diff options
151 files changed, 3578 insertions, 1567 deletions
diff --git a/.travis.yml b/.travis.yml index b0fbe3c5f..9512f7843 100644 --- a/.travis.yml +++ b/.travis.yml @@ -24,7 +24,7 @@ matrix: - os: osx env: NAME="macos build" sudo: false - osx_image: xcode10 + osx_image: xcode10.1 install: "./.travis/macos/deps.sh" script: "./.travis/macos/build.sh" after_success: "./.travis/macos/upload.sh" diff --git a/.travis/macos/build.sh b/.travis/macos/build.sh index 4a14837fc..b7b4c6f8c 100755 --- a/.travis/macos/build.sh +++ b/.travis/macos/build.sh @@ -2,7 +2,7 @@ set -o pipefail -export MACOSX_DEPLOYMENT_TARGET=10.13 +export MACOSX_DEPLOYMENT_TARGET=10.14 export Qt5_DIR=$(brew --prefix)/opt/qt5 export UNICORNDIR=$(pwd)/externals/unicorn export PATH="/usr/local/opt/ccache/libexec:$PATH" diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake index 78728e08b..08315a1f1 100644 --- a/CMakeModules/GenerateSCMRev.cmake +++ b/CMakeModules/GenerateSCMRev.cmake @@ -73,6 +73,7 @@ set(HASH_FILES "${VIDEO_CORE}/shader/decode/integer_set.cpp" "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/memory.cpp" + "${VIDEO_CORE}/shader/decode/texture.cpp" "${VIDEO_CORE}/shader/decode/other.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" @@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes. -yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics. +yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success. yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. diff --git a/externals/cubeb b/externals/cubeb -Subproject 12b78c0edfa40007e41dbdcd9dfe367fbb98d01 +Subproject 6f2420de8f155b10330cf973900ac7bdbfee589 diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h index 201ec7a3c..b2e5d336c 100644 --- a/src/audio_core/audio_renderer.h +++ b/src/audio_core/audio_renderer.h @@ -46,16 +46,18 @@ struct AudioRendererParameter { u32_le sample_rate; u32_le sample_count; u32_le mix_buffer_count; - u32_le unknown_c; + u32_le submix_count; u32_le voice_count; u32_le sink_count; u32_le effect_count; - u32_le unknown_1c; - u8 unknown_20; - INSERT_PADDING_BYTES(3); + u32_le performance_frame_count; + u8 is_voice_drop_enabled; + u8 unknown_21; + u8 unknown_22; + u8 execution_mode; u32_le splitter_count; - u32_le unknown_2c; - INSERT_PADDING_WORDS(1); + u32_le num_splitter_send_channels; + u32_le unknown_30; u32_le revision; }; static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size"); diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp index 454de798b..c5a0d98ce 100644 --- a/src/audio_core/codec.cpp +++ b/src/audio_core/codec.cpp @@ -68,8 +68,8 @@ std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM } } - state.yn1 = yn1; - state.yn2 = yn2; + state.yn1 = static_cast<s16>(yn1); + state.yn2 = static_cast<s16>(yn2); return ret; } diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp index 097328901..7047ed9cf 100644 --- a/src/audio_core/cubeb_sink.cpp +++ b/src/audio_core/cubeb_sink.cpp @@ -12,6 +12,10 @@ #include "common/ring_buffer.h" #include "core/settings.h" +#ifdef _WIN32 +#include <objbase.h> +#endif + namespace AudioCore { class CubebSinkStream final : public SinkStream { @@ -46,7 +50,7 @@ public: } } - ~CubebSinkStream() { + ~CubebSinkStream() override { if (!ctx) { return; } @@ -75,11 +79,11 @@ public: queue.Push(samples); } - std::size_t SamplesInQueue(u32 num_channels) const override { + std::size_t SamplesInQueue(u32 channel_count) const override { if (!ctx) return 0; - return queue.Size() / num_channels; + return queue.Size() / channel_count; } void Flush() override { @@ -98,7 +102,7 @@ private: u32 num_channels{}; Common::RingBuffer<s16, 0x10000> queue; - std::array<s16, 2> last_frame; + std::array<s16, 2> last_frame{}; std::atomic<bool> should_flush{}; TimeStretcher time_stretch; @@ -108,6 +112,11 @@ private: }; CubebSink::CubebSink(std::string_view target_device_name) { + // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows +#ifdef _WIN32 + com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED); +#endif + if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) { LOG_CRITICAL(Audio_Sink, "cubeb_init failed"); return; @@ -142,6 +151,12 @@ CubebSink::~CubebSink() { } cubeb_destroy(ctx); + +#ifdef _WIN32 + if (SUCCEEDED(com_init_result)) { + CoUninitialize(); + } +#endif } SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, diff --git a/src/audio_core/cubeb_sink.h b/src/audio_core/cubeb_sink.h index efb9d1634..7ce850f47 100644 --- a/src/audio_core/cubeb_sink.h +++ b/src/audio_core/cubeb_sink.h @@ -25,6 +25,10 @@ private: cubeb* ctx{}; cubeb_devid output_device{}; std::vector<SinkStreamPtr> sink_streams; + +#ifdef _WIN32 + u32 com_init_result = 0; +#endif }; std::vector<std::string> ListCubebSinkDevices(); diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index bdd885273..3d30f0e3e 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -47,6 +47,7 @@ add_custom_command(OUTPUT scm_rev.cpp "${VIDEO_CORE}/shader/decode/integer_set.cpp" "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/memory.cpp" + "${VIDEO_CORE}/shader/decode/texture.cpp" "${VIDEO_CORE}/shader/decode/other.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" diff --git a/src/common/bit_field.h b/src/common/bit_field.h index 21e07925d..7433c39ba 100644 --- a/src/common/bit_field.h +++ b/src/common/bit_field.h @@ -111,12 +111,6 @@ template <std::size_t Position, std::size_t Bits, typename T> struct BitField { private: - // We hide the copy assigment operator here, because the default copy - // assignment would copy the full storage value, rather than just the bits - // relevant to this particular bit field. - // We don't delete it because we want BitField to be trivially copyable. - constexpr BitField& operator=(const BitField&) = default; - // UnderlyingType is T for non-enum types and the underlying type of T if // T is an enumeration. Note that T is wrapped within an enable_if in the // former case to workaround compile errors which arise when using @@ -163,9 +157,13 @@ public: BitField(T val) = delete; BitField& operator=(T val) = delete; - // Force default constructor to be created - // so that we can use this within unions - constexpr BitField() = default; + constexpr BitField() noexcept = default; + + constexpr BitField(const BitField&) noexcept = default; + constexpr BitField& operator=(const BitField&) noexcept = default; + + constexpr BitField(BitField&&) noexcept = default; + constexpr BitField& operator=(BitField&&) noexcept = default; constexpr FORCE_INLINE operator T() const { return Value(); diff --git a/src/common/color.h b/src/common/color.h index 0379040be..3a2222077 100644 --- a/src/common/color.h +++ b/src/common/color.h @@ -55,36 +55,36 @@ constexpr u8 Convert8To6(u8 value) { /** * Decode a color stored in RGBA8 format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) { +inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) { return {bytes[3], bytes[2], bytes[1], bytes[0]}; } /** * Decode a color stored in RGB8 format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) { +inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) { return {bytes[2], bytes[1], bytes[0], 255}; } /** * Decode a color stored in RG8 (aka HILO8) format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRG8(const u8* bytes) { +inline Common::Vec4<u8> DecodeRG8(const u8* bytes) { return {bytes[1], bytes[0], 0, 255}; } /** * Decode a color stored in RGB565 format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) { +inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) { u16_le pixel; std::memcpy(&pixel, bytes, sizeof(pixel)); return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F), @@ -94,9 +94,9 @@ inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) { /** * Decode a color stored in RGB5A1 format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { +inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) { u16_le pixel; std::memcpy(&pixel, bytes, sizeof(pixel)); return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F), @@ -106,9 +106,9 @@ inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) { /** * Decode a color stored in RGBA4 format * @param bytes Pointer to encoded source color - * @return Result color decoded as Math::Vec4<u8> + * @return Result color decoded as Common::Vec4<u8> */ -inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) { +inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) { u16_le pixel; std::memcpy(&pixel, bytes, sizeof(pixel)); return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF), @@ -138,9 +138,9 @@ inline u32 DecodeD24(const u8* bytes) { /** * Decode a depth value and a stencil value stored in D24S8 format * @param bytes Pointer to encoded source values - * @return Resulting values stored as a Math::Vec2 + * @return Resulting values stored as a Common::Vec2 */ -inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) { +inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) { return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]}; } @@ -149,7 +149,7 @@ inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) { bytes[3] = color.r(); bytes[2] = color.g(); bytes[1] = color.b(); @@ -161,7 +161,7 @@ inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) { bytes[2] = color.r(); bytes[1] = color.g(); bytes[0] = color.b(); @@ -172,7 +172,7 @@ inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) { bytes[1] = color.r(); bytes[0] = color.g(); } @@ -181,7 +181,7 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) { const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b()); @@ -193,7 +193,7 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) { const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) | (Convert8To5(color.b()) << 1) | Convert8To1(color.a()); @@ -205,7 +205,7 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) { * @param color Source color to encode * @param bytes Destination pointer to store encoded color */ -inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) { +inline void EncodeRGBA4(const Common::Vec4<u8>& color, u8* bytes) { const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a()); diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index b369f199f..4462ff3fb 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -39,8 +39,10 @@ public: Impl(Impl const&) = delete; const Impl& operator=(Impl const&) = delete; - void PushEntry(Entry e) { - message_queue.Push(std::move(e)); + void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num, + const char* function, std::string message) { + message_queue.Push( + CreateEntry(log_class, log_level, filename, line_num, function, std::move(message))); } void AddBackend(std::unique_ptr<Backend> backend) { @@ -108,11 +110,30 @@ private: backend_thread.join(); } + Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr, + const char* function, std::string message) const { + using std::chrono::duration_cast; + using std::chrono::steady_clock; + + Entry entry; + entry.timestamp = + duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin); + entry.log_class = log_class; + entry.log_level = log_level; + entry.filename = Common::TrimSourcePath(filename); + entry.line_num = line_nr; + entry.function = function; + entry.message = std::move(message); + + return entry; + } + std::mutex writing_mutex; std::thread backend_thread; std::vector<std::unique_ptr<Backend>> backends; Common::MPSCQueue<Log::Entry> message_queue; Filter filter; + std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()}; }; void ConsoleBackend::Write(const Entry& entry) { @@ -271,25 +292,6 @@ const char* GetLevelName(Level log_level) { #undef LVL } -Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr, - const char* function, std::string message) { - using std::chrono::duration_cast; - using std::chrono::steady_clock; - - static steady_clock::time_point time_origin = steady_clock::now(); - - Entry entry; - entry.timestamp = duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin); - entry.log_class = log_class; - entry.log_level = log_level; - entry.filename = Common::TrimSourcePath(filename); - entry.line_num = line_nr; - entry.function = function; - entry.message = std::move(message); - - return entry; -} - void SetGlobalFilter(const Filter& filter) { Impl::Instance().SetGlobalFilter(filter); } @@ -314,9 +316,7 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, if (!filter.CheckMessage(log_class, log_level)) return; - Entry entry = - CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args)); - - instance.PushEntry(std::move(entry)); + instance.PushEntry(log_class, log_level, filename, line_num, function, + fmt::vformat(format, args)); } } // namespace Log diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h index a31ee6968..fca0267a1 100644 --- a/src/common/logging/backend.h +++ b/src/common/logging/backend.h @@ -135,10 +135,6 @@ const char* GetLogClassName(Class log_class); */ const char* GetLevelName(Level log_level); -/// Creates a log entry by formatting the given source location, and message. -Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr, - const char* function, std::string message); - /** * The global filter will prevent any messages from even being processed if they are filtered. Each * backend can have a filter, but if the level is lower than the global filter, the backend will diff --git a/src/common/math_util.h b/src/common/math_util.h index 94b4394c5..cff3d48c5 100644 --- a/src/common/math_util.h +++ b/src/common/math_util.h @@ -7,7 +7,7 @@ #include <cstdlib> #include <type_traits> -namespace MathUtil { +namespace Common { constexpr float PI = 3.14159265f; @@ -41,4 +41,4 @@ struct Rectangle { } }; -} // namespace MathUtil +} // namespace Common diff --git a/src/common/quaternion.h b/src/common/quaternion.h index c528c0b68..370198ae0 100644 --- a/src/common/quaternion.h +++ b/src/common/quaternion.h @@ -6,12 +6,12 @@ #include "common/vector_math.h" -namespace Math { +namespace Common { template <typename T> class Quaternion { public: - Math::Vec3<T> xyz; + Vec3<T> xyz; T w{}; Quaternion<decltype(-T{})> Inverse() const { @@ -38,12 +38,12 @@ public: }; template <typename T> -auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) { +auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) { return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w); } -inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) { +inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) { return {axis * std::sin(angle / 2), std::cos(angle / 2)}; } -} // namespace Math +} // namespace Common diff --git a/src/common/vector_math.h b/src/common/vector_math.h index 8feb49941..429485329 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -33,7 +33,7 @@ #include <cmath> #include <type_traits> -namespace Math { +namespace Common { template <typename T> class Vec2; @@ -690,4 +690,4 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) { return MakeVec(x, yzw[0], yzw[1], yzw[2]); } -} // namespace Math +} // namespace Common diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 988356c65..8ccb2d5f0 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -217,6 +217,7 @@ add_library(core STATIC hle/service/audio/audren_u.h hle/service/audio/codecctl.cpp hle/service/audio/codecctl.h + hle/service/audio/errors.h hle/service/audio/hwopus.cpp hle/service/audio/hwopus.h hle/service/bcat/bcat.cpp diff --git a/src/core/core.cpp b/src/core/core.cpp index ab7181a05..89b3fb418 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -36,7 +36,8 @@ #include "frontend/applets/software_keyboard.h" #include "frontend/applets/web_browser.h" #include "video_core/debug_utils/debug_utils.h" -#include "video_core/gpu.h" +#include "video_core/gpu_asynch.h" +#include "video_core/gpu_synch.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" @@ -78,6 +79,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, return vfs->OpenFile(path, FileSys::Mode::Read); } struct System::Impl { + explicit Impl(System& system) : kernel{system} {} Cpu& CurrentCpuCore() { return cpu_core_manager.GetCurrentCore(); @@ -95,7 +97,7 @@ struct System::Impl { LOG_DEBUG(HW_Memory, "initialized OK"); core_timing.Initialize(); - kernel.Initialize(core_timing); + kernel.Initialize(); const auto current_time = std::chrono::duration_cast<std::chrono::seconds>( std::chrono::system_clock::now().time_since_epoch()); @@ -114,7 +116,7 @@ struct System::Impl { if (web_browser == nullptr) web_browser = std::make_unique<Core::Frontend::DefaultWebBrowserApplet>(); - auto main_process = Kernel::Process::Create(kernel, "main"); + auto main_process = Kernel::Process::Create(system, "main"); kernel.MakeCurrentProcess(main_process.get()); telemetry_session = std::make_unique<Core::TelemetrySession>(); @@ -128,10 +130,16 @@ struct System::Impl { return ResultStatus::ErrorVideoCore; } - gpu_core = std::make_unique<Tegra::GPU>(system, renderer->Rasterizer()); + is_powered_on = true; + + if (Settings::values.use_asynchronous_gpu_emulation) { + gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer); + } else { + gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer); + } cpu_core_manager.Initialize(system); - is_powered_on = true; + LOG_DEBUG(Core, "Initialized OK"); // Reset counters and set time origin to current frame @@ -182,13 +190,13 @@ struct System::Impl { void Shutdown() { // Log last frame performance stats - auto perf_results = GetAndResetPerfStats(); - Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", - perf_results.emulation_speed * 100.0); - Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", - perf_results.game_fps); - Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", - perf_results.frametime * 1000.0); + const auto perf_results = GetAndResetPerfStats(); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", + perf_results.emulation_speed * 100.0); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", + perf_results.game_fps); + telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", + perf_results.frametime * 1000.0); is_powered_on = false; @@ -265,7 +273,7 @@ struct System::Impl { Core::FrameLimiter frame_limiter; }; -System::System() : impl{std::make_unique<Impl>()} {} +System::System() : impl{std::make_unique<Impl>(*this)} {} System::~System() = default; Cpu& System::CurrentCpuCore() { diff --git a/src/core/core.h b/src/core/core.h index d720013f7..ba76a41d8 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -293,10 +293,6 @@ inline ARM_Interface& CurrentArmInterface() { return System::GetInstance().CurrentArmInterface(); } -inline TelemetrySession& Telemetry() { - return System::GetInstance().TelemetrySession(); -} - inline Kernel::Process* CurrentProcess() { return System::GetInstance().CurrentProcess(); } diff --git a/src/core/core_cpu.cpp b/src/core/core_cpu.cpp index 54aa21a3a..1eefed6d0 100644 --- a/src/core/core_cpu.cpp +++ b/src/core/core_cpu.cpp @@ -11,6 +11,7 @@ #endif #include "core/arm/exclusive_monitor.h" #include "core/arm/unicorn/arm_unicorn.h" +#include "core/core.h" #include "core/core_cpu.h" #include "core/core_timing.h" #include "core/hle/kernel/scheduler.h" @@ -49,9 +50,9 @@ bool CpuBarrier::Rendezvous() { return false; } -Cpu::Cpu(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor, - CpuBarrier& cpu_barrier, std::size_t core_index) - : cpu_barrier{cpu_barrier}, core_timing{core_timing}, core_index{core_index} { +Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier, + std::size_t core_index) + : cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} { if (Settings::values.use_cpu_jit) { #ifdef ARCHITECTURE_x86_64 arm_interface = std::make_unique<ARM_Dynarmic>(core_timing, exclusive_monitor, core_index); @@ -63,7 +64,7 @@ Cpu::Cpu(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor, arm_interface = std::make_unique<ARM_Unicorn>(core_timing); } - scheduler = std::make_unique<Kernel::Scheduler>(*arm_interface); + scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface); } Cpu::~Cpu() = default; diff --git a/src/core/core_cpu.h b/src/core/core_cpu.h index e2204c6b0..7589beb8c 100644 --- a/src/core/core_cpu.h +++ b/src/core/core_cpu.h @@ -15,6 +15,10 @@ namespace Kernel { class Scheduler; } +namespace Core { +class System; +} + namespace Core::Timing { class CoreTiming; } @@ -45,8 +49,8 @@ private: class Cpu { public: - Cpu(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor, - CpuBarrier& cpu_barrier, std::size_t core_index); + Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier, + std::size_t core_index); ~Cpu(); void RunLoop(bool tight_loop = true); diff --git a/src/core/cpu_core_manager.cpp b/src/core/cpu_core_manager.cpp index 2ddb3610d..93bc5619c 100644 --- a/src/core/cpu_core_manager.cpp +++ b/src/core/cpu_core_manager.cpp @@ -27,8 +27,7 @@ void CpuCoreManager::Initialize(System& system) { exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size()); for (std::size_t index = 0; index < cores.size(); ++index) { - cores[index] = - std::make_unique<Cpu>(system.CoreTiming(), *exclusive_monitor, *barrier, index); + cores[index] = std::make_unique<Cpu>(system, *exclusive_monitor, *barrier, index); } // Create threads for CPU cores 1-3, and build thread_to_cpu map diff --git a/src/core/file_sys/vfs_vector.cpp b/src/core/file_sys/vfs_vector.cpp index 515626658..75fc04302 100644 --- a/src/core/file_sys/vfs_vector.cpp +++ b/src/core/file_sys/vfs_vector.cpp @@ -47,7 +47,7 @@ std::size_t VectorVfsFile::Write(const u8* data_, std::size_t length, std::size_ if (offset + length > data.size()) data.resize(offset + length); const auto write = std::min(length, data.size() - offset); - std::memcpy(data.data(), data_, write); + std::memcpy(data.data() + offset, data_, write); return write; } diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 9dd493efb..e29afd630 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -67,7 +67,7 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right); } -std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { +std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const { new_x = std::max(new_x, framebuffer_layout.screen.left); new_x = std::min(new_x, framebuffer_layout.screen.right - 1); diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 7006a37b3..d0bcb4660 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -166,7 +166,7 @@ private: /** * Clip the provided coordinates to be inside the touchscreen area. */ - std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); + std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y) const; }; } // namespace Core::Frontend diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index f8662d193..a1357179f 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -12,12 +12,12 @@ namespace Layout { // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio template <class T> -static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, - float screen_aspect_ratio) { +static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, + float screen_aspect_ratio) { float scale = std::min(static_cast<float>(window_area.GetWidth()), window_area.GetHeight() / screen_aspect_ratio); - return MathUtil::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), - static_cast<T>(std::round(scale * screen_aspect_ratio))}; + return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), + static_cast<T>(std::round(scale * screen_aspect_ratio))}; } FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { @@ -29,8 +29,8 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - MathUtil::Rectangle<unsigned> screen = maxRectangle(screen_window_area, emulation_aspect_ratio); + Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; + Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); float window_aspect_ratio = static_cast<float>(height) / width; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index e06647794..c2c63d08c 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -16,7 +16,7 @@ struct FramebufferLayout { unsigned width{ScreenUndocked::Width}; unsigned height{ScreenUndocked::Height}; - MathUtil::Rectangle<unsigned> screen; + Common::Rectangle<unsigned> screen; /** * Returns the ration of pixel size of the screen, compared to the native size of the undocked diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 16fdcd376..7c11d7546 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -124,7 +124,7 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>; * Orientation is determined by right-hand rule. * Units: deg/sec */ -using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; +using MotionDevice = InputDevice<std::tuple<Common::Vec3<float>, Common::Vec3<float>>>; /** * A touch device is an input device that returns a tuple of two floats and a bool. The floats are diff --git a/src/core/hle/ipc.h b/src/core/hle/ipc.h index ed84197b3..455d1f346 100644 --- a/src/core/hle/ipc.h +++ b/src/core/hle/ipc.h @@ -4,10 +4,10 @@ #pragma once +#include "common/bit_field.h" +#include "common/common_funcs.h" #include "common/common_types.h" #include "common/swap.h" -#include "core/hle/kernel/errors.h" -#include "core/memory.h" namespace IPC { diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h index d0721074d..0d8368546 100644 --- a/src/core/hle/ipc_helpers.h +++ b/src/core/hle/ipc_helpers.h @@ -350,7 +350,7 @@ public: template <class T> std::shared_ptr<T> PopIpcInterface() { ASSERT(context->Session()->IsDomain()); - ASSERT(context->GetDomainMessageHeader()->input_object_count > 0); + ASSERT(context->GetDomainMessageHeader().input_object_count > 0); return context->GetDomainRequestHandler<T>(Pop<u32>() - 1); } }; diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index a250d088d..352190da8 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -9,6 +9,7 @@ #include "common/common_types.h" #include "core/core.h" #include "core/core_cpu.h" +#include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/process.h" @@ -17,58 +18,16 @@ #include "core/hle/result.h" #include "core/memory.h" -namespace Kernel::AddressArbiter { - -// Performs actual address waiting logic. -static ResultCode WaitForAddress(VAddr address, s64 timeout) { - SharedPtr<Thread> current_thread = GetCurrentThread(); - current_thread->SetArbiterWaitAddress(address); - current_thread->SetStatus(ThreadStatus::WaitArb); - current_thread->InvalidateWakeupCallback(); - - current_thread->WakeAfterDelay(timeout); - - Core::System::GetInstance().CpuCore(current_thread->GetProcessorID()).PrepareReschedule(); - return RESULT_TIMEOUT; -} - -// Gets the threads waiting on an address. -static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address) { - const auto RetrieveWaitingThreads = [](std::size_t core_index, - std::vector<SharedPtr<Thread>>& waiting_threads, - VAddr arb_addr) { - const auto& scheduler = Core::System::GetInstance().Scheduler(core_index); - const auto& thread_list = scheduler.GetThreadList(); - - for (const auto& thread : thread_list) { - if (thread->GetArbiterWaitAddress() == arb_addr) - waiting_threads.push_back(thread); - } - }; - - // Retrieve all threads that are waiting for this address. - std::vector<SharedPtr<Thread>> threads; - RetrieveWaitingThreads(0, threads, address); - RetrieveWaitingThreads(1, threads, address); - RetrieveWaitingThreads(2, threads, address); - RetrieveWaitingThreads(3, threads, address); - - // Sort them by priority, such that the highest priority ones come first. - std::sort(threads.begin(), threads.end(), - [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) { - return lhs->GetPriority() < rhs->GetPriority(); - }); - - return threads; -} - +namespace Kernel { +namespace { // Wake up num_to_wake (or all) threads in a vector. -static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) { +void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) { // Only process up to 'target' threads, unless 'target' is <= 0, in which case process // them all. std::size_t last = waiting_threads.size(); - if (num_to_wake > 0) + if (num_to_wake > 0) { last = num_to_wake; + } // Signal the waiting threads. for (std::size_t i = 0; i < last; i++) { @@ -78,42 +37,55 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num waiting_threads[i]->ResumeFromWait(); } } +} // Anonymous namespace + +AddressArbiter::AddressArbiter(Core::System& system) : system{system} {} +AddressArbiter::~AddressArbiter() = default; + +ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 value, + s32 num_to_wake) { + switch (type) { + case SignalType::Signal: + return SignalToAddressOnly(address, num_to_wake); + case SignalType::IncrementAndSignalIfEqual: + return IncrementAndSignalToAddressIfEqual(address, value, num_to_wake); + case SignalType::ModifyByWaitingCountAndSignalIfEqual: + return ModifyByWaitingCountAndSignalToAddressIfEqual(address, value, num_to_wake); + default: + return ERR_INVALID_ENUM_VALUE; + } +} -// Signals an address being waited on. -ResultCode SignalToAddress(VAddr address, s32 num_to_wake) { - std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); - +ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) { + const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); WakeThreads(waiting_threads, num_to_wake); return RESULT_SUCCESS; } -// Signals an address being waited on and increments its value if equal to the value argument. -ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) { +ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, + s32 num_to_wake) { // Ensure that we can write to the address. if (!Memory::IsValidVirtualAddress(address)) { return ERR_INVALID_ADDRESS_STATE; } - if (static_cast<s32>(Memory::Read32(address)) == value) { - Memory::Write32(address, static_cast<u32>(value + 1)); - } else { + if (static_cast<s32>(Memory::Read32(address)) != value) { return ERR_INVALID_STATE; } - return SignalToAddress(address, num_to_wake); + Memory::Write32(address, static_cast<u32>(value + 1)); + return SignalToAddressOnly(address, num_to_wake); } -// Signals an address being waited on and modifies its value based on waiting thread count if equal -// to the value argument. -ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, - s32 num_to_wake) { +ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, + s32 num_to_wake) { // Ensure that we can write to the address. if (!Memory::IsValidVirtualAddress(address)) { return ERR_INVALID_ADDRESS_STATE; } // Get threads waiting on the address. - std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); + const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); // Determine the modified value depending on the waiting count. s32 updated_value; @@ -125,41 +97,54 @@ ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 valu updated_value = value; } - if (static_cast<s32>(Memory::Read32(address)) == value) { - Memory::Write32(address, static_cast<u32>(updated_value)); - } else { + if (static_cast<s32>(Memory::Read32(address)) != value) { return ERR_INVALID_STATE; } + Memory::Write32(address, static_cast<u32>(updated_value)); WakeThreads(waiting_threads, num_to_wake); return RESULT_SUCCESS; } -// Waits on an address if the value passed is less than the argument value, optionally decrementing. -ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) { +ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s32 value, + s64 timeout_ns) { + switch (type) { + case ArbitrationType::WaitIfLessThan: + return WaitForAddressIfLessThan(address, value, timeout_ns, false); + case ArbitrationType::DecrementAndWaitIfLessThan: + return WaitForAddressIfLessThan(address, value, timeout_ns, true); + case ArbitrationType::WaitIfEqual: + return WaitForAddressIfEqual(address, value, timeout_ns); + default: + return ERR_INVALID_ENUM_VALUE; + } +} + +ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, + bool should_decrement) { // Ensure that we can read the address. if (!Memory::IsValidVirtualAddress(address)) { return ERR_INVALID_ADDRESS_STATE; } - s32 cur_value = static_cast<s32>(Memory::Read32(address)); - if (cur_value < value) { - if (should_decrement) { - Memory::Write32(address, static_cast<u32>(cur_value - 1)); - } - } else { + const s32 cur_value = static_cast<s32>(Memory::Read32(address)); + if (cur_value >= value) { return ERR_INVALID_STATE; } + + if (should_decrement) { + Memory::Write32(address, static_cast<u32>(cur_value - 1)); + } + // Short-circuit without rescheduling, if timeout is zero. if (timeout == 0) { return RESULT_TIMEOUT; } - return WaitForAddress(address, timeout); + return WaitForAddressImpl(address, timeout); } -// Waits on an address if the value passed is equal to the argument value. -ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) { +ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) { // Ensure that we can read the address. if (!Memory::IsValidVirtualAddress(address)) { return ERR_INVALID_ADDRESS_STATE; @@ -173,6 +158,48 @@ ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) { return RESULT_TIMEOUT; } - return WaitForAddress(address, timeout); + return WaitForAddressImpl(address, timeout); +} + +ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) { + SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread(); + current_thread->SetArbiterWaitAddress(address); + current_thread->SetStatus(ThreadStatus::WaitArb); + current_thread->InvalidateWakeupCallback(); + + current_thread->WakeAfterDelay(timeout); + + system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule(); + return RESULT_TIMEOUT; +} + +std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const { + const auto RetrieveWaitingThreads = [this](std::size_t core_index, + std::vector<SharedPtr<Thread>>& waiting_threads, + VAddr arb_addr) { + const auto& scheduler = system.Scheduler(core_index); + const auto& thread_list = scheduler.GetThreadList(); + + for (const auto& thread : thread_list) { + if (thread->GetArbiterWaitAddress() == arb_addr) { + waiting_threads.push_back(thread); + } + } + }; + + // Retrieve all threads that are waiting for this address. + std::vector<SharedPtr<Thread>> threads; + RetrieveWaitingThreads(0, threads, address); + RetrieveWaitingThreads(1, threads, address); + RetrieveWaitingThreads(2, threads, address); + RetrieveWaitingThreads(3, threads, address); + + // Sort them by priority, such that the highest priority ones come first. + std::sort(threads.begin(), threads.end(), + [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) { + return lhs->GetPriority() < rhs->GetPriority(); + }); + + return threads; } -} // namespace Kernel::AddressArbiter +} // namespace Kernel diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h index b58f21bec..ed0d0e69f 100644 --- a/src/core/hle/kernel/address_arbiter.h +++ b/src/core/hle/kernel/address_arbiter.h @@ -4,29 +4,77 @@ #pragma once +#include <vector> + #include "common/common_types.h" +#include "core/hle/kernel/object.h" union ResultCode; -namespace Kernel::AddressArbiter { +namespace Core { +class System; +} -enum class ArbitrationType { - WaitIfLessThan = 0, - DecrementAndWaitIfLessThan = 1, - WaitIfEqual = 2, -}; +namespace Kernel { -enum class SignalType { - Signal = 0, - IncrementAndSignalIfEqual = 1, - ModifyByWaitingCountAndSignalIfEqual = 2, -}; +class Thread; + +class AddressArbiter { +public: + enum class ArbitrationType { + WaitIfLessThan = 0, + DecrementAndWaitIfLessThan = 1, + WaitIfEqual = 2, + }; + + enum class SignalType { + Signal = 0, + IncrementAndSignalIfEqual = 1, + ModifyByWaitingCountAndSignalIfEqual = 2, + }; + + explicit AddressArbiter(Core::System& system); + ~AddressArbiter(); + + AddressArbiter(const AddressArbiter&) = delete; + AddressArbiter& operator=(const AddressArbiter&) = delete; + + AddressArbiter(AddressArbiter&&) = default; + AddressArbiter& operator=(AddressArbiter&&) = delete; + + /// Signals an address being waited on with a particular signaling type. + ResultCode SignalToAddress(VAddr address, SignalType type, s32 value, s32 num_to_wake); -ResultCode SignalToAddress(VAddr address, s32 num_to_wake); -ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake); -ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake); + /// Waits on an address with a particular arbitration type. + ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns); -ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement); -ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout); +private: + /// Signals an address being waited on. + ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake); + + /// Signals an address being waited on and increments its value if equal to the value argument. + ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake); + + /// Signals an address being waited on and modifies its value based on waiting thread count if + /// equal to the value argument. + ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, + s32 num_to_wake); + + /// Waits on an address if the value passed is less than the argument value, + /// optionally decrementing. + ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, + bool should_decrement); + + /// Waits on an address if the value passed is equal to the argument value. + ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout); + + // Waits on the given address with a timeout in nanoseconds + ResultCode WaitForAddressImpl(VAddr address, s64 timeout); + + // Gets the threads waiting on an address. + std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const; + + Core::System& system; +}; -} // namespace Kernel::AddressArbiter +} // namespace Kernel diff --git a/src/core/hle/kernel/client_session.cpp b/src/core/hle/kernel/client_session.cpp index 704e82824..c17baa50a 100644 --- a/src/core/hle/kernel/client_session.cpp +++ b/src/core/hle/kernel/client_session.cpp @@ -17,21 +17,11 @@ ClientSession::~ClientSession() { // This destructor will be called automatically when the last ClientSession handle is closed by // the emulated application. - // Local references to ServerSession and SessionRequestHandler are necessary to guarantee they + // A local reference to the ServerSession is necessary to guarantee it // will be kept alive until after ClientDisconnected() returns. SharedPtr<ServerSession> server = parent->server; if (server) { - std::shared_ptr<SessionRequestHandler> hle_handler = server->hle_handler; - if (hle_handler) - hle_handler->ClientDisconnected(server); - - // TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set - // their WaitSynchronization result to 0xC920181A. - - // Clean up the list of client threads with pending requests, they are unneeded now that the - // client endpoint is closed. - server->pending_requesting_threads.clear(); - server->currently_handling = nullptr; + server->ClientDisconnected(); } parent->client = nullptr; diff --git a/src/core/hle/kernel/client_session.h b/src/core/hle/kernel/client_session.h index 4c18de69c..b1f39aad7 100644 --- a/src/core/hle/kernel/client_session.h +++ b/src/core/hle/kernel/client_session.h @@ -36,14 +36,15 @@ public: ResultCode SendSyncRequest(SharedPtr<Thread> thread); - std::string name; ///< Name of client port (optional) +private: + explicit ClientSession(KernelCore& kernel); + ~ClientSession() override; /// The parent session, which links to the server endpoint. std::shared_ptr<Session> parent; -private: - explicit ClientSession(KernelCore& kernel); - ~ClientSession() override; + /// Name of the client session (optional) + std::string name; }; } // namespace Kernel diff --git a/src/core/hle/kernel/errors.h b/src/core/hle/kernel/errors.h index d17eb0cb6..8097b3863 100644 --- a/src/core/hle/kernel/errors.h +++ b/src/core/hle/kernel/errors.h @@ -14,6 +14,7 @@ constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED{ErrorModule::Kernel, 7}; constexpr ResultCode ERR_INVALID_CAPABILITY_DESCRIPTOR{ErrorModule::Kernel, 14}; constexpr ResultCode ERR_INVALID_SIZE{ErrorModule::Kernel, 101}; constexpr ResultCode ERR_INVALID_ADDRESS{ErrorModule::Kernel, 102}; +constexpr ResultCode ERR_OUT_OF_MEMORY{ErrorModule::Kernel, 104}; constexpr ResultCode ERR_HANDLE_TABLE_FULL{ErrorModule::Kernel, 105}; constexpr ResultCode ERR_INVALID_ADDRESS_STATE{ErrorModule::Kernel, 106}; constexpr ResultCode ERR_INVALID_MEMORY_PERMISSIONS{ErrorModule::Kernel, 108}; diff --git a/src/core/hle/kernel/handle_table.cpp b/src/core/hle/kernel/handle_table.cpp index c8acde5b1..bdfaa977f 100644 --- a/src/core/hle/kernel/handle_table.cpp +++ b/src/core/hle/kernel/handle_table.cpp @@ -14,32 +14,47 @@ namespace Kernel { namespace { constexpr u16 GetSlot(Handle handle) { - return handle >> 15; + return static_cast<u16>(handle >> 15); } constexpr u16 GetGeneration(Handle handle) { - return handle & 0x7FFF; + return static_cast<u16>(handle & 0x7FFF); } } // Anonymous namespace HandleTable::HandleTable() { - next_generation = 1; Clear(); } HandleTable::~HandleTable() = default; +ResultCode HandleTable::SetSize(s32 handle_table_size) { + if (static_cast<u32>(handle_table_size) > MAX_COUNT) { + return ERR_OUT_OF_MEMORY; + } + + // Values less than or equal to zero indicate to use the maximum allowable + // size for the handle table in the actual kernel, so we ignore the given + // value in that case, since we assume this by default unless this function + // is called. + if (handle_table_size > 0) { + table_size = static_cast<u16>(handle_table_size); + } + + return RESULT_SUCCESS; +} + ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) { DEBUG_ASSERT(obj != nullptr); - u16 slot = next_free_slot; - if (slot >= generations.size()) { + const u16 slot = next_free_slot; + if (slot >= table_size) { LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use."); return ERR_HANDLE_TABLE_FULL; } next_free_slot = generations[slot]; - u16 generation = next_generation++; + const u16 generation = next_generation++; // Overflow count so it fits in the 15 bits dedicated to the generation in the handle. // Horizon OS uses zero to represent an invalid handle, so skip to 1. @@ -64,10 +79,11 @@ ResultVal<Handle> HandleTable::Duplicate(Handle handle) { } ResultCode HandleTable::Close(Handle handle) { - if (!IsValid(handle)) + if (!IsValid(handle)) { return ERR_INVALID_HANDLE; + } - u16 slot = GetSlot(handle); + const u16 slot = GetSlot(handle); objects[slot] = nullptr; @@ -77,10 +93,10 @@ ResultCode HandleTable::Close(Handle handle) { } bool HandleTable::IsValid(Handle handle) const { - std::size_t slot = GetSlot(handle); - u16 generation = GetGeneration(handle); + const std::size_t slot = GetSlot(handle); + const u16 generation = GetGeneration(handle); - return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation; + return slot < table_size && objects[slot] != nullptr && generations[slot] == generation; } SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const { @@ -97,7 +113,7 @@ SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const { } void HandleTable::Clear() { - for (u16 i = 0; i < MAX_COUNT; ++i) { + for (u16 i = 0; i < table_size; ++i) { generations[i] = i + 1; objects[i] = nullptr; } diff --git a/src/core/hle/kernel/handle_table.h b/src/core/hle/kernel/handle_table.h index 89a3bc740..44901391b 100644 --- a/src/core/hle/kernel/handle_table.h +++ b/src/core/hle/kernel/handle_table.h @@ -50,6 +50,20 @@ public: ~HandleTable(); /** + * Sets the number of handles that may be in use at one time + * for this handle table. + * + * @param handle_table_size The desired size to limit the handle table to. + * + * @returns an error code indicating if initialization was successful. + * If initialization was not successful, then ERR_OUT_OF_MEMORY + * will be returned. + * + * @pre handle_table_size must be within the range [0, 1024] + */ + ResultCode SetSize(s32 handle_table_size); + + /** * Allocates a handle for the given object. * @return The created Handle or one of the following errors: * - `ERR_HANDLE_TABLE_FULL`: the maximum number of handles has been exceeded. @@ -104,13 +118,20 @@ private: std::array<u16, MAX_COUNT> generations; /** + * The limited size of the handle table. This can be specified by process + * capabilities in order to restrict the overall number of handles that + * can be created in a process instance + */ + u16 table_size = static_cast<u16>(MAX_COUNT); + + /** * Global counter of the number of created handles. Stored in `generations` when a handle is * created, and wraps around to 1 when it hits 0x8000. */ - u16 next_generation; + u16 next_generation = 1; /// Head of the free slots linked list. - u16 next_free_slot; + u16 next_free_slot = 0; }; } // namespace Kernel diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index 5dd855db8..fe710eb6e 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -86,7 +86,7 @@ HLERequestContext::~HLERequestContext() = default; void HLERequestContext::ParseCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf, bool incoming) { IPC::RequestParser rp(src_cmdbuf); - command_header = std::make_shared<IPC::CommandHeader>(rp.PopRaw<IPC::CommandHeader>()); + command_header = rp.PopRaw<IPC::CommandHeader>(); if (command_header->type == IPC::CommandType::Close) { // Close does not populate the rest of the IPC header @@ -95,8 +95,7 @@ void HLERequestContext::ParseCommandBuffer(const HandleTable& handle_table, u32_ // If handle descriptor is present, add size of it if (command_header->enable_handle_descriptor) { - handle_descriptor_header = - std::make_shared<IPC::HandleDescriptorHeader>(rp.PopRaw<IPC::HandleDescriptorHeader>()); + handle_descriptor_header = rp.PopRaw<IPC::HandleDescriptorHeader>(); if (handle_descriptor_header->send_current_pid) { rp.Skip(2, false); } @@ -140,16 +139,15 @@ void HLERequestContext::ParseCommandBuffer(const HandleTable& handle_table, u32_ // If this is an incoming message, only CommandType "Request" has a domain header // All outgoing domain messages have the domain header, if only incoming has it if (incoming || domain_message_header) { - domain_message_header = - std::make_shared<IPC::DomainMessageHeader>(rp.PopRaw<IPC::DomainMessageHeader>()); + domain_message_header = rp.PopRaw<IPC::DomainMessageHeader>(); } else { - if (Session()->IsDomain()) + if (Session()->IsDomain()) { LOG_WARNING(IPC, "Domain request has no DomainMessageHeader!"); + } } } - data_payload_header = - std::make_shared<IPC::DataPayloadHeader>(rp.PopRaw<IPC::DataPayloadHeader>()); + data_payload_header = rp.PopRaw<IPC::DataPayloadHeader>(); data_payload_offset = rp.GetCurrentOffset(); @@ -264,11 +262,11 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(Thread& thread) { // Write the domain objects to the command buffer, these go after the raw untranslated data. // TODO(Subv): This completely ignores C buffers. std::size_t domain_offset = size - domain_message_header->num_objects; - auto& request_handlers = server_session->domain_request_handlers; - for (auto& object : domain_objects) { - request_handlers.emplace_back(object); - dst_cmdbuf[domain_offset++] = static_cast<u32_le>(request_handlers.size()); + for (const auto& object : domain_objects) { + server_session->AppendDomainRequestHandler(object); + dst_cmdbuf[domain_offset++] = + static_cast<u32_le>(server_session->NumDomainRequestHandlers()); } } diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h index cb1c5aff3..2bdd9f02c 100644 --- a/src/core/hle/kernel/hle_ipc.h +++ b/src/core/hle/kernel/hle_ipc.h @@ -6,6 +6,7 @@ #include <array> #include <memory> +#include <optional> #include <string> #include <type_traits> #include <vector> @@ -15,6 +16,8 @@ #include "core/hle/ipc.h" #include "core/hle/kernel/object.h" +union ResultCode; + namespace Service { class ServiceFrameworkBase; } @@ -166,12 +169,12 @@ public: return buffer_c_desciptors; } - const IPC::DomainMessageHeader* GetDomainMessageHeader() const { - return domain_message_header.get(); + const IPC::DomainMessageHeader& GetDomainMessageHeader() const { + return domain_message_header.value(); } bool HasDomainMessageHeader() const { - return domain_message_header != nullptr; + return domain_message_header.has_value(); } /// Helper function to read a buffer using the appropriate buffer descriptor @@ -208,14 +211,12 @@ public: template <typename T> SharedPtr<T> GetCopyObject(std::size_t index) { - ASSERT(index < copy_objects.size()); - return DynamicObjectCast<T>(copy_objects[index]); + return DynamicObjectCast<T>(copy_objects.at(index)); } template <typename T> SharedPtr<T> GetMoveObject(std::size_t index) { - ASSERT(index < move_objects.size()); - return DynamicObjectCast<T>(move_objects[index]); + return DynamicObjectCast<T>(move_objects.at(index)); } void AddMoveObject(SharedPtr<Object> object) { @@ -232,7 +233,7 @@ public: template <typename T> std::shared_ptr<T> GetDomainRequestHandler(std::size_t index) const { - return std::static_pointer_cast<T>(domain_request_handlers[index]); + return std::static_pointer_cast<T>(domain_request_handlers.at(index)); } void SetDomainRequestHandlers( @@ -272,10 +273,10 @@ private: boost::container::small_vector<SharedPtr<Object>, 8> copy_objects; boost::container::small_vector<std::shared_ptr<SessionRequestHandler>, 8> domain_objects; - std::shared_ptr<IPC::CommandHeader> command_header; - std::shared_ptr<IPC::HandleDescriptorHeader> handle_descriptor_header; - std::shared_ptr<IPC::DataPayloadHeader> data_payload_header; - std::shared_ptr<IPC::DomainMessageHeader> domain_message_header; + std::optional<IPC::CommandHeader> command_header; + std::optional<IPC::HandleDescriptorHeader> handle_descriptor_header; + std::optional<IPC::DataPayloadHeader> data_payload_header; + std::optional<IPC::DomainMessageHeader> domain_message_header; std::vector<IPC::BufferDescriptorX> buffer_x_desciptors; std::vector<IPC::BufferDescriptorABW> buffer_a_desciptors; std::vector<IPC::BufferDescriptorABW> buffer_b_desciptors; diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index dd749eed4..4d224d01d 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -12,6 +12,7 @@ #include "core/core.h" #include "core/core_timing.h" +#include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" @@ -86,11 +87,13 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_ } struct KernelCore::Impl { - void Initialize(KernelCore& kernel, Core::Timing::CoreTiming& core_timing) { + explicit Impl(Core::System& system) : system{system} {} + + void Initialize(KernelCore& kernel) { Shutdown(); InitializeSystemResourceLimit(kernel); - InitializeThreads(core_timing); + InitializeThreads(); } void Shutdown() { @@ -122,9 +125,9 @@ struct KernelCore::Impl { ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess()); } - void InitializeThreads(Core::Timing::CoreTiming& core_timing) { + void InitializeThreads() { thread_wakeup_event_type = - core_timing.RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); + system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback); } std::atomic<u32> next_object_id{0}; @@ -145,15 +148,18 @@ struct KernelCore::Impl { /// Map of named ports managed by the kernel, which can be retrieved using /// the ConnectToPort SVC. NamedPortTable named_ports; + + // System context + Core::System& system; }; -KernelCore::KernelCore() : impl{std::make_unique<Impl>()} {} +KernelCore::KernelCore(Core::System& system) : impl{std::make_unique<Impl>(system)} {} KernelCore::~KernelCore() { Shutdown(); } -void KernelCore::Initialize(Core::Timing::CoreTiming& core_timing) { - impl->Initialize(*this, core_timing); +void KernelCore::Initialize() { + impl->Initialize(*this); } void KernelCore::Shutdown() { diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 154bced42..ff17ff865 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -11,6 +11,10 @@ template <typename T> class ResultVal; +namespace Core { +class System; +} + namespace Core::Timing { class CoreTiming; struct EventType; @@ -18,6 +22,7 @@ struct EventType; namespace Kernel { +class AddressArbiter; class ClientPort; class HandleTable; class Process; @@ -30,7 +35,14 @@ private: using NamedPortTable = std::unordered_map<std::string, SharedPtr<ClientPort>>; public: - KernelCore(); + /// Constructs an instance of the kernel using the given System + /// instance as a context for any necessary system-related state, + /// such as threads, CPU core state, etc. + /// + /// @post After execution of the constructor, the provided System + /// object *must* outlive the kernel instance itself. + /// + explicit KernelCore(Core::System& system); ~KernelCore(); KernelCore(const KernelCore&) = delete; @@ -40,11 +52,7 @@ public: KernelCore& operator=(KernelCore&&) = delete; /// Resets the kernel to a clean slate for use. - /// - /// @param core_timing CoreTiming instance used to create any necessary - /// kernel-specific callback events. - /// - void Initialize(Core::Timing::CoreTiming& core_timing); + void Initialize(); /// Clears all resources in use by the kernel instance. void Shutdown(); diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp index c5aa19afa..7e8ba978c 100644 --- a/src/core/hle/kernel/process.cpp +++ b/src/core/hle/kernel/process.cpp @@ -53,9 +53,10 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, VAddr entry_poi CodeSet::CodeSet() = default; CodeSet::~CodeSet() = default; -SharedPtr<Process> Process::Create(KernelCore& kernel, std::string&& name) { - SharedPtr<Process> process(new Process(kernel)); +SharedPtr<Process> Process::Create(Core::System& system, std::string&& name) { + auto& kernel = system.Kernel(); + SharedPtr<Process> process(new Process(system)); process->name = std::move(name); process->resource_limit = kernel.GetSystemResourceLimit(); process->status = ProcessStatus::Created; @@ -99,7 +100,13 @@ ResultCode Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) { vm_manager.Reset(metadata.GetAddressSpaceType()); const auto& caps = metadata.GetKernelCapabilities(); - return capabilities.InitializeForUserProcess(caps.data(), caps.size(), vm_manager); + const auto capability_init_result = + capabilities.InitializeForUserProcess(caps.data(), caps.size(), vm_manager); + if (capability_init_result.IsError()) { + return capability_init_result; + } + + return handle_table.SetSize(capabilities.GetHandleTableSize()); } void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) { @@ -227,8 +234,8 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) { Core::System::GetInstance().ArmInterface(3).ClearInstructionCache(); } -Kernel::Process::Process(KernelCore& kernel) : WaitObject{kernel} {} -Kernel::Process::~Process() {} +Process::Process(Core::System& system) : WaitObject{system.Kernel()}, address_arbiter{system} {} +Process::~Process() = default; void Process::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "Object unavailable!"); diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h index dcc57ae9f..2a132c894 100644 --- a/src/core/hle/kernel/process.h +++ b/src/core/hle/kernel/process.h @@ -12,12 +12,17 @@ #include <vector> #include <boost/container/static_vector.hpp> #include "common/common_types.h" +#include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/process_capability.h" #include "core/hle/kernel/vm_manager.h" #include "core/hle/kernel/wait_object.h" #include "core/hle/result.h" +namespace Core { +class System; +} + namespace FileSys { class ProgramMetadata; } @@ -116,7 +121,7 @@ public: static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4; - static SharedPtr<Process> Create(KernelCore& kernel, std::string&& name); + static SharedPtr<Process> Create(Core::System& system, std::string&& name); std::string GetTypeName() const override { return "Process"; @@ -150,6 +155,16 @@ public: return handle_table; } + /// Gets a reference to the process' address arbiter. + AddressArbiter& GetAddressArbiter() { + return address_arbiter; + } + + /// Gets a const reference to the process' address arbiter. + const AddressArbiter& GetAddressArbiter() const { + return address_arbiter; + } + /// Gets the current status of the process ProcessStatus GetStatus() const { return status; @@ -251,7 +266,7 @@ public: void FreeTLSSlot(VAddr tls_address); private: - explicit Process(KernelCore& kernel); + explicit Process(Core::System& kernel); ~Process() override; /// Checks if the specified thread should wait until this process is available. @@ -309,6 +324,9 @@ private: /// Per-process handle table for storing created object handles in. HandleTable handle_table; + /// Per-process address arbiter. + AddressArbiter address_arbiter; + /// Random values for svcGetInfo RandomEntropy std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy; diff --git a/src/core/hle/kernel/process_capability.cpp b/src/core/hle/kernel/process_capability.cpp index 3a2164b25..583e35b79 100644 --- a/src/core/hle/kernel/process_capability.cpp +++ b/src/core/hle/kernel/process_capability.cpp @@ -96,7 +96,7 @@ void ProcessCapabilities::InitializeForMetadatalessProcess() { interrupt_capabilities.set(); // Allow using the maximum possible amount of handles - handle_table_size = static_cast<u32>(HandleTable::MAX_COUNT); + handle_table_size = static_cast<s32>(HandleTable::MAX_COUNT); // Allow all debugging capabilities. is_debuggable = true; @@ -337,7 +337,7 @@ ResultCode ProcessCapabilities::HandleHandleTableFlags(u32 flags) { return ERR_RESERVED_VALUE; } - handle_table_size = (flags >> 16) & 0x3FF; + handle_table_size = static_cast<s32>((flags >> 16) & 0x3FF); return RESULT_SUCCESS; } diff --git a/src/core/hle/kernel/process_capability.h b/src/core/hle/kernel/process_capability.h index fbc8812a3..5cdd80747 100644 --- a/src/core/hle/kernel/process_capability.h +++ b/src/core/hle/kernel/process_capability.h @@ -156,7 +156,7 @@ public: } /// Gets the number of total allowable handles for the process' handle table. - u32 GetHandleTableSize() const { + s32 GetHandleTableSize() const { return handle_table_size; } @@ -252,7 +252,7 @@ private: u64 core_mask = 0; u64 priority_mask = 0; - u32 handle_table_size = 0; + s32 handle_table_size = 0; u32 kernel_version = 0; ProgramType program_type = ProgramType::SysModule; diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index 44f30d070..5fccfd9f4 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -19,7 +19,8 @@ namespace Kernel { std::mutex Scheduler::scheduler_mutex; -Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {} +Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core) + : cpu_core{cpu_core}, system{system} {} Scheduler::~Scheduler() { for (auto& thread : thread_list) { @@ -61,7 +62,7 @@ Thread* Scheduler::PopNextReadyThread() { void Scheduler::SwitchContext(Thread* new_thread) { Thread* const previous_thread = GetCurrentThread(); - Process* const previous_process = Core::CurrentProcess(); + Process* const previous_process = system.Kernel().CurrentProcess(); UpdateLastContextSwitchTime(previous_thread, previous_process); @@ -94,8 +95,8 @@ void Scheduler::SwitchContext(Thread* new_thread) { auto* const thread_owner_process = current_thread->GetOwnerProcess(); if (previous_process != thread_owner_process) { - Core::System::GetInstance().Kernel().MakeCurrentProcess(thread_owner_process); - SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table); + system.Kernel().MakeCurrentProcess(thread_owner_process); + SetCurrentPageTable(&thread_owner_process->VMManager().page_table); } cpu_core.LoadContext(new_thread->GetContext()); @@ -111,7 +112,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { const u64 prev_switch_ticks = last_context_switch_time; - const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks(); + const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks(); const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; if (thread != nullptr) { @@ -223,8 +224,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) { // Take the first non-nullptr one for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) { const auto res = - Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread( - core, priority); + system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority); // If scheduler provides a suggested thread if (res != nullptr) { diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 97ced4dfc..1c5bf57d9 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -13,7 +13,8 @@ namespace Core { class ARM_Interface; -} +class System; +} // namespace Core namespace Kernel { @@ -21,7 +22,7 @@ class Process; class Scheduler final { public: - explicit Scheduler(Core::ARM_Interface& cpu_core); + explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core); ~Scheduler(); /// Returns whether there are any threads that are ready to run. @@ -162,6 +163,7 @@ private: Core::ARM_Interface& cpu_core; u64 last_context_switch_time = 0; + Core::System& system; static std::mutex scheduler_mutex; }; diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp index 027434f92..4d8a337a7 100644 --- a/src/core/hle/kernel/server_session.cpp +++ b/src/core/hle/kernel/server_session.cpp @@ -63,42 +63,71 @@ void ServerSession::Acquire(Thread* thread) { pending_requesting_threads.pop_back(); } +void ServerSession::ClientDisconnected() { + // We keep a shared pointer to the hle handler to keep it alive throughout + // the call to ClientDisconnected, as ClientDisconnected invalidates the + // hle_handler member itself during the course of the function executing. + std::shared_ptr<SessionRequestHandler> handler = hle_handler; + if (handler) { + // Note that after this returns, this server session's hle_handler is + // invalidated (set to null). + handler->ClientDisconnected(this); + } + + // TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set + // their WaitSynchronization result to 0xC920181A. + + // Clean up the list of client threads with pending requests, they are unneeded now that the + // client endpoint is closed. + pending_requesting_threads.clear(); + currently_handling = nullptr; +} + +void ServerSession::AppendDomainRequestHandler(std::shared_ptr<SessionRequestHandler> handler) { + domain_request_handlers.push_back(std::move(handler)); +} + +std::size_t ServerSession::NumDomainRequestHandlers() const { + return domain_request_handlers.size(); +} + ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) { - auto* const domain_message_header = context.GetDomainMessageHeader(); - if (domain_message_header) { - // Set domain handlers in HLE context, used for domain objects (IPC interfaces) as inputs - context.SetDomainRequestHandlers(domain_request_handlers); - - // If there is a DomainMessageHeader, then this is CommandType "Request" - const u32 object_id{context.GetDomainMessageHeader()->object_id}; - switch (domain_message_header->command) { - case IPC::DomainMessageHeader::CommandType::SendMessage: - if (object_id > domain_request_handlers.size()) { - LOG_CRITICAL(IPC, - "object_id {} is too big! This probably means a recent service call " - "to {} needed to return a new interface!", - object_id, name); - UNREACHABLE(); - return RESULT_SUCCESS; // Ignore error if asserts are off - } - return domain_request_handlers[object_id - 1]->HandleSyncRequest(context); - - case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: { - LOG_DEBUG(IPC, "CloseVirtualHandle, object_id=0x{:08X}", object_id); - - domain_request_handlers[object_id - 1] = nullptr; - - IPC::ResponseBuilder rb{context, 2}; - rb.Push(RESULT_SUCCESS); - return RESULT_SUCCESS; - } + if (!context.HasDomainMessageHeader()) { + return RESULT_SUCCESS; + } + + // Set domain handlers in HLE context, used for domain objects (IPC interfaces) as inputs + context.SetDomainRequestHandlers(domain_request_handlers); + + // If there is a DomainMessageHeader, then this is CommandType "Request" + const auto& domain_message_header = context.GetDomainMessageHeader(); + const u32 object_id{domain_message_header.object_id}; + switch (domain_message_header.command) { + case IPC::DomainMessageHeader::CommandType::SendMessage: + if (object_id > domain_request_handlers.size()) { + LOG_CRITICAL(IPC, + "object_id {} is too big! This probably means a recent service call " + "to {} needed to return a new interface!", + object_id, name); + UNREACHABLE(); + return RESULT_SUCCESS; // Ignore error if asserts are off } + return domain_request_handlers[object_id - 1]->HandleSyncRequest(context); - LOG_CRITICAL(IPC, "Unknown domain command={}", - static_cast<int>(domain_message_header->command.Value())); - ASSERT(false); + case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: { + LOG_DEBUG(IPC, "CloseVirtualHandle, object_id=0x{:08X}", object_id); + + domain_request_handlers[object_id - 1] = nullptr; + + IPC::ResponseBuilder rb{context, 2}; + rb.Push(RESULT_SUCCESS); + return RESULT_SUCCESS; + } } + LOG_CRITICAL(IPC, "Unknown domain command={}", + static_cast<int>(domain_message_header.command.Value())); + ASSERT(false); return RESULT_SUCCESS; } diff --git a/src/core/hle/kernel/server_session.h b/src/core/hle/kernel/server_session.h index e0e9d64c8..aea4ccfeb 100644 --- a/src/core/hle/kernel/server_session.h +++ b/src/core/hle/kernel/server_session.h @@ -46,6 +46,14 @@ public: return HANDLE_TYPE; } + Session* GetParent() { + return parent.get(); + } + + const Session* GetParent() const { + return parent.get(); + } + using SessionPair = std::tuple<SharedPtr<ServerSession>, SharedPtr<ClientSession>>; /** @@ -78,23 +86,16 @@ public: void Acquire(Thread* thread) override; - std::string name; ///< The name of this session (optional) - std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint. - std::shared_ptr<SessionRequestHandler> - hle_handler; ///< This session's HLE request handler (applicable when not a domain) + /// Called when a client disconnection occurs. + void ClientDisconnected(); - /// This is the list of domain request handlers (after conversion to a domain) - std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers; - - /// List of threads that are pending a response after a sync request. This list is processed in - /// a LIFO manner, thus, the last request will be dispatched first. - /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test. - std::vector<SharedPtr<Thread>> pending_requesting_threads; + /// Adds a new domain request handler to the collection of request handlers within + /// this ServerSession instance. + void AppendDomainRequestHandler(std::shared_ptr<SessionRequestHandler> handler); - /// Thread whose request is currently being handled. A request is considered "handled" when a - /// response is sent via svcReplyAndReceive. - /// TODO(Subv): Find a better name for this. - SharedPtr<Thread> currently_handling; + /// Retrieves the total number of domain request handlers that have been + /// appended to this ServerSession instance. + std::size_t NumDomainRequestHandlers() const; /// Returns true if the session has been converted to a domain, otherwise False bool IsDomain() const { @@ -129,8 +130,30 @@ private: /// object handle. ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context); + /// The parent session, which links to the client endpoint. + std::shared_ptr<Session> parent; + + /// This session's HLE request handler (applicable when not a domain) + std::shared_ptr<SessionRequestHandler> hle_handler; + + /// This is the list of domain request handlers (after conversion to a domain) + std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers; + + /// List of threads that are pending a response after a sync request. This list is processed in + /// a LIFO manner, thus, the last request will be dispatched first. + /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test. + std::vector<SharedPtr<Thread>> pending_requesting_threads; + + /// Thread whose request is currently being handled. A request is considered "handled" when a + /// response is sent via svcReplyAndReceive. + /// TODO(Subv): Find a better name for this. + SharedPtr<Thread> currently_handling; + /// When set to True, converts the session to a domain at the end of the command bool convert_to_domain{}; + + /// The name of this session (optional) + std::string name; }; } // namespace Kernel diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp index 22d0c1dd5..62861da36 100644 --- a/src/core/hle/kernel/shared_memory.cpp +++ b/src/core/hle/kernel/shared_memory.cpp @@ -6,7 +6,6 @@ #include "common/assert.h" #include "common/logging/log.h" -#include "core/core.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/shared_memory.h" @@ -34,8 +33,8 @@ SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_ shared_memory->backing_block_offset = 0; // Refresh the address mappings for the current process. - if (Core::CurrentProcess() != nullptr) { - Core::CurrentProcess()->VMManager().RefreshMemoryBlockMappings( + if (kernel.CurrentProcess() != nullptr) { + kernel.CurrentProcess()->VMManager().RefreshMemoryBlockMappings( shared_memory->backing_block.get()); } } else { diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index c5d399bab..77d0e3d96 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -20,6 +20,7 @@ #include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_session.h" +#include "core/hle/kernel/errors.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/mutex.h" @@ -47,23 +48,6 @@ constexpr bool IsValidAddressRange(VAddr address, u64 size) { return address + size > address; } -// Checks if a given address range lies within a larger address range. -constexpr bool IsInsideAddressRange(VAddr address, u64 size, VAddr address_range_begin, - VAddr address_range_end) { - const VAddr end_address = address + size - 1; - return address_range_begin <= address && end_address <= address_range_end - 1; -} - -bool IsInsideAddressSpace(const VMManager& vm, VAddr address, u64 size) { - return IsInsideAddressRange(address, size, vm.GetAddressSpaceBaseAddress(), - vm.GetAddressSpaceEndAddress()); -} - -bool IsInsideNewMapRegion(const VMManager& vm, VAddr address, u64 size) { - return IsInsideAddressRange(address, size, vm.GetNewMapRegionBaseAddress(), - vm.GetNewMapRegionEndAddress()); -} - // 8 GiB constexpr u64 MAIN_MEMORY_SIZE = 0x200000000; @@ -105,14 +89,14 @@ ResultCode MapUnmapMemorySanityChecks(const VMManager& vm_manager, VAddr dst_add return ERR_INVALID_ADDRESS_STATE; } - if (!IsInsideAddressSpace(vm_manager, src_addr, size)) { + if (!vm_manager.IsWithinAddressSpace(src_addr, size)) { LOG_ERROR(Kernel_SVC, "Source is not within the address space, addr=0x{:016X}, size=0x{:016X}", src_addr, size); return ERR_INVALID_ADDRESS_STATE; } - if (!IsInsideNewMapRegion(vm_manager, dst_addr, size)) { + if (!vm_manager.IsWithinNewMapRegion(dst_addr, size)) { LOG_ERROR(Kernel_SVC, "Destination is not within the new map region, addr=0x{:016X}, size=0x{:016X}", dst_addr, size); @@ -238,7 +222,7 @@ static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) { auto* const current_process = Core::CurrentProcess(); auto& vm_manager = current_process->VMManager(); - if (!IsInsideAddressSpace(vm_manager, addr, size)) { + if (!vm_manager.IsWithinAddressSpace(addr, size)) { LOG_ERROR(Kernel_SVC, "Source is not within the address space, addr=0x{:016X}, size=0x{:016X}", addr, size); @@ -299,7 +283,7 @@ static ResultCode SetMemoryAttribute(VAddr address, u64 size, u32 mask, u32 attr } auto& vm_manager = Core::CurrentProcess()->VMManager(); - if (!IsInsideAddressSpace(vm_manager, address, size)) { + if (!vm_manager.IsWithinAddressSpace(address, size)) { LOG_ERROR(Kernel_SVC, "Given address (0x{:016X}) is outside the bounds of the address space.", address); return ERR_INVALID_ADDRESS_STATE; @@ -1495,20 +1479,10 @@ static ResultCode WaitForAddress(VAddr address, u32 type, s32 value, s64 timeout return ERR_INVALID_ADDRESS; } - switch (static_cast<AddressArbiter::ArbitrationType>(type)) { - case AddressArbiter::ArbitrationType::WaitIfLessThan: - return AddressArbiter::WaitForAddressIfLessThan(address, value, timeout, false); - case AddressArbiter::ArbitrationType::DecrementAndWaitIfLessThan: - return AddressArbiter::WaitForAddressIfLessThan(address, value, timeout, true); - case AddressArbiter::ArbitrationType::WaitIfEqual: - return AddressArbiter::WaitForAddressIfEqual(address, value, timeout); - default: - LOG_ERROR(Kernel_SVC, - "Invalid arbitration type, expected WaitIfLessThan, DecrementAndWaitIfLessThan " - "or WaitIfEqual but got {}", - type); - return ERR_INVALID_ENUM_VALUE; - } + const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type); + auto& address_arbiter = + Core::System::GetInstance().Kernel().CurrentProcess()->GetAddressArbiter(); + return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout); } // Signals to an address (via Address Arbiter) @@ -1526,21 +1500,10 @@ static ResultCode SignalToAddress(VAddr address, u32 type, s32 value, s32 num_to return ERR_INVALID_ADDRESS; } - switch (static_cast<AddressArbiter::SignalType>(type)) { - case AddressArbiter::SignalType::Signal: - return AddressArbiter::SignalToAddress(address, num_to_wake); - case AddressArbiter::SignalType::IncrementAndSignalIfEqual: - return AddressArbiter::IncrementAndSignalToAddressIfEqual(address, value, num_to_wake); - case AddressArbiter::SignalType::ModifyByWaitingCountAndSignalIfEqual: - return AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(address, value, - num_to_wake); - default: - LOG_ERROR(Kernel_SVC, - "Invalid signal type, expected Signal, IncrementAndSignalIfEqual " - "or ModifyByWaitingCountAndSignalIfEqual but got {}", - type); - return ERR_INVALID_ENUM_VALUE; - } + const auto signal_type = static_cast<AddressArbiter::SignalType>(type); + auto& address_arbiter = + Core::System::GetInstance().Kernel().CurrentProcess()->GetAddressArbiter(); + return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake); } /// This returns the total CPU ticks elapsed since the CPU was powered-on diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 6661e2130..eb54d6651 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -184,8 +184,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name return ERR_INVALID_PROCESSOR_ID; } - // TODO(yuriks): Other checks, returning 0xD9001BEA - if (!Memory::IsValidVirtualAddress(owner_process, entry_point)) { LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point); // TODO (bunnei): Find the correct error code to use here diff --git a/src/core/hle/kernel/vm_manager.cpp b/src/core/hle/kernel/vm_manager.cpp index 10ad94aa6..05c59af34 100644 --- a/src/core/hle/kernel/vm_manager.cpp +++ b/src/core/hle/kernel/vm_manager.cpp @@ -17,8 +17,8 @@ #include "core/memory_setup.h" namespace Kernel { - -static const char* GetMemoryStateName(MemoryState state) { +namespace { +const char* GetMemoryStateName(MemoryState state) { static constexpr const char* names[] = { "Unmapped", "Io", "Normal", "CodeStatic", @@ -35,6 +35,14 @@ static const char* GetMemoryStateName(MemoryState state) { return names[ToSvcMemoryState(state)]; } +// Checks if a given address range lies within a larger address range. +constexpr bool IsInsideAddressRange(VAddr address, u64 size, VAddr address_range_begin, + VAddr address_range_end) { + const VAddr end_address = address + size - 1; + return address_range_begin <= address && end_address <= address_range_end - 1; +} +} // Anonymous namespace + bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const { ASSERT(base + size == next.base); if (permissions != next.permissions || state != next.state || attribute != next.attribute || @@ -249,8 +257,7 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p } ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) { - if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() || - target + size < target) { + if (!IsWithinHeapRegion(target, size)) { return ERR_INVALID_ADDRESS; } @@ -285,8 +292,7 @@ ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission p } ResultCode VMManager::HeapFree(VAddr target, u64 size) { - if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() || - target + size < target) { + if (!IsWithinHeapRegion(target, size)) { return ERR_INVALID_ADDRESS; } @@ -706,6 +712,11 @@ u64 VMManager::GetAddressSpaceWidth() const { return address_space_width; } +bool VMManager::IsWithinAddressSpace(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetAddressSpaceBaseAddress(), + GetAddressSpaceEndAddress()); +} + VAddr VMManager::GetASLRRegionBaseAddress() const { return aslr_region_base; } @@ -750,6 +761,11 @@ u64 VMManager::GetCodeRegionSize() const { return code_region_end - code_region_base; } +bool VMManager::IsWithinCodeRegion(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetCodeRegionBaseAddress(), + GetCodeRegionEndAddress()); +} + VAddr VMManager::GetHeapRegionBaseAddress() const { return heap_region_base; } @@ -762,6 +778,11 @@ u64 VMManager::GetHeapRegionSize() const { return heap_region_end - heap_region_base; } +bool VMManager::IsWithinHeapRegion(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetHeapRegionBaseAddress(), + GetHeapRegionEndAddress()); +} + VAddr VMManager::GetMapRegionBaseAddress() const { return map_region_base; } @@ -774,6 +795,10 @@ u64 VMManager::GetMapRegionSize() const { return map_region_end - map_region_base; } +bool VMManager::IsWithinMapRegion(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetMapRegionBaseAddress(), GetMapRegionEndAddress()); +} + VAddr VMManager::GetNewMapRegionBaseAddress() const { return new_map_region_base; } @@ -786,6 +811,11 @@ u64 VMManager::GetNewMapRegionSize() const { return new_map_region_end - new_map_region_base; } +bool VMManager::IsWithinNewMapRegion(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetNewMapRegionBaseAddress(), + GetNewMapRegionEndAddress()); +} + VAddr VMManager::GetTLSIORegionBaseAddress() const { return tls_io_region_base; } @@ -798,4 +828,9 @@ u64 VMManager::GetTLSIORegionSize() const { return tls_io_region_end - tls_io_region_base; } +bool VMManager::IsWithinTLSIORegion(VAddr address, u64 size) const { + return IsInsideAddressRange(address, size, GetTLSIORegionBaseAddress(), + GetTLSIORegionEndAddress()); +} + } // namespace Kernel diff --git a/src/core/hle/kernel/vm_manager.h b/src/core/hle/kernel/vm_manager.h index 6091533bc..88e0b3c02 100644 --- a/src/core/hle/kernel/vm_manager.h +++ b/src/core/hle/kernel/vm_manager.h @@ -432,18 +432,21 @@ public: /// Gets the address space width in bits. u64 GetAddressSpaceWidth() const; + /// Determines whether or not the given address range lies within the address space. + bool IsWithinAddressSpace(VAddr address, u64 size) const; + /// Gets the base address of the ASLR region. VAddr GetASLRRegionBaseAddress() const; /// Gets the end address of the ASLR region. VAddr GetASLRRegionEndAddress() const; - /// Determines whether or not the specified address range is within the ASLR region. - bool IsWithinASLRRegion(VAddr address, u64 size) const; - /// Gets the size of the ASLR region u64 GetASLRRegionSize() const; + /// Determines whether or not the specified address range is within the ASLR region. + bool IsWithinASLRRegion(VAddr address, u64 size) const; + /// Gets the base address of the code region. VAddr GetCodeRegionBaseAddress() const; @@ -453,6 +456,9 @@ public: /// Gets the total size of the code region in bytes. u64 GetCodeRegionSize() const; + /// Determines whether or not the specified range is within the code region. + bool IsWithinCodeRegion(VAddr address, u64 size) const; + /// Gets the base address of the heap region. VAddr GetHeapRegionBaseAddress() const; @@ -462,6 +468,9 @@ public: /// Gets the total size of the heap region in bytes. u64 GetHeapRegionSize() const; + /// Determines whether or not the specified range is within the heap region. + bool IsWithinHeapRegion(VAddr address, u64 size) const; + /// Gets the base address of the map region. VAddr GetMapRegionBaseAddress() const; @@ -471,6 +480,9 @@ public: /// Gets the total size of the map region in bytes. u64 GetMapRegionSize() const; + /// Determines whether or not the specified range is within the map region. + bool IsWithinMapRegion(VAddr address, u64 size) const; + /// Gets the base address of the new map region. VAddr GetNewMapRegionBaseAddress() const; @@ -480,6 +492,9 @@ public: /// Gets the total size of the new map region in bytes. u64 GetNewMapRegionSize() const; + /// Determines whether or not the given address range is within the new map region + bool IsWithinNewMapRegion(VAddr address, u64 size) const; + /// Gets the base address of the TLS IO region. VAddr GetTLSIORegionBaseAddress() const; @@ -489,6 +504,9 @@ public: /// Gets the total size of the TLS IO region in bytes. u64 GetTLSIORegionSize() const; + /// Determines if the given address range is within the TLS IO region. + bool IsWithinTLSIORegion(VAddr address, u64 size) const; + /// Each VMManager has its own page table, which is set as the main one when the owning process /// is scheduled. Memory::PageTable page_table; diff --git a/src/core/hle/result.h b/src/core/hle/result.h index bfb77cc31..1ed144481 100644 --- a/src/core/hle/result.h +++ b/src/core/hle/result.h @@ -8,7 +8,6 @@ #include <utility> #include "common/assert.h" #include "common/bit_field.h" -#include "common/common_funcs.h" #include "common/common_types.h" // All the constants in this file come from http://switchbrew.org/index.php?title=Error_codes diff --git a/src/core/hle/service/am/applets/software_keyboard.cpp b/src/core/hle/service/am/applets/software_keyboard.cpp index f255f74b5..8c5bd6059 100644 --- a/src/core/hle/service/am/applets/software_keyboard.cpp +++ b/src/core/hle/service/am/applets/software_keyboard.cpp @@ -7,6 +7,7 @@ #include "common/string_util.h" #include "core/core.h" #include "core/frontend/applets/software_keyboard.h" +#include "core/hle/result.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applets/software_keyboard.h" diff --git a/src/core/hle/service/am/applets/software_keyboard.h b/src/core/hle/service/am/applets/software_keyboard.h index efd5753a1..b93a30d28 100644 --- a/src/core/hle/service/am/applets/software_keyboard.h +++ b/src/core/hle/service/am/applets/software_keyboard.h @@ -9,10 +9,13 @@ #include <vector> #include "common/common_funcs.h" +#include "common/common_types.h" #include "common/swap.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applets/applets.h" +union ResultCode; + namespace Service::AM::Applets { enum class KeysetDisable : u32 { diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp index 6831c0735..21f5e64c7 100644 --- a/src/core/hle/service/audio/audout_u.cpp +++ b/src/core/hle/service/audio/audout_u.cpp @@ -18,17 +18,11 @@ #include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/writable_event.h" #include "core/hle/service/audio/audout_u.h" +#include "core/hle/service/audio/errors.h" #include "core/memory.h" namespace Service::Audio { -namespace ErrCodes { -enum { - ErrorUnknown = 2, - BufferCountExceeded = 8, -}; -} - constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}}; constexpr int DefaultSampleRate{48000}; @@ -100,7 +94,7 @@ private: if (stream->IsPlaying()) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultCode(ErrorModule::Audio, ErrCodes::ErrorUnknown)); + rb.Push(ERR_OPERATION_FAILED); return; } @@ -113,7 +107,9 @@ private: void StopAudioOut(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - audio_core.StopStream(stream); + if (stream->IsPlaying()) { + audio_core.StopStream(stream); + } IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); @@ -143,7 +139,8 @@ private: if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ResultCode(ErrorModule::Audio, ErrCodes::BufferCountExceeded)); + rb.Push(ERR_BUFFER_COUNT_EXCEEDED); + return; } IPC::ResponseBuilder rb{ctx, 2}; diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp index 7e0cc64a8..c9de10a24 100644 --- a/src/core/hle/service/audio/audren_u.cpp +++ b/src/core/hle/service/audio/audren_u.cpp @@ -17,6 +17,7 @@ #include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/writable_event.h" #include "core/hle/service/audio/audren_u.h" +#include "core/hle/service/audio/errors.h" namespace Service::Audio { @@ -37,7 +38,7 @@ public: {8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"}, {9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"}, {10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"}, - {11, nullptr, "ExecuteAudioRendererRendering"}, + {11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"}, }; // clang-format on RegisterHandlers(functions); @@ -138,6 +139,17 @@ private: rb.Push(rendering_time_limit_percent); } + void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Audio, "called"); + + // This service command currently only reports an unsupported operation + // error code, or aborts. Given that, we just always return an error + // code in this case. + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ERR_NOT_SUPPORTED); + } + Kernel::EventPair system_event; std::unique_ptr<AudioCore::AudioRenderer> renderer; u32 rendering_time_limit_percent = 100; @@ -235,7 +247,7 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") { {0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"}, {1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"}, {2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"}, - {3, nullptr, "OpenAudioRendererAuto"}, + {3, &AudRenU::OpenAudioRendererAuto, "OpenAudioRendererAuto"}, {4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"}, }; // clang-format on @@ -248,12 +260,7 @@ AudRenU::~AudRenU() = default; void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); - IPC::RequestParser rp{ctx}; - auto params = rp.PopRaw<AudioCore::AudioRendererParameter>(); - IPC::ResponseBuilder rb{ctx, 2, 0, 1}; - - rb.Push(RESULT_SUCCESS); - rb.PushIpcInterface<Audio::IAudioRenderer>(std::move(params)); + OpenAudioRendererImpl(ctx); } void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) { @@ -262,20 +269,20 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_Audio, "called"); u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40); - buffer_sz += params.unknown_c * 1024; - buffer_sz += 0x940 * (params.unknown_c + 1); + buffer_sz += params.submix_count * 1024; + buffer_sz += 0x940 * (params.submix_count + 1); buffer_sz += 0x3F0 * params.voice_count; - buffer_sz += Common::AlignUp(8 * (params.unknown_c + 1), 0x10); + buffer_sz += Common::AlignUp(8 * (params.submix_count + 1), 0x10); buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10); - buffer_sz += - Common::AlignUp((0x3C0 * (params.sink_count + params.unknown_c) + 4 * params.sample_count) * - (params.mix_buffer_count + 6), - 0x40); + buffer_sz += Common::AlignUp( + (0x3C0 * (params.sink_count + params.submix_count) + 4 * params.sample_count) * + (params.mix_buffer_count + 6), + 0x40); if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - u32 count = params.unknown_c + 1; + const u32 count = params.submix_count + 1; u64 node_count = Common::AlignUp(count, 0x40); - u64 node_state_buffer_sz = + const u64 node_state_buffer_sz = 4 * (node_count * node_count) + 0xC * node_count + 2 * (node_count / 8); u64 edge_matrix_buffer_sz = 0; node_count = Common::AlignUp(count * count, 0x40); @@ -289,19 +296,19 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) { buffer_sz += 0x20 * (params.effect_count + 4 * params.voice_count) + 0x50; if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) { - buffer_sz += 0xE0 * params.unknown_2c; + buffer_sz += 0xE0 * params.num_splitter_send_channels; buffer_sz += 0x20 * params.splitter_count; - buffer_sz += Common::AlignUp(4 * params.unknown_2c, 0x10); + buffer_sz += Common::AlignUp(4 * params.num_splitter_send_channels, 0x10); } buffer_sz = Common::AlignUp(buffer_sz, 0x40) + 0x170 * params.sink_count; u64 output_sz = buffer_sz + 0x280 * params.sink_count + 0x4B0 * params.effect_count + ((params.voice_count * 256) | 0x40); - if (params.unknown_1c >= 1) { + if (params.performance_frame_count >= 1) { output_sz = Common::AlignUp(((16 * params.sink_count + 16 * params.effect_count + 16 * params.voice_count + 16) + 0x658) * - (params.unknown_1c + 1) + + (params.performance_frame_count + 1) + 0xc0, 0x40) + output_sz; @@ -325,6 +332,12 @@ void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) { rb.PushIpcInterface<Audio::IAudioDevice>(); } +void AudRenU::OpenAudioRendererAuto(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Audio, "called"); + + OpenAudioRendererImpl(ctx); +} + void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_Audio, "(STUBBED) called"); @@ -335,6 +348,15 @@ void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& c // based on the current revision } +void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>(); + IPC::ResponseBuilder rb{ctx, 2, 0, 1}; + + rb.Push(RESULT_SUCCESS); + rb.PushIpcInterface<IAudioRenderer>(params); +} + bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const { u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap switch (feature) { diff --git a/src/core/hle/service/audio/audren_u.h b/src/core/hle/service/audio/audren_u.h index 3d63388fb..e55d25973 100644 --- a/src/core/hle/service/audio/audren_u.h +++ b/src/core/hle/service/audio/audren_u.h @@ -21,8 +21,11 @@ private: void OpenAudioRenderer(Kernel::HLERequestContext& ctx); void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx); void GetAudioDeviceService(Kernel::HLERequestContext& ctx); + void OpenAudioRendererAuto(Kernel::HLERequestContext& ctx); void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx); + void OpenAudioRendererImpl(Kernel::HLERequestContext& ctx); + enum class AudioFeatures : u32 { Splitter, }; diff --git a/src/core/hle/service/audio/errors.h b/src/core/hle/service/audio/errors.h new file mode 100644 index 000000000..6f8c09bcf --- /dev/null +++ b/src/core/hle/service/audio/errors.h @@ -0,0 +1,15 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "core/hle/result.h" + +namespace Service::Audio { + +constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::Audio, 2}; +constexpr ResultCode ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8}; +constexpr ResultCode ERR_NOT_SUPPORTED{ErrorModule::Audio, 513}; + +} // namespace Service::Audio diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index 11eba4a12..377e12cfa 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -9,43 +9,32 @@ #include <opus.h> -#include "common/common_funcs.h" +#include "common/assert.h" #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/service/audio/hwopus.h" namespace Service::Audio { - +namespace { struct OpusDeleter { void operator()(void* ptr) const { operator delete(ptr); } }; -class IHardwareOpusDecoderManager final : public ServiceFramework<IHardwareOpusDecoderManager> { -public: - IHardwareOpusDecoderManager(std::unique_ptr<OpusDecoder, OpusDeleter> decoder, u32 sample_rate, - u32 channel_count) - : ServiceFramework("IHardwareOpusDecoderManager"), decoder(std::move(decoder)), - sample_rate(sample_rate), channel_count(channel_count) { - // clang-format off - static const FunctionInfo functions[] = { - {0, &IHardwareOpusDecoderManager::DecodeInterleavedOld, "DecodeInterleavedOld"}, - {1, nullptr, "SetContext"}, - {2, nullptr, "DecodeInterleavedForMultiStreamOld"}, - {3, nullptr, "SetContextForMultiStream"}, - {4, &IHardwareOpusDecoderManager::DecodeInterleavedWithPerfOld, "DecodeInterleavedWithPerfOld"}, - {5, nullptr, "DecodeInterleavedForMultiStreamWithPerfOld"}, - {6, &IHardwareOpusDecoderManager::DecodeInterleaved, "DecodeInterleaved"}, - {7, nullptr, "DecodeInterleavedForMultiStream"}, - }; - // clang-format on +using OpusDecoderPtr = std::unique_ptr<OpusDecoder, OpusDeleter>; - RegisterHandlers(functions); - } +struct OpusPacketHeader { + // Packet size in bytes. + u32_be size; + // Indicates the final range of the codec's entropy coder. + u32_be final_range; +}; +static_assert(sizeof(OpusPacketHeader) == 0x8, "OpusHeader is an invalid size"); -private: +class OpusDecoderStateBase { +public: /// Describes extra behavior that may be asked of the decoding context. enum class ExtraBehavior { /// No extra behavior. @@ -55,30 +44,36 @@ private: ResetContext, }; - void DecodeInterleavedOld(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Audio, "called"); - - DecodeInterleavedHelper(ctx, nullptr, ExtraBehavior::None); - } - - void DecodeInterleavedWithPerfOld(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Audio, "called"); + enum class PerfTime { + Disabled, + Enabled, + }; - u64 performance = 0; - DecodeInterleavedHelper(ctx, &performance, ExtraBehavior::None); - } + virtual ~OpusDecoderStateBase() = default; - void DecodeInterleaved(Kernel::HLERequestContext& ctx) { - LOG_DEBUG(Audio, "called"); - - IPC::RequestParser rp{ctx}; - const auto extra_behavior = - rp.Pop<bool>() ? ExtraBehavior::ResetContext : ExtraBehavior::None; + // Decodes interleaved Opus packets. Optionally allows reporting time taken to + // perform the decoding, as well as any relevant extra behavior. + virtual void DecodeInterleaved(Kernel::HLERequestContext& ctx, PerfTime perf_time, + ExtraBehavior extra_behavior) = 0; +}; - u64 performance = 0; - DecodeInterleavedHelper(ctx, &performance, extra_behavior); +// Represents the decoder state for a non-multistream decoder. +class OpusDecoderState final : public OpusDecoderStateBase { +public: + explicit OpusDecoderState(OpusDecoderPtr decoder, u32 sample_rate, u32 channel_count) + : decoder{std::move(decoder)}, sample_rate{sample_rate}, channel_count{channel_count} {} + + void DecodeInterleaved(Kernel::HLERequestContext& ctx, PerfTime perf_time, + ExtraBehavior extra_behavior) override { + if (perf_time == PerfTime::Disabled) { + DecodeInterleavedHelper(ctx, nullptr, extra_behavior); + } else { + u64 performance = 0; + DecodeInterleavedHelper(ctx, &performance, extra_behavior); + } } +private: void DecodeInterleavedHelper(Kernel::HLERequestContext& ctx, u64* performance, ExtraBehavior extra_behavior) { u32 consumed = 0; @@ -89,8 +84,7 @@ private: ResetDecoderContext(); } - if (!Decoder_DecodeInterleaved(consumed, sample_count, ctx.ReadBuffer(), samples, - performance)) { + if (!DecodeOpusData(consumed, sample_count, ctx.ReadBuffer(), samples, performance)) { LOG_ERROR(Audio, "Failed to decode opus data"); IPC::ResponseBuilder rb{ctx, 2}; // TODO(ogniK): Use correct error code @@ -109,27 +103,27 @@ private: ctx.WriteBuffer(samples.data(), samples.size() * sizeof(s16)); } - bool Decoder_DecodeInterleaved(u32& consumed, u32& sample_count, const std::vector<u8>& input, - std::vector<opus_int16>& output, u64* out_performance_time) { + bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input, + std::vector<opus_int16>& output, u64* out_performance_time) const { const auto start_time = std::chrono::high_resolution_clock::now(); const std::size_t raw_output_sz = output.size() * sizeof(opus_int16); - if (sizeof(OpusHeader) > input.size()) { + if (sizeof(OpusPacketHeader) > input.size()) { LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}", - sizeof(OpusHeader), input.size()); + sizeof(OpusPacketHeader), input.size()); return false; } - OpusHeader hdr{}; - std::memcpy(&hdr, input.data(), sizeof(OpusHeader)); - if (sizeof(OpusHeader) + static_cast<u32>(hdr.sz) > input.size()) { + OpusPacketHeader hdr{}; + std::memcpy(&hdr, input.data(), sizeof(OpusPacketHeader)); + if (sizeof(OpusPacketHeader) + static_cast<u32>(hdr.size) > input.size()) { LOG_ERROR(Audio, "Input does not fit in the opus header size. data_sz={}, input_sz={}", - sizeof(OpusHeader) + static_cast<u32>(hdr.sz), input.size()); + sizeof(OpusPacketHeader) + static_cast<u32>(hdr.size), input.size()); return false; } - const auto frame = input.data() + sizeof(OpusHeader); + const auto frame = input.data() + sizeof(OpusPacketHeader); const auto decoded_sample_count = opus_packet_get_nb_samples( - frame, static_cast<opus_int32>(input.size() - sizeof(OpusHeader)), + frame, static_cast<opus_int32>(input.size() - sizeof(OpusPacketHeader)), static_cast<opus_int32>(sample_rate)); if (decoded_sample_count * channel_count * sizeof(u16) > raw_output_sz) { LOG_ERROR( @@ -141,18 +135,18 @@ private: const int frame_size = (static_cast<int>(raw_output_sz / sizeof(s16) / channel_count)); const auto out_sample_count = - opus_decode(decoder.get(), frame, hdr.sz, output.data(), frame_size, 0); + opus_decode(decoder.get(), frame, hdr.size, output.data(), frame_size, 0); if (out_sample_count < 0) { LOG_ERROR(Audio, "Incorrect sample count received from opus_decode, " "output_sample_count={}, frame_size={}, data_sz_from_hdr={}", - out_sample_count, frame_size, static_cast<u32>(hdr.sz)); + out_sample_count, frame_size, static_cast<u32>(hdr.size)); return false; } const auto end_time = std::chrono::high_resolution_clock::now() - start_time; sample_count = out_sample_count; - consumed = static_cast<u32>(sizeof(OpusHeader) + hdr.sz); + consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size); if (out_performance_time != nullptr) { *out_performance_time = std::chrono::duration_cast<std::chrono::milliseconds>(end_time).count(); @@ -167,21 +161,66 @@ private: opus_decoder_ctl(decoder.get(), OPUS_RESET_STATE); } - struct OpusHeader { - u32_be sz; // Needs to be BE for some odd reason - INSERT_PADDING_WORDS(1); - }; - static_assert(sizeof(OpusHeader) == 0x8, "OpusHeader is an invalid size"); - - std::unique_ptr<OpusDecoder, OpusDeleter> decoder; + OpusDecoderPtr decoder; u32 sample_rate; u32 channel_count; }; -static std::size_t WorkerBufferSize(u32 channel_count) { +class IHardwareOpusDecoderManager final : public ServiceFramework<IHardwareOpusDecoderManager> { +public: + explicit IHardwareOpusDecoderManager(std::unique_ptr<OpusDecoderStateBase> decoder_state) + : ServiceFramework("IHardwareOpusDecoderManager"), decoder_state{std::move(decoder_state)} { + // clang-format off + static const FunctionInfo functions[] = { + {0, &IHardwareOpusDecoderManager::DecodeInterleavedOld, "DecodeInterleavedOld"}, + {1, nullptr, "SetContext"}, + {2, nullptr, "DecodeInterleavedForMultiStreamOld"}, + {3, nullptr, "SetContextForMultiStream"}, + {4, &IHardwareOpusDecoderManager::DecodeInterleavedWithPerfOld, "DecodeInterleavedWithPerfOld"}, + {5, nullptr, "DecodeInterleavedForMultiStreamWithPerfOld"}, + {6, &IHardwareOpusDecoderManager::DecodeInterleaved, "DecodeInterleaved"}, + {7, nullptr, "DecodeInterleavedForMultiStream"}, + }; + // clang-format on + + RegisterHandlers(functions); + } + +private: + void DecodeInterleavedOld(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Audio, "called"); + + decoder_state->DecodeInterleaved(ctx, OpusDecoderStateBase::PerfTime::Disabled, + OpusDecoderStateBase::ExtraBehavior::None); + } + + void DecodeInterleavedWithPerfOld(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Audio, "called"); + + decoder_state->DecodeInterleaved(ctx, OpusDecoderStateBase::PerfTime::Enabled, + OpusDecoderStateBase::ExtraBehavior::None); + } + + void DecodeInterleaved(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Audio, "called"); + + IPC::RequestParser rp{ctx}; + const auto extra_behavior = rp.Pop<bool>() + ? OpusDecoderStateBase::ExtraBehavior::ResetContext + : OpusDecoderStateBase::ExtraBehavior::None; + + decoder_state->DecodeInterleaved(ctx, OpusDecoderStateBase::PerfTime::Enabled, + extra_behavior); + } + + std::unique_ptr<OpusDecoderStateBase> decoder_state; +}; + +std::size_t WorkerBufferSize(u32 channel_count) { ASSERT_MSG(channel_count == 1 || channel_count == 2, "Invalid channel count"); return opus_decoder_get_size(static_cast<int>(channel_count)); } +} // Anonymous namespace void HwOpus::GetWorkBufferSize(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; @@ -220,8 +259,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) { const std::size_t worker_sz = WorkerBufferSize(channel_count); ASSERT_MSG(buffer_sz >= worker_sz, "Worker buffer too large"); - std::unique_ptr<OpusDecoder, OpusDeleter> decoder{ - static_cast<OpusDecoder*>(operator new(worker_sz))}; + OpusDecoderPtr decoder{static_cast<OpusDecoder*>(operator new(worker_sz))}; if (const int err = opus_decoder_init(decoder.get(), sample_rate, channel_count)) { LOG_ERROR(Audio, "Failed to init opus decoder with error={}", err); IPC::ResponseBuilder rb{ctx, 2}; @@ -232,8 +270,8 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2, 0, 1}; rb.Push(RESULT_SUCCESS); - rb.PushIpcInterface<IHardwareOpusDecoderManager>(std::move(decoder), sample_rate, - channel_count); + rb.PushIpcInterface<IHardwareOpusDecoderManager>( + std::make_unique<OpusDecoderState>(std::move(decoder), sample_rate, channel_count)); } HwOpus::HwOpus() : ServiceFramework("hwopus") { diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index 6d897c842..7cc58db4c 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -15,7 +15,7 @@ namespace Kernel { class SharedMemory; } -namespace SM { +namespace Service::SM { class ServiceManager; } diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 21ccfe1f8..20c7c39aa 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -23,7 +23,7 @@ u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform, - const MathUtil::Rectangle<int>& crop_rect) { + const Common::Rectangle<int>& crop_rect) { VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle); LOG_TRACE(Service, "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}", @@ -36,7 +36,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 auto& instance = Core::System::GetInstance(); instance.GetPerfStats().EndGameFrame(); - instance.Renderer().SwapBuffers(framebuffer); + instance.GPU().SwapBuffers(framebuffer); } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h index a45086e45..ace71169f 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h @@ -25,7 +25,7 @@ public: /// Performs a screen flip, drawing the buffer pointed to by the handle. void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform, - const MathUtil::Rectangle<int>& crop_rect); + const Common::Rectangle<int>& crop_rect); private: std::shared_ptr<nvmap> nvmap_dev; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp index 466db7ccd..a34b9e753 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp @@ -178,7 +178,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou auto& gpu = system_instance.GPU(); auto cpu_addr = gpu.MemoryManager().GpuToCpuAddress(params.offset); ASSERT(cpu_addr); - system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(*cpu_addr, itr->second.size); + gpu.FlushAndInvalidateRegion(*cpu_addr, itr->second.size); params.offset = gpu.MemoryManager().UnmapBuffer(params.offset, itr->second.size); diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp index 0a650f36c..8ce7bc7a5 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp @@ -136,16 +136,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector< return 0; } -static void PushGPUEntries(Tegra::CommandList&& entries) { - if (entries.empty()) { - return; - } - - auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()}; - dma_pusher.Push(std::move(entries)); - dma_pusher.DispatchCalls(); -} - u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) { if (input.size() < sizeof(IoctlSubmitGpfifo)) { UNIMPLEMENTED(); @@ -163,7 +153,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)], params.num_entries * sizeof(Tegra::CommandListHeader)); - PushGPUEntries(std::move(entries)); + Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries)); params.fence_out.id = 0; params.fence_out.value = 0; @@ -184,7 +174,7 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output) Memory::ReadBlock(params.address, entries.data(), params.num_entries * sizeof(Tegra::CommandListHeader)); - PushGPUEntries(std::move(entries)); + Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries)); params.fence_out.id = 0; params.fence_out.value = 0; diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index fc07d9bb8..4d150fc71 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -63,7 +63,7 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { } void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform, - const MathUtil::Rectangle<int>& crop_rect) { + const Common::Rectangle<int>& crop_rect) { auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { return buffer.slot == slot; }); ASSERT(itr != queue.end()); diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index ab90d591e..e1ccb6171 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -67,14 +67,14 @@ public: Status status = Status::Free; IGBPBuffer igbp_buffer; BufferTransformFlags transform; - MathUtil::Rectangle<int> crop_rect; + Common::Rectangle<int> crop_rect; }; void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer); std::optional<u32> DequeueBuffer(u32 width, u32 height); const IGBPBuffer& RequestBuffer(u32 slot) const; void QueueBuffer(u32 slot, BufferTransformFlags transform, - const MathUtil::Rectangle<int>& crop_rect); + const Common::Rectangle<int>& crop_rect); std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer(); void ReleaseBuffer(u32 slot); u32 Query(QueryType type); diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 56f31e2ac..fc496b654 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -186,7 +186,7 @@ void NVFlinger::Compose() { // There was no queued buffer to draw, render previous frame system_instance.GetPerfStats().EndGameFrame(); - system_instance.Renderer().SwapBuffers({}); + system_instance.GPU().SwapBuffers({}); continue; } diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp index 117f87a45..576fd6407 100644 --- a/src/core/hle/service/service.cpp +++ b/src/core/hle/service/service.cpp @@ -76,7 +76,8 @@ namespace Service { * Creates a function string for logging, complete with the name (or header code, depending * on what's passed in) the port name, and all the cmd_buff arguments. */ -[[maybe_unused]] static std::string MakeFunctionString(const char* name, const char* port_name, +[[maybe_unused]] static std::string MakeFunctionString(std::string_view name, + std::string_view port_name, const u32* cmd_buff) { // Number of params == bits 0-5 + bits 6-11 int num_params = (cmd_buff[0] & 0x3F) + ((cmd_buff[0] >> 6) & 0x3F); @@ -158,9 +159,7 @@ void ServiceFrameworkBase::InvokeRequest(Kernel::HLERequestContext& ctx) { return ReportUnimplementedFunction(ctx, info); } - LOG_TRACE( - Service, "{}", - MakeFunctionString(info->name, GetServiceName().c_str(), ctx.CommandBuffer()).c_str()); + LOG_TRACE(Service, "{}", MakeFunctionString(info->name, GetServiceName(), ctx.CommandBuffer())); handler_invoker(this, info->handler_callback, ctx); } diff --git a/src/core/hle/service/sm/controller.cpp b/src/core/hle/service/sm/controller.cpp index 74da4d5e6..e9ee73710 100644 --- a/src/core/hle/service/sm/controller.cpp +++ b/src/core/hle/service/sm/controller.cpp @@ -30,7 +30,7 @@ void Controller::DuplicateSession(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles}; rb.Push(RESULT_SUCCESS); - Kernel::SharedPtr<Kernel::ClientSession> session{ctx.Session()->parent->client}; + Kernel::SharedPtr<Kernel::ClientSession> session{ctx.Session()->GetParent()->client}; rb.PushMoveObjects(session); LOG_DEBUG(Service, "session={}", session->GetObjectId()); diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index a5ad66a13..566cd6006 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -422,7 +422,7 @@ public: u32_le fence_is_valid; std::array<Fence, 2> fences; - MathUtil::Rectangle<int> GetCropRect() const { + Common::Rectangle<int> GetCropRect() const { return {crop_left, crop_top, crop_right, crop_bottom}; } }; @@ -754,6 +754,7 @@ public: {1102, nullptr, "GetDisplayResolution"}, {2010, &IManagerDisplayService::CreateManagedLayer, "CreateManagedLayer"}, {2011, nullptr, "DestroyManagedLayer"}, + {2012, nullptr, "CreateStrayLayer"}, {2050, nullptr, "CreateIndirectLayer"}, {2051, nullptr, "DestroyIndirectLayer"}, {2052, nullptr, "CreateIndirectProducerEndPoint"}, diff --git a/src/core/memory.cpp b/src/core/memory.cpp index e9166dbd9..6591c45d2 100644 --- a/src/core/memory.cpp +++ b/src/core/memory.cpp @@ -71,15 +71,20 @@ static void MapPages(PageTable& page_table, VAddr base, u64 size, u8* memory, Pa FlushMode::FlushAndInvalidate); VAddr end = base + size; - while (base != end) { - ASSERT_MSG(base < page_table.pointers.size(), "out of range mapping at {:016X}", base); + ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}", + base + page_table.pointers.size()); - page_table.attributes[base] = type; - page_table.pointers[base] = memory; + std::fill(page_table.attributes.begin() + base, page_table.attributes.begin() + end, type); - base += 1; - if (memory != nullptr) + if (memory == nullptr) { + std::fill(page_table.pointers.begin() + base, page_table.pointers.begin() + end, memory); + } else { + while (base != end) { + page_table.pointers[base] = memory; + + base += 1; memory += PAGE_SIZE; + } } } @@ -166,9 +171,6 @@ T Read(const VAddr vaddr) { return value; } - // The memory access might do an MMIO or cached access, so we have to lock the HLE kernel state - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); - PageType type = current_page_table->attributes[vaddr >> PAGE_BITS]; switch (type) { case PageType::Unmapped: @@ -199,9 +201,6 @@ void Write(const VAddr vaddr, const T data) { return; } - // The memory access might do an MMIO or cached access, so we have to lock the HLE kernel state - std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); - PageType type = current_page_table->attributes[vaddr >> PAGE_BITS]; switch (type) { case PageType::Unmapped: @@ -357,16 +356,16 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) { const VAddr overlap_end = std::min(end, region_end); const VAddr overlap_size = overlap_end - overlap_start; - auto& rasterizer = system_instance.Renderer().Rasterizer(); + auto& gpu = system_instance.GPU(); switch (mode) { case FlushMode::Flush: - rasterizer.FlushRegion(overlap_start, overlap_size); + gpu.FlushRegion(overlap_start, overlap_size); break; case FlushMode::Invalidate: - rasterizer.InvalidateRegion(overlap_start, overlap_size); + gpu.InvalidateRegion(overlap_start, overlap_size); break; case FlushMode::FlushAndInvalidate: - rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size); + gpu.FlushAndInvalidateRegion(overlap_start, overlap_size); break; } }; diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 2e232e1e7..6dd3139cc 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -91,7 +91,10 @@ void LogSettings() { LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); + LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); + LogSetting("Renderer_UseAsynchronousGpuEmulation", + Settings::values.use_asynchronous_gpu_emulation); LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); diff --git a/src/core/settings.h b/src/core/settings.h index 7e76e0466..cdfb2f742 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -393,6 +393,7 @@ struct Values { u16 frame_limit; bool use_disk_shader_cache; bool use_accurate_gpu_emulation; + bool use_asynchronous_gpu_emulation; float bg_red; float bg_green; diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 58dfcc4df..e1db06811 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -162,6 +162,8 @@ TelemetrySession::TelemetrySession() { Settings::values.use_disk_shader_cache); AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); + AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAsynchronousGpuEmulation", + Settings::values.use_asynchronous_gpu_emulation); AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode", Settings::values.use_docked_mode); } diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp index 9570c060e..6d96d4019 100644 --- a/src/input_common/motion_emu.cpp +++ b/src/input_common/motion_emu.cpp @@ -32,12 +32,12 @@ public: } void BeginTilt(int x, int y) { - mouse_origin = Math::MakeVec(x, y); + mouse_origin = Common::MakeVec(x, y); is_tilting = true; } void Tilt(int x, int y) { - auto mouse_move = Math::MakeVec(x, y) - mouse_origin; + auto mouse_move = Common::MakeVec(x, y) - mouse_origin; if (is_tilting) { std::lock_guard<std::mutex> guard(tilt_mutex); if (mouse_move.x == 0 && mouse_move.y == 0) { @@ -45,7 +45,7 @@ public: } else { tilt_direction = mouse_move.Cast<float>(); tilt_angle = - std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f); + std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f); } } } @@ -56,7 +56,7 @@ public: is_tilting = false; } - std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() { + std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { std::lock_guard<std::mutex> guard(status_mutex); return status; } @@ -66,17 +66,17 @@ private: const std::chrono::steady_clock::duration update_duration; const float sensitivity; - Math::Vec2<int> mouse_origin; + Common::Vec2<int> mouse_origin; std::mutex tilt_mutex; - Math::Vec2<float> tilt_direction; + Common::Vec2<float> tilt_direction; float tilt_angle = 0; bool is_tilting = false; Common::Event shutdown_event; - std::tuple<Math::Vec3<float>, Math::Vec3<float>> status; + std::tuple<Common::Vec3<float>, Common::Vec3<float>> status; std::mutex status_mutex; // Note: always keep the thread declaration at the end so that other objects are initialized @@ -85,8 +85,8 @@ private: void MotionEmuThread() { auto update_time = std::chrono::steady_clock::now(); - Math::Quaternion<float> q = MakeQuaternion(Math::Vec3<float>(), 0); - Math::Quaternion<float> old_q; + Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0); + Common::Quaternion<float> old_q; while (!shutdown_event.WaitUntil(update_time)) { update_time += update_duration; @@ -96,18 +96,18 @@ private: std::lock_guard<std::mutex> guard(tilt_mutex); // Find the quaternion describing current 3DS tilting - q = MakeQuaternion(Math::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), - tilt_angle); + q = Common::MakeQuaternion( + Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle); } auto inv_q = q.Inverse(); // Set the gravity vector in world space - auto gravity = Math::MakeVec(0.0f, -1.0f, 0.0f); + auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f); // Find the angular rate vector in world space auto angular_rate = ((q - old_q) * inv_q).xyz * 2; - angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180; + angular_rate *= 1000 / update_millisecond / Common::PI * 180; // Transform the two vectors from world space to 3DS space gravity = QuaternionRotate(inv_q, gravity); @@ -131,7 +131,7 @@ public: device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity); } - std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const override { + std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override { return device->GetStatus(); } diff --git a/src/tests/core/arm/arm_test_common.cpp b/src/tests/core/arm/arm_test_common.cpp index 9b8a44fa1..6fe56833d 100644 --- a/src/tests/core/arm/arm_test_common.cpp +++ b/src/tests/core/arm/arm_test_common.cpp @@ -13,11 +13,11 @@ namespace ArmTests { TestEnvironment::TestEnvironment(bool mutable_memory_) - : mutable_memory(mutable_memory_), test_memory(std::make_shared<TestMemory>(this)) { - - auto process = Kernel::Process::Create(kernel, ""); + : mutable_memory(mutable_memory_), + test_memory(std::make_shared<TestMemory>(this)), kernel{Core::System::GetInstance()} { + auto process = Kernel::Process::Create(Core::System::GetInstance(), ""); kernel.MakeCurrentProcess(process.get()); - page_table = &Core::CurrentProcess()->VMManager().page_table; + page_table = &process->VMManager().page_table; std::fill(page_table->pointers.begin(), page_table->pointers.end(), nullptr); page_table->special_regions.clear(); diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 6036d6ed3..0c3038c52 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -17,6 +17,12 @@ add_library(video_core STATIC engines/shader_header.h gpu.cpp gpu.h + gpu_asynch.cpp + gpu_asynch.h + gpu_synch.cpp + gpu_synch.h + gpu_thread.cpp + gpu_thread.h macro_interpreter.cpp macro_interpreter.h memory_manager.cpp @@ -74,6 +80,7 @@ add_library(video_core STATIC shader/decode/hfma2.cpp shader/decode/conversion.cpp shader/decode/memory.cpp + shader/decode/texture.cpp shader/decode/float_set_predicate.cpp shader/decode/integer_set_predicate.cpp shader/decode/half_set_predicate.cpp @@ -94,6 +101,8 @@ add_library(video_core STATIC surface.h textures/astc.cpp textures/astc.h + textures/convert.cpp + textures/convert.h textures/decoders.cpp textures/decoders.h textures/texture.h @@ -104,6 +113,10 @@ add_library(video_core STATIC if (ENABLE_VULKAN) target_sources(video_core PRIVATE renderer_vulkan/declarations.h + renderer_vulkan/maxwell_to_vk.cpp + renderer_vulkan/maxwell_to_vk.h + renderer_vulkan/vk_buffer_cache.cpp + renderer_vulkan/vk_buffer_cache.h renderer_vulkan/vk_device.cpp renderer_vulkan/vk_device.h renderer_vulkan/vk_memory_manager.cpp @@ -111,7 +124,9 @@ if (ENABLE_VULKAN) renderer_vulkan/vk_resource_manager.cpp renderer_vulkan/vk_resource_manager.h renderer_vulkan/vk_scheduler.cpp - renderer_vulkan/vk_scheduler.h) + renderer_vulkan/vk_scheduler.h + renderer_vulkan/vk_stream_buffer.cpp + renderer_vulkan/vk_stream_buffer.h) target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include) target_compile_definitions(video_core PRIVATE HAS_VULKAN) diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 669541b4b..bff1a37ff 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -39,7 +39,7 @@ bool DmaPusher::Step() { } const CommandList& command_list{dma_pushbuffer.front()}; - const CommandListHeader& command_list_header{command_list[dma_pushbuffer_subindex++]}; + const CommandListHeader command_list_header{command_list[dma_pushbuffer_subindex++]}; GPUVAddr dma_get = command_list_header.addr; GPUVAddr dma_put = dma_get + command_list_header.size * sizeof(u32); bool non_main = command_list_header.is_non_main; diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp index ec1a57226..03b7ee5d8 100644 --- a/src/video_core/engines/fermi_2d.cpp +++ b/src/video_core/engines/fermi_2d.cpp @@ -2,12 +2,11 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "core/core.h" -#include "core/memory.h" +#include "common/assert.h" +#include "common/logging/log.h" +#include "common/math_util.h" #include "video_core/engines/fermi_2d.h" -#include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_interface.h" -#include "video_core/textures/decoders.h" namespace Tegra::Engines { @@ -44,10 +43,10 @@ void Fermi2D::HandleSurfaceCopy() { const u32 src_blit_y2{ static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)}; - const MathUtil::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2}; - const MathUtil::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y, - regs.blit_dst_x + regs.blit_dst_width, - regs.blit_dst_y + regs.blit_dst_height}; + const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2}; + const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y, + regs.blit_dst_x + regs.blit_dst_width, + regs.blit_dst_y + regs.blit_dst_height}; if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) { UNIMPLEMENTED(); diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h index c69f74cc5..80523e320 100644 --- a/src/video_core/engines/fermi_2d.h +++ b/src/video_core/engines/fermi_2d.h @@ -5,7 +5,7 @@ #pragma once #include <array> -#include "common/assert.h" +#include <cstddef> #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp index 4ca856b6b..b1d950460 100644 --- a/src/video_core/engines/kepler_compute.cpp +++ b/src/video_core/engines/kepler_compute.cpp @@ -2,9 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/assert.h" #include "common/logging/log.h" -#include "core/core.h" -#include "core/memory.h" #include "video_core/engines/kepler_compute.h" #include "video_core/memory_manager.h" diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h index df0a32e0f..6575afd0f 100644 --- a/src/video_core/engines/kepler_compute.h +++ b/src/video_core/engines/kepler_compute.h @@ -5,8 +5,7 @@ #pragma once #include <array> -#include "common/assert.h" -#include "common/bit_field.h" +#include <cstddef> #include "common/common_funcs.h" #include "common/common_types.h" #include "video_core/gpu.h" diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp index 4f6126116..aae2a4019 100644 --- a/src/video_core/engines/kepler_memory.cpp +++ b/src/video_core/engines/kepler_memory.cpp @@ -48,7 +48,7 @@ void KeplerMemory::ProcessData(u32 data) { // We have to invalidate the destination region to evict any outdated surfaces from the cache. // We do this before actually writing the new data because the destination address might contain // a dirty surface that will have to be written back to memory. - rasterizer.InvalidateRegion(*dest_address, sizeof(u32)); + Core::System::GetInstance().GPU().InvalidateRegion(*dest_address, sizeof(u32)); Memory::Write32(*dest_address, data); system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); diff --git a/src/video_core/engines/kepler_memory.h b/src/video_core/engines/kepler_memory.h index f680c2ad9..9181e9d80 100644 --- a/src/video_core/engines/kepler_memory.h +++ b/src/video_core/engines/kepler_memory.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <cstddef> #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 2d2136067..144e7fa82 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -107,21 +107,23 @@ void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { auto debug_context = system.GetGPUDebugContext(); + const u32 method = method_call.method; + // It is an error to write to a register other than the current macro's ARG register before it // has finished execution. if (executing_macro != 0) { - ASSERT(method_call.method == executing_macro + 1); + ASSERT(method == executing_macro + 1); } // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. - if (method_call.method >= MacroRegistersStart) { + if (method >= MacroRegistersStart) { // We're trying to execute a macro if (executing_macro == 0) { // A macro call must begin by writing the macro method's register, not its argument. - ASSERT_MSG((method_call.method % 2) == 0, + ASSERT_MSG((method % 2) == 0, "Can't start macro execution by writing to the ARGS register"); - executing_macro = method_call.method; + executing_macro = method; } macro_params.push_back(method_call.argument); @@ -133,66 +135,62 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { return; } - ASSERT_MSG(method_call.method < Regs::NUM_REGS, + ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); if (debug_context) { debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr); } - if (regs.reg_array[method_call.method] != method_call.argument) { - regs.reg_array[method_call.method] = method_call.argument; + if (regs.reg_array[method] != method_call.argument) { + regs.reg_array[method] = method_call.argument; // Color buffers constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt); constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32); - if (method_call.method >= first_rt_reg && - method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) { - const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt; - dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index); + if (method >= first_rt_reg && + method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) { + const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt; + dirty_flags.color_buffer.set(rt_index); } // Zeta buffer constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32); - if (method_call.method == MAXWELL3D_REG_INDEX(zeta_enable) || - method_call.method == MAXWELL3D_REG_INDEX(zeta_width) || - method_call.method == MAXWELL3D_REG_INDEX(zeta_height) || - (method_call.method >= MAXWELL3D_REG_INDEX(zeta) && - method_call.method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) { + if (method == MAXWELL3D_REG_INDEX(zeta_enable) || + method == MAXWELL3D_REG_INDEX(zeta_width) || + method == MAXWELL3D_REG_INDEX(zeta_height) || + (method >= MAXWELL3D_REG_INDEX(zeta) && + method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) { dirty_flags.zeta_buffer = true; } // Shader constexpr u32 shader_registers_count = sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32); - if (method_call.method >= MAXWELL3D_REG_INDEX(shader_config[0]) && - method_call.method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) { + if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) && + method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) { dirty_flags.shaders = true; } // Vertex format - if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) && - method_call.method < - MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) { + if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) && + method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) { dirty_flags.vertex_attrib_format = true; } // Vertex buffer - if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array) && - method_call.method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) { - dirty_flags.vertex_array |= - 1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); - } else if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && - method_call.method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) { - dirty_flags.vertex_array |= - 1u << ((method_call.method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); - } else if (method_call.method >= MAXWELL3D_REG_INDEX(instanced_arrays) && - method_call.method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) { - dirty_flags.vertex_array |= - 1u << (method_call.method - MAXWELL3D_REG_INDEX(instanced_arrays)); + if (method >= MAXWELL3D_REG_INDEX(vertex_array) && + method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) { + dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); + } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && + method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) { + dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); + } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) && + method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) { + dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays)); } } - switch (method_call.method) { + switch (method) { case MAXWELL3D_REG_INDEX(macros.data): { ProcessMacroUpload(method_call.argument); break; diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 0e3873ffd..7fbf1026e 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -5,8 +5,10 @@ #pragma once #include <array> +#include <bitset> #include <unordered_map> #include <vector> + #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" @@ -503,7 +505,7 @@ public: f32 translate_z; INSERT_PADDING_WORDS(2); - MathUtil::Rectangle<s32> GetRect() const { + Common::Rectangle<s32> GetRect() const { return { GetX(), // left GetY() + GetHeight(), // top @@ -1094,19 +1096,18 @@ public: MemoryManager& memory_manager; struct DirtyFlags { - u8 color_buffer = 0xFF; - bool zeta_buffer = true; - - bool shaders = true; + std::bitset<8> color_buffer{0xFF}; + std::bitset<32> vertex_array{0xFFFFFFFF}; bool vertex_attrib_format = true; - u32 vertex_array = 0xFFFFFFFF; + bool zeta_buffer = true; + bool shaders = true; void OnMemoryWrite() { - color_buffer = 0xFF; zeta_buffer = true; shaders = true; - vertex_array = 0xFFFFFFFF; + color_buffer.set(); + vertex_array.set(); } }; diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 529a14ec7..9dfea5999 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "common/assert.h" +#include "common/logging/log.h" #include "core/core.h" #include "core/memory.h" #include "video_core/engines/maxwell_3d.h" @@ -91,12 +92,12 @@ void MaxwellDMA::HandleCopy() { const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) { // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated // copying. - rasterizer.FlushRegion(*source_cpu, src_size); + Core::System::GetInstance().GPU().FlushRegion(*source_cpu, src_size); // We have to invalidate the destination region to evict any outdated surfaces from the // cache. We do this before actually writing the new data because the destination address // might contain a dirty surface that will have to be written back to memory. - rasterizer.InvalidateRegion(*dest_cpu, dst_size); + Core::System::GetInstance().GPU().InvalidateRegion(*dest_cpu, dst_size); }; if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h index cf75aeb12..34c369320 100644 --- a/src/video_core/engines/maxwell_dma.h +++ b/src/video_core/engines/maxwell_dma.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <cstddef> #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 252592edd..7f613370b 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -6,7 +6,6 @@ #include <bitset> #include <optional> -#include <string> #include <tuple> #include <vector> @@ -325,11 +324,11 @@ enum class TextureQueryType : u64 { enum class TextureProcessMode : u64 { None = 0, - LZ = 1, // Unknown, appears to be the same as none. + LZ = 1, // Load LOD of zero. LB = 2, // Load Bias. - LL = 3, // Load LOD (LevelOfDetail) - LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB - LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL + LL = 3, // Load LOD. + LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB. + LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL. }; enum class TextureMiscMode : u64 { @@ -1446,6 +1445,7 @@ public: Flow, Synch, Memory, + Texture, FloatSet, FloatSetPredicate, IntegerSet, @@ -1576,14 +1576,14 @@ private: INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"), INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111011011---", Id::STG, Type::Memory, "STG"), - INST("110000----111---", Id::TEX, Type::Memory, "TEX"), - INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"), - INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"), - INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"), - INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"), - INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"), - INST("110111110110----", Id::TMML_B, Type::Memory, "TMML_B"), - INST("1101111101011---", Id::TMML, Type::Memory, "TMML"), + INST("110000----111---", Id::TEX, Type::Texture, "TEX"), + INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), + INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), + INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), + INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), + INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), + INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), + INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"), INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"), diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index ac30d1a89..08abf8ac9 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -12,7 +12,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/gpu.h" -#include "video_core/rasterizer_interface.h" +#include "video_core/renderer_base.h" namespace Tegra { @@ -28,7 +28,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) { UNREACHABLE(); } -GPU::GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer) { +GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} { + auto& rasterizer{renderer.Rasterizer()}; memory_manager = std::make_unique<Tegra::MemoryManager>(); dma_pusher = std::make_unique<Tegra::DmaPusher>(*this); maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager); diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 0f5bfdcbf..56a203275 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -16,8 +16,8 @@ class System; } namespace VideoCore { -class RasterizerInterface; -} +class RendererBase; +} // namespace VideoCore namespace Tegra { @@ -100,7 +100,7 @@ struct FramebufferConfig { using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags; TransformFlags transform_flags; - MathUtil::Rectangle<int> crop_rect; + Common::Rectangle<int> crop_rect; }; namespace Engines { @@ -119,10 +119,11 @@ enum class EngineID { MAXWELL_DMA_COPY_A = 0xB0B5, }; -class GPU final { +class GPU { public: - explicit GPU(Core::System& system, VideoCore::RasterizerInterface& rasterizer); - ~GPU(); + explicit GPU(Core::System& system, VideoCore::RendererBase& renderer); + + virtual ~GPU(); struct MethodCall { u32 method{}; @@ -200,8 +201,42 @@ public: }; } regs{}; + /// Push GPU command entries to be processed + virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0; + + /// Swap buffers (render frame) + virtual void SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0; + + /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory + virtual void FlushRegion(VAddr addr, u64 size) = 0; + + /// Notify rasterizer that any caches of the specified region should be invalidated + virtual void InvalidateRegion(VAddr addr, u64 size) = 0; + + /// Notify rasterizer that any caches of the specified region should be flushed and invalidated + virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0; + private: + void ProcessBindMethod(const MethodCall& method_call); + void ProcessSemaphoreTriggerMethod(); + void ProcessSemaphoreRelease(); + void ProcessSemaphoreAcquire(); + + /// Calls a GPU puller method. + void CallPullerMethod(const MethodCall& method_call); + + /// Calls a GPU engine method. + void CallEngineMethod(const MethodCall& method_call); + + /// Determines where the method should be executed. + bool ExecuteMethodOnEngine(const MethodCall& method_call); + +protected: std::unique_ptr<Tegra::DmaPusher> dma_pusher; + VideoCore::RendererBase& renderer; + +private: std::unique_ptr<Tegra::MemoryManager> memory_manager; /// Mapping of command subchannels to their bound engine ids. @@ -217,18 +252,6 @@ private: std::unique_ptr<Engines::MaxwellDMA> maxwell_dma; /// Inline memory engine std::unique_ptr<Engines::KeplerMemory> kepler_memory; - - void ProcessBindMethod(const MethodCall& method_call); - void ProcessSemaphoreTriggerMethod(); - void ProcessSemaphoreRelease(); - void ProcessSemaphoreAcquire(); - - // Calls a GPU puller method. - void CallPullerMethod(const MethodCall& method_call); - // Calls a GPU engine method. - void CallEngineMethod(const MethodCall& method_call); - // Determines where the method should be executed. - bool ExecuteMethodOnEngine(const MethodCall& method_call); }; #define ASSERT_REG_POSITION(field_name, position) \ diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp new file mode 100644 index 000000000..ad0a747e3 --- /dev/null +++ b/src/video_core/gpu_asynch.cpp @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "video_core/gpu_asynch.h" +#include "video_core/gpu_thread.h" +#include "video_core/renderer_base.h" + +namespace VideoCommon { + +GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer) + : Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {} + +GPUAsynch::~GPUAsynch() = default; + +void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) { + gpu_thread.SubmitList(std::move(entries)); +} + +void GPUAsynch::SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { + gpu_thread.SwapBuffers(std::move(framebuffer)); +} + +void GPUAsynch::FlushRegion(VAddr addr, u64 size) { + gpu_thread.FlushRegion(addr, size); +} + +void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) { + gpu_thread.InvalidateRegion(addr, size); +} + +void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) { + gpu_thread.FlushAndInvalidateRegion(addr, size); +} + +} // namespace VideoCommon diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h new file mode 100644 index 000000000..e6a807aba --- /dev/null +++ b/src/video_core/gpu_asynch.h @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "video_core/gpu.h" +#include "video_core/gpu_thread.h" + +namespace VideoCore { +class RendererBase; +} // namespace VideoCore + +namespace VideoCommon { + +namespace GPUThread { +class ThreadManager; +} // namespace GPUThread + +/// Implementation of GPU interface that runs the GPU asynchronously +class GPUAsynch : public Tegra::GPU { +public: + explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer); + ~GPUAsynch() override; + + void PushGPUEntries(Tegra::CommandList&& entries) override; + void SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override; + void FlushRegion(VAddr addr, u64 size) override; + void InvalidateRegion(VAddr addr, u64 size) override; + void FlushAndInvalidateRegion(VAddr addr, u64 size) override; + +private: + GPUThread::ThreadManager gpu_thread; +}; + +} // namespace VideoCommon diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp new file mode 100644 index 000000000..4c00b96c7 --- /dev/null +++ b/src/video_core/gpu_synch.cpp @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "video_core/gpu_synch.h" +#include "video_core/renderer_base.h" + +namespace VideoCommon { + +GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer) + : Tegra::GPU(system, renderer) {} + +GPUSynch::~GPUSynch() = default; + +void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) { + dma_pusher->Push(std::move(entries)); + dma_pusher->DispatchCalls(); +} + +void GPUSynch::SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { + renderer.SwapBuffers(std::move(framebuffer)); +} + +void GPUSynch::FlushRegion(VAddr addr, u64 size) { + renderer.Rasterizer().FlushRegion(addr, size); +} + +void GPUSynch::InvalidateRegion(VAddr addr, u64 size) { + renderer.Rasterizer().InvalidateRegion(addr, size); +} + +void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) { + renderer.Rasterizer().FlushAndInvalidateRegion(addr, size); +} + +} // namespace VideoCommon diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h new file mode 100644 index 000000000..7d5a241ff --- /dev/null +++ b/src/video_core/gpu_synch.h @@ -0,0 +1,29 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "video_core/gpu.h" + +namespace VideoCore { +class RendererBase; +} // namespace VideoCore + +namespace VideoCommon { + +/// Implementation of GPU interface that runs the GPU synchronously +class GPUSynch : public Tegra::GPU { +public: + explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer); + ~GPUSynch() override; + + void PushGPUEntries(Tegra::CommandList&& entries) override; + void SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override; + void FlushRegion(VAddr addr, u64 size) override; + void InvalidateRegion(VAddr addr, u64 size) override; + void FlushAndInvalidateRegion(VAddr addr, u64 size) override; +}; + +} // namespace VideoCommon diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp new file mode 100644 index 000000000..c5bdd2a17 --- /dev/null +++ b/src/video_core/gpu_thread.cpp @@ -0,0 +1,152 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/microprofile.h" +#include "core/frontend/scope_acquire_window_context.h" +#include "core/settings.h" +#include "video_core/dma_pusher.h" +#include "video_core/gpu.h" +#include "video_core/gpu_thread.h" +#include "video_core/renderer_base.h" + +namespace VideoCommon::GPUThread { + +/// Executes a single GPU thread command +static void ExecuteCommand(CommandData* command, VideoCore::RendererBase& renderer, + Tegra::DmaPusher& dma_pusher) { + if (const auto submit_list = std::get_if<SubmitListCommand>(command)) { + dma_pusher.Push(std::move(submit_list->entries)); + dma_pusher.DispatchCalls(); + } else if (const auto data = std::get_if<SwapBuffersCommand>(command)) { + renderer.SwapBuffers(data->framebuffer); + } else if (const auto data = std::get_if<FlushRegionCommand>(command)) { + renderer.Rasterizer().FlushRegion(data->addr, data->size); + } else if (const auto data = std::get_if<InvalidateRegionCommand>(command)) { + renderer.Rasterizer().InvalidateRegion(data->addr, data->size); + } else if (const auto data = std::get_if<FlushAndInvalidateRegionCommand>(command)) { + renderer.Rasterizer().FlushAndInvalidateRegion(data->addr, data->size); + } else { + UNREACHABLE(); + } +} + +/// Runs the GPU thread +static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher, + SynchState& state) { + + MicroProfileOnThreadCreate("GpuThread"); + + auto WaitForWakeup = [&]() { + std::unique_lock<std::mutex> lock{state.signal_mutex}; + state.signal_condition.wait(lock, [&] { return !state.is_idle || !state.is_running; }); + }; + + // Wait for first GPU command before acquiring the window context + WaitForWakeup(); + + // If emulation was stopped during disk shader loading, abort before trying to acquire context + if (!state.is_running) { + return; + } + + Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()}; + + while (state.is_running) { + if (!state.is_running) { + return; + } + + { + // Thread has been woken up, so make the previous write queue the next read queue + std::lock_guard<std::mutex> lock{state.signal_mutex}; + std::swap(state.push_queue, state.pop_queue); + } + + // Execute all of the GPU commands + while (!state.pop_queue->empty()) { + ExecuteCommand(&state.pop_queue->front(), renderer, dma_pusher); + state.pop_queue->pop(); + } + + state.UpdateIdleState(); + + // Signal that the GPU thread has finished processing commands + if (state.is_idle) { + state.idle_condition.notify_one(); + } + + // Wait for CPU thread to send more GPU commands + WaitForWakeup(); + } +} + +ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) + : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer), + std::ref(dma_pusher), std::ref(state)}, + thread_id{thread.get_id()} {} + +ThreadManager::~ThreadManager() { + { + // Notify GPU thread that a shutdown is pending + std::lock_guard<std::mutex> lock{state.signal_mutex}; + state.is_running = false; + } + + state.signal_condition.notify_one(); + thread.join(); +} + +void ThreadManager::SubmitList(Tegra::CommandList&& entries) { + if (entries.empty()) { + return; + } + + PushCommand(SubmitListCommand(std::move(entries)), false, false); +} + +void ThreadManager::SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { + PushCommand(SwapBuffersCommand(std::move(framebuffer)), true, false); +} + +void ThreadManager::FlushRegion(VAddr addr, u64 size) { + // Block the CPU when using accurate emulation + PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false); +} + +void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { + PushCommand(InvalidateRegionCommand(addr, size), true, true); +} + +void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { + InvalidateRegion(addr, size); +} + +void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) { + { + std::lock_guard<std::mutex> lock{state.signal_mutex}; + + if ((allow_on_cpu && state.is_idle) || IsGpuThread()) { + // Execute the command synchronously on the current thread + ExecuteCommand(&command_data, renderer, dma_pusher); + return; + } + + // Push the command to the GPU thread + state.UpdateIdleState(); + state.push_queue->emplace(command_data); + } + + // Signal the GPU thread that commands are pending + state.signal_condition.notify_one(); + + if (wait_for_idle) { + // Wait for the GPU to be idle (all commands to be executed) + std::unique_lock<std::mutex> lock{state.idle_mutex}; + state.idle_condition.wait(lock, [this] { return static_cast<bool>(state.is_idle); }); + } +} + +} // namespace VideoCommon::GPUThread diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h new file mode 100644 index 000000000..edb148b14 --- /dev/null +++ b/src/video_core/gpu_thread.h @@ -0,0 +1,133 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <atomic> +#include <condition_variable> +#include <memory> +#include <mutex> +#include <optional> +#include <thread> +#include <variant> + +namespace Tegra { +struct FramebufferConfig; +class DmaPusher; +} // namespace Tegra + +namespace VideoCore { +class RendererBase; +} // namespace VideoCore + +namespace VideoCommon::GPUThread { + +/// Command to signal to the GPU thread that a command list is ready for processing +struct SubmitListCommand final { + explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {} + + Tegra::CommandList entries; +}; + +/// Command to signal to the GPU thread that a swap buffers is pending +struct SwapBuffersCommand final { + explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer) + : framebuffer{std::move(framebuffer)} {} + + std::optional<const Tegra::FramebufferConfig> framebuffer; +}; + +/// Command to signal to the GPU thread to flush a region +struct FlushRegionCommand final { + explicit constexpr FlushRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {} + + const VAddr addr; + const u64 size; +}; + +/// Command to signal to the GPU thread to invalidate a region +struct InvalidateRegionCommand final { + explicit constexpr InvalidateRegionCommand(VAddr addr, u64 size) : addr{addr}, size{size} {} + + const VAddr addr; + const u64 size; +}; + +/// Command to signal to the GPU thread to flush and invalidate a region +struct FlushAndInvalidateRegionCommand final { + explicit constexpr FlushAndInvalidateRegionCommand(VAddr addr, u64 size) + : addr{addr}, size{size} {} + + const VAddr addr; + const u64 size; +}; + +using CommandData = std::variant<SubmitListCommand, SwapBuffersCommand, FlushRegionCommand, + InvalidateRegionCommand, FlushAndInvalidateRegionCommand>; + +/// Struct used to synchronize the GPU thread +struct SynchState final { + std::atomic<bool> is_running{true}; + std::atomic<bool> is_idle{true}; + std::condition_variable signal_condition; + std::mutex signal_mutex; + std::condition_variable idle_condition; + std::mutex idle_mutex; + + // We use two queues for sending commands to the GPU thread, one for writing (push_queue) to and + // one for reading from (pop_queue). These are swapped whenever the current pop_queue becomes + // empty. This allows for efficient thread-safe access, as it does not require any copies. + + using CommandQueue = std::queue<CommandData>; + std::array<CommandQueue, 2> command_queues; + CommandQueue* push_queue{&command_queues[0]}; + CommandQueue* pop_queue{&command_queues[1]}; + + void UpdateIdleState() { + std::lock_guard<std::mutex> lock{idle_mutex}; + is_idle = command_queues[0].empty() && command_queues[1].empty(); + } +}; + +/// Class used to manage the GPU thread +class ThreadManager final { +public: + explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); + ~ThreadManager(); + + /// Push GPU command entries to be processed + void SubmitList(Tegra::CommandList&& entries); + + /// Swap buffers (render frame) + void SwapBuffers( + std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer); + + /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory + void FlushRegion(VAddr addr, u64 size); + + /// Notify rasterizer that any caches of the specified region should be invalidated + void InvalidateRegion(VAddr addr, u64 size); + + /// Notify rasterizer that any caches of the specified region should be flushed and invalidated + void FlushAndInvalidateRegion(VAddr addr, u64 size); + +private: + /// Pushes a command to be executed by the GPU thread + void PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu); + + /// Returns true if this is called by the GPU thread + bool IsGpuThread() const { + return std::this_thread::get_id() == thread_id; + } + +private: + SynchState state; + VideoCore::RendererBase& renderer; + Tegra::DmaPusher& dma_pusher; + std::thread thread; + std::thread::id thread_id; +}; + +} // namespace VideoCommon::GPUThread diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h index bcf0c15a4..a7bcf26fb 100644 --- a/src/video_core/rasterizer_cache.h +++ b/src/video_core/rasterizer_cache.h @@ -129,6 +129,15 @@ protected: return ++modified_ticks; } + /// Flushes the specified object, updating appropriate cache state as needed + void FlushObject(const T& object) { + if (!object->IsDirty()) { + return; + } + object->Flush(); + object->MarkAsModified(false, *this); + } + private: /// Returns a list of cached objects from the specified memory region, ordered by access time std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) { @@ -154,15 +163,6 @@ private: return objects; } - /// Flushes the specified object, updating appropriate cache state as needed - void FlushObject(const T& object) { - if (!object->IsDirty()) { - return; - } - object->Flush(); - object->MarkAsModified(false, *this); - } - using ObjectSet = std::set<T>; using ObjectCache = std::unordered_map<VAddr, T>; using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>; diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index b2a223705..6a1dc9cf6 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -47,8 +47,8 @@ public: /// Attempt to use a faster method to perform a surface copy virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, - const MathUtil::Rectangle<u32>& src_rect, - const MathUtil::Rectangle<u32>& dst_rect) { + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) { return false; } diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 94223f45f..919d1f2d4 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/logging/log.h" #include "core/frontend/emu_window.h" #include "core/settings.h" #include "video_core/renderer_base.h" diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 12d876120..824863561 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -102,8 +102,8 @@ struct FramebufferCacheKey { RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info}, - buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { + : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window}, + screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) { // Create sampler objects for (std::size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -118,7 +118,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::Syst glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment); - LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!"); + LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here"); CheckExtensions(); } @@ -177,7 +177,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { continue; const auto& buffer = regs.vertex_array[attrib.buffer]; - LOG_TRACE(HW_GPU, + LOG_TRACE(Render_OpenGL, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(), attrib.offset.Value(), attrib.IsNormalized()); @@ -200,7 +200,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() { } // Rebinding the VAO invalidates the vertex buffer bindings. - gpu.dirty_flags.vertex_array = 0xFFFFFFFF; + gpu.dirty_flags.vertex_array.set(); state.draw.vertex_array = vao_entry.handle; return vao_entry.handle; @@ -210,14 +210,14 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; - if (!gpu.dirty_flags.vertex_array) + if (gpu.dirty_flags.vertex_array.none()) return; MICROPROFILE_SCOPE(OpenGL_VB); // Upload all guest vertex arrays sequentially to our buffer for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) { - if (~gpu.dirty_flags.vertex_array & (1u << index)) + if (!gpu.dirty_flags.vertex_array[index]) continue; const auto& vertex_array = regs.vertex_array[index]; @@ -244,7 +244,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) { } } - gpu.dirty_flags.vertex_array = 0; + gpu.dirty_flags.vertex_array.reset(); } DrawParameters RasterizerOpenGL::SetupDraw() { @@ -343,9 +343,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { shader_program_manager->UseProgrammableFragmentShader(program_handle); break; default: - LOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset=0x{:08X}", index, - shader_config.enable.Value(), shader_config.offset); - UNREACHABLE(); + UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index, + shader_config.enable.Value(), shader_config.offset); } const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage); @@ -488,13 +487,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers( OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents, std::optional<std::size_t> single_color_target) { MICROPROFILE_SCOPE(OpenGL_Framebuffer); - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); + auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); const auto& regs = gpu.regs; const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents, single_color_target}; - if (fb_config_state == current_framebuffer_config_state && gpu.dirty_flags.color_buffer == 0 && - !gpu.dirty_flags.zeta_buffer) { + if (fb_config_state == current_framebuffer_config_state && + gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) { // Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or // single color targets). This is done because the guest registers may not change but the // host framebuffer may contain different attachments @@ -721,10 +720,10 @@ void RasterizerOpenGL::DrawArrays() { // Add space for at least 18 constant buffers buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment); - bool invalidate = buffer_cache.Map(buffer_size); + const bool invalidate = buffer_cache.Map(buffer_size); if (invalidate) { // As all cached buffers are invalidated, we need to recheck their state. - gpu.dirty_flags.vertex_array = 0xFFFFFFFF; + gpu.dirty_flags.vertex_array.set(); } const GLuint vao = SetupVertexFormat(); @@ -738,30 +737,18 @@ void RasterizerOpenGL::DrawArrays() { shader_program_manager->ApplyTo(state); state.Apply(); - // Execute draw call + res_cache.SignalPreDrawCall(); params.DispatchDraw(); - - // Disable scissor test - state.viewports[0].scissor.enabled = false; + res_cache.SignalPostDrawCall(); accelerate_draw = AccelDraw::Disabled; - - // Unbind textures for potential future use as framebuffer attachments - for (auto& texture_unit : state.texture_units) { - texture_unit.Unbind(); - } - state.Apply(); } void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); - - if (Settings::values.use_accurate_gpu_emulation) { - // Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit - res_cache.FlushRegion(addr, size); - } + res_cache.FlushRegion(addr, size); } void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { @@ -779,8 +766,8 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) { bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, - const MathUtil::Rectangle<u32>& src_rect, - const MathUtil::Rectangle<u32>& dst_rect) { + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) { MICROPROFILE_SCOPE(OpenGL_Blits); res_cache.FermiCopySurface(src, dst, src_rect, dst_rect); return true; @@ -805,7 +792,10 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)}; ASSERT_MSG(params.width == config.width, "Framebuffer width is different"); ASSERT_MSG(params.height == config.height, "Framebuffer height is different"); - ASSERT_MSG(params.pixel_format == pixel_format, "Framebuffer pixel_format is different"); + + if (params.pixel_format != pixel_format) { + LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different"); + } screen_info.display_texture = surface->Texture().handle; @@ -814,104 +804,87 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, void RasterizerOpenGL::SamplerInfo::Create() { sampler.Create(); - mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear; - wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap; - uses_depth_compare = false; + mag_filter = Tegra::Texture::TextureFilter::Linear; + min_filter = Tegra::Texture::TextureFilter::Linear; + wrap_u = Tegra::Texture::WrapMode::Wrap; + wrap_v = Tegra::Texture::WrapMode::Wrap; + wrap_p = Tegra::Texture::WrapMode::Wrap; + use_depth_compare = false; depth_compare_func = Tegra::Texture::DepthCompareFunc::Never; - // default is GL_LINEAR_MIPMAP_LINEAR + // OpenGL's default is GL_LINEAR_MIPMAP_LINEAR glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // Other attributes have correct defaults glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); + + // Other attributes have correct defaults } void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { - const GLuint s = sampler.handle; + const GLuint sampler_id = sampler.handle; if (mag_filter != config.mag_filter) { mag_filter = config.mag_filter; glSamplerParameteri( - s, GL_TEXTURE_MAG_FILTER, + sampler_id, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None)); } - if (min_filter != config.min_filter || mip_filter != config.mip_filter) { + if (min_filter != config.min_filter || mipmap_filter != config.mipmap_filter) { min_filter = config.min_filter; - mip_filter = config.mip_filter; - glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, - MaxwellToGL::TextureFilterMode(min_filter, mip_filter)); + mipmap_filter = config.mipmap_filter; + glSamplerParameteri(sampler_id, GL_TEXTURE_MIN_FILTER, + MaxwellToGL::TextureFilterMode(min_filter, mipmap_filter)); } if (wrap_u != config.wrap_u) { wrap_u = config.wrap_u; - glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u)); + glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u)); } if (wrap_v != config.wrap_v) { wrap_v = config.wrap_v; - glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v)); + glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v)); } if (wrap_p != config.wrap_p) { wrap_p = config.wrap_p; - glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p)); + glSamplerParameteri(sampler_id, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p)); } - if (uses_depth_compare != (config.depth_compare_enabled == 1)) { - uses_depth_compare = (config.depth_compare_enabled == 1); - if (uses_depth_compare) { - glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); - } else { - glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_NONE); - } + if (const bool enabled = config.depth_compare_enabled == 1; use_depth_compare != enabled) { + use_depth_compare = enabled; + glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_MODE, + use_depth_compare ? GL_COMPARE_REF_TO_TEXTURE : GL_NONE); } if (depth_compare_func != config.depth_compare_func) { depth_compare_func = config.depth_compare_func; - glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC, + glSamplerParameteri(sampler_id, GL_TEXTURE_COMPARE_FUNC, MaxwellToGL::DepthCompareFunc(depth_compare_func)); } - GLvec4 new_border_color; - if (config.srgb_conversion) { - new_border_color[0] = config.srgb_border_color_r / 255.0f; - new_border_color[1] = config.srgb_border_color_g / 255.0f; - new_border_color[2] = config.srgb_border_color_g / 255.0f; - } else { - new_border_color[0] = config.border_color_r; - new_border_color[1] = config.border_color_g; - new_border_color[2] = config.border_color_b; - } - new_border_color[3] = config.border_color_a; - - if (border_color != new_border_color) { + if (const auto new_border_color = config.GetBorderColor(); border_color != new_border_color) { border_color = new_border_color; - glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); + glSamplerParameterfv(sampler_id, GL_TEXTURE_BORDER_COLOR, border_color.data()); } - const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value()); - if (anisotropic_max != max_anisotropic) { - max_anisotropic = anisotropic_max; + if (const float anisotropic = config.GetMaxAnisotropy(); max_anisotropic != anisotropic) { + max_anisotropic = anisotropic; if (GLAD_GL_ARB_texture_filter_anisotropic) { - glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic); + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic); } else if (GLAD_GL_EXT_texture_filter_anisotropic) { - glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic); + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic); } } - const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f; - if (lod_min != min_lod) { - min_lod = lod_min; - glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod); - } - const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f; - if (lod_max != max_lod) { - max_lod = lod_max; - glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod); + if (const float min = config.GetMinLod(); min_lod != min) { + min_lod = min; + glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, min_lod); } - const u32 bias = config.mip_lod_bias.Value(); - // Sign extend the 13-bit value. - constexpr u32 mask = 1U << (13 - 1); - const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f; - if (lod_bias != bias_lod) { - lod_bias = bias_lod; - glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias); + if (const float max = config.GetMaxLod(); max_lod != max) { + max_lod = max; + glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, max_lod); + } + + if (const float bias = config.GetLodBias(); lod_bias != bias) { + lod_bias = bias; + glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, lod_bias); } } @@ -951,8 +924,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader size = buffer.size; if (size > MaxConstbufferSize) { - LOG_CRITICAL(HW_GPU, "indirect constbuffer size {} exceeds maximum {}", size, - MaxConstbufferSize); + LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", size, + MaxConstbufferSize); size = MaxConstbufferSize; } } else { @@ -1012,10 +985,9 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); - Surface surface = res_cache.GetTextureSurface(texture, entry); - if (surface != nullptr) { + if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) { state.texture_units[current_bindpoint].texture = - entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle; + surface->Texture(entry.IsArray()).handle; surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source, texture.tic.w_source); } else { @@ -1034,7 +1006,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) { for (std::size_t i = 0; i < viewport_count; i++) { auto& viewport = current_state.viewports[i]; const auto& src = regs.viewports[i]; - const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; + const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; viewport.x = viewport_rect.left; viewport.y = viewport_rect.bottom; viewport.width = viewport_rect.GetWidth(); @@ -1247,11 +1219,7 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) { void RasterizerOpenGL::SyncTransformFeedback() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - - if (regs.tfb_enabled != 0) { - LOG_CRITICAL(Render_OpenGL, "Transform feedbacks are not implemented"); - UNREACHABLE(); - } + UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented"); } void RasterizerOpenGL::SyncPointState() { @@ -1271,12 +1239,8 @@ void RasterizerOpenGL::SyncPolygonOffset() { void RasterizerOpenGL::CheckAlphaTests() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - - if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) { - LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, " - "this behavior is undefined."); - UNREACHABLE(); - } + UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1, + "Alpha Testing is enabled with more than one rendertarget"); } } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 258d62259..7e63f8008 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -62,8 +62,8 @@ public: void FlushAndInvalidateRegion(VAddr addr, u64 size) override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, - const MathUtil::Rectangle<u32>& src_rect, - const MathUtil::Rectangle<u32>& dst_rect) override; + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; @@ -94,11 +94,12 @@ private: private: Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest; Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest; - Tegra::Texture::TextureMipmapFilter mip_filter = Tegra::Texture::TextureMipmapFilter::None; + Tegra::Texture::TextureMipmapFilter mipmap_filter = + Tegra::Texture::TextureMipmapFilter::None; Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge; Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge; Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge; - bool uses_depth_compare = false; + bool use_depth_compare = false; Tegra::Texture::DepthCompareFunc depth_compare_func = Tegra::Texture::DepthCompareFunc::Always; GLvec4 border_color = {}; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index e6d47ce41..e9eb6e921 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <optional> #include <glad/glad.h> #include "common/alignment.h" @@ -20,7 +21,7 @@ #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/surface.h" -#include "video_core/textures/astc.h" +#include "video_core/textures/convert.h" #include "video_core/textures/decoders.h" namespace OpenGL { @@ -399,7 +400,28 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType return format; } -MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const { +/// Returns the discrepant array target +constexpr GLenum GetArrayDiscrepantTarget(SurfaceTarget target) { + switch (target) { + case SurfaceTarget::Texture1D: + return GL_TEXTURE_1D_ARRAY; + case SurfaceTarget::Texture2D: + return GL_TEXTURE_2D_ARRAY; + case SurfaceTarget::Texture3D: + return GL_NONE; + case SurfaceTarget::Texture1DArray: + return GL_TEXTURE_1D; + case SurfaceTarget::Texture2DArray: + return GL_TEXTURE_2D; + case SurfaceTarget::TextureCubemap: + return GL_TEXTURE_CUBE_MAP_ARRAY; + case SurfaceTarget::TextureCubeArray: + return GL_TEXTURE_CUBE_MAP; + } + return GL_NONE; +} + +Common::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const { u32 actual_height{std::max(1U, unaligned_height >> mip_level)}; if (IsPixelFormatASTC(pixel_format)) { // ASTC formats must stop at the ATSC block size boundary @@ -549,6 +571,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params) // alternatives. This signals a bug on those functions. const auto width = static_cast<GLsizei>(params.MipWidth(0)); const auto height = static_cast<GLsizei>(params.MipHeight(0)); + memory_size = params.MemorySize(); + reinterpreted = false; const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type); gl_internal_format = format_tuple.internal_format; @@ -594,103 +618,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params) } } -static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) { - union S8Z24 { - BitField<0, 24, u32> z24; - BitField<24, 8, u32> s8; - }; - static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); - - union Z24S8 { - BitField<0, 8, u32> s8; - BitField<8, 24, u32> z24; - }; - static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); - - S8Z24 s8z24_pixel{}; - Z24S8 z24s8_pixel{}; - constexpr auto bpp{GetBytesPerPixel(PixelFormat::S8Z24)}; - for (std::size_t y = 0; y < height; ++y) { - for (std::size_t x = 0; x < width; ++x) { - const std::size_t offset{bpp * (y * width + x)}; - if (reverse) { - std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); - s8z24_pixel.s8.Assign(z24s8_pixel.s8); - s8z24_pixel.z24.Assign(z24s8_pixel.z24); - std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); - } else { - std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); - z24s8_pixel.s8.Assign(s8z24_pixel.s8); - z24s8_pixel.z24.Assign(s8z24_pixel.z24); - std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); - } - } - } -} - -/** - * Helper function to perform software conversion (as needed) when loading a buffer from Switch - * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with - * typical desktop GPUs. - */ -static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, - u32 width, u32 height, u32 depth) { - switch (pixel_format) { - case PixelFormat::ASTC_2D_4X4: - case PixelFormat::ASTC_2D_8X8: - case PixelFormat::ASTC_2D_8X5: - case PixelFormat::ASTC_2D_5X4: - case PixelFormat::ASTC_2D_5X5: - case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: - case PixelFormat::ASTC_2D_8X5_SRGB: - case PixelFormat::ASTC_2D_5X4_SRGB: - case PixelFormat::ASTC_2D_5X5_SRGB: - case PixelFormat::ASTC_2D_10X8: - case PixelFormat::ASTC_2D_10X8_SRGB: { - // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. - u32 block_width{}; - u32 block_height{}; - std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); - data = - Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); - break; - } - case PixelFormat::S8Z24: - // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24. - ConvertS8Z24ToZ24S8(data, width, height, false); - break; - } -} - -/** - * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to - * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or - * with typical desktop GPUs. - */ -static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, - u32 width, u32 height) { - switch (pixel_format) { - case PixelFormat::ASTC_2D_4X4: - case PixelFormat::ASTC_2D_8X8: - case PixelFormat::ASTC_2D_4X4_SRGB: - case PixelFormat::ASTC_2D_8X8_SRGB: - case PixelFormat::ASTC_2D_5X5: - case PixelFormat::ASTC_2D_5X5_SRGB: - case PixelFormat::ASTC_2D_10X8: - case PixelFormat::ASTC_2D_10X8_SRGB: { - LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", - static_cast<u32>(pixel_format)); - UNREACHABLE(); - break; - } - case PixelFormat::S8Z24: - // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24. - ConvertS8Z24ToZ24S8(data, width, height, true); - break; - } -} - MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); void CachedSurface::LoadGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); @@ -719,8 +646,16 @@ void CachedSurface::LoadGLBuffer() { } } for (u32 i = 0; i < params.max_mip_level; i++) { - ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), - params.MipHeight(i), params.MipDepth(i)); + const u32 width = params.MipWidth(i); + const u32 height = params.MipHeight(i); + const u32 depth = params.MipDepth(i); + if (VideoCore::Surface::IsPixelFormatASTC(params.pixel_format)) { + // Reserve size for RGBA8 conversion + constexpr std::size_t rgba_bpp = 4; + gl_buffer[i].resize(std::max(gl_buffer[i].size(), width * height * depth * rgba_bpp)); + } + Tegra::Texture::ConvertFromGuestToHost(gl_buffer[i].data(), params.pixel_format, width, + height, depth, true, true); } } @@ -743,8 +678,8 @@ void CachedSurface::FlushGLBuffer() { glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data()); glPixelStorei(GL_PACK_ROW_LENGTH, 0); - ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width, - params.height); + Tegra::Texture::ConvertFromHostToGuest(gl_buffer[0].data(), params.pixel_format, params.width, + params.height, params.depth, true, true); const u8* const texture_src_data = Memory::GetPointer(params.addr); ASSERT(texture_src_data); if (params.is_tiled) { @@ -881,20 +816,22 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } -void CachedSurface::EnsureTextureView() { - if (texture_view.handle != 0) +void CachedSurface::EnsureTextureDiscrepantView() { + if (discrepant_view.handle != 0) return; - const GLenum target{TargetLayer()}; + const GLenum target{GetArrayDiscrepantTarget(params.target)}; + ASSERT(target != GL_NONE); + const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u}; constexpr GLuint min_layer = 0; constexpr GLuint min_level = 0; - glGenTextures(1, &texture_view.handle); - glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level, + glGenTextures(1, &discrepant_view.handle); + glTextureView(discrepant_view.handle, target, texture.handle, gl_internal_format, min_level, params.max_mip_level, min_layer, num_layers); - ApplyTextureDefaults(texture_view.handle, params.max_mip_level); - glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, + ApplyTextureDefaults(discrepant_view.handle, params.max_mip_level); + glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA, reinterpret_cast<const GLint*>(swizzle.data())); } @@ -920,8 +857,8 @@ void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x, swizzle = {new_x, new_y, new_z, new_w}; const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data()); glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data); - if (texture_view.handle != 0) { - glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data); + if (discrepant_view.handle != 0) { + glTextureParameteriv(discrepant_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data); } } @@ -962,30 +899,31 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()}; const auto& regs{gpu.regs}; - if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) { - return last_color_buffers[index]; + if (!gpu.dirty_flags.color_buffer[index]) { + return current_color_buffers[index]; } - gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index)); + gpu.dirty_flags.color_buffer.reset(index); ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); if (index >= regs.rt_control.count) { - return last_color_buffers[index] = {}; + return current_color_buffers[index] = {}; } if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) { - return last_color_buffers[index] = {}; + return current_color_buffers[index] = {}; } const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)}; - return last_color_buffers[index] = GetSurface(color_params, preserve_contents); + return current_color_buffers[index] = GetSurface(color_params, preserve_contents); } void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { surface->LoadGLBuffer(); surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); surface->MarkAsModified(false, *this); + surface->MarkForReload(false); } Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { @@ -997,18 +935,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres Surface surface{TryGet(params.addr)}; if (surface) { if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { - // Use the cached surface as-is + // Use the cached surface as-is unless it's not synced with memory + if (surface->MustReload()) + LoadSurface(surface); return surface; } else if (preserve_contents) { // If surface parameters changed and we care about keeping the previous data, recreate // the surface from the old one Surface new_surface{RecreateSurface(surface, params)}; - Unregister(surface); + UnregisterSurface(surface); Register(new_surface); + if (new_surface->IsUploaded()) { + RegisterReinterpretSurface(new_surface); + } return new_surface; } else { // Delete the old surface before creating a new one to prevent collisions. - Unregister(surface); + UnregisterSurface(surface); } } @@ -1062,8 +1005,8 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface, } static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, - const MathUtil::Rectangle<u32>& src_rect, - const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle, + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect, GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { @@ -1193,7 +1136,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, void RasterizerCacheOpenGL::FermiCopySurface( const Tegra::Engines::Fermi2D::Regs::Surface& src_config, const Tegra::Engines::Fermi2D::Regs::Surface& dst_config, - const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) { + const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) { const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config); const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config); @@ -1290,4 +1233,107 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params return {}; } +static std::optional<u32> TryFindBestMipMap(std::size_t memory, const SurfaceParams params, + u32 height) { + for (u32 i = 0; i < params.max_mip_level; i++) { + if (memory == params.GetMipmapSingleSize(i) && params.MipHeight(i) == height) { + return {i}; + } + } + return {}; +} + +static std::optional<u32> TryFindBestLayer(VAddr addr, const SurfaceParams params, u32 mipmap) { + const std::size_t size = params.LayerMemorySize(); + VAddr start = params.addr + params.GetMipmapLevelOffset(mipmap); + for (u32 i = 0; i < params.depth; i++) { + if (start == addr) { + return {i}; + } + start += size; + } + return {}; +} + +static bool LayerFitReinterpretSurface(RasterizerCacheOpenGL& cache, const Surface render_surface, + const Surface blitted_surface) { + const auto& dst_params = blitted_surface->GetSurfaceParams(); + const auto& src_params = render_surface->GetSurfaceParams(); + const std::size_t src_memory_size = src_params.size_in_bytes; + const std::optional<u32> level = + TryFindBestMipMap(src_memory_size, dst_params, src_params.height); + if (level.has_value()) { + if (src_params.width == dst_params.MipWidthGobAligned(*level) && + src_params.height == dst_params.MipHeight(*level) && + src_params.block_height >= dst_params.MipBlockHeight(*level)) { + const std::optional<u32> slot = + TryFindBestLayer(render_surface->GetAddr(), dst_params, *level); + if (slot.has_value()) { + glCopyImageSubData(render_surface->Texture().handle, + SurfaceTargetToGL(src_params.target), 0, 0, 0, 0, + blitted_surface->Texture().handle, + SurfaceTargetToGL(dst_params.target), *level, 0, 0, *slot, + dst_params.MipWidth(*level), dst_params.MipHeight(*level), 1); + blitted_surface->MarkAsModified(true, cache); + return true; + } + } + } + return false; +} + +static bool IsReinterpretInvalid(const Surface render_surface, const Surface blitted_surface) { + const VAddr bound1 = blitted_surface->GetAddr() + blitted_surface->GetMemorySize(); + const VAddr bound2 = render_surface->GetAddr() + render_surface->GetMemorySize(); + if (bound2 > bound1) + return true; + const auto& dst_params = blitted_surface->GetSurfaceParams(); + const auto& src_params = render_surface->GetSurfaceParams(); + return (dst_params.component_type != src_params.component_type); +} + +static bool IsReinterpretInvalidSecond(const Surface render_surface, + const Surface blitted_surface) { + const auto& dst_params = blitted_surface->GetSurfaceParams(); + const auto& src_params = render_surface->GetSurfaceParams(); + return (dst_params.height > src_params.height && dst_params.width > src_params.width); +} + +bool RasterizerCacheOpenGL::PartialReinterpretSurface(Surface triggering_surface, + Surface intersect) { + if (IsReinterpretInvalid(triggering_surface, intersect)) { + UnregisterSurface(intersect); + return false; + } + if (!LayerFitReinterpretSurface(*this, triggering_surface, intersect)) { + if (IsReinterpretInvalidSecond(triggering_surface, intersect)) { + UnregisterSurface(intersect); + return false; + } + FlushObject(intersect); + FlushObject(triggering_surface); + intersect->MarkForReload(true); + } + return true; +} + +void RasterizerCacheOpenGL::SignalPreDrawCall() { + if (texception && GLAD_GL_ARB_texture_barrier) { + glTextureBarrier(); + } + texception = false; +} + +void RasterizerCacheOpenGL::SignalPostDrawCall() { + for (u32 i = 0; i < Maxwell::NumRenderTargets; i++) { + if (current_color_buffers[i] != nullptr) { + Surface intersect = CollideOnReinterpretedSurface(current_color_buffers[i]->GetAddr()); + if (intersect != nullptr) { + PartialReinterpretSurface(current_color_buffers[i], intersect); + texception = true; + } + } + } +} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 89d733c50..9cf6f50be 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -28,12 +28,13 @@ namespace OpenGL { class CachedSurface; using Surface = std::shared_ptr<CachedSurface>; -using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>; +using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>; using SurfaceTarget = VideoCore::Surface::SurfaceTarget; using SurfaceType = VideoCore::Surface::SurfaceType; using PixelFormat = VideoCore::Surface::PixelFormat; using ComponentType = VideoCore::Surface::ComponentType; +using Maxwell = Tegra::Engines::Maxwell3D::Regs; struct SurfaceParams { enum class SurfaceClass { @@ -71,7 +72,7 @@ struct SurfaceParams { } /// Returns the rectangle corresponding to this surface - MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const; + Common::Rectangle<u32> GetRect(u32 mip_level = 0) const; /// Returns the total size of this surface in bytes, adjusted for compression std::size_t SizeInBytesRaw(bool ignore_tiled = false) const { @@ -140,10 +141,18 @@ struct SurfaceParams { return offset; } + std::size_t GetMipmapSingleSize(u32 mip_level) const { + return InnerMipmapMemorySize(mip_level, false, is_layered); + } + u32 MipWidth(u32 mip_level) const { return std::max(1U, width >> mip_level); } + u32 MipWidthGobAligned(u32 mip_level) const { + return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp()); + } + u32 MipHeight(u32 mip_level) const { return std::max(1U, height >> mip_level); } @@ -346,6 +355,10 @@ public: return cached_size_in_bytes; } + std::size_t GetMemorySize() const { + return memory_size; + } + void Flush() override { FlushGLBuffer(); } @@ -354,31 +367,19 @@ public: return texture; } - const OGLTexture& TextureLayer() { - if (params.is_array) { - return Texture(); + const OGLTexture& Texture(bool as_array) { + if (params.is_array == as_array) { + return texture; + } else { + EnsureTextureDiscrepantView(); + return discrepant_view; } - EnsureTextureView(); - return texture_view; } GLenum Target() const { return gl_target; } - GLenum TargetLayer() const { - using VideoCore::Surface::SurfaceTarget; - switch (params.target) { - case SurfaceTarget::Texture1D: - return GL_TEXTURE_1D_ARRAY; - case SurfaceTarget::Texture2D: - return GL_TEXTURE_2D_ARRAY; - case SurfaceTarget::TextureCubemap: - return GL_TEXTURE_CUBE_MAP_ARRAY; - } - return Target(); - } - const SurfaceParams& GetSurfaceParams() const { return params; } @@ -395,19 +396,42 @@ public: Tegra::Texture::SwizzleSource swizzle_z, Tegra::Texture::SwizzleSource swizzle_w); + void MarkReinterpreted() { + reinterpreted = true; + } + + bool IsReinterpreted() const { + return reinterpreted; + } + + void MarkForReload(bool reload) { + must_reload = reload; + } + + bool MustReload() const { + return must_reload; + } + + bool IsUploaded() const { + return params.identity == SurfaceParams::SurfaceClass::Uploaded; + } + private: void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle); - void EnsureTextureView(); + void EnsureTextureDiscrepantView(); OGLTexture texture; - OGLTexture texture_view; + OGLTexture discrepant_view; std::vector<std::vector<u8>> gl_buffer; SurfaceParams params{}; GLenum gl_target{}; GLenum gl_internal_format{}; std::size_t cached_size_in_bytes{}; std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA}; + std::size_t memory_size; + bool reinterpreted = false; + bool must_reload = false; }; class RasterizerCacheOpenGL final : public RasterizerCache<Surface> { @@ -430,8 +454,11 @@ public: /// Copies the contents of one surface to another void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config, const Tegra::Engines::Fermi2D::Regs::Surface& dst_config, - const MathUtil::Rectangle<u32>& src_rect, - const MathUtil::Rectangle<u32>& dst_rect); + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect); + + void SignalPreDrawCall(); + void SignalPostDrawCall(); private: void LoadSurface(const Surface& surface); @@ -449,6 +476,10 @@ private: /// Tries to get a reserved surface for the specified parameters Surface TryGetReservedSurface(const SurfaceParams& params); + // Partialy reinterpret a surface based on a triggering_surface that collides with it. + // returns true if the reinterpret was successful, false in case it was not. + bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect); + /// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface); void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface); @@ -465,12 +496,50 @@ private: OGLFramebuffer read_framebuffer; OGLFramebuffer draw_framebuffer; + bool texception = false; + /// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one /// using the new format. OGLBuffer copy_pbo; - std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers; + std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers; + std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers; Surface last_depth_buffer; + + using SurfaceIntervalCache = boost::icl::interval_map<VAddr, Surface>; + using SurfaceInterval = typename SurfaceIntervalCache::interval_type; + + static auto GetReinterpretInterval(const Surface& object) { + return SurfaceInterval::right_open(object->GetAddr() + 1, + object->GetAddr() + object->GetMemorySize() - 1); + } + + // Reinterpreted surfaces are very fragil as the game may keep rendering into them. + SurfaceIntervalCache reinterpreted_surfaces; + + void RegisterReinterpretSurface(Surface reinterpret_surface) { + auto interval = GetReinterpretInterval(reinterpret_surface); + reinterpreted_surfaces.insert({interval, reinterpret_surface}); + reinterpret_surface->MarkReinterpreted(); + } + + Surface CollideOnReinterpretedSurface(VAddr addr) const { + const SurfaceInterval interval{addr}; + for (auto& pair : + boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) { + return pair.second; + } + return nullptr; + } + + /// Unregisters an object from the cache + void UnregisterSurface(const Surface& object) { + if (object->IsReinterpreted()) { + auto interval = GetReinterpretInterval(object); + reinterpreted_surfaces.erase(interval); + } + Unregister(object); + } }; } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 72ff6ac6a..11d1169f0 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -5,7 +5,9 @@ #include <array> #include <string> #include <string_view> +#include <utility> #include <variant> +#include <vector> #include <fmt/format.h> @@ -717,7 +719,7 @@ private: } std::string GenerateTexture(Operation operation, const std::string& func, - bool is_extra_int = false) { + const std::vector<std::pair<Type, Node>>& extras) { constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); @@ -738,36 +740,47 @@ private: expr += Visit(operation[i]); const std::size_t next = i + 1; - if (next < count || has_array || has_shadow) + if (next < count) expr += ", "; } if (has_array) { - expr += "float(ftoi(" + Visit(meta->array) + "))"; + expr += ", float(ftoi(" + Visit(meta->array) + "))"; } if (has_shadow) { - if (has_array) - expr += ", "; - expr += Visit(meta->depth_compare); + expr += ", " + Visit(meta->depth_compare); } expr += ')'; - for (const Node extra : meta->extras) { + for (const auto& extra_pair : extras) { + const auto [type, operand] = extra_pair; + if (operand == nullptr) { + continue; + } expr += ", "; - if (is_extra_int) { - if (const auto immediate = std::get_if<ImmediateNode>(extra)) { + + switch (type) { + case Type::Int: + if (const auto immediate = std::get_if<ImmediateNode>(operand)) { // Inline the string as an immediate integer in GLSL (some extra arguments are // required to be constant) expr += std::to_string(static_cast<s32>(immediate->GetValue())); } else { - expr += "ftoi(" + Visit(extra) + ')'; + expr += "ftoi(" + Visit(operand) + ')'; } - } else { - expr += Visit(extra); + break; + case Type::Float: + expr += Visit(operand); + break; + default: { + const auto type_int = static_cast<u32>(type); + UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int); + expr += '0'; + break; + } } } - expr += ')'; - return expr; + return expr + ')'; } std::string Assign(Operation operation) { @@ -1146,7 +1159,7 @@ private: const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); ASSERT(meta); - std::string expr = GenerateTexture(operation, "texture"); + std::string expr = GenerateTexture(operation, "texture", {{Type::Float, meta->bias}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1157,7 +1170,7 @@ private: const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); ASSERT(meta); - std::string expr = GenerateTexture(operation, "textureLod"); + std::string expr = GenerateTexture(operation, "textureLod", {{Type::Float, meta->lod}}); if (meta->sampler.IsShadow()) { expr = "vec4(" + expr + ')'; } @@ -1168,7 +1181,8 @@ private: const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); ASSERT(meta); - return GenerateTexture(operation, "textureGather", !meta->sampler.IsShadow()) + + const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; + return GenerateTexture(operation, "textureGather", {{type, meta->component}}) + GetSwizzle(meta->element); } @@ -1197,8 +1211,8 @@ private: ASSERT(meta); if (meta->element < 2) { - return "itof(int((" + GenerateTexture(operation, "textureQueryLod") + " * vec2(256))" + - GetSwizzle(meta->element) + "))"; + return "itof(int((" + GenerateTexture(operation, "textureQueryLod", {}) + + " * vec2(256))" + GetSwizzle(meta->element) + "))"; } return "0"; } @@ -1224,9 +1238,9 @@ private: else if (next < count) expr += ", "; } - for (std::size_t i = 0; i < meta->extras.size(); ++i) { + if (meta->lod) { expr += ", "; - expr += CastOperand(Visit(meta->extras.at(i)), Type::Int); + expr += CastOperand(Visit(meta->lod), Type::Int); } expr += ')'; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 81882822b..82fc4d44b 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -2,8 +2,6 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#pragma once - #include <cstring> #include <fmt/format.h> #include <lz4.h> diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 219f08053..9419326a3 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -461,7 +461,7 @@ void OpenGLState::ApplyTextures() const { if (has_delta) { glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), - textures.data()); + textures.data() + first); } } @@ -482,7 +482,7 @@ void OpenGLState::ApplySamplers() const { } if (has_delta) { glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), - samplers.data()); + samplers.data() + first); } } diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 272fc2e8e..8b510b6ae 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -244,6 +244,21 @@ void RendererOpenGL::InitOpenGLObjects() { LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture); } +void RendererOpenGL::AddTelemetryFields() { + const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; + const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; + const char* const gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; + + LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); + LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); + LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); + + auto& telemetry_session = system.TelemetrySession(); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); + telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version); +} + void RendererOpenGL::CreateRasterizer() { if (rasterizer) { return; @@ -257,6 +272,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture, const Tegra::FramebufferConfig& framebuffer) { texture.width = framebuffer.width; texture.height = framebuffer.height; + texture.pixel_format = framebuffer.pixel_format; GLint internal_format; switch (framebuffer.pixel_format) { @@ -465,17 +481,7 @@ bool RendererOpenGL::Init() { glDebugMessageCallback(DebugHandler, nullptr); } - const char* gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))}; - const char* gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; - const char* gpu_model{reinterpret_cast<char const*>(glGetString(GL_RENDERER))}; - - LOG_INFO(Render_OpenGL, "GL_VERSION: {}", gl_version); - LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor); - LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model); - - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor); - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model); - Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version); + AddTelemetryFields(); if (!GLAD_GL_VERSION_4_3) { return false; diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 7e13e566b..6cbf9d2cb 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -39,7 +39,7 @@ struct TextureInfo { /// Structure used for storing information about the display target for the Switch screen struct ScreenInfo { GLuint display_texture; - const MathUtil::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f}; + const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f}; TextureInfo texture; }; @@ -60,6 +60,7 @@ public: private: void InitOpenGLObjects(); + void AddTelemetryFields(); void CreateRasterizer(); void ConfigureFramebufferTexture(TextureInfo& texture, @@ -102,7 +103,7 @@ private: /// Used for transforming the framebuffer orientation Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags; - MathUtil::Rectangle<int> framebuffer_crop_rect; + Common::Rectangle<int> framebuffer_crop_rect; }; } // namespace OpenGL diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp new file mode 100644 index 000000000..34bf26ff2 --- /dev/null +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -0,0 +1,483 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/logging/log.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/maxwell_to_vk.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/surface.h" + +namespace Vulkan::MaxwellToVK { + +namespace Sampler { + +vk::Filter Filter(Tegra::Texture::TextureFilter filter) { + switch (filter) { + case Tegra::Texture::TextureFilter::Linear: + return vk::Filter::eLinear; + case Tegra::Texture::TextureFilter::Nearest: + return vk::Filter::eNearest; + } + UNIMPLEMENTED_MSG("Unimplemented sampler filter={}", static_cast<u32>(filter)); + return {}; +} + +vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter) { + switch (mipmap_filter) { + case Tegra::Texture::TextureMipmapFilter::None: + // TODO(Rodrigo): None seems to be mapped to OpenGL's mag and min filters without mipmapping + // (e.g. GL_NEAREST and GL_LINEAR). Vulkan doesn't have such a thing, find out if we have to + // use an image view with a single mipmap level to emulate this. + return vk::SamplerMipmapMode::eLinear; + case Tegra::Texture::TextureMipmapFilter::Linear: + return vk::SamplerMipmapMode::eLinear; + case Tegra::Texture::TextureMipmapFilter::Nearest: + return vk::SamplerMipmapMode::eNearest; + } + UNIMPLEMENTED_MSG("Unimplemented sampler mipmap mode={}", static_cast<u32>(mipmap_filter)); + return {}; +} + +vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) { + switch (wrap_mode) { + case Tegra::Texture::WrapMode::Wrap: + return vk::SamplerAddressMode::eRepeat; + case Tegra::Texture::WrapMode::Mirror: + return vk::SamplerAddressMode::eMirroredRepeat; + case Tegra::Texture::WrapMode::ClampToEdge: + return vk::SamplerAddressMode::eClampToEdge; + case Tegra::Texture::WrapMode::Border: + return vk::SamplerAddressMode::eClampToBorder; + case Tegra::Texture::WrapMode::ClampOGL: + // TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use + // eClampToBorder to get the border color of the texture, and then sample the edge to + // manually mix them. However the shader part of this is not yet implemented. + return vk::SamplerAddressMode::eClampToBorder; + case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: + return vk::SamplerAddressMode::eMirrorClampToEdge; + case Tegra::Texture::WrapMode::MirrorOnceBorder: + UNIMPLEMENTED(); + return vk::SamplerAddressMode::eMirrorClampToEdge; + } + UNIMPLEMENTED_MSG("Unimplemented wrap mode={}", static_cast<u32>(wrap_mode)); + return {}; +} + +vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func) { + switch (depth_compare_func) { + case Tegra::Texture::DepthCompareFunc::Never: + return vk::CompareOp::eNever; + case Tegra::Texture::DepthCompareFunc::Less: + return vk::CompareOp::eLess; + case Tegra::Texture::DepthCompareFunc::LessEqual: + return vk::CompareOp::eLessOrEqual; + case Tegra::Texture::DepthCompareFunc::Equal: + return vk::CompareOp::eEqual; + case Tegra::Texture::DepthCompareFunc::NotEqual: + return vk::CompareOp::eNotEqual; + case Tegra::Texture::DepthCompareFunc::Greater: + return vk::CompareOp::eGreater; + case Tegra::Texture::DepthCompareFunc::GreaterEqual: + return vk::CompareOp::eGreaterOrEqual; + case Tegra::Texture::DepthCompareFunc::Always: + return vk::CompareOp::eAlways; + } + UNIMPLEMENTED_MSG("Unimplemented sampler depth compare function={}", + static_cast<u32>(depth_compare_func)); + return {}; +} + +} // namespace Sampler + +struct FormatTuple { + vk::Format format; ///< Vulkan format + ComponentType component_type; ///< Abstracted component type + bool attachable; ///< True when this format can be used as an attachment +}; + +static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{ + {vk::Format::eA8B8G8R8UnormPack32, ComponentType::UNorm, true}, // ABGR8U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8S + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8UI + {vk::Format::eB5G6R5UnormPack16, ComponentType::UNorm, false}, // B5G6R5U + {vk::Format::eA2B10G10R10UnormPack32, ComponentType::UNorm, true}, // A2B10G10R10U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // A1B5G5R5U + {vk::Format::eR8Unorm, ComponentType::UNorm, true}, // R8U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R8UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R11FG11FB10F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32UI + {vk::Format::eBc1RgbaUnormBlock, ComponentType::UNorm, false}, // DXT1 + {vk::Format::eBc2UnormBlock, ComponentType::UNorm, false}, // DXT23 + {vk::Format::eBc3UnormBlock, ComponentType::UNorm, false}, // DXT45 + {vk::Format::eBc4UnormBlock, ComponentType::UNorm, false}, // DXN1 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2UNORM + {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2SNORM + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_UF16 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_SF16 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R32F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16S + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R16I + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16F + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16I + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16S + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RGB32F + {vk::Format::eA8B8G8R8SrgbPack32, ComponentType::UNorm, true}, // RGBA8_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S + {vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4 + + // Compressed sRGB formats + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT1_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT23_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT45_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5_SRGB + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8 + {vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8_SRGB + + // Depth formats + {vk::Format::eD32Sfloat, ComponentType::Float, true}, // Z32F + {vk::Format::eD16Unorm, ComponentType::UNorm, true}, // Z16 + + // DepthStencil formats + {vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // Z24S8 + {vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // S8Z24 (emulated) + {vk::Format::eUndefined, ComponentType::Invalid, false}, // Z32FS8 +}}; + +static constexpr bool IsZetaFormat(PixelFormat pixel_format) { + return pixel_format >= PixelFormat::MaxColorFormat && + pixel_format < PixelFormat::MaxDepthStencilFormat; +} + +std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type, + PixelFormat pixel_format, ComponentType component_type) { + ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); + + const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)]; + UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined, + "Unimplemented texture format with pixel format={} and component type={}", + static_cast<u32>(pixel_format), static_cast<u32>(component_type)); + ASSERT_MSG(component_type == tuple.component_type, "Component type mismatch"); + + auto usage = vk::FormatFeatureFlagBits::eSampledImage | + vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc; + if (tuple.attachable) { + usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment + : vk::FormatFeatureFlagBits::eColorAttachment; + } + return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable}; +} + +vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) { + switch (stage) { + case Maxwell::ShaderStage::Vertex: + return vk::ShaderStageFlagBits::eVertex; + case Maxwell::ShaderStage::TesselationControl: + return vk::ShaderStageFlagBits::eTessellationControl; + case Maxwell::ShaderStage::TesselationEval: + return vk::ShaderStageFlagBits::eTessellationEvaluation; + case Maxwell::ShaderStage::Geometry: + return vk::ShaderStageFlagBits::eGeometry; + case Maxwell::ShaderStage::Fragment: + return vk::ShaderStageFlagBits::eFragment; + } + UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage)); + return {}; +} + +vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) { + switch (topology) { + case Maxwell::PrimitiveTopology::Points: + return vk::PrimitiveTopology::ePointList; + case Maxwell::PrimitiveTopology::Lines: + return vk::PrimitiveTopology::eLineList; + case Maxwell::PrimitiveTopology::LineStrip: + return vk::PrimitiveTopology::eLineStrip; + case Maxwell::PrimitiveTopology::Triangles: + return vk::PrimitiveTopology::eTriangleList; + case Maxwell::PrimitiveTopology::TriangleStrip: + return vk::PrimitiveTopology::eTriangleStrip; + } + UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology)); + return {}; +} + +vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) { + switch (type) { + case Maxwell::VertexAttribute::Type::SignedNorm: + break; + case Maxwell::VertexAttribute::Type::UnsignedNorm: + switch (size) { + case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + return vk::Format::eR8G8B8A8Unorm; + default: + break; + } + break; + case Maxwell::VertexAttribute::Type::SignedInt: + break; + case Maxwell::VertexAttribute::Type::UnsignedInt: + switch (size) { + case Maxwell::VertexAttribute::Size::Size_32: + return vk::Format::eR32Uint; + default: + break; + } + case Maxwell::VertexAttribute::Type::UnsignedScaled: + case Maxwell::VertexAttribute::Type::SignedScaled: + break; + case Maxwell::VertexAttribute::Type::Float: + switch (size) { + case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + return vk::Format::eR32G32B32A32Sfloat; + case Maxwell::VertexAttribute::Size::Size_32_32_32: + return vk::Format::eR32G32B32Sfloat; + case Maxwell::VertexAttribute::Size::Size_32_32: + return vk::Format::eR32G32Sfloat; + case Maxwell::VertexAttribute::Size::Size_32: + return vk::Format::eR32Sfloat; + default: + break; + } + break; + } + UNIMPLEMENTED_MSG("Unimplemented vertex format of type={} and size={}", static_cast<u32>(type), + static_cast<u32>(size)); + return {}; +} + +vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) { + switch (comparison) { + case Maxwell::ComparisonOp::Never: + case Maxwell::ComparisonOp::NeverOld: + return vk::CompareOp::eNever; + case Maxwell::ComparisonOp::Less: + case Maxwell::ComparisonOp::LessOld: + return vk::CompareOp::eLess; + case Maxwell::ComparisonOp::Equal: + case Maxwell::ComparisonOp::EqualOld: + return vk::CompareOp::eEqual; + case Maxwell::ComparisonOp::LessEqual: + case Maxwell::ComparisonOp::LessEqualOld: + return vk::CompareOp::eLessOrEqual; + case Maxwell::ComparisonOp::Greater: + case Maxwell::ComparisonOp::GreaterOld: + return vk::CompareOp::eGreater; + case Maxwell::ComparisonOp::NotEqual: + case Maxwell::ComparisonOp::NotEqualOld: + return vk::CompareOp::eNotEqual; + case Maxwell::ComparisonOp::GreaterEqual: + case Maxwell::ComparisonOp::GreaterEqualOld: + return vk::CompareOp::eGreaterOrEqual; + case Maxwell::ComparisonOp::Always: + case Maxwell::ComparisonOp::AlwaysOld: + return vk::CompareOp::eAlways; + } + UNIMPLEMENTED_MSG("Unimplemented comparison op={}", static_cast<u32>(comparison)); + return {}; +} + +vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) { + switch (index_format) { + case Maxwell::IndexFormat::UnsignedByte: + UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format"); + return vk::IndexType::eUint16; + case Maxwell::IndexFormat::UnsignedShort: + return vk::IndexType::eUint16; + case Maxwell::IndexFormat::UnsignedInt: + return vk::IndexType::eUint32; + } + UNIMPLEMENTED_MSG("Unimplemented index_format={}", static_cast<u32>(index_format)); + return {}; +} + +vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op) { + switch (stencil_op) { + case Maxwell::StencilOp::Keep: + case Maxwell::StencilOp::KeepOGL: + return vk::StencilOp::eKeep; + case Maxwell::StencilOp::Zero: + case Maxwell::StencilOp::ZeroOGL: + return vk::StencilOp::eZero; + case Maxwell::StencilOp::Replace: + case Maxwell::StencilOp::ReplaceOGL: + return vk::StencilOp::eReplace; + case Maxwell::StencilOp::Incr: + case Maxwell::StencilOp::IncrOGL: + return vk::StencilOp::eIncrementAndClamp; + case Maxwell::StencilOp::Decr: + case Maxwell::StencilOp::DecrOGL: + return vk::StencilOp::eDecrementAndClamp; + case Maxwell::StencilOp::Invert: + case Maxwell::StencilOp::InvertOGL: + return vk::StencilOp::eInvert; + case Maxwell::StencilOp::IncrWrap: + case Maxwell::StencilOp::IncrWrapOGL: + return vk::StencilOp::eIncrementAndWrap; + case Maxwell::StencilOp::DecrWrap: + case Maxwell::StencilOp::DecrWrapOGL: + return vk::StencilOp::eDecrementAndWrap; + } + UNIMPLEMENTED_MSG("Unimplemented stencil op={}", static_cast<u32>(stencil_op)); + return {}; +} + +vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation) { + switch (equation) { + case Maxwell::Blend::Equation::Add: + case Maxwell::Blend::Equation::AddGL: + return vk::BlendOp::eAdd; + case Maxwell::Blend::Equation::Subtract: + case Maxwell::Blend::Equation::SubtractGL: + return vk::BlendOp::eSubtract; + case Maxwell::Blend::Equation::ReverseSubtract: + case Maxwell::Blend::Equation::ReverseSubtractGL: + return vk::BlendOp::eReverseSubtract; + case Maxwell::Blend::Equation::Min: + case Maxwell::Blend::Equation::MinGL: + return vk::BlendOp::eMin; + case Maxwell::Blend::Equation::Max: + case Maxwell::Blend::Equation::MaxGL: + return vk::BlendOp::eMax; + } + UNIMPLEMENTED_MSG("Unimplemented blend equation={}", static_cast<u32>(equation)); + return {}; +} + +vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor) { + switch (factor) { + case Maxwell::Blend::Factor::Zero: + case Maxwell::Blend::Factor::ZeroGL: + return vk::BlendFactor::eZero; + case Maxwell::Blend::Factor::One: + case Maxwell::Blend::Factor::OneGL: + return vk::BlendFactor::eOne; + case Maxwell::Blend::Factor::SourceColor: + case Maxwell::Blend::Factor::SourceColorGL: + return vk::BlendFactor::eSrcColor; + case Maxwell::Blend::Factor::OneMinusSourceColor: + case Maxwell::Blend::Factor::OneMinusSourceColorGL: + return vk::BlendFactor::eOneMinusSrcColor; + case Maxwell::Blend::Factor::SourceAlpha: + case Maxwell::Blend::Factor::SourceAlphaGL: + return vk::BlendFactor::eSrcAlpha; + case Maxwell::Blend::Factor::OneMinusSourceAlpha: + case Maxwell::Blend::Factor::OneMinusSourceAlphaGL: + return vk::BlendFactor::eOneMinusSrcAlpha; + case Maxwell::Blend::Factor::DestAlpha: + case Maxwell::Blend::Factor::DestAlphaGL: + return vk::BlendFactor::eDstAlpha; + case Maxwell::Blend::Factor::OneMinusDestAlpha: + case Maxwell::Blend::Factor::OneMinusDestAlphaGL: + return vk::BlendFactor::eOneMinusDstAlpha; + case Maxwell::Blend::Factor::DestColor: + case Maxwell::Blend::Factor::DestColorGL: + return vk::BlendFactor::eDstColor; + case Maxwell::Blend::Factor::OneMinusDestColor: + case Maxwell::Blend::Factor::OneMinusDestColorGL: + return vk::BlendFactor::eOneMinusDstColor; + case Maxwell::Blend::Factor::SourceAlphaSaturate: + case Maxwell::Blend::Factor::SourceAlphaSaturateGL: + return vk::BlendFactor::eSrcAlphaSaturate; + case Maxwell::Blend::Factor::Source1Color: + case Maxwell::Blend::Factor::Source1ColorGL: + return vk::BlendFactor::eSrc1Color; + case Maxwell::Blend::Factor::OneMinusSource1Color: + case Maxwell::Blend::Factor::OneMinusSource1ColorGL: + return vk::BlendFactor::eOneMinusSrc1Color; + case Maxwell::Blend::Factor::Source1Alpha: + case Maxwell::Blend::Factor::Source1AlphaGL: + return vk::BlendFactor::eSrc1Alpha; + case Maxwell::Blend::Factor::OneMinusSource1Alpha: + case Maxwell::Blend::Factor::OneMinusSource1AlphaGL: + return vk::BlendFactor::eOneMinusSrc1Alpha; + case Maxwell::Blend::Factor::ConstantColor: + case Maxwell::Blend::Factor::ConstantColorGL: + return vk::BlendFactor::eConstantColor; + case Maxwell::Blend::Factor::OneMinusConstantColor: + case Maxwell::Blend::Factor::OneMinusConstantColorGL: + return vk::BlendFactor::eOneMinusConstantColor; + case Maxwell::Blend::Factor::ConstantAlpha: + case Maxwell::Blend::Factor::ConstantAlphaGL: + return vk::BlendFactor::eConstantAlpha; + case Maxwell::Blend::Factor::OneMinusConstantAlpha: + case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: + return vk::BlendFactor::eOneMinusConstantAlpha; + } + UNIMPLEMENTED_MSG("Unimplemented blend factor={}", static_cast<u32>(factor)); + return {}; +} + +vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face) { + switch (front_face) { + case Maxwell::Cull::FrontFace::ClockWise: + return vk::FrontFace::eClockwise; + case Maxwell::Cull::FrontFace::CounterClockWise: + return vk::FrontFace::eCounterClockwise; + } + UNIMPLEMENTED_MSG("Unimplemented front face={}", static_cast<u32>(front_face)); + return {}; +} + +vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face) { + switch (cull_face) { + case Maxwell::Cull::CullFace::Front: + return vk::CullModeFlagBits::eFront; + case Maxwell::Cull::CullFace::Back: + return vk::CullModeFlagBits::eBack; + case Maxwell::Cull::CullFace::FrontAndBack: + return vk::CullModeFlagBits::eFrontAndBack; + } + UNIMPLEMENTED_MSG("Unimplemented cull face={}", static_cast<u32>(cull_face)); + return {}; +} + +vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle) { + switch (swizzle) { + case Tegra::Texture::SwizzleSource::Zero: + return vk::ComponentSwizzle::eZero; + case Tegra::Texture::SwizzleSource::R: + return vk::ComponentSwizzle::eR; + case Tegra::Texture::SwizzleSource::G: + return vk::ComponentSwizzle::eG; + case Tegra::Texture::SwizzleSource::B: + return vk::ComponentSwizzle::eB; + case Tegra::Texture::SwizzleSource::A: + return vk::ComponentSwizzle::eA; + case Tegra::Texture::SwizzleSource::OneInt: + case Tegra::Texture::SwizzleSource::OneFloat: + return vk::ComponentSwizzle::eOne; + } + UNIMPLEMENTED_MSG("Unimplemented swizzle source={}", static_cast<u32>(swizzle)); + return {}; +} + +} // namespace Vulkan::MaxwellToVK diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h new file mode 100644 index 000000000..4cadc0721 --- /dev/null +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h @@ -0,0 +1,58 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <utility> +#include "common/common_types.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/surface.h" +#include "video_core/textures/texture.h" + +namespace Vulkan::MaxwellToVK { + +using Maxwell = Tegra::Engines::Maxwell3D::Regs; +using PixelFormat = VideoCore::Surface::PixelFormat; +using ComponentType = VideoCore::Surface::ComponentType; + +namespace Sampler { + +vk::Filter Filter(Tegra::Texture::TextureFilter filter); + +vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter); + +vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode); + +vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func); + +} // namespace Sampler + +std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type, + PixelFormat pixel_format, ComponentType component_type); + +vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage); + +vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology); + +vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size); + +vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison); + +vk::IndexType IndexFormat(Maxwell::IndexFormat index_format); + +vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op); + +vk::BlendOp BlendEquation(Maxwell::Blend::Equation equation); + +vk::BlendFactor BlendFactor(Maxwell::Blend::Factor factor); + +vk::FrontFace FrontFace(Maxwell::Cull::FrontFace front_face); + +vk::CullModeFlags CullFace(Maxwell::Cull::CullFace cull_face); + +vk::ComponentSwizzle SwizzleSource(Tegra::Texture::SwizzleSource swizzle); + +} // namespace Vulkan::MaxwellToVK diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp new file mode 100644 index 000000000..4a33a6c84 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp @@ -0,0 +1,116 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <cstring> +#include <memory> +#include <optional> +#include <tuple> + +#include "common/alignment.h" +#include "common/assert.h" +#include "core/memory.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_buffer_cache.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/renderer_vulkan/vk_stream_buffer.h" + +namespace Vulkan { + +VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, + VideoCore::RasterizerInterface& rasterizer, const VKDevice& device, + VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size) + : RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager} { + const auto usage = vk::BufferUsageFlagBits::eVertexBuffer | + vk::BufferUsageFlagBits::eIndexBuffer | + vk::BufferUsageFlagBits::eUniformBuffer; + const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead | + vk::AccessFlagBits::eUniformRead; + stream_buffer = + std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access, + vk::PipelineStageFlagBits::eAllCommands); + buffer_handle = stream_buffer->GetBuffer(); +} + +VKBufferCache::~VKBufferCache() = default; + +u64 VKBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment, + bool cache) { + const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)}; + ASSERT(cpu_addr); + + // Cache management is a big overhead, so only cache entries with a given size. + // TODO: Figure out which size is the best for given games. + cache &= size >= 2048; + + if (cache) { + if (auto entry = TryGet(*cpu_addr); entry) { + if (entry->size >= size && entry->alignment == alignment) { + return entry->offset; + } + Unregister(entry); + } + } + + AlignBuffer(alignment); + const u64 uploaded_offset = buffer_offset; + + Memory::ReadBlock(*cpu_addr, buffer_ptr, size); + + buffer_ptr += size; + buffer_offset += size; + + if (cache) { + auto entry = std::make_shared<CachedBufferEntry>(); + entry->offset = uploaded_offset; + entry->size = size; + entry->alignment = alignment; + entry->addr = *cpu_addr; + Register(entry); + } + + return uploaded_offset; +} + +u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) { + AlignBuffer(alignment); + std::memcpy(buffer_ptr, raw_pointer, size); + const u64 uploaded_offset = buffer_offset; + + buffer_ptr += size; + buffer_offset += size; + return uploaded_offset; +} + +std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) { + AlignBuffer(alignment); + u8* const uploaded_ptr = buffer_ptr; + const u64 uploaded_offset = buffer_offset; + + buffer_ptr += size; + buffer_offset += size; + return {uploaded_ptr, uploaded_offset}; +} + +void VKBufferCache::Reserve(std::size_t max_size) { + bool invalidate; + std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size); + buffer_offset = buffer_offset_base; + + if (invalidate) { + InvalidateAll(); + } +} + +VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) { + return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base); +} + +void VKBufferCache::AlignBuffer(std::size_t alignment) { + // Align the offset, not the mapped pointer + const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment); + buffer_ptr += offset_aligned - buffer_offset; + buffer_offset = offset_aligned; +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h new file mode 100644 index 000000000..d8e916f31 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h @@ -0,0 +1,87 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <tuple> + +#include "common/common_types.h" +#include "video_core/gpu.h" +#include "video_core/rasterizer_cache.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" + +namespace Tegra { +class MemoryManager; +} + +namespace Vulkan { + +class VKDevice; +class VKFence; +class VKMemoryManager; +class VKStreamBuffer; + +struct CachedBufferEntry final : public RasterizerCacheObject { + VAddr GetAddr() const override { + return addr; + } + + std::size_t GetSizeInBytes() const override { + return size; + } + + // We do not have to flush this cache as things in it are never modified by us. + void Flush() override {} + + VAddr addr; + std::size_t size; + u64 offset; + std::size_t alignment; +}; + +class VKBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> { +public: + explicit VKBufferCache(Tegra::MemoryManager& tegra_memory_manager, + VideoCore::RasterizerInterface& rasterizer, const VKDevice& device, + VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size); + ~VKBufferCache(); + + /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been + /// allocated. + u64 UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment = 4, + bool cache = true); + + /// Uploads from a host memory. Returns host's buffer offset where it's been allocated. + u64 UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment = 4); + + /// Reserves memory to be used by host's CPU. Returns mapped address and offset. + std::tuple<u8*, u64> ReserveMemory(std::size_t size, u64 alignment = 4); + + /// Reserves a region of memory to be used in subsequent upload/reserve operations. + void Reserve(std::size_t max_size); + + /// Ensures that the set data is sent to the device. + [[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx); + + /// Returns the buffer cache handle. + vk::Buffer GetBuffer() const { + return buffer_handle; + } + +private: + void AlignBuffer(std::size_t alignment); + + Tegra::MemoryManager& tegra_memory_manager; + + std::unique_ptr<VKStreamBuffer> stream_buffer; + vk::Buffer buffer_handle; + + u8* buffer_ptr = nullptr; + u64 buffer_offset = 0; + u64 buffer_offset_base = 0; +}; + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp index 78a4e5f0e..00242ecbe 100644 --- a/src/video_core/renderer_vulkan/vk_device.cpp +++ b/src/video_core/renderer_vulkan/vk_device.cpp @@ -122,8 +122,7 @@ bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlag FormatType format_type) const { const auto it = format_properties.find(wanted_format); if (it == format_properties.end()) { - LOG_CRITICAL(Render_Vulkan, "Unimplemented format query={}", - static_cast<u32>(wanted_format)); + LOG_CRITICAL(Render_Vulkan, "Unimplemented format query={}", vk::to_string(wanted_format)); UNREACHABLE(); return true; } @@ -219,11 +218,19 @@ std::map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties( format_properties.emplace(format, physical.getFormatProperties(format, dldi)); }; AddFormatQuery(vk::Format::eA8B8G8R8UnormPack32); - AddFormatQuery(vk::Format::eR5G6B5UnormPack16); + AddFormatQuery(vk::Format::eB5G6R5UnormPack16); + AddFormatQuery(vk::Format::eA2B10G10R10UnormPack32); + AddFormatQuery(vk::Format::eR8G8B8A8Srgb); + AddFormatQuery(vk::Format::eR8Unorm); AddFormatQuery(vk::Format::eD32Sfloat); + AddFormatQuery(vk::Format::eD16Unorm); AddFormatQuery(vk::Format::eD16UnormS8Uint); AddFormatQuery(vk::Format::eD24UnormS8Uint); AddFormatQuery(vk::Format::eD32SfloatS8Uint); + AddFormatQuery(vk::Format::eBc1RgbaUnormBlock); + AddFormatQuery(vk::Format::eBc2UnormBlock); + AddFormatQuery(vk::Format::eBc3UnormBlock); + AddFormatQuery(vk::Format::eBc4UnormBlock); return format_properties; } diff --git a/src/video_core/renderer_vulkan/vk_memory_manager.cpp b/src/video_core/renderer_vulkan/vk_memory_manager.cpp index 17ee93b91..0451babbf 100644 --- a/src/video_core/renderer_vulkan/vk_memory_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_memory_manager.cpp @@ -238,7 +238,7 @@ bool VKMemoryManager::AllocMemory(vk::MemoryPropertyFlags wanted_properties, u32 VKMemoryCommitImpl::VKMemoryCommitImpl(VKMemoryAllocation* allocation, vk::DeviceMemory memory, u8* data, u64 begin, u64 end) - : allocation{allocation}, memory{memory}, data{data}, interval(std::make_pair(begin, end)) {} + : interval(std::make_pair(begin, end)), memory{memory}, allocation{allocation}, data{data} {} VKMemoryCommitImpl::~VKMemoryCommitImpl() { allocation->Free(this); diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.cpp b/src/video_core/renderer_vulkan/vk_resource_manager.cpp index 1678463c7..a1e117443 100644 --- a/src/video_core/renderer_vulkan/vk_resource_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_manager.cpp @@ -125,11 +125,12 @@ void VKFence::Protect(VKResource* resource) { protected_resources.push_back(resource); } -void VKFence::Unprotect(const VKResource* resource) { +void VKFence::Unprotect(VKResource* resource) { const auto it = std::find(protected_resources.begin(), protected_resources.end(), resource); - if (it != protected_resources.end()) { - protected_resources.erase(it); - } + ASSERT(it != protected_resources.end()); + + resource->OnFenceRemoval(this); + protected_resources.erase(it); } VKFenceWatch::VKFenceWatch() = default; @@ -141,12 +142,11 @@ VKFenceWatch::~VKFenceWatch() { } void VKFenceWatch::Wait() { - if (!fence) { + if (fence == nullptr) { return; } fence->Wait(); fence->Unprotect(this); - fence = nullptr; } void VKFenceWatch::Watch(VKFence& new_fence) { diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h index 5018dfa44..5bfe4cead 100644 --- a/src/video_core/renderer_vulkan/vk_resource_manager.h +++ b/src/video_core/renderer_vulkan/vk_resource_manager.h @@ -63,7 +63,7 @@ public: void Protect(VKResource* resource); /// Removes protection for a resource. - void Unprotect(const VKResource* resource); + void Unprotect(VKResource* resource); /// Retreives the fence. operator vk::Fence() const { diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp new file mode 100644 index 000000000..58ffa42f2 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp @@ -0,0 +1,90 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <memory> +#include <optional> +#include <vector> + +#include "common/assert.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_device.h" +#include "video_core/renderer_vulkan/vk_memory_manager.h" +#include "video_core/renderer_vulkan/vk_resource_manager.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/renderer_vulkan/vk_stream_buffer.h" + +namespace Vulkan { + +constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000; +constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000; + +VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager, + VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage, + vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage) + : device{device}, scheduler{scheduler}, buffer_size{size}, access{access}, pipeline_stage{ + pipeline_stage} { + CreateBuffers(memory_manager, usage); + ReserveWatches(WATCHES_INITIAL_RESERVE); +} + +VKStreamBuffer::~VKStreamBuffer() = default; + +std::tuple<u8*, u64, bool> VKStreamBuffer::Reserve(u64 size) { + ASSERT(size <= buffer_size); + mapped_size = size; + + if (offset + size > buffer_size) { + // The buffer would overflow, save the amount of used buffers, signal an invalidation and + // reset the state. + invalidation_mark = used_watches; + used_watches = 0; + offset = 0; + } + + return {mapped_pointer + offset, offset, invalidation_mark.has_value()}; +} + +VKExecutionContext VKStreamBuffer::Send(VKExecutionContext exctx, u64 size) { + ASSERT_MSG(size <= mapped_size, "Reserved size is too small"); + + if (invalidation_mark) { + // TODO(Rodrigo): Find a better way to invalidate than waiting for all watches to finish. + exctx = scheduler.Flush(); + std::for_each(watches.begin(), watches.begin() + *invalidation_mark, + [&](auto& resource) { resource->Wait(); }); + invalidation_mark = std::nullopt; + } + + if (used_watches + 1 >= watches.size()) { + // Ensure that there are enough watches. + ReserveWatches(WATCHES_RESERVE_CHUNK); + } + // Add a watch for this allocation. + watches[used_watches++]->Watch(exctx.GetFence()); + + offset += size; + + return exctx; +} + +void VKStreamBuffer::CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage) { + const vk::BufferCreateInfo buffer_ci({}, buffer_size, usage, vk::SharingMode::eExclusive, 0, + nullptr); + + const auto dev = device.GetLogical(); + const auto& dld = device.GetDispatchLoader(); + buffer = dev.createBufferUnique(buffer_ci, nullptr, dld); + commit = memory_manager.Commit(*buffer, true); + mapped_pointer = commit->GetData(); +} + +void VKStreamBuffer::ReserveWatches(std::size_t grow_size) { + const std::size_t previous_size = watches.size(); + watches.resize(previous_size + grow_size); + std::generate(watches.begin() + previous_size, watches.end(), + []() { return std::make_unique<VKFenceWatch>(); }); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h new file mode 100644 index 000000000..69d036ccd --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_stream_buffer.h @@ -0,0 +1,72 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> +#include <optional> +#include <tuple> +#include <vector> + +#include "common/common_types.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/vk_memory_manager.h" + +namespace Vulkan { + +class VKDevice; +class VKFence; +class VKFenceWatch; +class VKResourceManager; +class VKScheduler; + +class VKStreamBuffer { +public: + explicit VKStreamBuffer(const VKDevice& device, VKMemoryManager& memory_manager, + VKScheduler& scheduler, u64 size, vk::BufferUsageFlags usage, + vk::AccessFlags access, vk::PipelineStageFlags pipeline_stage); + ~VKStreamBuffer(); + + /** + * Reserves a region of memory from the stream buffer. + * @param size Size to reserve. + * @returns A tuple in the following order: Raw memory pointer (with offset added), buffer + * offset and a boolean that's true when buffer has been invalidated. + */ + std::tuple<u8*, u64, bool> Reserve(u64 size); + + /// Ensures that "size" bytes of memory are available to the GPU, potentially recording a copy. + [[nodiscard]] VKExecutionContext Send(VKExecutionContext exctx, u64 size); + + vk::Buffer GetBuffer() const { + return *buffer; + } + +private: + /// Creates Vulkan buffer handles committing the required the required memory. + void CreateBuffers(VKMemoryManager& memory_manager, vk::BufferUsageFlags usage); + + /// Increases the amount of watches available. + void ReserveWatches(std::size_t grow_size); + + const VKDevice& device; ///< Vulkan device manager. + VKScheduler& scheduler; ///< Command scheduler. + const u64 buffer_size; ///< Total size of the stream buffer. + const vk::AccessFlags access; ///< Access usage of this stream buffer. + const vk::PipelineStageFlags pipeline_stage; ///< Pipeline usage of this stream buffer. + + UniqueBuffer buffer; ///< Mapped buffer. + VKMemoryCommit commit; ///< Memory commit. + u8* mapped_pointer{}; ///< Pointer to the host visible commit + + u64 offset{}; ///< Buffer iterator. + u64 mapped_size{}; ///< Size reserved for the current copy. + + std::vector<std::unique_ptr<VKFenceWatch>> watches; ///< Total watches + std::size_t used_watches{}; ///< Count of watches, reset on invalidation. + std::optional<std::size_t> + invalidation_mark{}; ///< Number of watches used in the current invalidation. +}; + +} // namespace Vulkan diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp index 740ac3118..e4c438792 100644 --- a/src/video_core/shader/decode.cpp +++ b/src/video_core/shader/decode.cpp @@ -165,6 +165,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, {OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, {OpCode::Type::Memory, &ShaderIR::DecodeMemory}, + {OpCode::Type::Texture, &ShaderIR::DecodeTexture}, {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate}, {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate}, {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate}, diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 38f01ca50..ea3c71eed 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -17,24 +17,6 @@ using Tegra::Shader::Attribute; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Register; -using Tegra::Shader::TextureMiscMode; -using Tegra::Shader::TextureProcessMode; -using Tegra::Shader::TextureType; - -static std::size_t GetCoordCount(TextureType texture_type) { - switch (texture_type) { - case TextureType::Texture1D: - return 1; - case TextureType::Texture2D: - return 2; - case TextureType::Texture3D: - case TextureType::TextureCube: - return 3; - default: - UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); - return 0; - } -} u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; @@ -247,194 +229,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { } break; } - case OpCode::Id::TEX: { - UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - - if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); - } - - const TextureType texture_type{instr.tex.texture_type}; - const bool is_array = instr.tex.array != 0; - const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); - const auto process_mode = instr.tex.GetTextureProcessMode(); - WriteTexInstructionFloat( - bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); - break; - } - case OpCode::Id::TEXS: { - const TextureType texture_type{instr.texs.GetTextureType()}; - const bool is_array{instr.texs.IsArrayTexture()}; - const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); - const auto process_mode = instr.texs.GetTextureProcessMode(); - - if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); - } - - const Node4 components = - GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); - - if (instr.texs.fp32_flag) { - WriteTexsInstructionFloat(bb, instr, components); - } else { - WriteTexsInstructionHalfFloat(bb, instr, components); - } - break; - } - case OpCode::Id::TLD4: { - ASSERT(instr.tld4.array == 0); - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), - "NDV is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), - "PTP is not implemented"); - - if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); - } - - const auto texture_type = instr.tld4.texture_type.Value(); - const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); - const bool is_array = instr.tld4.array != 0; - WriteTexInstructionFloat(bb, instr, - GetTld4Code(instr, texture_type, depth_compare, is_array)); - break; - } - case OpCode::Id::TLD4S: { - UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); - } - - const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); - const Node op_a = GetRegister(instr.gpr8); - const Node op_b = GetRegister(instr.gpr20); - - // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. - std::vector<Node> coords; - if (depth_compare) { - // Note: TLD4S coordinate encoding works just like TEXS's - const Node op_y = GetRegister(instr.gpr8.Value() + 1); - coords.push_back(op_a); - coords.push_back(op_y); - coords.push_back(op_b); - } else { - coords.push_back(op_a); - coords.push_back(op_b); - } - std::vector<Node> extras; - extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); - - const auto& sampler = - GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{sampler, {}, {}, extras, element}; - values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); - } - - WriteTexsInstructionFloat(bb, instr, values); - break; - } - case OpCode::Id::TXQ: { - if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); - } - - // TODO: The new commits on the texture refactor, change the way samplers work. - // Sadly, not all texture instructions specify the type of texture their sampler - // uses. This must be fixed at a later instance. - const auto& sampler = - GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); - - u32 indexer = 0; - switch (instr.txq.query_type) { - case Tegra::Shader::TextureQueryType::Dimension: { - for (u32 element = 0; element < 4; ++element) { - if (!instr.txq.IsComponentEnabled(element)) { - continue; - } - MetaTexture meta{sampler, {}, {}, {}, element}; - const Node value = - Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); - SetTemporal(bb, indexer++, value); - } - for (u32 i = 0; i < indexer; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); - } - break; - } - default: - UNIMPLEMENTED_MSG("Unhandled texture query type: {}", - static_cast<u32>(instr.txq.query_type.Value())); - } - break; - } - case OpCode::Id::TMML: { - UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), - "NDV is not implemented"); - - if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); - } - - auto texture_type = instr.tmml.texture_type.Value(); - const bool is_array = instr.tmml.array != 0; - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); - - std::vector<Node> coords; - - // TODO: Add coordinates for different samplers once other texture types are implemented. - switch (texture_type) { - case TextureType::Texture1D: - coords.push_back(GetRegister(instr.gpr8)); - break; - case TextureType::Texture2D: - coords.push_back(GetRegister(instr.gpr8.Value() + 0)); - coords.push_back(GetRegister(instr.gpr8.Value() + 1)); - break; - default: - UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); - - // Fallback to interpreting as a 2D texture for now - coords.push_back(GetRegister(instr.gpr8.Value() + 0)); - coords.push_back(GetRegister(instr.gpr8.Value() + 1)); - texture_type = TextureType::Texture2D; - } - - for (u32 element = 0; element < 2; ++element) { - auto params = coords; - MetaTexture meta{sampler, {}, {}, {}, element}; - const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); - SetTemporal(bb, element, value); - } - for (u32 element = 0; element < 2; ++element) { - SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); - } - - break; - } - case OpCode::Id::TLDS: { - const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; - const bool is_array{instr.tlds.IsArrayTexture()}; - - UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), - "AOFFI is not implemented"); - UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); - - if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { - LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); - } - - WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); - break; - } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -442,291 +236,4 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { return pc; } -const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, - bool is_array, bool is_shadow) { - const auto offset = static_cast<std::size_t>(sampler.index.Value()); - - // If this sampler has already been used, return the existing mapping. - const auto itr = - std::find_if(used_samplers.begin(), used_samplers.end(), - [&](const Sampler& entry) { return entry.GetOffset() == offset; }); - if (itr != used_samplers.end()) { - ASSERT(itr->GetType() == type && itr->IsArray() == is_array && - itr->IsShadow() == is_shadow); - return *itr; - } - - // Otherwise create a new mapping for this sampler - const std::size_t next_index = used_samplers.size(); - const Sampler entry{offset, next_index, type, is_array, is_shadow}; - return *used_samplers.emplace(entry).first; -} - -void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { - u32 dest_elem = 0; - for (u32 elem = 0; elem < 4; ++elem) { - if (!instr.tex.IsComponentEnabled(elem)) { - // Skip disabled components - continue; - } - SetTemporal(bb, dest_elem++, components[elem]); - } - // After writing values in temporals, move them to the real registers - for (u32 i = 0; i < dest_elem; ++i) { - SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); - } -} - -void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, - const Node4& components) { - // TEXS has two destination registers and a swizzle. The first two elements in the swizzle - // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 - - u32 dest_elem = 0; - for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component)) - continue; - SetTemporal(bb, dest_elem++, components[component]); - } - - for (u32 i = 0; i < dest_elem; ++i) { - if (i < 2) { - // Write the first two swizzle components to gpr0 and gpr0+1 - SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i)); - } else { - ASSERT(instr.texs.HasTwoDestinations()); - // Write the rest of the swizzle components to gpr28 and gpr28+1 - SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i)); - } - } -} - -void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, - const Node4& components) { - // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half - // float instruction). - - Node4 values; - u32 dest_elem = 0; - for (u32 component = 0; component < 4; ++component) { - if (!instr.texs.IsComponentEnabled(component)) - continue; - values[dest_elem++] = components[component]; - } - if (dest_elem == 0) - return; - - std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); - - const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); - if (dest_elem <= 2) { - SetRegister(bb, instr.gpr0, first_value); - return; - } - - SetTemporal(bb, 0, first_value); - SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); - - SetRegister(bb, instr.gpr0, GetTemporal(0)); - SetRegister(bb, instr.gpr28, GetTemporal(1)); -} - -Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, std::vector<Node> coords, - Node array, Node depth_compare, u32 bias_offset) { - const bool is_array = array; - const bool is_shadow = depth_compare; - - UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || - (texture_type == TextureType::TextureCube && is_array && is_shadow), - "This method is not supported."); - - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); - - const bool lod_needed = process_mode == TextureProcessMode::LZ || - process_mode == TextureProcessMode::LL || - process_mode == TextureProcessMode::LLA; - - // LOD selection (either via bias or explicit textureLod) not supported in GL for - // sampler2DArrayShadow and samplerCubeArrayShadow. - const bool gl_lod_supported = - !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || - (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); - - const OperationCode read_method = - lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture; - - UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); - - std::vector<Node> extras; - if (process_mode != TextureProcessMode::None && gl_lod_supported) { - if (process_mode == TextureProcessMode::LZ) { - extras.push_back(Immediate(0.0f)); - } else { - // If present, lod or bias are always stored in the register indexed by the gpr20 - // field with an offset depending on the usage of the other registers - extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); - } - } - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto copy_coords = coords; - MetaTexture meta{sampler, array, depth_compare, extras, element}; - values[element] = Operation(read_method, meta, std::move(copy_coords)); - } - - return values; -} - -Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array) { - const bool lod_bias_enabled = - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); - - const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( - texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - - std::vector<Node> coords; - for (std::size_t i = 0; i < coord_count; ++i) { - coords.push_back(GetRegister(coord_register + i)); - } - // 1D.DC in OpenGL the 2nd component is ignored. - if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { - coords.push_back(Immediate(0.0f)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - - Node dc{}; - if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 or in the next register if lod - // or bias are used - const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - dc = GetRegister(depth_register); - } - - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); -} - -Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array) { - const bool lod_bias_enabled = - (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); - - const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( - texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - const u64 last_coord_register = - (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) - ? static_cast<u64>(instr.gpr20.Value()) - : coord_register + 1; - const u32 bias_offset = coord_count > 2 ? 1 : 0; - - std::vector<Node> coords; - for (std::size_t i = 0; i < coord_count; ++i) { - const bool last = (i == (coord_count - 1)) && (coord_count > 1); - coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - - Node dc{}; - if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 or in the next register if lod - // or bias are used - const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - dc = GetRegister(depth_register); - } - - return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); -} - -Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, - bool is_array) { - const std::size_t coord_count = GetCoordCount(texture_type); - const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); - - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used - const u64 coord_register = array_register + (is_array ? 1 : 0); - - std::vector<Node> coords; - for (size_t i = 0; i < coord_count; ++i) - coords.push_back(GetRegister(coord_register + i)); - - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element}; - values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); - } - - return values; -} - -Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { - const std::size_t type_coord_count = GetCoordCount(texture_type); - const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; - - // If enabled arrays index is always stored in the gpr8 field - const u64 array_register = instr.gpr8.Value(); - // if is array gpr20 is used - const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); - - const u64 last_coord_register = - ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array - ? static_cast<u64>(instr.gpr20.Value()) - : coord_register + 1; - - std::vector<Node> coords; - for (std::size_t i = 0; i < type_coord_count; ++i) { - const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); - coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); - } - - const Node array = is_array ? GetRegister(array_register) : nullptr; - // When lod is used always is in gpr20 - const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); - - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); - - Node4 values; - for (u32 element = 0; element < values.size(); ++element) { - auto coords_copy = coords; - MetaTexture meta{sampler, array, {}, {lod}, element}; - values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); - } - return values; -} - -std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( - TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, - std::size_t max_coords, std::size_t max_inputs) { - const std::size_t coord_count = GetCoordCount(texture_type); - - std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); - const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); - if (total_coord_count > max_coords || total_reg_count > max_inputs) { - UNIMPLEMENTED_MSG("Unsupported Texture operation"); - total_coord_count = std::min(total_coord_count, max_coords); - } - // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later. - total_coord_count += - (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; - - return {coord_count, total_coord_count}; -} - } // namespace VideoCommon::Shader diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp new file mode 100644 index 000000000..a99ae19bf --- /dev/null +++ b/src/video_core/shader/decode/texture.cpp @@ -0,0 +1,534 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <vector> +#include <fmt/format.h> + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; +using Tegra::Shader::Register; +using Tegra::Shader::TextureMiscMode; +using Tegra::Shader::TextureProcessMode; +using Tegra::Shader::TextureType; + +static std::size_t GetCoordCount(TextureType texture_type) { + switch (texture_type) { + case TextureType::Texture1D: + return 1; + case TextureType::Texture2D: + return 2; + case TextureType::Texture3D: + case TextureType::TextureCube: + return 3; + default: + UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); + return 0; + } +} + +u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { + const Instruction instr = {program_code[pc]}; + const auto opcode = OpCode::Decode(instr); + + switch (opcode->get().GetId()) { + case OpCode::Id::TEX: { + UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + + if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); + } + + const TextureType texture_type{instr.tex.texture_type}; + const bool is_array = instr.tex.array != 0; + const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); + const auto process_mode = instr.tex.GetTextureProcessMode(); + WriteTexInstructionFloat( + bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); + break; + } + case OpCode::Id::TEXS: { + const TextureType texture_type{instr.texs.GetTextureType()}; + const bool is_array{instr.texs.IsArrayTexture()}; + const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); + const auto process_mode = instr.texs.GetTextureProcessMode(); + + if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); + } + + const Node4 components = + GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); + + if (instr.texs.fp32_flag) { + WriteTexsInstructionFloat(bb, instr, components); + } else { + WriteTexsInstructionHalfFloat(bb, instr, components); + } + break; + } + case OpCode::Id::TLD4: { + ASSERT(instr.tld4.array == 0); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), + "NDV is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), + "PTP is not implemented"); + + if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); + } + + const auto texture_type = instr.tld4.texture_type.Value(); + const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); + const bool is_array = instr.tld4.array != 0; + WriteTexInstructionFloat(bb, instr, + GetTld4Code(instr, texture_type, depth_compare, is_array)); + break; + } + case OpCode::Id::TLD4S: { + UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); + } + + const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); + const Node op_a = GetRegister(instr.gpr8); + const Node op_b = GetRegister(instr.gpr20); + + // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. + std::vector<Node> coords; + if (depth_compare) { + // Note: TLD4S coordinate encoding works just like TEXS's + const Node op_y = GetRegister(instr.gpr8.Value() + 1); + coords.push_back(op_a); + coords.push_back(op_y); + coords.push_back(op_b); + } else { + coords.push_back(op_a); + coords.push_back(op_b); + } + const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); + + const auto& sampler = + GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); + + Node4 values; + for (u32 element = 0; element < values.size(); ++element) { + auto coords_copy = coords; + MetaTexture meta{sampler, {}, {}, {}, {}, component, element}; + values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); + } + + WriteTexsInstructionFloat(bb, instr, values); + break; + } + case OpCode::Id::TXQ: { + if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); + } + + // TODO: The new commits on the texture refactor, change the way samplers work. + // Sadly, not all texture instructions specify the type of texture their sampler + // uses. This must be fixed at a later instance. + const auto& sampler = + GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + + u32 indexer = 0; + switch (instr.txq.query_type) { + case Tegra::Shader::TextureQueryType::Dimension: { + for (u32 element = 0; element < 4; ++element) { + if (!instr.txq.IsComponentEnabled(element)) { + continue; + } + MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + const Node value = + Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); + SetTemporal(bb, indexer++, value); + } + for (u32 i = 0; i < indexer; ++i) { + SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); + } + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled texture query type: {}", + static_cast<u32>(instr.txq.query_type.Value())); + } + break; + } + case OpCode::Id::TMML: { + UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), + "NDV is not implemented"); + + if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); + } + + auto texture_type = instr.tmml.texture_type.Value(); + const bool is_array = instr.tmml.array != 0; + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + + std::vector<Node> coords; + + // TODO: Add coordinates for different samplers once other texture types are implemented. + switch (texture_type) { + case TextureType::Texture1D: + coords.push_back(GetRegister(instr.gpr8)); + break; + case TextureType::Texture2D: + coords.push_back(GetRegister(instr.gpr8.Value() + 0)); + coords.push_back(GetRegister(instr.gpr8.Value() + 1)); + break; + default: + UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); + + // Fallback to interpreting as a 2D texture for now + coords.push_back(GetRegister(instr.gpr8.Value() + 0)); + coords.push_back(GetRegister(instr.gpr8.Value() + 1)); + texture_type = TextureType::Texture2D; + } + + for (u32 element = 0; element < 2; ++element) { + auto params = coords; + MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; + const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); + SetTemporal(bb, element, value); + } + for (u32 element = 0; element < 2; ++element) { + SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); + } + + break; + } + case OpCode::Id::TLDS: { + const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; + const bool is_array{instr.tlds.IsArrayTexture()}; + + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); + + if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); + } + + WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); + } + + return pc; +} + +const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, + bool is_array, bool is_shadow) { + const auto offset = static_cast<std::size_t>(sampler.index.Value()); + + // If this sampler has already been used, return the existing mapping. + const auto itr = + std::find_if(used_samplers.begin(), used_samplers.end(), + [&](const Sampler& entry) { return entry.GetOffset() == offset; }); + if (itr != used_samplers.end()) { + ASSERT(itr->GetType() == type && itr->IsArray() == is_array && + itr->IsShadow() == is_shadow); + return *itr; + } + + // Otherwise create a new mapping for this sampler + const std::size_t next_index = used_samplers.size(); + const Sampler entry{offset, next_index, type, is_array, is_shadow}; + return *used_samplers.emplace(entry).first; +} + +void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { + u32 dest_elem = 0; + for (u32 elem = 0; elem < 4; ++elem) { + if (!instr.tex.IsComponentEnabled(elem)) { + // Skip disabled components + continue; + } + SetTemporal(bb, dest_elem++, components[elem]); + } + // After writing values in temporals, move them to the real registers + for (u32 i = 0; i < dest_elem; ++i) { + SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); + } +} + +void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, + const Node4& components) { + // TEXS has two destination registers and a swizzle. The first two elements in the swizzle + // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1 + + u32 dest_elem = 0; + for (u32 component = 0; component < 4; ++component) { + if (!instr.texs.IsComponentEnabled(component)) + continue; + SetTemporal(bb, dest_elem++, components[component]); + } + + for (u32 i = 0; i < dest_elem; ++i) { + if (i < 2) { + // Write the first two swizzle components to gpr0 and gpr0+1 + SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i)); + } else { + ASSERT(instr.texs.HasTwoDestinations()); + // Write the rest of the swizzle components to gpr28 and gpr28+1 + SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i)); + } + } +} + +void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, + const Node4& components) { + // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half + // float instruction). + + Node4 values; + u32 dest_elem = 0; + for (u32 component = 0; component < 4; ++component) { + if (!instr.texs.IsComponentEnabled(component)) + continue; + values[dest_elem++] = components[component]; + } + if (dest_elem == 0) + return; + + std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); + + const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); + if (dest_elem <= 2) { + SetRegister(bb, instr.gpr0, first_value); + return; + } + + SetTemporal(bb, 0, first_value); + SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); + + SetRegister(bb, instr.gpr0, GetTemporal(0)); + SetRegister(bb, instr.gpr28, GetTemporal(1)); +} + +Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, std::vector<Node> coords, + Node array, Node depth_compare, u32 bias_offset) { + const bool is_array = array; + const bool is_shadow = depth_compare; + + UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || + (texture_type == TextureType::TextureCube && is_array && is_shadow), + "This method is not supported."); + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); + + const bool lod_needed = process_mode == TextureProcessMode::LZ || + process_mode == TextureProcessMode::LL || + process_mode == TextureProcessMode::LLA; + + // LOD selection (either via bias or explicit textureLod) not supported in GL for + // sampler2DArrayShadow and samplerCubeArrayShadow. + const bool gl_lod_supported = + !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || + (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); + + const OperationCode read_method = + (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture; + + UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); + + Node bias = {}; + Node lod = {}; + if (process_mode != TextureProcessMode::None && gl_lod_supported) { + switch (process_mode) { + case TextureProcessMode::LZ: + lod = Immediate(0.0f); + break; + case TextureProcessMode::LB: + // If present, lod or bias are always stored in the register indexed by the gpr20 + // field with an offset depending on the usage of the other registers + bias = GetRegister(instr.gpr20.Value() + bias_offset); + break; + case TextureProcessMode::LL: + lod = GetRegister(instr.gpr20.Value() + bias_offset); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode)); + break; + } + } + + Node4 values; + for (u32 element = 0; element < values.size(); ++element) { + auto copy_coords = coords; + MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element}; + values[element] = Operation(read_method, meta, std::move(copy_coords)); + } + + return values; +} + +Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, bool depth_compare, bool is_array) { + const bool lod_bias_enabled = + (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + + const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + + std::vector<Node> coords; + for (std::size_t i = 0; i < coord_count; ++i) { + coords.push_back(GetRegister(coord_register + i)); + } + // 1D.DC in OpenGL the 2nd component is ignored. + if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { + coords.push_back(Immediate(0.0f)); + } + + const Node array = is_array ? GetRegister(array_register) : nullptr; + + Node dc{}; + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 or in the next register if lod + // or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + dc = GetRegister(depth_register); + } + + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); +} + +Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, bool depth_compare, bool is_array) { + const bool lod_bias_enabled = + (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); + + const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + const u64 last_coord_register = + (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) + ? static_cast<u64>(instr.gpr20.Value()) + : coord_register + 1; + const u32 bias_offset = coord_count > 2 ? 1 : 0; + + std::vector<Node> coords; + for (std::size_t i = 0; i < coord_count; ++i) { + const bool last = (i == (coord_count - 1)) && (coord_count > 1); + coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + } + + const Node array = is_array ? GetRegister(array_register) : nullptr; + + Node dc{}; + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 or in the next register if lod + // or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + dc = GetRegister(depth_register); + } + + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); +} + +Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, + bool is_array) { + const std::size_t coord_count = GetCoordCount(texture_type); + const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); + const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); + + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + + std::vector<Node> coords; + for (size_t i = 0; i < coord_count; ++i) + coords.push_back(GetRegister(coord_register + i)); + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); + + Node4 values; + for (u32 element = 0; element < values.size(); ++element) { + auto coords_copy = coords; + MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element}; + values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); + } + + return values; +} + +Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { + const std::size_t type_coord_count = GetCoordCount(texture_type); + const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; + + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // if is array gpr20 is used + const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); + + const u64 last_coord_register = + ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array + ? static_cast<u64>(instr.gpr20.Value()) + : coord_register + 1; + + std::vector<Node> coords; + for (std::size_t i = 0; i < type_coord_count; ++i) { + const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); + coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); + } + + const Node array = is_array ? GetRegister(array_register) : nullptr; + // When lod is used always is in gpr20 + const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); + + Node4 values; + for (u32 element = 0; element < values.size(); ++element) { + auto coords_copy = coords; + MetaTexture meta{sampler, array, {}, {}, lod, {}, element}; + values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); + } + return values; +} + +std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( + TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, + std::size_t max_coords, std::size_t max_inputs) { + const std::size_t coord_count = GetCoordCount(texture_type); + + std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); + const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); + if (total_coord_count > max_coords || total_reg_count > max_inputs) { + UNIMPLEMENTED_MSG("Unsupported Texture operation"); + total_coord_count = std::min(total_coord_count, max_coords); + } + // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later. + total_coord_count += + (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; + + return {coord_count, total_coord_count}; +} + +} // namespace VideoCommon::Shader
\ No newline at end of file diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 52c7f2c4e..5bc3a3900 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -290,7 +290,9 @@ struct MetaTexture { const Sampler& sampler; Node array{}; Node depth_compare{}; - std::vector<Node> extras; + Node bias{}; + Node lod{}; + Node component{}; u32 element{}; }; @@ -614,6 +616,7 @@ private: u32 DecodeHfma2(NodeBlock& bb, u32 pc); u32 DecodeConversion(NodeBlock& bb, u32 pc); u32 DecodeMemory(NodeBlock& bb, u32 pc); + u32 DecodeTexture(NodeBlock& bb, u32 pc); u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc); u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc); u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc); diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index be4635342..33b071747 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -20,9 +20,9 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor, return {node, cursor}; } if (const auto conditional = std::get_if<ConditionalNode>(node)) { - const auto& code = conditional->GetCode(); - const auto [found, internal_cursor] = - FindOperation(code, static_cast<s64>(code.size() - 1), operation_code); + const auto& conditional_code = conditional->GetCode(); + const auto [found, internal_cursor] = FindOperation( + conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code); if (found) return {found, cursor}; } @@ -58,8 +58,8 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) { return nullptr; } if (const auto conditional = std::get_if<ConditionalNode>(tracked)) { - const auto& code = conditional->GetCode(); - return TrackCbuf(tracked, code, static_cast<s64>(code.size())); + const auto& conditional_code = conditional->GetCode(); + return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size())); } return nullptr; } diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 044ba116a..a7ac26d71 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -89,8 +89,6 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) { PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) { switch (format) { - // TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the - // gamma. case Tegra::RenderTargetFormat::RGBA8_SRGB: return PixelFormat::RGBA8_SRGB; case Tegra::RenderTargetFormat::RGBA8_UNORM: diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index bc50a4876..b508d64e9 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -23,28 +23,12 @@ #include "video_core/textures/astc.h" -class BitStream { +class InputBitStream { public: - explicit BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) + explicit InputBitStream(const unsigned char* ptr, int nBits = 0, int start_offset = 0) : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} - ~BitStream() = default; - - int GetBitsWritten() const { - return m_BitsWritten; - } - - void WriteBitsR(unsigned int val, unsigned int nBits) { - for (unsigned int i = 0; i < nBits; i++) { - WriteBit((val >> (nBits - i - 1)) & 1); - } - } - - void WriteBits(unsigned int val, unsigned int nBits) { - for (unsigned int i = 0; i < nBits; i++) { - WriteBit((val >> i) & 1); - } - } + ~InputBitStream() = default; int GetBitsRead() const { return m_BitsRead; @@ -71,6 +55,38 @@ public: } private: + const int m_NumBits; + const unsigned char* m_CurByte; + int m_NextBit = 0; + int m_BitsRead = 0; + + bool done = false; +}; + +class OutputBitStream { +public: + explicit OutputBitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) + : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} + + ~OutputBitStream() = default; + + int GetBitsWritten() const { + return m_BitsWritten; + } + + void WriteBitsR(unsigned int val, unsigned int nBits) { + for (unsigned int i = 0; i < nBits; i++) { + WriteBit((val >> (nBits - i - 1)) & 1); + } + } + + void WriteBits(unsigned int val, unsigned int nBits) { + for (unsigned int i = 0; i < nBits; i++) { + WriteBit((val >> i) & 1); + } + } + +private: void WriteBit(int b) { if (done) @@ -238,8 +254,8 @@ public: // Fills result with the values that are encoded in the given // bitstream. We must know beforehand what the maximum possible // value is, and how many values we're decoding. - static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, BitStream& bits, - uint32_t maxRange, uint32_t nValues) { + static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, + InputBitStream& bits, uint32_t maxRange, uint32_t nValues) { // Determine encoding parameters IntegerEncodedValue val = IntegerEncodedValue::CreateEncoding(maxRange); @@ -267,7 +283,7 @@ public: } private: - static void DecodeTritBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, + static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, uint32_t nBitsPerValue) { // Implement the algorithm in section C.2.12 uint32_t m[5]; @@ -327,7 +343,7 @@ private: } } - static void DecodeQuintBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, + static void DecodeQuintBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, uint32_t nBitsPerValue) { // Implement the algorithm in section C.2.12 uint32_t m[3]; @@ -406,7 +422,7 @@ struct TexelWeightParams { } }; -static TexelWeightParams DecodeBlockInfo(BitStream& strm) { +static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) { TexelWeightParams params; // Read the entire block mode all at once @@ -605,7 +621,7 @@ static TexelWeightParams DecodeBlockInfo(BitStream& strm) { return params; } -static void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, +static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, uint32_t blockHeight) { // Don't actually care about the void extent, just read the bits... for (int i = 0; i < 4; ++i) { @@ -821,7 +837,7 @@ static void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* mode // We now have enough to decode our integer sequence. std::vector<IntegerEncodedValue> decodedColorValues; - BitStream colorStream(data); + InputBitStream colorStream(data); IntegerEncodedValue::DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues); // Once we have the decoded values, we need to dequantize them to the 0-255 range @@ -1365,9 +1381,9 @@ static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValue #undef READ_INT_VALUES } -static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, +static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth, const uint32_t blockHeight, uint32_t* outBuf) { - BitStream strm(inBuf); + InputBitStream strm(inBuf); TexelWeightParams weightParams = DecodeBlockInfo(strm); // Was there an error? @@ -1421,7 +1437,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, // Define color data. uint8_t colorEndpointData[16]; memset(colorEndpointData, 0, sizeof(colorEndpointData)); - BitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); + OutputBitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); // Read extra config data... uint32_t baseCEM = 0; @@ -1549,7 +1565,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart); std::vector<IntegerEncodedValue> texelWeightValues; - BitStream weightStream(texelWeightData); + InputBitStream weightStream(texelWeightData); IntegerEncodedValue::DecodeIntegerSequence(texelWeightValues, weightStream, weightParams.m_MaxWeight, @@ -1597,7 +1613,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, namespace Tegra::Texture::ASTC { -std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, +std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height) { uint32_t blockIdx = 0; std::vector<uint8_t> outData(height * width * depth * 4); @@ -1605,7 +1621,7 @@ std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint for (uint32_t j = 0; j < height; j += block_height) { for (uint32_t i = 0; i < width; i += block_width) { - uint8_t* blockPtr = data.data() + blockIdx * 16; + const uint8_t* blockPtr = data + blockIdx * 16; // Blocks can be at most 12x12 uint32_t uncompData[144]; diff --git a/src/video_core/textures/astc.h b/src/video_core/textures/astc.h index d419dd025..991cdba72 100644 --- a/src/video_core/textures/astc.h +++ b/src/video_core/textures/astc.h @@ -9,7 +9,7 @@ namespace Tegra::Texture::ASTC { -std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, +std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height); } // namespace Tegra::Texture::ASTC diff --git a/src/video_core/textures/convert.cpp b/src/video_core/textures/convert.cpp new file mode 100644 index 000000000..5e439f036 --- /dev/null +++ b/src/video_core/textures/convert.cpp @@ -0,0 +1,92 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstring> +#include <tuple> +#include <vector> + +#include "common/assert.h" +#include "common/common_types.h" +#include "common/logging/log.h" +#include "video_core/textures/astc.h" +#include "video_core/textures/convert.h" + +namespace Tegra::Texture { + +using VideoCore::Surface::PixelFormat; + +template <bool reverse> +void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) { + union S8Z24 { + BitField<0, 24, u32> z24; + BitField<24, 8, u32> s8; + }; + static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); + + union Z24S8 { + BitField<0, 8, u32> s8; + BitField<8, 24, u32> z24; + }; + static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); + + S8Z24 s8z24_pixel{}; + Z24S8 z24s8_pixel{}; + constexpr auto bpp{ + VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8Z24)}; + for (std::size_t y = 0; y < height; ++y) { + for (std::size_t x = 0; x < width; ++x) { + const std::size_t offset{bpp * (y * width + x)}; + if constexpr (reverse) { + std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); + s8z24_pixel.s8.Assign(z24s8_pixel.s8); + s8z24_pixel.z24.Assign(z24s8_pixel.z24); + std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); + } else { + std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); + z24s8_pixel.s8.Assign(s8z24_pixel.s8); + z24s8_pixel.z24.Assign(s8z24_pixel.z24); + std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); + } + } + } +} + +static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) { + SwapS8Z24ToZ24S8<false>(data, width, height); +} + +static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) { + SwapS8Z24ToZ24S8<true>(data, width, height); +} + +void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, + bool convert_astc, bool convert_s8z24) { + if (convert_astc && IsPixelFormatASTC(pixel_format)) { + // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. + u32 block_width{}; + u32 block_height{}; + std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); + const std::vector<u8> rgba8_data = + Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); + std::copy(rgba8_data.begin(), rgba8_data.end(), data); + + } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { + Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height); + } +} + +void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, + bool convert_astc, bool convert_s8z24) { + if (convert_astc && IsPixelFormatASTC(pixel_format)) { + LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", + static_cast<u32>(pixel_format)); + UNREACHABLE(); + + } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { + Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height); + } +} + +} // namespace Tegra::Texture
\ No newline at end of file diff --git a/src/video_core/textures/convert.h b/src/video_core/textures/convert.h new file mode 100644 index 000000000..07cd8b5da --- /dev/null +++ b/src/video_core/textures/convert.h @@ -0,0 +1,18 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "video_core/surface.h" + +namespace Tegra::Texture { + +void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, + u32 height, u32 depth, bool convert_astc, bool convert_s8z24); + +void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, + u32 height, u32 depth, bool convert_astc, bool convert_s8z24); + +} // namespace Tegra::Texture
\ No newline at end of file diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 5db75de22..cad7340f5 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -103,8 +103,8 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]}; const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; const u32 pixel_index{out_x + pixel_base}; - data_ptrs[unswizzle] = swizzled_data + swizzle_offset; - data_ptrs[!unswizzle] = unswizzled_data + pixel_index; + data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset; + data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index; std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align); } pixel_base += stride_x; @@ -154,7 +154,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool for (u32 xb = 0; xb < blocks_on_x; xb++) { const u32 x_start = xb * block_x_elements; const u32 x_end = std::min(width, x_start + block_x_elements); - if (fast) { + if constexpr (fast) { FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 85b7e9f7b..65df86890 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -16,16 +16,13 @@ inline std::size_t GetGOBSize() { return 512; } -/** - * Unswizzles a swizzled texture without changing its format. - */ +/// Unswizzles a swizzled texture without changing its format. void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0); -/** - * Unswizzles a swizzled texture without changing its format. - */ + +/// Unswizzles a swizzled texture without changing its format. std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height = TICEntry::DefaultBlockHeight, @@ -37,15 +34,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing); -/** - * Decodes an unswizzled texture into a A8R8G8B8 texture. - */ +/// Decodes an unswizzled texture into a A8R8G8B8 texture. std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, u32 height); -/** - * This function calculates the correct size of a texture depending if it's tiled or not. - */ +/// This function calculates the correct size of a texture depending if it's tiled or not. std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth); @@ -53,6 +46,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, u32 block_height); + /// Copies a tiled subrectangle into a linear surface. void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h index 0fc5530f2..b8675f702 100644 --- a/src/video_core/textures/texture.h +++ b/src/video_core/textures/texture.h @@ -4,6 +4,7 @@ #pragma once +#include <array> #include "common/assert.h" #include "common/bit_field.h" #include "common/common_funcs.h" @@ -293,7 +294,7 @@ struct TSCEntry { union { BitField<0, 2, TextureFilter> mag_filter; BitField<4, 2, TextureFilter> min_filter; - BitField<6, 2, TextureMipmapFilter> mip_filter; + BitField<6, 2, TextureMipmapFilter> mipmap_filter; BitField<9, 1, u32> cubemap_interface_filtering; BitField<12, 13, u32> mip_lod_bias; }; @@ -306,10 +307,33 @@ struct TSCEntry { BitField<12, 8, u32> srgb_border_color_g; BitField<20, 8, u32> srgb_border_color_b; }; - float border_color_r; - float border_color_g; - float border_color_b; - float border_color_a; + std::array<f32, 4> border_color; + + float GetMaxAnisotropy() const { + return static_cast<float>(1U << max_anisotropy); + } + + float GetMinLod() const { + return static_cast<float>(min_lod_clamp) / 256.0f; + } + + float GetMaxLod() const { + return static_cast<float>(max_lod_clamp) / 256.0f; + } + + float GetLodBias() const { + // Sign extend the 13-bit value. + constexpr u32 mask = 1U << (13 - 1); + return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f; + } + + std::array<float, 4> GetBorderColor() const { + if (srgb_conversion) { + return {srgb_border_color_r / 255.0f, srgb_border_color_g / 255.0f, + srgb_border_color_b / 255.0f, border_color[3]}; + } + return border_color; + } }; static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size"); diff --git a/src/web_service/verify_login.h b/src/web_service/verify_login.h index 39db32dbb..821b345d7 100644 --- a/src/web_service/verify_login.h +++ b/src/web_service/verify_login.h @@ -4,8 +4,6 @@ #pragma once -#include <functional> -#include <future> #include <string> namespace WebService { diff --git a/src/web_service/web_backend.cpp b/src/web_service/web_backend.cpp index b7737b615..40da1a4e2 100644 --- a/src/web_service/web_backend.cpp +++ b/src/web_service/web_backend.cpp @@ -10,7 +10,6 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "common/web_result.h" -#include "core/settings.h" #include "web_service/web_backend.h" namespace WebService { diff --git a/src/yuzu/applets/web_browser.cpp b/src/yuzu/applets/web_browser.cpp index 6a9138d53..979b9ec14 100644 --- a/src/yuzu/applets/web_browser.cpp +++ b/src/yuzu/applets/web_browser.cpp @@ -56,6 +56,8 @@ constexpr char NX_SHIM_INJECT_SCRIPT[] = R"( window.nx.endApplet = function() { applet_done = true; }; + + window.onkeypress = function(e) { if (e.keyCode === 13) { applet_done = true; } }; )"; QString GetNXShimInjectionScript() { diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 73b04b749..3b070bfbb 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -20,10 +20,7 @@ EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {} void EmuThread::run() { - if (!Settings::values.use_multi_core) { - // Single core mode must acquire OpenGL context for entire emulation session - render_window->MakeCurrent(); - } + render_window->MakeCurrent(); MicroProfileOnThreadCreate("EmuThread"); @@ -38,6 +35,11 @@ void EmuThread::run() { emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); + if (Settings::values.use_asynchronous_gpu_emulation) { + // Release OpenGL context for the GPU thread + render_window->DoneCurrent(); + } + // holds whether the cpu was running during the last iteration, // so that the DebugModeLeft signal can be emitted before the // next execution step diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index 5f0896f84..c8b0a5ec0 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -53,15 +53,15 @@ void CompatDB::Submit() { case CompatDBPage::Final: back(); LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); - Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + Core::System::GetInstance().TelemetrySession().AddField( + Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId()); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); button(QWizard::CancelButton)->setVisible(false); testcase_watcher.setFuture(QtConcurrent::run( - [this]() { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); })); + [] { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); })); break; default: LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index e9546dadf..74dc6bb28 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -374,6 +374,8 @@ void Config::ReadValues() { qt_config->value("use_disk_shader_cache", false).toBool(); Settings::values.use_accurate_gpu_emulation = qt_config->value("use_accurate_gpu_emulation", false).toBool(); + Settings::values.use_asynchronous_gpu_emulation = + qt_config->value("use_asynchronous_gpu_emulation", false).toBool(); Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat(); @@ -633,6 +635,8 @@ void Config::SaveValues() { qt_config->setValue("frame_limit", Settings::values.frame_limit); qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache); qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation); + qt_config->setValue("use_asynchronous_gpu_emulation", + Settings::values.use_asynchronous_gpu_emulation); // Cast to double because Qt's written float values are not human-readable qt_config->setValue("bg_red", (double)Settings::values.bg_red); diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 0f5dd534b..dd1d67488 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -75,6 +75,8 @@ void ConfigureGraphics::setConfiguration() { ui->frame_limit->setValue(Settings::values.frame_limit); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); + ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); + ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue)); } @@ -86,6 +88,8 @@ void ConfigureGraphics::applyConfiguration() { Settings::values.frame_limit = ui->frame_limit->value(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); + Settings::values.use_asynchronous_gpu_emulation = + ui->use_asynchronous_gpu_emulation->isChecked(); Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF()); Settings::values.bg_blue = static_cast<float>(bg_color.blueF()); diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 824f5810a..c6767e0ca 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -64,6 +64,13 @@ </widget> </item> <item> + <widget class="QCheckBox" name="use_asynchronous_gpu_emulation"> + <property name="text"> + <string>Use asynchronous GPU emulation</string> + </property> + </widget> + </item> + <item> <layout class="QHBoxLayout" name="horizontalLayout"> <item> <widget class="QLabel" name="label"> diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp index 209798521..71683da8e 100644 --- a/src/yuzu/debugger/graphics/graphics_surface.cpp +++ b/src/yuzu/debugger/graphics/graphics_surface.cpp @@ -398,7 +398,7 @@ void GraphicsSurfaceWidget::OnUpdate() { for (unsigned int y = 0; y < surface_height; ++y) { for (unsigned int x = 0; x < surface_width; ++x) { - Math::Vec4<u8> color; + Common::Vec4<u8> color; color[0] = texture_data[x + y * surface_width + 0]; color[1] = texture_data[x + y * surface_width + 1]; color[2] = texture_data[x + y * surface_width + 2]; diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp index f50225d5f..06ad74ffe 100644 --- a/src/yuzu/debugger/wait_tree.cpp +++ b/src/yuzu/debugger/wait_tree.cpp @@ -81,9 +81,8 @@ QString WaitTreeText::GetText() const { return text; } -WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_address) { - const auto& handle_table = Core::CurrentProcess()->GetHandleTable(); - +WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTable& handle_table) + : mutex_address(mutex_address) { mutex_value = Memory::Read32(mutex_address); owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Mutex::MutexOwnerMask); owner = handle_table.Get<Kernel::Thread>(owner_handle); @@ -316,7 +315,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const { const VAddr mutex_wait_address = thread.GetMutexWaitAddress(); if (mutex_wait_address != 0) { - list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address)); + const auto& handle_table = thread.GetOwnerProcess()->GetHandleTable(); + list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address, handle_table)); } else { list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex"))); } diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h index 365c3dbfe..62886609d 100644 --- a/src/yuzu/debugger/wait_tree.h +++ b/src/yuzu/debugger/wait_tree.h @@ -17,6 +17,7 @@ class EmuThread; namespace Kernel { +class HandleTable; class ReadableEvent; class WaitObject; class Thread; @@ -72,7 +73,7 @@ public: class WaitTreeMutexInfo : public WaitTreeExpandableItem { Q_OBJECT public: - explicit WaitTreeMutexInfo(VAddr mutex_address); + explicit WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTable& handle_table); ~WaitTreeMutexInfo() override; QString GetText() const override; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 1d460c189..41ba3c4c6 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -11,6 +11,7 @@ #include "applets/profile_select.h" #include "applets/software_keyboard.h" #include "applets/web_browser.h" +#include "configuration/configure_input.h" #include "configuration/configure_per_general.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_real.h" @@ -339,6 +340,11 @@ void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view .arg(QString::fromStdString(std::to_string(key_code)))); }; + QMessageBox::information( + this, tr("Exit"), + tr("To exit the web application, use the game provided controls to select exit, select the " + "'Exit Web Applet' option in the menu bar, or press the 'Enter' key.")); + bool running_exit_check = false; while (!finished) { QApplication::processEvents(); @@ -522,6 +528,7 @@ void GMainWindow::InitializeHotkeys() { Qt::ApplicationShortcut); hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot", QKeySequence(QKeySequence::Print)); + hotkey_registry.RegisterHotkey("Main Window", "Change Docked Mode", QKeySequence(Qt::Key_F10)); hotkey_registry.LoadHotkeys(); @@ -561,7 +568,10 @@ void GMainWindow::InitializeHotkeys() { Settings::values.use_frame_limit = !Settings::values.use_frame_limit; UpdateStatusBar(); }); - constexpr u16 SPEED_LIMIT_STEP = 5; + // TODO: Remove this comment/static whenever the next major release of + // MSVC occurs and we make it a requirement (see: + // https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html) + static constexpr u16 SPEED_LIMIT_STEP = 5; connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { @@ -588,6 +598,12 @@ void GMainWindow::InitializeHotkeys() { OnCaptureScreenshot(); } }); + connect(hotkey_registry.GetHotkey("Main Window", "Change Docked Mode", this), + &QShortcut::activated, this, [&] { + Settings::values.use_docked_mode = !Settings::values.use_docked_mode; + OnDockedModeChanged(!Settings::values.use_docked_mode, + Settings::values.use_docked_mode); + }); } void GMainWindow::SetDefaultUIGeometry() { @@ -846,7 +862,7 @@ bool GMainWindow::LoadROM(const QString& filename) { } game_path = filename; - Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); + system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); return true; } diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index ff05b3179..32e78049c 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -346,7 +346,7 @@ void Config::ReadValues() { // Renderer Settings::values.resolution_factor = - (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); + static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); @@ -354,17 +354,20 @@ void Config::ReadValues() { sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_accurate_gpu_emulation = sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); + Settings::values.use_asynchronous_gpu_emulation = + sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); - Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); - Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); - Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0); + Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); + Settings::values.bg_green = + static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)); + Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)); // Audio Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.enable_audio_stretching = sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true); Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto"); - Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1); + Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1)); Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index a81986f8e..6538af098 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -118,6 +118,10 @@ use_disk_shader_cache = # 0 (default): Off (fast), 1 : On (slow) use_accurate_gpu_emulation = +# Whether to use asynchronous GPU emulation +# 0 : Off (slow), 1 (default): On (fast) +use_asynchronous_gpu_emulation = + # The clear color for the renderer. What shows up on the sides of the bottom screen. # Must be in range of 0.0-1.0. Defaults to 1.0 for all. bg_red = diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index c34b5467f..c6c66a787 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -216,7 +216,7 @@ int main(int argc, char** argv) { } } - Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); + system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); system.Renderer().Rasterizer().LoadDiskResources(); |