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-rw-r--r--CMakeModules/GenerateSCMRev.cmake94
1 files changed, 94 insertions, 0 deletions
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
new file mode 100644
index 000000000..78728e08b
--- /dev/null
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -0,0 +1,94 @@
+# Gets a UTC timstamp and sets the provided variable to it
+function(get_timestamp _var)
+ string(TIMESTAMP timestamp UTC)
+ set(${_var} "${timestamp}" PARENT_SCOPE)
+endfunction()
+
+list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
+# generate git/build information
+include(GetGitRevisionDescription)
+get_git_head_revision(GIT_REF_SPEC GIT_REV)
+git_describe(GIT_DESC --always --long --dirty)
+git_branch_name(GIT_BRANCH)
+get_timestamp(BUILD_DATE)
+
+# Generate cpp with Git revision from template
+# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
+set(REPO_NAME "")
+set(BUILD_VERSION "0")
+if (BUILD_REPOSITORY)
+ # regex capture the string nightly or canary into CMAKE_MATCH_1
+ string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
+ if (${CMAKE_MATCH_COUNT} GREATER 0)
+ # capitalize the first letter of each word in the repo name.
+ string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
+ foreach(WORD ${REPO_NAME_LIST})
+ string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
+ string(SUBSTRING ${WORD} 1 -1 REMAINDER)
+ string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
+ set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
+ endforeach()
+ if (BUILD_TAG)
+ string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
+ if (${CMAKE_MATCH_COUNT} GREATER 0)
+ set(BUILD_VERSION ${CMAKE_MATCH_1})
+ endif()
+ if (BUILD_VERSION)
+ # This leaves a trailing space on the last word, but we actually want that
+ # because of how it's styled in the title bar.
+ set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
+ else()
+ set(BUILD_FULLNAME "")
+ endif()
+ endif()
+ endif()
+endif()
+
+# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
+set(VIDEO_CORE "${SRC_DIR}/src/video_core")
+set(HASH_FILES
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
+ "${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
+ "${VIDEO_CORE}/shader/decode/arithmetic.cpp"
+ "${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
+ "${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
+ "${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
+ "${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
+ "${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
+ "${VIDEO_CORE}/shader/decode/bfe.cpp"
+ "${VIDEO_CORE}/shader/decode/bfi.cpp"
+ "${VIDEO_CORE}/shader/decode/conversion.cpp"
+ "${VIDEO_CORE}/shader/decode/ffma.cpp"
+ "${VIDEO_CORE}/shader/decode/float_set.cpp"
+ "${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
+ "${VIDEO_CORE}/shader/decode/half_set.cpp"
+ "${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
+ "${VIDEO_CORE}/shader/decode/hfma2.cpp"
+ "${VIDEO_CORE}/shader/decode/integer_set.cpp"
+ "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
+ "${VIDEO_CORE}/shader/decode/memory.cpp"
+ "${VIDEO_CORE}/shader/decode/other.cpp"
+ "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
+ "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
+ "${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
+ "${VIDEO_CORE}/shader/decode/shift.cpp"
+ "${VIDEO_CORE}/shader/decode/video.cpp"
+ "${VIDEO_CORE}/shader/decode/xmad.cpp"
+ "${VIDEO_CORE}/shader/decode.cpp"
+ "${VIDEO_CORE}/shader/shader_ir.cpp"
+ "${VIDEO_CORE}/shader/shader_ir.h"
+ "${VIDEO_CORE}/shader/track.cpp"
+)
+set(COMBINED "")
+foreach (F IN LISTS HASH_FILES)
+ file(READ ${F} TMP)
+ set(COMBINED "${COMBINED}${TMP}")
+endforeach()
+string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
+configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)