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-rw-r--r--src/audio_core/audio_renderer.cpp234
1 files changed, 234 insertions, 0 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
new file mode 100644
index 000000000..282f345c5
--- /dev/null
+++ b/src/audio_core/audio_renderer.cpp
@@ -0,0 +1,234 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "audio_core/audio_renderer.h"
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "core/memory.h"
+
+namespace AudioCore {
+
+constexpr u32 STREAM_SAMPLE_RATE{48000};
+constexpr u32 STREAM_NUM_CHANNELS{2};
+
+AudioRenderer::AudioRenderer(AudioRendererParameter params,
+ Kernel::SharedPtr<Kernel::Event> buffer_event)
+ : worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) {
+
+ audio_core = std::make_unique<AudioCore::AudioOut>();
+ stream = audio_core->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
+ [=]() { buffer_event->Signal(); });
+ audio_core->StartStream(stream);
+
+ QueueMixedBuffer(0);
+ QueueMixedBuffer(1);
+ QueueMixedBuffer(2);
+}
+
+std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
+ // Copy UpdateDataHeader struct
+ UpdateDataHeader config{};
+ std::memcpy(&config, input_params.data(), sizeof(UpdateDataHeader));
+ u32 memory_pool_count = worker_params.effect_count + (worker_params.voice_count * 4);
+
+ // Copy MemoryPoolInfo structs
+ std::vector<MemoryPoolInfo> mem_pool_info(memory_pool_count);
+ std::memcpy(mem_pool_info.data(),
+ input_params.data() + sizeof(UpdateDataHeader) + config.behavior_size,
+ memory_pool_count * sizeof(MemoryPoolInfo));
+
+ // Copy VoiceInfo structs
+ size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size +
+ config.voice_resource_size};
+ for (auto& voice : voices) {
+ std::memcpy(&voice.Info(), input_params.data() + offset, sizeof(VoiceInfo));
+ offset += sizeof(VoiceInfo);
+ }
+
+ // Update voices
+ for (auto& voice : voices) {
+ voice.UpdateState();
+ if (!voice.GetInfo().is_in_use) {
+ continue;
+ }
+ if (voice.GetInfo().is_new) {
+ voice.SetWaveIndex(voice.GetInfo().wave_buffer_head);
+ }
+ }
+
+ // Update memory pool state
+ std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
+ for (size_t index = 0; index < memory_pool.size(); ++index) {
+ if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
+ memory_pool[index].state = MemoryPoolStates::Attached;
+ } else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
+ memory_pool[index].state = MemoryPoolStates::Detached;
+ }
+ }
+
+ // Release previous buffers and queue next ones for playback
+ ReleaseAndQueueBuffers();
+
+ // Copy output header
+ UpdateDataHeader response_data{worker_params};
+ std::vector<u8> output_params(response_data.total_size);
+ std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
+
+ // Copy output memory pool entries
+ std::memcpy(output_params.data() + sizeof(UpdateDataHeader), memory_pool.data(),
+ response_data.memory_pools_size);
+
+ // Copy output voice status
+ size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
+ for (const auto& voice : voices) {
+ std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
+ sizeof(VoiceOutStatus));
+ voice_out_status_offset += sizeof(VoiceOutStatus);
+ }
+
+ return output_params;
+}
+
+void AudioRenderer::VoiceState::SetWaveIndex(size_t index) {
+ wave_index = index & 3;
+ is_refresh_pending = true;
+}
+
+std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(size_t sample_count) {
+ if (!IsPlaying()) {
+ return {};
+ }
+
+ if (is_refresh_pending) {
+ RefreshBuffer();
+ }
+
+ const size_t max_size{samples.size() - offset};
+ const size_t dequeue_offset{offset};
+ size_t size{sample_count * STREAM_NUM_CHANNELS};
+ if (size > max_size) {
+ size = max_size;
+ }
+
+ out_status.played_sample_count += size / STREAM_NUM_CHANNELS;
+ offset += size;
+
+ const auto& wave_buffer{info.wave_buffer[wave_index]};
+ if (offset == samples.size()) {
+ offset = 0;
+
+ if (!wave_buffer.is_looping) {
+ SetWaveIndex(wave_index + 1);
+ }
+
+ out_status.wave_buffer_consumed++;
+
+ if (wave_buffer.end_of_stream) {
+ info.play_state = PlayState::Paused;
+ }
+ }
+
+ return {samples.begin() + dequeue_offset, samples.begin() + dequeue_offset + size};
+}
+
+void AudioRenderer::VoiceState::UpdateState() {
+ if (is_in_use && !info.is_in_use) {
+ // No longer in use, reset state
+ is_refresh_pending = true;
+ wave_index = 0;
+ offset = 0;
+ out_status = {};
+ }
+ is_in_use = info.is_in_use;
+}
+
+void AudioRenderer::VoiceState::RefreshBuffer() {
+ std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
+ Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
+ info.wave_buffer[wave_index].buffer_sz);
+
+ switch (static_cast<Codec::PcmFormat>(info.sample_format)) {
+ case Codec::PcmFormat::Int16: {
+ // PCM16 is played as-is
+ break;
+ }
+ case Codec::PcmFormat::Adpcm: {
+ // Decode ADPCM to PCM16
+ Codec::ADPCM_Coeff coeffs;
+ Memory::ReadBlock(info.additional_params_addr, coeffs.data(), sizeof(Codec::ADPCM_Coeff));
+ new_samples = Codec::DecodeADPCM(reinterpret_cast<u8*>(new_samples.data()),
+ new_samples.size() * sizeof(s16), coeffs, adpcm_state);
+ break;
+ }
+ default:
+ LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
+ UNREACHABLE();
+ break;
+ }
+
+ switch (info.channel_count) {
+ case 1:
+ // 1 channel is upsampled to 2 channel
+ samples.resize(new_samples.size() * 2);
+ for (size_t index = 0; index < new_samples.size(); ++index) {
+ samples[index * 2] = new_samples[index];
+ samples[index * 2 + 1] = new_samples[index];
+ }
+ break;
+ case 2: {
+ // 2 channel is played as is
+ samples = std::move(new_samples);
+ break;
+ }
+ default:
+ LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
+ UNREACHABLE();
+ break;
+ }
+
+ is_refresh_pending = false;
+}
+
+static constexpr s16 ClampToS16(s32 value) {
+ return static_cast<s16>(std::clamp(value, -32768, 32767));
+}
+
+void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
+ constexpr size_t BUFFER_SIZE{512};
+ std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
+
+ for (auto& voice : voices) {
+ if (!voice.IsPlaying()) {
+ continue;
+ }
+
+ size_t offset{};
+ s64 samples_remaining{BUFFER_SIZE};
+ while (samples_remaining > 0) {
+ const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
+
+ if (samples.empty()) {
+ break;
+ }
+
+ samples_remaining -= samples.size();
+
+ for (const auto& sample : samples) {
+ const s32 buffer_sample{buffer[offset]};
+ buffer[offset++] =
+ ClampToS16(buffer_sample + static_cast<s32>(sample * voice.GetInfo().volume));
+ }
+ }
+ }
+ audio_core->QueueBuffer(stream, tag, std::move(buffer));
+}
+
+void AudioRenderer::ReleaseAndQueueBuffers() {
+ const auto released_buffers{audio_core->GetTagsAndReleaseBuffers(stream, 2)};
+ for (const auto& tag : released_buffers) {
+ QueueMixedBuffer(tag);
+ }
+}
+
+} // namespace AudioCore