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-rw-r--r--src/audio_core/buffer.h44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h
deleted file mode 100644
index ac001629f..000000000
--- a/src/audio_core/buffer.h
+++ /dev/null
@@ -1,44 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * Represents a buffer of audio samples to be played in an audio stream
- */
-class Buffer {
-public:
- using Tag = u64;
-
- Buffer(Tag tag_, std::vector<s16>&& samples_) : tag{tag_}, samples{std::move(samples_)} {}
-
- /// Returns the raw audio data for the buffer
- std::vector<s16>& GetSamples() {
- return samples;
- }
-
- /// Returns the raw audio data for the buffer
- const std::vector<s16>& GetSamples() const {
- return samples;
- }
-
- /// Returns the buffer tag, this is provided by the game to the audout service
- Tag GetTag() const {
- return tag;
- }
-
-private:
- Tag tag;
- std::vector<s16> samples;
-};
-
-using BufferPtr = std::shared_ptr<Buffer>;
-
-} // namespace AudioCore