diff options
-rw-r--r-- | src/citra/emu_window/emu_window_glfw.cpp | 17 | ||||
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 22 | ||||
-rw-r--r-- | src/common/emu_window.cpp | 74 | ||||
-rw-r--r-- | src/common/emu_window.h | 57 | ||||
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 104 | ||||
-rw-r--r-- | src/core/hle/service/hid/hid.h | 35 | ||||
-rw-r--r-- | src/core/hw/gpu.cpp | 4 |
7 files changed, 109 insertions, 204 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp index 3e58d6663..997e3bc7d 100644 --- a/src/citra/emu_window/emu_window_glfw.cpp +++ b/src/citra/emu_window/emu_window_glfw.cpp @@ -23,18 +23,15 @@ void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, double x, y; glfwGetCursorPos(win, &x, &y); - if (action == GLFW_PRESS) { - emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y)); - } else if (action == GLFW_RELEASE) { - emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y)); - } + if (action == GLFW_PRESS) + emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y)); + else if (action == GLFW_RELEASE) + emu_window->TouchReleased(); } } void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) { - auto emu_window = GetEmuWindow(win); - auto layout = emu_window->GetFramebufferLayout(); - emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y)); + GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y)); } /// Called by GLFW when a key event occurs @@ -45,10 +42,8 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti if (action == GLFW_PRESS) { emu_window->KeyPressed({key, keyboard_id}); } else if (action == GLFW_RELEASE) { - emu_window->KeyReleased({ key, keyboard_id }); + emu_window->KeyReleased({key, keyboard_id}); } - - Service::HID::PadUpdateComplete(); } /// Whether the window is still open, and a close request hasn't yet been sent diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index cf07e65cc..b81bd6167 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -268,39 +268,33 @@ QByteArray GRenderWindow::saveGeometry() void GRenderWindow::keyPressEvent(QKeyEvent* event) { - EmuWindow::KeyPressed({event->key(), keyboard_id}); - Service::HID::PadUpdateComplete(); + this->KeyPressed({event->key(), keyboard_id}); } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { - EmuWindow::KeyReleased({event->key(), keyboard_id}); - Service::HID::PadUpdateComplete(); + this->KeyReleased({event->key(), keyboard_id}); } void GRenderWindow::mousePressEvent(QMouseEvent *event) { - if (event->button() == Qt::LeftButton) { + if (event->button() == Qt::LeftButton) + { auto pos = event->pos(); - EmuWindow::TouchPressed(GetFramebufferLayout(), static_cast<u16>(pos.x()), - static_cast<u16>(pos.y())); + this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y())); } } void GRenderWindow::mouseMoveEvent(QMouseEvent *event) { auto pos = event->pos(); - EmuWindow::TouchMoved(GetFramebufferLayout(), static_cast<u16>(pos.x()), - static_cast<u16>(pos.y())); + this->TouchMoved(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y())); } void GRenderWindow::mouseReleaseEvent(QMouseEvent *event) { - if (event->button() == Qt::LeftButton) { - auto pos = event->pos(); - EmuWindow::TouchReleased(GetFramebufferLayout(), static_cast<u16>(pos.x()), - static_cast<u16>(pos.y())); - } + if (event->button() == Qt::LeftButton) + this->TouchReleased(); } void GRenderWindow::ReloadSetKeymaps() diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp index 89bb89481..6516fc633 100644 --- a/src/common/emu_window.cpp +++ b/src/common/emu_window.cpp @@ -6,15 +6,11 @@ #include "video_core/video_core.h" void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { - Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); - - Service::HID::PadButtonPress(mapped_key); + pad_state.hex |= KeyMap::GetPadKey(key).hex; } void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { - Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); - - Service::HID::PadButtonRelease(mapped_key); + pad_state.hex &= ~KeyMap::GetPadKey(key).hex; } /** @@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) { * @return True if the coordinates are within the touchpad, otherwise false */ static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, - unsigned framebuffer_y) { - - return (framebuffer_y >= layout.bottom_screen.top && - framebuffer_y < layout.bottom_screen.bottom && - framebuffer_x >= layout.bottom_screen.left && - framebuffer_x < layout.bottom_screen.right); + unsigned framebuffer_y) { + return (framebuffer_y >= layout.bottom_screen.top && + framebuffer_y < layout.bottom_screen.bottom && + framebuffer_x >= layout.bottom_screen.left && + framebuffer_x < layout.bottom_screen.right); } -void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, - unsigned framebuffer_y) { +void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { + if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) + return; - if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { - u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) / - (layout.bottom_screen.right - layout.bottom_screen.left); - u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) / - (layout.bottom_screen.bottom - layout.bottom_screen.top); + touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / + (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); + touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / + (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); - Service::HID::TouchPress(touch_x, touch_y); - Service::HID::TouchUpdateComplete(); - - touch_pressed = true; - } + touch_pressed = true; + pad_state.touch = 1; } -void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, - unsigned framebuffer_y) { - - if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { - - Service::HID::TouchRelease(); - Service::HID::TouchUpdateComplete(); - - touch_pressed = false; - } +void EmuWindow::TouchReleased() { + touch_pressed = false; + touch_x = 0; + touch_y = 0; + pad_state.touch = 0; } -void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, - unsigned framebuffer_y) { +void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { + if (!touch_pressed) + return; - if (touch_pressed) { - if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) { - EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y); - } else { - Service::HID::TouchRelease(); - Service::HID::TouchUpdateComplete(); - - touch_pressed = false; - } - } + if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) + TouchPressed(framebuffer_x, framebuffer_y); + else + TouchReleased(); } EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, diff --git a/src/common/emu_window.h b/src/common/emu_window.h index 8e4b510e9..2be7517bc 100644 --- a/src/common/emu_window.h +++ b/src/common/emu_window.h @@ -78,27 +78,41 @@ public: /** * Signal that a touch pressed event has occurred (e.g. mouse click pressed) - * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed */ - void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y); + void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); - /** - * Signal that a touch released event has occurred (e.g. mouse click released) - * @param layout FramebufferLayout object describing the framebuffer size and screen positions - * @param framebuffer_x Framebuffer x-coordinate that was released - * @param framebuffer_y Framebuffer y-coordinate that was released - */ - void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y); + /// Signal that a touch released event has occurred (e.g. mouse click released) + void TouchReleased(); /** * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) - * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate * @param framebuffer_y Framebuffer y-coordinate */ - void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y); + void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); + + /** + * Gets the current pad state (which buttons are pressed and the circle pad direction). + * @note This should be called by the core emu thread to get a state set by the window thread. + * @todo Fix this function to be thread-safe. + * @return PadState object indicating the current pad state + */ + const Service::HID::PadState GetPadState() const { + return pad_state; + } + + /** + * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). + * @note This should be called by the core emu thread to get a state set by the window thread. + * @todo Fix this function to be thread-safe. + * @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and + * `pressed` is true if the touch screen is currently being pressed + */ + const std::tuple<u16, u16, bool>& GetTouchState() const { + return std::make_tuple(touch_x, touch_y, touch_pressed); + } /** * Returns currently active configuration. @@ -124,21 +138,15 @@ public: return framebuffer_layout; } - /** - * Gets window client area width in logical coordinates. - * @note For high-DPI systems, this is smaller than the framebuffer size. - * @note This method is thread-safe - */ - std::pair<unsigned,unsigned> GetClientAreaSize() const { - return std::make_pair(client_area_width, client_area_height); - } - protected: - EmuWindow() - { + EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(400u, 480u); active_config = config; + pad_state.hex = 0; + touch_x = 0; + touch_y = 0; + touch_pressed = false; } virtual ~EmuWindow() {} @@ -194,4 +202,9 @@ private: WindowConfig active_config; ///< Internal active configuration bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false + + u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) + u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) + + Service::HID::PadState pad_state; }; diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 703a765b5..baff92716 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -12,6 +12,8 @@ #include "core/hle/kernel/shared_memory.h" #include "core/hle/hle.h" +#include "video_core/video_core.h" + namespace Service { namespace HID { @@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer; Kernel::SharedPtr<Kernel::Event> g_event_gyroscope; Kernel::SharedPtr<Kernel::Event> g_event_debug_pad; -// Next Pad state update information -static PadState next_state = {{0}}; static u32 next_pad_index = 0; -static s16 next_pad_circle_x = 0; -static s16 next_pad_circle_y = 0; - static u32 next_touch_index = 0; -static u16 next_touch_x = 0; -static u16 next_touch_y = 0; /** * Gets a pointer to the PadData structure inside HID shared memory @@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() { // * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41 // * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41 -/** - * Circle Pad from keys. - * - * This is implemented as "pushed all the way to an edge (max) or centered (0)". - * - * Indicate the circle pad is pushed completely to the edge in 1 of 8 directions. - */ -static void UpdateNextCirclePadState() { - static const s16 max_value = 0x9C; - next_pad_circle_x = next_state.circle_left ? -max_value : 0x0; - next_pad_circle_x += next_state.circle_right ? max_value : 0x0; - next_pad_circle_y = next_state.circle_down ? -max_value : 0x0; - next_pad_circle_y += next_state.circle_up ? max_value : 0x0; -} - -void PadButtonPress(const PadState& pad_state) { - next_state.hex |= pad_state.hex; - UpdateNextCirclePadState(); -} - -void PadButtonRelease(const PadState& pad_state) { - next_state.hex &= ~pad_state.hex; - UpdateNextCirclePadState(); -} - -void PadUpdateComplete() { +void HIDUpdate() { SharedMem* shared_mem = GetSharedMem(); if (shared_mem == nullptr) return; - shared_mem->pad.current_state.hex = next_state.hex; + const PadState& state = VideoCore::g_emu_window->GetPadState(); + + shared_mem->pad.current_state.hex = state.hex; shared_mem->pad.index = next_pad_index; ++next_touch_index %= shared_mem->pad.entries.size(); @@ -95,28 +67,19 @@ void PadUpdateComplete() { PadState old_state = shared_mem->pad.entries[last_entry_index].current_state; // Compute bitmask with 1s for bits different from the old state - PadState changed; - changed.hex = (next_state.hex ^ old_state.hex); - - // Compute what was added - PadState additions; - additions.hex = changed.hex & next_state.hex; - - // Compute what was removed - PadState removals; - removals.hex = changed.hex & old_state.hex; + PadState changed = { { (state.hex ^ old_state.hex) } }; // Get the current Pad entry - PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index]; + PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index]; // Update entry properties - current_pad_entry->current_state.hex = next_state.hex; - current_pad_entry->delta_additions.hex = additions.hex; - current_pad_entry->delta_removals.hex = removals.hex; + pad_entry->current_state.hex = state.hex; + pad_entry->delta_additions.hex = changed.hex & state.hex; + pad_entry->delta_removals.hex = changed.hex & old_state.hex;; // Set circle Pad - current_pad_entry->circle_pad_x = next_pad_circle_x; - current_pad_entry->circle_pad_y = next_pad_circle_y; + pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0; + pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0; // If we just updated index 0, provide a new timestamp if (shared_mem->pad.index == 0) { @@ -124,39 +87,15 @@ void PadUpdateComplete() { shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks(); } - // Signal both handles when there's an update to Pad or touch - g_event_pad_or_touch_1->Signal(); - g_event_pad_or_touch_2->Signal(); -} - -void TouchPress(u16 x, u16 y) { - next_touch_x = x; - next_touch_y = y; -} - -void TouchRelease() { - next_touch_x = 0; - next_touch_y = 0; -} - -void TouchUpdateComplete() { - SharedMem* shared_mem = GetSharedMem(); - - if (shared_mem == nullptr) - return; - shared_mem->touch.index = next_touch_index; ++next_touch_index %= shared_mem->touch.entries.size(); // Get the current touch entry - TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index]; + TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index]; + bool pressed = false; - // Set touchpad position - current_touch_entry->x = next_touch_x; - current_touch_entry->y = next_touch_y; - - // TODO(bunnei): Verify this behavior on real hardware - current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0; + std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState(); + touch_entry->valid = pressed ? 1 : 0; // TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which // supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being @@ -194,6 +133,9 @@ void HIDInit() { g_shared_mem = SharedMemory::Create("HID:SharedMem"); + next_pad_index = 0; + next_touch_index = 0; + // Create event handles g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1"); g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2"); @@ -203,8 +145,8 @@ void HIDInit() { } void HIDShutdown() { - } -} -} +} // namespace HID + +} // namespace Service diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index 7fdf5828a..063f06858 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}}; */ void GetIPCHandles(Interface* self); -/** - * Sets a Pad state (button or button combo) as pressed - * @param pad_state PadState data indicating which buttons have been pressed - */ -void PadButtonPress(const PadState& pad_state); - -/** - * Sets a Pad state (button or button combo) as released - * @param pad_state PadState data indicating which buttons have been released - */ -void PadButtonRelease(const PadState& pad_state); - -/** - * Called after all Pad changes to be included in this update have been made, including both Pad - * key changes and analog circle Pad changes. - */ -void PadUpdateComplete(); - -/** - * Signal that the touchpad has been pressed - * @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320) - * @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240) - */ -void TouchPress(u16 x, u16 y); - -/// Signal that touchpad has been released -void TouchRelease(); - -/// Signal that touchpad updates have been completed -void TouchUpdateComplete(); +/// Checks for user input updates +void HIDUpdate(); +/// Initialize HID service void HIDInit(); + +/// Shutdown HID service void HIDShutdown(); } diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index b7102b874..f7b822c58 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -14,6 +14,7 @@ #include "core/hle/hle.h" #include "core/hle/service/gsp_gpu.h" #include "core/hle/service/dsp_dsp.h" +#include "core/hle/service/hid/hid.h" #include "core/hw/gpu.h" @@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) { // this. Certain games expect this to be periodically signaled. DSP_DSP::SignalInterrupt(); + // Check for user input updates + Service::HID::HIDUpdate(); + // Reschedule recurrent event CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event); } |