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-rw-r--r--src/citra/default_ini.h6
-rw-r--r--src/citra_qt/configuration/config.cpp2
-rw-r--r--src/citra_qt/game_list.cpp233
-rw-r--r--src/citra_qt/game_list.h47
-rw-r--r--src/citra_qt/main.cpp24
-rw-r--r--src/citra_qt/main.h3
-rw-r--r--src/citra_qt/main.ui9
-rw-r--r--src/citra_qt/ui_settings.h1
-rw-r--r--src/core/hle/service/dsp_dsp.cpp18
-rw-r--r--src/core/hle/service/ldr_ro/ldr_ro.cpp331
-rw-r--r--src/core/hle/service/nwm/nwm_uds.cpp367
-rw-r--r--src/core/hle/service/nwm/nwm_uds.h66
-rw-r--r--src/input_common/sdl/sdl.cpp57
-rw-r--r--src/video_core/regs_framebuffer.h4
-rw-r--r--src/video_core/regs_texturing.h2
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h201
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp125
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h122
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h11
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp23
-rw-r--r--src/video_core/swrasterizer/texturing.cpp3
22 files changed, 1159 insertions, 499 deletions
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 084372df4..d8a8fe44f 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -19,7 +19,13 @@ const char* sdl2_config_file = R"(
# - "joystick": the index of the joystick to bind
# - "button"(optional): the index of the button to bind
# - "hat"(optional): the index of the hat to bind as direction buttons
+# - "axis"(optional): the index of the axis to bind
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
+# - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
+# triggered if the axis value crosses
+# - "direction"(only used for axis): "+" means the button is triggered when the axis value
+# is greater than the threshold; "-" means the button is triggered when the axis value
+# is smaller than the threshold
button_a=
button_b=
button_x=
diff --git a/src/citra_qt/configuration/config.cpp b/src/citra_qt/configuration/config.cpp
index 0b9b73f9e..2b99447ec 100644
--- a/src/citra_qt/configuration/config.cpp
+++ b/src/citra_qt/configuration/config.cpp
@@ -177,6 +177,7 @@ void Config::ReadValues() {
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
+ UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
@@ -295,6 +296,7 @@ void Config::SaveValues() {
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
+ qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
qt_config->setValue("firstStart", UISettings::values.first_start);
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
index a9ec9e830..d6e26ed47 100644
--- a/src/citra_qt/game_list.cpp
+++ b/src/citra_qt/game_list.cpp
@@ -4,9 +4,9 @@
#include <QFileInfo>
#include <QHeaderView>
+#include <QKeyEvent>
#include <QMenu>
#include <QThreadPool>
-#include <QVBoxLayout>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -15,10 +15,189 @@
#include "game_list_p.h"
#include "ui_settings.h"
-GameList::GameList(QWidget* parent) : QWidget{parent} {
- QVBoxLayout* layout = new QVBoxLayout;
+GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) {
+ this->gamelist = gamelist;
+ edit_filter_text_old = "";
+}
+
+// EventFilter in order to process systemkeys while editing the searchfield
+bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
+ // If it isn't a KeyRelease event then continue with standard event processing
+ if (event->type() != QEvent::KeyRelease)
+ return QObject::eventFilter(obj, event);
+
+ QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
+ int rowCount = gamelist->tree_view->model()->rowCount();
+ QString edit_filter_text = gamelist->search_field->edit_filter->text().toLower();
+
+ // If the searchfield's text hasn't changed special function keys get checked
+ // If no function key changes the searchfield's text the filter doesn't need to get reloaded
+ if (edit_filter_text == edit_filter_text_old) {
+ switch (keyEvent->key()) {
+ // Escape: Resets the searchfield
+ case Qt::Key_Escape: {
+ if (edit_filter_text_old.isEmpty()) {
+ return QObject::eventFilter(obj, event);
+ } else {
+ gamelist->search_field->edit_filter->clear();
+ edit_filter_text = "";
+ }
+ break;
+ }
+ // Return and Enter
+ // If the enter key gets pressed first checks how many and which entry is visable
+ // If there is only one result launch this game
+ case Qt::Key_Return:
+ case Qt::Key_Enter: {
+ QStandardItemModel* item_model = new QStandardItemModel(gamelist->tree_view);
+ QModelIndex root_index = item_model->invisibleRootItem()->index();
+ QStandardItem* child_file;
+ QString file_path;
+ int resultCount = 0;
+ for (int i = 0; i < rowCount; ++i) {
+ if (!gamelist->tree_view->isRowHidden(i, root_index)) {
+ ++resultCount;
+ child_file = gamelist->item_model->item(i, 0);
+ file_path = child_file->data(GameListItemPath::FullPathRole).toString();
+ }
+ }
+ if (resultCount == 1) {
+ // To avoid loading error dialog loops while confirming them using enter
+ // Also users usually want to run a diffrent game after closing one
+ gamelist->search_field->edit_filter->setText("");
+ edit_filter_text = "";
+ emit gamelist->GameChosen(file_path);
+ } else {
+ return QObject::eventFilter(obj, event);
+ }
+ break;
+ }
+ default:
+ return QObject::eventFilter(obj, event);
+ }
+ }
+ edit_filter_text_old = edit_filter_text;
+ return QObject::eventFilter(obj, event);
+}
+
+void GameList::SearchField::setFilterResult(int visable, int total) {
+ QString result_of_text = tr("of");
+ QString result_text;
+ if (total == 1) {
+ result_text = tr("result");
+ } else {
+ result_text = tr("results");
+ }
+ label_filter_result->setText(
+ QString("%1 %2 %3 %4").arg(visable).arg(result_of_text).arg(total).arg(result_text));
+}
+
+void GameList::SearchField::clear() {
+ edit_filter->setText("");
+}
+void GameList::SearchField::setFocus() {
+ if (edit_filter->isVisible()) {
+ edit_filter->setFocus();
+ }
+}
+
+GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
+ KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
+ layout_filter = new QHBoxLayout;
+ layout_filter->setMargin(8);
+ label_filter = new QLabel;
+ label_filter->setText(tr("Filter:"));
+ edit_filter = new QLineEdit;
+ edit_filter->setText("");
+ edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
+ edit_filter->installEventFilter(keyReleaseEater);
+ edit_filter->setClearButtonEnabled(true);
+ connect(edit_filter, SIGNAL(textChanged(const QString&)), parent,
+ SLOT(onTextChanged(const QString&)));
+ label_filter_result = new QLabel;
+ button_filter_close = new QToolButton(this);
+ button_filter_close->setText("X");
+ button_filter_close->setCursor(Qt::ArrowCursor);
+ button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
+ "#000000; font-weight: bold; background: #F0F0F0; }"
+ "QToolButton:hover{ border: none; padding: 0px; color: "
+ "#EEEEEE; font-weight: bold; background: #E81123}");
+ connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked()));
+ layout_filter->setSpacing(10);
+ layout_filter->addWidget(label_filter);
+ layout_filter->addWidget(edit_filter);
+ layout_filter->addWidget(label_filter_result);
+ layout_filter->addWidget(button_filter_close);
+ setLayout(layout_filter);
+}
+
+/**
+* Checks if all words separated by spaces are contained in another string
+* This offers a word order insensitive search function
+*
+* @param String that gets checked if it contains all words of the userinput string
+* @param String containing all words getting checked
+* @return true if the haystack contains all words of userinput
+*/
+bool GameList::containsAllWords(QString haystack, QString userinput) {
+ QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
+ return std::all_of(userinput_split.begin(), userinput_split.end(),
+ [haystack](QString s) { return haystack.contains(s); });
+}
+
+// Event in order to filter the gamelist after editing the searchfield
+void GameList::onTextChanged(const QString& newText) {
+ int rowCount = tree_view->model()->rowCount();
+ QString edit_filter_text = newText.toLower();
+
+ QModelIndex root_index = item_model->invisibleRootItem()->index();
+
+ // If the searchfield is empty every item is visible
+ // Otherwise the filter gets applied
+ if (edit_filter_text.isEmpty()) {
+ for (int i = 0; i < rowCount; ++i) {
+ tree_view->setRowHidden(i, root_index, false);
+ }
+ search_field->setFilterResult(rowCount, rowCount);
+ } else {
+ QStandardItem* child_file;
+ QString file_path, file_name, file_title, file_programmid;
+ int result_count = 0;
+ for (int i = 0; i < rowCount; ++i) {
+ child_file = item_model->item(i, 0);
+ file_path = child_file->data(GameListItemPath::FullPathRole).toString().toLower();
+ file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
+ file_title = child_file->data(GameListItemPath::TitleRole).toString().toLower();
+ file_programmid =
+ child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
+
+ // Only items which filename in combination with its title contains all words
+ // that are in the searchfiel will be visible in the gamelist
+ // The search is case insensitive because of toLower()
+ // I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
+ // multiple conversions of edit_filter_text for each game in the gamelist
+ if (containsAllWords(file_name.append(" ").append(file_title), edit_filter_text) ||
+ (file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
+ tree_view->setRowHidden(i, root_index, false);
+ ++result_count;
+ } else {
+ tree_view->setRowHidden(i, root_index, true);
+ }
+ search_field->setFilterResult(result_count, rowCount);
+ }
+ }
+}
+
+void GameList::onFilterCloseClicked() {
+ main_window->filterBarSetChecked(false);
+}
+
+GameList::GameList(GMainWindow* parent) : QWidget{parent} {
+ this->main_window = parent;
+ layout = new QVBoxLayout;
tree_view = new QTreeView;
+ search_field = new SearchField(this);
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
@@ -46,7 +225,9 @@ GameList::GameList(QWidget* parent) : QWidget{parent} {
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
+ layout->setSpacing(0);
layout->addWidget(tree_view);
+ layout->addWidget(search_field);
setLayout(layout);
}
@@ -54,6 +235,18 @@ GameList::~GameList() {
emit ShouldCancelWorker();
}
+void GameList::setFilterFocus() {
+ search_field->setFocus();
+}
+
+void GameList::setFilterVisible(bool visablility) {
+ search_field->setVisible(visablility);
+}
+
+void GameList::clearFilter() {
+ search_field->clear();
+}
+
void GameList::AddEntry(const QList<QStandardItem*>& entry_items) {
item_model->invisibleRootItem()->appendRow(entry_items);
}
@@ -69,11 +262,16 @@ void GameList::ValidateEntry(const QModelIndex& item) {
std::string std_file_path(file_path.toStdString());
if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
return;
+ // Users usually want to run a diffrent game after closing one
+ search_field->clear();
emit GameChosen(file_path);
}
void GameList::DonePopulating() {
tree_view->setEnabled(true);
+ int rowCount = tree_view->model()->rowCount();
+ search_field->setFilterResult(rowCount, rowCount);
+ search_field->setFocus();
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
@@ -151,25 +349,26 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
/**
- * Adds the game list folder to the QFileSystemWatcher to check for updates.
- *
- * The file watcher will fire off an update to the game list when a change is detected in the game
- * list folder.
- *
- * Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and
- * this function is fast enough to not stall the UI thread. If performance is an issue, it should
- * be moved to another thread and properly locked to prevent concurrency issues.
- *
- * @param dir folder to check for changes in
- * @param recursion 0 if recursion is disabled. Any positive number passed to this will add each
- * directory recursively to the watcher and will update the file list if any of the folders
- * change. The number determines how deep the recursion should traverse.
- */
+* Adds the game list folder to the QFileSystemWatcher to check for updates.
+*
+* The file watcher will fire off an update to the game list when a change is detected in the game
+* list folder.
+*
+* Notice: This method is run on the UI thread because QFileSystemWatcher is not thread safe and
+* this function is fast enough to not stall the UI thread. If performance is an issue, it should
+* be moved to another thread and properly locked to prevent concurrency issues.
+*
+* @param dir folder to check for changes in
+* @param recursion 0 if recursion is disabled. Any positive number passed to this will add each
+* directory recursively to the watcher and will update the file list if any of the folders
+* change. The number determines how deep the recursion should traverse.
+*/
void GameList::UpdateWatcherList(const std::string& dir, unsigned int recursion) {
const auto callback = [this, recursion](unsigned* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h
index b141fa3a5..3c06cddc8 100644
--- a/src/citra_qt/game_list.h
+++ b/src/citra_qt/game_list.h
@@ -5,13 +5,19 @@
#pragma once
#include <QFileSystemWatcher>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
#include <QModelIndex>
#include <QSettings>
#include <QStandardItem>
#include <QStandardItemModel>
#include <QString>
+#include <QToolButton>
#include <QTreeView>
+#include <QVBoxLayout>
#include <QWidget>
+#include "main.h"
class GameListWorker;
@@ -26,9 +32,40 @@ public:
COLUMN_COUNT, // Number of columns
};
- explicit GameList(QWidget* parent = nullptr);
+ class SearchField : public QWidget {
+ public:
+ void setFilterResult(int visable, int total);
+ void clear();
+ void setFocus();
+ explicit SearchField(GameList* parent = nullptr);
+
+ private:
+ class KeyReleaseEater : public QObject {
+ public:
+ explicit KeyReleaseEater(GameList* gamelist);
+
+ private:
+ GameList* gamelist = nullptr;
+ QString edit_filter_text_old;
+
+ protected:
+ bool eventFilter(QObject* obj, QEvent* event);
+ };
+ QHBoxLayout* layout_filter = nullptr;
+ QTreeView* tree_view = nullptr;
+ QLabel* label_filter = nullptr;
+ QLineEdit* edit_filter = nullptr;
+ QLabel* label_filter_result = nullptr;
+ QToolButton* button_filter_close = nullptr;
+ };
+
+ explicit GameList(GMainWindow* parent = nullptr);
~GameList() override;
+ void clearFilter();
+ void setFilterFocus();
+ void setFilterVisible(bool visablility);
+
void PopulateAsync(const QString& dir_path, bool deep_scan);
void SaveInterfaceLayout();
@@ -41,6 +78,10 @@ signals:
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
+private slots:
+ void onTextChanged(const QString& newText);
+ void onFilterCloseClicked();
+
private:
void AddEntry(const QList<QStandardItem*>& entry_items);
void ValidateEntry(const QModelIndex& item);
@@ -49,7 +90,11 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void UpdateWatcherList(const std::string& path, unsigned int recursion);
void RefreshGameDirectory();
+ bool containsAllWords(QString haystack, QString userinput);
+ SearchField* search_field;
+ GMainWindow* main_window = nullptr;
+ QVBoxLayout* layout = nullptr;
QTreeView* tree_view = nullptr;
QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr;
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 73b4dd34f..ea66cc425 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -93,7 +93,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
- game_list = new GameList();
+ game_list = new GameList(this);
ui.horizontalLayout->addWidget(game_list);
// Create status bar
@@ -115,6 +115,7 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
statusBar()->setVisible(true);
+ setStyleSheet("QStatusBar::item{border: none;}");
}
void GMainWindow::InitializeDebugWidgets() {
@@ -246,6 +247,9 @@ void GMainWindow::RestoreUIState() {
ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
+ ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
+ game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+
ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
}
@@ -282,6 +286,8 @@ void GMainWindow::ConnectMenuEvents() {
&GMainWindow::ToggleWindowMode);
connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
&GMainWindow::OnDisplayTitleBars);
+ ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
+ connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
}
@@ -443,6 +449,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Stop->setEnabled(false);
render_window->hide();
game_list->show();
+ game_list->setFilterFocus();
// Disable status bar updates
status_bar_update_timer.stop();
@@ -616,6 +623,15 @@ void GMainWindow::OnConfigure() {
}
}
+void GMainWindow::OnToggleFilterBar() {
+ game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
+ if (ui.action_Show_Filter_Bar->isChecked()) {
+ game_list->setFilterFocus();
+ } else {
+ game_list->clearFilter();
+ }
+}
+
void GMainWindow::OnSwapScreens() {
Settings::values.swap_screen = !Settings::values.swap_screen;
Settings::Apply();
@@ -670,6 +686,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
#endif
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
+ UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
UISettings::values.first_start = false;
@@ -719,6 +736,11 @@ bool GMainWindow::ConfirmChangeGame() {
return answer != QMessageBox::No;
}
+void GMainWindow::filterBarSetChecked(bool state) {
+ ui.action_Show_Filter_Bar->setChecked(state);
+ emit(OnToggleFilterBar());
+}
+
#ifdef main
#undef main
#endif
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index ec841eaa5..2f398eb7b 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -7,6 +7,7 @@
#include <memory>
#include <QMainWindow>
+#include <QTimer>
#include "ui_main.h"
class CallstackWidget;
@@ -41,6 +42,7 @@ class GMainWindow : public QMainWindow {
};
public:
+ void filterBarSetChecked(bool state);
GMainWindow();
~GMainWindow();
@@ -122,6 +124,7 @@ private slots:
void OnMenuRecentFile();
void OnSwapScreens();
void OnConfigure();
+ void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui
index 47dbb6ef7..f64b878f0 100644
--- a/src/citra_qt/main.ui
+++ b/src/citra_qt/main.ui
@@ -88,6 +88,7 @@
</widget>
<addaction name="action_Single_Window_Mode"/>
<addaction name="action_Display_Dock_Widget_Headers"/>
+ <addaction name="action_Show_Filter_Bar"/>
<addaction name="action_Show_Status_Bar"/>
<addaction name="menu_View_Debugging"/>
</widget>
@@ -167,6 +168,14 @@
<string>Display Dock Widget Headers</string>
</property>
</action>
+ <action name="action_Show_Filter_Bar">
+ <property name="checkable">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Show Filter Bar</string>
+ </property>
+ </action>
<action name="action_Show_Status_Bar">
<property name="checkable">
<bool>true</bool>
diff --git a/src/citra_qt/ui_settings.h b/src/citra_qt/ui_settings.h
index 6408ece2b..bc37f81c5 100644
--- a/src/citra_qt/ui_settings.h
+++ b/src/citra_qt/ui_settings.h
@@ -27,6 +27,7 @@ struct Values {
bool single_window_mode;
bool display_titlebar;
+ bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index fe8a6c2d6..39711ea97 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) {
message[i] = Memory::Read8(buffer + i);
}
+ // This behaviour was confirmed by RE.
+ // The likely reason for this is that games tend to pass in garbage at these bytes
+ // because they read random bytes off the stack.
+ switch (pipe) {
+ case DSP::HLE::DspPipe::Audio:
+ ASSERT(message.size() >= 4);
+ message[2] = 0;
+ message[3] = 0;
+ break;
+ case DSP::HLE::DspPipe::Binary:
+ ASSERT(message.size() >= 8);
+ message[4] = 1;
+ message[5] = 0;
+ message[6] = 0;
+ message[7] = 0;
+ break;
+ }
+
DSP::HLE::PipeWrite(pipe, message);
cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0);
diff --git a/src/core/hle/service/ldr_ro/ldr_ro.cpp b/src/core/hle/service/ldr_ro/ldr_ro.cpp
index 7af76676b..d1e6d869f 100644
--- a/src/core/hle/service/ldr_ro/ldr_ro.cpp
+++ b/src/core/hle/service/ldr_ro/ldr_ro.cpp
@@ -40,9 +40,6 @@ static const ResultCode ERROR_INVALID_MEMORY_STATE = // 0xD8A12C08
static const ResultCode ERROR_NOT_LOADED = // 0xD8A12C0D
ResultCode(static_cast<ErrorDescription>(13), ErrorModule::RO, ErrorSummary::InvalidState,
ErrorLevel::Permanent);
-static const ResultCode ERROR_INVALID_DESCRIPTOR = // 0xD9001830
- ResultCode(ErrorDescription::OS_InvalidBufferDescriptor, ErrorModule::OS,
- ErrorSummary::WrongArgument, ErrorLevel::Permanent);
static MemorySynchronizer memory_synchronizer;
@@ -71,66 +68,61 @@ static bool VerifyBufferState(VAddr buffer_ptr, u32 size) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void Initialize(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr crs_buffer_ptr = cmd_buff[1];
- u32 crs_size = cmd_buff[2];
- VAddr crs_address = cmd_buff[3];
- u32 descriptor = cmd_buff[4];
- u32 process = cmd_buff[5];
-
- LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, crs_address=0x%08X, crs_size=0x%X, "
- "descriptor=0x%08X, process=0x%08X",
- crs_buffer_ptr, crs_address, crs_size, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x01, 3, 2);
+ VAddr crs_buffer_ptr = rp.Pop<u32>();
+ u32 crs_size = rp.Pop<u32>();
+ VAddr crs_address = rp.Pop<u32>();
+ // TODO (wwylele): RO service checks the descriptor here and return error 0xD9001830 for
+ // incorrect descriptor. This error return should be probably built in IPC::RequestParser.
+ // All other service functions below have the same issue.
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR,
+ "called, crs_buffer_ptr=0x%08X, crs_address=0x%08X, crs_size=0x%X, process=0x%08X",
+ crs_buffer_ptr, crs_address, crs_size, process);
- cmd_buff[0] = IPC::MakeHeader(1, 1, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
if (loaded_crs != 0) {
LOG_ERROR(Service_LDR, "Already initialized");
- cmd_buff[1] = ERROR_ALREADY_INITIALIZED.raw;
+ rb.Push(ERROR_ALREADY_INITIALIZED);
return;
}
if (crs_size < CRO_HEADER_SIZE) {
LOG_ERROR(Service_LDR, "CRS is too small");
- cmd_buff[1] = ERROR_BUFFER_TOO_SMALL.raw;
+ rb.Push(ERROR_BUFFER_TOO_SMALL);
return;
}
if (crs_buffer_ptr & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRS original address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
return;
}
if (crs_address & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRS mapping address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
return;
}
if (crs_size & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRS size is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_SIZE.raw;
+ rb.Push(ERROR_MISALIGNED_SIZE);
return;
}
if (!VerifyBufferState(crs_buffer_ptr, crs_size)) {
LOG_ERROR(Service_LDR, "CRS original buffer is in invalid state");
- cmd_buff[1] = ERROR_INVALID_MEMORY_STATE.raw;
+ rb.Push(ERROR_INVALID_MEMORY_STATE);
return;
}
if (crs_address < Memory::PROCESS_IMAGE_VADDR ||
crs_address + crs_size > Memory::PROCESS_IMAGE_VADDR_END) {
LOG_ERROR(Service_LDR, "CRS mapping address is not in the process image region");
- cmd_buff[1] = ERROR_ILLEGAL_ADDRESS.raw;
+ rb.Push(ERROR_ILLEGAL_ADDRESS);
return;
}
@@ -145,7 +137,7 @@ static void Initialize(Interface* self) {
.Code();
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error mapping memory block %08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
return;
}
@@ -153,7 +145,7 @@ static void Initialize(Interface* self) {
Kernel::VMAPermission::Read);
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
return;
}
@@ -172,7 +164,7 @@ static void Initialize(Interface* self) {
result = crs.Rebase(0, crs_size, 0, 0, 0, 0, true);
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error rebasing CRS 0x%08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
return;
}
@@ -180,7 +172,7 @@ static void Initialize(Interface* self) {
loaded_crs = crs_address;
- cmd_buff[1] = RESULT_SUCCESS.raw;
+ rb.Push(RESULT_SUCCESS);
}
/**
@@ -196,25 +188,17 @@ static void Initialize(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void LoadCRR(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 crr_buffer_ptr = cmd_buff[1];
- u32 crr_size = cmd_buff[2];
- u32 descriptor = cmd_buff[3];
- u32 process = cmd_buff[4];
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x02, 2, 2);
+ VAddr crr_buffer_ptr = rp.Pop<u32>();
+ u32 crr_size = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
- cmd_buff[0] = IPC::MakeHeader(2, 1, 0);
- cmd_buff[1] = RESULT_SUCCESS.raw; // No error
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+ rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_LDR, "(STUBBED) called, crr_buffer_ptr=0x%08X, crr_size=0x%08X, "
- "descriptor=0x%08X, process=0x%08X",
- crr_buffer_ptr, crr_size, descriptor, process);
+ LOG_WARNING(Service_LDR,
+ "(STUBBED) called, crr_buffer_ptr=0x%08X, crr_size=0x%08X, process=0x%08X",
+ crr_buffer_ptr, crr_size, process);
}
/**
@@ -229,24 +213,15 @@ static void LoadCRR(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void UnloadCRR(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 crr_buffer_ptr = cmd_buff[1];
- u32 descriptor = cmd_buff[2];
- u32 process = cmd_buff[3];
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x03, 1, 2);
+ u32 crr_buffer_ptr = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
- cmd_buff[0] = IPC::MakeHeader(3, 1, 0);
- cmd_buff[1] = RESULT_SUCCESS.raw; // No error
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+ rb.Push(RESULT_SUCCESS);
- LOG_WARNING(Service_LDR,
- "(STUBBED) called, crr_buffer_ptr=0x%08X, descriptor=0x%08X, process=0x%08X",
- crr_buffer_ptr, descriptor, process);
+ LOG_WARNING(Service_LDR, "(STUBBED) called, crr_buffer_ptr=0x%08X, process=0x%08X",
+ crr_buffer_ptr, process);
}
/**
@@ -276,87 +251,85 @@ static void UnloadCRR(Interface* self) {
* There is a dispatcher template below.
*/
static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr cro_buffer_ptr = cmd_buff[1];
- VAddr cro_address = cmd_buff[2];
- u32 cro_size = cmd_buff[3];
- VAddr data_segment_address = cmd_buff[4];
- u32 zero = cmd_buff[5];
- u32 data_segment_size = cmd_buff[6];
- u32 bss_segment_address = cmd_buff[7];
- u32 bss_segment_size = cmd_buff[8];
- bool auto_link = (cmd_buff[9] & 0xFF) != 0;
- u32 fix_level = cmd_buff[10];
- VAddr crr_address = cmd_buff[11];
- u32 descriptor = cmd_buff[12];
- u32 process = cmd_buff[13];
-
- LOG_DEBUG(Service_LDR,
- "called (%s), cro_buffer_ptr=0x%08X, cro_address=0x%08X, cro_size=0x%X, "
- "data_segment_address=0x%08X, zero=%d, data_segment_size=0x%X, "
- "bss_segment_address=0x%08X, bss_segment_size=0x%X, "
- "auto_link=%s, fix_level=%d, crr_address=0x%08X, descriptor=0x%08X, process=0x%08X",
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), link_on_load_bug_fix ? 0x09 : 0x04, 11, 2);
+ VAddr cro_buffer_ptr = rp.Pop<u32>();
+ VAddr cro_address = rp.Pop<u32>();
+ u32 cro_size = rp.Pop<u32>();
+ VAddr data_segment_address = rp.Pop<u32>();
+ u32 zero = rp.Pop<u32>();
+ u32 data_segment_size = rp.Pop<u32>();
+ u32 bss_segment_address = rp.Pop<u32>();
+ u32 bss_segment_size = rp.Pop<u32>();
+ bool auto_link = rp.Pop<bool>();
+ u32 fix_level = rp.Pop<u32>();
+ VAddr crr_address = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR, "called (%s), cro_buffer_ptr=0x%08X, cro_address=0x%08X, cro_size=0x%X, "
+ "data_segment_address=0x%08X, zero=%d, data_segment_size=0x%X, "
+ "bss_segment_address=0x%08X, bss_segment_size=0x%X, auto_link=%s, "
+ "fix_level=%d, crr_address=0x%08X, process=0x%08X",
link_on_load_bug_fix ? "new" : "old", cro_buffer_ptr, cro_address, cro_size,
data_segment_address, zero, data_segment_size, bss_segment_address, bss_segment_size,
- auto_link ? "true" : "false", fix_level, crr_address, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ auto_link ? "true" : "false", fix_level, crr_address, process);
- cmd_buff[0] = IPC::MakeHeader(link_on_load_bug_fix ? 9 : 4, 2, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
if (loaded_crs == 0) {
LOG_ERROR(Service_LDR, "Not initialized");
- cmd_buff[1] = ERROR_NOT_INITIALIZED.raw;
+ rb.Push(ERROR_NOT_INITIALIZED);
+ rb.Push<u32>(0);
return;
}
if (cro_size < CRO_HEADER_SIZE) {
LOG_ERROR(Service_LDR, "CRO too small");
- cmd_buff[1] = ERROR_BUFFER_TOO_SMALL.raw;
+ rb.Push(ERROR_BUFFER_TOO_SMALL);
+ rb.Push<u32>(0);
return;
}
if (cro_buffer_ptr & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO original address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
+ rb.Push<u32>(0);
return;
}
if (cro_address & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO mapping address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
+ rb.Push<u32>(0);
return;
}
if (cro_size & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO size is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_SIZE.raw;
+ rb.Push(ERROR_MISALIGNED_SIZE);
+ rb.Push<u32>(0);
return;
}
if (!VerifyBufferState(cro_buffer_ptr, cro_size)) {
LOG_ERROR(Service_LDR, "CRO original buffer is in invalid state");
- cmd_buff[1] = ERROR_INVALID_MEMORY_STATE.raw;
+ rb.Push(ERROR_INVALID_MEMORY_STATE);
+ rb.Push<u32>(0);
return;
}
if (cro_address < Memory::PROCESS_IMAGE_VADDR ||
cro_address + cro_size > Memory::PROCESS_IMAGE_VADDR_END) {
LOG_ERROR(Service_LDR, "CRO mapping address is not in the process image region");
- cmd_buff[1] = ERROR_ILLEGAL_ADDRESS.raw;
+ rb.Push(ERROR_ILLEGAL_ADDRESS);
+ rb.Push<u32>(0);
return;
}
if (zero) {
LOG_ERROR(Service_LDR, "Zero is not zero %d", zero);
- cmd_buff[1] = ResultCode(static_cast<ErrorDescription>(29), ErrorModule::RO,
- ErrorSummary::Internal, ErrorLevel::Usage)
- .raw;
+ rb.Push(ResultCode(static_cast<ErrorDescription>(29), ErrorModule::RO,
+ ErrorSummary::Internal, ErrorLevel::Usage));
+ rb.Push<u32>(0);
return;
}
@@ -371,7 +344,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
.Code();
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error mapping memory block %08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
@@ -380,7 +354,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
@@ -400,7 +375,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error verifying CRO in CRR %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
@@ -409,7 +385,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error rebasing CRO %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
@@ -417,7 +394,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error linking CRO %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
@@ -435,7 +413,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error unmapping memory block %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, cro_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
}
@@ -453,7 +432,8 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error reprotecting memory block %08X", result.raw);
Kernel::g_current_process->vm_manager.UnmapRange(cro_address, fix_size);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
+ rb.Push<u32>(0);
return;
}
}
@@ -463,8 +443,7 @@ static void LoadCRO(Interface* self, bool link_on_load_bug_fix) {
LOG_INFO(Service_LDR, "CRO \"%s\" loaded at 0x%08X, fixed_end=0x%08X", cro.ModuleName().data(),
cro_address, cro_address + fix_size);
- cmd_buff[1] = RESULT_SUCCESS.raw;
- cmd_buff[2] = fix_size;
+ rb.Push(RESULT_SUCCESS, fix_size);
}
template <bool link_on_load_bug_fix>
@@ -486,43 +465,35 @@ static void LoadCRO(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void UnloadCRO(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr cro_address = cmd_buff[1];
- u32 zero = cmd_buff[2];
- VAddr cro_buffer_ptr = cmd_buff[3];
- u32 descriptor = cmd_buff[4];
- u32 process = cmd_buff[5];
-
- LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, zero=%d, cro_buffer_ptr=0x%08X, "
- "descriptor=0x%08X, process=0x%08X",
- cro_address, zero, cro_buffer_ptr, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x05, 3, 2);
+ VAddr cro_address = rp.Pop<u32>();
+ u32 zero = rp.Pop<u32>();
+ VAddr cro_buffer_ptr = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR,
+ "called, cro_address=0x%08X, zero=%d, cro_buffer_ptr=0x%08X, process=0x%08X",
+ cro_address, zero, cro_buffer_ptr, process);
CROHelper cro(cro_address);
- cmd_buff[0] = IPC::MakeHeader(5, 1, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
if (loaded_crs == 0) {
LOG_ERROR(Service_LDR, "Not initialized");
- cmd_buff[1] = ERROR_NOT_INITIALIZED.raw;
+ rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (cro_address & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
return;
}
if (!cro.IsLoaded()) {
LOG_ERROR(Service_LDR, "Invalid or not loaded CRO");
- cmd_buff[1] = ERROR_NOT_LOADED.raw;
+ rb.Push(ERROR_NOT_LOADED);
return;
}
@@ -535,7 +506,7 @@ static void UnloadCRO(Interface* self) {
ResultCode result = cro.Unlink(loaded_crs);
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error unlinking CRO %08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
return;
}
@@ -545,7 +516,7 @@ static void UnloadCRO(Interface* self) {
result = cro.ClearRelocations();
if (result.IsError()) {
LOG_ERROR(Service_LDR, "Error clearing relocations %08X", result.raw);
- cmd_buff[1] = result.raw;
+ rb.Push(result);
return;
}
}
@@ -565,7 +536,7 @@ static void UnloadCRO(Interface* self) {
Core::CPU().ClearInstructionCache();
- cmd_buff[1] = result.raw;
+ rb.Push(result);
}
/**
@@ -580,40 +551,31 @@ static void UnloadCRO(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void LinkCRO(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr cro_address = cmd_buff[1];
- u32 descriptor = cmd_buff[2];
- u32 process = cmd_buff[3];
-
- LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, descriptor=0x%08X, process=0x%08X",
- cro_address, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x06, 1, 2);
+ VAddr cro_address = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, process=0x%08X", cro_address, process);
CROHelper cro(cro_address);
- cmd_buff[0] = IPC::MakeHeader(6, 1, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
if (loaded_crs == 0) {
LOG_ERROR(Service_LDR, "Not initialized");
- cmd_buff[1] = ERROR_NOT_INITIALIZED.raw;
+ rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (cro_address & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
return;
}
if (!cro.IsLoaded()) {
LOG_ERROR(Service_LDR, "Invalid or not loaded CRO");
- cmd_buff[1] = ERROR_NOT_LOADED.raw;
+ rb.Push(ERROR_NOT_LOADED);
return;
}
@@ -627,7 +589,7 @@ static void LinkCRO(Interface* self) {
memory_synchronizer.SynchronizeOriginalMemory();
Core::CPU().ClearInstructionCache();
- cmd_buff[1] = result.raw;
+ rb.Push(result);
}
/**
@@ -642,40 +604,31 @@ static void LinkCRO(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void UnlinkCRO(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr cro_address = cmd_buff[1];
- u32 descriptor = cmd_buff[2];
- u32 process = cmd_buff[3];
-
- LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, descriptor=0x%08X, process=0x%08X",
- cro_address, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x07, 1, 2);
+ VAddr cro_address = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR, "called, cro_address=0x%08X, process=0x%08X", cro_address, process);
CROHelper cro(cro_address);
- cmd_buff[0] = IPC::MakeHeader(7, 1, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
if (loaded_crs == 0) {
LOG_ERROR(Service_LDR, "Not initialized");
- cmd_buff[1] = ERROR_NOT_INITIALIZED.raw;
+ rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (cro_address & Memory::PAGE_MASK) {
LOG_ERROR(Service_LDR, "CRO address is not aligned");
- cmd_buff[1] = ERROR_MISALIGNED_ADDRESS.raw;
+ rb.Push(ERROR_MISALIGNED_ADDRESS);
return;
}
if (!cro.IsLoaded()) {
LOG_ERROR(Service_LDR, "Invalid or not loaded CRO");
- cmd_buff[1] = ERROR_NOT_LOADED.raw;
+ rb.Push(ERROR_NOT_LOADED);
return;
}
@@ -689,7 +642,7 @@ static void UnlinkCRO(Interface* self) {
memory_synchronizer.SynchronizeOriginalMemory();
Core::CPU().ClearInstructionCache();
- cmd_buff[1] = result.raw;
+ rb.Push(result);
}
/**
@@ -704,29 +657,21 @@ static void UnlinkCRO(Interface* self) {
* 1 : Result of function, 0 on success, otherwise error code
*/
static void Shutdown(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- VAddr crs_buffer_ptr = cmd_buff[1];
- u32 descriptor = cmd_buff[2];
- u32 process = cmd_buff[3];
-
- LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, descriptor=0x%08X, process=0x%08X",
- crs_buffer_ptr, descriptor, process);
-
- if (descriptor != 0) {
- LOG_ERROR(Service_LDR, "IPC handle descriptor failed validation (0x%X)", descriptor);
- cmd_buff[0] = IPC::MakeHeader(0, 1, 0);
- cmd_buff[1] = ERROR_INVALID_DESCRIPTOR.raw;
- return;
- }
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 1, 2);
+ VAddr crs_buffer_ptr = rp.Pop<u32>();
+ Kernel::Handle process = rp.PopHandle();
+
+ LOG_DEBUG(Service_LDR, "called, crs_buffer_ptr=0x%08X, process=0x%08X", crs_buffer_ptr,
+ process);
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
if (loaded_crs == 0) {
LOG_ERROR(Service_LDR, "Not initialized");
- cmd_buff[1] = ERROR_NOT_INITIALIZED.raw;
+ rb.Push(ERROR_NOT_INITIALIZED);
return;
}
- cmd_buff[0] = IPC::MakeHeader(8, 1, 0);
-
CROHelper crs(loaded_crs);
crs.Unrebase(true);
@@ -744,7 +689,7 @@ static void Shutdown(Interface* self) {
}
loaded_crs = 0;
- cmd_buff[1] = result.raw;
+ rb.Push(result);
}
const Interface::FunctionInfo FunctionTable[] = {
diff --git a/src/core/hle/service/nwm/nwm_uds.cpp b/src/core/hle/service/nwm/nwm_uds.cpp
index 08fade320..ef6c5ebe3 100644
--- a/src/core/hle/service/nwm/nwm_uds.cpp
+++ b/src/core/hle/service/nwm/nwm_uds.cpp
@@ -1,16 +1,49 @@
-// Copyright 2014 Citra Emulator Project
+// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cstring>
+#include <unordered_map>
+#include <vector>
#include "common/common_types.h"
#include "common/logging/log.h"
+#include "core/core_timing.h"
#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/shared_memory.h"
+#include "core/hle/result.h"
#include "core/hle/service/nwm/nwm_uds.h"
+#include "core/memory.h"
namespace Service {
namespace NWM {
-static Kernel::SharedPtr<Kernel::Event> uds_handle_event;
+// Event that is signaled every time the connection status changes.
+static Kernel::SharedPtr<Kernel::Event> connection_status_event;
+
+// Shared memory provided by the application to store the receive buffer.
+// This is not currently used.
+static Kernel::SharedPtr<Kernel::SharedMemory> recv_buffer_memory;
+
+// Connection status of this 3DS.
+static ConnectionStatus connection_status{};
+
+// Node information about the current 3DS.
+// TODO(Subv): Keep an array of all nodes connected to the network,
+// that data has to be retransmitted in every beacon frame.
+static NodeInfo node_info;
+
+// Mapping of bind node ids to their respective events.
+static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_events;
+
+// The WiFi network channel that the network is currently on.
+// Since we're not actually interacting with physical radio waves, this is just a dummy value.
+static u8 network_channel = DefaultNetworkChannel;
+
+// Information about the network that we're currently connected to.
+static NetworkInfo network_info;
+
+// Event that will generate and send the 802.11 beacon frames.
+static int beacon_broadcast_event;
/**
* NWM_UDS::Shutdown service function
@@ -32,14 +65,14 @@ static void Shutdown(Interface* self) {
/**
* NWM_UDS::RecvBeaconBroadcastData service function
+ * Returns the raw beacon data for nearby networks that match the supplied WlanCommId.
* Inputs:
* 1 : Output buffer max size
- * 2 : Unknown
- * 3 : Unknown
- * 4 : MAC address?
- * 6-14 : Unknown, usually zero / uninitialized?
- * 15 : WLan Comm ID
- * 16 : This is the ID also located at offset 0xE in the CTR-generation structure.
+ * 2-3 : Unknown
+ * 4-5 : Host MAC address.
+ * 6-14 : Unused
+ * 15 : WLan Comm Id
+ * 16 : Id
* 17 : Value 0
* 18 : Input handle
* 19 : (Size<<4) | 12
@@ -77,42 +110,274 @@ static void RecvBeaconBroadcastData(Interface* self) {
/**
* NWM_UDS::Initialize service function
* Inputs:
- * 1 : Unknown
- * 2-11 : Input Structure
- * 12 : Unknown u16
+ * 1 : Shared memory size
+ * 2-11 : Input NodeInfo Structure
+ * 12 : 2-byte Version
* 13 : Value 0
- * 14 : Handle
+ * 14 : Shared memory handle
* Outputs:
* 0 : Return header
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Value 0
- * 3 : Output handle
+ * 3 : Output event handle
*/
static void InitializeWithVersion(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 unk1 = cmd_buff[1];
- u32 unk2 = cmd_buff[12];
- u32 value = cmd_buff[13];
- u32 handle = cmd_buff[14];
-
- // Because NWM service is not implemented at all, we stub the Initialize function with an error
- // code instead of success to prevent games from using the service and from causing more issues.
- // The error code is from a real 3DS with wifi off, thus believed to be "network disabled".
- /*
- cmd_buff[1] = RESULT_SUCCESS.raw;
- cmd_buff[2] = 0;
- cmd_buff[3] = Kernel::g_handle_table.Create(uds_handle_event)
- .MoveFrom(); // TODO(purpasmart): Verify if this is a event handle
- */
- cmd_buff[0] = IPC::MakeHeader(0x1B, 1, 2);
- cmd_buff[1] = ResultCode(static_cast<ErrorDescription>(2), ErrorModule::UDS,
- ErrorSummary::StatusChanged, ErrorLevel::Status)
- .raw;
- cmd_buff[2] = 0;
- cmd_buff[3] = 0;
-
- LOG_WARNING(Service_NWM, "(STUBBED) called unk1=0x%08X, unk2=0x%08X, value=%u, handle=0x%08X",
- unk1, unk2, value, handle);
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1B, 12, 2);
+
+ u32 sharedmem_size = rp.Pop<u32>();
+
+ // Update the node information with the data the game gave us.
+ rp.PopRaw(node_info);
+
+ u16 version;
+ rp.PopRaw(version);
+ Kernel::Handle sharedmem_handle = rp.PopHandle();
+
+ recv_buffer_memory = Kernel::g_handle_table.Get<Kernel::SharedMemory>(sharedmem_handle);
+
+ ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size.");
+
+ // Reset the connection status, it contains all zeros after initialization,
+ // except for the actual status value.
+ connection_status = {};
+ connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyHandles(Kernel::g_handle_table.Create(connection_status_event).MoveFrom());
+
+ LOG_DEBUG(Service_NWM, "called sharedmem_size=0x%08X, version=0x%08X, sharedmem_handle=0x%08X",
+ sharedmem_size, version, sharedmem_handle);
+}
+
+/**
+ * NWM_UDS::GetConnectionStatus service function.
+ * Returns the connection status structure for the currently open network connection.
+ * This structure contains information about the connection,
+ * like the number of connected nodes, etc.
+ * Inputs:
+ * 0 : Command header.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2-13 : Channel of the current WiFi network connection.
+ */
+static void GetConnectionStatus(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0xB, 0, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(13, 0);
+
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw(connection_status);
+
+ LOG_DEBUG(Service_NWM, "called");
+}
+
+/**
+ * NWM_UDS::Bind service function.
+ * Binds a BindNodeId to a data channel and retrieves a data event.
+ * Inputs:
+ * 1 : BindNodeId
+ * 2 : Receive buffer size.
+ * 3 : u8 Data channel to bind to.
+ * 4 : Network node id.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : Copy handle descriptor.
+ * 3 : Data available event handle.
+ */
+static void Bind(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x12, 4, 0);
+
+ u32 bind_node_id = rp.Pop<u32>();
+ u32 recv_buffer_size = rp.Pop<u32>();
+ u8 data_channel;
+ rp.PopRaw(data_channel);
+ u16 network_node_id;
+ rp.PopRaw(network_node_id);
+
+ // TODO(Subv): Store the data channel and verify it when receiving data frames.
+
+ LOG_DEBUG(Service_NWM, "called");
+
+ if (data_channel == 0) {
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+ rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
+ ErrorSummary::WrongArgument, ErrorLevel::Usage));
+ return;
+ }
+
+ // Create a new event for this bind node.
+ // TODO(Subv): Signal this event when new data is received on this data channel.
+ auto event = Kernel::Event::Create(Kernel::ResetType::OneShot,
+ "NWM::BindNodeEvent" + std::to_string(bind_node_id));
+ bind_node_events[bind_node_id] = event;
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
+
+ rb.Push(RESULT_SUCCESS);
+ rb.PushCopyHandles(Kernel::g_handle_table.Create(event).MoveFrom());
+}
+
+/**
+ * NWM_UDS::BeginHostingNetwork service function.
+ * Creates a network and starts broadcasting its presence.
+ * Inputs:
+ * 1 : Passphrase buffer size.
+ * 3 : VAddr of the NetworkInfo structure.
+ * 5 : VAddr of the passphrase.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+static void BeginHostingNetwork(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1D, 1, 4);
+
+ const u32 passphrase_size = rp.Pop<u32>();
+
+ size_t desc_size;
+ const VAddr network_info_address = rp.PopStaticBuffer(&desc_size, false);
+ ASSERT(desc_size == sizeof(NetworkInfo));
+ const VAddr passphrase_address = rp.PopStaticBuffer(&desc_size, false);
+ ASSERT(desc_size == passphrase_size);
+
+ // TODO(Subv): Store the passphrase and verify it when attempting a connection.
+
+ LOG_DEBUG(Service_NWM, "called");
+
+ Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
+
+ // The real UDS module throws a fatal error if this assert fails.
+ ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member.");
+
+ connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
+ connection_status.max_nodes = network_info.max_nodes;
+
+ // There's currently only one node in the network (the host).
+ connection_status.total_nodes = 1;
+ // The host is always the first node
+ connection_status.network_node_id = 1;
+ node_info.network_node_id = 1;
+ // Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken.
+ connection_status.node_bitmask |= 1;
+
+ // If the game has a preferred channel, use that instead.
+ if (network_info.channel != 0)
+ network_channel = network_info.channel;
+
+ connection_status_event->Signal();
+
+ // Start broadcasting the network, send a beacon frame every 102.4ms.
+ CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU),
+ beacon_broadcast_event, 0);
+
+ LOG_WARNING(Service_NWM,
+ "An UDS network has been created, but broadcasting it is unimplemented.");
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+ rb.Push(RESULT_SUCCESS);
+}
+
+/**
+ * NWM_UDS::DestroyNetwork service function.
+ * Closes the network that we're currently hosting.
+ * Inputs:
+ * 0 : Command header.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+static void DestroyNetwork(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 0, 0);
+
+ // TODO(Subv): Find out what happens if this is called while
+ // no network is being hosted.
+
+ // Unschedule the beacon broadcast event.
+ CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
+
+ connection_status.status = static_cast<u8>(NetworkStatus::NotConnected);
+ connection_status_event->Signal();
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+
+ rb.Push(RESULT_SUCCESS);
+
+ LOG_WARNING(Service_NWM, "called");
+}
+
+/**
+ * NWM_UDS::GetChannel service function.
+ * Returns the WiFi channel in which the network we're connected to is transmitting.
+ * Inputs:
+ * 0 : Command header.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : Channel of the current WiFi network connection.
+ */
+static void GetChannel(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 0, 0);
+ IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
+
+ bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected);
+
+ u8 channel = is_connected ? network_channel : 0;
+
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw(channel);
+
+ LOG_DEBUG(Service_NWM, "called");
+}
+
+/**
+ * NWM_UDS::SetApplicationData service function.
+ * Updates the application data that is being broadcast in the beacon frames
+ * for the network that we're hosting.
+ * Inputs:
+ * 1 : Data size.
+ * 3 : VAddr of the data.
+ * Outputs:
+ * 0 : Return header
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : Channel of the current WiFi network connection.
+ */
+static void SetApplicationData(Interface* self) {
+ IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 1, 2);
+
+ u32 size = rp.Pop<u32>();
+
+ size_t desc_size;
+ const VAddr address = rp.PopStaticBuffer(&desc_size, false);
+ ASSERT(desc_size == size);
+
+ LOG_DEBUG(Service_NWM, "called");
+
+ IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
+
+ if (size > ApplicationDataSize) {
+ rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS,
+ ErrorSummary::WrongArgument, ErrorLevel::Usage));
+ return;
+ }
+
+ network_info.application_data_size = size;
+ Memory::ReadBlock(address, network_info.application_data.data(), size);
+
+ rb.Push(RESULT_SUCCESS);
+}
+
+// Sends a 802.11 beacon frame with information about the current network.
+static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
+ // Don't do anything if we're not actually hosting a network
+ if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost))
+ return;
+
+ // TODO(Subv): Actually generate the beacon and send it.
+
+ // Start broadcasting the network, send a beacon frame every 102.4ms.
+ CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU) - cycles_late,
+ beacon_broadcast_event, 0);
}
const Interface::FunctionInfo FunctionTable[] = {
@@ -123,23 +388,23 @@ const Interface::FunctionInfo FunctionTable[] = {
{0x00050040, nullptr, "EjectClient"},
{0x00060000, nullptr, "EjectSpectator"},
{0x00070080, nullptr, "UpdateNetworkAttribute"},
- {0x00080000, nullptr, "DestroyNetwork"},
+ {0x00080000, DestroyNetwork, "DestroyNetwork"},
{0x00090442, nullptr, "ConnectNetwork (deprecated)"},
{0x000A0000, nullptr, "DisconnectNetwork"},
- {0x000B0000, nullptr, "GetConnectionStatus"},
+ {0x000B0000, GetConnectionStatus, "GetConnectionStatus"},
{0x000D0040, nullptr, "GetNodeInformation"},
{0x000E0006, nullptr, "DecryptBeaconData (deprecated)"},
{0x000F0404, RecvBeaconBroadcastData, "RecvBeaconBroadcastData"},
- {0x00100042, nullptr, "SetApplicationData"},
+ {0x00100042, SetApplicationData, "SetApplicationData"},
{0x00110040, nullptr, "GetApplicationData"},
- {0x00120100, nullptr, "Bind"},
+ {0x00120100, Bind, "Bind"},
{0x00130040, nullptr, "Unbind"},
{0x001400C0, nullptr, "PullPacket"},
{0x00150080, nullptr, "SetMaxSendDelay"},
{0x00170182, nullptr, "SendTo"},
- {0x001A0000, nullptr, "GetChannel"},
+ {0x001A0000, GetChannel, "GetChannel"},
{0x001B0302, InitializeWithVersion, "InitializeWithVersion"},
- {0x001D0044, nullptr, "BeginHostingNetwork"},
+ {0x001D0044, BeginHostingNetwork, "BeginHostingNetwork"},
{0x001E0084, nullptr, "ConnectToNetwork"},
{0x001F0006, nullptr, "DecryptBeaconData"},
{0x00200040, nullptr, "Flush"},
@@ -148,13 +413,25 @@ const Interface::FunctionInfo FunctionTable[] = {
};
NWM_UDS::NWM_UDS() {
- uds_handle_event = Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::uds_handle_event");
+ connection_status_event =
+ Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::connection_status_event");
Register(FunctionTable);
+
+ beacon_broadcast_event =
+ CoreTiming::RegisterEvent("UDS::BeaconBroadcastCallback", BeaconBroadcastCallback);
}
NWM_UDS::~NWM_UDS() {
- uds_handle_event = nullptr;
+ network_info = {};
+ bind_node_events.clear();
+ connection_status_event = nullptr;
+ recv_buffer_memory = nullptr;
+
+ connection_status = {};
+ connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
+
+ CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
}
} // namespace NWM
diff --git a/src/core/hle/service/nwm/nwm_uds.h b/src/core/hle/service/nwm/nwm_uds.h
index 55db748f6..65349f9fd 100644
--- a/src/core/hle/service/nwm/nwm_uds.h
+++ b/src/core/hle/service/nwm/nwm_uds.h
@@ -4,6 +4,10 @@
#pragma once
+#include <array>
+#include <cstddef>
+#include "common/common_types.h"
+#include "common/swap.h"
#include "core/hle/service/service.h"
// Local-WLAN service
@@ -11,6 +15,68 @@
namespace Service {
namespace NWM {
+const size_t ApplicationDataSize = 0xC8;
+const u8 DefaultNetworkChannel = 11;
+
+// Number of milliseconds in a TU.
+const double MillisecondsPerTU = 1.024;
+// Interval measured in TU, the default value is 100TU = 102.4ms
+const u16 DefaultBeaconInterval = 100;
+
+struct NodeInfo {
+ u64_le friend_code_seed;
+ std::array<u16_le, 10> username;
+ INSERT_PADDING_BYTES(4);
+ u16_le network_node_id;
+ INSERT_PADDING_BYTES(6);
+};
+
+static_assert(sizeof(NodeInfo) == 40, "NodeInfo has incorrect size.");
+
+enum class NetworkStatus {
+ NotConnected = 3,
+ ConnectedAsHost = 6,
+ ConnectedAsClient = 9,
+ ConnectedAsSpectator = 10,
+};
+
+struct ConnectionStatus {
+ u32_le status;
+ INSERT_PADDING_WORDS(1);
+ u16_le network_node_id;
+ INSERT_PADDING_BYTES(2);
+ INSERT_PADDING_BYTES(32);
+ u8 total_nodes;
+ u8 max_nodes;
+ u16_le node_bitmask;
+};
+
+static_assert(sizeof(ConnectionStatus) == 0x30, "ConnectionStatus has incorrect size.");
+
+struct NetworkInfo {
+ std::array<u8, 6> host_mac_address;
+ u8 channel;
+ INSERT_PADDING_BYTES(1);
+ u8 initialized;
+ INSERT_PADDING_BYTES(3);
+ std::array<u8, 3> oui_value;
+ u8 oui_type;
+ // This field is received as BigEndian from the game.
+ u32_be wlan_comm_id;
+ u8 id;
+ INSERT_PADDING_BYTES(1);
+ u16_be attributes;
+ u32_be network_id;
+ u8 total_nodes;
+ u8 max_nodes;
+ INSERT_PADDING_BYTES(2);
+ INSERT_PADDING_BYTES(0x1F);
+ u8 application_data_size;
+ std::array<u8, ApplicationDataSize> application_data;
+};
+
+static_assert(sizeof(NetworkInfo) == 0x108, "NetworkInfo has incorrect size.");
+
class NWM_UDS final : public Interface {
public:
NWM_UDS();
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
index ae0206909..756ee58b7 100644
--- a/src/input_common/sdl/sdl.cpp
+++ b/src/input_common/sdl/sdl.cpp
@@ -8,6 +8,7 @@
#include <tuple>
#include <unordered_map>
#include <SDL.h>
+#include "common/logging/log.h"
#include "common/math_util.h"
#include "input_common/sdl/sdl.h"
@@ -40,12 +41,16 @@ public:
return SDL_JoystickGetButton(joystick.get(), button) == 1;
}
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
+ float GetAxis(int axis) const {
if (!joystick)
return {};
SDL_JoystickUpdate();
- float x = SDL_JoystickGetAxis(joystick.get(), axis_x) / 32767.0f;
- float y = SDL_JoystickGetAxis(joystick.get(), axis_y) / 32767.0f;
+ return SDL_JoystickGetAxis(joystick.get(), axis) / 32767.0f;
+ }
+
+ std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
+ float x = GetAxis(axis_x);
+ float y = GetAxis(axis_y);
y = -y; // 3DS uses an y-axis inverse from SDL
// Make sure the coordinates are in the unit circle,
@@ -97,6 +102,27 @@ private:
Uint8 direction;
};
+class SDLAxisButton final : public Input::ButtonDevice {
+public:
+ explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
+ bool trigger_if_greater_)
+ : joystick(joystick_), axis(axis_), threshold(threshold_),
+ trigger_if_greater(trigger_if_greater_) {}
+
+ bool GetStatus() const override {
+ float axis_value = joystick->GetAxis(axis);
+ if (trigger_if_greater)
+ return axis_value > threshold;
+ return axis_value < threshold;
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int axis;
+ float threshold;
+ bool trigger_if_greater;
+};
+
class SDLAnalog final : public Input::AnalogDevice {
public:
SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
@@ -130,8 +156,14 @@ public:
* - "joystick": the index of the joystick to bind
* - "button"(optional): the index of the button to bind
* - "hat"(optional): the index of the hat to bind as direction buttons
+ * - "axis"(optional): the index of the axis to bind
* - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
- * "down", "left" or "right"
+ * "down", "left" or "right"
+ * - "threshould"(only used for axis): a float value in (-1.0, 1.0) which the button is
+ * triggered if the axis value crosses
+ * - "direction"(only used for axis): "+" means the button is triggered when the axis value
+ * is greater than the threshold; "-" means the button is triggered when the axis value
+ * is smaller than the threshold
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
const int joystick_index = params.Get("joystick", 0);
@@ -155,6 +187,23 @@ public:
direction);
}
+ if (params.Has("axis")) {
+ const int axis = params.Get("axis", 0);
+ const float threshold = params.Get("threshold", 0.5f);
+ const std::string direction_name = params.Get("direction", "");
+ bool trigger_if_greater;
+ if (direction_name == "+") {
+ trigger_if_greater = true;
+ } else if (direction_name == "-") {
+ trigger_if_greater = false;
+ } else {
+ trigger_if_greater = true;
+ LOG_ERROR(Input, "Unknown direction %s", direction_name.c_str());
+ }
+ return std::make_unique<SDLAxisButton>(GetJoystick(joystick_index), axis, threshold,
+ trigger_if_greater);
+ }
+
const int button = params.Get("button", 0);
return std::make_unique<SDLButton>(GetJoystick(joystick_index), button);
}
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h
index 366782080..9ddc79243 100644
--- a/src/video_core/regs_framebuffer.h
+++ b/src/video_core/regs_framebuffer.h
@@ -89,8 +89,8 @@ struct FramebufferRegs {
};
union {
- BitField<0, 8, BlendEquation> blend_equation_rgb;
- BitField<8, 8, BlendEquation> blend_equation_a;
+ BitField<0, 3, BlendEquation> blend_equation_rgb;
+ BitField<8, 3, BlendEquation> blend_equation_a;
BitField<16, 4, BlendFactor> factor_source_rgb;
BitField<20, 4, BlendFactor> factor_dest_rgb;
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h
index be8bc6826..0b62da145 100644
--- a/src/video_core/regs_texturing.h
+++ b/src/video_core/regs_texturing.h
@@ -199,7 +199,7 @@ struct TexturingRegs {
Lerp = 4,
Subtract = 5,
Dot3_RGB = 6,
-
+ Dot3_RGBA = 7,
MultiplyThenAdd = 8,
AddThenMultiply = 9,
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index de1d5eba7..a47307099 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -20,7 +20,6 @@
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
@@ -1005,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
}
void RasterizerOpenGL::SetShader() {
- PicaShaderConfig config = PicaShaderConfig::CurrentConfig();
+ auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs);
std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
// Find (or generate) the GLSL shader for the current TEV state
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index ecf737438..3e1770d77 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -25,210 +25,13 @@
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/pica_to_gl.h"
#include "video_core/shader/shader.h"
struct ScreenInfo;
-/**
- * This struct contains all state used to generate the GLSL shader program that emulates the current
- * Pica register configuration. This struct is used as a cache key for generated GLSL shader
- * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
- * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
- * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
- * two separate shaders sharing the same key.
- *
- * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
- * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
- * because the padding bytes are included in the hash and comparison between objects.
- */
-union PicaShaderConfig {
-
- /// Construct a PicaShaderConfig with the current Pica register configuration.
- static PicaShaderConfig CurrentConfig() {
- PicaShaderConfig res;
-
- auto& state = res.state;
- std::memset(&state, 0, sizeof(PicaShaderConfig::State));
-
- const auto& regs = Pica::g_state.regs;
-
- state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
-
- state.depthmap_enable = regs.rasterizer.depthmap_enable;
-
- state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
- ? regs.framebuffer.output_merger.alpha_test.func.Value()
- : Pica::FramebufferRegs::CompareFunc::Always;
-
- state.texture0_type = regs.texturing.texture0.type;
-
- // Copy relevant tev stages fields.
- // We don't sync const_color here because of the high variance, it is a
- // shader uniform instead.
- const auto& tev_stages = regs.texturing.GetTevStages();
- DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
- for (size_t i = 0; i < tev_stages.size(); i++) {
- const auto& tev_stage = tev_stages[i];
- state.tev_stages[i].sources_raw = tev_stage.sources_raw;
- state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
- state.tev_stages[i].ops_raw = tev_stage.ops_raw;
- state.tev_stages[i].scales_raw = tev_stage.scales_raw;
- }
-
- state.fog_mode = regs.texturing.fog_mode;
- state.fog_flip = regs.texturing.fog_flip != 0;
-
- state.combiner_buffer_input =
- regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
- regs.texturing.tev_combiner_buffer_input.update_mask_a.Value() << 4;
-
- // Fragment lighting
-
- state.lighting.enable = !regs.lighting.disable;
- state.lighting.src_num = regs.lighting.max_light_index + 1;
-
- for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
- unsigned num = regs.lighting.light_enable.GetNum(light_index);
- const auto& light = regs.lighting.light[num];
- state.lighting.light[light_index].num = num;
- state.lighting.light[light_index].directional = light.config.directional != 0;
- state.lighting.light[light_index].two_sided_diffuse =
- light.config.two_sided_diffuse != 0;
- state.lighting.light[light_index].dist_atten_enable =
- !regs.lighting.IsDistAttenDisabled(num);
- }
-
- state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
- state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
- state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
- state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
-
- state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
- state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
- state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
- state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
-
- state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
- state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
- state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
- state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
-
- state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
- state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
- state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
- state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
-
- state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
- state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
- state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
- state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
-
- state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
- state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
- state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
- state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
-
- state.lighting.config = regs.lighting.config0.config;
- state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
- state.lighting.bump_mode = regs.lighting.config0.bump_mode;
- state.lighting.bump_selector = regs.lighting.config0.bump_selector;
- state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
- state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
-
- return res;
- }
-
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
- }
-
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
- }
-
- bool operator==(const PicaShaderConfig& o) const {
- return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
- };
-
- // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
- // This makes BitField not TC when used in a union or struct so we have to resort
- // to this ugly hack.
- // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
- // Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
- struct TevStageConfigRaw {
- u32 sources_raw;
- u32 modifiers_raw;
- u32 ops_raw;
- u32 scales_raw;
- explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
- Pica::TexturingRegs::TevStageConfig stage;
- stage.sources_raw = sources_raw;
- stage.modifiers_raw = modifiers_raw;
- stage.ops_raw = ops_raw;
- stage.const_color = 0;
- stage.scales_raw = scales_raw;
- return stage;
- }
- };
-
- struct State {
- Pica::FramebufferRegs::CompareFunc alpha_test_func;
- Pica::RasterizerRegs::ScissorMode scissor_test_mode;
- Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
- std::array<TevStageConfigRaw, 6> tev_stages;
- u8 combiner_buffer_input;
-
- Pica::RasterizerRegs::DepthBuffering depthmap_enable;
- Pica::TexturingRegs::FogMode fog_mode;
- bool fog_flip;
-
- struct {
- struct {
- unsigned num;
- bool directional;
- bool two_sided_diffuse;
- bool dist_atten_enable;
- } light[8];
-
- bool enable;
- unsigned src_num;
- Pica::LightingRegs::LightingBumpMode bump_mode;
- unsigned bump_selector;
- bool bump_renorm;
- bool clamp_highlights;
-
- Pica::LightingRegs::LightingConfig config;
- Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
-
- struct {
- bool enable;
- bool abs_input;
- Pica::LightingRegs::LightingLutInput type;
- float scale;
- } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
- } lighting;
-
- } state;
-};
-#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
-static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
- "PicaShaderConfig::State must be trivially copyable");
-#endif
-
-namespace std {
-
-template <>
-struct hash<PicaShaderConfig> {
- size_t operator()(const PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State));
- }
-};
-
-} // namespace std
-
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
RasterizerOpenGL();
@@ -437,7 +240,7 @@ private:
std::vector<HardwareVertex> vertex_batch;
- std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
+ std::unordered_map<GLShader::PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
const PicaShader* current_shader = nullptr;
bool shader_dirty;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 7abdeba05..0f889b172 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -4,6 +4,7 @@
#include <array>
#include <cstddef>
+#include <cstring>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/logging/log.h"
@@ -23,6 +24,97 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
namespace GLShader {
+PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
+ PicaShaderConfig res;
+
+ auto& state = res.state;
+ std::memset(&state, 0, sizeof(PicaShaderConfig::State));
+
+ state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
+
+ state.depthmap_enable = regs.rasterizer.depthmap_enable;
+
+ state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
+ ? regs.framebuffer.output_merger.alpha_test.func.Value()
+ : Pica::FramebufferRegs::CompareFunc::Always;
+
+ state.texture0_type = regs.texturing.texture0.type;
+
+ // Copy relevant tev stages fields.
+ // We don't sync const_color here because of the high variance, it is a
+ // shader uniform instead.
+ const auto& tev_stages = regs.texturing.GetTevStages();
+ DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
+ for (size_t i = 0; i < tev_stages.size(); i++) {
+ const auto& tev_stage = tev_stages[i];
+ state.tev_stages[i].sources_raw = tev_stage.sources_raw;
+ state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
+ state.tev_stages[i].ops_raw = tev_stage.ops_raw;
+ state.tev_stages[i].scales_raw = tev_stage.scales_raw;
+ }
+
+ state.fog_mode = regs.texturing.fog_mode;
+ state.fog_flip = regs.texturing.fog_flip != 0;
+
+ state.combiner_buffer_input = regs.texturing.tev_combiner_buffer_input.update_mask_rgb.Value() |
+ regs.texturing.tev_combiner_buffer_input.update_mask_a.Value()
+ << 4;
+
+ // Fragment lighting
+
+ state.lighting.enable = !regs.lighting.disable;
+ state.lighting.src_num = regs.lighting.max_light_index + 1;
+
+ for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
+ unsigned num = regs.lighting.light_enable.GetNum(light_index);
+ const auto& light = regs.lighting.light[num];
+ state.lighting.light[light_index].num = num;
+ state.lighting.light[light_index].directional = light.config.directional != 0;
+ state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
+ state.lighting.light[light_index].dist_atten_enable =
+ !regs.lighting.IsDistAttenDisabled(num);
+ }
+
+ state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
+ state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
+ state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
+ state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
+
+ state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
+ state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
+ state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
+ state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
+
+ state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
+ state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
+ state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
+ state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
+
+ state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
+ state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
+ state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
+ state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
+
+ state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
+ state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
+ state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
+ state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
+
+ state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
+ state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
+ state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
+ state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
+
+ state.lighting.config = regs.lighting.config0.config;
+ state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
+ state.lighting.bump_mode = regs.lighting.config0.bump_mode;
+ state.lighting.bump_selector = regs.lighting.config0.bump_selector;
+ state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
+ state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
+
+ return res;
+}
+
/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
return (stage.color_op == TevStageConfig::Operation::Replace &&
@@ -214,8 +306,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
break;
case Operation::Lerp:
- // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
- // builtin lerp
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
"[1] * (vec3(1.0) - " + variable_name + "[2])";
break;
@@ -230,6 +320,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
variable_name + "[2]";
break;
case Operation::Dot3_RGB:
+ case Operation::Dot3_RGBA:
out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
"[1] - vec3(0.5)) * 4.0)";
break;
@@ -329,17 +420,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
out += ";\n";
- out += "float alpha_results_" + index_name + "[3] = float[3](";
- AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
- out += ", ";
- AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
- out += ", ";
- AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
- out += ");\n";
-
- out += "float alpha_output_" + index_name + " = ";
- AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
- out += ";\n";
+ if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
+ // result of Dot3_RGBA operation is also placed to the alpha component
+ out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n";
+ } else {
+ out += "float alpha_results_" + index_name + "[3] = float[3](";
+ AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1,
+ index_name);
+ out += ", ";
+ AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2,
+ index_name);
+ out += ", ";
+ AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3,
+ index_name);
+ out += ");\n";
+
+ out += "float alpha_output_" + index_name + " = ";
+ AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
+ out += ";\n";
+ }
out += "last_tex_env_out = vec4("
"clamp(color_output_" +
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index bef3249cf..921d976a1 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -4,12 +4,121 @@
#pragma once
+#include <array>
+#include <cstring>
+#include <functional>
#include <string>
-
-union PicaShaderConfig;
+#include <type_traits>
+#include "video_core/regs.h"
namespace GLShader {
+enum Attributes {
+ ATTRIBUTE_POSITION,
+ ATTRIBUTE_COLOR,
+ ATTRIBUTE_TEXCOORD0,
+ ATTRIBUTE_TEXCOORD1,
+ ATTRIBUTE_TEXCOORD2,
+ ATTRIBUTE_TEXCOORD0_W,
+ ATTRIBUTE_NORMQUAT,
+ ATTRIBUTE_VIEW,
+};
+
+/**
+ * This struct contains all state used to generate the GLSL shader program that emulates the current
+ * Pica register configuration. This struct is used as a cache key for generated GLSL shader
+ * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
+ * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
+ * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
+ * two separate shaders sharing the same key.
+ *
+ * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
+ * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
+ * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
+ * because the padding bytes are included in the hash and comparison between objects.
+ */
+union PicaShaderConfig {
+
+ /// Construct a PicaShaderConfig with the given Pica register configuration.
+ static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
+
+ bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
+ return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
+ }
+
+ bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
+ return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
+ }
+
+ bool operator==(const PicaShaderConfig& o) const {
+ return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
+ };
+
+ // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
+ // This makes BitField not TC when used in a union or struct so we have to resort
+ // to this ugly hack.
+ // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
+ // Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
+ struct TevStageConfigRaw {
+ u32 sources_raw;
+ u32 modifiers_raw;
+ u32 ops_raw;
+ u32 scales_raw;
+ explicit operator Pica::TexturingRegs::TevStageConfig() const noexcept {
+ Pica::TexturingRegs::TevStageConfig stage;
+ stage.sources_raw = sources_raw;
+ stage.modifiers_raw = modifiers_raw;
+ stage.ops_raw = ops_raw;
+ stage.const_color = 0;
+ stage.scales_raw = scales_raw;
+ return stage;
+ }
+ };
+
+ struct State {
+ Pica::FramebufferRegs::CompareFunc alpha_test_func;
+ Pica::RasterizerRegs::ScissorMode scissor_test_mode;
+ Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
+ std::array<TevStageConfigRaw, 6> tev_stages;
+ u8 combiner_buffer_input;
+
+ Pica::RasterizerRegs::DepthBuffering depthmap_enable;
+ Pica::TexturingRegs::FogMode fog_mode;
+ bool fog_flip;
+
+ struct {
+ struct {
+ unsigned num;
+ bool directional;
+ bool two_sided_diffuse;
+ bool dist_atten_enable;
+ } light[8];
+
+ bool enable;
+ unsigned src_num;
+ Pica::LightingRegs::LightingBumpMode bump_mode;
+ unsigned bump_selector;
+ bool bump_renorm;
+ bool clamp_highlights;
+
+ Pica::LightingRegs::LightingConfig config;
+ Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
+
+ struct {
+ bool enable;
+ bool abs_input;
+ Pica::LightingRegs::LightingLutInput type;
+ float scale;
+ } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
+ } lighting;
+
+ } state;
+};
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
+static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
+ "PicaShaderConfig::State must be trivially copyable");
+#endif
+
/**
* Generates the GLSL vertex shader program source code for the current Pica state
* @returns String of the shader source code
@@ -25,3 +134,12 @@ std::string GenerateVertexShader();
std::string GenerateFragmentShader(const PicaShaderConfig& config);
} // namespace GLShader
+
+namespace std {
+template <>
+struct hash<GLShader::PicaShaderConfig> {
+ size_t operator()(const GLShader::PicaShaderConfig& k) const {
+ return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
+ }
+};
+} // namespace std
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index f59912f79..c66e8acd3 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -8,17 +8,6 @@
namespace GLShader {
-enum Attributes {
- ATTRIBUTE_POSITION,
- ATTRIBUTE_COLOR,
- ATTRIBUTE_TEXCOORD0,
- ATTRIBUTE_TEXCOORD1,
- ATTRIBUTE_TEXCOORD2,
- ATTRIBUTE_TEXCOORD0_W,
- ATTRIBUTE_NORMQUAT,
- ATTRIBUTE_VIEW,
-};
-
/**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index 7557fcb89..cb1b90a81 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -403,13 +403,22 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
};
auto color_output = ColorCombine(tev_stage.color_op, color_result);
- // alpha combiner
- std::array<u8, 3> alpha_result = {{
- GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
- GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
- GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3)),
- }};
- auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
+ u8 alpha_output;
+ if (tev_stage.color_op == TexturingRegs::TevStageConfig::Operation::Dot3_RGBA) {
+ // result of Dot3_RGBA operation is also placed to the alpha component
+ alpha_output = color_output.x;
+ } else {
+ // alpha combiner
+ std::array<u8, 3> alpha_result = {{
+ GetAlphaModifier(tev_stage.alpha_modifier1,
+ GetSource(tev_stage.alpha_source1)),
+ GetAlphaModifier(tev_stage.alpha_modifier2,
+ GetSource(tev_stage.alpha_source2)),
+ GetAlphaModifier(tev_stage.alpha_modifier3,
+ GetSource(tev_stage.alpha_source3)),
+ }};
+ alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
+ }
combiner_output[0] =
std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
diff --git a/src/video_core/swrasterizer/texturing.cpp b/src/video_core/swrasterizer/texturing.cpp
index eb18e4ba4..aeb6aeb8c 100644
--- a/src/video_core/swrasterizer/texturing.cpp
+++ b/src/video_core/swrasterizer/texturing.cpp
@@ -169,7 +169,8 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i
result = (result * input[2].Cast<int>()) / 255;
return result.Cast<u8>();
}
- case Operation::Dot3_RGB: {
+ case Operation::Dot3_RGB:
+ case Operation::Dot3_RGBA: {
// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
// indicate that the per-component computation can't have a higher precision than 1/256,
// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give