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diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html deleted file mode 100644 index a3cb7db90..000000000 --- a/externals/glew-1.10.0/doc/advanced.html +++ /dev/null @@ -1,272 +0,0 @@ -<!-- begin header.html --> -<!-- -The OpenGL Extension Wrangler Library -Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> -Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> -Copyright (C) 2002, Lev Povalahev -All rights reserved. - -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions are met: - -* Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. -* Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. -* The name of the author may be used to endorse or promote products - derived from this software without specific prior written permission. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF -THE POSSIBILITY OF SUCH DAMAGE. ---> -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd"> -<!-- <img src="new.png" height="12" alt="NEW!"> --> -<html> -<head> -<title>GLEW: The OpenGL Extension Wrangler Library</title> -<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> -<link href="glew.css" type="text/css" rel="stylesheet"> -</head> -<body bgcolor="#fff0d0"> -<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%"> -<tr> -<td bgcolor="#ffffff" align="left" valign="top" width="200"> -<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> -<tr> -<td valign="top"> - -<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> -<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr> -<tr><td align="center"><br></td></tr> -<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr> -<tr><td align="center"><br></td></tr> -<tr><td align="center"> -<table border="0" cellpadding="0" cellspacing="0" align="center"> -<tr><td align="center"><a href="index.html">Download</a></td></tr> -<tr><td align="center"><a href="basic.html">Usage</a></td></tr> -<tr><td align="center"><a href="build.html">Building</a></td></tr> -<tr><td align="center"><a href="install.html">Installation</a></td></tr> -<tr><td align="center">Source Generation</td></tr> -<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr> -<tr><td align="center"><a href="log.html">Change Log</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr> -<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr> -</table> -<tr><td align="center"><br></tr> -</table> -</td> -</tr> -<tr> - -<td valign="bottom"> -<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> -<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr> -<tr><td align="center"> -<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68" -height="35" border="0" alt="OpenGL Logo"></a> -<a href="http://sourceforge.net"> <img -src="http://sourceforge.net/sflogo.php?group_id=67586&type=1" -width="88" height="31" border="0" alt="SourceForge Logo"></a> -</td> -</tr> -<!--- <tr><td align="center"><a -href="http://sourceforge.net/donate/index.php?group_id=67586"><img -src="http://images.sourceforge.net/images/project-support.jpg" -width="88" height="32" border="0" alt="Support This Project"></a></td></tr> --> -</table> -</td> -</tr> -</table> -</td> - -<td bgcolor="#ffffff" align="left" valign="top"> - -<h1>The OpenGL Extension Wrangler Library</h1> - -<!-- end header.html --> - - -<h2>Automatic Code Generation</h2> - -<p> -Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the <tt>auto</tt> subdirectory. -</p> - -<p> -The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the -root directory is mounted in binary mode. The makefile in the -<tt>auto</tt> directory provides the following build targets: -</p> - -<table border=0 cellpadding=0 cellspacing=5> -<tr><td align="left" valign="top"><tt>make</tt></td> -<td align=left>Create the source files from the descriptors.<br/> If the -descriptors do not exist, create them from the spec files.<br/> If the spec -files do not exist, download them from the OpenGL repository.</td></tr> -<tr><td align="left" valign="top"><tt>make clean</tt></td> -<td align=left>Delete the source files.</td></tr> -<tr><td align="left" valign="top"><tt>make clobber</tt></td> -<td align=left>Delete the source files and the descriptors.</td></tr> -<tr><td align="left" valign="top"><tt>make destroy</tt></td> -<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr> -<tr><td align="left" valign="top"><tt>make custom</tt></td> -<td align=left>Create the source files for the extensions -listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code -Generation" below for more details.</td></tr> -</table> - -<h3>Adding a New Extension</h3> - -<p> -To add a new extension, create a descriptor file for the extension in -<tt>auto/core</tt> and rerun the code generation scripts by typing -<tt>make clean; make</tt> in the <tt>auto</tt> directory. -</p> - -<p> -The format of the descriptor file is given below. Items in -brackets are optional. -</p> - -<p class="pre"> -<Extension Name><br> -[<URL of Specification File>]<br> - [<Token Name> <Token Value>]<br> - [<Token Name> <Token Value>]<br> - ...<br> - [<Typedef>]<br> - [<Typedef>]<br> - ...<br> - [<Function Signature>]<br> - [<Function Signature>]<br> - ...<br> -<!-- [<Function Definition>]<br> - [<Function Definition>]<br> - ...<br> --> -</p> - -<!-- -<p> -Note that <tt>Function Definitions</tt> are copied to the header files -without changes and have to be terminated with a semicolon. In -contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and -<tt>Typedefs</tt> should not be terminated with a semicolon. -</p> ---> - -<p> -Take a look at one of the files in <tt>auto/core</tt> for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -</p> - -<h3>Custom Code Generation</h3> -<p> -Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -<tt>auto/custom.txt</tt>. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory -to rerun the scripts with the custom list of extensions. -</p> - -<p> -For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -</p> - -<p class="pre"> -WGL_ARB_extensions_string<br> -WGL_ARB_multisample<br> -WGL_ARB_pixel_format<br> -WGL_ARB_pbuffer<br> -WGL_EXT_extensions_string<br> -WGL_ATI_pixel_format_float<br> -WGL_NV_float_buffer<br> -</p> - -<h2>Multiple Rendering Contexts (GLEW MX)</h2> - -<p>Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:</p> -<ol> -<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token -defined.</li> -<li>For each rendering context, create a <tt>GLEWContext</tt> object -that will be available as long as the rendering context exists.</li> -<li>Define a macro or function called <tt>glewGetContext()</tt> that -returns a pointer to the <tt>GLEWContext</tt> object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -<li>Make sure that you call <tt>glewInit()</tt> after creating the -<tt>GLEWContext</tt> object in each rendering context. Note, that the -<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has -to reside in global or thread-local memory. -</ol> - -<p>Note that according to the <a -href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN -WGL documentation</a>, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. <b>GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above).</b> Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call <tt>glewInit()</tt> only once in your program, or more precisely, -once per process.</p> - -<h2>Separate Namespace</h2> - -<p> -To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -<tt>glFancyFunction</tt> is simply an alias to -<tt>glewFancyFunction</tt>. The separate namespace does not effect -token and function pointer definitions. -</p> - -<h2>Known Issues</h2> - -<p> -GLEW requires GLX 1.2 for compatibility with GLUT. -</p> - -<!-- begin footer.html --> -</td></tr></table></body> -<!-- end footer.html --> - |