpacer">
+ <spacer name="verticalSpacer">
<property name="orientation">
- <enum>Qt::Horizontal</enum>
+ <enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
- <width>40</width>
- <height>20</height>
+ <width>20</width>
+ <height>40</height>
</size>
</property>
</spacer>
</item>
<item>
- <widget class="QPushButton" name="buttonClearAll">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="sizeIncrement">
- <size>
- <width>0</width>
- <height>0</height>
- </size>
- </property>
- <property name="baseSize">
- <size>
- <width>0</width>
- <height>0</height>
- </size>
- </property>
- <property name="layoutDirection">
- <enum>Qt::LeftToRight</enum>
- </property>
- <property name="text">
- <string>Clear All</string>
- </property>
- </widget>
- </item>
- <item>
- <widget class="QPushButton" name="buttonRestoreDefaults">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
- </property>
- <property name="sizeIncrement">
- <size>
- <width>0</width>
- <height>0</height>
- </size>
- </property>
- <property name="baseSize">
- <size>
- <width>0</width>
- <height>0</height>
- </size>
- </property>
- <property name="layoutDirection">
- <enum>Qt::LeftToRight</enum>
- </property>
- <property name="text">
- <string>Restore Defaults</string>
- </property>
- </widget>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QPushButton" name="restore_defaults_button">
+ <property name="text">
+ <string>Restore Defaults</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer_9">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
</item>
</layout>
</item>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
new file mode 100644
index 000000000..7dadd83c1
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -0,0 +1,500 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <memory>
+#include <utility>
+#include <QColorDialog>
+#include <QMenu>
+#include <QMessageBox>
+#include <QTimer>
+#include "common/assert.h"
+#include "common/param_package.h"
+#include "input_common/main.h"
+#include "ui_configure_input_player.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_input_player.h"
+
+const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
+ ConfigureInputPlayer::analog_sub_buttons{{
+ "up",
+ "down",
+ "left",
+ "right",
+ "modifier",
+ }};
+
+static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
+ const int index1 = grid->indexOf(item);
+ const int index2 = grid->indexOf(onTopOf);
+ int row, column, rowSpan, columnSpan;
+ grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
+ grid->takeAt(index1);
+ grid->addWidget(item, row, column, rowSpan, columnSpan);
+}
+
+static QString GetKeyName(int key_code) {
+ switch (key_code) {
+ case Qt::Key_Shift:
+ return QObject::tr("Shift");
+ case Qt::Key_Control:
+ return QObject::tr("Ctrl");
+ case Qt::Key_Alt:
+ return QObject::tr("Alt");
+ case Qt::Key_Meta:
+ return "";
+ default:
+ return QKeySequence(key_code).toString();
+ }
+}
+
+static void SetAnalogButton(const Common::ParamPackage& input_param,
+ Common::ParamPackage& analog_param, const std::string& button_name) {
+ if (analog_param.Get("engine", "") != "analog_from_button") {
+ analog_param = {
+ {"engine", "analog_from_button"},
+ {"modifier_scale", "0.5"},
+ };
+ }
+ analog_param.Set(button_name, input_param.Serialize());
+}
+
+static QString ButtonToText(const Common::ParamPackage& param) {
+ if (!param.Has("engine")) {
+ return QObject::tr("[not set]");
+ } else if (param.Get("engine", "") == "keyboard") {
+ return GetKeyName(param.Get("code", 0));
+ } else if (param.Get("engine", "") == "sdl") {
+ if (param.Has("hat")) {
+ return QString(QObject::tr("Hat %1 %2"))
+ .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
+ }
+ if (param.Has("axis")) {
+ return QString(QObject::tr("Axis %1%2"))
+ .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
+ }
+ if (param.Has("button")) {
+ return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
+ }
+ return QString();
+ } else {
+ return QObject::tr("[unknown]");
+ }
+};
+
+static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
+ if (!param.Has("engine")) {
+ return QObject::tr("[not set]");
+ } else if (param.Get("engine", "") == "analog_from_button") {
+ return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
+ } else if (param.Get("engine", "") == "sdl") {
+ if (dir == "modifier") {
+ return QString(QObject::tr("[unused]"));
+ }
+
+ if (dir == "left" || dir == "right") {
+ return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
+ } else if (dir == "up" || dir == "down") {
+ return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
+ }
+ return QString();
+ } else {
+ return QObject::tr("[unknown]");
+ }
+};
+
+ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug)
+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index),
+ debug(debug), timeout_timer(std::make_unique<QTimer>()),
+ poll_timer(std::make_unique<QTimer>()) {
+ ui->setupUi(this);
+ setFocusPolicy(Qt::ClickFocus);
+
+ button_map = {
+ ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
+ ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
+ ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
+ ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
+ ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
+ ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
+ ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
+ };
+
+ analog_map_buttons = {{
+ {
+ ui->buttonLStickUp,
+ ui->buttonLStickDown,
+ ui->buttonLStickLeft,
+ ui->buttonLStickRight,
+ ui->buttonLStickMod,
+ },
+ {
+ ui->buttonRStickUp,
+ ui->buttonRStickDown,
+ ui->buttonRStickLeft,
+ ui->buttonRStickRight,
+ ui->buttonRStickMod,
+ },
+ }};
+
+ debug_hidden = {
+ ui->buttonSL, ui->labelSL,
+ ui->buttonSR, ui->labelSR,
+ ui->buttonLStick, ui->labelLStickPressed,
+ ui->buttonRStick, ui->labelRStickPressed,
+ ui->buttonHome, ui->labelHome,
+ ui->buttonScreenshot, ui->labelScreenshot,
+ };
+
+ auto layout = Settings::values.players[player_index].type;
+ if (debug)
+ layout = Settings::ControllerType::DualJoycon;
+
+ switch (layout) {
+ case Settings::ControllerType::ProController:
+ case Settings::ControllerType::DualJoycon:
+ layout_hidden = {
+ ui->buttonSL,
+ ui->labelSL,
+ ui->buttonSR,
+ ui->labelSR,
+ };
+ break;
+ case Settings::ControllerType::LeftJoycon:
+ layout_hidden = {
+ ui->right_body_button,
+ ui->right_buttons_button,
+ ui->right_body_label,
+ ui->right_buttons_label,
+ ui->buttonR,
+ ui->labelR,
+ ui->buttonZR,
+ ui->labelZR,
+ ui->labelHome,
+ ui->buttonHome,
+ ui->buttonPlus,
+ ui->labelPlus,
+ ui->RStick,
+ ui->faceButtons,
+ };
+ break;
+ case Settings::ControllerType::RightJoycon:
+ layout_hidden = {
+ ui->left_body_button, ui->left_buttons_button,
+ ui->left_body_label, ui->left_buttons_label,
+ ui->buttonL, ui->labelL,
+ ui->buttonZL, ui->labelZL,
+ ui->labelScreenshot, ui->buttonScreenshot,
+ ui->buttonMinus, ui->labelMinus,
+ ui->LStick, ui->Dpad,
+ };
+ break;
+ }
+
+ if (debug || layout == Settings::ControllerType::ProController) {
+ ui->controller_color->hide();
+ } else {
+ if (layout == Settings::ControllerType::LeftJoycon ||
+ layout == Settings::ControllerType::RightJoycon) {
+ ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
+
+ LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
+ LayerGridElements(ui->buttons, ui->misc, ui->RStick);
+ LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
+ LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
+ }
+ }
+
+ for (auto* widget : layout_hidden)
+ widget->setVisible(false);
+
+ analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
+
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ if (!button_map[button_id])
+ continue;
+ button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(button_map[button_id], &QPushButton::released, [=]() {
+ handleClick(
+ button_map[button_id],
+ [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
+ InputCommon::Polling::DeviceType::Button);
+ });
+ connect(button_map[button_id], &QPushButton::customContextMenuRequested,
+ [=](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(tr("Clear"), [&] {
+ buttons_param[button_id].Clear();
+ button_map[button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Restore Default"), [&] {
+ buttons_param[button_id] = Common::ParamPackage{
+ InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
+ button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ });
+ context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
+ });
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ if (!analog_map_buttons[analog_id][sub_button_id])
+ continue;
+ analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
+ Qt::CustomContextMenu);
+ connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
+ handleClick(analog_map_buttons[analog_id][sub_button_id],
+ [=](const Common::ParamPackage& params) {
+ SetAnalogButton(params, analogs_param[analog_id],
+ analog_sub_buttons[sub_button_id]);
+ },
+ InputCommon::Polling::DeviceType::Button);
+ });
+ connect(analog_map_buttons[analog_id][sub_button_id],
+ &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(tr("Clear"), [&] {
+ analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
+ analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Restore Default"), [&] {
+ Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
+ Config::default_analogs[analog_id][sub_button_id])};
+ SetAnalogButton(params, analogs_param[analog_id],
+ analog_sub_buttons[sub_button_id]);
+ analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
+ analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ });
+ context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
+ menu_location));
+ });
+ }
+ connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
+ QMessageBox::information(this, tr("Information"),
+ tr("After pressing OK, first move your joystick horizontally, "
+ "and then vertically."));
+ handleClick(
+ analog_map_stick[analog_id],
+ [=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
+ InputCommon::Polling::DeviceType::Analog);
+ });
+ }
+
+ connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
+
+ timeout_timer->setSingleShot(true);
+ connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
+
+ connect(poll_timer.get(), &QTimer::timeout, [this]() {
+ Common::ParamPackage params;
+ for (auto& poller : device_pollers) {
+ params = poller->GetNextInput();
+ if (params.Has("engine")) {
+ setPollingResult(params, false);
+ return;
+ }
+ }
+ });
+
+ controller_color_buttons = {
+ ui->left_body_button,
+ ui->left_buttons_button,
+ ui->right_body_button,
+ ui->right_buttons_button,
+ };
+
+ for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
+ connect(controller_color_buttons[i], &QPushButton::clicked, this,
+ [this, i] { OnControllerButtonClick(static_cast<int>(i)); });
+ }
+
+ this->loadConfiguration();
+ this->resize(0, 0);
+
+ // TODO(wwylele): enable this when we actually emulate it
+ ui->buttonHome->setEnabled(false);
+}
+
+ConfigureInputPlayer::~ConfigureInputPlayer() = default;
+
+void ConfigureInputPlayer::applyConfiguration() {
+ auto& buttons =
+ debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
+ auto& analogs =
+ debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
+
+ std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
+ [](const Common::ParamPackage& param) { return param.Serialize(); });
+ std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
+ [](const Common::ParamPackage& param) { return param.Serialize(); });
+
+ if (debug)
+ return;
+
+ std::array<u32, 4> colors{};
+ std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
+ [](QColor color) { return color.rgb(); });
+
+ Settings::values.players[player_index].body_color_left = colors[0];
+ Settings::values.players[player_index].button_color_left = colors[1];
+ Settings::values.players[player_index].body_color_right = colors[2];
+ Settings::values.players[player_index].button_color_right = colors[3];
+}
+
+void ConfigureInputPlayer::OnControllerButtonClick(int i) {
+ const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
+ if (!new_bg_color.isValid())
+ return;
+ controller_colors[i] = new_bg_color;
+ controller_color_buttons[i]->setStyleSheet(
+ QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
+}
+
+void ConfigureInputPlayer::loadConfiguration() {
+ if (debug) {
+ std::transform(Settings::values.debug_pad_buttons.begin(),
+ Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
+ [](const std::string& str) { return Common::ParamPackage(str); });
+ std::transform(Settings::values.debug_pad_analogs.begin(),
+ Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
+ [](const std::string& str) { return Common::ParamPackage(str); });
+ } else {
+ std::transform(Settings::values.players[player_index].buttons.begin(),
+ Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
+ [](const std::string& str) { return Common::ParamPackage(str); });
+ std::transform(Settings::values.players[player_index].analogs.begin(),
+ Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
+ [](const std::string& str) { return Common::ParamPackage(str); });
+ }
+
+ updateButtonLabels();
+
+ if (debug)
+ return;
+
+ std::array<u32, 4> colors = {
+ Settings::values.players[player_index].body_color_left,
+ Settings::values.players[player_index].button_color_left,
+ Settings::values.players[player_index].body_color_right,
+ Settings::values.players[player_index].button_color_right,
+ };
+
+ std::transform(colors.begin(), colors.end(), controller_colors.begin(),
+ [](u32 rgb) { return QColor::fromRgb(rgb); });
+
+ for (std::size_t i = 0; i < colors.size(); ++i) {
+ controller_color_buttons[i]->setStyleSheet(
+ QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
+ }
+}
+
+void ConfigureInputPlayer::restoreDefaults() {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ buttons_param[button_id] = Common::ParamPackage{
+ InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
+ Config::default_analogs[analog_id][sub_button_id])};
+ SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
+ }
+ }
+ updateButtonLabels();
+}
+
+void ConfigureInputPlayer::ClearAll() {
+ for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
+ if (button_map[button_id] && button_map[button_id]->isEnabled())
+ buttons_param[button_id].Clear();
+ }
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ if (analog_map_buttons[analog_id][sub_button_id] &&
+ analog_map_buttons[analog_id][sub_button_id]->isEnabled())
+ analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
+ }
+ }
+
+ updateButtonLabels();
+}
+
+void ConfigureInputPlayer::updateButtonLabels() {
+ for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
+ button_map[button]->setText(ButtonToText(buttons_param[button]));
+ }
+
+ for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
+ for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
+ if (analog_map_buttons[analog_id][sub_button_id]) {
+ analog_map_buttons[analog_id][sub_button_id]->setText(
+ AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
+ }
+ }
+ analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
+ }
+}
+
+void ConfigureInputPlayer::handleClick(
+ QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::DeviceType type) {
+ button->setText(tr("[press key]"));
+ button->setFocus();
+
+ const auto iter = std::find(button_map.begin(), button_map.end(), button);
+ ASSERT(iter != button_map.end());
+ const auto index = std::distance(button_map.begin(), iter);
+ ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
+
+ input_setter = new_input_setter;
+
+ device_pollers = InputCommon::Polling::GetPollers(type);
+
+ // Keyboard keys can only be used as button devices
+ want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
+
+ for (auto& poller : device_pollers) {
+ poller->Start();
+ }
+
+ grabKeyboard();
+ grabMouse();
+ timeout_timer->start(5000); // Cancel after 5 seconds
+ poll_timer->start(200); // Check for new inputs every 200ms
+}
+
+void ConfigureInputPlayer::setPollingResult(const Common::ParamPackage& params, bool abort) {
+ releaseKeyboard();
+ releaseMouse();
+ timeout_timer->stop();
+ poll_timer->stop();
+ for (auto& poller : device_pollers) {
+ poller->Stop();
+ }
+
+ if (!abort) {
+ (*input_setter)(params);
+ }
+
+ updateButtonLabels();
+ input_setter = std::nullopt;
+}
+
+void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
+ if (!input_setter || !event)
+ return;
+
+ if (event->key() != Qt::Key_Escape) {
+ if (want_keyboard_keys) {
+ setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
+ false);
+ } else {
+ // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
+ return;
+ }
+ }
+ setPollingResult({}, true);
+}
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
new file mode 100644
index 000000000..7a53f6715
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -0,0 +1,104 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <memory>
+#include <optional>
+#include <string>
+
+#include <QDialog>
+#include <QKeyEvent>
+
+#include "common/param_package.h"
+#include "core/settings.h"
+#include "input_common/main.h"
+#include "ui_configure_input.h"
+
+class QPushButton;
+class QString;
+class QTimer;
+
+namespace Ui {
+class ConfigureInputPlayer;
+}
+
+class ConfigureInputPlayer : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, bool debug = false);
+ ~ConfigureInputPlayer() override;
+
+ /// Save all button configurations to settings file
+ void applyConfiguration();
+
+private:
+ void OnControllerButtonClick(int i);
+
+ /// Load configuration settings.
+ void loadConfiguration();
+ /// Restore all buttons to their default values.
+ void restoreDefaults();
+ /// Clear all input configuration
+ void ClearAll();
+
+ /// Update UI to reflect current configuration.
+ void updateButtonLabels();
+
+ /// Called when the button was pressed.
+ void handleClick(QPushButton* button,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::DeviceType type);
+
+ /// Finish polling and configure input using the input_setter
+ void setPollingResult(const Common::ParamPackage& params, bool abort);
+
+ /// Handle key press events.
+ void keyPressEvent(QKeyEvent* event) override;
+
+ std::unique_ptr<Ui::ConfigureInputPlayer> ui;
+
+ std::size_t player_index;
+ bool debug;
+
+ std::unique_ptr<QTimer> timeout_timer;
+ std::unique_ptr<QTimer> poll_timer;
+
+ /// This will be the the setting function when an input is awaiting configuration.
+ std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
+
+ std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
+ std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
+
+ static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
+
+ /// Each button input is represented by a QPushButton.
+ std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
+
+ std::vector<QWidget*> debug_hidden;
+ std::vector<QWidget*> layout_hidden;
+
+ /// A group of five QPushButtons represent one analog input. The buttons each represent up,
+ /// down, left, right, and modifier, respectively.
+ std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
+ analog_map_buttons;
+
+ /// Analog inputs are also represented each with a single button, used to configure with an
+ /// actual analog stick
+ std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
+
+ static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
+
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
+
+ /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
+ /// keyboard events are ignored.
+ bool want_keyboard_keys = false;
+
+ std::array<QPushButton*, 4> controller_color_buttons;
+ std::array<QColor, 4> controller_colors;
+};
diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui
new file mode 100644
index 000000000..42db020be
--- /dev/null
+++ b/src/yuzu/configuration/configure_input_player.ui
@@ -0,0 +1,1164 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureInputPlayer</class>
+ <widget class="QDialog" name="ConfigureInputPlayer">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>408</width>
+ <height>731</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Configure Input</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_5">
+ <item>
+ <layout class="QGridLayout" name="buttons">
+ <item row="1" column="1">
+ <widget class="QGroupBox" name="RStick">
+ <property name="title">
+ <string>Right Stick</string>
+ </property>
+ <property name="alignment">
+ <set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter</set>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_5">
+ <item row="1" column="1">
+ <layout class="QVBoxLayout" name="buttonRStickDownVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickDownHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickDown">
+ <property name="text">
+ <string>Down:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStickDown">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonRStickRightVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickRightHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickRight">
+ <property name="text">
+ <string>Right:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStickRight">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="0" colspan="2">
+ <widget class="QPushButton" name="buttonRStickAnalog">
+ <property name="text">
+ <string>Set Analog Stick</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <layout class="QVBoxLayout" name="buttonRStickLeftVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickLeftHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickLeft">
+ <property name="text">
+ <string>Left:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStickLeft">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="0">
+ <layout class="QVBoxLayout" name="buttonRStickUpVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickUpHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickUp">
+ <property name="text">
+ <string>Up:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStickUp">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="2" column="0">
+ <layout class="QVBoxLayout" name="buttonRStickPressedVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickPressedHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickPressed">
+ <property name="text">
+ <string>Pressed:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStick">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="2" column="1">
+ <layout class="QVBoxLayout" name="buttonRStickModVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonRStickModHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelRStickMod">
+ <property name="text">
+ <string>Modifier:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRStickMod">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QGroupBox" name="Dpad">
+ <property name="title">
+ <string>Directional Pad</string>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="1" column="0">
+ <layout class="QVBoxLayout" name="buttonDpadUpVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonDpadUpHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelDpadUp">
+ <property name="text">
+ <string>Up:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonDpadUp">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="1">
+ <layout class="QVBoxLayout" name="buttonDpadDownVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonDpadDownHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelDpadDown">
+ <property name="text">
+ <string>Down:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonDpadDown">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="0">
+ <layout class="QVBoxLayout" name="buttonDpadLeftVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonDpadLeftHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelDpadLeft">
+ <property name="minimumSize">
+ <size>
+ <width>80</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Left:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonDpadLeft">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonDpadRightVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonDpadRightHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelDpadRight">
+ <property name="minimumSize">
+ <size>
+ <width>80</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Right:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonDpadRight">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="0" column="0">
+ <widget class="QGroupBox" name="faceButtons">
+ <property name="title">
+ <string>Face Buttons</string>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0">
+ <layout class="QVBoxLayout" name="buttonFaceButtonsAVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonFaceButtonsAHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelA">
+ <property name="minimumSize">
+ <size>
+ <width>80</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>A:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonA">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonFaceButtonsBVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonFaceButtonsBHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelB">
+ <property name="minimumSize">
+ <size>
+ <width>80</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>B:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonB">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="0">
+ <layout class="QVBoxLayout" name="buttonFaceButtonsXVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonFaceButtonsXHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelX">
+ <property name="text">
+ <string>X:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonX">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="1">
+ <layout class="QVBoxLayout" name="buttonFaceButtonsYVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonFaceButtonsYHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelY">
+ <property name="text">
+ <string>Y:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonY">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="5" column="0" colspan="2">
+ <widget class="QGroupBox" name="controller_color">
+ <property name="title">
+ <string>Controller Color</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_10" columnstretch="0,0,0,0,0,0,0">
+ <item row="0" column="0">
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLabel" name="left_body_label">
+ <property name="text">
+ <string>Left Body</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="6">
+ <spacer name="horizontalSpacer_3">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLabel" name="left_buttons_label">
+ <property name="minimumSize">
+ <size>
+ <width>90</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Left Buttons</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="5">
+ <widget class="QPushButton" name="right_buttons_button">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>32</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="4">
+ <widget class="QLabel" name="right_body_label">
+ <property name="text">
+ <string>Right Body</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="4">
+ <widget class="QLabel" name="right_buttons_label">
+ <property name="minimumSize">
+ <size>
+ <width>90</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Right Buttons</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="2">
+ <widget class="QPushButton" name="left_buttons_button">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>32</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QPushButton" name="left_body_button">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>32</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="5">
+ <widget class="QPushButton" name="right_body_button">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="minimumSize">
+ <size>
+ <width>32</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>40</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <spacer name="horizontalSpacer_4">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QGroupBox" name="LStick">
+ <property name="title">
+ <string>Left Stick</string>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_4">
+ <item row="1" column="1">
+ <layout class="QVBoxLayout" name="buttonLStickUpVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickUpHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelLStickUp">
+ <property name="text">
+ <string>Up:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStickUp">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="2">
+ <layout class="QVBoxLayout" name="buttonLStickRightVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickRightHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelLStickRight">
+ <property name="text">
+ <string>Right:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStickRight">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="4" column="1" colspan="2">
+ <widget class="QPushButton" name="buttonLStickAnalog">
+ <property name="text">
+ <string>Set Analog Stick</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonLStickLeftVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickLeftHorizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="labelLStickLeft">
+ <property name="text">
+ <string>Left:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStickLeft">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="2">
+ <layout class="QVBoxLayout" name="buttonLStickDownVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickDownHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelLStickDown">
+ <property name="text">
+ <string>Down:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStickDown">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="2">
+ <layout class="QVBoxLayout" name="buttonLStickModVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickModHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelLStickMod">
+ <property name="text">
+ <string>Modifier:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStickMod">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="1">
+ <layout class="QVBoxLayout" name="buttonLStickPressedVerticalLayout" stretch="0,0">
+ <item>
+ <layout class="QHBoxLayout" name="buttonLStickPressedHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelLStickPressed">
+ <property name="text">
+ <string>Pressed:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonLStick">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="3" column="0">
+ <widget class="QGroupBox" name="shoulderButtons">
+ <property name="title">
+ <string>Shoulder Buttons</string>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_3">
+ <item row="3" column="0">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSLVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsSLHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelSL">
+ <property name="text">
+ <string>SL:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonSL">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="2" column="1">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsZRVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsZRHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelZR">
+ <property name="text">
+ <string>ZR:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonZR">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="1">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsSRVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsSRHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelSR">
+ <property name="text">
+ <string>SR:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonSR">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsZLVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsZLHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelZL">
+ <property name="text">
+ <string>ZL:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonZL">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="0">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsLVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsLHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelL">
+ <property name="text">
+ <string>L:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonL">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="2" column="0">
+ <layout class="QVBoxLayout" name="buttonShoulderButtonsRVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonShoulderButtonsRHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelR">
+ <property name="text">
+ <string>R:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonR">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="3" column="1">
+ <widget class="QGroupBox" name="misc">
+ <property name="title">
+ <string>Misc.</string>
+ </property>
+ <property name="flat">
+ <bool>false</bool>
+ </property>
+ <property name="checkable">
+ <bool>false</bool>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_6">
+ <item row="1" column="0">
+ <layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonMiscMinusHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelMinus">
+ <property name="text">
+ <string>Minus:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonMinus">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="1">
+ <spacer name="verticalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="0">
+ <layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonMiscPlusHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelPlus">
+ <property name="text">
+ <string>Plus:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonPlus">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonMiscHomeHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelHome">
+ <property name="text">
+ <string>Home:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonHome">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="1" column="1">
+ <layout class="QVBoxLayout" name="buttonMiscScrCapVerticalLayout">
+ <item>
+ <layout class="QHBoxLayout" name="buttonMiscScrCapHorizontalLayout">
+ <item>
+ <widget class="QLabel" name="labelScreenshot">
+ <property name="text">
+ <string>Screen Capture:</string>
+ </property>
+ <property name="wordWrap">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonScreenshot">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="maximumSize">
+ <size>
+ <width>80</width>
+ <height>16777215</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout"/>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QPushButton" name="buttonClearAll">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="sizeIncrement">
+ <size>
+ <width>0</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="baseSize">
+ <size>
+ <width>0</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="layoutDirection">
+ <enum>Qt::LeftToRight</enum>
+ </property>
+ <property name="text">
+ <string>Clear All</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRestoreDefaults">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="sizeIncrement">
+ <size>
+ <width>0</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="baseSize">
+ <size>
+ <width>0</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="layoutDirection">
+ <enum>Qt::LeftToRight</enum>
+ </property>
+ <property name="text">
+ <string>Restore Defaults</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ConfigureInputPlayer</receiver>
+ <slot>accept()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>371</x>
+ <y>730</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>229</x>
+ <y>375</y>
+ </hint>
+ </hints>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>ConfigureInputPlayer</receiver>
+ <slot>reject()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>371</x>
+ <y>730</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>229</x>
+ <y>375</y>
+ </hint>
+ </hints>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp
new file mode 100644
index 000000000..ef857035e
--- /dev/null
+++ b/src/yuzu/configuration/configure_mouse_advanced.cpp
@@ -0,0 +1,213 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <memory>
+
+#include <QKeyEvent>
+#include <QMenu>
+#include <QTimer>
+
+#include "common/assert.h"
+#include "common/param_package.h"
+#include "input_common/main.h"
+#include "ui_configure_mouse_advanced.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_mouse_advanced.h"
+
+static QString GetKeyName(int key_code) {
+ switch (key_code) {
+ case Qt::Key_Shift:
+ return QObject::tr("Shift");
+ case Qt::Key_Control:
+ return QObject::tr("Ctrl");
+ case Qt::Key_Alt:
+ return QObject::tr("Alt");
+ case Qt::Key_Meta:
+ return "";
+ default:
+ return QKeySequence(key_code).toString();
+ }
+}
+
+static QString ButtonToText(const Common::ParamPackage& param) {
+ if (!param.Has("engine")) {
+ return QObject::tr("[not set]");
+ } else if (param.Get("engine", "") == "keyboard") {
+ return GetKeyName(param.Get("code", 0));
+ } else if (param.Get("engine", "") == "sdl") {
+ if (param.Has("hat")) {
+ return QString(QObject::tr("Hat %1 %2"))
+ .arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
+ }
+ if (param.Has("axis")) {
+ return QString(QObject::tr("Axis %1%2"))
+ .arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
+ }
+ if (param.Has("button")) {
+ return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
+ }
+ return QString();
+ } else {
+ return QObject::tr("[unknown]");
+ }
+}
+
+ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureMouseAdvanced>()),
+ timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
+ ui->setupUi(this);
+ setFocusPolicy(Qt::ClickFocus);
+
+ button_map = {
+ ui->left_button, ui->right_button, ui->middle_button, ui->forward_button, ui->back_button,
+ };
+
+ for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
+ if (!button_map[button_id])
+ continue;
+ button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
+ connect(button_map[button_id], &QPushButton::released, [=]() {
+ handleClick(
+ button_map[button_id],
+ [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
+ InputCommon::Polling::DeviceType::Button);
+ });
+ connect(button_map[button_id], &QPushButton::customContextMenuRequested,
+ [=](const QPoint& menu_location) {
+ QMenu context_menu;
+ context_menu.addAction(tr("Clear"), [&] {
+ buttons_param[button_id].Clear();
+ button_map[button_id]->setText(tr("[not set]"));
+ });
+ context_menu.addAction(tr("Restore Default"), [&] {
+ buttons_param[button_id] =
+ Common::ParamPackage{InputCommon::GenerateKeyboardParam(
+ Config::default_mouse_buttons[button_id])};
+ button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
+ });
+ context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
+ });
+ }
+
+ connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
+
+ timeout_timer->setSingleShot(true);
+ connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
+
+ connect(poll_timer.get(), &QTimer::timeout, [this]() {
+ Common::ParamPackage params;
+ for (auto& poller : device_pollers) {
+ params = poller->GetNextInput();
+ if (params.Has("engine")) {
+ setPollingResult(params, false);
+ return;
+ }
+ }
+ });
+
+ loadConfiguration();
+ resize(0, 0);
+}
+
+ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
+
+void ConfigureMouseAdvanced::applyConfiguration() {
+ std::transform(buttons_param.begin(), buttons_param.end(),
+ Settings::values.mouse_buttons.begin(),
+ [](const Common::ParamPackage& param) { return param.Serialize(); });
+}
+
+void ConfigureMouseAdvanced::loadConfiguration() {
+ std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
+ buttons_param.begin(),
+ [](const std::string& str) { return Common::ParamPackage(str); });
+ updateButtonLabels();
+}
+
+void ConfigureMouseAdvanced::restoreDefaults() {
+ for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
+ buttons_param[button_id] = Common::ParamPackage{
+ InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])};
+ }
+
+ updateButtonLabels();
+}
+
+void ConfigureMouseAdvanced::ClearAll() {
+ for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
+ if (button_map[i] && button_map[i]->isEnabled())
+ buttons_param[i].Clear();
+ }
+
+ updateButtonLabels();
+}
+
+void ConfigureMouseAdvanced::updateButtonLabels() {
+ for (int button = 0; button < Settings::NativeMouseButton::NumMouseButtons; button++) {
+ button_map[button]->setText(ButtonToText(buttons_param[button]));
+ }
+}
+
+void ConfigureMouseAdvanced::handleClick(
+ QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::DeviceType type) {
+ button->setText(tr("[press key]"));
+ button->setFocus();
+
+ const auto iter = std::find(button_map.begin(), button_map.end(), button);
+ ASSERT(iter != button_map.end());
+ const auto index = std::distance(button_map.begin(), iter);
+ ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
+
+ input_setter = new_input_setter;
+
+ device_pollers = InputCommon::Polling::GetPollers(type);
+
+ // Keyboard keys can only be used as button devices
+ want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
+
+ for (auto& poller : device_pollers) {
+ poller->Start();
+ }
+
+ grabKeyboard();
+ grabMouse();
+ timeout_timer->start(5000); // Cancel after 5 seconds
+ poll_timer->start(200); // Check for new inputs every 200ms
+}
+
+void ConfigureMouseAdvanced::setPollingResult(const Common::ParamPackage& params, bool abort) {
+ releaseKeyboard();
+ releaseMouse();
+ timeout_timer->stop();
+ poll_timer->stop();
+ for (auto& poller : device_pollers) {
+ poller->Stop();
+ }
+
+ if (!abort) {
+ (*input_setter)(params);
+ }
+
+ updateButtonLabels();
+ input_setter = std::nullopt;
+}
+
+void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
+ if (!input_setter || !event)
+ return;
+
+ if (event->key() != Qt::Key_Escape) {
+ if (want_keyboard_keys) {
+ setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
+ false);
+ } else {
+ // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
+ return;
+ }
+ }
+ setPollingResult({}, true);
+}
diff --git a/src/yuzu/configuration/configure_mouse_advanced.h b/src/yuzu/configuration/configure_mouse_advanced.h
new file mode 100644
index 000000000..e04da4bf2
--- /dev/null
+++ b/src/yuzu/configuration/configure_mouse_advanced.h
@@ -0,0 +1,68 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <optional>
+#include <QDialog>
+
+#include "core/settings.h"
+
+class QCheckBox;
+class QPushButton;
+class QTimer;
+
+namespace Ui {
+class ConfigureMouseAdvanced;
+}
+
+class ConfigureMouseAdvanced : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureMouseAdvanced(QWidget* parent);
+ ~ConfigureMouseAdvanced() override;
+
+ void applyConfiguration();
+
+private:
+ /// Load configuration settings.
+ void loadConfiguration();
+ /// Restore all buttons to their default values.
+ void restoreDefaults();
+ /// Clear all input configuration
+ void ClearAll();
+
+ /// Update UI to reflect current configuration.
+ void updateButtonLabels();
+
+ /// Called when the button was pressed.
+ void handleClick(QPushButton* button,
+ std::function<void(const Common::ParamPackage&)> new_input_setter,
+ InputCommon::Polling::DeviceType type);
+
+ /// Finish polling and configure input using the input_setter
+ void setPollingResult(const Common::ParamPackage& params, bool abort);
+
+ /// Handle key press events.
+ void keyPressEvent(QKeyEvent* event) override;
+
+ std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
+
+ /// This will be the the setting function when an input is awaiting configuration.
+ std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
+
+ std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
+ std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
+
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
+
+ std::unique_ptr<QTimer> timeout_timer;
+ std::unique_ptr<QTimer> poll_timer;
+
+ /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
+ /// keyboard events are ignored.
+ bool want_keyboard_keys = false;
+};
diff --git a/src/yuzu/configuration/configure_mouse_advanced.ui b/src/yuzu/configuration/configure_mouse_advanced.ui
new file mode 100644
index 000000000..08245ecf0
--- /dev/null
+++ b/src/yuzu/configuration/configure_mouse_advanced.ui
@@ -0,0 +1,261 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureMouseAdvanced</class>
+ <widget class="QDialog" name="ConfigureMouseAdvanced">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>250</width>
+ <height>261</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Configure Mouse</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
+ <property name="title">
+ <string>Mouse Buttons</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="4">
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="3">
+ <layout class="QVBoxLayout" name="verticalLayout_4">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Right:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="right_button">
+ <property name="minimumSize">
+ <size>
+ <width>75</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="0">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="2" column="1">
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>Middle:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="middle_button">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="1">
+ <layout class="QVBoxLayout" name="verticalLayout_5">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_4">
+ <item>
+ <widget class="QLabel" name="label_4">
+ <property name="minimumSize">
+ <size>
+ <width>54</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Back:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="back_button">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="0" column="1">
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Left:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="left_button">
+ <property name="minimumSize">
+ <size>
+ <width>75</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="3">
+ <layout class="QVBoxLayout" name="verticalLayout_6">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_5">
+ <item>
+ <widget class="QLabel" name="label_5">
+ <property name="text">
+ <string>Forward:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QPushButton" name="forward_button">
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_6">
+ <item>
+ <widget class="QPushButton" name="buttonClearAll">
+ <property name="text">
+ <string>Clear All</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="buttonRestoreDefaults">
+ <property name="text">
+ <string>Restore Defaults</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer_3">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ConfigureMouseAdvanced</receiver>
+ <slot>accept()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>124</x>
+ <y>266</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>124</x>
+ <y>143</y>
+ </hint>
+ </hints>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>ConfigureMouseAdvanced</receiver>
+ <slot>reject()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>124</x>
+ <y>266</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>124</x>
+ <y>143</y>
+ </hint>
+ </hints>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 4803d43bb..ab5d46492 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -137,6 +137,12 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
connect(ui->pm_remove, &QPushButton::pressed, this, &ConfigureSystem::DeleteUser);
connect(ui->pm_set_image, &QPushButton::pressed, this, &ConfigureSystem::SetUserImage);
+ connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
+ ui->rng_seed_edit->setEnabled(checked);
+ if (!checked)
+ ui->rng_seed_edit->setText(QStringLiteral("00000000"));
+ });
+
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
@@ -155,6 +161,13 @@ void ConfigureSystem::setConfiguration() {
PopulateUserList();
UpdateCurrentUser();
+
+ ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
+ ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
+
+ const auto rng_seed =
+ QString("%1").arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'}).toUpper();
+ ui->rng_seed_edit->setText(rng_seed);
}
void ConfigureSystem::PopulateUserList() {
@@ -195,6 +208,12 @@ void ConfigureSystem::applyConfiguration() {
return;
Settings::values.language_index = ui->combo_language->currentIndex();
+
+ if (ui->rng_seed_checkbox->isChecked())
+ Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16);
+ else
+ Settings::values.rng_seed = std::nullopt;
+
Settings::Apply();
}
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index 020b32a37..a91580893 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
- <width>360</width>
+ <width>366</width>
<height>483</height>
</rect>
</property>
@@ -22,98 +22,6 @@
<string>System Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout">
- <item row="1" column="0">
- <widget class="QLabel" name="label_language">
- <property name="text">
- <string>Language</string>
- </property>
- </widget>
- </item>
- <item row="0" column="0">
- <widget class="QLabel" name="label_birthday">
- <property name="text">
- <string>Birthday</string>
- </property>
- </widget>
- </item>
- <item row="3" column="0">
- <widget class="QLabel" name="label_console_id">
- <property name="text">
- <string>Console ID:</string>
- </property>
- </widget>
- </item>
- <item row="0" column="1">
- <layout class="QHBoxLayout" name="horizontalLayout_birthday2">
- <item>
- <widget class="QComboBox" name="combo_birthmonth">
- <item>
- <property name="text">
- <string>January</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>February</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>March</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>April</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>May</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>June</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>July</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>August</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>September</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>October</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>November</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>December</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QComboBox" name="combo_birthday"/>
- </item>
- </layout>
- </item>
<item row="1" column="1">
<widget class="QComboBox" name="combo_language">
<property name="toolTip">
@@ -206,6 +114,13 @@
</item>
</widget>
</item>
+ <item row="3" column="0">
+ <widget class="QLabel" name="label_console_id">
+ <property name="text">
+ <string>Console ID:</string>
+ </property>
+ </widget>
+ </item>
<item row="2" column="0">
<widget class="QLabel" name="label_sound">
<property name="text">
@@ -213,6 +128,100 @@
</property>
</widget>
</item>
+ <item row="0" column="0">
+ <widget class="QLabel" name="label_birthday">
+ <property name="text">
+ <string>Birthday</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <layout class="QHBoxLayout" name="horizontalLayout_birthday2">
+ <item>
+ <widget class="QComboBox" name="combo_birthmonth">
+ <item>
+ <property name="text">
+ <string>January</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>February</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>March</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>April</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>May</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>June</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>July</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>August</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>September</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>October</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>November</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>December</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="combo_birthday"/>
+ </item>
+ </layout>
+ </item>
+ <item row="3" column="1">
+ <widget class="QPushButton" name="button_regenerate_console_id">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="layoutDirection">
+ <enum>Qt::RightToLeft</enum>
+ </property>
+ <property name="text">
+ <string>Regenerate</string>
+ </property>
+ </widget>
+ </item>
<item row="2" column="1">
<widget class="QComboBox" name="combo_sound">
<item>
@@ -232,19 +241,38 @@
</item>
</widget>
</item>
- <item row="3" column="1">
- <widget class="QPushButton" name="button_regenerate_console_id">
+ <item row="1" column="0">
+ <widget class="QLabel" name="label_language">
+ <property name="text">
+ <string>Language</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QCheckBox" name="rng_seed_checkbox">
+ <property name="text">
+ <string>RNG Seed</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="1">
+ <widget class="QLineEdit" name="rng_seed_edit">
<property name="sizePolicy">
- <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
- <property name="layoutDirection">
- <enum>Qt::RightToLeft</enum>
+ <property name="font">
+ <font>
+ <family>Lucida Console</family>
+ </font>
</property>
- <property name="text">
- <string>Regenerate</string>
+ <property name="inputMask">
+ <string notr="true">HHHHHHHH</string>
+ </property>
+ <property name="maxLength">
+ <number>8</number>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
new file mode 100644
index 000000000..9c1561e9d
--- /dev/null
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
@@ -0,0 +1,42 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include "ui_configure_touchscreen_advanced.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_touchscreen_advanced.h"
+
+ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
+ : QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchscreenAdvanced>()) {
+ ui->setupUi(this);
+
+ connect(ui->restore_defaults_button, &QPushButton::pressed, this,
+ &ConfigureTouchscreenAdvanced::restoreDefaults);
+
+ loadConfiguration();
+ resize(0, 0);
+}
+
+ConfigureTouchscreenAdvanced::~ConfigureTouchscreenAdvanced() = default;
+
+void ConfigureTouchscreenAdvanced::applyConfiguration() {
+ Settings::values.touchscreen.finger = ui->finger_box->value();
+ Settings::values.touchscreen.diameter_x = ui->diameter_x_box->value();
+ Settings::values.touchscreen.diameter_y = ui->diameter_y_box->value();
+ Settings::values.touchscreen.rotation_angle = ui->angle_box->value();
+}
+
+void ConfigureTouchscreenAdvanced::loadConfiguration() {
+ ui->finger_box->setValue(Settings::values.touchscreen.finger);
+ ui->diameter_x_box->setValue(Settings::values.touchscreen.diameter_x);
+ ui->diameter_y_box->setValue(Settings::values.touchscreen.diameter_y);
+ ui->angle_box->setValue(Settings::values.touchscreen.rotation_angle);
+}
+
+void ConfigureTouchscreenAdvanced::restoreDefaults() {
+ ui->finger_box->setValue(0);
+ ui->diameter_x_box->setValue(15);
+ ui->diameter_y_box->setValue(15);
+ ui->angle_box->setValue(0);
+}
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.h b/src/yuzu/configuration/configure_touchscreen_advanced.h
new file mode 100644
index 000000000..41cd255fb
--- /dev/null
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.h
@@ -0,0 +1,32 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QWidget>
+#include "yuzu/configuration/config.h"
+
+namespace Ui {
+class ConfigureTouchscreenAdvanced;
+}
+
+class ConfigureTouchscreenAdvanced : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureTouchscreenAdvanced(QWidget* parent);
+ ~ConfigureTouchscreenAdvanced() override;
+
+ void applyConfiguration();
+
+private:
+ /// Load configuration settings.
+ void loadConfiguration();
+ /// Restore all buttons to their default values.
+ void restoreDefaults();
+
+ std::unique_ptr<Ui::ConfigureTouchscreenAdvanced> ui;
+};
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.ui b/src/yuzu/configuration/configure_touchscreen_advanced.ui
new file mode 100644
index 000000000..1171c2dd1
--- /dev/null
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.ui
@@ -0,0 +1,199 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureTouchscreenAdvanced</class>
+ <widget class="QDialog" name="ConfigureTouchscreenAdvanced">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>298</width>
+ <height>339</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Configure Touchscreen</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="minimumSize">
+ <size>
+ <width>280</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Warning: The settings in this page affect the inner workings of yuzu's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
+ <property name="title">
+ <string>Touch Parameters</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="2" column="1">
+ <widget class="QLabel" name="label_4">
+ <property name="text">
+ <string>Touch Diameter Y</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Finger</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="3">
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Touch Diameter X</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QSpinBox" name="finger_box">
+ <property name="minimumSize">
+ <size>
+ <width>80</width>
+ <height>0</height>
+ </size>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="1">
+ <widget class="QLabel" name="label_5">
+ <property name="text">
+ <string>Rotational Angle</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="2">
+ <widget class="QSpinBox" name="diameter_x_box"/>
+ </item>
+ <item row="2" column="2">
+ <widget class="QSpinBox" name="diameter_y_box"/>
+ </item>
+ <item row="3" column="2">
+ <widget class="QSpinBox" name="angle_box"/>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QPushButton" name="restore_defaults_button">
+ <property name="text">
+ <string>Restore Defaults</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ConfigureTouchscreenAdvanced</receiver>
+ <slot>accept()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>140</x>
+ <y>318</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>140</x>
+ <y>169</y>
+ </hint>
+ </hints>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>ConfigureTouchscreenAdvanced</receiver>
+ <slot>reject()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>140</x>
+ <y>318</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>140</x>
+ <y>169</y>
+ </hint>
+ </hints>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_web.h b/src/yuzu/configuration/configure_web.h
index 7741ab95d..7752ae4a1 100644
--- a/src/yuzu/configuration/configure_web.h
+++ b/src/yuzu/configuration/configure_web.h
@@ -17,18 +17,17 @@ class ConfigureWeb : public QWidget {
public:
explicit ConfigureWeb(QWidget* parent = nullptr);
- ~ConfigureWeb();
+ ~ConfigureWeb() override;
void applyConfiguration();
void retranslateUi();
-public slots:
+private:
void RefreshTelemetryID();
void OnLoginChanged();
void VerifyLogin();
void OnLoginVerified();
-private:
void setConfiguration();
bool user_verified = true;
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 0c831c9f4..f9c18ede4 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -7,10 +7,10 @@
#include "common/assert.h"
#include "core/core.h"
-#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/process.h"
+#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
@@ -153,8 +153,8 @@ QString WaitTreeWaitObject::GetText() const {
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
switch (object.GetHandleType()) {
- case Kernel::HandleType::Event:
- return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::Event&>(object));
+ case Kernel::HandleType::ReadableEvent:
+ return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::ReadableEvent&>(object));
case Kernel::HandleType::Timer:
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
case Kernel::HandleType::Thread:
@@ -332,7 +332,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
return list;
}
-WaitTreeEvent::WaitTreeEvent(const Kernel::Event& object) : WaitTreeWaitObject(object) {}
+WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object) : WaitTreeWaitObject(object) {}
WaitTreeEvent::~WaitTreeEvent() = default;
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
@@ -340,7 +340,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1")
- .arg(GetResetTypeQString(static_cast<const Kernel::Event&>(object).GetResetType()))));
+ .arg(GetResetTypeQString(
+ static_cast<const Kernel::ReadableEvent&>(object).GetResetType()))));
return list;
}
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h
index 331f89885..492fb6ac9 100644
--- a/src/yuzu/debugger/wait_tree.h
+++ b/src/yuzu/debugger/wait_tree.h
@@ -17,8 +17,8 @@
class EmuThread;
namespace Kernel {
+class ReadableEvent;
class WaitObject;
-class Event;
class Thread;
class Timer;
} // namespace Kernel
@@ -144,7 +144,7 @@ public:
class WaitTreeEvent : public WaitTreeWaitObject {
Q_OBJECT
public:
- explicit WaitTreeEvent(const Kernel::Event& object);
+ explicit WaitTreeEvent(const Kernel::ReadableEvent& object);
~WaitTreeEvent() override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index a5a4aa432..b52a50915 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -214,13 +214,20 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
+ tree_view->setStyleSheet("QTreeView{ border: none; }");
- item_model->insertColumns(0, COLUMN_COUNT);
+ item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
- item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
- item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
- item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+
+ if (UISettings::values.show_add_ons) {
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ } else {
+ item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
+ }
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
@@ -394,6 +401,25 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
}
tree_view->setEnabled(false);
+
+ // Update the columns in case UISettings has changed
+ item_model->removeColumns(0, item_model->columnCount());
+ item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
+ item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
+ item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
+
+ if (UISettings::values.show_add_ons) {
+ item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
+ } else {
+ item_model->setHeaderData(COLUMN_FILE_TYPE - 1, Qt::Horizontal, tr("File type"));
+ item_model->setHeaderData(COLUMN_SIZE - 1, Qt::Horizontal, tr("Size"));
+ item_model->removeColumns(COLUMN_COUNT - 1, 1);
+ }
+
+ LoadInterfaceLayout();
+
// Delete any rows that might already exist if we're repopulating
item_model->removeRows(0, item_model->rowCount());
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 3d865a12d..9fd074223 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -86,6 +86,35 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
out.chop(1);
return out;
}
+
+QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
+ const std::vector<u8>& icon, Loader::AppLoader& loader,
+ u64 program_id, const CompatibilityList& compatibility_list,
+ const FileSys::PatchManager& patch) {
+ const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
+
+ // The game list uses this as compatibility number for untested games
+ QString compatibility{"99"};
+ if (it != compatibility_list.end()) {
+ compatibility = it->second.first;
+ }
+
+ QList<QStandardItem*> list{
+ new GameListItemPath(
+ FormatGameName(path), icon, QString::fromStdString(name),
+ QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
+ new GameListItemCompat(compatibility),
+ new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
+ new GameListItemSize(FileUtil::GetSize(path)),
+ };
+
+ if (UISettings::values.show_add_ons) {
+ list.insert(
+ 2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
+ }
+
+ return list;
+}
} // Anonymous namespace
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
@@ -97,11 +126,11 @@ GameListWorker::~GameListWorker() = default;
void GameListWorker::AddInstalledTitlesToGameList() {
const auto cache = Service::FileSystem::GetUnionContents();
- const auto installed_games = cache->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Program);
+ const auto installed_games = cache.ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Program);
for (const auto& game : installed_games) {
- const auto file = cache->GetEntryUnparsed(game);
+ const auto file = cache.GetEntryUnparsed(game);
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
if (!loader)
continue;
@@ -112,35 +141,19 @@ void GameListWorker::AddInstalledTitlesToGameList() {
loader->ReadProgramId(program_id);
const FileSys::PatchManager patch{program_id};
- const auto control = cache->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
+ const auto control = cache.GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr)
GetMetadataFromControlNCA(patch, *control, icon, name);
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- emit EntryReady({
- new GameListItemPath(
- FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(FormatPatchNameVersions(patch, *loader)),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(file->GetSize()),
- });
+ emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
+ compatibility_list, patch));
}
- const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application,
- FileSys::ContentRecordType::Control);
+ const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
+ FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
- auto nca = cache->GetEntry(entry);
+ auto nca = cache.GetEntry(entry);
if (nca != nullptr) {
nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
}
@@ -150,14 +163,14 @@ void GameListWorker::AddInstalledTitlesToGameList() {
void GameListWorker::FillControlMap(const std::string& dir_path) {
const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
+ if (stop_processing) {
+ // Breaks the callback loop
+ return false;
+ }
- bool is_dir = FileUtil::IsDirectory(physical_name);
- QFileInfo file_info(physical_name.c_str());
- if (!is_dir && file_info.suffix().toStdString() == "nca") {
+ const std::string physical_name = directory + DIR_SEP + virtual_name;
+ const QFileInfo file_info(QString::fromStdString(physical_name));
+ if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
auto nca =
std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
if (nca->GetType() == FileSys::NCAContentType::Control) {
@@ -174,12 +187,13 @@ void GameListWorker::FillControlMap(const std::string& dir_path) {
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
- std::string physical_name = directory + DIR_SEP + virtual_name;
-
- if (stop_processing)
- return false; // Breaks the callback loop.
+ if (stop_processing) {
+ // Breaks the callback loop.
+ return false;
+ }
- bool is_dir = FileUtil::IsDirectory(physical_name);
+ const std::string physical_name = directory + DIR_SEP + virtual_name;
+ const bool is_dir = FileUtil::IsDirectory(physical_name);
if (!is_dir &&
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
std::unique_ptr<Loader::AppLoader> loader =
@@ -209,25 +223,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
}
}
- auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
-
- // The game list uses this as compatibility number for untested games
- QString compatibility("99");
- if (it != compatibility_list.end())
- compatibility = it->second.first;
-
- emit EntryReady({
- new GameListItemPath(
- FormatGameName(physical_name), icon, QString::fromStdString(name),
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())),
- program_id),
- new GameListItemCompat(compatibility),
- new GameListItem(
- FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())),
- new GameListItem(
- QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
- new GameListItemSize(FileUtil::GetSize(physical_name)),
- });
+ emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
+ compatibility_list, patch));
} else if (is_dir && recursion > 0) {
watch_list.append(QString::fromStdString(physical_name));
AddFstEntriesToGameList(physical_name, recursion - 1);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 74a44be37..22c207a3a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -8,11 +8,13 @@
#include <thread>
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
+#include "applets/software_keyboard.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/am/applets/applets.h"
-// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
+// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
// defines.
static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
@@ -59,6 +61,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/file_sys/romfs.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/submission_package.h"
+#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/filesystem/fsp_ldr.h"
@@ -204,6 +207,27 @@ GMainWindow::~GMainWindow() {
delete render_window;
}
+void GMainWindow::SoftwareKeyboardGetText(
+ const Core::Frontend::SoftwareKeyboardParameters& parameters) {
+ QtSoftwareKeyboardDialog dialog(this, parameters);
+ dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
+ Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
+ dialog.setWindowModality(Qt::WindowModal);
+ dialog.exec();
+
+ if (!dialog.GetStatus()) {
+ emit SoftwareKeyboardFinishedText(std::nullopt);
+ return;
+ }
+
+ emit SoftwareKeyboardFinishedText(dialog.GetText());
+}
+
+void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message) {
+ QMessageBox::warning(this, tr("Text Check Failed"), QString::fromStdU16String(error_message));
+ emit SoftwareKeyboardFinishedCheckDialog();
+}
+
void GMainWindow::InitializeWidgets() {
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
ui.action_Report_Compatibility->setVisible(true);
@@ -308,6 +332,8 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
+ hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
+ Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -361,6 +387,12 @@ void GMainWindow::InitializeHotkeys() {
UpdateStatusBar();
}
});
+ connect(hotkey_registry.GetHotkey("Main Window", "Load Amiibo", this), &QShortcut::activated,
+ this, [&] {
+ if (ui.action_Load_Amiibo->isEnabled()) {
+ OnLoadAmiibo();
+ }
+ });
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -486,32 +518,20 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
- if (!GLAD_GL_ARB_program_interface_query)
- unsupported_ext.append("ARB_program_interface_query");
- if (!GLAD_GL_ARB_separate_shader_objects)
- unsupported_ext.append("ARB_separate_shader_objects");
- if (!GLAD_GL_ARB_vertex_attrib_binding)
- unsupported_ext.append("ARB_vertex_attrib_binding");
+ if (!GLAD_GL_ARB_direct_state_access)
+ unsupported_ext.append("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_base_instance)
- unsupported_ext.append("ARB_base_instance");
- if (!GLAD_GL_ARB_texture_storage)
- unsupported_ext.append("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.append("ARB_multi_bind");
- if (!GLAD_GL_ARB_copy_image)
- unsupported_ext.append("ARB_copy_image");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.append("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.append("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_texture_compression_bptc)
- unsupported_ext.append("ARB_texture_compression_bptc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.append("ARB_depth_buffer_float");
@@ -530,8 +550,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
render_window->MakeCurrent();
if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
- tr("Your GPU may not support OpenGL 3.3, or you do not "
+ QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
+ tr("Your GPU may not support OpenGL 4.3, or you do not "
"have the latest graphics driver."));
return false;
}
@@ -551,6 +571,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
system.SetGPUDebugContext(debug_context);
+ system.SetSoftwareKeyboard(std::make_unique<QtSoftwareKeyboard>(*this));
+
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
const auto drd_callout =
@@ -885,7 +907,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
}
const auto installed = Service::FileSystem::GetUnionContents();
- auto romfs_title_id = SelectRomFSDumpTarget(*installed, program_id);
+ const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
if (!romfs_title_id) {
failed();
@@ -900,7 +922,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
if (*romfs_title_id == program_id) {
romfs = file;
} else {
- romfs = installed->GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
+ romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
}
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
@@ -933,7 +955,8 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
const auto full = res == "Full";
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
- QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
+ QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
+ static_cast<s32>(entry_size), this);
progress.setWindowModality(Qt::WindowModal);
progress.setMinimumDuration(100);
@@ -1084,14 +1107,14 @@ void GMainWindow::OnMenuInstallToNAND() {
return;
}
const auto res =
- Service::FileSystem::GetUserNANDContents()->InstallEntry(nsp, false, qt_raw_copy);
+ Service::FileSystem::GetUserNANDContents()->InstallEntry(*nsp, false, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
success();
} else {
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- nsp, true, qt_raw_copy);
+ *nsp, true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
@@ -1146,10 +1169,10 @@ void GMainWindow::OnMenuInstallToNAND() {
FileSys::InstallResult res;
if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
+ *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
} else {
res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
- nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
+ *nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
}
if (res == FileSys::InstallResult::Success) {
@@ -1157,7 +1180,7 @@ void GMainWindow::OnMenuInstallToNAND() {
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
- nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
+ *nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
@@ -1219,8 +1242,13 @@ void GMainWindow::OnMenuRecentFile() {
void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true);
+
+ qRegisterMetaType<Core::Frontend::SoftwareKeyboardParameters>(
+ "Core::Frontend::SoftwareKeyboardParameters");
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
+ qRegisterMetaType<std::optional<std::u16string>>("std::optional<std::u16string>");
+
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
ui.action_Start->setEnabled(false);
@@ -1332,7 +1360,13 @@ void GMainWindow::OnConfigure() {
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.gamedir,
+ UISettings::values.gamedir_deepscan);
+ }
+
config->Save();
}
}
@@ -1621,7 +1655,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
return;
}
- if (ui.action_Fullscreen->isChecked()) {
+ if (!ui.action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 929250e8c..674e73412 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -29,6 +29,10 @@ class ProfilerWidget;
class WaitTreeWidget;
enum class GameListOpenTarget;
+namespace Core::Frontend {
+struct SoftwareKeyboardParameters;
+} // namespace Core::Frontend
+
namespace FileSys {
class RegisteredCacheUnion;
class VfsFilesystem;
@@ -95,6 +99,13 @@ signals:
// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
+ void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
+ void SoftwareKeyboardFinishedCheckDialog();
+
+public slots:
+ void SoftwareKeyboardGetText(const Core::Frontend::SoftwareKeyboardParameters& parameters);
+ void SoftwareKeyboardInvokeCheckDialog(std::u16string error_message);
+
private:
void InitializeWidgets();
void InitializeDebugWidgets();
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 28cf269e7..75e96387f 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -70,6 +70,8 @@
<addaction name="separator"/>
<addaction name="action_Load_Amiibo"/>
<addaction name="separator"/>
+ <addaction name="action_Open_yuzu_Folder"/>
+ <addaction name="separator"/>
<addaction name="action_Exit"/>
</widget>
<widget class="QMenu" name="menu_Emulation">
@@ -110,7 +112,6 @@
<string>&amp;Help</string>
</property>
<addaction name="action_Report_Compatibility"/>
- <addaction name="action_Open_yuzu_Folder" />
<addaction name="separator"/>
<addaction name="action_About"/>
</widget>
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/ui_settings.h
index 2e617d52a..e80aebc0a 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/ui_settings.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -59,9 +60,11 @@ struct Values {
// Game List
bool show_unknown;
+ bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
+ std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index b456266a6..097c1fbe3 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -65,30 +65,271 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
},
}};
+static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
+ SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
+ SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
+};
+
+static const std::array<int, 0x8A> keyboard_keys = {
+ 0,
+ 0,
+ 0,
+ 0,
+ SDL_SCANCODE_A,
+ SDL_SCANCODE_B,
+ SDL_SCANCODE_C,
+ SDL_SCANCODE_D,
+ SDL_SCANCODE_E,
+ SDL_SCANCODE_F,
+ SDL_SCANCODE_G,
+ SDL_SCANCODE_H,
+ SDL_SCANCODE_I,
+ SDL_SCANCODE_J,
+ SDL_SCANCODE_K,
+ SDL_SCANCODE_L,
+ SDL_SCANCODE_M,
+ SDL_SCANCODE_N,
+ SDL_SCANCODE_O,
+ SDL_SCANCODE_P,
+ SDL_SCANCODE_Q,
+ SDL_SCANCODE_R,
+ SDL_SCANCODE_S,
+ SDL_SCANCODE_T,
+ SDL_SCANCODE_U,
+ SDL_SCANCODE_V,
+ SDL_SCANCODE_W,
+ SDL_SCANCODE_X,
+ SDL_SCANCODE_Y,
+ SDL_SCANCODE_Z,
+ SDL_SCANCODE_1,
+ SDL_SCANCODE_2,
+ SDL_SCANCODE_3,
+ SDL_SCANCODE_4,
+ SDL_SCANCODE_5,
+ SDL_SCANCODE_6,
+ SDL_SCANCODE_7,
+ SDL_SCANCODE_8,
+ SDL_SCANCODE_9,
+ SDL_SCANCODE_0,
+ SDL_SCANCODE_RETURN,
+ SDL_SCANCODE_ESCAPE,
+ SDL_SCANCODE_BACKSPACE,
+ SDL_SCANCODE_TAB,
+ SDL_SCANCODE_SPACE,
+ SDL_SCANCODE_MINUS,
+ SDL_SCANCODE_EQUALS,
+ SDL_SCANCODE_LEFTBRACKET,
+ SDL_SCANCODE_RIGHTBRACKET,
+ SDL_SCANCODE_BACKSLASH,
+ 0,
+ SDL_SCANCODE_SEMICOLON,
+ SDL_SCANCODE_APOSTROPHE,
+ SDL_SCANCODE_GRAVE,
+ SDL_SCANCODE_COMMA,
+ SDL_SCANCODE_PERIOD,
+ SDL_SCANCODE_SLASH,
+ SDL_SCANCODE_CAPSLOCK,
+
+ SDL_SCANCODE_F1,
+ SDL_SCANCODE_F2,
+ SDL_SCANCODE_F3,
+ SDL_SCANCODE_F4,
+ SDL_SCANCODE_F5,
+ SDL_SCANCODE_F6,
+ SDL_SCANCODE_F7,
+ SDL_SCANCODE_F8,
+ SDL_SCANCODE_F9,
+ SDL_SCANCODE_F10,
+ SDL_SCANCODE_F11,
+ SDL_SCANCODE_F12,
+
+ 0,
+ SDL_SCANCODE_SCROLLLOCK,
+ SDL_SCANCODE_PAUSE,
+ SDL_SCANCODE_INSERT,
+ SDL_SCANCODE_HOME,
+ SDL_SCANCODE_PAGEUP,
+ SDL_SCANCODE_DELETE,
+ SDL_SCANCODE_END,
+ SDL_SCANCODE_PAGEDOWN,
+ SDL_SCANCODE_RIGHT,
+ SDL_SCANCODE_LEFT,
+ SDL_SCANCODE_DOWN,
+ SDL_SCANCODE_UP,
+
+ SDL_SCANCODE_NUMLOCKCLEAR,
+ SDL_SCANCODE_KP_DIVIDE,
+ SDL_SCANCODE_KP_MULTIPLY,
+ SDL_SCANCODE_KP_MINUS,
+ SDL_SCANCODE_KP_PLUS,
+ SDL_SCANCODE_KP_ENTER,
+ SDL_SCANCODE_KP_1,
+ SDL_SCANCODE_KP_2,
+ SDL_SCANCODE_KP_3,
+ SDL_SCANCODE_KP_4,
+ SDL_SCANCODE_KP_5,
+ SDL_SCANCODE_KP_6,
+ SDL_SCANCODE_KP_7,
+ SDL_SCANCODE_KP_8,
+ SDL_SCANCODE_KP_9,
+ SDL_SCANCODE_KP_0,
+ SDL_SCANCODE_KP_PERIOD,
+
+ 0,
+ 0,
+ SDL_SCANCODE_POWER,
+ SDL_SCANCODE_KP_EQUALS,
+
+ SDL_SCANCODE_F13,
+ SDL_SCANCODE_F14,
+ SDL_SCANCODE_F15,
+ SDL_SCANCODE_F16,
+ SDL_SCANCODE_F17,
+ SDL_SCANCODE_F18,
+ SDL_SCANCODE_F19,
+ SDL_SCANCODE_F20,
+ SDL_SCANCODE_F21,
+ SDL_SCANCODE_F22,
+ SDL_SCANCODE_F23,
+ SDL_SCANCODE_F24,
+
+ 0,
+ SDL_SCANCODE_HELP,
+ SDL_SCANCODE_MENU,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ SDL_SCANCODE_KP_COMMA,
+ SDL_SCANCODE_KP_LEFTPAREN,
+ SDL_SCANCODE_KP_RIGHTPAREN,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+static const std::array<int, 8> keyboard_mods{
+ SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
+ SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
+};
+
void Config::ReadValues() {
// Controls
+ for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ const auto group = fmt::format("ControlsP{}", p);
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
+ Settings::values.players[p].buttons[i] =
+ sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
+ if (Settings::values.players[p].buttons[i].empty())
+ Settings::values.players[p].buttons[i] = default_param;
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
+ default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
+ default_analogs[i][3], default_analogs[i][4], 0.5f);
+ Settings::values.players[p].analogs[i] =
+ sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
+ if (Settings::values.players[p].analogs[i].empty())
+ Settings::values.players[p].analogs[i] = default_param;
+ }
+ }
+
+ Settings::values.mouse_enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
+ for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
+ std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
+ Settings::values.mouse_buttons[i] = sdl2_config->Get(
+ "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
+ default_param);
+ if (Settings::values.mouse_buttons[i].empty())
+ Settings::values.mouse_buttons[i] = default_param;
+ }
+
+ Settings::values.motion_device = sdl2_config->Get(
+ "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
+
+ Settings::values.keyboard_enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
+
+ Settings::values.debug_pad_enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.buttons[i] =
- sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
- if (Settings::values.buttons[i].empty())
- Settings::values.buttons[i] = default_param;
+ Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
+ "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
+ default_param);
+ if (Settings::values.debug_pad_buttons[i].empty())
+ Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.analogs[i] =
- sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param);
- if (Settings::values.analogs[i].empty())
- Settings::values.analogs[i] = default_param;
+ Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
+ "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
+ default_param);
+ if (Settings::values.debug_pad_analogs[i].empty())
+ Settings::values.debug_pad_analogs[i] = default_param;
}
- Settings::values.motion_device = sdl2_config->Get(
- "Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
- Settings::values.touch_device =
- sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
+ Settings::values.touchscreen.enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
+ Settings::values.touchscreen.device =
+ sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
+ Settings::values.touchscreen.finger =
+ sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
+ Settings::values.touchscreen.rotation_angle =
+ sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
+ Settings::values.touchscreen.diameter_x =
+ sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
+ Settings::values.touchscreen.diameter_y =
+ sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
+
+ std::transform(keyboard_keys.begin(), keyboard_keys.end(),
+ Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
+ std::transform(keyboard_mods.begin(), keyboard_mods.end(),
+ Settings::values.keyboard_keys.begin() +
+ Settings::NativeKeyboard::LeftControlKey,
+ InputCommon::GenerateKeyboardParam);
+ std::transform(keyboard_mods.begin(), keyboard_mods.end(),
+ Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
+
+ // Data Storage
+ Settings::values.use_virtual_sd =
+ sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
+ sdl2_config->Get("Data Storage", "nand_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
+ sdl2_config->Get("Data Storage", "sdmc_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+
+ // System
+ Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
+ Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
+ const auto size = sdl2_config->GetInteger("System", "users_size", 0);
+
+ Settings::values.current_user = std::clamp<int>(
+ sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
+
+ const auto enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
+ if (enabled) {
+ Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
+ } else {
+ Settings::values.rng_seed = std::nullopt;
+ }
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
@@ -114,23 +355,7 @@ void Config::ReadValues() {
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
- // Data Storage
- Settings::values.use_virtual_sd =
- sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
-
- // System
- Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
- Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
- const auto size = sdl2_config->GetInteger("System", "users_size", 0);
-
- Settings::values.current_user = std::clamp<int>(
- sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
+ Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
@@ -141,6 +366,8 @@ void Config::ReadValues() {
Settings::values.gdbstub_port =
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
+ Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
+ Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
// Web Service
Settings::values.enable_telemetry =
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index e0b223cd6..d73669f36 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -178,6 +178,11 @@ use_docked_mode =
# 1 (default): Yes, 0 : No
enable_nfc =
+# Sets the seed for the RNG generator built into the switch
+# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
+rng_seed_enabled =
+rng_seed =
+
# Sets the account username, max length is 32 characters
# yuzu (default)
username = yuzu
@@ -201,6 +206,10 @@ log_filter = *:Trace
# Port for listening to GDB connections.
use_gdbstub=false
gdbstub_port=24689
+# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
+dump_exefs=false
+# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
+dump_nso=false
[WebService]
# Whether or not to enable telemetry
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index a9ad92a80..a557f2884 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -111,32 +111,20 @@ void EmuWindow_SDL2::Fullscreen() {
bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
- if (!GLAD_GL_ARB_program_interface_query)
- unsupported_ext.push_back("ARB_program_interface_query");
- if (!GLAD_GL_ARB_separate_shader_objects)
- unsupported_ext.push_back("ARB_separate_shader_objects");
- if (!GLAD_GL_ARB_vertex_attrib_binding)
- unsupported_ext.push_back("ARB_vertex_attrib_binding");
+ if (!GLAD_GL_ARB_direct_state_access)
+ unsupported_ext.push_back("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_base_instance)
- unsupported_ext.push_back("ARB_base_instance");
- if (!GLAD_GL_ARB_texture_storage)
- unsupported_ext.push_back("ARB_texture_storage");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
- if (!GLAD_GL_ARB_copy_image)
- unsupported_ext.push_back("ARB_copy_image");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.push_back("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_texture_compression_bptc)
- unsupported_ext.push_back("ARB_texture_compression_bptc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.push_back("ARB_depth_buffer_float");
@@ -157,7 +145,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
exit(1);
}
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);