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-rw-r--r--externals/CMakeLists.txt4
-rw-r--r--externals/stb/stb_dxt.cpp765
-rw-r--r--externals/stb/stb_dxt.h36
3 files changed, 805 insertions, 0 deletions
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index f2a560f04..e59eeb489 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -139,3 +139,7 @@ if (NOT TARGET LLVM::Demangle)
target_sources(demangle PRIVATE demangle/ItaniumDemangle.cpp)
add_library(LLVM::Demangle ALIAS demangle)
endif()
+
+add_library(stb STATIC)
+target_include_directories(stb PUBLIC ./stb)
+target_sources(stb PRIVATE stb/stb_dxt.cpp)
diff --git a/externals/stb/stb_dxt.cpp b/externals/stb/stb_dxt.cpp
new file mode 100644
index 000000000..64f1f3d03
--- /dev/null
+++ b/externals/stb/stb_dxt.cpp
@@ -0,0 +1,765 @@
+// SPDX-FileCopyrightText: fabian "ryg" giesen
+// SPDX-License-Identifier: MIT
+
+// stb_dxt.h - v1.12 - DXT1/DXT5 compressor
+
+#include <stb_dxt.h>
+
+#include <stdlib.h>
+#include <string.h>
+
+#if !defined(STBD_FABS)
+#include <math.h>
+#endif
+
+#ifndef STBD_FABS
+#define STBD_FABS(x) fabs(x)
+#endif
+
+static const unsigned char stb__OMatch5[256][2] = {
+ {0, 0}, {0, 0}, {0, 1}, {0, 1}, {1, 0}, {1, 0}, {1, 0}, {1, 1}, {1, 1},
+ {1, 1}, {1, 2}, {0, 4}, {2, 1}, {2, 1}, {2, 1}, {2, 2}, {2, 2}, {2, 2},
+ {2, 3}, {1, 5}, {3, 2}, {3, 2}, {4, 0}, {3, 3}, {3, 3}, {3, 3}, {3, 4},
+ {3, 4}, {3, 4}, {3, 5}, {4, 3}, {4, 3}, {5, 2}, {4, 4}, {4, 4}, {4, 5},
+ {4, 5}, {5, 4}, {5, 4}, {5, 4}, {6, 3}, {5, 5}, {5, 5}, {5, 6}, {4, 8},
+ {6, 5}, {6, 5}, {6, 5}, {6, 6}, {6, 6}, {6, 6}, {6, 7}, {5, 9}, {7, 6},
+ {7, 6}, {8, 4}, {7, 7}, {7, 7}, {7, 7}, {7, 8}, {7, 8}, {7, 8}, {7, 9},
+ {8, 7}, {8, 7}, {9, 6}, {8, 8}, {8, 8}, {8, 9}, {8, 9}, {9, 8}, {9, 8},
+ {9, 8}, {10, 7}, {9, 9}, {9, 9}, {9, 10}, {8, 12}, {10, 9}, {10, 9}, {10, 9},
+ {10, 10}, {10, 10}, {10, 10}, {10, 11}, {9, 13}, {11, 10}, {11, 10}, {12, 8}, {11, 11},
+ {11, 11}, {11, 11}, {11, 12}, {11, 12}, {11, 12}, {11, 13}, {12, 11}, {12, 11}, {13, 10},
+ {12, 12}, {12, 12}, {12, 13}, {12, 13}, {13, 12}, {13, 12}, {13, 12}, {14, 11}, {13, 13},
+ {13, 13}, {13, 14}, {12, 16}, {14, 13}, {14, 13}, {14, 13}, {14, 14}, {14, 14}, {14, 14},
+ {14, 15}, {13, 17}, {15, 14}, {15, 14}, {16, 12}, {15, 15}, {15, 15}, {15, 15}, {15, 16},
+ {15, 16}, {15, 16}, {15, 17}, {16, 15}, {16, 15}, {17, 14}, {16, 16}, {16, 16}, {16, 17},
+ {16, 17}, {17, 16}, {17, 16}, {17, 16}, {18, 15}, {17, 17}, {17, 17}, {17, 18}, {16, 20},
+ {18, 17}, {18, 17}, {18, 17}, {18, 18}, {18, 18}, {18, 18}, {18, 19}, {17, 21}, {19, 18},
+ {19, 18}, {20, 16}, {19, 19}, {19, 19}, {19, 19}, {19, 20}, {19, 20}, {19, 20}, {19, 21},
+ {20, 19}, {20, 19}, {21, 18}, {20, 20}, {20, 20}, {20, 21}, {20, 21}, {21, 20}, {21, 20},
+ {21, 20}, {22, 19}, {21, 21}, {21, 21}, {21, 22}, {20, 24}, {22, 21}, {22, 21}, {22, 21},
+ {22, 22}, {22, 22}, {22, 22}, {22, 23}, {21, 25}, {23, 22}, {23, 22}, {24, 20}, {23, 23},
+ {23, 23}, {23, 23}, {23, 24}, {23, 24}, {23, 24}, {23, 25}, {24, 23}, {24, 23}, {25, 22},
+ {24, 24}, {24, 24}, {24, 25}, {24, 25}, {25, 24}, {25, 24}, {25, 24}, {26, 23}, {25, 25},
+ {25, 25}, {25, 26}, {24, 28}, {26, 25}, {26, 25}, {26, 25}, {26, 26}, {26, 26}, {26, 26},
+ {26, 27}, {25, 29}, {27, 26}, {27, 26}, {28, 24}, {27, 27}, {27, 27}, {27, 27}, {27, 28},
+ {27, 28}, {27, 28}, {27, 29}, {28, 27}, {28, 27}, {29, 26}, {28, 28}, {28, 28}, {28, 29},
+ {28, 29}, {29, 28}, {29, 28}, {29, 28}, {30, 27}, {29, 29}, {29, 29}, {29, 30}, {29, 30},
+ {30, 29}, {30, 29}, {30, 29}, {30, 30}, {30, 30}, {30, 30}, {30, 31}, {30, 31}, {31, 30},
+ {31, 30}, {31, 30}, {31, 31}, {31, 31},
+};
+static const unsigned char stb__OMatch6[256][2] = {
+ {0, 0}, {0, 1}, {1, 0}, {1, 1}, {1, 1}, {1, 2}, {2, 1}, {2, 2}, {2, 2},
+ {2, 3}, {3, 2}, {3, 3}, {3, 3}, {3, 4}, {4, 3}, {4, 4}, {4, 4}, {4, 5},
+ {5, 4}, {5, 5}, {5, 5}, {5, 6}, {6, 5}, {6, 6}, {6, 6}, {6, 7}, {7, 6},
+ {7, 7}, {7, 7}, {7, 8}, {8, 7}, {8, 8}, {8, 8}, {8, 9}, {9, 8}, {9, 9},
+ {9, 9}, {9, 10}, {10, 9}, {10, 10}, {10, 10}, {10, 11}, {11, 10}, {8, 16}, {11, 11},
+ {11, 12}, {12, 11}, {9, 17}, {12, 12}, {12, 13}, {13, 12}, {11, 16}, {13, 13}, {13, 14},
+ {14, 13}, {12, 17}, {14, 14}, {14, 15}, {15, 14}, {14, 16}, {15, 15}, {15, 16}, {16, 14},
+ {16, 15}, {17, 14}, {16, 16}, {16, 17}, {17, 16}, {18, 15}, {17, 17}, {17, 18}, {18, 17},
+ {20, 14}, {18, 18}, {18, 19}, {19, 18}, {21, 15}, {19, 19}, {19, 20}, {20, 19}, {20, 20},
+ {20, 20}, {20, 21}, {21, 20}, {21, 21}, {21, 21}, {21, 22}, {22, 21}, {22, 22}, {22, 22},
+ {22, 23}, {23, 22}, {23, 23}, {23, 23}, {23, 24}, {24, 23}, {24, 24}, {24, 24}, {24, 25},
+ {25, 24}, {25, 25}, {25, 25}, {25, 26}, {26, 25}, {26, 26}, {26, 26}, {26, 27}, {27, 26},
+ {24, 32}, {27, 27}, {27, 28}, {28, 27}, {25, 33}, {28, 28}, {28, 29}, {29, 28}, {27, 32},
+ {29, 29}, {29, 30}, {30, 29}, {28, 33}, {30, 30}, {30, 31}, {31, 30}, {30, 32}, {31, 31},
+ {31, 32}, {32, 30}, {32, 31}, {33, 30}, {32, 32}, {32, 33}, {33, 32}, {34, 31}, {33, 33},
+ {33, 34}, {34, 33}, {36, 30}, {34, 34}, {34, 35}, {35, 34}, {37, 31}, {35, 35}, {35, 36},
+ {36, 35}, {36, 36}, {36, 36}, {36, 37}, {37, 36}, {37, 37}, {37, 37}, {37, 38}, {38, 37},
+ {38, 38}, {38, 38}, {38, 39}, {39, 38}, {39, 39}, {39, 39}, {39, 40}, {40, 39}, {40, 40},
+ {40, 40}, {40, 41}, {41, 40}, {41, 41}, {41, 41}, {41, 42}, {42, 41}, {42, 42}, {42, 42},
+ {42, 43}, {43, 42}, {40, 48}, {43, 43}, {43, 44}, {44, 43}, {41, 49}, {44, 44}, {44, 45},
+ {45, 44}, {43, 48}, {45, 45}, {45, 46}, {46, 45}, {44, 49}, {46, 46}, {46, 47}, {47, 46},
+ {46, 48}, {47, 47}, {47, 48}, {48, 46}, {48, 47}, {49, 46}, {48, 48}, {48, 49}, {49, 48},
+ {50, 47}, {49, 49}, {49, 50}, {50, 49}, {52, 46}, {50, 50}, {50, 51}, {51, 50}, {53, 47},
+ {51, 51}, {51, 52}, {52, 51}, {52, 52}, {52, 52}, {52, 53}, {53, 52}, {53, 53}, {53, 53},
+ {53, 54}, {54, 53}, {54, 54}, {54, 54}, {54, 55}, {55, 54}, {55, 55}, {55, 55}, {55, 56},
+ {56, 55}, {56, 56}, {56, 56}, {56, 57}, {57, 56}, {57, 57}, {57, 57}, {57, 58}, {58, 57},
+ {58, 58}, {58, 58}, {58, 59}, {59, 58}, {59, 59}, {59, 59}, {59, 60}, {60, 59}, {60, 60},
+ {60, 60}, {60, 61}, {61, 60}, {61, 61}, {61, 61}, {61, 62}, {62, 61}, {62, 62}, {62, 62},
+ {62, 63}, {63, 62}, {63, 63}, {63, 63},
+};
+
+static int stb__Mul8Bit(int a, int b) {
+ int t = a * b + 128;
+ return (t + (t >> 8)) >> 8;
+}
+
+static void stb__From16Bit(unsigned char* out, unsigned short v) {
+ int rv = (v & 0xf800) >> 11;
+ int gv = (v & 0x07e0) >> 5;
+ int bv = (v & 0x001f) >> 0;
+
+ // expand to 8 bits via bit replication
+ out[0] = static_cast<unsigned char>((rv * 33) >> 2);
+ out[1] = static_cast<unsigned char>((gv * 65) >> 4);
+ out[2] = static_cast<unsigned char>((bv * 33) >> 2);
+ out[3] = 0;
+}
+
+static unsigned short stb__As16Bit(int r, int g, int b) {
+ return (unsigned short)((stb__Mul8Bit(r, 31) << 11) + (stb__Mul8Bit(g, 63) << 5) +
+ stb__Mul8Bit(b, 31));
+}
+
+// linear interpolation at 1/3 point between a and b, using desired rounding
+// type
+static int stb__Lerp13(int a, int b) {
+#ifdef STB_DXT_USE_ROUNDING_BIAS
+ // with rounding bias
+ return a + stb__Mul8Bit(b - a, 0x55);
+#else
+ // without rounding bias
+ // replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really
+ // need every ounce of speed.
+ return (2 * a + b) / 3;
+#endif
+}
+
+// linear interpolation at 1/2 point between a and b
+static int stb__Lerp12(int a, int b) {
+ return (a + b) / 2;
+}
+
+// lerp RGB color
+static void stb__Lerp13RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) {
+ out[0] = (unsigned char)stb__Lerp13(p1[0], p2[0]);
+ out[1] = (unsigned char)stb__Lerp13(p1[1], p2[1]);
+ out[2] = (unsigned char)stb__Lerp13(p1[2], p2[2]);
+}
+
+static void stb__Lerp12RGB(unsigned char* out, unsigned char* p1, unsigned char* p2) {
+ out[0] = (unsigned char)stb__Lerp12(p1[0], p2[0]);
+ out[1] = (unsigned char)stb__Lerp12(p1[1], p2[1]);
+ out[2] = (unsigned char)stb__Lerp12(p1[2], p2[2]);
+}
+
+/****************************************************************************/
+
+static void stb__Eval4Colors(unsigned char* color, unsigned short c0, unsigned short c1) {
+ stb__From16Bit(color + 0, c0);
+ stb__From16Bit(color + 4, c1);
+ stb__Lerp13RGB(color + 8, color + 0, color + 4);
+ stb__Lerp13RGB(color + 12, color + 4, color + 0);
+}
+
+static void stb__Eval3Colors(unsigned char* color, unsigned short c0, unsigned short c1) {
+ stb__From16Bit(color + 0, c0);
+ stb__From16Bit(color + 4, c1);
+ stb__Lerp12RGB(color + 8, color + 0, color + 4);
+}
+
+// The color matching function
+static unsigned int stb__MatchColorsBlock(unsigned char* block, unsigned char* color) {
+ unsigned int mask = 0;
+ int dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
+ int dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
+ int dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
+ int dots[16];
+ int stops[4];
+ int i;
+ int c0Point, halfPoint, c3Point;
+
+ for (i = 0; i < 16; i++)
+ dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb;
+
+ for (i = 0; i < 4; i++)
+ stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb;
+
+ // think of the colors as arranged on a line; project point onto that line,
+ // then choose next color out of available ones. we compute the crossover
+ // points for "best color in top half"/"best in bottom half" and then the same
+ // inside that subinterval.
+ //
+ // relying on this 1d approximation isn't always optimal in terms of euclidean
+ // distance, but it's very close and a lot faster.
+ // http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
+
+ c0Point = (stops[1] + stops[3]);
+ halfPoint = (stops[3] + stops[2]);
+ c3Point = (stops[2] + stops[0]);
+
+ for (i = 15; i >= 0; i--) {
+ int dot = dots[i] * 2;
+ mask <<= 2;
+
+ if (dot < halfPoint)
+ mask |= (dot < c0Point) ? 1 : 3;
+ else
+ mask |= (dot < c3Point) ? 2 : 0;
+ }
+
+ return mask;
+}
+
+static unsigned int stb__MatchColorsAlphaBlock(unsigned char* block, unsigned char* color) {
+ unsigned int mask = 0;
+ int dirr = color[0 * 4 + 0] - color[1 * 4 + 0];
+ int dirg = color[0 * 4 + 1] - color[1 * 4 + 1];
+ int dirb = color[0 * 4 + 2] - color[1 * 4 + 2];
+ int dots[16];
+ int stops[3];
+ int i;
+ int c0Point, c2Point;
+
+ for (i = 0; i < 16; i++)
+ dots[i] = block[i * 4 + 0] * dirr + block[i * 4 + 1] * dirg + block[i * 4 + 2] * dirb;
+
+ for (i = 0; i < 3; i++)
+ stops[i] = color[i * 4 + 0] * dirr + color[i * 4 + 1] * dirg + color[i * 4 + 2] * dirb;
+
+ c0Point = (stops[1] + stops[2]);
+ c2Point = (stops[2] + stops[0]);
+
+ for (i = 15; i >= 0; i--) {
+ int dot = dots[i] * 2;
+ mask <<= 2;
+
+ if (block[i * 4 + 3] == 0)
+ mask |= 3;
+ else if (dot < c2Point)
+ mask |= (dot < c0Point) ? 0 : 2;
+ else
+ mask |= (dot < c0Point) ? 1 : 0;
+ }
+
+ return mask;
+}
+
+static void stb__ReorderColors(unsigned short* pmax16, unsigned short* pmin16) {
+ if (*pmin16 < *pmax16) {
+ unsigned short t = *pmin16;
+ *pmin16 = *pmax16;
+ *pmax16 = t;
+ }
+}
+
+static void stb__FinalizeColors(unsigned short* pmax16, unsigned short* pmin16,
+ unsigned int* pmask) {
+ if (*pmax16 < *pmin16) {
+ unsigned short t = *pmin16;
+ *pmin16 = *pmax16;
+ *pmax16 = t;
+ *pmask ^= 0x55555555;
+ }
+}
+
+// The color optimization function. (Clever code, part 1)
+static void stb__OptimizeColorsBlock(unsigned char* block, unsigned short* pmax16,
+ unsigned short* pmin16) {
+ int mind, maxd;
+ unsigned char *minp, *maxp;
+ double magn;
+ int v_r, v_g, v_b;
+ static const int nIterPower = 4;
+ float covf[6], vfr, vfg, vfb;
+
+ // determine color distribution
+ int cov[6];
+ int mu[3], min[3], max[3];
+ int ch, i, iter;
+
+ for (ch = 0; ch < 3; ch++) {
+ const unsigned char* bp = ((const unsigned char*)block) + ch;
+ int muv, minv, maxv;
+
+ muv = minv = maxv = bp[0];
+ for (i = 4; i < 64; i += 4) {
+ muv += bp[i];
+ if (bp[i] < minv)
+ minv = bp[i];
+ else if (bp[i] > maxv)
+ maxv = bp[i];
+ }
+
+ mu[ch] = (muv + 8) >> 4;
+ min[ch] = minv;
+ max[ch] = maxv;
+ }
+
+ // determine covariance matrix
+ for (i = 0; i < 6; i++)
+ cov[i] = 0;
+
+ for (i = 0; i < 16; i++) {
+ int r = block[i * 4 + 0] - mu[0];
+ int g = block[i * 4 + 1] - mu[1];
+ int b = block[i * 4 + 2] - mu[2];
+
+ cov[0] += r * r;
+ cov[1] += r * g;
+ cov[2] += r * b;
+ cov[3] += g * g;
+ cov[4] += g * b;
+ cov[5] += b * b;
+ }
+
+ // convert covariance matrix to float, find principal axis via power iter
+ for (i = 0; i < 6; i++)
+ covf[i] = static_cast<float>(cov[i]) / 255.0f;
+
+ vfr = (float)(max[0] - min[0]);
+ vfg = (float)(max[1] - min[1]);
+ vfb = (float)(max[2] - min[2]);
+
+ for (iter = 0; iter < nIterPower; iter++) {
+ float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
+ float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
+ float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
+
+ vfr = r;
+ vfg = g;
+ vfb = b;
+ }
+
+ magn = STBD_FABS(vfr);
+ if (STBD_FABS(vfg) > magn)
+ magn = STBD_FABS(vfg);
+ if (STBD_FABS(vfb) > magn)
+ magn = STBD_FABS(vfb);
+
+ if (magn < 4.0f) { // too small, default to luminance
+ v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
+ v_g = 587;
+ v_b = 114;
+ } else {
+ magn = 512.0 / magn;
+ v_r = (int)(vfr * magn);
+ v_g = (int)(vfg * magn);
+ v_b = (int)(vfb * magn);
+ }
+
+ minp = maxp = block;
+ mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b;
+ // Pick colors at extreme points
+ for (i = 1; i < 16; i++) {
+ int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b;
+
+ if (dot < mind) {
+ mind = dot;
+ minp = block + i * 4;
+ }
+
+ if (dot > maxd) {
+ maxd = dot;
+ maxp = block + i * 4;
+ }
+ }
+
+ *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]);
+ *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]);
+ stb__ReorderColors(pmax16, pmin16);
+}
+
+static void stb__OptimizeColorsAlphaBlock(unsigned char* block, unsigned short* pmax16,
+ unsigned short* pmin16) {
+ int mind, maxd;
+ unsigned char *minp, *maxp;
+ double magn;
+ int v_r, v_g, v_b;
+ static const int nIterPower = 4;
+ float covf[6], vfr, vfg, vfb;
+
+ // determine color distribution
+ int cov[6];
+ int mu[3], min[3], max[3];
+ int ch, i, iter;
+
+ for (ch = 0; ch < 3; ch++) {
+ const unsigned char* bp = ((const unsigned char*)block) + ch;
+ int muv = 0, minv = 256, maxv = -1;
+ int num = 0;
+
+ for (i = 0; i < 64; i += 4) {
+ if (bp[3 - ch] == 0) {
+ continue;
+ }
+
+ muv += bp[i];
+ if (bp[i] < minv)
+ minv = bp[i];
+ else if (bp[i] > maxv)
+ maxv = bp[i];
+
+ num++;
+ }
+
+ mu[ch] = num > 0 ? (muv + 8) / num : 0;
+ min[ch] = minv;
+ max[ch] = maxv;
+ }
+
+ // determine covariance matrix
+ for (i = 0; i < 6; i++)
+ cov[i] = 0;
+
+ for (i = 0; i < 16; i++) {
+ if (block[i * 4 + 3] == 0) {
+ continue;
+ }
+
+ int r = block[i * 4 + 0] - mu[0];
+ int g = block[i * 4 + 1] - mu[1];
+ int b = block[i * 4 + 2] - mu[2];
+
+ cov[0] += r * r;
+ cov[1] += r * g;
+ cov[2] += r * b;
+ cov[3] += g * g;
+ cov[4] += g * b;
+ cov[5] += b * b;
+ }
+
+ // convert covariance matrix to float, find principal axis via power iter
+ for (i = 0; i < 6; i++)
+ covf[i] = static_cast<float>(cov[i]) / 255.0f;
+
+ vfr = (float)(max[0] - min[0]);
+ vfg = (float)(max[1] - min[1]);
+ vfb = (float)(max[2] - min[2]);
+
+ for (iter = 0; iter < nIterPower; iter++) {
+ float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2];
+ float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4];
+ float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5];
+
+ vfr = r;
+ vfg = g;
+ vfb = b;
+ }
+
+ magn = STBD_FABS(vfr);
+ if (STBD_FABS(vfg) > magn)
+ magn = STBD_FABS(vfg);
+ if (STBD_FABS(vfb) > magn)
+ magn = STBD_FABS(vfb);
+
+ if (magn < 4.0f) { // too small, default to luminance
+ v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
+ v_g = 587;
+ v_b = 114;
+ } else {
+ magn = 512.0 / magn;
+ v_r = (int)(vfr * magn);
+ v_g = (int)(vfg * magn);
+ v_b = (int)(vfb * magn);
+ }
+
+ minp = maxp = NULL;
+ mind = 0x7fffffff;
+ maxd = -0x80000000;
+
+ // Pick colors at extreme points
+ for (i = 0; i < 16; i++) {
+ if (block[i * 4 + 3] == 0) {
+ continue;
+ }
+
+ int dot = block[i * 4 + 0] * v_r + block[i * 4 + 1] * v_g + block[i * 4 + 2] * v_b;
+
+ if (dot < mind) {
+ mind = dot;
+ minp = block + i * 4;
+ }
+
+ if (dot > maxd) {
+ maxd = dot;
+ maxp = block + i * 4;
+ }
+ }
+
+ if (!maxp) {
+ // all alpha, no color
+ *pmin16 = 0xffff;
+ *pmax16 = 0;
+ } else {
+ // endpoint colors found
+ *pmax16 = stb__As16Bit(maxp[0], maxp[1], maxp[2]);
+ *pmin16 = stb__As16Bit(minp[0], minp[1], minp[2]);
+
+ if (*pmax16 == *pmin16) {
+ // modify the endpoints to indicate presence of an alpha block
+ if (*pmax16 > 0) {
+ (*pmax16)--;
+ } else {
+ (*pmin16)++;
+ }
+ }
+
+ stb__ReorderColors(pmax16, pmin16);
+ }
+}
+
+static const float stb__midpoints5[32] = {
+ 0.015686f, 0.047059f, 0.078431f, 0.111765f, 0.145098f, 0.176471f, 0.207843f, 0.241176f,
+ 0.274510f, 0.305882f, 0.337255f, 0.370588f, 0.403922f, 0.435294f, 0.466667f, 0.5f,
+ 0.533333f, 0.564706f, 0.596078f, 0.629412f, 0.662745f, 0.694118f, 0.725490f, 0.758824f,
+ 0.792157f, 0.823529f, 0.854902f, 0.888235f, 0.921569f, 0.952941f, 0.984314f, 1.0f};
+
+static const float stb__midpoints6[64] = {
+ 0.007843f, 0.023529f, 0.039216f, 0.054902f, 0.070588f, 0.086275f, 0.101961f, 0.117647f,
+ 0.133333f, 0.149020f, 0.164706f, 0.180392f, 0.196078f, 0.211765f, 0.227451f, 0.245098f,
+ 0.262745f, 0.278431f, 0.294118f, 0.309804f, 0.325490f, 0.341176f, 0.356863f, 0.372549f,
+ 0.388235f, 0.403922f, 0.419608f, 0.435294f, 0.450980f, 0.466667f, 0.482353f, 0.500000f,
+ 0.517647f, 0.533333f, 0.549020f, 0.564706f, 0.580392f, 0.596078f, 0.611765f, 0.627451f,
+ 0.643137f, 0.658824f, 0.674510f, 0.690196f, 0.705882f, 0.721569f, 0.737255f, 0.754902f,
+ 0.772549f, 0.788235f, 0.803922f, 0.819608f, 0.835294f, 0.850980f, 0.866667f, 0.882353f,
+ 0.898039f, 0.913725f, 0.929412f, 0.945098f, 0.960784f, 0.976471f, 0.992157f, 1.0f};
+
+static unsigned short stb__Quantize5(float x) {
+ unsigned short q;
+ x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
+ q = (unsigned short)(x * 31);
+ q += (x > stb__midpoints5[q]);
+ return q;
+}
+
+static unsigned short stb__Quantize6(float x) {
+ unsigned short q;
+ x = x < 0 ? 0 : x > 1 ? 1 : x; // saturate
+ q = (unsigned short)(x * 63);
+ q += (x > stb__midpoints6[q]);
+ return q;
+}
+
+// The refinement function. (Clever code, part 2)
+// Tries to optimize colors to suit block contents better.
+// (By solving a least squares system via normal equations+Cramer's rule)
+static int stb__RefineBlock(unsigned char* block, unsigned short* pmax16, unsigned short* pmin16,
+ unsigned int mask) {
+ static const int w1Tab[4] = {3, 0, 2, 1};
+ static const int prods[4] = {0x090000, 0x000900, 0x040102, 0x010402};
+ // ^some magic to save a lot of multiplies in the accumulating loop...
+ // (precomputed products of weights for least squares system, accumulated
+ // inside one 32-bit register)
+
+ float f;
+ unsigned short oldMin, oldMax, min16, max16;
+ int i, akku = 0, xx, xy, yy;
+ int At1_r, At1_g, At1_b;
+ int At2_r, At2_g, At2_b;
+ unsigned int cm = mask;
+
+ oldMin = *pmin16;
+ oldMax = *pmax16;
+
+ if ((mask ^ (mask << 2)) < 4) // all pixels have the same index?
+ {
+ // yes, linear system would be singular; solve using optimal
+ // single-color match on average color
+ int r = 8, g = 8, b = 8;
+ for (i = 0; i < 16; ++i) {
+ r += block[i * 4 + 0];
+ g += block[i * 4 + 1];
+ b += block[i * 4 + 2];
+ }
+
+ r >>= 4;
+ g >>= 4;
+ b >>= 4;
+
+ max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) |
+ stb__OMatch5[b][0]);
+ min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) |
+ stb__OMatch5[b][1]);
+ } else {
+ At1_r = At1_g = At1_b = 0;
+ At2_r = At2_g = At2_b = 0;
+ for (i = 0; i < 16; ++i, cm >>= 2) {
+ int step = cm & 3;
+ int w1 = w1Tab[step];
+ int r = block[i * 4 + 0];
+ int g = block[i * 4 + 1];
+ int b = block[i * 4 + 2];
+
+ akku += prods[step];
+ At1_r += w1 * r;
+ At1_g += w1 * g;
+ At1_b += w1 * b;
+ At2_r += r;
+ At2_g += g;
+ At2_b += b;
+ }
+
+ At2_r = 3 * At2_r - At1_r;
+ At2_g = 3 * At2_g - At1_g;
+ At2_b = 3 * At2_b - At1_b;
+
+ // extract solutions and decide solvability
+ xx = akku >> 16;
+ yy = (akku >> 8) & 0xff;
+ xy = (akku >> 0) & 0xff;
+
+ f = 3.0f / 255.0f / static_cast<float>(xx * yy - xy * xy);
+
+ max16 = static_cast<unsigned short>(
+ stb__Quantize5(static_cast<float>(At1_r * yy - At2_r * xy) * f) << 11);
+ max16 |= static_cast<unsigned short>(
+ stb__Quantize6(static_cast<float>(At1_g * yy - At2_g * xy) * f) << 5);
+ max16 |= static_cast<unsigned short>(
+ stb__Quantize5(static_cast<float>(At1_b * yy - At2_b * xy) * f) << 0);
+
+ min16 = static_cast<unsigned short>(
+ stb__Quantize5(static_cast<float>(At2_r * xx - At1_r * xy) * f) << 11);
+ min16 |= static_cast<unsigned short>(
+ stb__Quantize6(static_cast<float>(At2_g * xx - At1_g * xy) * f) << 5);
+ min16 |= static_cast<unsigned short>(
+ stb__Quantize5(static_cast<float>(At2_b * xx - At1_b * xy) * f) << 0);
+ }
+
+ *pmin16 = min16;
+ *pmax16 = max16;
+ stb__ReorderColors(pmax16, pmin16);
+
+ return oldMin != min16 || oldMax != max16;
+}
+
+// Color block compression
+static void stb__CompressColorBlock(unsigned char* dest, unsigned char* block, int alpha,
+ int mode) {
+ unsigned int mask;
+ int i;
+ int refinecount;
+ unsigned short max16, min16;
+ unsigned char color[4 * 4];
+
+ refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
+
+ // check if block is constant
+ for (i = 1; i < 16; i++)
+ if (((unsigned int*)block)[i] != ((unsigned int*)block)[0])
+ break;
+
+ if (i == 16 && block[3] == 0 && alpha) { // constant alpha
+ mask = 0xffffffff;
+ max16 = 0;
+ min16 = 0xffff;
+ } else if (i == 16) { // constant color
+ int r = block[0], g = block[1], b = block[2];
+ mask = 0xaaaaaaaa;
+ max16 = static_cast<unsigned short>((stb__OMatch5[r][0] << 11) | (stb__OMatch6[g][0] << 5) |
+ stb__OMatch5[b][0]);
+ min16 = static_cast<unsigned short>((stb__OMatch5[r][1] << 11) | (stb__OMatch6[g][1] << 5) |
+ stb__OMatch5[b][1]);
+ } else if (alpha) {
+ stb__OptimizeColorsAlphaBlock(block, &max16, &min16);
+ stb__Eval3Colors(color, max16, min16);
+ mask = stb__MatchColorsAlphaBlock(block, color);
+ } else {
+ // first step: PCA+map along principal axis
+ stb__OptimizeColorsBlock(block, &max16, &min16);
+ if (max16 != min16) {
+ stb__Eval4Colors(color, max16, min16);
+ mask = stb__MatchColorsBlock(block, color);
+ } else
+ mask = 0;
+
+ // third step: refine (multiple times if requested)
+ for (i = 0; i < refinecount; i++) {
+ unsigned int lastmask = mask;
+
+ if (stb__RefineBlock(block, &max16, &min16, mask)) {
+ if (max16 != min16) {
+ stb__Eval4Colors(color, max16, min16);
+ mask = stb__MatchColorsBlock(block, color);
+ } else {
+ mask = 0;
+ break;
+ }
+ }
+
+ if (mask == lastmask)
+ break;
+ }
+ }
+
+ // write the color block
+ if (!alpha)
+ stb__FinalizeColors(&max16, &min16, &mask);
+
+ dest[0] = (unsigned char)(max16);
+ dest[1] = (unsigned char)(max16 >> 8);
+ dest[2] = (unsigned char)(min16);
+ dest[3] = (unsigned char)(min16 >> 8);
+ dest[4] = (unsigned char)(mask);
+ dest[5] = (unsigned char)(mask >> 8);
+ dest[6] = (unsigned char)(mask >> 16);
+ dest[7] = (unsigned char)(mask >> 24);
+}
+
+// Alpha block compression (this is easy for a change)
+static void stb__CompressAlphaBlock(unsigned char* dest, unsigned char* src, int stride) {
+ int i, dist, bias, dist4, dist2, bits, mask;
+
+ // find min/max color
+ int mn, mx;
+ mn = mx = src[0];
+
+ for (i = 1; i < 16; i++) {
+ if (src[i * stride] < mn)
+ mn = src[i * stride];
+ else if (src[i * stride] > mx)
+ mx = src[i * stride];
+ }
+
+ // encode them
+ dest[0] = (unsigned char)mx;
+ dest[1] = (unsigned char)mn;
+ dest += 2;
+
+ // determine bias and emit color indices
+ // given the choice of mx/mn, these indices are optimal:
+ // http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
+ dist = mx - mn;
+ dist4 = dist * 4;
+ dist2 = dist * 2;
+ bias = (dist < 8) ? (dist - 1) : (dist / 2 + 2);
+ bias -= mn * 7;
+ bits = 0, mask = 0;
+
+ for (i = 0; i < 16; i++) {
+ int a = src[i * stride] * 7 + bias;
+ int ind, t;
+
+ // select index. this is a "linear scale" lerp factor between 0 (val=min)
+ // and 7 (val=max).
+ t = (a >= dist4) ? -1 : 0;
+ ind = t & 4;
+ a -= dist4 & t;
+ t = (a >= dist2) ? -1 : 0;
+ ind += t & 2;
+ a -= dist2 & t;
+ ind += (a >= dist);
+
+ // turn linear scale into DXT index (0/1 are extremal pts)
+ ind = -ind & 7;
+ ind ^= (2 > ind);
+
+ // write index
+ mask |= ind << bits;
+ if ((bits += 3) >= 8) {
+ *dest++ = (unsigned char)mask;
+ mask >>= 8;
+ bits -= 8;
+ }
+ }
+}
+
+void stb_compress_bc1_block(unsigned char* dest, const unsigned char* src, int alpha, int mode) {
+ stb__CompressColorBlock(dest, (unsigned char*)src, alpha, mode);
+}
+
+void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode) {
+ unsigned char data[16][4];
+ int i;
+
+ stb__CompressAlphaBlock(dest, (unsigned char*)src + 3, 4);
+ dest += 8;
+ // make a new copy of the data in which alpha is opaque,
+ // because code uses a fast test for color constancy
+ memcpy(data, src, 4 * 16);
+ for (i = 0; i < 16; ++i)
+ data[i][3] = 255;
+ src = &data[0][0];
+
+ stb__CompressColorBlock(dest, (unsigned char*)src, 0, mode);
+}
diff --git a/externals/stb/stb_dxt.h b/externals/stb/stb_dxt.h
new file mode 100644
index 000000000..07d1d1de4
--- /dev/null
+++ b/externals/stb/stb_dxt.h
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: fabian "ryg" giesen
+// SPDX-License-Identifier: MIT
+
+// stb_dxt.h - v1.12 - DXT1/DXT5 compressor
+
+#ifndef STB_INCLUDE_STB_DXT_H
+#define STB_INCLUDE_STB_DXT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef STB_DXT_STATIC
+#define STBDDEF static
+#else
+#define STBDDEF extern
+#endif
+
+// compression mode (bitflags)
+#define STB_DXT_NORMAL 0
+#define STB_DXT_DITHER 1 // use dithering. was always dubious, now deprecated. does nothing!
+#define STB_DXT_HIGHQUAL \
+ 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
+
+STBDDEF void stb_compress_bc1_block(unsigned char* dest,
+ const unsigned char* src_rgba_four_bytes_per_pixel, int alpha,
+ int mode);
+
+STBDDEF void stb_compress_bc3_block(unsigned char* dest, const unsigned char* src, int mode);
+
+#define STB_COMPRESS_DXT_BLOCK
+
+#ifdef __cplusplus
+}
+#endif
+#endif // STB_INCLUDE_STB_DXT_H